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0OÆ8ߦ³’‚AVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUIDnœ¦:łA½/ŪuƵżšAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUIDÆ Õ`”æ£N—.4Ŗģ< AVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUID¾„x“ņŖN¦˜ĻGH$_AVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUID’‡KŽ”~ I„O34ˆ]ŌéAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUIDŲRagŻ¬'LŻ|ĮMØAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUID„ķ3QOØUś[½šŻ:AVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntAVALŠnumThreads„Uint BLCK‹questThread9AVAL„GUID…CGUID«Š—³rC‚č]ńb&BLCK‹questThreadAVAL‰numBlocks„UintBLCKŠquestBlock‚AVAL„GUID…CGUID³āPõĻŠCÄ[’UßfAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThread"AVAL„GUID…CGUID³āPõĻŠCÄ[’UßfBLCK‹questThreadėAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUIDiĄ”s[\LžŹŁŚ'äŒįAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUID>ś|ĘŚ:rM”\ߜ=ļĪAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThread"AVAL„GUID…CGUID°MÓ@ł”KšB!€‰BLCK‹questThreadėAVAL‰numBlocks„Uint BLCKŠquestBlockČAVAL„GUID…CGUIDi6‚ēŗ4Bœ$ ø&Ė|…AVALinputNamesCount„UintAVAL‰inputName†String˜dwarven_blacksmith_crowdAVAL‰inputName†String˜dwarven_blacksmith_crowdAVALactivationStateƒIntBLCKŠquestBlockČAVAL„GUID…CGUIDž,œn‚‰iJµ,h”²ö¢AVALinputNamesCount„UintAVAL‰inputName†String˜craftsman_district_crowdAVAL‰inputName†String˜craftsman_district_crowdAVALactivationStateƒIntBLCKŠquestBlockĪAVAL„GUID…CGUID§ž­œ5māC–¬L\‰A”[AVALinputNamesCount„UintAVAL‰inputName†String›craftsman_district_crowd_02AVAL‰inputName†String›craftsman_district_crowd_02AVALactivationStateƒIntBLCKŠquestBlockĘAVAL„GUID…CGUIDŲ' (pó@¾ų Óį ČAVALinputNamesCount„UintAVAL‰inputName†String—craftsmen_townswoman_01AVAL‰inputName†String—craftsmen_townswoman_01AVALactivationStateƒIntBLCKŠquestBlockĘAVAL„GUID…CGUIDĻāĻgŲ”J» ĒE•„JAVALinputNamesCount„UintAVAL‰inputName†String—craftsmen_townswoman_02AVAL‰inputName†String—craftsmen_townswoman_02AVALactivationStateƒIntBLCKŠquestBlockœAVAL„GUID…CGUIDaŚ>ž‹¹JŗŹÄ¹”HAVALinputNamesCount„UintAVAL‰inputName†String‚InAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠquestBlockœAVAL„GUID…CGUID×£5n J˜sęŗÖhÉŗAVALinputNamesCount„UintAVAL‰inputName†String‚InAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠquestBlockœAVAL„GUID…CGUIDDŽ’{‹²ŠG„Qé$ėł]AVALinputNamesCount„UintAVAL‰inputName†String‚InAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠquestBlockœAVAL„GUID…CGUID…gŖL‚ C²~_įŚ…ĄAVALinputNamesCount„UintAVAL‰inputName†String‚InAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠquestBlockœAVAL„GUID…CGUID1Ą"U2£L²j"MŒ‰AVALinputNamesCount„UintAVAL‰inputName†String‚InAVAL‰inputName†String‚InAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThreadHAVAL„GUID…CGUID½~f 0OÆ8ߦ³’‚BLCK‹questThreadAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUIDÖĀŅß»ŽXHŽ°­:bdAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThread{AVAL„GUID…CGUIDnœ¦:łA½/ŪuƵżšBLCK‹questThreadDAVAL‰numBlocks„UintBLCKŠquestBlock‚AVAL„GUID…CGUID<ń@+ TO‚VƒŒkņģAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThreaddAVAL„GUID…CGUID<ń@+ TO‚VƒŒkņģBLCK‹questThread-AVAL‰numBlocks„UintBLCKŠquestBlockćAVAL„GUID…CGUIDpb§<ĢœĶMtō.Æ°­AVALinputNamesCount„UintAVAL‰inputName†String‚InAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThread4AVAL„GUID…CGUIDÆ Õ`”æ£N—.4Ŗģ< BLCK‹questThreadżAVAL‰numBlocks„UintBLCKŠquestBlockćAVAL„GUID…CGUIDIBÄUś©CØhäēź^Ż6AVALinputNamesCount„UintAVAL‰inputName†String‚InAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockćAVAL„GUID…CGUIDĖ2ÓwŗB®’Ų§xĘFhAVALinputNamesCount„UintAVAL‰inputName†String‚InAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDhėięÉ@£Mrg«h?AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThreadnAVAL„GUID…CGUID¾„x“ņŖN¦˜ĻGH$_BLCK‹questThread7AVAL‰numBlocks„UintAVALŠnumThreads„UintBLCK‹questThreadüAVAL„GUID…CGUID’‡KŽ”~ I„O34ˆ]ŌéBLCK‹questThreadÅAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUID‹źļ¬ 3A¶ēhÕ=œœūAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDk_SчeńC§ŲĒź?īqAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDŪõYĘŖLMŸ™īĻ8“WóAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThread?AVAL„GUID…CGUIDŲRagŻ¬'LŻ|ĮMØBLCK‹questThreadAVAL‰numBlocks„UintBLCKŠquestBlock0AVAL„GUID…CGUIDŅ@ē>¼½K³(OńNqAVALinputNamesCount„UintAVAL‰inputName†String ˆtriangleAVAL‰inputName†String ˆtriangleAVAL‰inputName†String ˆtriangleAVAL‰inputName†String ˆtriangleAVAL‰inputName†String ˆtriangleAVAL‰inputName†String ˆtriangleAVALactivationStateƒIntBLCKŠquestBlockĒAVAL„GUID…CGUIDTńź®žØkK‡åż‰¤eSAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUID-C*ŁÓJ”ƒ«“žgAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUID)l¶­ÜIįŸĀŅ•AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThread"AVAL„GUID…CGUID„ķ3QOØUś[½šŻ:BLCK‹questThreadėAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUID“ Ł@:<Ā@¶ģŻõBLCK‹questThread¾AVAL‰numBlocks„UintBLCKŠquestBlock‚AVAL„GUID…CGUID’üTŽoŠęO‘4×c¶ē”AVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlockĒAVAL„GUID…CGUID‘%įOO›(,2~³|AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUID¦0 L\ńJ«ė_%vūēAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDŻ”Éz ÄDHŽ [cc AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlock‚AVAL„GUID…CGUIDš—L1¤EL‘ŗŌö5­eŽAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThread_AVAL„GUID…CGUID’üTŽoŠęO‘4×c¶ē”BLCK‹questThread(AVAL‰numBlocks„UintBLCKŠquestBlock‚AVAL„GUID…CGUIDY»r„©<šGœNo–{ʱAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThreadHAVAL„GUID…CGUIDY»r„©<šGœNo–{ʱBLCK‹questThreadAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUIDĢaw˜cN„ü&·‡ŌĖAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThreadHAVAL„GUID…CGUIDš—L1¤EL‘ŗŌö5­eŽBLCK‹questThreadAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUIDUĻCJ†/a@±{ŚRŖømAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThreadÄ AVAL„GUID…CGUID°A ŖÄ×G”özф*BLCK‹questThread AVAL‰numBlocks„UintBLCKŠquestBlock‚AVAL„GUID…CGUIDūŘ¢ĒjN‚sēŽŗkAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock²AVAL„GUID…CGUID™Æ=©+BµaxPŽČ\oAVALinputNamesCount„UintAVAL‰inputName†String„In 1AVALactivationStateƒIntAVALActivatedInputs†@CName…CName’’„In 1AVALŠnumThreads„UintBLCK‹questThreadč AVAL„GUID…CGUIDūŘ¢ĒjN‚sēŽŗkBLCK‹questThread± AVAL‰numBlocks„UintBLCKŠquestBlock‚AVAL„GUID…CGUIDĮ~©ÓĻD±p/AS]AVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlockĒAVAL„GUID…CGUID$~» ę«SF¤¼|ˆDƒAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlock²AVAL„GUID…CGUID[rłg»ŅM™w¶b’5AVALinputNamesCount„UintAVAL‰inputName†String„In 1AVALactivationStateƒIntAVALActivatedInputs†@CName…CName’’„In 1AVALŠnumThreads„UintBLCK‹questThread2AVAL„GUID…CGUIDĮ~©ÓĻD±p/AS]BLCK‹questThreadūAVAL‰numBlocks„UintBLCKŠquestBlock‚AVAL„GUID…CGUIDZōé3O•_Ž3HńĄAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUIDŲE| ·jO„A*+øĘĻAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUIDYˆöŚyF½¶ 2čĀäAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUID™ŚFļ ļM”6č2ŻhPAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThreadHAVAL„GUID…CGUIDZōé3O•_Ž3HńĄBLCK‹questThreadAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUID·9Ā|ØEˆÅ, $ņĻAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThreadHAVAL„GUID…CGUIDŲE| ·jO„A*+øĘĻBLCK‹questThreadAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUID-Ģ¼=_-C™„}ž’\/VAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThreadHAVAL„GUID…CGUIDYˆöŚyF½¶ 2čĀäBLCK‹questThreadAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUID„Š»°?7#F“,,Ü,Rź†AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThreadHAVAL„GUID…CGUID™ŚFļ ļM”6č2ŻhPBLCK‹questThreadAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUID8ĘBl$āE‚Ā°Æ;]˜AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThread(AVAL„GUID…CGUIDKqzƒÕ(C¹ł[Ļ‡d¼BLCK‹questThreadńAVAL‰numBlocks„UintBLCKŠquestBlock‚AVAL„GUID…CGUIDŻåL€œÅ‹k6±ŒAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlockĒAVAL„GUID…CGUIDŽt”¦¢¬LM³A:’‹§HAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUID:ź[–ŲŌEµāƒ{ī{Ļ^AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlock‚AVAL„GUID…CGUIDgBÜĆŪ6O©ŹcśtņćŚAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThreadAVAL„GUID…CGUID¹Y˜Ø \Jæŀ%€ēŪBLCK‹questThreadŁAVAL‰numBlocks„UintBLCKŠquestBlockAVAL„GUID…CGUIDųmrF tM¶X·Ļ! ¹AVALinputNamesCount„UintAVAL‰inputName†String‘sq104_opponent_inAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThreadAVAL„GUID…CGUID4e5čŲ*ŖJ•_Č(«tXBLCK‹questThreadŹAVAL‰numBlocks„UintBLCKŠquestBlock€AVAL„GUID…CGUIDÓõ;’Ć²?L‚#nWń«GCAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThreadAVAL„GUID…CGUID–¬«Me>L€œÅ‹k6±ŒBLCK‹questThreadŹAVAL‰numBlocks„UintBLCKŠquestBlock€AVAL„GUID…CGUIDµw”LžŚ§F‘šR§ AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThread AVAL„GUID…CGUIDgBÜĆŪ6O©ŹcśtņćŚBLCK‹questThreadÖAVAL‰numBlocks„UintBLCKŠquestBlockŒAVAL„GUID…CGUID‡ ķĄĆÄC¼"µfg‡AVALinputNamesCount„UintAVAL‰inputName†StringŽsq104_start_inAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThread@AVAL„GUID…CGUID›pĆBöOˆigĄć¬BLCK‹questThread AVAL‰numBlocks„UintBLCKŠquestBlockńAVAL„GUID…CGUID¬VĮp3^L…E–nTT"yAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions^AVALnumConditions„UintAVAL†active„BoolAVAL†active„BoolAVAL†active„BoolBLCKŠquestBlock‚AVAL„GUID…CGUIDC»ēY·J@Š€¼„mÆAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThread%AVAL„GUID…CGUIDC»ēY·J@Š€¼„mÆBLCK‹questThreadīAVAL‰numBlocks„UintBLCKŠquestBlock¤AVAL„GUID…CGUIDĒ‰^½~±•H–¢R­‘ņYFAVALinputNamesCount„UintAVAL‰inputName†String'¦sq106_1_fistfight_inn_endgame_fight_inAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThreadUAVAL„GUID…CGUID óßŗšöjCø¾LA‹ŸŠBLCK‹questThreadAVAL‰numBlocks„UintBLCKŠquestBlock‚AVAL„GUID…CGUIDG7Äūq¬”D‡ēA“L|ī«AVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUID’ź*]†é€CšPÆ0g‡ģ8AVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlock‚AVAL„GUID…CGUIDwĀ÷¾4G³.‡ !‹YNAVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntBLCKŠquestBlockĒAVAL„GUID…CGUIDur;O]ėF®:Å-†9µĢAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDŽ¼ŻŚ¼C€ŽĄńV AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThreadHAVAL„GUID…CGUIDG7Äūq¬”D‡ēA“L|ī«BLCK‹questThreadAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUIDP5 »·M_}qYū hAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThreadŪAVAL„GUID…CGUID’ź*]†é€CšPÆ0g‡ģ8BLCK‹questThread¤AVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUID›Ģ“ó@˜K×?UĻrAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlock€AVAL„GUID…CGUIDĮm2'FŠUH\#NtIAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThreadAVAL„GUID…CGUIDwĀ÷¾4G³.‡ !‹YNBLCK‹questThreadŽAVAL‰numBlocks„UintBLCKŠquestBlock”AVAL„GUID…CGUID3”Ońņ§sM‡bIżŁ›²AVALinputNamesCount„UintAVAL‰inputName†String–Input_starting_wrestleAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThread{AVAL„GUID…CGUID č%“"¤J•-šJqūŁBLCK‹questThreadDAVAL‰numBlocks„UintBLCKŠquestBlock‚AVAL„GUID…CGUIDč{6Xt”>Eø7~ߊĻy?AVALinputNamesCount„UintAVAL‰inputName†String„NoneAVALactivationStateƒIntAVALŠnumThreads„UintBLCK‹questThreaddAVAL„GUID…CGUIDč{6Xt”>Eø7~ߊĻy?BLCK‹questThread-AVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUIDįįw¦LMŸõ“øė³©pAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDÖŚéQĒf{C‰s2@0ušAAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUID~^hŚ+`(O»æĪn2 AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUID;ՒĪ’Ų E³„A„-PqAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUID¶k°ŸK’H€‚§‹ņ‚AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDčÜŁfĘą3@»j12’§p&AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDOø°š³+mN'īįF AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThreadnAVAL„GUID…CGUID`9qūGŖl5ÜÄÆ+BLCK‹questThread7AVAL‰numBlocks„UintAVALŠnumThreads„UintBLCK‹questThread]AVAL„GUID…CGUIDnUÆä† @Œ—J=fĖ;BLCK‹questThread&AVAL‰numBlocks„UintBLCKŠquestBlockÜAVAL„GUID…CGUIDVČ?˜…RI½-Ū~õqōöAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditionsIAVALnumConditions„UintAVAL†active„BoolAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThreadŠAVAL„GUID…CGUID®(ē2tbCŒ8<2KH—qBLCK‹questThreadSAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUID…Åē»&lJ¹ŚōŻłÆ©AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDŁŠz‘ĢwF£$CnŠEģ AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDõ=·ˆ30N£1&Æp;kAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDS+›¤I°Ņ+ūIeKAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUID¤ÉÅ‡ę J¦OįŽœī³MAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDų: ‰é¼bCµ`…{ņµAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThreadnAVAL„GUID…CGUIDĪtæØķŌOƒC%2EƒlBLCK‹questThread7AVAL‰numBlocks„UintAVALŠnumThreads„UintBLCK‹questThreadµAVAL„GUID…CGUIDtł}Kė”C˜ŹŒ1 Ö£BLCK‹questThread~AVAL‰numBlocks„UintBLCKŠquestBlock€AVAL„GUID…CGUIDŌļĮv3Ń³M© צgŹAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠquestBlockĒAVAL„GUID…CGUIDésģŚÖE²æZ†1ż9•AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolBLCKŠquestBlockĒAVAL„GUID…CGUIDdŠFµEuHæ"<×ĀÖAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThreadHAVAL„GUID…CGUID‚‹LdĄF…“ū¾R ąBLCK‹questThreadAVAL‰numBlocks„UintBLCKŠquestBlockĒAVAL„GUID…CGUIDĘŃŚŽč\G•ÅIĀUŠAVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntBLCKŠconditions4AVALnumConditions„UintAVAL†active„BoolAVALŠnumThreads„UintBLCK‹questThreadnAVAL„GUID…CGUIDŪÕā”dbÄIt2H€Spgׄ¼=AVALinputNamesCount„UintAVAL‰inputName†String‚InAVALactivationStateƒIntAVALŠnumThreads„UintBLCKquestLogBlock:AVAL…count„Uint‹BLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’ožsŅłų€L¹Æq^īŖ„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’ŸÜÜ(’BŖoää…„NoneBLCK‹statusBlockyAVAL†status”SQuestLogPhaseStatusU„guid…CGUID’’~Žõł}YAæ„8ø+r†status”EQuestLogPhaseStatus’’ŒQLPS_Success„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’ą8Č^ļ~A±½Ī[3µż„NoneBLCK‹statusBlockyAVAL†status”SQuestLogPhaseStatusU„guid…CGUID’’”•p¶ŗO…Y#‰“Ep†status”EQuestLogPhaseStatus’’ŒQLPS_Success„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’ĻhHō“H¢žacō­„NoneBLCK‹statusBlockyAVAL†status”SQuestLogPhaseStatusU„guid…CGUID’’© .JHøK²×Č%žÄ†status”EQuestLogPhaseStatus’’ŒQLPS_Success„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’rėlš éGµ””|Ē{ļ„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’œ±‡żĮ E† _WćoJ„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’Hh¬ŹØL½šĶ‹Ķ° I„NoneBLCK‹statusBlockyAVAL†status”SQuestLogPhaseStatusU„guid…CGUID’’}šW é AÆČד|Z†status”EQuestLogPhaseStatus’’ŒQLPS_Success„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’…Ē‘äVI“—©*E’Į/„NoneBLCK‹statusBlockyAVAL†status”SQuestLogPhaseStatusU„guid…CGUID’’KZ6ŸN«Įe˜+šå†status”EQuestLogPhaseStatus’’ŒQLPS_Success„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’¢ā°¼tFÄC— VŲ*Ŧ„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’č—„¶EŽhšąŽSׄNoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’™F‚g“F“rˆų­»[„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’“fed£bNŸU4—ó!~„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’3/,‰ó›õF­ū9āÕ%®„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’bō!1ŗKüD»J&$–ś»„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’’‡ ‘Żį6Jµ_’³sńP7„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’s!”Uę&xM¶.EąŪ?ÓŹ„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’—ou8 LN˜lģƀ‚Z„NoneBLCK‹statusBlockyAVAL†status”SQuestLogPhaseStatusU„guid…CGUID’’I/xCæń}KæÜEi<Ěцstatus”EQuestLogPhaseStatus’’ŒQLPS_Success„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’iēéL=D¼’œø‰J„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’GĒŁƒ…%M­x¼›3W£Z„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’DśQ²Åƒ&Aŗś\ æ^ł„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’#¦«¼Ć ģJ‰>ØjXēŚ~„NoneBLCK‹statusBlockyAVAL†status”SQuestLogPhaseStatusU„guid…CGUID’’1sÕB §DƒÕvE„†status”EQuestLogPhaseStatus’’ŒQLPS_Success„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’WgBOCDæ¼ć%¢”„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’OĄ”ļ*EŒĢ“3Ū<6„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’ˆšė~š?C‘MØ*“ĮH„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’š™)ˆķ-I–ģ`d&cļ‡„NoneBLCK‹statusBlockyAVAL†status”SQuestLogPhaseStatusU„guid…CGUID’’š”ÖˆĻ$¤E ę%‹G܆status”EQuestLogPhaseStatus’’ŒQLPS_Success„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’L }VŻI‰Ó4ā†Y附NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’Ē2”øHåGžÅN¤__$÷„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’mĘ¾‹wĶN„«”‰„ķŲS„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’UŪēfŗœ‰M‰×Cäå¤ć„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’įæ)B”>ˆN­ķŠ …>ū„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’  9‘¤F­ÅŽ]I­ļ„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’]–/|ŅZfNŽ|Ésw.B„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’|Õ½öŽUJŒw"¬Ü„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’׉õצ7mFŒd(K1æB„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’:4^˜¶‰B¾’yk|†ŸS„NoneBLCK‹statusBlockyAVAL†status”SQuestLogPhaseStatusU„guid…CGUID’’¢•ÄĮµĮB¦„q¦RŅ †status”EQuestLogPhaseStatus’’ŒQLPS_Success„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’‹#³ĀĒœN±Ÿ=/”„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’t_wUl L“€«ł/°M„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’"ʝŲG¢U$mĘĮu„NoneBLCK‹statusBlockyAVAL†status”SQuestLogPhaseStatusU„guid…CGUID’’‚ś·čS—J¹ śsė±~†status”EQuestLogPhaseStatus’’ŒQLPS_Success„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’ó"!yö“I„į¾ļÅĒT„NoneBLCK‹statusBlockŒAVAL†status”SQuestLogPhaseStatush„guid…CGUID’’[ŚLūi†MŸ*č:—ģ"¤†status”EQuestLogPhaseStatus’’ŒQLPS_Success†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’īĀVfH‹ D«Y÷0†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’ŖõĖO·Y4H£ių%z’Z†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’N`ę7ųÅGؚĪĪ ŠHŽ†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’¢/Qžń\N¼] sź–†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’§c[h$NDæø¢ėq–†isRead„Bool’’„NoneBLCK‹statusBlockŒAVAL†status”SQuestLogPhaseStatush„guid…CGUID’’ĄN2YS¢üDØ2Ą †status”EQuestLogPhaseStatus’’ŒQLPS_Success†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’µBģo¢–OšĒ¦\ 6o†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’ĪŽĆĀGF•ŖUżßu†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’ø2ądIĻ…L ż»ø&†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’˜GˆģØ2D›Æėµę†isRead„Bool’’„NoneBLCK‹statusBlockŒAVAL†status”SQuestLogPhaseStatush„guid…CGUID’’w¾\•’ZL­a &RÆ/†status”EQuestLogPhaseStatus’’ŒQLPS_Success†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’(xŌ3q™śD§%¬‰(•“†isRead„Bool’’„NoneBLCK‹statusBlockyAVAL†status”SQuestLogPhaseStatusU„guid…CGUID’’‚Õ¹eŃĀwIŠÄæ>·Ę5†status”EQuestLogPhaseStatus’’ŒQLPS_Success„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’‚™ĖI*'E„ć#}š™:’†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’„µ°Øõ.M‡Q G›»!Z†isRead„Bool’’„NoneBLCK‹statusBlockyAVAL†status”SQuestLogPhaseStatusU„guid…CGUID’’HēlŹˆLœLüJĖK橆status”EQuestLogPhaseStatus’’ŒQLPS_Success„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’^<ŹVł“K¶¼Ųėw]š†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’42Ē¾SG«±U€k‘5†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’/1xÖ5‹E‹*ܕ@ŒĮ}†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’’¹³ZaܼF¾[IFīéZM†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’N/-ą!PzO†ģ?Źżįü †isRead„Bool’’„NoneBLCK‹statusBlockyAVAL†status”SQuestLogPhaseStatusU„guid…CGUID’’`|-QOņ]L—Šś„ļ·^.†status”EQuestLogPhaseStatus’’ŒQLPS_Success„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’(æ„žMµlC±]­X .†„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’¬ŹXUMŠÅM‰Y|Ćē˜ £„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’:Śl,y(A¬ń;!Phz„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’ćmĢˆČńA±į× ÄI†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’qI—(d²CŠØ!2ó-†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’ 6O¢”Ā¦D»¶·mŲ€Ģ†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’’yĮŠįåB™¦Ö51RŠ†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’ęćĆ}BOž®*łI“£†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’ō„kgn•—L€Š_ė LĖ†isRead„Bool’’„NoneBLCK‹statusBlockŒAVAL†status”SQuestLogPhaseStatush„guid…CGUID’’ōź‡Ö›ŒG¹%Š*v†status”EQuestLogPhaseStatus’’ŒQLPS_Success†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’`Ķ¦ ,&I‹QŠkO:'r†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’M¶å©G±yB‹™"Æ[f³†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’Š(Iq9f€Aøø„NįŠÄ†isRead„Bool’’„NoneBLCK‹statusBlockxAVAL†status”SQuestLogPhaseStatusT„guid…CGUID’’5Ø~iCÜ,B•ƒŌoKepµ†status”EQuestLogPhaseStatus’’‹QLPS_Failed„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’[  XM¤DU’‰æ8_†isRead„Bool’’„NoneBLCK‹statusBlock]AVAL†status”SQuestLogPhaseStatus9„guid…CGUID’’ü"×eõź×DØCL€įž›?†isRead„Bool’’„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’>ĄäĢIؤ„ŗ`p„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’ņzĄßņļžNøpAVšŲ-„NoneBLCK‹statusBlockJAVAL†status”SQuestLogPhaseStatus&„guid…CGUID’’c 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żAVALŠexpiryTimeƒIntž’’’BLCK„factĘAVAL‚id†String5115_Choice_51_4AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒIntž’’’BLCK„factĒAVAL‚id†String‘5115_Choice_608_1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒIntž’’’BLCK„factĒAVAL‚id†String‘5115_Choice_609_0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒIntž’’’BLCK„factĒAVAL‚id†String‘5115_Choice_613_1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt#AVALŠexpiryTimeƒIntž’’’BLCK„factĘAVAL‚id†String5134_Choice_36_0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒIntž’’’BLCK„factĘAVAL‚id†String5134_Choice_36_2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒIntž’’’BLCK„factāAVAL‚id†String-¬65B9D582-4977C2D1-BFC4028A-35C6B73E_progressAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt’’’’AVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽ7_Choice_198_0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒIntž’’’BLCK„factÄAVAL‚id†StringŽ7_Choice_199_0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒIntž’’’BLCK„factÄAVAL‚id†StringŽ7_Choice_199_1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒIntž’’’BLCK„factÄAVAL‚id†StringŽ882_Choice_7_1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒIntž’’’BLCK„factČAVAL‚id†String’900079_Choice_38_5AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­AVALŠexpiryTimeƒIntž’’’BLCK„fact AVAL‚id†String’900319_Choice_27_1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt0AVALŠexpiryTimeƒIntž’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒIntž’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt®ŪAVALŠexpiryTimeƒIntž’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt[AVALŠexpiryTimeƒIntž’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt]AVALŠexpiryTimeƒIntž’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntœ^AVALŠexpiryTimeƒIntž’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntb AVALŠexpiryTimeƒIntž’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntVAVALŠexpiryTimeƒIntž’’’BLCK„fact AVAL‚id†String’900319_Choice_27_3AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt0AVALŠexpiryTimeƒIntž’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒIntž’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt®ŪAVALŠexpiryTimeƒIntž’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt[AVALŠexpiryTimeƒIntž’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt]AVALŠexpiryTimeƒIntž’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntœ^AVALŠexpiryTimeƒIntž’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntb AVALŠexpiryTimeƒIntž’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntVAVALŠexpiryTimeƒIntž’’’BLCK„factĆAVAL‚id†String9_Choice_20_0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt 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AVAL„timeƒIntʂAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt:†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt=†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt„†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntē†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt®AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt³ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntE AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntT AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt— AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŪ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĘAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntķAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt!AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt!AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt"AVAL„timeƒIntĻAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt#AVAL„timeƒIntłAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt$AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt%AVAL„timeƒInt™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt&AVAL„timeƒIntOAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt'AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt(AVAL„timeƒIntÄAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt)AVAL„timeƒInt…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt*AVAL„timeƒIntQ.AVALŠexpiryTimeƒInt’’’’BLCK„fact<AVAL‚id†StringžAddJournalEntry_entryid_BurdelAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzlAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntć»AVALŠexpiryTimeƒInt’’’’BLCK„factFAVAL‚id†String)ØAddJournalEntry_entryid_Bussy la ValetteAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†StringžAddJournalEntry_entryid_CedricAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntT„AVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†StringžAddJournalEntry_entryid_CiaranAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! AddJournalEntry_entryid_DemawendAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŪaAVALŠexpiryTimeƒInt’’’’BLCK„fact?AVAL‚id†String"”AddJournalEntry_entryid_Dziki GonAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK„factŅAVAL‚id†StringœAddJournalEntry_entryid_EganAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¤²AVALŠexpiryTimeƒInt’’’’BLCK„factēAVAL‚id†String2±AddJournalEntry_entryid_Endriag Armor EnhancementAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInté!AVALŠexpiryTimeƒInt’’’’BLCK„factŲAVAL‚id†String#¢AddJournalEntry_entryid_EtcheverryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÕAVAL‚id†String ŸAddJournalEntry_entryid_FlotsamAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzlAVALŠexpiryTimeƒInt’’’’BLCK„fact„AVAL‚id†String ŸAddJournalEntry_entryid_FoltestAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†StringžAddJournalEntry_entryid_GeraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factčAVAL‚id†String3²AddJournalEntry_entryid_High Quality Leather PantsAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntmTAVALŠexpiryTimeƒInt’’’’BLCK„fact AVAL‚id†String ŸAddJournalEntry_entryid_IorwethAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt®fAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt°fAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntZ±AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt_ŗAVALŠexpiryTimeƒInt’’’’BLCK„fact„AVAL‚id†String ŸAddJournalEntry_entryid_JaskierAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntäpAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntępAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact3 AVAL‚id†String&„AddJournalEntry_entryid_Journal CaelmAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt…¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntyģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½²AVALŠexpiryTimeƒInt’’’’BLCK„fact1 AVAL‚id†String$£AddJournalEntry_entryid_Journal CatAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt…¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntyģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½²AVALŠexpiryTimeƒInt’’’’BLCK„fact: AVAL‚id†String-¬AddJournalEntry_entryid_Journal Cerbin BlathAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt…¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntyģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½²AVALŠexpiryTimeƒInt’’’’BLCK„fact2 AVAL‚id†String%¤AddJournalEntry_entryid_Journal KissAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt…¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntyģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½²AVALŠexpiryTimeƒInt’’’’BLCK„fact< AVAL‚id†String/®AddJournalEntry_entryid_Journal Maribor ForestAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt…¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntyģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½²AVALŠexpiryTimeƒInt’’’’BLCK„fact4 AVAL‚id†String'¦AddJournalEntry_entryid_Journal MartenAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt…¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntyģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½²AVALŠexpiryTimeƒInt’’’’BLCK„fact; AVAL‚id†String.­AddJournalEntry_entryid_Journal Petri PhilterAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt…¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntyģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½²AVALŠexpiryTimeƒInt’’’’BLCK„fact3 AVAL‚id†String&„AddJournalEntry_entryid_Journal SamumAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt…¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntyģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½²AVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entryid_Journal ShadowAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntä{AVALŠexpiryTimeƒInt’’’’BLCK„factFAVAL‚id†String)ØAddJournalEntry_entryid_Kajetan z ClevesAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factxAVAL‚id†String#¢AddJournalEntry_entryid_KrolobojcaAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntY±AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntXŗAVALŠexpiryTimeƒInt’’’’BLCK„factIAVAL‚id†String›AddJournalEntry_entryid_LasAVALexpiringCount„UintAVALŠentryCount„Uint,BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntBbAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt™bAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt°bAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĶbAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntxcAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntöeAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŖhAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt kAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt$‚AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntõ‚AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntčƒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntō„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt‡AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĻ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŅAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt’AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntPAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĶXAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntʚAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‡›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntbœAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¢AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‰ŖAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĮAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntRÉAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntöĶAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½ĪAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŽÖAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt0×AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt\×AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntRąAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntžAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt!AVAL„timeƒInt?žAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt"AVAL„timeƒIntŒžAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt#AVAL„timeƒInt€&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt$AVAL„timeƒInt”&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt%AVAL„timeƒIntÉ&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt&AVAL„timeƒInt.AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt'AVAL„timeƒInt÷`AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt(AVAL„timeƒIntĪ†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt)AVAL„timeƒIntŖ‘AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt*AVAL„timeƒInt;˜AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt+AVAL„timeƒInt›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt,AVAL„timeƒIntŸAVALŠexpiryTimeƒInt’’’’BLCK„factąAVAL‚id†StringS)AddJournalEntry_entryid_Legowisko |agnicyAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntFvAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŸ|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‡ģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt7īAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntNšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntIōAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt\ūAVALŠexpiryTimeƒInt’’’’BLCK„factLAVAL‚id†String/®AddJournalEntry_entryid_Lochy zamku La ValetteAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_Ludwig MerseAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„fact¤AVAL‚id†StringžAddJournalEntry_entryid_MalenaAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntõ/AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŒ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntGAVALŠexpiryTimeƒInt’’’’BLCK„fact“AVAL‚id†String/®AddJournalEntry_entryid_Maria Luiza la ValetteAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„fact_AVAL‚id†String*©AddJournalEntry_entryid_Oltarz VejopatisaAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntJ®AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntE°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚ęAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt9īAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntÜüAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntüüAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQżAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt®jAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInthuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntüuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInthwAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntyAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…}AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntą~AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntčAVALŠexpiryTimeƒInt’’’’BLCK„factźAVAL‚id†String5“AddJournalEntry_entryid_Quality Witcher Silver SwordAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†StringžAddJournalEntry_entryid_SerritAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¤²AVALŠexpiryTimeƒInt’’’’BLCK„fact³AVAL‚id†String.­AddJournalEntry_entryid_Sheala de TancarvilleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt%{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntæżAVALŠexpiryTimeƒInt’’’’BLCK„factLAVAL‚id†String/®AddJournalEntry_entryid_Shilard Fitz-OesterlenAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factÕAVAL‚id†String ŸAddJournalEntry_entryid_TaillesAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŽAVAL‚id†String)ØAddJournalEntry_entryid_Tentadrake ArmorAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK„fact|AVAL‚id†String'¦AddJournalEntry_entryid_Triss MerigoldAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt®fAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntܓAVALŠexpiryTimeƒInt’’’’BLCK„factzAVAL‚id†String%¤AddJournalEntry_entryid_Vernon RocheAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŪaAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt®fAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt_ŗAVALŠexpiryTimeƒInt’’’’BLCK„fact9AVAL‚id†String›AddJournalEntry_entryid_VesAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factāAVAL‚id†String-¬AddJournalEntry_entryid_Witcher Silver SwordAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt3$AVALŠexpiryTimeƒInt’’’’BLCK„fact®AVAL‚id†String)ØAddJournalEntry_entryid_Zamek la ValetteAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact"AVAL‚id†String%¤AddJournalEntry_entryid_Zerwany mostAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntóAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĖ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĒ#AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntL,AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¼QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt RAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntUSAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĪSAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntPTAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntWTAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt¤TAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt|WAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt¦ćAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntpdAVALŠexpiryTimeƒInt’’’’BLCK„factAVAL‚id†String&„AddJournalEntry_entryid_Zoltan ChivayAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntćpAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntäpAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt'”AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt(”AVALŠexpiryTimeƒInt’’’’BLCK„factēAVAL‚id†String*©AddJournalEntry_entryid_Zrujnowana lazniaAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¢±AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¤²AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¤²AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¤²AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntæ²AVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut200_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut201_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut202_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut203_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut204_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut205_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut206_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut207_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entryid_tut208_titleAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŃAVAL‚id†String›AddJournalEntry_entrysubid_AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factKAVAL‚id†String.­AddJournalEntry_entrysubid_Anais la Valette 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŻAVAL‚id†String(§AddJournalEntry_entrysubid_Arcykaplan 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factKAVAL‚id†String.­AddJournalEntry_entrysubid_Arjan la Valette 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factäAVAL‚id†String/®AddJournalEntry_entrysubid_Arjan la Valette 1bAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£AddJournalEntry_entrysubid_Arnolt 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factŲAVAL‚id†String#¢AddJournalEntry_entrysubid_Barka 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«AddJournalEntry_entrysubid_Bernard Loredo 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntmuAVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«AddJournalEntry_entrysubid_Bernard Loredo 1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntnuAVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«AddJournalEntry_entrysubid_Bernard Loredo 2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«AddJournalEntry_entrysubid_Bernard Loredo 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0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzlAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntć»AVALŠexpiryTimeƒInt’’’’BLCK„factKAVAL‚id†String.­AddJournalEntry_entrysubid_Bussy la Valette 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£AddJournalEntry_entrysubid_Cedric 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntT„AVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£AddJournalEntry_entrysubid_Ciaran 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK„factŪAVAL‚id†String&„AddJournalEntry_entrysubid_Demawend 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŪaAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_Dziki Gon 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_Dziki Gon 1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK„fact×AVAL‚id†String"”AddJournalEntry_entrysubid_Egan 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¤²AVALŠexpiryTimeƒInt’’’’BLCK„factŽAVAL‚id†String)ØAddJournalEntry_entrysubid_Etcheverry 0aAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entrysubid_Flotsam 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzlAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entrysubid_Foltest 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entrysubid_Foltest 1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entrysubid_Foltest 2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£AddJournalEntry_entrysubid_Geralt 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entrysubid_Iorweth 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt®fAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entrysubid_Iorweth 1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt°fAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entrysubid_Iorweth 3AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntZ±AVALŠexpiryTimeƒInt’’’’BLCK„factŪAVAL‚id†String&„AddJournalEntry_entrysubid_Iorweth 5bAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt_ŗAVALŠexpiryTimeƒInt’’’’BLCK„factBAVAL‚id†String%¤AddJournalEntry_entrysubid_Jaskier 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntäpAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤AddJournalEntry_entrysubid_Jaskier 1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntępAVALŠexpiryTimeƒInt’’’’BLCK„fact8 AVAL‚id†String+ŖAddJournalEntry_entrysubid_Journal Caelm 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt 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AVAL‚id†String2±AddJournalEntry_entrysubid_Journal Cerbin Blath 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt…¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt 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Kiss 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt…¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntyģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½²AVALŠexpiryTimeƒInt’’’’BLCK„factA AVAL‚id†String4³AddJournalEntry_entrysubid_Journal Maribor Forest 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt…¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntyģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½²AVALŠexpiryTimeƒInt’’’’BLCK„fact9 AVAL‚id†String,«AddJournalEntry_entrysubid_Journal Marten 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt…¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntyģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½²AVALŠexpiryTimeƒInt’’’’BLCK„fact@ AVAL‚id†String3²AddJournalEntry_entrysubid_Journal Petri Philter 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt…¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntyģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½²AVALŠexpiryTimeƒInt’’’’BLCK„fact8 AVAL‚id†String+ŖAddJournalEntry_entrysubid_Journal Samum 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt…¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntyģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½²AVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«AddJournalEntry_entrysubid_Journal Shadow 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntä{AVALŠexpiryTimeƒInt’’’’BLCK„factäAVAL‚id†String/®AddJournalEntry_entrysubid_Kajetan z Cleves 0aAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factäAVAL‚id†String/®AddJournalEntry_entrysubid_Kajetan z Cleves 1aAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŻAVAL‚id†String(§AddJournalEntry_entrysubid_Krolobojca 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factŻAVAL‚id†String(§AddJournalEntry_entrysubid_Krolobojca 1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŻAVAL‚id†String(§AddJournalEntry_entrysubid_Krolobojca 2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK„factŻAVAL‚id†String(§AddJournalEntry_entrysubid_Krolobojca 3AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntY±AVALŠexpiryTimeƒInt’’’’BLCK„factŻAVAL‚id†String(§AddJournalEntry_entrysubid_Krolobojca 4AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntXŗAVALŠexpiryTimeƒInt’’’’BLCK„factNAVAL‚id†String! AddJournalEntry_entrysubid_Las 0AVALexpiringCount„UintAVALŠentryCount„Uint,BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntBbAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt™bAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt°bAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĶbAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntxcAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntöeAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŖhAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt kAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt$‚AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntõ‚AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntčƒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntō„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt‡AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĻ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŅAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt’AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntPAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĶXAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntʚAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‡›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntbœAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¢AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‰ŖAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĮAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntRÉAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntöĶAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½ĪAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŽÖAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt0×AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt\×AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntRąAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntžAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt!AVAL„timeƒInt?žAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt"AVAL„timeƒIntŒžAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt#AVAL„timeƒInt€&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt$AVAL„timeƒInt”&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt%AVAL„timeƒIntÉ&AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt&AVAL„timeƒInt.AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt'AVAL„timeƒInt÷`AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt(AVAL„timeƒIntĪ†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt)AVAL„timeƒIntŖ‘AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt*AVAL„timeƒInt;˜AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt+AVAL„timeƒInt›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt,AVAL„timeƒIntŸAVALŠexpiryTimeƒInt’’’’BLCK„factźAVAL‚id†String].AddJournalEntry_entrysubid_Legowisko |agnicy 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntFvAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŸ|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‡ģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt7īAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntNšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntIōAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt\ūAVALŠexpiryTimeƒInt’’’’BLCK„factéAVAL‚id†String4³AddJournalEntry_entrysubid_Lochy zamku La Valette 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factßAVAL‚id†String*©AddJournalEntry_entrysubid_Ludwig Merse 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£AddJournalEntry_entrysubid_Malena 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntõ/AVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£AddJournalEntry_entrysubid_Malena 2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŒ=AVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£AddJournalEntry_entrysubid_Malena 3AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntGAVALŠexpiryTimeƒInt’’’’BLCK„factQAVAL‚id†String4³AddJournalEntry_entrysubid_Maria Luiza la Valette 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factźAVAL‚id†String5“AddJournalEntry_entrysubid_Maria Luiza la Valette 1bAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factdAVAL‚id†String/®AddJournalEntry_entrysubid_Oltarz Vejopatisa 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntJ®AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntE°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚ęAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt9īAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntÜüAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntüüAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQżAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt®jAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInthuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntüuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInthwAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntyAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…}AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntą~AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntčAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£AddJournalEntry_entrysubid_Serrit 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¤²AVALŠexpiryTimeƒInt’’’’BLCK„factčAVAL‚id†String3²AddJournalEntry_entrysubid_Sheala de Tancarville 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt%{AVALŠexpiryTimeƒInt’’’’BLCK„factčAVAL‚id†String3²AddJournalEntry_entrysubid_Sheala de Tancarville 1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&{AVALŠexpiryTimeƒInt’’’’BLCK„factčAVAL‚id†String3²AddJournalEntry_entrysubid_Sheala de Tancarville 5AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntæżAVALŠexpiryTimeƒInt’’’’BLCK„factéAVAL‚id†String4³AddJournalEntry_entrysubid_Shilard Fitz-Oesterlen 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factéAVAL‚id†String4³AddJournalEntry_entrysubid_Shilard Fitz-Oesterlen 1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŪAVAL‚id†String&„AddJournalEntry_entrysubid_Tailles 0bAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«AddJournalEntry_entrysubid_Triss Merigold 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«AddJournalEntry_entrysubid_Triss Merigold 1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«AddJournalEntry_entrysubid_Triss Merigold 2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt®fAVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«AddJournalEntry_entrysubid_Triss Merigold 3AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt&{AVALŠexpiryTimeƒInt’’’’BLCK„factāAVAL‚id†String-¬AddJournalEntry_entrysubid_Triss Merigold 4bAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntܓAVALŠexpiryTimeƒInt’’’’BLCK„factßAVAL‚id†String*©AddJournalEntry_entrysubid_Vernon Roche 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factßAVAL‚id†String*©AddJournalEntry_entrysubid_Vernon Roche 1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factßAVAL‚id†String*©AddJournalEntry_entrysubid_Vernon Roche 2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŪaAVALŠexpiryTimeƒInt’’’’BLCK„factßAVAL‚id†String*©AddJournalEntry_entrysubid_Vernon Roche 3AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt®fAVALŠexpiryTimeƒInt’’’’BLCK„factąAVAL‚id†String+ŖAddJournalEntry_entrysubid_Vernon Roche 4bAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt_ŗAVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! AddJournalEntry_entrysubid_Ves 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! AddJournalEntry_entrysubid_Ves 2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact³AVAL‚id†String.­AddJournalEntry_entrysubid_Zamek la Valette 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact'AVAL‚id†String*©AddJournalEntry_entrysubid_Zerwany most 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntóAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĖ 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0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntćpAVALŠexpiryTimeƒInt’’’’BLCK„factąAVAL‚id†String+ŖAddJournalEntry_entrysubid_Zoltan Chivay 1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntäpAVALŠexpiryTimeƒInt’’’’BLCK„factąAVAL‚id†String+ŖAddJournalEntry_entrysubid_Zoltan Chivay 2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt'”AVALŠexpiryTimeƒInt’’’’BLCK„factąAVAL‚id†String+ŖAddJournalEntry_entrysubid_Zoltan Chivay 3AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt(”AVALŠexpiryTimeƒInt’’’’BLCK„factģAVAL‚id†String/®AddJournalEntry_entrysubid_Zrujnowana laznia 0AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¢±AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¤²AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¤²AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¤²AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntæ²AVALŠexpiryTimeƒInt’’’’BLCK„factīAVAL‚id†String9øAddJournalEntry_entrysubid_[[Endriag Armor Enhancement]]AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInté!AVALŠexpiryTimeƒInt’’’’BLCK„factļAVAL‚id†String:¹AddJournalEntry_entrysubid_[[High Quality Leather Pants]]AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntmTAVALŠexpiryTimeƒInt’’’’BLCK„factńAVAL‚id†String<»AddJournalEntry_entrysubid_[[Quality Witcher Silver Sword]]AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factåAVAL‚id†String0ÆAddJournalEntry_entrysubid_[[Tentadrake Armor]]AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK„factéAVAL‚id†String4³AddJournalEntry_entrysubid_[[Witcher Silver Sword]]AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt3$AVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut200_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut201_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut202_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut203_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut204_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut205_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut206_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut207_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦AddJournalEntry_entrysubid_tut208_textAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factfAVAL‚id†String˜Arjan_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factÉAVAL‚id†String“CookGameInitializedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„fact²AVAL‚id†String-¬D687EAF4-478C9B1A-0F0E25B9-762AD018_progressAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt’’’’AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt’’’’AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt’’’’AVALŠexpiryTimeƒInt’’’’BLCK„factÅAVAL‚id†StringElf_flotsam_dlcAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factĻAVAL‚id†String™Fake_Troll_Contract_AddedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntg™AVALŠexpiryTimeƒInt’’’’BLCK„fact `AVAL‚id†StringGeralt performs a fast attackAVALexpiringCount„UintAVALŠentryCount„UintÄ BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntNgAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntlgAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntÅgAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntÓgAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŻgAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€hAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¼hAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĶhAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠhAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntāhAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntiAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt iAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntiAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntiAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt,iAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt4iAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt6iAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAiAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntHiAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntKiAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŖiAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt°iAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt²iAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntqjAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt~jAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‡jAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‘jAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¢jAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¦jAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntØjAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt«jAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŗjAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt!AVAL„timeƒIntŹjAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt"AVAL„timeƒInt„mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt#AVAL„timeƒIntµmAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt$AVAL„timeƒIntømAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt%AVAL„timeƒIntŗmAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt&AVAL„timeƒInt¼mAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt'AVAL„timeƒIntĄmAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt(AVAL„timeƒIntČmAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt)AVAL„timeƒIntļmAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt*AVAL„timeƒIntśmAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt+AVAL„timeƒInt nAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt,AVAL„timeƒIntnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt-AVAL„timeƒIntnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt.AVAL„timeƒIntnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt/AVAL„timeƒIntnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt0AVAL„timeƒInt/nAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt1AVAL„timeƒInt2nAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt2AVAL„timeƒInt>nAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt3AVAL„timeƒIntDnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt4AVAL„timeƒIntFnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt5AVAL„timeƒIntYnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt6AVAL„timeƒInt\nAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt7AVAL„timeƒIntgnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt8AVAL„timeƒIntknAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt9AVAL„timeƒIntnnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt:AVAL„timeƒIntqnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt;AVAL„timeƒInt|nAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt<AVAL„timeƒIntnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt=AVAL„timeƒInt³nAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt>AVAL„timeƒIntĄnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt?AVAL„timeƒIntČnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt@AVAL„timeƒIntĢnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAAVAL„timeƒIntĪnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntBAVAL„timeƒIntŅnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntCAVAL„timeƒInt×nAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntDAVAL„timeƒIntŪnAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntEAVAL„timeƒIntänAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntFAVAL„timeƒIntoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntGAVAL„timeƒIntoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntHAVAL„timeƒIntoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntIAVAL„timeƒIntoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntJAVAL„timeƒIntoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntKAVAL„timeƒInt7oAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntLAVAL„timeƒInt;oAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntMAVAL„timeƒInt>oAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntNAVAL„timeƒIntJoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntOAVAL„timeƒInteoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntPAVAL„timeƒIntjoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntQAVAL„timeƒIntmoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntRAVAL„timeƒIntqoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntSAVAL„timeƒIntzoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntTAVAL„timeƒIntžoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntUAVAL„timeƒInt§oAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntVAVAL„timeƒInt¼oAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntWAVAL„timeƒIntÅoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntXAVAL„timeƒIntÕoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntYAVAL„timeƒInt‡pAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntZAVAL„timeƒInt’pAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt[AVAL„timeƒIntœpAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt\AVAL„timeƒInt³pAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt]AVAL„timeƒInt·pAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt^AVAL„timeƒIntŗpAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt_AVAL„timeƒIntĖpAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt`AVAL„timeƒIntĪpAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntaAVAL„timeƒIntńpAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntbAVAL„timeƒIntōpAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntcAVAL„timeƒIntżpAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntdAVAL„timeƒIntqAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInteAVAL„timeƒIntqAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntfAVAL„timeƒIntqAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntgAVAL„timeƒIntqAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInthAVAL„timeƒIntBqAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntiAVAL„timeƒIntEqAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntjAVAL„timeƒIntNqAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntkAVAL„timeƒIntgqAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntlAVAL„timeƒIntpqAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntmAVAL„timeƒIn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AVAL„timeƒInt–AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt!AVAL„timeƒInt!–AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt"AVAL„timeƒInt#–AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt#AVAL„timeƒInt.–AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt$AVAL„timeƒInt6–AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt%AVAL„timeƒIntL–AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt&AVAL„timeƒIntU–AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt'AVAL„timeƒInt£˜AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt(AVAL„timeƒIntĮ˜AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt)AVAL„timeƒIntĢ˜AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt*AVAL„timeƒIntטAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt+AVAL„timeƒIntā˜AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt,AVAL„timeƒInt™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt-AVAL„timeƒInt™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt.AVAL„timeƒInt(™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt/AVAL„timeƒInt5™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt0AVAL„timeƒInt>™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt1AVAL„timeƒIntZ™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt2AVAL„timeƒIntd™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt3AVAL„timeƒInt~™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt4AVAL„timeƒIntˆ™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt5AVAL„timeƒInt™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt6AVAL„timeƒInt“™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt7AVAL„timeƒIntŚ™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt8AVAL„timeƒIntč™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt9AVAL„timeƒIntó™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt:AVAL„timeƒIntö™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt;AVAL„timeƒIntł™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt<AVAL„timeƒIntü™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt=AVAL„timeƒInt’™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt>AVAL„timeƒIntšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt?AVAL„timeƒIntšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt@AVAL„timeƒInt šAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAAVAL„timeƒInt šAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntBAVAL„timeƒIntšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntCAVAL„timeƒInt)šAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntDAVAL„timeƒInt2šAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntEAVAL„timeƒIntBšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntFAVAL„timeƒIntUšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntGAVAL„timeƒIntgšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntHAVAL„timeƒIntšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntIAVAL„timeƒInt¦šAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntJAVAL„timeƒInt±šAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntKAVAL„timeƒIntĒšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntLAVAL„timeƒIntךAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntMAVAL„timeƒIntģšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntNAVAL„timeƒIntõšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntOAVAL„timeƒInt’šAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntPAVAL„timeƒInt›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntQAVAL„timeƒInt#›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntRAVAL„timeƒIntĮ›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntSAVAL„timeƒIntĖ›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntTAVAL„timeƒInt֛AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntUAVAL„timeƒIntœAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntVAVAL„timeƒIntœAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntWAVAL„timeƒInt 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eƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntęAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntēAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntčAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntéAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntźAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntėAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntģAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntķAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntīAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntļAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntšAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntńAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntņAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntóAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntōAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntõAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntöAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt÷AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntųAVAL„timeƒInt°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntłAVAL„timeƒInt!°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntśAVAL„timeƒInt$°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntūAVAL„timeƒInt(°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntüAVAL„timeƒInt*°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntżAVAL„timeƒInt-°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntžAVAL„timeƒInt0°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’AVAL„timeƒInt4°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt6°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt9°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt;°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt?°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntU°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntk°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntn°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntq°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt 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AVAL„timeƒInt‘°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt °AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŖ°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt³°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĀ°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĻ°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntÓ°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŚ°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŻ°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntą°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntć°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę°AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt 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AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŗAVAL„timeƒInt¾ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt»AVAL„timeƒIntÉ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¼AVAL„timeƒIntŅ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt½AVAL„timeƒIntŪ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¾AVAL„timeƒIntå AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntæAVAL„timeƒIntō 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%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÓAVAL„timeƒInt%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŌAVAL„timeƒInt*%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÕAVAL„timeƒInt-%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÖAVAL„timeƒIntD%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt×AVAL„timeƒIntV%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŲAVAL„timeƒInt\%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŁAVAL„timeƒInt_%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŚAVAL„timeƒIntk%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŪAVAL„timeƒInty%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÜAVAL„timeƒIntx2AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŻAVAL„timeƒInt„2AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŽAVAL„timeƒIntØ2AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntßAVAL„timeƒInt°2AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntąAVAL„timeƒInt“2AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntįAVAL„timeƒIntĖ2AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntāAVAL„timeƒIntĪ2AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntćAVAL„timeƒInt13AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntäAVAL„timeƒInt:3AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntåAVAL„timeƒIntD3AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntęAVAL„timeƒIntP3AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntēAVAL„timeƒIntY3AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntčAVAL„timeƒIntb3AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntéAVAL„timeƒInts3AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntźAVAL„timeƒIntė5AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntėAVAL„timeƒIntö5AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntģAVAL„timeƒInt6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntķAVAL„timeƒInt6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntīAVAL„timeƒInt;6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntļAVAL„timeƒIntD6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntšAVAL„timeƒIntN6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntńAVAL„timeƒIntW6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntņAVAL„timeƒIntb6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntóAVAL„timeƒIntq6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntōAVAL„timeƒIntt6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntõAVAL„timeƒInt‚6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntöAVAL„timeƒInt„6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt÷AVAL„timeƒInt6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntųAVAL„timeƒInt°6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntłAVAL„timeƒInt³6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntśAVAL„timeƒInt¶6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntūAVAL„timeƒIntø6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntüAVAL„timeƒIntĶ6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntżAVAL„timeƒIntŅ6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntžAVAL„timeƒIntÖ6AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’AVAL„timeƒInt&7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt07AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt=7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntA7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntC7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntF7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntI7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntS7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt_7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInta7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInte7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntg7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntj7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntm7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntu7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntƒ7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntļ7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntó7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntś7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntż7AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŻ8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntņ8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntł8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntü8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt 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AVAL„timeƒIntļńAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt!AVAL„timeƒIntóńAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt"AVAL„timeƒIntöńAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt#AVAL„timeƒIntųńAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt$AVAL„timeƒIntüńAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt%AVAL„timeƒIntņAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt&AVAL„timeƒIntņAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt'AVAL„timeƒInt ņAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt(AVAL„timeƒInt 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÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt›AVAL„timeƒInt ÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntœAVAL„timeƒInt÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt$÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntžAVAL„timeƒInt-÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŸAVAL„timeƒInt5÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt9÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt”AVAL„timeƒInt;÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¢AVAL„timeƒInt>÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt£AVAL„timeƒIntA÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¤AVAL„timeƒIntD÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt„AVAL„timeƒIntL÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¦AVAL„timeƒIntV÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt§AVAL„timeƒIntX÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntØAVAL„timeƒInt\÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt©AVAL„timeƒInt^÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŖAVAL„timeƒInta÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt«AVAL„timeƒIntm÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¬AVAL„timeƒInto÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt­AVAL„timeƒIntr÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt®AVAL„timeƒIntu÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÆAVAL„timeƒIntx÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt°AVAL„timeƒInt{÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt±AVAL„timeƒInt†÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt²AVAL„timeƒInt÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt³AVAL„timeƒInt÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt“AVAL„timeƒInt“÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntµAVAL„timeƒInt–÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¶AVAL„timeƒInt™÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt·AVAL„timeƒInt£÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntøAVAL„timeƒInt«÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¹AVAL„timeƒInt(ųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŗAVAL„timeƒInt4ųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt»AVAL„timeƒInt>ųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¼AVAL„timeƒInt@ųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt½AVAL„timeƒIntDųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¾AVAL„timeƒIntHųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntæAVAL„timeƒIntKųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĄAVAL„timeƒIntSųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĮAVAL„timeƒInt`ųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĀAVAL„timeƒIntmųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĆAVAL„timeƒIntpųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÄAVAL„timeƒInttųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÅAVAL„timeƒIntwųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĘAVAL„timeƒIntzųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĒAVAL„timeƒIntƒųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntČAVAL„timeƒIntŒųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÉAVAL„timeƒIntŽųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŹAVAL„timeƒInt‘ųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĖAVAL„timeƒInt”ųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĢAVAL„timeƒIntŃųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĶAVAL„timeƒIntÕųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĪAVAL„timeƒIntąųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĻAVAL„timeƒIntģųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŠAVAL„timeƒIntõųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŃAVAL„timeƒIntłAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŅAVAL„timeƒIntłAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÓAVAL„timeƒInt łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŌAVAL„timeƒIntłAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÕAVAL„timeƒIntłAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÖAVAL„timeƒIntłAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt×AVAL„timeƒIntłAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŲAVAL„timeƒInt%łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŁAVAL„timeƒInt(łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŚAVAL„timeƒInt*łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŪAVAL„timeƒInt.łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÜAVAL„timeƒInt0łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŻAVAL„timeƒInt>łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŽAVAL„timeƒInt›łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntßAVAL„timeƒIntžłAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntąAVAL„timeƒInt£łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntįAVAL„timeƒInt¦łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntāAVAL„timeƒInt©łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntćAVAL„timeƒInt¬łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntäAVAL„timeƒInt®łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntåAVAL„timeƒInt³łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntęAVAL„timeƒInt7śAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntēAVAL„timeƒIntEśAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntčAVAL„timeƒIntOśAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntéAVAL„timeƒIntZśAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntźAVAL„timeƒInt]śAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntėAVAL„timeƒIntbśAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntģAVAL„timeƒIntdśAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntķAVAL„timeƒIntgśAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntīAVAL„timeƒIntośAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntļAVAL„timeƒIntqśAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntšAVAL„timeƒInttśAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntńAVAL„timeƒIntwśAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntņAVAL„timeƒIntyśAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntóAVAL„timeƒInt|śAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntōAVAL„timeƒIntśAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntõAVAL„timeƒIntJūAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntöAVAL„timeƒIntMūAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt÷AVAL„timeƒIntPūAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntųAVAL„timeƒInt^ūAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntłAVAL„timeƒIntiūAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntśAVAL„timeƒIntuūAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntūAVAL„timeƒInt~ūAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntüAVAL„timeƒInt‡ūAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntżAVAL„timeƒIntbAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntžAVAL„timeƒInto AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’AVAL„timeƒInt{ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt‡ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt’ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt› AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt„ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntÆ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt¼ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntÉ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĶ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntQAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntTAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntfAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntiAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntlAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntwAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt~AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt€AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt¤AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŖAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĀAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntÅAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntįAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntńAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntõAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntūAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntžAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt! AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt" AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt# AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt$ AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt% AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt& AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt' AVAL„timeƒInt"AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt( AVAL„timeƒInt%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt) AVAL„timeƒInt.AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt* AVAL„timeƒInt9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt+ AVAL„timeƒIntBAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt, AVAL„timeƒIntŽ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt- AVAL„timeƒInt‘ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt. AVAL„timeƒInt› AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt/ AVAL„timeƒIntŖ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt0 AVAL„timeƒInt² AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt1 AVAL„timeƒInt½ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt2 AVAL„timeƒIntĶ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt3 AVAL„timeƒIntį AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt4 AVAL„timeƒIntģ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt5 AVAL„timeƒIntō AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt6 AVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt7 AVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt8 AVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt9 AVAL„timeƒInt& AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt: AVAL„timeƒInto AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt; AVAL„timeƒInts AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt< AVAL„timeƒIntv AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt= AVAL„timeƒInt‡ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt> AVAL„timeƒInt“ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt? AVAL„timeƒInt› AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt@ AVAL„timeƒInt¤ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntA AVAL„timeƒInt³ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntB AVAL„timeƒIntŃ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntC AVAL„timeƒIntē AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntD AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntE AVAL„timeƒInt3AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntF AVAL„timeƒIntGAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntG AVAL„timeƒIntoAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntH AVAL„timeƒIntuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntI AVAL„timeƒIntxAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntJ AVAL„timeƒIntšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntK AVAL„timeƒInt£AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntL AVAL„timeƒIntÆAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntM AVAL„timeƒInt¼AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntN AVAL„timeƒIntæAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntO AVAL„timeƒIntĀAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntP AVAL„timeƒIntęAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntQ AVAL„timeƒInt÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntR AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntS AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntT AVAL„timeƒInt)AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntU AVAL„timeƒInt;AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntV AVAL„timeƒIntŠAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntW AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntX AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntY AVAL„timeƒInt’AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntZ AVAL„timeƒInt²AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt[ AVAL„timeƒIntŅAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt\ AVAL„timeƒIntŪAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt] AVAL„timeƒIntöAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt^ AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt_ AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt` AVAL„timeƒInt2AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInta AVAL„timeƒInt5AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntb AVAL„timeƒInt?AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntc AVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntd AVAL„timeƒIntKAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInte AVAL„timeƒIntNAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntf AVAL„timeƒIntQAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntg AVAL„timeƒIntUAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInth AVAL„timeƒIntgAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInti AVAL„timeƒIntjAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntj AVAL„timeƒIntmAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntk AVAL„timeƒIntŠAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntl AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntm AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntn AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInto AVAL„timeƒInt¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntp AVAL„timeƒIntÆAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntq AVAL„timeƒInt»AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntr AVAL„timeƒIntĖAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInts AVAL„timeƒIntHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntt AVAL„timeƒIntKAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntu AVAL„timeƒInt^AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntv AVAL„timeƒIntœAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntw AVAL„timeƒIntŸAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntx AVAL„timeƒInt¢AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInty AVAL„timeƒInt¤AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntz AVAL„timeƒInt³AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt{ AVAL„timeƒInt¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt| AVAL„timeƒIntæAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt} AVAL„timeƒIntĆAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt~ AVAL„timeƒIntĖAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntÖAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt€ AVAL„timeƒIntåAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntöAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt‚ AVAL„timeƒInt£8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntƒ AVAL„timeƒInt¦8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt„ AVAL„timeƒInt¶8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt… AVAL„timeƒIntĀ8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt† AVAL„timeƒIntĶ8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt‡ AVAL„timeƒIntŁ8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntˆ AVAL„timeƒIntź8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt‰ AVAL„timeƒIntł8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŠ AVAL„timeƒIntü8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt‹ AVAL„timeƒInt 9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŒ AVAL„timeƒInt9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt49AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŽ AVAL„timeƒInt?9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntB9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntK9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt‘ AVAL„timeƒIntN9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’ AVAL„timeƒIntZ9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt“ AVAL„timeƒInte9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt” AVAL„timeƒIntƒ9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt• AVAL„timeƒIntŸ9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt– AVAL„timeƒInt­9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt— AVAL„timeƒInt°9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt˜ AVAL„timeƒInt³9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt™ AVAL„timeƒInt¶9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntš AVAL„timeƒIntŗ9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt› AVAL„timeƒIntĆ9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntœ AVAL„timeƒIntł9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntž AVAL„timeƒInt:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŸ AVAL„timeƒInt&:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt  AVAL„timeƒInt/:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt” AVAL„timeƒInt2:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¢ AVAL„timeƒIntA:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt£ AVAL„timeƒIntD:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¤ AVAL„timeƒIntH:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt„ AVAL„timeƒInt\:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¦ AVAL„timeƒIntm:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt§ AVAL„timeƒInt³:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntØ AVAL„timeƒIntĆ:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt© AVAL„timeƒIntĶ:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŖ AVAL„timeƒInt×:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt« AVAL„timeƒIntā:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¬ AVAL„timeƒInt:EAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt­ AVAL„timeƒInt?EAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt® AVAL„timeƒIntBEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÆ AVAL„timeƒIntLEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt° AVAL„timeƒIntXEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt± AVAL„timeƒInthEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt² AVAL„timeƒIntwEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt³ AVAL„timeƒInt‚EAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt“ AVAL„timeƒIntEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntµ AVAL„timeƒInt“EAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¶ AVAL„timeƒIntžEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt· AVAL„timeƒInt­EAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntø AVAL„timeƒInt±EAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¹ AVAL„timeƒInt³EAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŗ AVAL„timeƒIntµEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt» AVAL„timeƒIntæEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¼ AVAL„timeƒIntŹEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt½ AVAL„timeƒIntÓEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¾ AVAL„timeƒIntßEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntæ AVAL„timeƒIntčEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĄ AVAL„timeƒIntėEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĮ AVAL„timeƒIntFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĀ AVAL„timeƒInt FAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĆ AVAL„timeƒIntFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÄ AVAL„timeƒIntFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÅ AVAL„timeƒInt2FAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĘ AVAL„timeƒIntaFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĒ AVAL„timeƒIntkFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntČ AVAL„timeƒIntwFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÉ AVAL„timeƒInt„FAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŹ AVAL„timeƒInt‡FAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĖ AVAL„timeƒIntŠFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĢ AVAL„timeƒIntFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĶ AVAL„timeƒInt•FAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĪ AVAL„timeƒInt—FAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĻ AVAL„timeƒInt§FAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŠ AVAL„timeƒIntøFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŃ AVAL„timeƒIntÄFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŅ AVAL„timeƒIntĖFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÓ AVAL„timeƒIntĶFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŌ AVAL„timeƒIntŠFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÕ AVAL„timeƒIntŌFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÖ AVAL„timeƒIntāFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt× AVAL„timeƒIntÖdAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŲ AVAL„timeƒIntädAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŁ AVAL„timeƒIntčdAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŚ AVAL„timeƒIntńdAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŪ AVAL„timeƒIntüdAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÜ AVAL„timeƒInteAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŻ AVAL„timeƒIntŒfAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŽ AVAL„timeƒInt•fAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntß AVAL„timeƒInt¢fAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntą AVAL„timeƒIntŖfAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntį AVAL„timeƒInt³fAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntā AVAL„timeƒInt½fAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntć AVAL„timeƒInthAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntä AVAL„timeƒInthAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntå AVAL„timeƒInthAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntę AVAL„timeƒInt#hAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntē AVAL„timeƒInt&hAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntč AVAL„timeƒInt,hAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInté AVAL„timeƒInt1hAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntź AVAL„timeƒIntėjAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntė AVAL„timeƒIntżjAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntģ AVAL„timeƒIntkAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntķ AVAL„timeƒIntkAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntī AVAL„timeƒIntkAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntļ AVAL„timeƒIntisAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntš AVAL„timeƒIntxsAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntń AVAL„timeƒInt¦uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntņ AVAL„timeƒInt¬uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntó AVAL„timeƒInt·uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntō AVAL„timeƒIntæuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntõ AVAL„timeƒIntĀuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntö AVAL„timeƒIntÅuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt÷ AVAL„timeƒIntĻuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntų AVAL„timeƒIntŚuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntł AVAL„timeƒIntŽuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntś AVAL„timeƒIntćuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntū AVAL„timeƒIntvAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntü AVAL„timeƒIntvAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntż AVAL„timeƒIntvAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntž AVAL„timeƒIntvAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’ AVAL„timeƒIntPvAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt[vAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntivAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt‰vAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt§vAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt±vAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt·vAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt»vAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntævAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŹvAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt×vAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntēvAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntüvAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntwAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntwAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt wAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntwAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntwAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt'wAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt+wAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt:wAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntÄxAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĒxAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntÜxAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntčxAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt~yAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt†yAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt‹yAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŽyAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt‘yAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt”yAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt—yAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntšyAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt yAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt! AVAL„timeƒInt£yAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt" AVAL„timeƒInt¦yAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt# AVAL„timeƒInt®yAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt$ AVAL„timeƒInt»yAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt% AVAL„timeƒIntÄyAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt& AVAL„timeƒIntĻyAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt' AVAL„timeƒIntŲyAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt( AVAL„timeƒIntŪyAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt) AVAL„timeƒIntšyAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt* AVAL„timeƒIntūyAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt+ AVAL„timeƒIntžyAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt, AVAL„timeƒInt zAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt- AVAL„timeƒIntzAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt. AVAL„timeƒIntØzAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt/ AVAL„timeƒIntµzAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt0 AVAL„timeƒIntæzAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt1 AVAL„timeƒIntÉzAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt2 AVAL„timeƒIntŚzAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt3 AVAL„timeƒIntļzAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt4 AVAL„timeƒInt’zAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt5 AVAL„timeƒInt{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt6 AVAL„timeƒIntM|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt7 AVAL„timeƒIntÄ|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt8 AVAL„timeƒIntŠ|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt9 AVAL„timeƒIntŚ|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt: AVAL„timeƒIntć|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt; AVAL„timeƒIntļ|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt< AVAL„timeƒIntł|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt= AVAL„timeƒIntü|AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt> AVAL„timeƒInt}AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt? AVAL„timeƒInt}AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt@ AVAL„timeƒIntžƒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntA AVAL„timeƒInt„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntB AVAL„timeƒInt„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntC AVAL„timeƒInt„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntD AVAL„timeƒInt „AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntE AVAL„timeƒInt„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntF AVAL„timeƒInt"„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntG AVAL„timeƒInt1„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntH AVAL„timeƒInt4„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntI AVAL„timeƒInt:„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntJ AVAL„timeƒInt>„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntK AVAL„timeƒIntG„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntL AVAL„timeƒIntS„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntM AVAL„timeƒIntü„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntN AVAL„timeƒInt…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntO AVAL„timeƒInt…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntP AVAL„timeƒInt…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntQ AVAL„timeƒInt…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntR AVAL„timeƒInt|…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntS AVAL„timeƒInt‰…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntT AVAL„timeƒInt…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntU AVAL„timeƒInt …AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntV AVAL„timeƒInt£…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntW AVAL„timeƒInt¦…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntX AVAL„timeƒInt©…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntY AVAL„timeƒInt²…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntZ AVAL„timeƒInt»…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt[ AVAL„timeƒIntĒ…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt\ AVAL„timeƒIntŹ…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt] AVAL„timeƒIntĢ…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt^ AVAL„timeƒIntŅ…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt_ AVAL„timeƒIntօAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt` AVAL„timeƒIntą…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInta AVAL„timeƒIntö…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntb AVAL„timeƒIntł…AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntc AVAL„timeƒInt†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntd AVAL„timeƒInt†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInte AVAL„timeƒInt†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntf AVAL„timeƒInt†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntg AVAL„timeƒInt–ŠAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInth AVAL„timeƒInt¬˜AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInti AVAL„timeƒInt·˜AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntj AVAL„timeƒIntƘAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntk AVAL„timeƒIntĖ˜AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntl AVAL„timeƒIntĪ˜AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntm AVAL„timeƒInti™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntn AVAL„timeƒInt}™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInto AVAL„timeƒInt™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntp AVAL„timeƒIntƒ™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntq AVAL„timeƒInt™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntr AVAL„timeƒInt–™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInts AVAL„timeƒIntĒšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntt AVAL„timeƒIntŻšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntu AVAL„timeƒIntåšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntv AVAL„timeƒIntčšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntw AVAL„timeƒIntóšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntx AVAL„timeƒInt›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInty AVAL„timeƒInt'›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntz AVAL„timeƒInt.›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt{ AVAL„timeƒInt1›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt| AVAL„timeƒInt:›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt} AVAL„timeƒIntG›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt~ AVAL„timeƒIntĖ›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŌ›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt€ AVAL„timeƒIntߛAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntē›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt‚ AVAL„timeƒIntė›AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntƒ AVAL„timeƒIntķ„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt„ AVAL„timeƒIntų„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt… AVAL„timeƒInt¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt† AVAL„timeƒInt#¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt‡ AVAL„timeƒInt%¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntˆ AVAL„timeƒInt(¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt‰ AVAL„timeƒInt*¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŠ AVAL„timeƒInt.¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt‹ AVAL„timeƒInt0¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŒ AVAL„timeƒInt6¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt8¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŽ AVAL„timeƒInt;¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt>¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntA¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt‘ AVAL„timeƒIntD¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’ AVAL„timeƒIntµ¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt“ AVAL„timeƒIntæ¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt” AVAL„timeƒIntɦAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt• AVAL„timeƒIntĢ¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt– AVAL„timeƒIntĻ¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt— AVAL„timeƒIntŅ¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt˜ AVAL„timeƒIntÕ¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt™ AVAL„timeƒIntŲ¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntš AVAL„timeƒIntą¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt› AVAL„timeƒIntā¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntœ AVAL„timeƒIntå¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntč¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntž AVAL„timeƒIntH§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŸ AVAL„timeƒIntP§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt  AVAL„timeƒInt\§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt” AVAL„timeƒInte§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¢ AVAL„timeƒIntg§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt£ AVAL„timeƒInts§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¤ AVAL„timeƒInt~§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt„ AVAL„timeƒInt€§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¦ AVAL„timeƒIntƒ§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt§ AVAL„timeƒInt‡§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntØ AVAL„timeƒInt‰§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt© AVAL„timeƒIntŒ§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŖ AVAL„timeƒInté§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt« AVAL„timeƒIntģ§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¬ AVAL„timeƒIntų§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt­ AVAL„timeƒInt’§AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt® AVAL„timeƒIntØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÆ AVAL„timeƒIntØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt° AVAL„timeƒInt]“AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt± AVAL„timeƒInte“AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt² AVAL„timeƒInth“AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt³ AVAL„timeƒIntk“AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt“ 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¶AVALŠexpiryTimeƒIntæ¶BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¶AVALŠexpiryTimeƒIntѶBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt'¶AVALŠexpiryTimeƒIntŪ¶BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt5¶AVALŠexpiryTimeƒInté¶BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntY¶AVALŠexpiryTimeƒInt ·BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInti¶AVALŠexpiryTimeƒInt·BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€¶AVALŠexpiryTimeƒInt4·BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŽ¶AVALŠexpiryTimeƒIntB·BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt!AVAL„timeƒInt§¶AVALŠexpiryTimeƒInt[·BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt"AVAL„timeƒInt³¶AVALŠexpiryTimeƒIntg·BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt#AVAL„timeƒInto¹AVALŠexpiryTimeƒInt#ŗBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt$AVAL„timeƒIntx¹AVALŠexpiryTimeƒInt,ŗBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt%AVAL„timeƒInt‹¹AVALŠexpiryTimeƒInt?ŗBLCK„factČAVAL‚id†String’Succubuss_dlc_factAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factĪAVAL‚id†String˜Triss_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt0wAVALŠexpiryTimeƒIntĘwBLCK„factĒAVAL‚id†String‘Triss_tells_afterAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntqwAVALŠexpiryTimeƒInt’’’’BLCK„factdAVAL‚id†String–Witcher lost fistfightAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factćAVAL‚id†String.­Witcher lost fistfight with ff_fighter_loredoAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt£fAVALŠexpiryTimeƒInt’’’’BLCK„factśAVAL‚id†StringEĆWitcher lost fistfight with ff_pirate_fat_fighter_loredo_champion01AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt£fAVALŠexpiryTimeƒInt’’’’BLCK„factcAVAL‚id†String•Witcher won fistfightAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factćAVAL‚id†String.­Witcher won fistfight with HighlightedByCatFXAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factčAVAL‚id†String3²Witcher won fistfight with HighlightedByMedalionFXAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„fact²AVAL‚id†String-¬Witcher won fistfight with ff_fighter_loredoAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt±^AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt"aAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntudAVALŠexpiryTimeƒInt’’’’BLCK„factóAVAL‚id†String>½Witcher won fistfight with ff_pirate_fat_fighter_inn_medium01AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntIQAVALŠexpiryTimeƒInt’’’’BLCK„factóAVAL‚id†String>½Witcher won fistfight with ff_pirate_fat_fighter_inn_strong01AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt>TAVALŠexpiryTimeƒInt’’’’BLCK„factńAVAL‚id†String<»Witcher won fistfight with ff_pirate_fat_fighter_inn_weak01AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntPAVALŠexpiryTimeƒInt’’’’BLCK„fact÷AVAL‚id†StringBĄWitcher won fistfight with ff_pirate_fat_fighter_loredo_medium01AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt"aAVALŠexpiryTimeƒInt’’’’BLCK„fact÷AVAL‚id†StringBĄWitcher won fistfight with ff_pirate_fat_fighter_loredo_strong01AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntudAVALŠexpiryTimeƒInt’’’’BLCK„factōAVAL‚id†String?¾Witcher won fistfight with ff_pirate_fat_fighter_loredo_weak01AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt±^AVALŠexpiryTimeƒInt’’’’BLCK„fact±AVAL‚id†String,«Witcher won fistfight with ff_quest_fighterAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntPAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntIQAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt>TAVALŠexpiryTimeƒInt’’’’BLCK„factŻAVAL‚id†String(§Witcher won fistfight with geralt_guardAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£Witcher won fistfight with ggspeak2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£Witcher won fistfight with guard_05AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£Witcher won fistfight with init_dlgAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factßAVAL‚id†String*©Witcher won fistfight with noise_suitableAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factćAVAL‚id†String.­Witcher won fistfight with q002_prison_guard2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«Witcher won fistfight with q102_executionerAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt=uAVALŠexpiryTimeƒInt’’’’BLCK„factŽAVAL‚id†String)ØWitcher won fistfight with q102_ff_guardAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt@sAVALŠexpiryTimeƒInt’’’’BLCK„factćAVAL‚id†String.­Witcher won fistfight with q102_grd_speaker01AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt@sAVALŠexpiryTimeƒInt’’’’BLCK„fact«AVAL‚id†String&„Witcher won fistfight with sq106_talkAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntPAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntIQAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt>TAVALŠexpiryTimeƒInt’’’’BLCK„fact›AVAL‚id†StringWon_FistfightAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntøOAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntąPAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĶSAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntd^AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt±`AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt)dAVALŠexpiryTimeƒInt’’’’BLCK„fact-AVAL‚id†Stringa1_105_103_doneAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factCAVAL‚id†String&„a1_bounty_hunter01_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¼ AVALŠexpiryTimeƒIntRBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt³BLCK„fact{AVAL‚id†String&„a1_bounty_hunter01_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŅ AVALŠexpiryTimeƒInt†BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒIntŅBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*AVALŠexpiryTimeƒIntŽBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt:AVALŠexpiryTimeƒIntīBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntEAVALŠexpiryTimeƒIntłBLCK„factŪAVAL‚id†String&„a1_bounty_hunter02_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‘ AVALŠexpiryTimeƒInt'BLCK„factKAVAL‚id†String&„a1_bounty_hunter02_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntx AVALŠexpiryTimeƒInt,BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntƒ AVALŠexpiryTimeƒInt7BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt™ AVALŠexpiryTimeƒIntMBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt£ AVALŠexpiryTimeƒIntWBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¬ AVALŠexpiryTimeƒInt`BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt· AVALŠexpiryTimeƒIntkBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĆ AVALŠexpiryTimeƒIntwBLCK„fact±AVAL‚id†String$£a1_bounty_hunter_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt%BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‘ AVALŠexpiryTimeƒInt'BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¼ AVALŠexpiryTimeƒIntRBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntÅ AVALŠexpiryTimeƒInt[BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt³BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt=AVALŠexpiryTimeƒIntÓBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒIntBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt”BLCK„factłAVAL‚id†String$£a1_bounty_hunter_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntx AVALŠexpiryTimeƒInt,BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntƒ AVALŠexpiryTimeƒInt7BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt™ AVALŠexpiryTimeƒIntMBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt£ AVALŠexpiryTimeƒIntWBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¬ AVALŠexpiryTimeƒInt`BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt· AVALŠexpiryTimeƒIntkBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĆ AVALŠexpiryTimeƒIntwBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŅ AVALŠexpiryTimeƒInt†BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntAVALŠexpiryTimeƒIntŅBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt*AVALŠexpiryTimeƒIntŽBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt:AVALŠexpiryTimeƒIntīBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntEAVALŠexpiryTimeƒIntłBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntqAVALŠexpiryTimeƒInt%BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‡AVALŠexpiryTimeƒInt;BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt“AVALŠexpiryTimeƒIntGBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt£AVALŠexpiryTimeƒIntWBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠAVALŠexpiryTimeƒInt„BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŻAVALŠexpiryTimeƒInt‘BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntļAVALŠexpiryTimeƒInt£BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt5AVALŠexpiryTimeƒIntéBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt@AVALŠexpiryTimeƒIntōBLCK„fact€AVAL‚id†String+Ŗa1_bounty_hunter_leader_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt%BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntÅ AVALŠexpiryTimeƒInt[BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt=AVALŠexpiryTimeƒIntÓBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒIntBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt”BLCK„fact AVAL‚id†String+Ŗa1_bounty_hunter_leader_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntqAVALŠexpiryTimeƒInt%BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‡AVALŠexpiryTimeƒInt;BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt“AVALŠexpiryTimeƒIntGBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt£AVALŠexpiryTimeƒIntWBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠAVALŠexpiryTimeƒInt„BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŻAVALŠexpiryTimeƒInt‘BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntļAVALŠexpiryTimeƒInt£BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt5AVALŠexpiryTimeƒIntéBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt@AVALŠexpiryTimeƒIntōBLCK„factĪAVAL‚id†String˜a1_brothel_journal_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntylAVALŠexpiryTimeƒInt’’’’BLCK„facthAVAL‚id†Stringšactor_Arjan_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact% AVAL‚id†String(§actor_HighlightedByCatFX_spotted_geraltAVALexpiringCount„Uint]AVALŠentryCount„UintNBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntˆAVALŠexpiryTimeƒIntˆBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt£ŠAVALŠexpiryTimeƒInt¤ŠBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntёAVALŠexpiryTimeƒIntŅ‘BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntō”AVALŠexpiryTimeƒIntõ”BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntE•AVALŠexpiryTimeƒIntF•BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntƒ•AVALŠexpiryTimeƒInt„•BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt†•AVALŠexpiryTimeƒInt‡•BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‹˜AVALŠexpiryTimeƒIntŒ˜BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntļ˜AVALŠexpiryTimeƒIntš˜BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt1™AVALŠexpiryTimeƒInt2™BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt¹™AVALŠexpiryTimeƒIntŗ™BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntƒ›AVALŠexpiryTimeƒInt„›BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt‹›AVALŠexpiryTimeƒIntŒ›BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntć›AVALŠexpiryTimeƒIntä›BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntœAVALŠexpiryTimeƒInt œBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntœAVALŠexpiryTimeƒIntœBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt!œAVALŠexpiryTimeƒInt"œBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntMAVALŠexpiryTimeƒIntNBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt»AVALŠexpiryTimeƒInt¼BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntąAVALŠexpiryTimeƒIntįBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt8¬AVALŠexpiryTimeƒInt9¬BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntÆ­AVALŠexpiryTimeƒInt°­BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntR®AVALŠexpiryTimeƒIntS®BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt”ÆAVALŠexpiryTimeƒInt¢ÆBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt·AVALŠexpiryTimeƒInt·BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¹AVALŠexpiryTimeƒIntž¹BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¼AVALŠexpiryTimeƒInt¼BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĆAVALŠexpiryTimeƒIntĆBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĆAVALŠexpiryTimeƒIntĆBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŌĆAVALŠexpiryTimeƒIntÕĆBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŚĆAVALŠexpiryTimeƒIntŪĆBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt 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AVALŠexpiryTimeƒInt BLCK„factŁAVAL‚id†String$£actor_a1_bounty_hunter01_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntEAVALŠexpiryTimeƒInt’’’’BLCK„factŻAVAL‚id†String(§actor_a1_bounty_hunter02_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt# BLCK„factŁAVAL‚id†String$£actor_a1_bounty_hunter02_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĆ AVALŠexpiryTimeƒInt’’’’BLCK„factāAVAL‚id†String-¬actor_a1_bounty_hunter_leader_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt# BLCK„factŽAVAL‚id†String)Øactor_a1_bounty_hunter_leader_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntDAVALŠexpiryTimeƒInt’’’’BLCK„fact«AVAL‚id†String&„actor_a1_bounty_hunter_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt# BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt" AVALŠexpiryTimeƒInt# BLCK„fact§AVAL‚id†String"”actor_a1_bounty_hunter_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĆ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntDAVALŠexpiryTimeƒInt’’’’BLCK„factgAVAL‚id†String™actor_berg_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factĖAVAL‚id†String•actor_berg_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„fact* 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AVAL„timeƒIntƒ›AVALŠexpiryTimeƒInt„›BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt‹›AVALŠexpiryTimeƒIntŒ›BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntć›AVALŠexpiryTimeƒIntä›BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntœAVALŠexpiryTimeƒInt 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AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt)AVAL„timeƒIntMAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt*AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt+AVAL„timeƒInt¢AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt,AVAL„timeƒIntĖAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt-AVAL„timeƒIntxAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt.AVAL„timeƒIntŚAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt/AVAL„timeƒIntdAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt0AVAL„timeƒIntŻAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt1AVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt2AVAL„timeƒIntå8AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt3AVAL„timeƒIntŹ9AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt4AVAL„timeƒIntu:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt5AVAL„timeƒIntč:AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt6AVAL„timeƒInt€sAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt7AVAL„timeƒInt¼uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt8AVAL„timeƒIntovAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt9AVAL„timeƒIntīvAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt:AVAL„timeƒInt™}AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt;AVAL„timeƒInt+~AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt<AVAL„timeƒInt–~AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt=AVAL„timeƒInt¹AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt>AVAL„timeƒIntš‚AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt?AVAL„timeƒInt,„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt@AVAL„timeƒInto™AVALŠexpiryTimeƒInt’’’’BLCK„factqAVAL‚id†String$£actor_noise_suitable_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factMAVAL‚id†String Ÿactor_noise_suitable_was_killedAVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„fact>AVAL‚id†String! actor_noise_suitable_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„fact‡AVAL‚id†String:¹actor_q000_1st_tower_defenders_guard_area1_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factėAVAL‚id†String6µactor_q000_1st_tower_defenders_guard_area1_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact‡AVAL‚id†String:¹actor_q000_1st_tower_defenders_guard_area2_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factėAVAL‚id†String6µactor_q000_1st_tower_defenders_guard_area2_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact†AVAL‚id†String9øactor_q000_1st_tower_defenders_guard_area_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factRAVAL‚id†String5“actor_q000_1st_tower_defenders_guard_area_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factAVAL‚id†String*©actor_q000_1st_tower_defenders_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factpAVAL‚id†String#¢actor_q000_ambusher_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact¤AVAL‚id†Stringžactor_q000_ambusher_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„facttAVAL‚id†String'¦actor_q000_arjan_archer_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factxAVAL‚id†String#¢actor_q000_arjan_archer_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factuAVAL‚id†String(§actor_q000_arjan_soldier_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact©AVAL‚id†String$£actor_q000_arjan_soldier_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factxAVAL‚id†String+Ŗactor_q000_balista_defender_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factäAVAL‚id†String'¦actor_q000_balista_defender_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factAVAL‚id†String4³actor_q000_balista_spawning_defender_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factķAVAL‚id†String0Æactor_q000_balista_spawning_defender_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factAVAL‚id†String2±actor_q000_balista_stairs_defender_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factėAVAL‚id†String.­actor_q000_balista_stairs_defender_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factIAVAL‚id†String,«actor_q000_crossbowman_kill_lvl3_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factEAVAL‚id†String Ÿactor_q000_defender1_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact×AVAL‚id†String"”actor_q000_defender3_1_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact×AVAL‚id†String"”actor_q000_defender3_2_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact×AVAL‚id†String"”actor_q000_defender3_3_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact×AVAL‚id†String"”actor_q000_defender3_4_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact AVAL‚id†String Ÿactor_q000_defender3_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factwAVAL‚id†String*©actor_q000_defenders2_arch_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„fact{AVAL‚id†String&„actor_q000_defenders2_arch_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact{AVAL‚id†String.­actor_q000_defenders2_sol_arch_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factAVAL‚id†String*©actor_q000_defenders2_sol_arch_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact~AVAL‚id†String1°actor_q000_first_geralt_attackers_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factJAVAL‚id†String-¬actor_q000_first_geralt_attackers_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factRAVAL‚id†String-¬actor_q000_labalette_battlearea01_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factxAVAL‚id†String+Ŗactor_q000_lavalette_archer_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„fact|AVAL‚id†String'¦actor_q000_lavalette_archer_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factDAVAL‚id†String'¦actor_q000_lavalette_knight_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factAVAL‚id†String(§actor_q000_lavalette_soldier_was_killedAVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factåAVAL‚id†String Ÿactor_q000_lavalette_was_killedAVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÜAVAL‚id†String'¦actor_q000_lvl3_group1_srgt_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact?AVAL‚id†String"”actor_q000_lvl3_group1_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact§AVAL‚id†String"”actor_q000_lvl3_group4_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factxAVAL‚id†String+Ŗactor_q000_second_tower_add_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factAVAL‚id†String'¦actor_q000_second_tower_add_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact}AVAL‚id†String0Æactor_q000_second_tower_miniboss_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factįAVAL‚id†String,«actor_q000_second_tower_miniboss_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«actor_q000_shooters_scene_actor1_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«actor_q000_shooters_scene_actor2_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factįAVAL‚id†String,«actor_q000_shooters_scene_actor3_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„facttAVAL‚id†String'¦actor_q001_bridge_cryer_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factąAVAL‚id†String#¢actor_q001_bridge_cryer_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factCAVAL‚id†String&„actor_q001_bridge_runner01_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factwAVAL‚id†String*©actor_q001_bridge_runner02_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factCAVAL‚id†String&„actor_q001_bridge_runner02_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factCAVAL‚id†String&„actor_q001_bridge_runner03_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factuAVAL‚id†String(§actor_q001_bridge_runner_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factįAVAL‚id†String$£actor_q001_bridge_runner_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factnAVAL‚id†String! actor_q001_group1_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact¢AVAL‚id†Stringœactor_q001_group1_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„fact¢AVAL‚id†Stringœactor_q001_group2_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factnAVAL‚id†String! actor_q001_group3_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact¢AVAL‚id†Stringœactor_q001_group3_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factnAVAL‚id†String! actor_q001_group4_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact¢AVAL‚id†Stringœactor_q001_group4_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factnAVAL‚id†String! actor_q001_group5_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact AVAL‚id†Stringœactor_q001_group5_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factuAVAL‚id†String(§actor_q001_scene_drowner_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factŁAVAL‚id†String$£actor_q001_scene_drowner_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factoAVAL‚id†String"”actor_q001_soldier_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„fact+ AVAL‚id†Stringactor_q001_soldier_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factxAVAL‚id†String+Ŗactor_q001_temple_lavalette_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factäAVAL‚id†String'¦actor_q001_temple_lavalette_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factvAVAL‚id†String)Øactor_q001_temple_runners_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factBAVAL‚id†String%¤actor_q001_temple_runners_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factvAVAL‚id†String)Øactor_q001_tower_miniboss_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factŚAVAL‚id†String%¤actor_q001_tower_miniboss_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„facttAVAL‚id†String'¦actor_q002_pb_fight_tag_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factxAVAL‚id†String#¢actor_q002_pb_fight_tag_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£actor_q002_pb_fight_tag_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factuAVAL‚id†String(§actor_q002_prison_guard2_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factŁAVAL‚id†String$£actor_q002_prison_guard2_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤actor_q002_prison_guard2_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„facttAVAL‚id†String'¦actor_q002_prison_guard_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factčAVAL‚id†String#¢actor_q002_prison_guard_was_killedAVALexpiringCount„UintAVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£actor_q002_prison_guard_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„fact|AVAL‚id†String/®actor_q002_reinforcements_guard_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact€AVAL‚id†String+Ŗactor_q002_reinforcements_guard_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„fact{AVAL‚id†String.­actor_q101_scoia_archer_cliff1_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact{AVAL‚id†String.­actor_q101_scoia_archer_cliff2_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact{AVAL‚id†String.­actor_q101_scoia_archer_cliff3_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact{AVAL‚id†String.­actor_q101_scoia_archer_cliff4_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„facttAVAL‚id†String'¦actor_q101_scoia_archer_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factuAVAL‚id†String(§actor_q101_scoia_despawn_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factIAVAL‚id†String$£actor_q101_scoia_despawn_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntxgAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntˆhAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntźhAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt=iAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½iAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntjAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt×jAVALŠexpiryTimeƒInt’’’’BLCK„factyAVAL‚id†String,«actor_q101_scoia_escape_grp1_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factEAVAL‚id†String(§actor_q101_scoia_escape_grp1_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntxgAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntˆhAVALŠexpiryTimeƒInt’’’’BLCK„factAVAL‚id†String2±actor_q101_scoia_escape_grp2_cliff_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factćAVAL‚id†String.­actor_q101_scoia_escape_grp2_cliff_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntźhAVALŠexpiryTimeƒInt’’’’BLCK„factyAVAL‚id†String,«actor_q101_scoia_escape_grp2_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact­AVAL‚id†String(§actor_q101_scoia_escape_grp2_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntźhAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt=iAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½iAVALŠexpiryTimeƒInt’’’’BLCK„factyAVAL‚id†String,«actor_q101_scoia_escape_grp3_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factEAVAL‚id†String(§actor_q101_scoia_escape_grp3_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntjAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt×jAVALŠexpiryTimeƒInt’’’’BLCK„factyAVAL‚id†String,«actor_q101_scoia_escape_grp4_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„facttAVAL‚id†String'¦actor_q101_scoia_escape_spotted_geraltAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factHAVAL‚id†String#¢actor_q101_scoia_escape_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntxgAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntˆhAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntźhAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt=iAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt½iAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntjAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt×jAVALŠexpiryTimeƒInt’’’’BLCK„factsAVAL‚id†String&„actor_q102_executioner_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factŲAVAL‚id†String#¢actor_q102_executioner_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt=uAVALŠexpiryTimeƒInt’’’’BLCK„factpAVAL‚id†String#¢actor_q102_ff_guard_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact=AVAL‚id†String Ÿactor_q102_ff_guard_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntžrAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt@sAVALŠexpiryTimeƒInt’’’’BLCK„factuAVAL‚id†String(§actor_q102_grd_speaker01_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factBAVAL‚id†String%¤actor_q102_grd_speaker01_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntžrAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt@sAVALŠexpiryTimeƒInt’’’’BLCK„factÕAVAL‚id†String Ÿactor_q103_KO_guard_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤actor_q103_patrol_guard1_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤actor_q103_patrol_guard2_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤actor_q103_patrol_guard3_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤actor_q103_patrol_guard4_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤actor_q103_patrol_guard5_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£actor_q103_patrol_guard_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factVAVAL‚id†String! actor_q105_utopce_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt«vAVALŠexpiryTimeƒInt¬vBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¬vAVALŠexpiryTimeƒInt­vBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­vAVALŠexpiryTimeƒInt®vBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt®vAVALŠexpiryTimeƒIntÆvBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt®vAVALŠexpiryTimeƒIntÆvBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt$wAVALŠexpiryTimeƒInt%wBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt$wAVALŠexpiryTimeƒInt%wBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt,wAVALŠexpiryTimeƒInt-wBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt9wAVALŠexpiryTimeƒInt:wBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntÓwAVALŠexpiryTimeƒIntŌwBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntÖwAVALŠexpiryTimeƒInt×wBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt*xAVALŠexpiryTimeƒInt+xBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt,xAVALŠexpiryTimeƒInt-xBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt©xAVALŠexpiryTimeƒIntŖxBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt®xAVALŠexpiryTimeƒIntÆxBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntEyAVALŠexpiryTimeƒIntFyBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt„yAVALŠexpiryTimeƒInt…yBLCK„factrAVAL‚id†Stringœactor_q105_utopce_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt xAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntxAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntVyAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt“yAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntµyAVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤actor_q106_spidercrab_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt „AVALŠexpiryTimeƒInt „BLCK„factÖAVAL‚id†String! actor_q106_spidercrab_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntį°AVALŠexpiryTimeƒInt’’’’BLCK„fact¦AVAL‚id†String! actor_q211_riszon_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŗ²AVALŠexpiryTimeƒInt»²BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĒ²AVALŠexpiryTimeƒIntČ²BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntUŗAVALŠexpiryTimeƒIntVŗBLCK„factÓAVAL‚id†Stringactor_rotfiend_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt „AVALŠexpiryTimeƒInt„BLCK„factĻAVAL‚id†String™actor_rotfiend_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¦AVALŠexpiryTimeƒInt’’’’BLCK„fact°AVAL‚id†String+Ŗactor_sq103_endriag_queen01_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ēAVALŠexpiryTimeƒIntēBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt0źAVALŠexpiryTimeƒInt1źBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntwģAVALŠexpiryTimeƒIntxģBLCK„factÜAVAL‚id†String'¦actor_sq103_endriag_queen01_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…śAVALŠexpiryTimeƒInt’’’’BLCK„factøAVAL‚id†String+Ŗactor_sq103_endriag_queen02_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt-¶AVALŠexpiryTimeƒInt.¶BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt=·AVALŠexpiryTimeƒInt>·BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntū·AVALŠexpiryTimeƒIntü·BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzøAVALŠexpiryTimeƒInt{øBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntļøAVALŠexpiryTimeƒIntšøBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¹AVALŠexpiryTimeƒIntž¹BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŚŗAVALŠexpiryTimeƒIntŪŗBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¾»AVALŠexpiryTimeƒIntæ»BLCK„factÜAVAL‚id†String'¦actor_sq103_endriag_queen02_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntv¼AVALŠexpiryTimeƒInt’’’’BLCK„factmAVAL‚id†String Ÿactor_sq106_talk_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact¢AVAL‚id†Stringœactor_sq106_talk_was_stunnedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntPAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntIQAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt>TAVALŠexpiryTimeƒInt’’’’BLCK„fact§AVAL‚id†String"”actor_sq107_nekker_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntē$AVALŠexpiryTimeƒIntč$BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntē$AVALŠexpiryTimeƒIntč$BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntē$AVALŠexpiryTimeƒIntč$BLCK„fact£AVAL‚id†Stringactor_sq107_nekker_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt@%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntr%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ%AVALŠexpiryTimeƒInt’’’’BLCK„fact²AVAL‚id†String%¤actor_sq109_scoiatael_spotted_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt³DAVALŠexpiryTimeƒInt“DBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt“DAVALŠexpiryTimeƒIntµDBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntģDAVALŠexpiryTimeƒIntķDBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntöDAVALŠexpiryTimeƒInt÷DBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntöDAVALŠexpiryTimeƒInt÷DBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€EAVALŠexpiryTimeƒIntEBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntoFAVALŠexpiryTimeƒIntpFBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzFAVALŠexpiryTimeƒInt{FBLCK„factvAVAL‚id†String! actor_sq109_scoiatael_was_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŽEAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt0FAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŲFAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntčFAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽafter_ff_introAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntNAVALŠexpiryTimeƒInt’’’’BLCK„factdAVAL‚id†String–after_victim_ispectionAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factąGAVAL‚id†String’all_lights_handledAVALexpiringCount„UintAVALŠentryCount„Uint°BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŁaAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntŚaAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĖuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntĢuAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt7xAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt7xAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¢zAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt£zAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt~AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt~AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInts€AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntt€AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¶ˆAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt·ˆAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt!‹AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt"‹AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntŽAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntųAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntłAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInte’AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntf’AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ”AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntєAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt;—AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt;—AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŻ²AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntr·AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒIntĮŗAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĮŗAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntWĄAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntYĄAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt“AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntD AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntÄAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntÅAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt/AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt/AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntšAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt.1AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntŌ5AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntź<AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntė<AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒIntU?AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntU?AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt¾AAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¾AAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt'DAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt'DAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‘FAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt’FAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntüHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntżHAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInthKAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInthKAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŌMAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntÕMAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt2PAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt2PAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt›RAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntœRAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntUAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt UAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt…WAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt…WAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt—yAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntDAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŹÉAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntXĻAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt,łAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt/žAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt°DAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntÉIAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntāņAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt¶÷AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntż[AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntž[AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInti^AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntj^AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŌ`AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntÕ`AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntXAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt3‡AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntóĪAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntŽŌAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntµ%AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntā*AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚—AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt„—AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntš™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntń™AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt’AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt’AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntkAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntlAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒIntqAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntqAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntÜ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntŻ AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt†AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt‡AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntyAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt¢~AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt5ėAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt6ėAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt”ķAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt¢ķAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt šAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt 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†AVALŠexpiryTimeƒInt¾†BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĪAVAL„timeƒInt†AVALŠexpiryTimeƒIntŹ†BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĻAVAL„timeƒInt#†AVALŠexpiryTimeƒInt׆BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŠAVAL„timeƒInt)†AVALŠexpiryTimeƒIntŻ†BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŃAVAL„timeƒInt1†AVALŠexpiryTimeƒIntå†BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŅAVAL„timeƒInt6†AVALŠexpiryTimeƒIntź†BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntÓAVAL„timeƒInt§ŠAVALŠexpiryTimeƒInt[‹BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntŌAVAL„timeƒInto™AVALŠexpiryTimeƒInt#šBLCK„factŹAVAL‚id†String”dandelion_q102_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntćpAVALŠexpiryTimeƒInt’’’’BLCK„factĀAVAL‚id†String Œdone_room_01AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĀAVAL‚id†String Œdone_room_03AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĀAVAL‚id†String Œdone_room_04AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĀAVAL‚id†String Œdone_room_05AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĀAVAL‚id†String Œdone_room_06AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĘAVAL‚id†Stringegan_first_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¤²AVALŠexpiryTimeƒInt’’’’BLCK„factÉAVAL‚id†String“elf_dwarf_walk_doneAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt”ōAVALŠexpiryTimeƒInt’’’’BLCK„factĮAVAL‚id†String ‹elf_flotsamAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factg AVAL‚id†String"”endriag_nest02_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntåAVALŠexpiryTimeƒIntŗåBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntåAVALŠexpiryTimeƒIntĘåBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntåAVALŠexpiryTimeƒIntĻåBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt'åAVALŠexpiryTimeƒIntŪåBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt3åAVALŠexpiryTimeƒIntēåBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt>åAVALŠexpiryTimeƒIntņåBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntDåAVALŠexpiryTimeƒIntųåBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntKåAVALŠexpiryTimeƒInt’åBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntPåAVALŠexpiryTimeƒIntęBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŹåAVALŠexpiryTimeƒInt~ęBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntÖåAVALŠexpiryTimeƒIntŠęBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntąåAVALŠexpiryTimeƒInt”ęBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt 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AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factoAVAL‚id†String"”firestarter_01_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factoAVAL‚id†String"”firestarter_02_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factoAVAL‚id†String"”firestarter_03_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factÓAVAL‚id†Stringflotsam_blacksmith_helper_metAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†String–follower_observer_lostAVALexpiringCount„UintAVALŠentryCount„Uint&BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒIntYZAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’’’’AVAL„timeƒIntævAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’’’’AVAL„timeƒIntævAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’’’’AVAL„timeƒIntĀvAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’’’’AVAL„timeƒIntĆLAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’’’’AVAL„timeƒIntĆLAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt?NAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt2PAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt=PAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt7QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntIQAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒIntuQAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’’’’AVAL„timeƒIntwQAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’’’’AVAL„timeƒIntĻUAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’’’’AVAL„timeƒIntĻUAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’’’’AVAL„timeƒIntWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’’’’AVAL„timeƒInttWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’’’’AVAL„timeƒInttWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt\AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt!^AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt#^AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒIntĖ^AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntÜ^AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt aAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt"aAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt;aAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntKaAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt1cAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt?cAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒIntŒdAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’’’’AVAL„timeƒInt‘dAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’’’’AVAL„timeƒInt‘dAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt’’’’AVAL„timeƒInt‘dAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt”dAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒInt¤eAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt©eAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒInt’’’’AVAL„timeƒIntgAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt[gAVALŠexpiryTimeƒInt’’’’BLCK„factŹAVAL‚id†String”foltest_killed_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factnAVAL‚id†String! geralt_guard2_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factnAVAL‚id†String! geralt_guard2_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factĄAVAL‚id†String Šgeralt_memAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„facthAVAL‚id†Stringšggspeak_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factoAVAL‚id†String"”gtorch_carrier_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factoAVAL‚id†String"”gtorch_carrier_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factiAVAL‚id†String›guard_08_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factiAVAL‚id†String›guard_09_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factiAVAL‚id†String›guard_10_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factiAVAL‚id†String›guard_10_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factiAVAL‚id†String›guard_11_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factiAVAL‚id†String›guard_12_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factiAVAL‚id†String›guard_13_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factŃAVAL‚id†String›hanging_mob_supports_geraltAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŒqAVALŠexpiryTimeƒInt’’’’BLCK„fact_AVAL‚id†String‘invitation_playedAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factĢAVAL‚id†String–iorweth_q106_1st_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntY±AVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžiorweth_q106_ending_ally_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt^ŗAVALŠexpiryTimeƒInt’’’’BLCK„factŅAVAL‚id†Stringœis_act1_after_hanging_to_innAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factiAVAL‚id†String›keyguard_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factiAVAL‚id†String›keyguard_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factĻAVAL‚id†String™letho_boss_fight_save_idxAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¼²AVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–letho_q106_barge_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK„factĶAVAL‚id†String—letho_q106_ending_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntWŗAVALŠexpiryTimeƒInt’’’’BLCK„factĪAVAL‚id†String˜letho_q106_iorweth_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntW±AVALŠexpiryTimeƒInt’’’’BLCK„factČAVAL‚id†String’loredo_first_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntluAVALŠexpiryTimeƒInt’’’’BLCK„factĘAVAL‚id†Stringludwig_merse_metAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„fact’AVAL‚id†String‘luiza_first_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factAVAL‚id†Stringšmonster_PLAYER_attacked_byAVALexpiringCount„Uint AVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt×xAVALŠexpiryTimeƒIntmyBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‰yAVALŠexpiryTimeƒIntzBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt’yAVALŠexpiryTimeƒInt(zBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntyAVALŠexpiryTimeƒInt3zBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt÷yAVALŠexpiryTimeƒIntzBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzAVALŠexpiryTimeƒInt“zBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt:zAVALŠexpiryTimeƒIntŠzBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntBzAVALŠexpiryTimeƒIntŲzBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntEzAVALŠexpiryTimeƒIntŪzBLCK„factPAVAL‚id†Stringšmonster_attacked_by_PLAYERAVALexpiringCount„Uint"AVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¬yAVALŠexpiryTimeƒInt`zBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt·yAVALŠexpiryTimeƒIntkzBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĮyAVALŠexpiryTimeƒIntuzBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntÉyAVALŠexpiryTimeƒInt}zBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntÕyAVALŠexpiryTimeƒInt‰zBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntöyAVALŠexpiryTimeƒIntŖzBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntzAVALŠexpiryTimeƒIntŗzBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt„zAVALŠexpiryTimeƒIntY{BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt°zAVALŠexpiryTimeƒIntd{BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt»zAVALŠexpiryTimeƒInto{BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntÅzAVALŠexpiryTimeƒInty{BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntįzAVALŠexpiryTimeƒInt•{BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntęzAVALŠexpiryTimeƒIntš{BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntézAVALŠexpiryTimeƒInt{BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntėzAVALŠexpiryTimeƒIntŸ{BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntżzAVALŠexpiryTimeƒInt±{BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt{AVALŠexpiryTimeƒIntĆ{BLCK„factĒAVAL‚id†String‘movement_tutorialAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factČAVAL‚id†String’mq_gone_aft_ciaranAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntO AVALŠexpiryTimeƒInt’’’’BLCK„fact?AVAL‚id†String"”mq_gone_first_memory_act1_jaskierAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntdcAVALŠexpiryTimeƒInt’’’’BLCK„fact=AVAL‚id†String Ÿmq_gone_first_memory_act1_rocheAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntdcAVALŠexpiryTimeƒInt’’’’BLCK„factĻ AVAL‚id†String™nekker_PLAYER_attacked_byAVALexpiringCount„Uint!AVALŠentryCount„Uint!BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntJ‹AVALŠexpiryTimeƒIntą‹BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¦‹AVALŠexpiryTimeƒInt<ŒBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntõ•AVALŠexpiryTimeƒInt‹–BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntł•AVALŠexpiryTimeƒInt–BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntašAVALŠexpiryTimeƒInt÷šBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntgšAVALŠexpiryTimeƒIntżšBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt=œAVALŠexpiryTimeƒIntӜBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‹œAVALŠexpiryTimeƒInt!BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntœAVALŠexpiryTimeƒInt&BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntżAVALŠexpiryTimeƒInt“žBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt¤žAVALŠexpiryTimeƒInt:ŸBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŖžAVALŠexpiryTimeƒInt@ŸBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntOŸAVALŠexpiryTimeƒIntåŸBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntUŸAVALŠexpiryTimeƒIntėŸBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntß­AVALŠexpiryTimeƒIntu®BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntć­AVALŠexpiryTimeƒInty®BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntZ®AVALŠexpiryTimeƒIntš®BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ±AVALŠexpiryTimeƒInt¢±BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntY±AVALŠexpiryTimeƒIntļ±BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntw¼AVALŠexpiryTimeƒInt ½BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntz¼AVALŠexpiryTimeƒInt½BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntāÄAVALŠexpiryTimeƒIntxÅBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŌAVALŠexpiryTimeƒIntÕBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt“AVALŠexpiryTimeƒInt)BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt–AVALŠexpiryTimeƒInt,BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntLAVALŠexpiryTimeƒIntāBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt°AVALŠexpiryTimeƒIntFBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĖAVALŠexpiryTimeƒIntaBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĻAVALŠexpiryTimeƒInteBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt°9AVALŠexpiryTimeƒIntF:BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt«uAVALŠexpiryTimeƒIntAvBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntévAVALŠexpiryTimeƒIntwBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt!AVAL„timeƒIntģvAVALŠexpiryTimeƒInt‚wBLCK„factŸOAVAL‚id†String™nekker_attacked_by_PLAYERAVALexpiringCount„UintĆAVALŠentryCount„UintĆBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt/‹AVALŠexpiryTimeƒIntć‹BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntƒ‹AVALŠexpiryTimeƒInt7ŒBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt³‹AVALŠexpiryTimeƒIntgŒBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt;’AVALŠexpiryTimeƒIntļ’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntT’AVALŠexpiryTimeƒInt“BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInta’AVALŠexpiryTimeƒInt“BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntj’AVALŠexpiryTimeƒInt“BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¦•AVALŠexpiryTimeƒIntZ–BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntƕAVALŠexpiryTimeƒIntc–BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĄ•AVALŠexpiryTimeƒIntt–BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntוAVALŠexpiryTimeƒInt‹–BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntį•AVALŠexpiryTimeƒInt•–BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt 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†AVALŠexpiryTimeƒInt¾†BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt½AVAL„timeƒInt†AVALŠexpiryTimeƒIntŹ†BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt¾AVAL„timeƒInt#†AVALŠexpiryTimeƒInt׆BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntæAVAL„timeƒInt)†AVALŠexpiryTimeƒIntŻ†BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĄAVAL„timeƒInt1†AVALŠexpiryTimeƒIntå†BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĮAVAL„timeƒInt6†AVALŠexpiryTimeƒIntź†BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĀAVAL„timeƒInt§ŠAVALŠexpiryTimeƒInt[‹BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntĆAVAL„timeƒInto™AVALŠexpiryTimeƒInt#šBLCK„factoAVAL‚id†String"”noise_suitable_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factoAVAL‚id†String"”noise_suitable_attacked_by_PLAYERAVALexpiringCount„Uint:AVALŠentryCount„UintBLCK„factMAVAL‚id†String0Æobject_HighlightedByMedalionFX_was_hit_by_YrdenAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntmAVALŠexpiryTimeƒInt„mBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt׳AVALŠexpiryTimeƒIntܳBLCK„factćAVAL‚id†String.­object_HighlightedByMedalionFX_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŸõAVALŠexpiryTimeƒInt¤õBLCK„factŌAVAL‚id†Stringžobject_Riszon_was_hit_by_YrdenAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt׳AVALŠexpiryTimeƒIntܳBLCK„factuAVAL‚id†String(§object_q000_arjan_archer_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact€AVAL‚id†String3²object_q000_balista_stairs_defender_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤object_q000_defender1_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factAVAL‚id†String2±object_q000_labalette_battlearea01_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factyAVAL‚id†String,«object_q000_lavalette_archer_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factzAVAL‚id†String-¬object_q000_lavalette_soldier_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤object_q000_lavalette_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact{AVAL‚id†String.­object_q000_second_tower_add_was_hit_by_YrdenAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factoAVAL‚id†String"”object_q001_group1_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤object_q001_soldier_was_hit_by_YrdenAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factpAVAL‚id†String#¢object_q001_soldier_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factyAVAL‚id†String,«object_q001_temple_lavalette_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factŁAVAL‚id†String$£object_q211_riszon_was_hit_by_YrdenAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt׳AVALŠexpiryTimeƒIntܳBLCK„factÓAVAL‚id†Stringobject_zagnica_was_hit_by_ardAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŸõAVALŠexpiryTimeƒInt¤õBLCK„factÅAVAL‚id†Stringp_finished_tentAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact›AVAL‚id†String•pier_goon_wants_fightAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInttjAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¢uAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽporaisc_chosenAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! prologue_db_start_from_beginningAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt*AVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžprologue_first_community_spawnAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact AVAL‚id†Stringœprologue_first_journal_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! q000_1st_part_prologue_completedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factyAVAL‚id†String,«q000_1st_tower_defenders_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factyAVAL‚id†String,«q000_1st_tower_defenders_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact…AVAL‚id†String8·q000_1st_tower_defenders_guard_area2_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact…AVAL‚id†String8·q000_1st_tower_defenders_guard_area2_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact„AVAL‚id†String7¶q000_1st_tower_defenders_guard_area_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact„AVAL‚id†String7¶q000_1st_tower_defenders_guard_area_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factÖAVAL‚id†String! q000_2st_part_prologue_completedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽq000_300_sceneAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! q000_3st_part_prologue_completedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! q000_4st_part_prologue_completedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! q000_5st_part_prologue_completedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factżAVAL‚id†Stringq000_after_logoAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factnAVAL‚id†String! q000_ambusher_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factnAVAL‚id†String! q000_ambusher_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤q000_arjan_archer_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤q000_arjan_archer_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factÅAVAL‚id†Stringq000_arjan_deadAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factsAVAL‚id†String&„q000_arjan_soldier_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q000_arjan_soldier_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq000_balista_defender_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq000_balista_defender_attacked_by_PLAYERAVALexpiringCount„Uint$AVALŠentryCount„UintBLCK„factĘAVAL‚id†Stringq000_balista_hitAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factAVAL‚id†String2±q000_balista_spawning_defender_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factAVAL‚id†String2±q000_balista_spawning_defender_attacked_by_PLAYERAVALexpiringCount„Uint&AVALŠentryCount„UintBLCK„fact}AVAL‚id†String0Æq000_balista_stairs_defender_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact}AVAL‚id†String0Æq000_balista_stairs_defender_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factČAVAL‚id†String’q000_before_desantAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžq000_break_balista_gameplay_csAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factoAVAL‚id†String"”q000_defender1_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factqAVAL‚id†String$£q000_defender3_1_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factqAVAL‚id†String$£q000_defender3_2_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factqAVAL‚id†String$£q000_defender3_3_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factqAVAL‚id†String$£q000_defender3_4_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factoAVAL‚id†String"”q000_defender3_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factuAVAL‚id†String(§q000_defenders2_arch_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factuAVAL‚id†String(§q000_defenders2_arch_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factyAVAL‚id†String,«q000_defenders2_sol_arch_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factyAVAL‚id†String,«q000_defenders2_sol_arch_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factŠAVAL‚id†Stringšq000_duel_with_arjan_startAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact×AVAL‚id†String"”q000_end_walls_1st_behavioursceneAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factÉAVAL‚id†String“q000_etchevarry_metAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factĶAVAL‚id†String—q000_fdb_arjan_defeatedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factĶAVAL‚id†String—q000_fdb_on_first_floorAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factĪAVAL‚id†String˜q000_fdb_on_second_floorAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŠAVAL‚id†Stringšq000_fdb_shilard_first_metAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŃAVAL‚id†String›q000_fdb_talked_about_luizaAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factŠAVAL‚id†Stringšq000_fdb_talked_with_trissAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact|AVAL‚id†String/®q000_first_geralt_attackers_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact5AVAL‚id†String—q000_first_part_choosedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt#AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÓAVAL‚id†Stringq000_foltest_near_arjan_towerAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact6AVAL‚id†String˜q000_fourth_part_choosedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–q000_hide_moving_towerAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„fact×AVAL‚id†String"”q000_interrogation_arjan_questionAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact@AVAL‚id†String#¢q000_interrogation_bridge_questionAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt#AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factvAVAL‚id†String! q000_interrogation_last_questionAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt#AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factEAVAL‚id†String(§q000_interrogation_temple_gate_questionAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„fact×AVAL‚id†String"”q000_interrogation_triss_questionAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt#AVALŠexpiryTimeƒInt’’’’BLCK„fact|AVAL‚id†String/®q000_labalette_battlearea01_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq000_lavalette_archer_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq000_lavalette_archer_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factoAVAL‚id†String"”q000_lavalette_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq000_lavalette_knight_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factwAVAL‚id†String*©q000_lavalette_soldier_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factŅAVAL‚id†Stringœq000_met_foltest_and_shilardAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factÉAVAL‚id†String“q000_on_third_floorAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factĘAVAL‚id†Stringq000_pamiec_readAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact6AVAL‚id†String˜q000_second_part_choosedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factvAVAL‚id†String)Øq000_second_tower_add_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factŌAVAL‚id†Stringžq000_second_tower_door_choppedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„fact{AVAL‚id†String.­q000_second_tower_miniboss_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact{AVAL‚id†String.­q000_second_tower_miniboss_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„factĪAVAL‚id†String˜q000_siege_tower_startedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact5AVAL‚id†String—q000_third_part_choosedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factĄAVAL‚id†String Šq000_wave1AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factĄAVAL‚id†String Šq000_wave2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĄØAVALŠexpiryTimeƒInt’’’’BLCK„factrAVAL‚id†String%¤q001_bridge_cryer_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤q001_bridge_cryer_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factČAVAL‚id†String’q001_bridge_hiddenAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factĪAVAL‚id†String˜q001_exploration_startedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–q001_first_phase_endedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŠ¶AVALŠexpiryTimeƒInt’’’’BLCK„factŹAVAL‚id†String”q001_foltest_is_deadAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factlAVAL‚id†Stringžq001_group1_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factlAVAL‚id†Stringžq001_group1_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factlAVAL‚id†Stringžq001_group3_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factlAVAL‚id†Stringžq001_group3_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factlAVAL‚id†Stringžq001_group4_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factlAVAL‚id†Stringžq001_group4_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factlAVAL‚id†Stringžq001_group5_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factlAVAL‚id†Stringžq001_group5_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„fact.AVAL‚id†Stringq001_left_templeAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factsAVAL‚id†String&„q001_scene_drowner_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q001_scene_drowner_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factmAVAL‚id†String Ÿq001_soldier_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factmAVAL‚id†String Ÿq001_soldier_attacked_by_PLAYERAVALexpiringCount„UintQAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq001_temple_lavalette_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factvAVAL‚id†String)Øq001_temple_lavalette_attacked_by_PLAYERAVALexpiringCount„Uint+AVALŠentryCount„UintBLCK„facttAVAL‚id†String'¦q001_temple_runners_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„facttAVAL‚id†String'¦q001_temple_runners_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„facttAVAL‚id†String'¦q001_tower_miniboss_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact/AVAL‚id†String‘q002_doors_openedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžq002_fact_reaction_prisoner_01AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžq002_fact_reaction_prisoner_04AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžq002_fact_reaction_prisoner_05AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžq002_fact_reaction_prisoner_06AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžq002_fact_reaction_prisoner_08AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžq002_fact_reaction_prisoner_09AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĒAVAL‚id†String‘q002_fighting_wayAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–q002_guards_distractedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factÅAVAL‚id†Stringq002_i_have_keyAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĄAVAL‚id†String Šq002_larumAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factrAVAL‚id†String%¤q002_pb_fight_tag_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤q002_pb_fight_tag_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factĻAVAL‚id†String™q002_prison_break_startedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factrAVAL‚id†String%¤q002_prison_guard_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤q002_prison_guard_attacked_by_PLAYERAVALexpiringCount„Uint:AVALŠentryCount„UintBLCK„factÉAVAL‚id†String“q002_regeneracja_onAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĒAVAL‚id†String‘q002_regular_pathAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factzAVAL‚id†String-¬q002_reinforcements_guard_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factzAVAL‚id†String-¬q002_reinforcements_guard_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factĢAVAL‚id†String–q002_roche_found_swordAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt żAVALŠexpiryTimeƒInt’’’’BLCK„factĒAVAL‚id†String‘q002_shackles_offAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factĻAVAL‚id†String™q002fact_after_talk_rocheAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factČAVAL‚id†String’q002fact_luiza_metAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factÉAVAL‚id†String“q002fact_we_escapedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€QAVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽq101_2_zrochemAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt~fAVALŠexpiryTimeƒInt’’’’BLCK„factĖAVAL‚id†String•q101_fact_rishon_seenAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt|lAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžq101_iorweth_met_journal_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt­fAVALŠexpiryTimeƒInt’’’’BLCK„factĪAVAL‚id†String˜q101_roche_journal_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŚaAVALŠexpiryTimeƒInt’’’’BLCK„factsAVAL‚id†String&„q101_scoia_despawn_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factsAVAL‚id†String&„q101_scoia_despawn_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤q101_scoia_escape_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factrAVAL‚id†String%¤q101_scoia_escape_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factwAVAL‚id†String*©q101_scoia_escape_grp1_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factwAVAL‚id†String*©q101_scoia_escape_grp1_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factwAVAL‚id†String*©q101_scoia_escape_grp2_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factwAVAL‚id†String*©q101_scoia_escape_grp2_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„UintBLCK„fact}AVAL‚id†String0Æq101_scoia_escape_grp2_cliff_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„fact}AVAL‚id†String0Æq101_scoia_escape_grp2_cliff_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factwAVAL‚id†String*©q101_scoia_escape_grp3_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factwAVAL‚id†String*©q101_scoia_escape_grp3_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK„factĮAVAL‚id†String ‹q102_1_openAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt`sAVALŠexpiryTimeƒInt’’’’BLCK„factĮAVAL‚id†String ‹q102_2_openAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt}uAVALŠexpiryTimeƒInt’’’’BLCK„factČAVAL‚id†String’q102_crowd_excitedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntnAVALŠexpiryTimeƒInt’’’’BLCK„fact3AVAL‚id†String•q102_factHangingPhaseAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntYsAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt=uAVALŠexpiryTimeƒInt’’’’BLCK„factÉAVAL‚id†String“q102_front_entranceAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntFsAVALŠexpiryTimeƒInt’’’’BLCK„factĖAVAL‚id†String•q102_garwena_rememberAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntƒqAVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–q103_after_stair_guardAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factĘAVAL‚id†Stringq103_eardroppingAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factÉAVAL‚id†String“q103_fdb_arnolt_metAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factŠAVAL‚id†Stringšq103_fdb_ended_cooperetingAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntY=AVALŠexpiryTimeƒInt’’’’BLCK„factŃAVAL‚id†String›q103_fdb_talked_with_loredoAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factŅAVAL‚id†Stringœq103_fifth_guard_pissing_endAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„fact4AVAL‚id†String–q103_geralt_met_shealaAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factĶAVAL‚id†String—q103_geralt_with_loredoAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt[=AVALŠexpiryTimeƒInt’’’’BLCK„factÓAVAL‚id†Stringq103_loredo_proposal_acceptedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factČAVAL‚id†String’q103_loredo_talkedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžq103_loredo_tells_about_kejranAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factÕAVAL‚id†String Ÿq103_merchant_proposal_acceptedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factŠAVAL‚id†Stringšq103_prostitute_first_talkAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factÉAVAL‚id†String“q103_sabotage_endedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–q103_sabotage_succededAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factÓAVAL‚id†Stringq103_second_guard_pissing_endAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factŹAVAL‚id†String”q103_surprise_talkedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–q103_talkaftersneakingAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factŹAVAL‚id†String”q104_6b_from_defaultAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factĒAVAL‚id†String‘q104_ruins_ruinedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ²AVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžq104_triss_proposition_refusedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŚ“AVALŠexpiryTimeƒInt’’’’BLCK„factŃAVAL‚id†String›q105_busy_interaction_trissAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntT„AVALŠexpiryTimeƒInt’’’’BLCK„factĒAVAL‚id†String‘q105_cedric_phaseAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‚AVALŠexpiryTimeƒInt’’’’BLCK„factÖAVAL‚id†String! q105_dlg_sheala_gototenta_playedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„fact5AVAL‚id†String—q105_got_mucus_antidoteAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntƒ¦AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntŽĄAVALŠexpiryTimeƒInt’’’’BLCK„factĖAVAL‚id†String•q105_hint_from_cedricAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntV„AVALŠexpiryTimeƒInt’’’’BLCK„fact4AVAL‚id†String–q105_hint_mucus_poisonAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntę{AVALŠexpiryTimeƒInt’’’’BLCK„factÅAVAL‚id†Stringq105_merch_1300AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factŹAVAL‚id†String”q105_merchant_talkedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt[AVALŠexpiryTimeƒInt’’’’BLCK„factĘAVAL‚id†Stringq105_quest_endedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt} AVALŠexpiryTimeƒInt’’’’BLCK„fact2AVAL‚id†String”q105_quest_is_activeAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntewAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntĆżAVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–q105_scene_in_inn_doneAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntxAVALŠexpiryTimeƒInt’’’’BLCK„factAVAL‚id†String™q105_sheala_and_tenta_dlgAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt({AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntÅżAVALŠexpiryTimeƒInt’’’’BLCK„fact6AVAL‚id†String˜q105_sheala_on_molo_castAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt§wAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt¦xAVALŠexpiryTimeƒInt’’’’BLCK„fact7AVAL‚id†String™q105_sheala_on_molo_standAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntSyAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒInt#{AVALŠexpiryTimeƒInt’’’’BLCK„factŹAVAL‚id†String”q105_sheala_talkedtoAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt{AVALŠexpiryTimeƒInt’’’’BLCK„factŚAVAL‚id†String%¤q105_sheala_tenta_dead_journal_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¾żAVALŠexpiryTimeƒInt’’’’BLCK„fact9AVAL‚id†String›q105_tenta_bossfight_activeAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‡ģAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntĮżAVALŠexpiryTimeƒInt’’’’BLCK„factÅAVAL‚id†Stringq105_tenta_deadAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntøżAVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžq105_tenta_dead_aft_sheala_dlgAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĆżAVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–q105_tentadrake_killedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK„fact5AVAL‚id†String—q105_triss_is_examiningAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt{AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntč{AVALŠexpiryTimeƒInt’’’’BLCK„factÓAVAL‚id†Stringq105_triss_molo_journal_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt%{AVALŠexpiryTimeƒInt’’’’BLCK„factTAVAL‚id†Stringžq105_utopce_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt]wAVALŠexpiryTimeƒIntówBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntfwAVALŠexpiryTimeƒIntüwBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntwAVALŠexpiryTimeƒIntxBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntwAVALŠexpiryTimeƒIntxBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntīwAVALŠexpiryTimeƒInt„xBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt#xAVALŠexpiryTimeƒInt¹xBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntDxAVALŠexpiryTimeƒIntŚxBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntLxAVALŠexpiryTimeƒIntāxBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt]xAVALŠexpiryTimeƒIntóxBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĮxAVALŠexpiryTimeƒIntWyBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntĘxAVALŠexpiryTimeƒInt\yBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntōxAVALŠexpiryTimeƒIntŠyBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntyAVALŠexpiryTimeƒInt—yBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt6yAVALŠexpiryTimeƒIntĢyBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntNyAVALŠexpiryTimeƒIntäyBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntmyAVALŠexpiryTimeƒIntzBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntuyAVALŠexpiryTimeƒInt zBLCK„factōAVAL‚id†Stringžq105_utopce_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt.wAVALŠexpiryTimeƒIntāwBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntKwAVALŠexpiryTimeƒInt’wBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntXwAVALŠexpiryTimeƒInt xBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt×wAVALŠexpiryTimeƒInt‹xBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntäwAVALŠexpiryTimeƒInt˜xBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntģwAVALŠexpiryTimeƒInt xBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntxAVALŠexpiryTimeƒIntµxBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt xAVALŠexpiryTimeƒIntæxBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt+xAVALŠexpiryTimeƒIntßxBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntRxAVALŠexpiryTimeƒIntyBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntœxAVALŠexpiryTimeƒIntPyBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt­xAVALŠexpiryTimeƒIntayBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt»xAVALŠexpiryTimeƒIntoyBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŁxAVALŠexpiryTimeƒIntyBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntėxAVALŠexpiryTimeƒIntŸyBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntKyAVALŠexpiryTimeƒInt’yBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntVyAVALŠexpiryTimeƒInt zBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‰yAVALŠexpiryTimeƒInt=zBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt“yAVALŠexpiryTimeƒIntGzBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt©yAVALŠexpiryTimeƒInt]zBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntµyAVALŠexpiryTimeƒIntizBLCK„factÉAVAL‚id†String“q105_wecango_shealaAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntˆĄAVALŠexpiryTimeƒInt’’’’BLCK„factŹAVAL‚id†String”q106_asked_ab_serritAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¤²AVALŠexpiryTimeƒInt’’’’BLCK„factŃAVAL‚id†String›q106_dlg_first_iorweth_aim2AVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntW±AVALŠexpiryTimeƒInt’’’’BLCK„factÄAVAL‚id†StringŽq106_gave_roseAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŻ“AVALŠexpiryTimeƒInt’’’’BLCK„factŹAVAL‚id†String”q106_kingslayer_connAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntW±AVALŠexpiryTimeƒInt’’’’BLCK„factÅAVAL‚id†Stringq106_letho_kingAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt AVALŠexpiryTimeƒInt’’’’BLCK„factĪAVAL‚id†String˜q106_rishon_battle_musicAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factXAVAL‚id†String#¢q106_spidercrab_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt[„AVALŠexpiryTimeƒIntń„BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt<¦AVALŠexpiryTimeƒIntŅ¦BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntĻ¦AVALŠexpiryTimeƒInte§BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntó¦AVALŠexpiryTimeƒInt‰§BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŽ§AVALŠexpiryTimeƒInt$ØBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntļ§AVALŠexpiryTimeƒInt…ØBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntņ§AVALŠexpiryTimeƒIntˆØBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt”ØAVALŠexpiryTimeƒInt*©BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŖAVALŠexpiryTimeƒInt±ŖBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŖAVALŠexpiryTimeƒInt“ŖBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInto«AVALŠexpiryTimeƒInt¬BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntq«AVALŠexpiryTimeƒInt¬BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt 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AVAL„timeƒIntē¹AVALŠexpiryTimeƒInt}ŗBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntCŗAVALŠexpiryTimeƒIntŁŗBLCK„facttAVAL‚id†Stringžq211_riszon_attacked_by_PLAYERAVALexpiringCount„Uint%AVALŠentryCount„Uint%BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt”³AVALŠexpiryTimeƒIntU“BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt·³AVALŠexpiryTimeƒIntk“BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt׳AVALŠexpiryTimeƒInt‹“BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntč³AVALŠexpiryTimeƒIntœ“BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntI“AVALŠexpiryTimeƒIntż“BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt]“AVALŠexpiryTimeƒIntµBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntd“AVALŠexpiryTimeƒIntµBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntē“AVALŠexpiryTimeƒInt›µBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntž“AVALŠexpiryTimeƒInt²µBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInt µAVALŠexpiryTimeƒIntæµBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt 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¶AVALŠexpiryTimeƒIntæ¶BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt¶AVALŠexpiryTimeƒIntѶBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt'¶AVALŠexpiryTimeƒIntŪ¶BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt5¶AVALŠexpiryTimeƒInté¶BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntY¶AVALŠexpiryTimeƒInt ·BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInti¶AVALŠexpiryTimeƒInt·BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt€¶AVALŠexpiryTimeƒInt4·BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒIntŽ¶AVALŠexpiryTimeƒIntB·BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt!AVAL„timeƒInt§¶AVALŠexpiryTimeƒInt[·BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt"AVAL„timeƒInt³¶AVALŠexpiryTimeƒIntg·BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt#AVAL„timeƒInto¹AVALŠexpiryTimeƒInt#ŗBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt$AVAL„timeƒIntx¹AVALŠexpiryTimeƒInt,ŗBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt%AVAL„timeƒInt‹¹AVALŠexpiryTimeƒInt?ŗBLCK„factĪAVAL‚id†String˜residence_episode_passedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntQ=AVALŠexpiryTimeƒInt’’’’BLCK„factńAVAL‚id†String›rotfiend_attacked_by_PLAYERAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt+„AVALŠexpiryTimeƒIntß„BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt5„AVALŠexpiryTimeƒInté„BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntD„AVALŠexpiryTimeƒIntų„BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntT„AVALŠexpiryTimeƒInt¦BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntb„AVALŠexpiryTimeƒInt¦BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt{„AVALŠexpiryTimeƒInt/¦BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‰„AVALŠexpiryTimeƒInt=¦BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt”„AVALŠexpiryTimeƒIntH¦BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt 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‹sq001_laughAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt ŒAVALŠexpiryTimeƒInt’’’’BLCK„fact+AVAL‚id†Stringsq102_startedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntT„AVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntV=AVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžsq103_endriag_nest03_destroyedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntˆśAVALŠexpiryTimeƒInt’’’’BLCK„factŃAVAL‚id†String›sq103_endriag_nests_cleanedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntDAVALŠexpiryTimeƒInt’’’’BLCK„fact–AVAL‚id†String)Øsq103_endriag_queen01_PLAYER_attacked_byAVALexpiringCount„Uint4AVALŠentryCount„Uint4BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntGēAVALŠexpiryTimeƒIntŻēBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInthēAVALŠexpiryTimeƒIntžēBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŗēAVALŠexpiryTimeƒIntPčBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŪēAVALŠexpiryTimeƒIntqčBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntčAVALŠexpiryTimeƒInt„čBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntYčAVALŠexpiryTimeƒIntļčBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt\čAVALŠexpiryTimeƒIntņčBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntčAVALŠexpiryTimeƒInt#éBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt 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¼AVALŠexpiryTimeƒIntĮ¼BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt7AVAL„timeƒInt¼AVALŠexpiryTimeƒIntżBLCK…entryZAVAL…valueƒIntAVALƒsumƒInt8AVAL„timeƒInt¼AVALŠexpiryTimeƒIntĻ¼BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt9AVAL„timeƒInt!¼AVALŠexpiryTimeƒIntÕ¼BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt:AVAL„timeƒInt)¼AVALŠexpiryTimeƒIntŻ¼BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt;AVAL„timeƒInt3¼AVALŠexpiryTimeƒIntē¼BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt<AVAL„timeƒInt=¼AVALŠexpiryTimeƒIntń¼BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt=AVAL„timeƒIntI¼AVALŠexpiryTimeƒIntż¼BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt>AVAL„timeƒIntT¼AVALŠexpiryTimeƒInt½BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt?AVAL„timeƒIntZ¼AVALŠexpiryTimeƒInt½BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt@AVAL„timeƒInt`¼AVALŠexpiryTimeƒInt½BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAAVAL„timeƒIntf¼AVALŠexpiryTimeƒInt½BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntBAVAL„timeƒInts¼AVALŠexpiryTimeƒInt'½BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntCAVAL„timeƒIntv¼AVALŠexpiryTimeƒInt*½BLCK„factßAVAL‚id†String*©sq105_audience_npc_inn_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt0wAVALŠexpiryTimeƒIntĘwBLCK„factČAVAL‚id†String’sq106_aft_last_dlgAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntAVALŠexpiryTimeƒInt’’’’BLCK„factAVAL‚id†String—sq106_bandits_switchoffAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntµWAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntŽYAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŸYAVALŠexpiryTimeƒInt’’’’BLCK„factĄAVAL‚id†String Šsq106_doneAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntnTAVALŠexpiryTimeƒInt’’’’BLCK„fact6AVAL‚id†String˜sq106_ff_medium_opponentAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntJQAVALŠexpiryTimeƒInt’’’’BLCK…entryZAVAL…valueƒInt’’’’AVALƒsumƒIntAVAL„timeƒIntuTAVALŠexpiryTimeƒInt’’’’BLCK„factĪAVAL‚id†String˜sq106_ff_strong_opponentAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt@TAVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–sq106_ff_weak_opponentAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntPAVALŠexpiryTimeƒInt’’’’BLCK„factŠAVAL‚id†Stringšsq106_first_questlog_phaseAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntNAVALŠexpiryTimeƒInt’’’’BLCK„factĪAVAL‚id†String˜sq106_loredo_ff_unlockedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntwQAVALŠexpiryTimeƒInt’’’’BLCK„fact×AVAL‚id†String"”sq106_loredo_first_questlog_phaseAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntYAVALŠexpiryTimeƒInt’’’’BLCK„factĪAVAL‚id†String˜sq106_loredo_mute_scenesAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŖfAVALŠexpiryTimeƒInt’’’’BLCK„factĢAVAL‚id†String–sq106_loredo_offer_yesAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt’dAVALŠexpiryTimeƒInt’’’’BLCK„factÉAVAL‚id†String“sq106_ziggy_lets_goAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt“WAVALŠexpiryTimeƒInt’’’’BLCK„factŹAVAL‚id†String”sq106_ziggy_was_lostAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‘YAVALŠexpiryTimeƒInt’’’’BLCK„factÕAVAL‚id†String Ÿsq107_nekker_PLAYER_attacked_byAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt%AVALŠexpiryTimeƒInt¦%BLCK„factåAVAL‚id†String Ÿsq107_nekker_attacked_by_PLAYERAVALexpiringCount„Uint AVALŠentryCount„Uint BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntž$AVALŠexpiryTimeƒInt²%BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt%AVALŠexpiryTimeƒInt¼%BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt%AVALŠexpiryTimeƒIntČ%BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt%AVALŠexpiryTimeƒIntŅ%BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt3%AVALŠexpiryTimeƒIntē%BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt@%AVALŠexpiryTimeƒIntō%BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntR%AVALŠexpiryTimeƒInt&BLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt[%AVALŠexpiryTimeƒInt&BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt AVAL„timeƒInte%AVALŠexpiryTimeƒInt&BLCK…entryZAVAL…valueƒIntAVALƒsumƒInt 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AVAL„timeƒIntŠ%AVALŠexpiryTimeƒInt>&BLCK„factÉAVAL‚id†String“sq109_cave_exploredAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntŽ=AVALŠexpiryTimeƒInt’’’’BLCK„factŁAVAL‚id†String$£sq109_malena_arrested_journal_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntGAVALŠexpiryTimeƒInt’’’’BLCK„fact×AVAL‚id†String"”sq109_malena_bodies_journal_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒInt‹=AVALŠexpiryTimeƒInt’’’’BLCK„factŌAVAL‚id†Stringžsq109_malena_met_journal_entryAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntō/AVALŠexpiryTimeƒInt’’’’BLCK„factĒAVAL‚id†String‘sq109_quest_takenAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntėfAVALŠexpiryTimeƒInt’’’’BLCK„factĶAVAL‚id†String—sq109_scene_interruptedAVALexpiringCount„UintAVALŠentryCount„UintBLCK…entryZAVAL…valueƒIntAVALƒsumƒIntAVAL„timeƒIntņ/AVALŠexpiryTimeƒInt’’’’BLCK„fact€AVAL‚id†String#¢sq109_scoiatael_PLAYER_attacked_byAVALexpiringCount„Uint 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ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entryšAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringvergen_guardsAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†StringŽkaedwen_guardsAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String‡iorwethAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String“flotsam_goon_leaderAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String‡foltestAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry“AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†shealaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String…trissAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry’AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String…tarmaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String’friendly_to_playerAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry¦AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String–q110_scoia_ger_grp_allAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry¢AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String’q110_scoia_ior_grpAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry¢AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String’q110_dwarf_iorwethAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entryœAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String“q105_scoia_in_woodsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String ‹q105_nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String…trollAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String Œsq109_guardsAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String Œsq101_rupertAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String‡banditsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String‡henseltAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String‡shilardAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringkaedwen_soldiersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String†playerAVALŒgroup_name_2†Stringa2_arena_shieldAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String“a2_arena_two_handedAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String”q212_ambush_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String–a2_camp_bounty_huntersAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String†playerAVALŒgroup_name_2†String†eleyasAVALŽattitude_value†String 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ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entryAVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String‡banditsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String’nilfgaard_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†Stringflotsam_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¦AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String™q110_guards_on_molo_rightAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String”q110_guards_on_bargeAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String‡iorwethAVALŒgroup_name_2†String˜q110_guards_on_molo_leftAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†Stringtemeria_soldiersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String‡foltestAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†Stringflotsam_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†String†shealaAVALŒgroup_name_2†Stringq210_spectresAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String…golemAVALŒgroup_name_2†String•a3_center_area_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…golemAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…golemAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†wraithAVALŒgroup_name_2†String•a3_center_area_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†wraithAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡detmoldAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡detmoldAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡detmoldAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡detmoldAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡detmoldAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡detmoldAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡detmoldAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String…trissAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String‡banditsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String…trissAVALŒgroup_name_2†Stringtemeria_soldiersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entryœAVALŒgroup_name_1†String…trissAVALŒgroup_name_2†Stringflotsam_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…trissAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡filippaAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡filippaAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡filippaAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡filippaAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡filippaAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡filippaAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡filippaAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…tarmaAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…tarmaAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…tarmaAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…tarmaAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…tarmaAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String…tarmaAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String…tarmaAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†String’friendly_to_playerAVALŒgroup_name_2†Stringflotsam_citizensAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†biankaAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†biankaAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†biankaAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†biankaAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†biankaAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†biankaAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–q110_scoia_ger_grp_allAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q110_scoia_ger_grp_allAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–q110_scoia_ger_grp_allAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q110_scoia_ger_grp_allAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q110_scoia_ger_grp_allAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String–q110_scoia_ger_grp_allAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry±AVALŒgroup_name_1†String–q110_scoia_ger_grp_allAVALŒgroup_name_2†String•q110_guard_encountersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q110_scoia_ior_grpAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_scoia_ior_grpAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q110_scoia_ior_grpAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_scoia_ior_grpAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_scoia_ior_grpAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q110_scoia_ior_grpAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q110_dwarf_iorwethAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_dwarf_iorwethAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q110_dwarf_iorwethAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_dwarf_iorwethAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_dwarf_iorwethAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q110_dwarf_iorwethAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†StringŽflotsam_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¬AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String–q110_scoia_ger_grp_allAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String’q110_scoia_ior_grpAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String’q110_dwarf_iorwethAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String ‹q105_nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†Stringtemeria_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†Stringflotsam_citizensAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†Stringflotsam_plot_npcAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry®AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String™q110_guards_on_molo_rightAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String”q110_guards_on_bargeAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry­AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String˜q110_guards_on_molo_leftAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry±AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†Stringœq110_guards_in_mytnik_tower1AVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry±AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†Stringœq110_guards_in_mytnik_tower2AVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry²AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†Stringq110_guards_killing_prisonersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String“q110_scoia_prisonerAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String’q110_guard_archersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†StringŽtemeria_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry²AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†Stringq110_guards_patrol_near_cliffAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¬AVALŒgroup_name_1†Stringscoia_maraudersAVALŒgroup_name_2†String—community_flotsam_questAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q105_scoia_in_woodsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q105_scoia_in_woodsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q105_scoia_in_woodsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q105_scoia_in_woodsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String“q105_scoia_in_woodsAVALŒgroup_name_2†String ‹q105_nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q105_scoia_in_woodsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“q105_scoia_in_woodsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String ‹q105_nekkerAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String ‹q105_nekkerAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String ‹q105_nekkerAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String…trollAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String‡banditsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String…trollAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String Œsq109_guardsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œsq101_rupertAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq101_rupertAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œsq101_rupertAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq101_rupertAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq101_rupertAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String Œsq101_rupertAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡banditsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†undeadAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†undeadAVALŒgroup_name_2†String•a3_center_area_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†undeadAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†undeadAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†undeadAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ‰insectoidAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String ‰insectoidAVALŒgroup_name_2†String•a3_center_area_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰insectoidAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ‰insectoidAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰insectoidAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰insectoidAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String‡henseltAVALŒgroup_name_2†Stringq210_spectresAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡shilardAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡shilardAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡shilardAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡shilardAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡shilardAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡shilardAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡shilardAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringkaedwen_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringkaedwen_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringkaedwen_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringkaedwen_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringkaedwen_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringkaedwen_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringa2_arena_shieldAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringa2_arena_shieldAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringa2_arena_shieldAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringa2_arena_shieldAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringa2_arena_shieldAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringa2_arena_shieldAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†Stringa2_arena_shieldAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“a2_arena_two_handedAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“a2_arena_two_handedAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“a2_arena_two_handedAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“a2_arena_two_handedAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“a2_arena_two_handedAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“a2_arena_two_handedAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String“a2_arena_two_handedAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†StringŽflotsam_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†Stringvergen_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†StringŽkaedwen_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†Stringkaedwen_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†String’nilfgaard_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†Stringtemeria_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†Stringflotsam_citizensAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†String•q110_guard_encountersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String ˆmonstersAVALŒgroup_name_2†StringŽtemeria_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q212_ambush_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q212_ambush_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q212_ambush_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q212_ambush_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q212_ambush_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String”q212_ambush_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†eleyasAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†eleyasAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†eleyasAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†eleyasAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†eleyasAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†eleyasAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†yarpenAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†yarpenAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†yarpenAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†yarpenAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†yarpenAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†yarpenAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†yarpenAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡sheldonAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡sheldonAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡sheldonAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡sheldonAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡sheldonAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡sheldonAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡sheldonAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’nilfgaard_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’nilfgaard_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’nilfgaard_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’nilfgaard_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’nilfgaard_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’nilfgaard_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringtemeria_soldiersAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringorder_knightsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringorder_knightsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringorder_knightsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringorder_knightsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringorder_knightsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringorder_knightsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringorder_knightsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String’friendly_to_playerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String‘hostile_to_playerAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String—q303_detmolds_shieldmenAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String—q303_detmolds_shieldmenAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String—q303_detmolds_shieldmenAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String—q303_detmolds_shieldmenAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String—q303_detmolds_shieldmenAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¦AVALŒgroup_name_1†String—q303_detmolds_shieldmenAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String—q303_detmolds_shieldmenAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String˜q303_kaedwen_crossbowmenAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜q303_kaedwen_crossbowmenAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String˜q303_kaedwen_crossbowmenAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜q303_kaedwen_crossbowmenAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜q303_kaedwen_crossbowmenAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†String˜q303_kaedwen_crossbowmenAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¦AVALŒgroup_name_1†String˜q303_kaedwen_crossbowmenAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry³AVALŒgroup_name_1†String•q303_kaedwen_soldiersAVALŒgroup_name_2†String—q303_detmolds_shieldmenAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q214_scoia_bef_vergenAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q214_scoia_bef_vergenAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q214_scoia_bef_vergenAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q214_scoia_bef_vergenAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q214_scoia_bef_vergenAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String•q214_scoia_bef_vergenAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String•q214_scoia_bef_vergenAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringflotsam_citizensAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringflotsam_citizensAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringflotsam_citizensAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†Stringflotsam_citizensAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†Stringflotsam_citizensAVALŒgroup_name_2†String ‹q105_nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringflotsam_citizensAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringflotsam_citizensAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringflotsam_plot_npcAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringflotsam_plot_npcAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringflotsam_plot_npcAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringflotsam_plot_npcAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringflotsam_plot_npcAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringflotsam_plot_npcAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringloc_muinne_debate_participantAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringloc_muinne_debate_participantAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringloc_muinne_debate_participantAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringloc_muinne_debate_participantAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringloc_muinne_debate_participantAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¬AVALŒgroup_name_1†Stringloc_muinne_debate_participantAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–vergen_human_communityAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–vergen_human_communityAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–vergen_human_communityAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–vergen_human_communityAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–vergen_human_communityAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String–vergen_human_communityAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String–vergen_human_communityAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¦AVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryµAVALŒgroup_name_1†String˜vergen_dwarven_communityAVALŒgroup_name_2†String–vergen_human_communityAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–vergen_elven_communityAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–vergen_elven_communityAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–vergen_elven_communityAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–vergen_elven_communityAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–vergen_elven_communityAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String–vergen_elven_communityAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String–vergen_elven_communityAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’lavalette_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’lavalette_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’lavalette_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’lavalette_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’lavalette_soldiersAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’lavalette_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’lavalette_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œq002_enemiesAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œq002_enemiesAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œq002_enemiesAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œq002_enemiesAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œq002_enemiesAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String Œq002_enemiesAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String Œq002_enemiesAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String’q109_loredo_guardsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”redania_knights_act3AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”redania_knights_act3AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”redania_knights_act3AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”redania_knights_act3AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”redania_knights_act3AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String”redania_knights_act3AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘loc_muinne_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘loc_muinne_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘loc_muinne_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘loc_muinne_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String‘loc_muinne_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringcamp_plot_npcAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringcamp_plot_npcAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringcamp_plot_npcAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringcamp_plot_npcAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringcamp_plot_npcAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringcamp_plot_npcAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringvergen_plot_npcAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringvergen_plot_npcAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringvergen_plot_npcAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringvergen_plot_npcAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringvergen_plot_npcAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringvergen_plot_npcAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“loc_muinne_plot_npcAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“loc_muinne_plot_npcAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“loc_muinne_plot_npcAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“loc_muinne_plot_npcAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“loc_muinne_plot_npcAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“loc_muinne_plot_npcAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry·AVALŒgroup_name_1†String“loc_muinne_plot_npcAVALŒgroup_name_2†Stringloc_muinne_debate_participantAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String†playerAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entryAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String‡iorwethAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String‡foltestAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entryAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String…trissAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entry•AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String‡HelpfulBLCKŽattitude_entryšAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String…trollAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String‡banditsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String”q212_ambush_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†Stringtemeria_soldiersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String—q303_detmolds_shieldmenAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String•q303_kaedwen_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†Stringflotsam_citizensAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†Stringflotsam_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†Stringloc_muinne_debate_participantAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String’q109_loredo_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†Stringq210_spectresAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†Stringhostile_to_rocheAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…rocheAVALŒgroup_name_2†String‘q109_roche_guardsAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryµAVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String–q110_scoia_ger_grp_allAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry±AVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String’q110_scoia_ior_grpAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry±AVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String’q110_dwarf_iorwethAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†String™q110_guards_on_molo_rightAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry°AVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String–q110_scoia_ger_grp_allAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¬AVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String’q110_scoia_ior_grpAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¬AVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String’q110_dwarf_iorwethAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String”q110_guards_on_bargeAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String–q110_scoia_ger_grp_allAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry°AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String’q110_scoia_ior_grpAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry°AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String’q110_dwarf_iorwethAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†String˜q110_guards_on_molo_leftAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringq210_spectresAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq210_spectresAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringq210_spectresAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq210_spectresAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq210_spectresAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringq210_spectresAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q110_guard_encountersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q110_guard_encountersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q110_guard_encountersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q110_guard_encountersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q110_guard_encountersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String•q110_guard_encountersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower1AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower1AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower1AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower1AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower1AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry«AVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower1AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower2AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower2AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry§AVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower2AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower2AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower2AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry«AVALŒgroup_name_1†Stringœq110_guards_in_mytnik_tower2AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringq110_guards_killing_prisonersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringq110_guards_killing_prisonersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringq110_guards_killing_prisonersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringq110_guards_killing_prisonersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¬AVALŒgroup_name_1†Stringq110_guards_killing_prisonersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q110_scoia_prisonerAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q110_scoia_prisonerAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q110_scoia_prisonerAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q110_scoia_prisonerAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q110_scoia_prisonerAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“q110_scoia_prisonerAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q110_guard_archersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_guard_archersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q110_guard_archersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_guard_archersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry®AVALŒgroup_name_1†String’q110_guard_archersAVALŒgroup_name_2†String–q110_scoia_ger_grp_allAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q110_guard_archersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q110_guard_archersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽtemeria_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽtemeria_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽtemeria_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽtemeria_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽtemeria_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†StringŽtemeria_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringq110_guards_patrol_near_cliffAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringq110_guards_patrol_near_cliffAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†Stringq110_guards_patrol_near_cliffAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringq110_guards_patrol_near_cliffAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†Stringq110_guards_patrol_near_cliffAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¬AVALŒgroup_name_1†Stringq110_guards_patrol_near_cliffAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String—community_flotsam_questAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String—community_flotsam_questAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String—community_flotsam_questAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String—community_flotsam_questAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String—community_flotsam_questAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¦AVALŒgroup_name_1†String—community_flotsam_questAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringhostile_to_rocheAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String†biankaAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry©AVALŒgroup_name_1†String‘q109_roche_guardsAVALŒgroup_name_2†String’q109_loredo_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œq001_drownerAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ‰lavaletteAVALŒgroup_name_2†String’lavalette_soldiersAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–q110_citizens_blockingAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q110_citizens_blockingAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–q110_citizens_blockingAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q110_citizens_blockingAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q110_citizens_blockingAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String–q110_citizens_blockingAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String†playerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryØAVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String’q101_scoia_archersAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String Œsq109_guardsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†Stringsq109_scoiataelAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œorder_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œorder_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œorder_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œorder_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œorder_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String Œorder_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“redania_guards_act3AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“redania_guards_act3AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“redania_guards_act3AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“redania_guards_act3AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“redania_guards_act3AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“redania_guards_act3AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†vergenAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†vergenAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String†vergenAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†vergenAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String†vergenAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String†vergenAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String†vergenAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String ‹q201_zombieAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String ‹q201_zombieAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String ‹q201_zombieAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String ‹q201_zombieAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡NeutralAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String ‹q201_zombieAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String ‹q201_zombieAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡kaedwenAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡kaedwenAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡kaedwenAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡kaedwenAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡kaedwenAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡kaedwenAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String ˆassasinsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆassasinsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆassasinsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆassasinsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆassasinsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String ˆassasinsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String ˆassasinsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œsq208_mawrikAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq208_mawrikAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String Œsq208_mawrikAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq208_mawrikAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String Œsq208_mawrikAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†String Œsq208_mawrikAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String Œsq208_mawrikAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringknight_wraithAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringknight_wraithAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringknight_wraithAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringknight_wraithAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringknight_wraithAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringknight_wraithAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q213r_hermit_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q213r_hermit_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q213r_hermit_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q213r_hermit_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q213r_hermit_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String•q213r_hermit_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q212_search_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q212_search_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q212_search_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q212_search_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q212_search_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String”q212_search_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ‰q212_swenAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰q212_swenAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ‰q212_swenAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰q212_swenAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String ‰q212_swenAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†String ‰q212_swenAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String ‰q212_swenAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q212_letande_edwinAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q212_letande_edwinAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q212_letande_edwinAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q212_letande_edwinAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q212_letande_edwinAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q212_letande_edwinAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String’q212_letande_edwinAVALŒgroup_name_2†String 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‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String•q212_detmold_commandoAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String ˆpangrattAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆpangrattAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String ˆpangrattAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆpangrattAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String ˆpangrattAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String ˆpangrattAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String ˆpangrattAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q201_zombie_commonAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q201_zombie_commonAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q201_zombie_commonAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q201_zombie_commonAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–q206_pangratt_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q206_pangratt_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String–q206_pangratt_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q206_pangratt_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String–q206_pangratt_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry„AVALŒgroup_name_1†String–q206_pangratt_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringq209i_vergen1AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq209i_vergen1AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringq209i_vergen1AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq209i_vergen1AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq209i_vergen1AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringq209i_vergen1AVALŒgroup_name_2†String 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‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringq209i_kaedwen1bAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_kaedwen1bAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringq209i_kaedwen1bAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_kaedwen1bAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_kaedwen1bAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringq209i_kaedwen1bAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽq209i_kaedwen3AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_kaedwen3AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽq209i_kaedwen3AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_kaedwen3AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽq209i_kaedwen3AVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†StringŽq209i_kaedwen3AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringq209i_scoiataelAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_scoiataelAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†Stringq209i_scoiataelAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_scoiataelAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq209i_scoiataelAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringq209i_scoiataelAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†Stringq209i_scoiataelAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringq209i_vergen3AVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq209i_vergen3AVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringq209i_vergen3AVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringq209i_vergen3AVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringq209i_vergen3AVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q209i_detmold_squadAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q209i_detmold_squadAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q209i_detmold_squadAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q209i_detmold_squadAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q209i_detmold_squadAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“q209i_detmold_squadAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String“q209i_detmold_squadAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q209i_detmold_soldierAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q209i_detmold_soldierAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q209i_detmold_soldierAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q209i_detmold_soldierAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q209i_detmold_soldierAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String•q209i_detmold_soldierAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String•q209i_detmold_soldierAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q302_temeria_patrolAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q302_temeria_patrolAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q302_temeria_patrolAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q302_temeria_patrolAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q302_temeria_patrolAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“q302_temeria_patrolAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String“q302_temeria_patrolAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘q302_order_patrolAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q302_order_patrolAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘q302_order_patrolAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q302_order_patrolAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q302_order_patrolAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String‘q302_order_patrolAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String‘q302_order_patrolAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q302_kaedwen_patrolAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q302_kaedwen_patrolAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String“q302_kaedwen_patrolAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q302_kaedwen_patrolAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String“q302_kaedwen_patrolAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String“q302_kaedwen_patrolAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String“q302_kaedwen_patrolAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q302_district_guardsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q302_district_guardsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String”q302_district_guardsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q302_district_guardsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String”q302_district_guardsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String”q302_district_guardsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¢AVALŒgroup_name_1†String”q302_district_guardsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q302_redania_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q302_redania_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String•q302_redania_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q302_redania_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String•q302_redania_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry¤AVALŒgroup_name_1†String•q302_redania_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry£AVALŒgroup_name_1†String•q302_redania_soldiersAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q302_order_knightsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q302_order_knightsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’q302_order_knightsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q302_order_knightsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’q302_order_knightsAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’q302_order_knightsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†Stringredania_soldiersAVALŒgroup_name_2†Stringloc_muinne_debate_participantAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringsq208_sistersAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry˜AVALŒgroup_name_1†Stringsq208_sistersAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†Stringsq208_sistersAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringsq208_sistersAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringsq208_sistersAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry‘AVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry—AVALŒgroup_name_1†String…arjanAVALŒgroup_name_2†String Œq002_enemiesAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq214_scoia_guardAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringq214_scoia_guardAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringq214_scoia_guardAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringq214_scoia_guardAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringq214_scoia_guardAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringq214_scoia_guardAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†Stringq214_scoia_guardAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘q212_conspiratorsAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q212_conspiratorsAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘q212_conspiratorsAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘q212_conspiratorsAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String‘q212_conspiratorsAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†String‘q212_conspiratorsAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry’AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†Stringscoia_maraudersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String‡banditsAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry“AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry–AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry•AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†String ˆmonstersAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†Stringflotsam_plot_npcAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry«AVALŒgroup_name_1†String‡temeriaAVALŒgroup_name_2†Stringloc_muinne_debate_participantAVALŽattitude_value†String ˆFriendlyAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘neutral_to_playerAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘neutral_to_playerAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†String‘neutral_to_playerAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘neutral_to_playerAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘neutral_to_playerAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry AVALŒgroup_name_1†String‘neutral_to_playerAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽflotsam_pogromAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽflotsam_pogromAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry™AVALŒgroup_name_1†StringŽflotsam_pogromAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽflotsam_pogromAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryšAVALŒgroup_name_1†StringŽflotsam_pogromAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†StringŽflotsam_pogromAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringlavalette_archerAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringlavalette_archerAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry›AVALŒgroup_name_1†Stringlavalette_archerAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringlavalette_archerAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryœAVALŒgroup_name_1†Stringlavalette_archerAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryŸAVALŒgroup_name_1†Stringlavalette_archerAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’lavalette_capturedAVALŒgroup_name_2†String…harpyAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’lavalette_capturedAVALŒgroup_name_2†String†nekkerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String’lavalette_capturedAVALŒgroup_name_2†String…golemAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’lavalette_capturedAVALŒgroup_name_2†String†wraithAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryžAVALŒgroup_name_1†String’lavalette_capturedAVALŒgroup_name_2†String†undeadAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entry”AVALŒgroup_name_1†String’lavalette_capturedAVALŒgroup_name_2†String ‰insectoidAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŽattitude_entryAVALŒgroup_name_1†String‘a1_bounty_huntersAVALŒgroup_name_2†String†playerAVALŽattitude_value†String‡HostileAVAL‘affiliation_value†String„NoneBLCKŒplayingMusicAVALˆquestCue†String€BLCK‰worldInfooAVAL…world†Stringœlevels\l02-port\l02-port.w2wAVAL‰partition†String$£Outdoor\global\elven_bath\ruins\spaBLCKworldLayerGroups‰µnBLCKŠlayerGroupvµnAVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint"BLCK…layer{AVAL„Name†String Šact1_questBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String ŒarmwrestlingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹city_lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag@3ä—1¼>ė:ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform«•ŖCåCe @€?€?zÅ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’zÅ@W…Float’’„NoneW†Vector’’QX…Float’’«•ŖCY…Float’’åCZ…Float’’e @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagi:_Į»Qō;ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformFJB‹Ā’BÕĀB€?€?¤8@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’¤8@W…Float’’„NoneW†Vector’’QX…Float’’FJBY…Float’’‹Ā’BZ…Float’’ÕĀBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagœdĶóņf[<ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform¾7SCóĆCčõ@€?€?+cz@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’+cz@W…Float’’„NoneW†Vector’’QX…Float’’¾7SCY…Float’’óĆCZ…Float’’čõ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagĘŠ/ Ūi>ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform kµ CD.C±Ÿ¦?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’kµ CY…Float’’D.CZ…Float’’±Ÿ¦?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagŌŖ¢ I™®U?ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÜWCLĀCjnó@€?€?¬„@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’¬„@W…Float’’„NoneW†Vector’’QX…Float’’ÜWCY…Float’’LĀCZ…Float’’jnó@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagWļEšßE©”@ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformBCŠgŠC¤'ćA€?€?ž@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ž@W…Float’’„NoneW†Vector’’QX…Float’’BCY…Float’’ŠgŠCZ…Float’’¤'ćAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag(åŁ"fćBROTSBLCKŠentityBaseaAVAL‰transformEngineTransformķ”CX\ Cź;‘Ą€?€?¾}i@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’¾}i@W…Float’’„NoneW†Vector’’QX…Float’’ķ”CY…Float’’X\ CZ…Float’’ź;‘ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag{¾‚°æ¶NcCROTSBLCKŠentityBaseaAVAL‰transformEngineTransform„¢“CqC‘^åæ€?€?ŗö.@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ŗö.@W…Float’’„NoneW†Vector’’QX…Float’’„¢“CY…Float’’qCZ…Float’’‘^åæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagQ²į«Ę–ŁDROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform 5$\C!šCx@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5$\CY…Float’’!šCZ…Float’’x@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagקkĄ_GROTSBLCKŠentityBaseaAVAL‰transformEngineTransform(õ‹Ce8C¤ĪĄ€?€?<ā3@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’<ā3@W…Float’’„NoneW†Vector’’QX…Float’’(õ‹CY…Float’’e8CZ…Float’’¤ĪĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag°Ź_/” MKROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform =z|C‡¤iCŹrAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=z|CY…Float’’‡¤iCZ…Float’’ŹrAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag‡ŻtZ WZ²PROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform =¼CqĄöBÄą'æAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=¼CY…Float’’qĄöBZ…Float’’Äą'æW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag …uy.ÆH•Ķų˜QęBROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŽ§BpäµBŠ°¾€?€?,?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’,?W…Float’’„NoneW†Vector’’QX…Float’’Ž§BY…Float’’päµBZ…Float’’Š°¾W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagˆHÕz`CAOœ*ä7I,—ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform õCńĖSCµ6@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õCY…Float’’ńĖSCZ…Float’’µ6@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag—ƒRŽ H±«Eæ”T ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformēW°Cņš CĪ,ū@€?€?ä$%@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ä$%@W…Float’’„NoneW†Vector’’QX…Float’’ēW°CY…Float’’ņš CZ…Float’’Ī,ū@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagĘ1ż16¶Ž@®‚Ümļ®źROTSBLCKŠentityBaseaAVAL‰transformEngineTransform|ĢCh+Ą€?€?ĖfŽ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ĖfŽ?W…Float’’„NoneW†Vector’’QX…Float’’Q£µCY…Float’’, ~CZ…Float’’Ņ>ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagÉÅnÓ”[A§}nmŒżąROTSBLCKŠentityBaseaAVAL‰transformEngineTransformd ±Cm·|Cš÷Ą€?€?Zœö?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Zœö?W…Float’’„NoneW†Vector’’QX…Float’’d ±CY…Float’’m·|CZ…Float’’š÷ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag²j}˜ķCžn,ź’ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformōn C?}CĢŠķ@€?€?~Q¤?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’~Q¤?W…Float’’„NoneW†Vector’’QX…Float’’ōn CY…Float’’?}CZ…Float’’ĢŠķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag#Ūg–<›ŪH•”5Ę„k™ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform GĻnCXÖC 'ŚAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GĻnCY…Float’’XÖCZ…Float’’ 'ŚAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagBāī3KE‡°‡®ĒŸROTSBLCKŠentityBaseaAVAL‰transformEngineTransformē­C„CżĖ¾€?€?åY“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’åY“?W…Float’’„NoneW†Vector’’QX…Float’’ē­CY…Float’’„CZ…Float’’żĖ¾W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagRdS?D¤H—Åą"hūROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ³X‰B9YC[/ĮAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’³X‰BY…Float’’9YCZ…Float’’[/ĮAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag.×’sS A‘aGaEŽŌ.ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform R=›Cm£ĀC?a@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R=›CY…Float’’m£ĀCZ…Float’’?a@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagńh"Ēõ‡H¢xŲžy»<ŃROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform J›CõĄČCĆ}D@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’J›CY…Float’’õĄČCZ…Float’’Ć}D@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagvÄ~ĻÆV GIY”ģ‡ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform æ–C¶³ŹCi!N@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’æ–CY…Float’’¶³ŹCZ…Float’’i!N@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagYĖB"Ņ-÷M²!ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ė’C`ĆC¬f@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė’CY…Float’’`ĆCZ…Float’’¬f@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag&j9ģĄģBŠÅ*t‰GŽĘROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ÆöœCˆåĖCDļ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÆöœCY…Float’’ˆåĖCZ…Float’’Dļ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagĮē”²«Ę@™™€]ģ »­ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform  8„CŠvĢC•ūHĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ 8„CY…Float’’ŠvĢCZ…Float’’•ūHĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag·óŗ^ŗN­ĮR†5U—ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform &$›CßņŃCß TĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’&$›CY…Float’’ßņŃCZ…Float’’ß TĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagbńĆō]K»Ī Ėʵ†DROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform “c—CėžĶC+Ņ[ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“c—CY…Float’’ėžĶCZ…Float’’+Ņ[ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagš”U’ÜBŗ™ŖææŪ OROTSBLCKŠentityBaseaAVAL‰transformEngineTransform„üŃĮ3ŌC†=€?€?¹Ņµ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’¹Ņµ?W…Float’’„NoneW†Vector’’QX…Float’’„üŃĮY…Float’’3ŌCZ…Float’’†=W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag6~” ćWE­V>eŹēUROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform zrBĀ¶ÓCŌƒ=?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’zrBĀY…Float’’¶ÓCZ…Float’’Ōƒ=?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagSM7›YBŸņÅ>‚ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform 7²žĄÜķC­!‰@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’7²žĄY…Float’’܁ķCZ…Float’’­!‰@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag‹Ó»ØMĻķD„Nš¼šœ›ØROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĻxµBÆ DBr³=€?€?õī @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’õī @W…Float’’„NoneW†Vector’’QX…Float’’ĻxµBY…Float’’Æ DBZ…Float’’r³=W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagqņm’Ž!L”‡ć“–r¼ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform”Į1ĀgjŽC0 ?€?€?.kÜ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’.kÜ?W…Float’’„NoneW†Vector’’QX…Float’’”Į1ĀY…Float’’gjŽCZ…Float’’0 ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag—(×<óĪJ³ś›¬k“ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform{^SĮõęŃCą+mæ€?€?Įˆö?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Įˆö?W…Float’’„NoneW†Vector’’QX…Float’’{^SĮY…Float’’õęŃCZ…Float’’ą+mæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag” *ĀZŻK‘Ü_ĖĮ©ÖROTSBLCKŠentityBaseaAVAL‰transformEngineTransformāUDAƒwŠC@ ?€?€?Į&§?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Į&§?W…Float’’„NoneW†Vector’’QX…Float’’āUDAY…Float’’ƒwŠCZ…Float’’@ ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag»õ÷Ö~}H¬¤“żŪ'$ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformøŪĀRāåC0«™>€?€?ó¹?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ó¹?W…Float’’„NoneW†Vector’’QX…Float’’øŪĀY…Float’’RāåCZ…Float’’0«™>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagķ(TˆśHC±b owŻ,ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformT‘„C@”WCĮŠ@€?€?±Ķš?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’±Ķš?W…Float’’„NoneW†Vector’’QX…Float’’T‘„CY…Float’’@”WCZ…Float’’ĮŠ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag0xzå 6]D«”„CAĒROTSBLCKŠentityBaseaAVAL‰transformEngineTransform9E¶CŠ*yCL‡æ€?€?nš?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’nš?W…Float’’„NoneW†Vector’’QX…Float’’9E¶CY…Float’’Š*yCZ…Float’’L‡æW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTag:ņŻ: PCŽó3Ŗ¢äROTSBLCKŠentityBaseaAVAL‰transformEngineTransformƦ;C­µŅC÷ĪA€?€?]‰¬?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’]‰¬?W…Float’’„NoneW†Vector’’QX…Float’’Ʀ;CY…Float’’­µŅCZ…Float’’÷ĪAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTage1EĀaD«±Č<Š-ŒROTSBLCKŠentityBaseaAVAL‰transformEngineTransformSÉ¢C”2CŖ¤ī@€?€?/š?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’/š?W…Float’’„NoneW†Vector’’QX…Float’’SÉ¢CY…Float’’”2CZ…Float’’Ŗ¤ī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagtPō[0ŠG£-G›Ēi·[ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform2ō”CŽŹ5CXć@€?€?ZØ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ZØ?W…Float’’„NoneW†Vector’’QX…Float’’2ō”CY…Float’’ŽŹ5CZ…Float’’Xć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagœ¼i•CN²8V‹æWWROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŻą¢C4DC~xė@€?€?H… ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’H… ?W…Float’’„NoneW†Vector’’QX…Float’’Żą¢CY…Float’’4DCZ…Float’’~xė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData[AVAL…idTag…IdTagWq iĪK°Õ·’,ōROTSBLCKŠentityBasemAVAL‰transformEngineTransform%%€CӂGC?]«@€B"B¬A“”@A Œ @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜Žņ@Y…Float’’rƗ@Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’xKĢĄY…Float’’’A#AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’ Œ @W…Float’’„NoneW†Vector’’QX…Float’’%€CY…Float’’ӂGCZ…Float’’?]«@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTag»ÜĄ4šJ» ąļŗōROTSBLCKŠentityBaseaAVAL‰transformEngineTransform-4uCšą^Cś6õ@€?€?dė•?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’dė•?W…Float’’„NoneW†Vector’’QX…Float’’-4uCY…Float’’šą^CZ…Float’’ś6õ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagÆ°æžl~HŖļd ū~{ÕROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŅ³_C„NŸCØßų@€?€?†yĮ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’†yĮ?W…Float’’„NoneW†Vector’’QX…Float’’Ņ³_CY…Float’’„NŸCZ…Float’’Øßų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag¼0²YųÆK²ķ`TŒpyROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform x•C“¬CnšŽ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’x•CY…Float’’“¬CZ…Float’’nšŽ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagēuĆ½oØH¼ėGŲ?ķ»rROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform Š²?Bŗu“CĄŁ=AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Š²?BY…Float’’ŗu“CZ…Float’’ĄŁ=W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagBæć„’)ļ@Š5™ Y•ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformó£B“Cą{—?€?€?’E³?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’’E³?W…Float’’„NoneW†Vector’’QX…Float’’ó£BY…Float’’“CZ…Float’’ą{—?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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č@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag’u³āŸ_@—cøCŁLŗROTSBLCKŠentityBasemAVAL‰transformEngineTransform%“0ŖCiFC²½OA€śCĪ7@€?g(¬?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’(ėæY…Float’’s; @Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’"+DæY…Float’’{$æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’g(¬?W…Float’’„NoneW†Vector’’QX…Float’’“0ŖCY…Float’’iFCZ…Float’’²½OAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTagFętLz€O•µ¾*æ ›ROTS„BLCKŠentityBaseaAVAL‰transformEngineTransformŠņlCŽNC„’™?|g\BpķAŻį/@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|g\BY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’pķAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Żį/@W…Float’’„NoneW†Vector’’QX…Float’’ŠņlCY…Float’’ŽNCZ…Float’’„’™?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTag×¢ ųrĶIØجųoA†åROTS„BLCKŠentityBaseaAVAL‰transformEngineTransform[ĒpCń¦HCß“KA&Ł@ŃØA²‹P@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&Ł@Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’ŃØAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’²‹P@W…Float’’„NoneW†Vector’’QX…Float’’[ĒpCY…Float’’ń¦HCZ…Float’’ß“KAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag¢L „SšéK¢ŅŹn§”®ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%Ę,—C–ķČC&Žč?€-V„Có×9Bē9B” @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦"BY…Float’’f ¶ĮZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’7SµAY…Float’’Õa!BZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’” @W…Float’’„NoneW†Vector’’QX…Float’’Ę,—CY…Float’’–ķČCZ…Float’’&Žč?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagFęü\Y;M™'Ö=Tä°ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%zy—CĀČC>›ŒĄ€-V„Có×9Bē9B” @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦"BY…Float’’f ¶ĮZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’7SµAY…Float’’Õa!BZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’” 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š @Y…Float’’ŅAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’ŌL@W…Float’’„NoneW†Vector’’QX…Float’’ܔCY…Float’’Ü×ĻCZ…Float’’‰ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagööćaÄO»£‹œó¤WkROTSBLCKŠentityBasemAVAL‰transformEngineTransform%§@fC|3ŅC.ŲA€ö®ŲA·eżAØ)ŸAćŅ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^›įAY…Float’’ÄĄfAZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’šĮY…Float’’µAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’ćŅ@W…Float’’„NoneW†Vector’’QX…Float’’§@fCY…Float’’|3ŅCZ…Float’’.ŲAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagÓĖĖ4Õ§īEŗ3¢t„ąl¹ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%Ÿ#`C­ZÓCīČB€ö®ŲAIĄAź²BćŅ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ė2«AY…Float’’œ/AZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’\ejĮY…Float’’*+åAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’ćŅ@W…Float’’„NoneW†Vector’’QX…Float’’Ÿ#`CY…Float’’­ZÓCZ…Float’’īČBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagń ‘Ķ¾F‘X¾ēKÓé÷ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%ÖŃWCž«ÄC¢jĮ€@E©C°ļĆ@€?½6QAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’œZ¶@Y…Float’’R\ĄZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“N»>Y…Float’’An?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’½6QAW…Float’’„NoneW†Vector’’QX…Float’’ÖŃWCY…Float’’ž«ÄCZ…Float’’¢jĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagóā+ŚXXC‰B¾}²>ĢROTSBLCKŠentityBasemAVAL‰transformEngineTransform%—A­C~H®C•,FĮ€ņ®C8Ū¤@€?Əż@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’$U”@Y…Float’’‡œ‡æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’*–R>Y…Float’’2‡z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’Əż@W…Float’’„NoneW†Vector’’QX…Float’’—A­CY…Float’’~H®CZ…Float’’•,FĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTagw€»ń+öIµłIŖĀeROTS„BLCKŠentityBaseaAVAL‰transformEngineTransform8‘Có2yC¤õˆ@ā›žB4 ’A «@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ā›žBY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’4 ’AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ «@W…Float’’„NoneW†Vector’’QX…Float’’8‘CY…Float’’ó2yCZ…Float’’¤õˆ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTag6ŠwåN¤I{Ó0nZ£šROTS„BLCKŠentityBaseaAVAL‰transformEngineTransformģ)CĪŻTCąr?¦JB‚ćÅA[Ś@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦JBY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’‚ćÅAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’[Ś@W…Float’’„NoneW†Vector’’QX…Float’’ģ)CY…Float’’ĪŻTCZ…Float’’ąr?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTagkIėg«š@¹…ąƒ>üT¼ROTS„BLCKŠentityBaseaAVAL‰transformEngineTransformq¢CŪU;CŠć!@ś[KA B—A «@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ś[KAY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’ B—AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ «@W…Float’’„NoneW†Vector’’QX…Float’’q¢CY…Float’’ŪU;CZ…Float’’Šć!@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTagŽüA:ZłUE‚ą•·»ÓROTS„BLCKŠentityBaseaAVAL‰transformEngineTransformä¹C Õ]CxćĮŪ™ŖBŪ™ŖBgĘUAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ū™ŖBY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’Ū™ŖBZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’gĘUAW…Float’’„NoneW†Vector’’QX…Float’’ä¹CY…Float’’ Õ]CZ…Float’’xćĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTagŠ' #²Å"H .ųŹ¶«ROTS„BLCKŠentityBaseaAVAL‰transformEngineTransformœ„_C ĢCż«[@ö™Ł?€?`ƽ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ö™Ł?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’`ƽ@W…Float’’„NoneW†Vector’’QX…Float’’œ„_CY…Float’’ ĢCZ…Float’’ż«[@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String 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ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag%é³aåĪ @#iµc™ėŖROTSBLCKŠentityBasemAVAL‰transformEngineTransform%åBACšÜECł @€ÉƒŗB†WAāOø@Ø3Ź?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’DńCæY…Float’’ä,WAZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’§øĄY…Float’’‘§¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ø3Ź?W…Float’’„NoneW†Vector’’QX…Float’’åBACY…Float’’šÜECZ…Float’’ł 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ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagœ¶ŽRb«@”)@j›˜u6ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%/bC€ĄqCŽ&PA€śSHCqAL>AŖ™ā?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŹbĮY…Float’’āt§ĄZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’e7„@Y…Float’’śq2ĮZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ŗ™ā?W…Float’’„NoneW†Vector’’QX…Float’’/bCY…Float’’€ĄqCZ…Float’’Ž&PAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag=9Ć(šA¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ŗ™ā?W…Float’’„NoneW†Vector’’QX…Float’’ķj‡CY…Float’’±^CZ…Float’’óš³@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String 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#™C^cCv+]@€r&ˆCœū5A*HAŖ™ā?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š½é>Y…Float’’Ö5ĮZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’›*AY…Float’’‹ø>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’Ŗ™ā?W…Float’’„NoneW†Vector’’QX…Float’’ #™CY…Float’’^cCZ…Float’’v+]@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagīɹŽ"Kō@¶žÜŚČēROTSBLCKŠentityBasemAVAL‰transformEngineTransform%n\šCtCš¼@€="3CŽB8A*HAŖ™ā?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’z=8ĮY…Float’’ƒI2>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ļ¢ ¾Y…Float’’łCĮZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ŗ™ā?W…Float’’„NoneW†Vector’’QX…Float’’n\šCY…Float’’tCZ…Float’’š¼@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag­õ8y!ywG‹āxó§b’ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%d£CZimCźCģ@€/ų‡C4½5A*HAŖ™ā?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’LÅÄ>Y…Float’’‘¢5ĮZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’*3AY…Float’’ś!›>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’Ŗ™ā?W…Float’’„NoneW†Vector’’QX…Float’’d£CY…Float’’ZimCZ…Float’’źCģ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagĖŽ~8 Ś›IˆeĖ7äąļØROTSBLCKŠentityBasemAVAL‰transformEngineTransform%¬ŽCĆgsC“Ŗ„@€>ņĪBŽB8A*HAŖ™ā?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’B¹+ĄY…Float’’±03AZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’³V ĮY…Float’’^ˆĄZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ŗ™ā?W…Float’’„NoneW†Vector’’QX…Float’’¬ŽCY…Float’’ĆgsCZ…Float’’“Ŗ„@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagW( ›L#ŅF‡×^$UaoROTSBLCKŠentityBasemAVAL‰transformEngineTransform% ˆClürCd’@€øV»B¤ATī4AX‚@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŌæY…Float’’BYAZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’`4ĮY…Float’’E9æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’X‚@W…Float’’„NoneW†Vector’’QX…Float’’ ˆCY…Float’’lürCZ…Float’’d’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagĘNŚ”ża{H§I:żNC¹\ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%„æ€CøtC$’@€‘xµB»1AmŽZA³‚@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>!Ž½Y…Float’’į.AZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĻŁZĮY…Float’’-Ī3¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’³‚@W…Float’’„NoneW†Vector’’QX…Float’’„æ€CY…Float’’øtCZ…Float’’$’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTagE†į¼ÅkB d¤}фaROTS„BLCKŠentityBaseaAVAL‰transformEngineTransform@D­C^9®C¼Dé?€?€?׫@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’׫@W…Float’’„NoneW†Vector’’QX…Float’’@D­CY…Float’’^9®CZ…Float’’¼Dé?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagĄžöü{¼E½H j[˜s=ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%Ęņ¬C­CūT A€‰H7ž{”@€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ž{”@Y…Float’’*ģ5Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’`“Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ęņ¬CY…Float’’­CZ…Float’’ūT AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag=³¬BŁ„@Ŗ§Œ; 4 ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%ŒÄC$q¬CĄC•æ€–BYB54˜B”7„AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ū…AY…Float’’>ćyBZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š“ĀY…Float’’ÝAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’”7„AW…Float’’„NoneW†Vector’’QX…Float’’ŒÄCY…Float’’$q¬CZ…Float’’ĄC•æW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTagJõ¤J†P@ēeS¬ĮROTSBLCKŠentityBasemAVAL‰transformEngineTransform%€yBf¢BmĄ€ė ³C@Œ.BT>.B™ćAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µs.BY…Float’’č¹æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’FĘø?Y…Float’’Ō%.BZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’™ćAW…Float’’„NoneW†Vector’’QX…Float’’€yBY…Float’’f¢BZ…Float’’mĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÜAVAL…idTag…IdTag:Ējf[øB•†`wI$ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%ʕ}B1—C0TNĄ€īń‹B¦ŠB,J_BŽ%MAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’™½AY…Float’’¬BZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’}ÉQĀY…Float’’暘AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’Ž%MAW…Float’’„NoneW†Vector’’QX…Float’’ʕ}BY…Float’’1—CZ…Float’’0TNĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeryAVAL„Name†String ˆmap_propBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringmap_waypointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“navigation surfacesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringnpc_spawnsetsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String 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AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†skyboxBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’streaming_stickersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’streaming_triggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„tempBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerĪéAVAL„Name†String…trapsBLCK‰layerData¢éAVAL‰isVisible„BoolBLCKŒlayerStorageuéAVAL‹numEntities„Uint,BLCKŠentityData6AVAL…idTag…IdTagŻīĄ¶M¹ä7WĪīÅĀROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform ģĻ?CŒr{CI† AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģĻ?CY…Float’’Œr{CZ…Float’’I† AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagƒD܈w}I€ęC–¦ök)ROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform HCēęC2ņ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’HCY…Float’’ēęCZ…Float’’2ņ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagHFĘS)2M·?£Jt(¬1ROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform OÕUC3³ŒC°*é@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’OÕUCY…Float’’3³ŒCZ…Float’’°*é@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTag ½±|“ūpD'UŠØd?ROTSöBLCKŠentityBaseaAVAL‰transformEngineTransform=<[CL…‹Cgfö@€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼™Į5Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’¼™Į5Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=<[CY…Float’’L…‹CZ…Float’’gfö@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTagüR@§~EµN¶īŖMʄi#ROTSöBLCKŠentityBaseaAVAL‰transformEngineTransform0×gCYMC‹šļ@pA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’Z…Float’’īƒ„¾W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’īƒ„>Y…Float’’€Z…Float’’źFw?W…Float’’„NoneW†Vector’’QX…Float’’0×gCY…Float’’YMCZ…Float’’‹šļ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagøł“ õ€BßĀƒŽO£ROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform gęiCZŽC^ß@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęiCY…Float’’ZŽCZ…Float’’^ß@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTag},vĪ=eN ^l¾®–ROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform E{C\ŖCSŠł@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E{CY…Float’’\ŖCZ…Float’’SŠł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTagč YĘļLĮIš/z¤_\MROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform \ļ£CįZ…Cö(AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\ļ£CY…Float’’įZ…CZ…Float’’ö(AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTag «:EAŽ†?Ż‚“@+ROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform Or„CP‚•Cõ—ļ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Or„CY…Float’’P‚•CZ…Float’’õ—ļ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTagEŪURŲˆ[I€•kćyŽP²ROTSöBLCKŠentityBaseaAVAL‰transformEngineTransformA¤CA•Co/ģ@€–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’Ģ³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ģ³]?Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’A¤CY…Float’’A•CZ…Float’’o/ģ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagīMģ­ĄĄcHŠÕyÅ\„}AROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform €ŽCKP­C‘±‚@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€ŽCY…Float’’KP­CZ…Float’’‘±‚@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTag£“ŌŹ½›ŪHŸœ`–yףIROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform šŁCĶĢ°C¾) AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šŁCY…Float’’ĶĢ°CZ…Float’’¾) AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTag-žĻXśĒÆIŽņ_c±oROTSöBLCKŠentityBaseaAVAL‰transformEngineTransformŎ‰Cc¬CūLŠ@pA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’Z…Float’’īƒ„¾W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’īƒ„>Y…Float’’€Z…Float’’źFw?W…Float’’„NoneW†Vector’’QX…Float’’Ŏ‰CY…Float’’c¬CZ…Float’’ūLŠ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagӉõ”łQŁE§YŚāō(M„ROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform ±’öB]b‰C-Eõ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±’öBY…Float’’]b‰CZ…Float’’-Eõ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagnüƒĻdPåL¤h˜Vaƒ³ROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform ½HõBĄjœC^ōł@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½HõBY…Float’’ĄjœCZ…Float’’^ōł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagi&tī¦.E“ķń0zMÖ-ROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform UkéBVؤCy¶ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’UkéBY…Float’’VؤCZ…Float’’y¶ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTag÷÷U…ČųHƒŹŖÜROTSöBLCKŠentityBaseaAVAL‰transformEngineTransform tCX–ŸCPŗ A€ aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ņ5æY…Float’’5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’5?Y…Float’’Ņ5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ tCY…Float’’X–ŸCZ…Float’’Pŗ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTagūĆÕ:¾6“Oø‘ņÄeROTSöBLCKŠentityBaseaAVAL‰transformEngineTransformē\CĖ–¦C£ĮA€pAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’īƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’īƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ē\CY…Float’’Ė–¦CZ…Float’’£ĮAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTag‡~•ā™øŒL°d±é£ÓK+ROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform lC]³C®‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’lCY…Float’’]³CZ…Float’’®‡AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagć%¾Ī•H½)OķŪN„ROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform ī-C°Ī°CmĪAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ī-CY…Float’’°Ī°CZ…Float’’mĪAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTag¬Ö¤į„K—,\40‡ŚROTSöBLCKŠentityBaseaAVAL‰transformEngineTransformŒ¼,C‚jµC–{’@€€ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„„>Y…Float’’äFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’äFw?Y…Float’’„„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Œ¼,CY…Float’’‚jµCZ…Float’’–{’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTag+1Ę0kJØšotĀŽĮROTSöBLCKŠentityBaseaAVAL‰transformEngineTransformĶt5C]€æCķ A€–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’Ģ³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ģ³]?Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķt5CY…Float’’]€æCZ…Float’’ķ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTag†*Ń“(k O±õc£PhROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform "5CFµøCi»AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"5CY…Float’’FµøCZ…Float’’i»AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTag‹g3{eŒFŗŌzż0<«(ROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform gfōBāī¶CūLAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gfōBY…Float’’āī¶CZ…Float’’ūLAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagŹŁnóėEž ’ä·:øšROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform ߌŲB]CźTä@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ߌŲBY…Float’’]CZ…Float’’źTä@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagšœŁ|VŹF¼ųXŽAŌIŽROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform :ĻīBĖ‡C–xų@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:ĻīBY…Float’’Ė‡CZ…Float’’–xų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTag8ż—iˆžN¹t»P°bROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform *+–C–åæCķ­>AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’*+–CY…Float’’–åæCZ…Float’’ķ­>AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTaggńĒIµŖCE¾F‡„ą¼ROTSöBLCKŠentityBaseaAVAL‰transformEngineTransformb™C·MĄCøJ;A€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷5?Y…Float’’ļ5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ļ5?Y…Float’’÷5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’b™CY…Float’’·MĄCZ…Float’’øJ;AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTagw³Ď«7A€“Ł˜aÜnCROTSöBLCKŠentityBaseaAVAL‰transformEngineTransform¬‘œC/ŗC ;$A€–BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļƒ„>Y…Float’’źFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’źFwæY…Float’’ļƒ„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬‘œCY…Float’’/ŗCZ…Float’’ ;$AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTaghJnB”ŅĖB²—rT†“łROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform ½€Ch¹ŗCį AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½€CY…Float’’h¹ŗCZ…Float’’į AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTag õĄ}w=wK¾tŪķ<ą¬€ROTSöBLCKŠentityBaseaAVAL‰transformEngineTransformJ¼cCŲµC`A€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś³]?Y…Float’’ų’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’J¼cCY…Float’’ŲµCZ…Float’’`AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTagIŹVAŽI‚bWh:²ÆóROTSöBLCKŠentityBaseaAVAL‰transformEngineTransformĪ WCśS®CnApA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’Z…Float’’īƒ„¾W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’īƒ„>Y…Float’’€Z…Float’’źFw?W…Float’’„NoneW†Vector’’QX…Float’’Ī WCY…Float’’śS®CZ…Float’’nAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagWĻ|CĢ,O„É‚—ŒŽEROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform ±öRCćÕØC@P÷@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±öRCY…Float’’ćÕØCZ…Float’’@P÷@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagĄ±‘O‚MŃA—-F±‡)ś5ROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform ĘćOCLÄ¢C†ģś@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĘćOCY…Float’’LÄ¢CZ…Float’’†ģś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTag•Œ{ńfBŽ8ŸbˆĄŁROTSöBLCKŠentityBaseaAVAL‰transformEngineTransformœCAC¤C³éž@pA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’Z…Float’’īƒ„¾W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’īƒ„>Y…Float’’€Z…Float’’źFw?W…Float’’„NoneW†Vector’’QX…Float’’œCACY…Float’’¤CZ…Float’’³éž@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagŁé(f8fOA¼z¹}ś1¬ ROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform ,;=Cī CĘŖś@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,;=CY…Float’’ī CZ…Float’’ĘŖś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTagąa]XOpF‰{…L}ēROTSöBLCKŠentityBaseaAVAL‰transformEngineTransformŪö®BŽh–C!5ė@€–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’Ģ³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ģ³]?Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ūö®BY…Float’’Žh–CZ…Float’’!5ė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagėī(™aKƒõtÖ¾-,ROTSźBLCKŠentityBaseUAVAL‰transformEngineTransform ąĖ$C“Ÿ³C Æ÷@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ąĖ$CY…Float’’“Ÿ³CZ…Float’’ Æ÷@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTagł+ķóĖ]B†‘{—6E`ROTSöBLCKŠentityBaseaAVAL‰transformEngineTransformēÄņB/ †C\ż@€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5?Y…Float’’Ž5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ž5?Y…Float’’5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ēÄņBY…Float’’/ †CZ…Float’’\ż@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽhasBeenSpawnedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†StringŽwaittime_benchBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”WitcherStartingPointBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringworldEnvironmentBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringzagnica_blokadyBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„Uint?BLCKˆsubGroup›AVAL„Name†String Œarena_forestBLCKŠlayerGroupgAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œarena_forestBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeryAVAL„Name†String ˆgch-testBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupćAVAL„Name†String ŠbackgroundBLCKŠlayerGroup±AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†Stringœriverside background zagnicaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringriverside coastBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringriverside grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹trees riverBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽtrees_river_01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String“madhouse backgroundBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup”AVAL„Name†String›spider_riverside backgroundBLCKŠlayerGroup^AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String—troll_bridge backgroundBLCKŠlayerGroup^AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupĆŲAVAL„Name†String Šboss_arenaBLCKŠlayerGroup‘ŲAVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layerW:AVAL„Name†String ‹bandit_campBLCK‰layerData%:AVAL‰isVisible„BoolBLCKŒlayerStorageų9AVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagƒ_DcuxFŒM7®„°¾6ROTSŹBLCKŠentityBasehAVAL‰transformEngineTransformPMhB؟KCś…ŌAŽ©ƒ@­c³CÕī³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®V?Y…Float’’-8}»Z…Float’’“č’½W…Float’’„NoneY†Vector’’QX…Float’’\;Y…Float’’ļš?Z…Float’’@š®¼W…Float’’„NoneZ†Vector’’QX…Float’’ “=Y…Float’’¾Ę¬<Z…Float’’?H?W…Float’’„NoneW†Vector’’QX…Float’’PMhBY…Float’’؟KCZ…Float’’ś…ŌAW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_bAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents|AVALnumComponents„Uint,BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag¼‚ƼŠ»C‹hw¢;ž_ROTSŹBLCKŠentityBasehAVAL‰transformEngineTransform,UšB°÷4Cl+Bū•±C”@Ę@łe:BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ö0?Y…Float’’z¾7?Z…Float’’h_«=W…Float’’„NoneY†Vector’’QX…Float’’_ź8æY…Float’’SŽ.?Z…Float’’ŅŻ=W…Float’’„NoneZ†Vector’’QX…Float’’ŽL¦<Y…Float’’šH ¾Z…Float’’ š}?W…Float’’„NoneW†Vector’’QX…Float’’,UšBY…Float’’°÷4CZ…Float’’l+BW…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_bAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents|AVALnumComponents„Uint,BLCK‰componentZAVAL„name†String…smokeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatavAVAL…idTag…IdTag1ÉśŚ(Y…Float’’ČŻtæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ź3‘BY…Float’’ū².CZ…Float’’;) BW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘exploration_rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layersAVAL„Name†String‚fxBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer&AVAL„Name†String…herbsBLCK‰layerDataśAVAL‰isVisible„BoolBLCKŒlayerStorageĶAVAL‹numEntities„UintBLCKŠentityDataÕAVAL…idTag…IdTag3»fu-–C‘wXfŗĀ{ČROTS‰BLCKŠentityBaseWAVAL‰transformEngineTransform >)²AĆõ·Bß$[AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’>)²AY…Float’’Ćõ·BZ…Float’’ß$[AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16A/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTag’¾ ķ‹rˆKµ‰VĪ}ŹężROTSBLCKŠentityBasecAVAL‰transformEngineTransform|šAqŒćBˆń¦A]Ć½@‘(i@€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’L”~?Y…Float’’I×;Z…Float’’a)Ó½W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’‘{?Z…Float’’ī!‚=W…Float’’„NoneZ†Vector’’QX…Float’’זÓ=Y…Float’’Øo½Z…Float’’’~?W…Float’’„NoneW†Vector’’QX…Float’’|šAY…Float’’qŒćBZ…Float’’ˆń¦AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16Q7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTag¼ķøįjŹBš āŒ]…įROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformŽÆA¹ąC#²ŌA²Jg@ā?­C[#CCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’å›wæY…Float’’V|¾Z…Float’’° {½W…Float’’„NoneY†Vector’’QX…Float’’"‚>Y…Float’’ÆIpæZ…Float’’Ko¾W…Float’’„NoneZ†Vector’’QX…Float’’’4Y…Float’’=*w¾Z…Float’’Fnx?W…Float’’„NoneW†Vector’’QX…Float’’ŽÆAY…Float’’¹ąCZ…Float’’#²ŌAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer€AVAL„Name†Stringq105_footprintsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rootsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String ŠvegetationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup—AVAL„Name†String†bridgeBLCKŠlayerGroupiAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹bridge_mainBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup3AVAL„Name†String ŒexplorationsBLCKŠlayerGroupč2AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer…2AVAL„Name†String ŒexplorationsBLCK‰layerDataR2AVAL‰isVisible„BoolBLCKŒlayerStorage%2AVAL‹numEntities„UintBLCKŠentityData! AVAL…idTag…IdTagh+7©&·C‚“Ōdå)ROTSÕ BLCKŠentityBaseaAVAL‰transformEngineTransformŽb„Aķ½ėB’¬­A€ŅƒxCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’E†»¾Y…Float’’6næZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’6n?Y…Float’’E†»¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Žb„AY…Float’’ķ½ėBZ…Float’’’¬­AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData! AVAL…idTag…IdTagyŪ«W{ŽC²[ł6Æt ROTSÕ BLCKŠentityBaseaAVAL‰transformEngineTransform^øžAq‰C•źA€x/CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾æY…Float’’¼±=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¼±½Y…Float’’¾æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^øžAY…Float’’q‰CZ…Float’’•źAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData! AVAL…idTag…IdTag© Š”ōć'F»ĀŖ#õ÷ūĀROTSÕ BLCKŠentityBaseaAVAL‰transformEngineTransformu$3BpÄBŽM@€jœ±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’B?Y…Float’’Ą–Ŗ½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ą–Ŗ=Y…Float’’B?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’u$3BY…Float’’pÄBZ…Float’’ŽM@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£ AVAL…idTag…IdTagTlģāŁH¦F®¬źŹ<‰ROTSW BLCKŠentityBaseaAVAL‰transformEngineTransform®pB 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exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£ AVAL…idTag…IdTag“ŽŁŖĀšGšZDčmHROTSW BLCKŠentityBaseaAVAL‰transformEngineTransformć` BŽ·B*’@€žAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’Ģ|?Y…Float’’ķa!>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķa!¾Y…Float’’’Ģ|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ć` BY…Float’’Ž·BZ…Float’’*’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentssAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup=:AVAL„Name†String„lairBLCKŠlayerGroup:AVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layervAVAL„Name†String…arenaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹arena_cliffBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringarena_cliff_gooBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹arena_grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringarena_ground_gooBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer. AVAL„Name†String…birdsBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageÕ AVAL‹numEntities„UintBLCKŠentityDataIAVAL…idTag…IdTag(rkc‡ėL„#Šęc“]ōROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform ėJuB˜©ČB9?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėJuBY…Float’’˜©ČBZ…Float’’9?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataIAVAL…idTag…IdTag ónū¦ō@æZVÄ5%7MROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform 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Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagXĀ?+ņ5bF»“„€=|»źROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformHŒĀBė”DB–ū$?7ö/AKg¦CūCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'\SæY…Float’’ęĄ ?Z…Float’’[Į-¾W…Float’’„NoneY†Vector’’QX…Float’’¢ļÕ¾Y…Float’’ 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ZROTSŠBLCKŠentityBasemAVAL‰transformEngineTransform%[B¤pĆB×#¼€ÆC¢O—A (A³¼@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/•AY…Float’’š1RĄZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’™~é?Y…Float’’ń‡%AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’³¼@W…Float’’„NoneW†Vector’’QX…Float’’[BY…Float’’¤pĆBZ…Float’’×#¼W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringdisableOnExitAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty|AVAL„name†StringŽcommentaryTypeAVAL„type†String‘EPlayerCommentaryAVAL…value‘EPlayerCommentary’PC_MedalionWarningBLCKˆpropertyYAVAL„name†String’commentaryCooldownAVAL„type†String…FloatAVAL…value…FloatBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTagœ6bd2żK©t²€ņšŒŠROTSBLCKŠentityBaseaAVAL‰transformEngineTransform®vBp=ČB 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‰riversideBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Šwater_dirtBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup“AVAL„Name†String‡scriptsBLCKŠlayerGroupdAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String†phase0BLCKŠlayerGroupņAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†phase0BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†phase1BLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†phase1BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String†phase2BLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡kolizjeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String†phase3BLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šlast_phaseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŅ AVAL„Name†String†phase4BLCKŠlayerGroup¤ AVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layersAVAL„Name†String‚fxBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerØAVAL„Name†String†phase4BLCK‰layerData{AVAL‰isVisible„BoolBLCKŒlayerStorageNAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagł(Ģčöū„C¬N’Éš ŁROTSŅBLCKŠentityBaseaAVAL‰transformEngineTransform 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AVAL‰isVisible„BoolBLCKŒlayerStoragećAVAL‹numEntities„UintBLCKŠentityData³AVAL…idTag…IdTaguĮ…Øė/H·Kš¤œöŃROTSgBLCKŠentityBasecAVAL‰transformEngineTransformĶü°C3ŗC33«@€ś’BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’aŲ>Y…Float’’Åh?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÅhæY…Float’’aŲ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķü°CY…Float’’3ŗCZ…Float’’33«@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŻAVALnumComponents„UintBLCK‰componentļAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorytAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16C'AVAL…flags†Uint16AVALˆquantity„Uint–AVALˆnumSlots„UintBLCK„itemAVAL„name†String›Quality 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‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layersAVAL„Name†String‚fxBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰fx_lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeryAVAL„Name†String ˆoccluderBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒtopBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup•AVAL„Name†Stringcave_entrance_aBLCKŠlayerGroup^AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆentranceBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒtopBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupĶ2AVAL„Name†Stringcave_entrance_bBLCKŠlayerGroup–2AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer32AVAL„Name†String ˆentranceBLCK‰layerData2AVAL‰isVisible„BoolBLCKŒlayerStorage×1AVAL‹numEntities„UintBLCKŠentityData†AVAL…idTag…IdTagńč1Ń·¶NH„»®GŲ°.ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformśŻ¤CFa³Cū@€¶BBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’GN?Y…Float’’$œ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’$œæY…Float’’GN?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’śŻ¤CY…Float’’Fa³CZ…Float’’ū@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĘö’D€Ć¼EšćŸCč>ROTSÄBLCKŠentityBaseUAVAL‰transformEngineTransform õ„CĢ³CCOŽ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õ„CY…Float’’Ģ³CZ…Float’’COŽ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16I AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagŸJEN2¤×@"’­¬rŲ–ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform*o„Cķ®³C^Š@€¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’oY?Y…Float’’ĒæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ē?Y…Float’’oY?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’*o„CY…Float’’ķ®³CZ…Float’’^Š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData°AVAL…idTag…IdTag՜ k'ęŖC³gŻ^N$Ā„ROTSdBLCKŠentityBaseaAVAL‰transformEngineTransform8U„Cöo³C\ŒŒ@€=¦BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’aZõ=Y…Float’’(~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’(~æY…Float’’aZõ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’8U„CY…Float’’öo³CZ…Float’’\ŒŒ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÜAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŪAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory`AVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16bKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag’3§QS”C‘V=ō”é ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformā9„Cšo³CP@d…BŪO^Ažł‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\Q…>Y…Float’’"澁Z…Float’’RņcæW…Float’’„NoneY†Vector’’QX…Float’’M+w?Y…Float’’ū0Ī=Z…Float’’ååu>W…Float’’„NoneZ†Vector’’QX…Float’’€26Y…Float’’.læZ…Float’’JöÅ>W…Float’’„NoneW†Vector’’QX…Float’’ā9„CY…Float’’šo³CZ…Float’’P@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTagĖÅŽE ĒŌH­š{©ćh/„ROTS{BLCKŠentityBasecAVAL‰transformEngineTransform•„CF÷°Ckēæ@€įóœC»ZBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŪH?Y…Float’’d¬?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’uŻ¾Y…Float’’‰Ć ?Z…Float’’Ļq8æW…Float’’„NoneZ†Vector’’QX…Float’’Čę¾Y…Float’’‹+?Z…Float’’-‡1?W…Float’’„NoneW†Vector’’QX…Float’’•„CY…Float’’F÷°CZ…Float’’kēæ@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„UintBLCK‰component’AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemˆAVAL„name†String†BryonyAVALstaticRandomSeed†Uint16‰4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot?AVALˆitemName†String†BryonyAVALlastRespawnTimeƒInt,5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagā”ĮZy~D†k‰² NQROTSŠBLCKŠentityBasecAVAL‰transformEngineTransform—Ł¤C•y²C”—@бCŽ•¬C`Y—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ģy?Y…Float’’<¦SæZ…Float’’% Ø=W…Float’’„NoneY†Vector’’QX…Float’’uAP?Y…Float’’T°?Z…Float’’A ƒ¾W…Float’’„NoneZ†Vector’’QX…Float’’”Ģ,>Y…Float’’¬5V>Z…Float’’˜”v?W…Float’’„NoneW†Vector’’QX…Float’’—Ł¤CY…Float’’•y²CZ…Float’’”—@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16ōoAVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String”cave_madhouse_borderBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†borderBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œdemawed_headBLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œdemawed_headBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup|AVAL„Name†String ŒexplorationsBLCKŠlayerGroupHAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeråAVAL„Name†String ŒexplorationsBLCK‰layerData²AVAL‰isVisible„BoolBLCKŒlayerStorage…AVAL‹numEntities„UintBLCKŠentityData! AVAL…idTag…IdTagVYWģd[—Mˆ~1•1­-(ROTSÕ BLCKŠentityBaseaAVAL‰transformEngineTransformØł®C†Ś³CæćŹ@€?v·BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ōr÷¼Y…Float’’ā?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’āæY…Float’’ōr÷¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Øł®CY…Float’’†Ś³CZ…Float’’æćŹ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData! AVAL…idTag…IdTag źę–3JeG›žÄŒ’…r²ROTSÕ BLCKŠentityBaseaAVAL‰transformEngineTransformL«C¾K½CC?€½ĄŅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ƈ¾Y…Float’’Öv?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÖvæY…Float’’Ƈ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’L«CY…Float’’¾K½CZ…Float’’C?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup·>AVAL„Name†String ‹cave_loredoBLCKŠlayerGroup„>AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer° AVAL„Name†String ‹cave_loredoBLCK‰layerData~ AVAL‰isVisible„BoolBLCKŒlayerStorageQ AVAL‹numEntities„UintBLCKŠentityData! AVAL…idTag…IdTagĮ ļ°ūhH“.sšöNROTSÕ BLCKŠentityBaseaAVAL‰transformEngineTransformfmøCÅĄbC„¶rĮ€ā¼7BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ 2?Y…Float’’‹ņ7?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‹ņ7æY…Float’’ 2?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fmøCY…Float’’ÅĄbCZ…Float’’„¶rĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œloredo_houseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…pathsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒtopBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupæ AVAL„Name†String ˆentranceBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer, AVAL„Name†String…rocksBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageÓ AVAL‹numEntities„UintBLCKŠentityData£ AVAL…idTag…IdTag—VĀšXŁC•č֓xROTSW BLCKŠentityBaseaAVAL‰transformEngineTransformõo»CaƒZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¬¾Y…Float’’q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:OČCY…Float’’.¬kCZ…Float’’sc~ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentssAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£ AVAL…idTag…IdTagå{“,'B–xD+/äROTSW BLCKŠentityBaseaAVAL‰transformEngineTransformĖĀCō#hC'|Į€.r@CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ßūyæY…Float’’0±\¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0±\>Y…Float’’ßūyæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĖĀCY…Float’’ō#hCZ…Float’’'|ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentssAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData§AVAL…idTag…IdTagU¶ź†ĄN‚„BõŠ¤|ROTS[BLCKŠentityBaseaAVAL‰transformEngineTransformÕūĄCƒ+WCšµĮ€j/œCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’†,?Y…Float’’7"=æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’7"=?Y…Float’’†,?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÕūĄCY…Float’’ƒ+WCZ…Float’’šµĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentswAVALnumComponents„UintBLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupY#AVAL„Name†String ˆcemeteryBLCKŠlayerGroup)#AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŅAVAL„Name†String…birdsBLCK‰layerData¦AVAL‰isVisible„BoolBLCKŒlayerStorageyAVAL‹numEntities„UintBLCKŠentityDataIAVAL…idTag…IdTag‡ŗ²,—6M«ēŻ‡×õKµROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform oTłBśdCĮųVAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’oTłBY…Float’’śdCZ…Float’’ĮųVAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†cliffsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹cliffs_soilBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œdenied areasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…fenceBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹grass_shortBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†gravesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰graveyardBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rootsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡shrinesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupbAVAL„Name†String ŒexplorationsBLCKŠlayerGroup.AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerĖAVAL„Name†String ŒexplorationsBLCK‰layerData˜AVAL‰isVisible„BoolBLCKŒlayerStoragekAVAL‹numEntities„UintBLCKŠentityData… AVAL…idTag…IdTagWŚżL F–īm,ī;ØROTS9 BLCKŠentityBaseaAVAL‰transformEngineTransform¬ ŅBqlCŹ*›A€wCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=²\æY…Float’’0ŗ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0ŗæY…Float’’=²\æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬ ŅBY…Float’’qlCZ…Float’’Ź*›AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsUAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£ AVAL…idTag…IdTag =Äj]¼ŒLŸƒ…×—RbROTSW BLCKŠentityBaseaAVAL‰transformEngineTransform~ćB»¶^C$qŒA€zéŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?‹>Y…Float’’mLvæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’mLv?Y…Float’’?‹>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~ćBY…Float’’»¶^CZ…Float’’$qŒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentssAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupšAVAL„Name†StringŽgraveyard_hillBLCKŠlayerGroupdAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œbushes_denseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupšXAVAL„Name†String"”city-forest-village_union_objectsBLCKŠlayerGroupQXAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…signsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupgWAVAL„Name†String Šcity_wallsBLCKŠlayerGroup5WAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupüAVAL„Name†String ‰buildingsBLCKŠlayerGroupĖAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰buildingsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†towersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupžAVAL„Name†Stringloredo_residenceBLCKŠlayerGroupfAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œloredo_houseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup“AVAL„Name†String ‹marketplaceBLCKŠlayerGroup`AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆbarracksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…clerkBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„pierBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…craneBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupz'AVAL„Name†String ‹decorationsBLCKŠlayerGroupG'AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerņAVAL„Name†String ‹decorationsBLCK‰layerDataĄAVAL‰isVisible„BoolBLCKŒlayerStorage“AVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTag91ĪĢtA°D8=ĀźęROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformÜ/YCÉŅiChAŹv7ø°­C}"œCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±0,?Y…Float’’śo=æZ…Float’’‰ “W…Float’’„NoneY†Vector’’QX…Float’’uÜ8?Y…Float’’Õ(?Z…Float’’h·_¾W…Float’’„NoneZ†Vector’’QX…Float’’IŒ%>Y…Float’’Ąy>Z…Float’’ŲŠy?W…Float’’„NoneW†Vector’’QX…Float’’Ü/YCY…Float’’ÉŅiCZ…Float’’hAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag7¢xĒGŗH®O™²rX-ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ©õNCæ\dCZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų¾Y…Float’’Åśu?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’īĆXCY…Float’’ØlCZ…Float’’]gAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagģYQs™A³®æp:žž ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformóµXC-.mC]gA€awYBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%?Y…Float’’P?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’PæY…Float’’%?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’óµXCY…Float’’-.mCZ…Float’’]gAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag0¤š*Šq‡BK!ˆŽØXROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform5UYCķįkCyŲAkoJ7dņÆC^wYBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%?Y…Float’’P?Z…Float’’źÜ_“W…Float’’„NoneY†Vector’’QX…Float’’äüMæY…Float’’˜§?Z…Float’’ųd¾W…Float’’„NoneZ†Vector’’QX…Float’’O·ź½Y…Float’’x?Ø=Z…Float’’-q}?W…Float’’„NoneW†Vector’’QX…Float’’5UYCY…Float’’ķįkCZ…Float’’yŲAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeräAVAL„Name†String…signsBLCK‰layerDataøAVAL‰isVisible„BoolBLCKŒlayerStorage‹AVAL‹numEntities„UintBLCKŠentityData[AVAL…idTag…IdTagg7¦yČąĻG¼Ö½A¬9ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%ģ,ECrTjCĶ A.D³Cą.å1Ś™BŹl?Źl?Źl?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’sŁ>Y…Float’’Ą¶‰?Z…Float’’#Ęē<W…Float’’„NoneY†Vector’’QX…Float’’PĀ‰æY…Float’’ļī>Z…Float’’Źl /W…Float’’„NoneZ†Vector’’QX…Float’’Č·Ń»Y…Float’’Äį¼Z…Float’’ė`?W…Float’’„NoneW†Vector’’QX…Float’’ģ,ECY…Float’’rTjCZ…Float’’Ķ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents{AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’poster_camera_nodeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•poster_on_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–poster_off_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup¶AVAL„Name†String‚fxBLCKŠlayerGroupŒAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer)AVAL„Name†Stringfire_torch_fxBLCK‰layerDataõAVAL‰isVisible„BoolBLCKŒlayerStorageČAVAL‹numEntities„UintBLCKŠentityData&AVAL…idTag…IdTag”-aÄ`ɗ[ROTSŚBLCKŠentityBasemAVAL‰transformEngineTransform%c8gC±K}CnA€ł’]C¬c\?¬c\?¬c\?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ Č#æY…Float’’xæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’x?Y…Float’’ Č#æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’¬c\?W…Float’’„NoneW†Vector’’QX…Float’’c8gCY…Float’’±K}CZ…Float’’nAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„fireAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‡AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData&AVAL…idTag…IdTagķŖš“§–W\ROTSŚBLCKŠentityBasemAVAL‰transformEngineTransform%¾3TC){xC*JA€š’lC¬c\?¬c\?¬c\?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ š¾Y…Float’’bÕ8æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’bÕ8?Y…Float’’ š¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’¬c\?W…Float’’„NoneW†Vector’’QX…Float’’¾3TCY…Float’’){xCZ…Float’’*JAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„fireAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‡AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData&AVAL…idTag…IdTag“ Ę…6ŲĪ]ROTSŚBLCKŠentityBasemAVAL‰transformEngineTransform%ÄrJC‰_C*JA€ų’0C¬c\?¬c\?¬c\?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Y\æY…Float’’>Ž8=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’>Ž8½Y…Float’’Y\æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’¬c\?W…Float’’„NoneW†Vector’’QX…Float’’ÄrJCY…Float’’‰_CZ…Float’’*JAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„fireAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‡AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGrouppAVAL„Name†String…wallsBLCKŠlayerGroupCAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerąAVAL„Name†String…wallsBLCK‰layerData“AVAL‰isVisible„BoolBLCKŒlayerStorage‡AVAL‹numEntities„UintBLCKŠentityData" AVAL…idTag…IdTag_ĖØNŃ5Qy^ROTSÖ BLCKŠentityBaseaAVAL‰transformEngineTransformŠWC)WeCāCA€(BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼>>?Y…Float’’&L+?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’&L+æY…Float’’¼>>?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠWCY…Float’’)WeCZ…Float’’āCAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringstickerInsideAVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringŽstickerOutsideAVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData" AVAL…idTag…IdTag•Ś6Ź›”Uh_ROTSÖ BLCKŠentityBaseaAVAL‰transformEngineTransformpŗECBdmCuMA€|oCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ģ¦E¾Y…Float’’˜/{æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’˜/{?Y…Float’’Ģ¦E¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pŗECY…Float’’BdmCZ…Float’’uMAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringstickerInsideAVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringŽstickerOutsideAVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup9AVAL„Name†String™city-forest_union_objectsBLCKŠlayerGroupų~AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer° AVAL„Name†String ‹explorationBLCK‰layerData~ AVAL‰isVisible„BoolBLCKŒlayerStorageQ AVAL‹numEntities„UintBLCKŠentityData! AVAL…idTag…IdTagƒĻ”™ÕB²K§-k»é1dXROTSÕ BLCKŠentityBaseaAVAL‰transformEngineTransformmT»CéükCdŠSA€µŹŒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’É«>Y…Float’’)q?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’)qæY…Float’’É«>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’mT»CY…Float’’éükCZ…Float’’dŠSAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupŌsAVAL„Name†String Šcity_wallsBLCKŠlayerGroup¢sAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String ŠvegetationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupå AVAL„Name†String ‰buildingsBLCKŠlayerGroup“ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†towersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String’craftsmen_districtBLCKŠlayerGroupĘ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹11_commonerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŁAVAL„Name†String ŠblacksmithBLCK‰layerDataØAVAL‰isVisible„BoolBLCKŒlayerStorage{AVAL‹numEntities„UintBLCKŠentityDataKAVAL…idTag…IdTag’ńĢ¶NøÆ›/ĒŹ”ROTS’BLCKŠentityBasemAVAL‰transformEngineTransform%V„CßÆC^!A€w•±CŌKf?€?h g?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Fze?Y…Float’’ 3›½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‚…¬=Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’h g?W…Float’’„NoneW†Vector’’QX…Float’’V„CY…Float’’ßÆCZ…Float’’^!AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringloredo_residenceBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupˆAVAL„Name†String ‹marketplaceBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„pierBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup`6AVAL„Name†String ‹decorationsBLCKŠlayerGroup-6AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŹ5AVAL„Name†String ‹decorationsBLCK‰layerData˜5AVAL‰isVisible„BoolBLCKŒlayerStoragek5AVAL‹numEntities„UintBLCKŠentityData AVAL…idTag…IdTagŖ»|†Ę”@I–fX-ž‡ę§ROTSĀ BLCKŠentityBaseaAVAL‰transformEngineTransformK€˜C¼ü„CøE÷@€8yAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŚŚu?Y…Float’’0µŽ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0µŽ¾Y…Float’’ŚŚu?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’K€˜CY…Float’’¼ü„CZ…Float’’øE÷@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹isDestroyedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‚AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String–CMeshComponent trainerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag‡ĶķīSNH’ötĆ\UBROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformÅC—Cž‘„CŠ?ö@€2 LBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’0’ ?Y…Float’’© G?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’© GæY…Float’’0’ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÅC—CY…Float’’ž‘„CZ…Float’’Š?ö@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag§A?’t»BšĪ‚ŹėåROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformčō–C!„CåŚõ@€ŠĖŅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·ņ‡¾Y…Float’’‹Ļv?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‹ĻvæY…Float’’·ņ‡¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’čō–CY…Float’’!„CZ…Float’’åŚõ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag¦÷a}.×I2¢eG–;ÖROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformÆåC .‚CśAZ*7j²°C’:†BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’*Ē>Y…Float’’•Łk?Z…Float’’ĮG-“W…Float’’„NoneY†Vector’’QX…Float’’“HjæY…Float’’¼ČÅ>Z…Float’’Š›ė½W…Float’’„NoneZ†Vector’’QX…Float’’@Ł½Y…Float’’F?7=Z…Float’’ßL~?W…Float’’„NoneW†Vector’’QX…Float’’ÆåCY…Float’’ .‚CZ…Float’’śAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagHY…Float’’?‰dæZ…Float’’oœQ>W…Float’’„NoneY†Vector’’QX…Float’’+'7?Y…Float’’¾ļć>Z…Float’’;Ł ?W…Float’’„NoneZ†Vector’’QX…Float’’ cæY…Float’’@Ŏ½Z…Float’’SAQ?W…Float’’„NoneW†Vector’’QX…Float’’gžCY…Float’’ŃōCZ…Float’’s‰ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag|„ļ#½”B©ŗzSA‘d=ROTSĀ BLCKŠentityBaseaAVAL‰transformEngineTransformks™CLC…CøE÷@€rFCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’uŲræY…Float’’O¢¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’O¢>Y…Float’’uŲræZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ks™CY…Float’’LC…CZ…Float’’øE÷@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹isDestroyedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‚AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String–CMeshComponent trainerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagį0Ę1SaøK²g°>ä…ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransforme„—C«„C¢÷@€FgŽBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Nü¤>Y…Float’’Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’e„—CY…Float’’«„CZ…Float’’¢÷@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupĖAVAL„Name†String‚fxBLCKŠlayerGroup”AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer>AVAL„Name†Stringfire_torch_fxBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageŻAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTag“\|ŗJ}¹"dROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransformZ¢CĄė€Cˆ³ó@€ōÜ4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ųæY…Float’’śĖv¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’śĖv<Y…Float’’ųæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Z¢CY…Float’’Ąė€CZ…Float’’ˆ³ó@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„fireAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‡AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag!Óä© eROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransform|ĻCiā~C’F«@€ö’%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’CexæY…Float’’ųŗw>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ųŗw¾Y…Float’’CexæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’|ĻCY…Float’’iā~CZ…Float’’’F«@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„fireAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‡AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagņų»’ŗ˜fROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransformÅ<ˆCFż€C9é@€ų’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’" 6Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’" ¶Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Å<ˆCY…Float’’Fż€CZ…Float’’9é@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„fireAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‡AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData&AVAL…idTag…IdTagås9łą ¹gROTSŚBLCKŠentityBasemAVAL‰transformEngineTransform%¬ÆtCßRC^A€’’?C¬c\?¬c\?¬c\?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŒWæY…Float’’5I7¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’5I7>Y…Float’’ŒWæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’¬c\?W…Float’’„NoneW†Vector’’QX…Float’’¬ÆtCY…Float’’ßRCZ…Float’’^AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„fireAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‡AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGrouppAVAL„Name†String…wallsBLCKŠlayerGroupCAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerąAVAL„Name†String…wallsBLCK‰layerData“AVAL‰isVisible„BoolBLCKŒlayerStorage‡AVAL‹numEntities„UintBLCKŠentityData" AVAL…idTag…IdTag zW•’hROTSÖ BLCKŠentityBaseaAVAL‰transformEngineTransformc) Cu„C²ƒA€ŲéCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’į1æY…Float’’[k8?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’[k8æY…Float’’į1æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’c) CY…Float’’u„CZ…Float’’²ƒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringstickerInsideAVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringŽstickerOutsideAVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData" AVAL…idTag…IdTagIdĮ– iROTSÖ BLCKŠentityBaseaAVAL‰transformEngineTransformž–CēĮ‚C)gå@€§)”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’gŸJ?Y…Float’’væZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’v?Y…Float’’gŸJ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ž–CY…Float’’ēĮ‚CZ…Float’’)gå@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringstickerInsideAVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringŽstickerOutsideAVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup\ AVAL„Name†Stringšcity-village_union_objectsBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup“ AVAL„Name†String Šcity_wallsBLCKŠlayerGroup‚ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup³AVAL„Name†String ‰buildingsBLCKŠlayerGroup‚AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹marketplaceBLCKŠlayerGroupéAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽ05_marketplaceBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†guardsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒinnBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupX AVAL„Name†String…wallsBLCKŠlayerGroup+ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerČAVAL„Name†String…wallsBLCK‰layerDataœAVAL‰isVisible„BoolBLCKŒlayerStorageoAVAL‹numEntities„UintBLCKŠentityData?AVAL…idTag…IdTag׎›ä“˜jROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformłsyC?Y…Float’’—*æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—*?Y…Float’’&į>?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’*CY…Float’’vŽLCZ…Float’’ä~AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagƔ1»£Ł/ rROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformEӅCgµLCؽī@€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’õī²¶Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õī²6Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’EӅCY…Float’’gµLCZ…Float’’ؽī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagŚq‚²}ȔsROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform¾……C¦DCœ å@€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’õī²¶Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õī²6Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¾……CY…Float’’¦DCZ…Float’’œ å@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag‰zō¬ŌćŅ7tROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform¦ŖˆC)œDCŲ/ä@€†­­9AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Ā6Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ā¶Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¦ŖˆCY…Float’’)œDCZ…Float’’Ų/ä@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag„RÜ=~^×uROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformfžC0jŅ?~1A:=T³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ō¹;Y…Float’’h6{?Z…Float’’TE¾W…Float’’„NoneY†Vector’’QX…Float’’ŻžæY…Float’’XĄ;Z…Float’’;:W…Float’’„NoneZ†Vector’’QX…Float’’}Ś:Y…Float’’„E>Z…Float’’v7{?W…Float’’„NoneW†Vector’’QX…Float’’fžCY…Float’’0jŅ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagY0ūXkyvROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform0fCéÉPCŅś@€`~€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’f¾Y…Float’’ myæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ my?Y…Float’’’f¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0fCY…Float’’éÉPCZ…Float’’Ņś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagĖ¾æĖ8āyxROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformųoC’ŽMC°•QA€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ`6Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ`6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ųoCY…Float’’’ŽMCZ…Float’’°•QAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagÖŌķ$)ųSyROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform–W_CąéGC/ēA€źCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ɯ>Y…Float’’”“sæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’”“s?Y…Float’’Ɯ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’–W_CY…Float’’ąéGCZ…Float’’/ēAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagBŠĄ<—qą{ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformŖŒC<`}CzÓŃ@€ģ1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’w«æY…Float’’łO=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’łO½Y…Float’’w«æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŖŒCY…Float’’<`}CZ…Float’’zÓŃ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagY…Float’’r0xæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹GCY…Float’’¹ž7CZ…Float’’‰Ŗ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagĮżfH@‹šLROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformĆ¹›Ci›JCōõ@€’k‚CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Y#¾Y…Float’’V¼|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’V¼|?Y…Float’’Y#¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ć¹›CY…Float’’i›JCZ…Float’’ōõ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagū1]¼Ÿ~|}‚ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform%yžCŠōJC*÷@€\yŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Šæ÷=Y…Float’’µ~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’µ~?Y…Float’’Šæ÷=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%yžCY…Float’’ŠōJCZ…Float’’*÷@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag>½ōĆg¹ƒROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform~ä‘C¤ĪYC螃@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’:5æY…Float’’¬5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¬5æY…Float’’:5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~ä‘CY…Float’’¤ĪYCZ…Float’’螃@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTaglJ­$³ŗ£ą†ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformš¬”C?‚C¾†ģ@€ÅŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’VÄNæY…Float’’ń?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ńæY…Float’’VÄNæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š¬”CY…Float’’?‚CZ…Float’’¾†ģ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag'Ś’ž=Õī‡ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform&u—CECŽė@€¶ˆWBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Šä?Y…Float’’OĶN?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’OĶNæY…Float’’Šä?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’&u—CY…Float’’ECZ…Float’’Žė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagx^ó,ŠAŒˆROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform0– C\ūyCIō@EtŌ?\`®7Jė•6AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ä?Y…Float’’Iõ½3Z…Float’’ŹGķ¼W…Float’’„NoneY†Vector’’QX…Float’’v§³Y…Float’’€?Z…Float’’ĆĒĀ4W…Float’’„NoneZ†Vector’’QX…Float’’ŹGķ<Y…Float’’h|Į“Z…Float’’ä?W…Float’’„NoneW†Vector’’QX…Float’’0– CY…Float’’\ūyCZ…Float’’Iō@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagĘ\a6¤<ę$‰ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformģ‚CæWCA€/P&>AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½’?Y…Float’’’Å9;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’Å9»Y…Float’’½’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģ‚CY…Float’’æWCZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagČē6Us$ŠROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformļ oC ADCnKA€4“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’zw鶁Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’zw鶁Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ļ oCY…Float’’ ADCZ…Float’’nKAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag ÉjCƒÅŪ>‹ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformŽJ~Cßo@CĘėš@€4“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’zw鶁Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’zw鶁Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽJ~CY…Float’’ßo@CZ…Float’’Ęėš@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagu_@½/¶ÖŒROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform0‰Cńo=CšĻć@€0“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’zwÕ¶Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’zwÕ¶Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0‰CY…Float’’ńo=CZ…Float’’šĻć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagµvčd5®ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformr!wC ź7P“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’P«4·Y…Float’’u«?Z…Float’’TüO½W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’½»4·Z…Float’’U4W…Float’’„NoneZ†Vector’’QX…Float’’ŽN»“Y…Float’’TüO=Z…Float’’u«?W…Float’’„NoneW†Vector’’QX…Float’’īJ‡CY…Float’’‡]:CZ…Float’’©%@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag`|ƒŲT9E’ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform*LcC'ČC&G@€„˜¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’oą[?Y…Float’’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’?Y…Float’’oą[?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’*LcCY…Float’’'ČCZ…Float’’&G@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagz#¶¢a0Žß”ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform)ĢŸCk>[Cfzć@€µ8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’#`æY…Float’’¢õŽ½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¢õŽ=Y…Float’’#`æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ĢŸCY…Float’’k>[CZ…Float’’fzć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagV|Õ»k)V%•ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform˜„£CåVCd|č@€RÄ.CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Öī~æY…Float’’GĖŗ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’GĖŗ½Y…Float’’Öī~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’˜„£CY…Float’’åVCZ…Float’’d|č@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag-õ©/Ė¾6–ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform>=®CNTCRøö@€@€šCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ć!?Y…Float’’ŸńFæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŸńF?Y…Float’’ć!?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’>=®CY…Float’’NTCZ…Float’’Røö@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag{ Ŗ R—ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformĀµ°Cõ(AC™™ A€:CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŹœæY…Float’’sŗI?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’sŗIæY…Float’’ŹœæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āµ°CY…Float’’õ(ACZ…Float’’™™ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagl°ƒ4˜ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformŔ²C£rDCįz A€$CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’9Ž$æY…Float’’D?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’DæY…Float’’9Ž$æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ŕ²CY…Float’’£rDCZ…Float’’įz AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag˜»:¦AŪ$}™ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformHq¶CŁKCĖA0Õ@Ł Ę6S]CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·ä?æY…Float’’gŃ&æZ…Float’’Éņķ½W…Float’’„NoneY†Vector’’QX…Float’’™ō'?Y…Float’’®3AæZ…Float’’ƒ:Ż3W…Float’’„NoneZ†Vector’’QX…Float’’”³½Y…Float’’±œ½Z…Float’’(D~?W…Float’’„NoneW†Vector’’QX…Float’’Hq¶CY…Float’’ŁKCZ…Float’’ĖAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTag}Ī«+…^J€Ģķs”䈢ROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform‹3—Ct–LCRe@€d‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŻV>Y…Float’’Æ’|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Æ’|?Y…Float’’ŻV>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‹3—CY…Float’’t–LCZ…Float’’Re@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagˆ¬ś=rBROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformÓhC ÄCT]@€P“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½»4·Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’½»4·Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÓhCY…Float’’ ÄCZ…Float’’T]@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupę AVAL„Name†String’combat_block_areasBLCKŠlayerGroup¬ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerI AVAL„Name†String’combat_block_areasBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageć AVAL‹numEntities„UintBLCKŠentityDataŠAVAL…idTag…IdTagˆ-9”ø~NšP’Z~ŒĒ\ROTS„BLCKŠentityBaseaAVAL‰transformEngineTransform’ÆgC–ÜPC`Ķ’@b²„?b²„?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’b²„?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’b²„?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’ÆgCY…Float’’–ÜPCZ…Float’’`Ķ’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTag5ĘZ¤ßĢIƒæļō[īėROTS„BLCKŠentityBaseaAVAL‰transformEngineTransform(:mCņCCŌĀļ@b²„?b²„?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’b²„?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’b²„?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(:mCY…Float’’ņCCZ…Float’’ŌĀļ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠwasVisitedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup4DAVAL„Name†String”community_new_commonBLCKŠlayerGroupųCAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup> AVAL„Name†Stringœcommunity_guards_town_patrolBLCKŠlayerGroupś AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†String”flotsam_light_keeperBLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTag®BOŶN§ƒ*3į®ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformI“nCŅøyC6>A€^€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=u¾Y…Float’’ŠŒxæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŠŒx?Y…Float’’=u¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’I“nCY…Float’’ŅøyCZ…Float’’6>AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_torchstandAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‡AVAL„Name†String˜flotsam_patrolling_routeBLCK‰layerDataHAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataėAVAL…idTag…IdTagɆ急G°“<ūź@źROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransform®ŽSCåāLC1æA€¬)CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’0%æY…Float’’›£C?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’›£CæY…Float’’0%æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ŽSCY…Float’’åāLCZ…Float’’1æAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupC8AVAL„Name†String$£community_wall_gates_outside_guardsBLCKŠlayerGroupų7AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeræAVAL„Name†String"”marketplace_craftsman_gate_guardsBLCK‰layerDatawAVAL‰isVisible„BoolBLCKŒlayerStorageJAVAL‹numEntities„UintBLCKŠentityDatauAVAL…idTag…IdTagэŹb<-D«Æßb(¢ķROTS)BLCKŠentityBaseaAVAL‰transformEngineTransformsחC9A‚CÕĢė@€ƒ(CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŪŲ2?Y…Float’’s*7æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’s*7?Y…Float’’ŪŲ2?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’sחCY…Float’’9A‚CZ…Float’’ÕĢė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_halberd_right_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTag!,y(ŻE’J«OŹ®*į©ĒROTS)BLCKŠentityBaseaAVAL‰transformEngineTransformč|EC?üY…Float’’źŽtæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’źŽt?Y…Float’’w[—>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āq–CY…Float’’ŖķƒCZ…Float’’Śņ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTag9]”w½I¼B«Õ§,ĘŠROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformĒ£EC˜¼8C#]#@€~ŠØBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÕtĢ=Y…Float’’šø~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’šø~æY…Float’’ÕtĢ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ē£ECY…Float’’˜¼8CZ…Float’’#]#@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerČAVAL„Name†String+Ŗmassacre_marketplace_craftsman_gate_guardsBLCK‰layerDatawAVAL‰isVisible„BoolBLCKŒlayerStorageJAVAL‹numEntities„UintBLCKŠentityDatauAVAL…idTag…IdTag',TÜ[§H‰×Ÿ*éHROTS)BLCKŠentityBaseaAVAL‰transformEngineTransform5Ų—C2:‚CjŪė@€WvœCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’IX.?Y…Float’’Ńt;æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ńt;?Y…Float’’IX.?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5Ų—CY…Float’’2:‚CZ…Float’’jŪė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_halberd_right_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagĀc}4v*IH£qßéŽß%_ROTS)BLCKŠentityBaseaAVAL‰transformEngineTransform…1EC܌¦a ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformĢ:YCŖĆhC‡ńA€ŁĄ5BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”3?Y…Float’’f6?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’f6æY…Float’’”3?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ:YCY…Float’’ŖĆhCZ…Float’’‡ńAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagŹČ^”D‹C‡Õuė›¹–„ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransform¶{–CcžƒCGó@€«ł‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģPŌ=Y…Float’’ąž~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ąž~?Y…Float’’ģPŌ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¶{–CY…Float’’cžƒCZ…Float’’Gó@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagF+ ‡¾ŠvK“·™gĢÕqROTS(BLCKŠentityBaseaAVAL‰transformEngineTransform+ļDCo8CJ@€~ŠØBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÕtĢ=Y…Float’’šø~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’šø~æY…Float’’ÕtĢ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’+ļDCY…Float’’o8CZ…Float’’J@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupZAVAL„Name†String ŠcontainersBLCKŠlayerGroupģYAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†chestsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerž+AVAL„Name†String…herbsBLCK‰layerDatar+AVAL‰isVisible„BoolBLCKŒlayerStorageE+AVAL‹numEntities„Uint&BLCKŠentityDataįAVAL…idTag…IdTagŽ³8=?1ĆūšROTS•BLCKŠentityBasecAVAL‰transformEngineTransform3c³CxCčq(A€ŲA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’d?Z…Float’’tqč>W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’tqč¾Z…Float’’d?W…Float’’„NoneW†Vector’’QX…Float’’3c³CY…Float’’xCZ…Float’’čq(AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16—^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag¾,BŠ9;æ›ROTS•BLCKŠentityBasecAVAL‰transformEngineTransform±Ž»CO`CL­oA€B€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’»I?Z…Float’’œ?W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’œæZ…Float’’»I?W…Float’’„NoneW†Vector’’QX…Float’’±Ž»CY…Float’’O`CZ…Float’’L­oAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16Ņ(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagw÷“9hš²”œROTS•BLCKŠentityBasecAVAL‰transformEngineTransformy¾ųBŒC¹CĶA€,§³C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’1ū?Z…Float’’pF¼W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’pF<Z…Float’’1ū?W…Float’’„NoneW†Vector’’QX…Float’’y¾ųBY…Float’’ŒC¹CZ…Float’’ĶAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag®ų]>ʝROTS•BLCKŠentityBasecAVAL‰transformEngineTransformęŠCÕŲøCš"A€ HBŠ£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’4äV?Y…Float’’Ć! æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’HŻ²>Y…Float’’#! ?Z…Float’’„D?W…Float’’„NoneZ†Vector’’QX…Float’’›)Õ¾Y…Float’’ѝ$æZ…Float’’³$?W…Float’’„NoneW†Vector’’QX…Float’’ęŠCY…Float’’ÕŲøCZ…Float’’š"AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTag’ p܄’žROTS‰BLCKŠentityBaseWAVAL‰transformEngineTransform ÷Bg&“C6#AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷BY…Float’’g&“CZ…Float’’6#AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16-$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagxż©ō\ģ ļŸROTS•BLCKŠentityBasecAVAL‰transformEngineTransformČ\ąB% ¦C·wA€£ChB€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”³V?Y…Float’’Azģ¾Z…Float’’cē>W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’·Ø?Z…Float’’ŗY?W…Float’’„NoneZ†Vector’’QX…Float’’¬l æY…Float’’×6æZ…Float’’sŒć>W…Float’’„NoneW†Vector’’QX…Float’’Č\ąBY…Float’’% ¦CZ…Float’’·wAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16ÓpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagY.‹>£ž ROTS•BLCKŠentityBasecAVAL‰transformEngineTransformóvŸC"½Cib/A§CB€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®f?Y…Float’’.Š¾Z…Float’’¦Ü°>W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’»I?Z…Float’’œ?W…Float’’„NoneZ†Vector’’QX…Float’’čpą¾Y…Float’’¾Ø æZ…Float’’øP5?W…Float’’„NoneW†Vector’’QX…Float’’óvŸCY…Float’’"½CZ…Float’’ib/AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16ŹxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag[ÖT†ĒX2L”ROTS•BLCKŠentityBasecAVAL‰transformEngineTransformDłžCĘĪCsl0A€Ū@€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’ķ,~?Z…Float’’ō=W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’ō½Z…Float’’ķ,~?W…Float’’„NoneW†Vector’’QX…Float’’DłžCY…Float’’ĘĪCZ…Float’’sl0AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag¦¤£¦”Œ_¢ROTS•BLCKŠentityBasecAVAL‰transformEngineTransformšÉžCgfĶC"ā2A|—TA{vˆA[—AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Tf?Y…Float’’8Ā>Z…Float’’Ōż`¾W…Float’’„NoneY†Vector’’QX…Float’’µž¾Y…Float’’5„g?Z…Float’’J0–>W…Float’’„NoneZ†Vector’’QX…Float’’\µž>Y…Float’’CW…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’‚Ōr?Z…Float’’ł¢>W…Float’’„NoneZ†Vector’’QX…Float’’†‚¾Y…Float’’ ‡ ¾Z…Float’’Žwp?W…Float’’„NoneW†Vector’’QX…Float’’fƒCY…Float’’Ą²CZ…Float’’a=AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag³7Džfp/ķ„ROTS•BLCKŠentityBasecAVAL‰transformEngineTransform_dC"½~CVA€,B€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’ū9;?Z…Float’’v—.?W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’v—.æZ…Float’’ū9;?W…Float’’„NoneW†Vector’’QX…Float’’_dCY…Float’’"½~CZ…Float’’VAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16Ń-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagŚora'©Š¦ROTS•BLCKŠentityBasecAVAL‰transformEngineTransform°Cf…C` A£ę³A&ŒÕA+ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±p?Y…Float’’Šåj<Z…Float’’äõ®¾W…Float’’„NoneY†Vector’’QX…Float’’¦„>Y…Float’’ ya?Z…Float’’ø’å>W…Float’’„NoneZ†Vector’’QX…Float’’e>Y…Float’’½[ņ¾Z…Float’’@SS?W…Float’’„NoneW†Vector’’QX…Float’’°CY…Float’’f…CZ…Float’’` AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagéĶł1ü4¶§ROTS•BLCKŠentityBasecAVAL‰transformEngineTransform™8Cš¹[Cp&‰@€ŲA“9»BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’O ½Y…Float’’Ä}?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ö¤cæY…Float’’!÷e½Z…Float’’tqč>W…Float’’„NoneZ†Vector’’QX…Float’’4ūē>Y…Float’’±Xź<Z…Float’’d?W…Float’’„NoneW†Vector’’QX…Float’’™8CY…Float’’š¹[CZ…Float’’p&‰@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16ŠAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTagƒ}</75OØROTS€BLCKŠentityBasecAVAL‰transformEngineTransformŗ C_€.C €@S³Cõ»KA=Äq=AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ī?Y…Float’’––ˆ»Z…Float’’Ŗr¼<W…Float’’„NoneY†Vector’’QX…Float’’µƒŗY…Float’’1“y?Z…Float’’`“a>W…Float’’„NoneZ†Vector’’QX…Float’’õV漁Y…Float’’¤Ŗa¾Z…Float’’s¢y?W…Float’’„NoneW†Vector’’QX…Float’’ŗ CY…Float’’_€.CZ…Float’’ €@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16L3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTag¾MĮŻ½©ROTS€BLCKŠentityBasecAVAL‰transformEngineTransformcKCną*Ch†@Y¬CØ®F@(R`?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’idv?Y…Float’’Ä3Z…Float’’óŠ>W…Float’’„NoneY†Vector’’QX…Float’’1z¼Y…Float’’-˜?Z…Float’’WŅ]=W…Float’’„NoneZ†Vector’’QX…Float’’2»Š¾Y…Float’’Æxf½Z…Float’’|v?W…Float’’„NoneW†Vector’’QX…Float’’cKCY…Float’’ną*CZ…Float’’h†@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag£ÕŁÕēmCPŖROTStBLCKŠentityBaseWAVAL‰transformEngineTransform śØ’B]ˆ+Cõ‰@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’śØ’BY…Float’’]ˆ+CZ…Float’’õ‰@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTag±HPfˆd¾«ROTS€BLCKŠentityBasecAVAL‰transformEngineTransform·īCbN9CSe‡@q>¬CӐHAbW…Float’’„NoneY†Vector’’QX…Float’’ģ›:æY…Float’’Ń5&?Z…Float’’F@^>W…Float’’„NoneZ†Vector’’QX…Float’’šÖ±¼Y…Float’’~x­¾Z…Float’’sĖp?W…Float’’„NoneW†Vector’’QX…Float’’·īCY…Float’’bN9CZ…Float’’Se‡@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16d$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTag„¼aD4Ÿ­ROTSłBLCKŠentityBasecAVAL‰transformEngineTransform“C-Coiv@<1M@±°COŸ²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±5?Y…Float’’łÜc½Z…Float’’žīb½W…Float’’„NoneY†Vector’’QX…Float’’‹C=Y…Float’’0N}?Z…Float’’‡ķ ¾W…Float’’„NoneZ†Vector’’QX…Float’’›®=Y…Float’’NĖ>Z…Float’’”3}?W…Float’’„NoneW†Vector’’QX…Float’’“CY…Float’’-CZ…Float’’oiv@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag8ÉŻœ¤SÆROTSóBLCKŠentityBasecAVAL‰transformEngineTransformŠæCād+C吇@ō„³CY‘@]Ü­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’d z?Y…Float’’[¾Z…Float’’|‰<W…Float’’„NoneY†Vector’’QX…Float’’Y>Y…Float’’Ķ[y?Z…Float’’l/¢=W…Float’’„NoneZ†Vector’’QX…Float’’Q½Y…Float’’j%—½Z…Float’’ū(?W…Float’’„NoneW†Vector’’QX…Float’’ŠæCY…Float’’ād+CZ…Float’’吇@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagR¦%2Ü:Ó°ROTSóBLCKŠentityBasecAVAL‰transformEngineTransformśCA+CŌœ…@¦5ŖCYģ®C`œCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2üń½Y…Float’’ČÄoæZ…Float’’ēØ>W…Float’’„NoneY†Vector’’QX…Float’’‹w?Y…Float’’¦<¾Z…Float’’p„4¾W…Float’’„NoneZ†Vector’’QX…Float’’_Ag>Y…Float’’čؘ>Z…Float’’km?W…Float’’„NoneW†Vector’’QX…Float’’śCY…Float’’A+CZ…Float’’Ōœ…@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16ąlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTagˆ?ČA ńe²ROTSBLCKŠentityBasecAVAL‰transformEngineTransformšéC¾ .C—Ąr@€Ūw¢C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’.ŠQ?Z…Float’’|æW…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’|?Z…Float’’.ŠQ?W…Float’’„NoneW†Vector’’QX…Float’’šéCY…Float’’¾ .CZ…Float’’—Ąr@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16§AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTag†Č#?ĮDEæ³ROTSBLCKŠentityBasecAVAL‰transformEngineTransformóACtē7CKv@÷³CØ+ØCjŃ1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’#ŲæY…Float’’4×=Z…Float’’Ō;e<W…Float’’„NoneY†Vector’’QX…Float’’E×½Y…Float’’6PjæZ…Float’’vĶ¾W…Float’’„NoneZ†Vector’’QX…Float’’0S·Y…Float’’ž•Ķ¾Z…Float’’»tj?W…Float’’„NoneW†Vector’’QX…Float’’óACY…Float’’tē7CZ…Float’’Kv@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String 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¾Z…Float’’ }?W…Float’’„NoneW†Vector’’QX…Float’’;CY…Float’’C]ŽCZ…Float’’-ā@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint165AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagh~C„āŒHŠ¾ROTS)BLCKŠentityBasecAVAL‰transformEngineTransformš™CĶLŽCĶĢÄ@Ÿę @Ś(BuLķBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·SæY…Float’’f]?Z…Float’’/企W…Float’’„NoneY†Vector’’QX…Float’’Čd&æY…Float’’>Šµ¾Z…Float’’Ō,?W…Float’’„NoneZ†Vector’’QX…Float’’:9?Y…Float’’³µµ>Z…Float’’y=?W…Float’’„NoneW†Vector’’QX…Float’’š™CY…Float’’ĶLŽCZ…Float’’ĶĢÄ@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16“[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagmnŽIā,Ō÷æROTS)BLCKŠentityBasecAVAL‰transformEngineTransformĀĢ5Ca#CŒP A6\õ?gź£@ź³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŸŪ?Y…Float’’õ4Z…Float’’Vv½W…Float’’„NoneY†Vector’’QX…Float’’ĻC;Y…Float’’śł~?Z…Float’’ Ś¶=W…Float’’„NoneZ†Vector’’QX…Float’’µź=Y…Float’’ō¶½Z…Float’’¾Õ~?W…Float’’„NoneW†Vector’’QX…Float’’ĀĢ5CY…Float’’a#CZ…Float’’ŒP AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16émAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTag ŪźS*QĄROTS)BLCKŠentityBasecAVAL‰transformEngineTransform+ēLC³¹C³ż@ėŪ«C¹)ÆCķ3AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%Įp?Y…Float’’‚­J>Z…Float’’1>W…Float’’„NoneY†Vector’’QX…Float’’8¾Y…Float’’]3y?Z…Float’’T,¾W…Float’’„NoneZ†Vector’’QX…Float’’‰Ęš¾Y…Float’’Ŗ„ė=Z…Float’’ =r?W…Float’’„NoneW†Vector’’QX…Float’’+ēLCY…Float’’³¹CZ…Float’’³ż@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16ņAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagvC1\d”āĮROTS)BLCKŠentityBasecAVAL‰transformEngineTransformwīYCA žCˆeA.±Cß²CXĶ³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pž~?Y…Float’’ų#6Z…Float’’ŠrŌ=W…Float’’„NoneY†Vector’’QX…Float’’\Óį;Y…Float’’o?Z…Float’’ß_‡½W…Float’’„NoneZ†Vector’’QX…Float’’bśÓ½Y…Float’’øˆ=Z…Float’’T~?W…Float’’„NoneW†Vector’’QX…Float’’wīYCY…Float’’A 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BlossomsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagYąwņ@Ī­¼ĀROTS)BLCKŠentityBasecAVAL‰transformEngineTransformc„ICY"øCŽōAß=ÕAYŌ­C}ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ND]?Y…Float’’Ø|¾Z…Float’’Śbą¾W…Float’’„NoneY†Vector’’QX…Float’’…j*>Y…Float’’Ėmv?Z…Float’’įŪZ¾W…Float’’„NoneZ†Vector’’QX…Float’’>’ņ>Y…Float’’kõä=Z…Float’’•_?W…Float’’„NoneW†Vector’’QX…Float’’c„ICY…Float’’Y"øCZ…Float’’ŽōAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16“zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒInt§=BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupI(AVAL„Name†String Šboss_arenaBLCKŠlayerGroup(AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer“'AVAL„Name†String…herbsBLCK‰layerDataˆ'AVAL‰isVisible„BoolBLCKŒlayerStorage['AVAL‹numEntities„UintBLCKŠentityDataÕAVAL…idTag…IdTagQ[YuqĆROTS‰BLCKŠentityBasecAVAL‰transformEngineTransform=²B‚hCž}+BĆ`Ģ?³t³Cµė^BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ 5?Y…Float’’fS?Z…Float’’Ą8企W…Float’’„NoneY†Vector’’QX…Float’’Ū„SæY…Float’’ ?Z…Float’’=–›¼W…Float’’„NoneZ†Vector’’QX…Float’’€R5Y…Float’’ü =Z…Float’’½Ś?W…Float’’„NoneW†Vector’’QX…Float’’=²BY…Float’’‚hCZ…Float’’ž}+BW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16‹fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagé”Ućøw«#ĘROTS}BLCKŠentityBasecAVAL‰transformEngineTransformr›ZBūīQBņ[?§B­CČW¬C—£“CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń>Y…Float’’~aZæZ…Float’’Y6f>W…Float’’„NoneY†Vector’’QX…Float’’sD_?Y…Float’’īŻŅ>Z…Float’’¦9‡¾W…Float’’„NoneZ†Vector’’QX…Float’’å>Y…Float’’¤>Z…Float’’Óp?W…Float’’„NoneW†Vector’’QX…Float’’r›ZBY…Float’’ūīQBZ…Float’’ņ[?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsóAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡VerbenaAVALstaticRandomSeed†Uint160QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡VerbenaAVALlastRespawnTimeƒInt BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTagNœ`µ714ĒROTSłBLCKŠentityBasecAVAL‰transformEngineTransformBŻJÅBH…°@ż®ąAGe±C€O˜AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĶY?Y…Float’’ęT}>Z…Float’’H š¾W…Float’’„NoneY†Vector’’QX…Float’’CT¦¾Y…Float’’6’p?Z…Float’’Hķ¹½W…Float’’„NoneZ†Vector’’QX…Float’’{Ö>Y…Float’’‚Źj>Z…Float’’%ģ`?W…Float’’„NoneW†Vector’’QX…Float’’BY…Float’’ŻJÅBZ…Float’’H…°@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16ĀZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ‹cave_forestBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…herbsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup³ AVAL„Name†String ‹cave_loredoBLCKŠlayerGroup€ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer AVAL„Name†String†chestsBLCK‰layerDataš AVAL‰isVisible„BoolBLCKŒlayerStorageĆ AVAL‹numEntities„Uint'BLCKŠentityDataAVAL…idTag…IdTagī’b“@ µĢROTSÓBLCKŠentityBasecAVAL‰transformEngineTransform/ˆ„CŹ HCø õĄ€€‘C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’T}·>Z…Float’’ßžnæW…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’ßžn?Z…Float’’T}·>W…Float’’„NoneW†Vector’’QX…Float’’/ˆ„CY…Float’’Ź HCZ…Float’’ø õĄW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag„…ŁtsÕŁņĶROTSĒBLCKŠentityBaseWAVAL‰transformEngineTransform »¤CŗÖHCIWóĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’»¤CY…Float’’ŗÖHCZ…Float’’IWóĄW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTag¤ ņŗĄĮ9HĪROTS1BLCKŠentityBaseXAVAL‰transformEngineTransform F„CœrHCb¼÷ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’F„CY…Float’’œrHCZ…Float’’b¼÷ĄW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagÄšˆ ÓBŖĪ.Ų;¢SROTSÓBLCKŠentityBasecAVAL‰transformEngineTransformTņ¤C;sHCbšöĄMĮ?MĮ?MĮ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’MĮ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’MĮ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’MĮ?W…Float’’„NoneW†Vector’’QX…Float’’Tņ¤CY…Float’’;sHCZ…Float’’bšöĄW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16—AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag»³ŹµO±lŲ5TJ·ROTS=BLCKŠentityBasedAVAL‰transformEngineTransform™XÄC„”?C،„ĮE¢z?z­C@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’vÄ?Y…Float’’ĆÉ =Z…Float’’¼ē‡¼W…Float’’„NoneY†Vector’’QX…Float’’ƒc,½Y…Float’’aSx?Z…Float’’u¾W…Float’’„NoneZ†Vector’’QX…Float’’„tŪ;Y…Float’’•”u>Z…Float’’ę…x?W…Float’’„NoneW†Vector’’QX…Float’’™XÄCY…Float’’„”?CZ…Float’’،„ĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag©>Cx“RN±$¦ü ;š)ROTS=BLCKŠentityBasedAVAL‰transformEngineTransform` ĄC`RZC}¶™ĮtŀCäŠCļwCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–lz?Y…Float’’6š8¾Z…Float’’ŒŃ=W…Float’’„NoneY†Vector’’QX…Float’’ųÅ=Y…Float’’k˜'½Z…Float’’8—~æW…Float’’„NoneZ†Vector’’QX…Float’’5<>Y…Float’’„’{?Z…Float’’+¹¼W…Float’’„NoneW†Vector’’QX…Float’’` ĄCY…Float’’`RZCZ…Float’’}¶™ĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagļõ—eQ_žMØ£KōRœOROTS=BLCKŠentityBasedAVAL‰transformEngineTransformYkĄC‚BZCųk›Į={°Crƒ£CMe`BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=’>Y…Float’’…f\?Z…Float’’<~Ņ=W…Float’’„NoneY†Vector’’QX…Float’’fA2æY…Float’’7“ļ>Z…Float’’¤S æW…Float’’„NoneZ†Vector’’QX…Float’’{CæY…Float’’`L>Z…Float’’“%U?W…Float’’„NoneW†Vector’’QX…Float’’YkĄCY…Float’’‚BZCZ…Float’’ųk›ĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag‚—SāJ|‚Aø+‰_8īyåROTS=BLCKŠentityBasedAVAL‰transformEngineTransformgęĒC~ubC#ŗ}Į¼ŠBAÕ¾:A…| CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’GI?Y…Float’’¦æZ…Float’’Ķ‚S¾W…Float’’„NoneY†Vector’’QX…Float’’Ž?Y…Float’’ŹĀB?Z…Float’’/(O>W…Float’’„NoneZ†Vector’’QX…Float’’`!=Y…Float’’T§’¾Z…Float’’&u?W…Float’’„NoneW†Vector’’QX…Float’’gęĒCY…Float’’~ubCZ…Float’’#ŗ}ĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag&õŅPŒ³eG½ō²zĶīROTSÓBLCKŠentityBasecAVAL‰transformEngineTransform3³ĒCĶĢbC#ŗ}ĮŗŠBAÕ¾:A†ü˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Õ?Y…Float’’MDæZ…Float’’Ģ‚S¾W…Float’’„NoneY†Vector’’QX…Float’’TåJ?Y…Float’’D?Z…Float’’/(O>W…Float’’„NoneZ†Vector’’QX…Float’’ ½Y…Float’’3Ž’¾Z…Float’’&u?W…Float’’„NoneW†Vector’’QX…Float’’3³ĒCY…Float’’ĶĢbCZ…Float’’#ŗ}ĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint161 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag•*ƒm„;F±bؚ5'ROTSÓBLCKŠentityBasecAVAL‰transformEngineTransform3óĒCgęaCī†zĮʏ©C±ä>–gCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’  æY…Float’’†Ļ9æZ…Float’’‡t¶>W…Float’’„NoneY†Vector’’QX…Float’’/G?Y…Float’’”!æZ…Float’’@|1;W…Float’’„NoneZ†Vector’’QX…Float’’-|c>Y…Float’’E«Ž>Z…Float’’F1o?W…Float’’„NoneW†Vector’’QX…Float’’3óĒCY…Float’’gęaCZ…Float’’ī†zĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag2Õ°āŒÕEŸi|ÕūĆ=WROTS=BLCKŠentityBasedAVAL‰transformEngineTransform«øCÆUjC(tsĮ(C€‰C1ģBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’JŌS?Y…Float’’s^æZ…Float’’Ž—'½W…Float’’„NoneY†Vector’’QX…Float’’晝½Y…Float’’E™'½Z…Float’’žæW…Float’’„NoneZ†Vector’’QX…Float’’e?Y…Float’’IŌS?Z…Float’’Cš½W…Float’’„NoneW†Vector’’QX…Float’’«øCY…Float’’ÆUjCZ…Float’’(tsĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag|oR•­JµC§²Č,&ĀROTS=BLCKŠentityBasedAVAL‰transformEngineTransform3³øCgęjCP¦sĮ(C€‰C#CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æ){?Y…Float’’„¢A>Z…Float’’Ž—'½W…Float’’„NoneY†Vector’’QX…Float’’7¾Š¼Y…Float’’(²Ŗ½Z…Float’’žæW…Float’’„NoneZ†Vector’’QX…Float’’ŽcD¾Y…Float’’hyz?Z…Float’’Cš½W…Float’’„NoneW†Vector’’QX…Float’’3³øCY…Float’’gęjCZ…Float’’P¦sĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagbO¬ÆqżÜL°^ģ菖ę ROTS=BLCKŠentityBasedAVAL‰transformEngineTransform€¼Cgę^CŸ lĮv)AńŠAfs„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’9µb?Y…Float’’,ܾZ…Float’’OĖ3¾W…Float’’„NoneY†Vector’’QX…Float’’¾£ķ>Y…Float’’©}U?Z…Float’’V՘>W…Float’’„NoneZ†Vector’’QX…Float’’Šó“<Y…Float’’±¾Z…Float’’–(p?W…Float’’„NoneW†Vector’’QX…Float’’€¼CY…Float’’gę^CZ…Float’’Ÿ lĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagļ>½[|“ 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag¦_=l}P‘@Gö¤Ž®'ŁROTS=BLCKŠentityBasedAVAL‰transformEngineTransformĄ¼Cgę^CB·hĮ(C€‰C1ģBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’JŌS?Y…Float’’s^æZ…Float’’Ž—'½W…Float’’„NoneY†Vector’’QX…Float’’晝½Y…Float’’E™'½Z…Float’’žæW…Float’’„NoneZ†Vector’’QX…Float’’e?Y…Float’’IŌS?Z…Float’’Cš½W…Float’’„NoneW†Vector’’QX…Float’’Ą¼CY…Float’’gę^CZ…Float’’B·hĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagžÜķ#3|¼B’‚±?_1šĆROTS=BLCKŠentityBasedAVAL‰transformEngineTransform3³ĀCšXCŅ<œĮ¦Cż’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĶŌæY…Float’’ÜŌ?Z…Float’’…]š>W…Float’’„NoneY†Vector’’QX…Float’’ü5æY…Float’’ė5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’½ö©>Y…Float’’Ķö©¾Z…Float’’" b?W…Float’’„NoneW†Vector’’QX…Float’’3³ĀCY…Float’’šXCZ…Float’’Ņ<œĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag¹+jī¢Hœ?€Ė¼¼ļROTS=BLCKŠentityBasedAVAL‰transformEngineTransformš™ĀC€WCųțĮ¦Cś’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’" bæY…Float’’ž*Ÿ5Z…Float’’…]š>W…Float’’„NoneY†Vector’’QX…Float’’-D“µY…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’…]š>Y…Float’’ÅA)µZ…Float’’" b?W…Float’’„NoneW†Vector’’QX…Float’’š™ĀCY…Float’’€WCZ…Float’’ųțĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData!AVAL…idTag…IdTag“rł DŻ@„ „×IÅ+ÆROTSÕBLCKŠentityBasecAVAL‰transformEngineTransformÉPŃCB‚YC%MžĮĶ¼ABå…B)ĻAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’E§—>Y…Float’’°¹h?Z…Float’’Ą–¾W…Float’’„NoneY†Vector’’QX…Float’’G/¾Y…Float’’7[“>Z…Float’’øŽk?W…Float’’„NoneZ†Vector’’QX…Float’’²p?Y…Float’’XČc¾Z…Float’’š…>W…Float’’„NoneW†Vector’’QX…Float’’ÉPŃCY…Float’’B‚YCZ…Float’’%MžĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsKAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentJAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĻAVAL‰itemCount„UintBLCK„itemŒAVAL„name†String ŠSilver oreAVALstaticRandomSeed†Uint16”YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagņ²p†|ŲO©H!ö’]^–ROTSĒBLCKŠentityBaseWAVAL‰transformEngineTransform šÉŃC3ćYCT®ĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šÉŃCY…Float’’3ćYCZ…Float’’T®ĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16*.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagX¼Ė>†”M¢K"Š)}žØROTS=BLCKŠentityBasedAVAL‰transformEngineTransformqįŃC2ÉZC²ŽĮ€’’ĒAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Źh?Y…Float’’kaŲ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’kaŲ¾Y…Float’’Źh?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’qįŃCY…Float’’2ÉZCZ…Float’’²ŽĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag'ąĄƒ0-KŗÅ.\ųµķROTS=BLCKŠentityBasedAVAL‰transformEngineTransformqAŅC™/\C9žĮäŒ.Bę%˜CōvCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”ŌNæY…Float’’³²ā¾Z…Float’’Ē¾W…Float’’„NoneY†Vector’’QX…Float’’A¼?Y…Float’’†įa¾Z…Float’’±}SæW…Float’’„NoneZ†Vector’’QX…Float’’ļ]>Y…Float’’ä{^æZ…Float’’_ŹŠ>W…Float’’„NoneW†Vector’’QX…Float’’qAŅCY…Float’’™/\CZ…Float’’9žĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagżU-涰Oˆā˜tĖ3Ł½ROTSĒBLCKŠentityBaseWAVAL‰transformEngineTransform y+ŅC¦{[CóLžĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’y+ŅCY…Float’’¦{[CZ…Float’’óLžĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag8ČOXµ=CNŽ[„³ŽsģńROTS=BLCKŠentityBasedAVAL‰transformEngineTransformßŃC-=[CęĀĮ€€ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„„>Y…Float’’äFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’äFw?Y…Float’’„„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ßŃCY…Float’’-=[CZ…Float’’ęĀĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData!AVAL…idTag…IdTagŻ¢r(õxI£"žą—„łżROTSÕBLCKŠentityBasecAVAL‰transformEngineTransformų™øCÆlC”ĪwĮ€’ī•CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ņž>Y…Float’’‹^æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‹^?Y…Float’’ņž>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ų™øCY…Float’’ÆlCZ…Float’’”ĪwĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsKAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentJAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĻAVAL‰itemCount„UintBLCK„itemŒAVAL„name†String ŠSilver oreAVALstaticRandomSeed†Uint16vZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag`‰‰ ó!‘L²“i„ŌŸŠņROTSÓBLCKŠentityBasecAVAL‰transformEngineTransform×øC£źlCBXwĮ€ ÕBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’b¶S?Y…Float’’Nģ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’NģæY…Float’’b¶S?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×øCY…Float’’£źlCZ…Float’’BXwĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16ß^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag§öśj0“ÓJ¦·®É¾Ś+˜ROTSĒBLCKŠentityBaseWAVAL‰transformEngineTransform aŻøCG†lCƒÓwĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’aŻøCY…Float’’G†lCZ…Float’’ƒÓwĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16÷]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŠ‘ hdŚkJ©āöš¹~(°ROTSÓBLCKŠentityBasecAVAL‰transformEngineTransformĶģ¼Cg¦4Cq)Į€’’÷A€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’Qo[?Z…Float’’‰Ł?W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’‰ŁæZ…Float’’Qo[?W…Float’’„NoneW†Vector’’QX…Float’’Ķģ¼CY…Float’’g¦4CZ…Float’’q)ĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16u`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataøAVAL…idTag…IdTag·ŹäæH»Ni@^ģROTSlBLCKŠentityBasecAVAL‰transformEngineTransform@½Cg5Cš™)Į€’’÷AŹBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’øcC¾Y…Float’’čK{?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’5gWæY…Float’’D{'¾Z…Float’’‰Ł?W…Float’’„NoneZ†Vector’’QX…Float’’bm?Y…Float’’DÉ=Z…Float’’Qo[?W…Float’’„NoneW†Vector’’QX…Float’’@½CY…Float’’g5CZ…Float’’š™)ĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsāAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentįAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryfAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16fKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠSilver oreAVALstaticRandomSeed†Uint16¼UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŃ ćƒÓE‹_¦„¹}ROTSÓBLCKŠentityBasecAVAL‰transformEngineTransformĶLŗC33:CŚP\Į€ŠA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’]f?Z…Float’’1rą>W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’1rą¾Z…Float’’]f?W…Float’’„NoneW†Vector’’QX…Float’’ĶLŗCY…Float’’33:CZ…Float’’ŚP\ĮW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataDAVAL…idTag…IdTagóó0ƒņB^J£ļHžĄakhROTSųBLCKŠentityBasedAVAL‰transformEngineTransformƞÅCæw@CGė†Į;~÷@6ø³Cj³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’““<Y…Float’’æØ}?Z…Float’’ŪĢ ¾W…Float’’„NoneY†Vector’’QX…Float’’}śæY…Float’’­b <Z…Float’’œ^ ¼W…Float’’„NoneZ†Vector’’QX…Float’’_% ¼Y…Float’’ēā >Z…Float’’·Ø}?W…Float’’„NoneW†Vector’’QX…Float’’ƞÅCY…Float’’æw@CZ…Float’’Gė†ĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsmAVALnumComponents„UintBLCK‰componentXAVAL„name†String‡corpse1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„hat4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…head1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTagöÄNHæ§pZŚūROTS1BLCKŠentityBaseXAVAL‰transformEngineTransform 6üÅC@C8‡ĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’6üÅCY…Float’’@CZ…Float’’8‡ĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag^uŚ«ÅDøĻä.ó]6FROTS=BLCKŠentityBasedAVAL‰transformEngineTransformʼnæCäcZC-ŽœĮłw²C®z«C4ØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ąk?Y…Float’’q@žZ…Float’’Ä;Q=W…Float’’„NoneY†Vector’’QX…Float’’#åĆ>Y…Float’’N`?Z…Float’’¦ –¾W…Float’’„NoneZ†Vector’’QX…Float’’Ā‹=Y…Float’’ļB”>Z…Float’’śht?W…Float’’„NoneW†Vector’’QX…Float’’ʼnæCY…Float’’äcZCZ…Float’’-ŽœĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag§«– *M±zE²%—gROTS=BLCKŠentityBasedAVAL‰transformEngineTransform˜ĖæC(¤ZCvŹ›Įų"«C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’MŲs?Y…Float’’€Z…Float’’šä›>W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’šä›¾Y…Float’’Z…Float’’MŲs?W…Float’’„NoneW†Vector’’QX…Float’’˜ĖæCY…Float’’(¤ZCZ…Float’’vŹ›ĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag ÉŲRhANŗI³dåROTS=BLCKŠentityBasedAVAL‰transformEngineTransform ?¾CÆUXCrwžĮ¦C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’" b?Y…Float’’€Z…Float’’…]š>W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’…]š¾Y…Float’’Z…Float’’" b?W…Float’’„NoneW†Vector’’QX…Float’’ ?¾CY…Float’’ÆUXCZ…Float’’rwžĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag śIM÷>Cج›_­x¢ROTS=BLCKŠentityBasedAVAL‰transformEngineTransformAŃæCžZC4›Įp©CIC*µ˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’sR?Y…Float’’v^æZ…Float’’—€Ņ=W…Float’’„NoneY†Vector’’QX…Float’’«n>Y…Float’’æ=)>Z…Float’’^uæW…Float’’„NoneZ†Vector’’QX…Float’’Ļ?Y…Float’’+ÓO?Z…Float’’6ˆ>W…Float’’„NoneW†Vector’’QX…Float’’AŃæCY…Float’’žZCZ…Float’’4›ĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagÜ%ÅŚ ?īN²oĪGóšüROTS=BLCKŠentityBasedAVAL‰transformEngineTransform²qĻCŠbC¹žĮ€>ś BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[R?Y…Float’’ę?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ęæY…Float’’[R?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²qĻCY…Float’’ŠbCZ…Float’’¹žĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTagb£UķžA®ī’®ĢęūROTS1BLCKŠentityBaseXAVAL‰transformEngineTransform ŹĻCÜbC+žĮAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŹĻCY…Float’’ÜbCZ…Float’’+žĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagę=VĆ`ƒ_BŠ_ų®SROTS=BLCKŠentityBasedAVAL‰transformEngineTransformN–ĻC!¹aC ߞĮ€vCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’B”§>Y…Float’’>ęqæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’>ęq?Y…Float’’B”§>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’N–ĻCY…Float’’!¹aCZ…Float’’ ߞĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTagQņŒĮ—xM­ū£#b¤F¤ROTSēBLCKŠentityBasedAVAL‰transformEngineTransformw†ĮC’-`C½¢TĮD7ČB†D‘CĖeÄBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»p?Y…Float’’p’,½Z…Float’’‰Š°¾W…Float’’„NoneY†Vector’’QX…Float’’=ı¾Y…Float’’ ēL½Z…Float’’‘»oæW…Float’’„NoneZ†Vector’’QX…Float’’°|¶<Y…Float’’es?Z…Float’’—*|½W…Float’’„NoneW†Vector’’QX…Float’’w†ĮCY…Float’’’-`CZ…Float’’½¢TĮW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentżAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory‚AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„loot?AVALˆitemName†String†BryonyAVALlastRespawnTimeƒInt¢.BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupXAAVAL„Name†String ˆcemeteryBLCKŠlayerGroup(AAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerÅ@AVAL„Name†String…herbsBLCK‰layerData™@AVAL‰isVisible„BoolBLCKŒlayerStoragel@AVAL‹numEntities„UintBLCKŠentityDataĢAVAL…idTag…IdTag ć.l.ižĻROTS€BLCKŠentityBasecAVAL‰transformEngineTransform¦MŚBi—FC+śŒA$?!pū@Ż§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹…i?Y…Float’’u·Ń¾Z…Float’’ąw5¼W…Float’’„NoneY†Vector’’QX…Float’’ŖwŠ>Y…Float’’]/g?Z…Float’’_ż >W…Float’’„NoneZ†Vector’’QX…Float’’)d<½Y…Float’’ķP¾Z…Float’’„”}?W…Float’’„NoneW†Vector’’QX…Float’’¦MŚBY…Float’’i—FCZ…Float’’+śŒAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16½%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTagŻ÷†ę-iTŠROTSBLCKŠentityBasecAVAL‰transformEngineTransformšļB@eCvf^A’ö°Cߏ°CÆÓ±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’r~?Y…Float’’Ģ0‚½Z…Float’’ŹU×=W…Float’’„NoneY†Vector’’QX…Float’’@;š=Y…Float’’`Ŗ}?Z…Float’’×Ņ佁W…Float’’„NoneZ†Vector’’QX…Float’’BÓĘ½Y…Float’’mNó=Z…Float’’ų|?W…Float’’„NoneW†Vector’’QX…Float’’šļBY…Float’’@eCZ…Float’’vf^AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint165_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTagŹ_nÉ>֔ŃROTSēBLCKŠentityBaseWAVAL‰transformEngineTransform ]õŃBˆäeCżØAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’]õŃBY…Float’’ˆäeCZ…Float’’żØAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTagž9#䈟¢vŅROTSBLCKŠentityBasecAVAL‰transformEngineTransformęT‘B„“eCßB²A>³CQFą@Ö“CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĮWæY…Float’’JŒ ?Z…Float’’±©=W…Float’’„NoneY†Vector’’QX…Float’’€ææY…Float’’ ÉVæZ…Float’’™äł=W…Float’’„NoneZ†Vector’’QX…Float’’ƒ½=Y…Float’’ÕöÆ=Z…Float’’“ō}?W…Float’’„NoneW†Vector’’QX…Float’’ęT‘BY…Float’’„“eCZ…Float’’ßB²AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint164&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagč¤ŃŖūšŃÓROTS•BLCKŠentityBasecAVAL‰transformEngineTransformzBpIACYŚųAōŸØC± ŠAŽŅć@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ėźm?Y…Float’’5Z…Float’’0½>W…Float’’„NoneY†Vector’’QX…Float’’ƒNņ½Y…Float’’(r?Z…Float’’°˜>W…Float’’„NoneZ†Vector’’QX…Float’’Ł ³¾Y…Float’’󤾁Z…Float’’"^a?W…Float’’„NoneW†Vector’’QX…Float’’zBY…Float’’pIACZ…Float’’YŚųAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16Ū%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTagB’/ņ tNµ5Ö$GÖA›ROTSēBLCKŠentityBaseWAVAL‰transformEngineTransform Ģ&Cs_C¦…NAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ&CY…Float’’s_CZ…Float’’¦…NAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTagt5Å”£Ś›K½žóöß °ROTSēBLCKŠentityBaseWAVAL‰transformEngineTransform Hj²BKcCŽ–¦AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Hj²BY…Float’’KcCZ…Float’’Ž–¦AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16©NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag`E×7ʼnHŽŻ = ūROTS}BLCKŠentityBasecAVAL‰transformEngineTransformMœ“BøąŒCœ ć@Ŗr¶@ć²°C[_(?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ą~?Y…Float’’4Z…Float’’ZŹ½W…Float’’„NoneY†Vector’’QX…Float’’ŒŅ:¼Y…Float’’I~?Z…Float’’Jzė½W…Float’’„NoneZ†Vector’’QX…Float’’ĻĮČ=Y…Float’’¢ģ=Z…Float’’M }?W…Float’’„NoneW†Vector’’QX…Float’’Mœ“BY…Float’’øąŒCZ…Float’’œ ć@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsóAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡VerbenaAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡VerbenaAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupMuAVAL„Name†String„cityBLCKŠlayerGroup!uAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŽ5AVAL„Name†String†chestsBLCK‰layerDataa5AVAL‰isVisible„BoolBLCKŒlayerStorage45AVAL‹numEntities„UintBLCKŠentityData‰AVAL…idTag…IdTag¾ł43oņJ‘ˆŗ‡Ģ©ŽROTS=BLCKŠentityBasedAVAL‰transformEngineTransform EC3³iCĶĢA€T³7 ,B€«CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŠŠt?Y…Float’’Ć°•¾Z…Float’’€’“W…Float’’„NoneY†Vector’’QX…Float’’ōZ>Y…Float’’Ā 3?Z…Float’’{—.?W…Float’’„NoneZ†Vector’’QX…Float’’b-L¾Y…Float’’œö&æZ…Float’’ö9;?W…Float’’„NoneW†Vector’’QX…Float’’ ECY…Float’’3³iCZ…Float’’ĶĢAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTag®u?÷T½NHŽKÖ.Hiv”ROTS1BLCKŠentityBaseXAVAL‰transformEngineTransform `į—CŁ±rCtæČ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`į—CY…Float’’Ł±rCZ…Float’’tæČ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagČ×m—źD£Š}–LŌROTSÓBLCKŠentityBasecAVAL‰transformEngineTransform «CĶĢRCuš@€„C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’cē_?Y…Float’’€Z…Float’’Ś7ų>W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Ś7ų¾Y…Float’’Z…Float’’cē_?W…Float’’„NoneW†Vector’’QX…Float’’ «CY…Float’’ĶĢRCZ…Float’’uš@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16+]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTagWµ;dÕÆA³‰EPĆ«CROTS1BLCKŠentityBaseXAVAL‰transformEngineTransform €–°C@XC›AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€–°CY…Float’’@XCZ…Float’’›AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag\å:”÷$N¤‰6(3…UROTS=BLCKŠentityBasedAVAL‰transformEngineTransform3óeCĶ¬Cgfn@€9CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’æY…Float’’»‚²½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’»‚²=Y…Float’’’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3óeCY…Float’’Ķ¬CZ…Float’’gfn@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTag@—xh§B’ŁŃ*ü[õFROTS BLCKŠentityBasedAVAL‰transformEngineTransform`‘CĶŒbCgfŠ@€ż’$CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’čFwæY…Float’’„„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„„¾Y…Float’’čFwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`‘CY…Float’’ĶŒbCZ…Float’’gfŠ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagF¾¬ŪŽEĄBŒ~Ķ®pnROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformŒC Ņ\CŽj‹@€ÕŒŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%ż=Y…Float’’n ~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’n ~?Y…Float’’%ż=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŒCY…Float’’ Ņ\CZ…Float’’Žj‹@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatavAVAL…idTag…IdTagé“)ÖļwGˆßh’¦Ź^ROTS*BLCKŠentityBasedAVAL‰transformEngineTransformgf­CšrCš™é@€pCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž’’¾Y…Float’’ų³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų³]?Y…Float’’Ž’’¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gf­CY…Float’’šrCZ…Float’’š™é@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer"?AVAL„Name†String…herbsBLCK‰layerDataö>AVAL‰isVisible„BoolBLCKŒlayerStorageÉ>AVAL‹numEntities„UintBLCKŠentityDataŌAVAL…idTag…IdTag‚å5ē§ę fŌROTSˆBLCKŠentityBasedAVAL‰transformEngineTransform¶{OC‰sCŪ”A·)«C`ĄŖC†²uCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’@ӛ¾Y…Float’’%shæZ…Float’’’i“>W…Float’’„NoneY†Vector’’QX…Float’’ēB]?Y…Float’’ÅŌĒ¾Z…Float’’go¢¾W…Float’’„NoneZ†Vector’’QX…Float’’śĶ>Y…Float’’’ņ>Z…Float’’ÖPg?W…Float’’„NoneW†Vector’’QX…Float’’¶{OCY…Float’’‰sCZ…Float’’Ū”AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsżAVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒIntī4BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTagCĖ-Ķ x×øÕROTSłBLCKŠentityBasecAVAL‰transformEngineTransformŅ–CywC—Ų°@b„A¢<²Cw„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ī6Ń½Y…Float’’q tæZ…Float’’ŗŒ‘¾W…Float’’„NoneY†Vector’’QX…Float’’ „~?Y…Float’’†”“½Z…Float’’ī{½W…Float’’„NoneZ†Vector’’QX…Float’’jv =Y…Float’’?ģ“¾Z…Float’’µīt?W…Float’’„NoneW†Vector’’QX…Float’’Ņ–CY…Float’’ywCZ…Float’’—Ų°@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTag%ARˆ}«”ÖROTSBLCKŠentityBasecAVAL‰transformEngineTransform£3žC¶ÆcC³@(«C&·Ē@BœBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’nāi>Y…Float’’U¾l?Z…Float’’ŁŠ›>W…Float’’„NoneY†Vector’’QX…Float’’E yæY…Float’’fQ>Z…Float’’µ¤Ž=W…Float’’„NoneZ†Vector’’QX…Float’’€ć=Y…Float’’šJ¤¾Z…Float’’’Cr?W…Float’’„NoneW†Vector’’QX…Float’’£3žCY…Float’’¶ÆcCZ…Float’’³@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16wmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTag7œf-{TæŽ×ROTS€BLCKŠentityBasecAVAL‰transformEngineTransformI[CŠ×LCR/’@j”­Cs!†@”9¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/ĀH?Y…Float’’æˆæZ…Float’’”2a>W…Float’’„NoneY†Vector’’QX…Float’’Zq?Y…Float’’/ŗO?Z…Float’’±•=W…Float’’„NoneZ†Vector’’QX…Float’’Ł(b¾Y…Float’’ʏ=Z…Float’’Ły?W…Float’’„NoneW†Vector’’QX…Float’’I[CY…Float’’Š×LCZ…Float’’R/’@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16:yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagz¶cōƦNēŲROTS)BLCKŠentityBasecAVAL‰transformEngineTransformŁž“C…čNCż³ś@ĒŪ@½°Cƒ¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“$X?Y…Float’’%ŹæZ…Float’’«wņ½W…Float’’„NoneY†Vector’’QX…Float’’oē?Y…Float’’ŹZ?Z…Float’’ Ŗč½W…Float’’„NoneZ†Vector’’QX…Float’’h$>Y…Float’’yé=Z…Float’’Ň|?W…Float’’„NoneW†Vector’’QX…Float’’Łž“CY…Float’’…čNCZ…Float’’ż³ś@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16˜AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTagdÖ y‹›ŁROTSBLCKŠentityBasecAVAL‰transformEngineTransform-y¢CŲó2CVōł@³/5@óÆCK4³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆ‡?Y…Float’’ä½Z…Float’’µ`G½W…Float’’„NoneY†Vector’’QX…Float’’y8ą<Y…Float’’ē2|?Z…Float’’īŽ-¾W…Float’’„NoneZ†Vector’’QX…Float’’Ł{]=Y…Float’’ą+>Z…Float’’üü{?W…Float’’„NoneW†Vector’’QX…Float’’-y¢CY…Float’’Ųó2CZ…Float’’Vōł@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTagaµČŠm]™„ŚROTSłBLCKŠentityBasecAVAL‰transformEngineTransform#M‚CŅłnCŻA3– AAĻÆC„«CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ę o?Y…Float’’Ēā¦¾Z…Float’’yy¾W…Float’’„NoneY†Vector’’QX…Float’’˜\œ>Y…Float’’¹åp?Z…Float’’ż?¾W…Float’’„NoneZ†Vector’’QX…Float’’Ø/?>Y…Float’’4ŗ=Z…Float’’Mkz?W…Float’’„NoneW†Vector’’QX…Float’’#M‚CY…Float’’ŅłnCZ…Float’’ŻAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16~ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTag›ŁpŠĪ5”N\ŵµężiROTSBLCKŠentityBasecAVAL‰transformEngineTransform=œClD‚CåŸA€*G@€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’kŸ?Z…Float’’?J^=W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’?J^½Z…Float’’kŸ?W…Float’’„NoneW†Vector’’QX…Float’’=œCY…Float’’lD‚CZ…Float’’åŸAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16äaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œcity_villageBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†chestsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupė@AVAL„Name†String Šelven_bathBLCKŠlayerGroup¹@AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer’AVAL„Name†String…chestBLCK‰layerDatafAVAL‰isVisible„BoolBLCKŒlayerStorage9AVAL‹numEntities„UintBLCKŠentityData AVAL…idTag…IdTag®”Ą:{ÅG¶ ßÅę6ROTS½BLCKŠentityBasecAVAL‰transformEngineTransform ŹjCqEÕCˆ±ńA€µ |@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰d?Y…Float’’}ūŒ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’}ūŒ½Y…Float’’‰d?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ŹjCY…Float’’qEÕCZ…Float’’ˆ±ńAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents3AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16śRAVAL…flags†Uint16AVALˆquantity„Uint>AVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer¶7AVAL„Name†String…herbsBLCK‰layerDataŠ7AVAL‰isVisible„BoolBLCKŒlayerStorage]7AVAL‹numEntities„UintBLCKŠentityData?AVAL…idTag…IdTagżżļ؊Ž\ZīROTSóBLCKŠentityBasecAVAL‰transformEngineTransformŃä0C9fĶClČŖA’&¢C½Ŗ@^ŗs@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`[P?Y…Float’’ņ4Z…Float’’D½?W…Float’’„NoneY†Vector’’QX…Float’’2p‡½Y…Float’’V~?Z…Float’’¹½=W…Float’’„NoneZ†Vector’’QX…Float’’ĻÅæY…Float’’齁Z…Float’’½O?W…Float’’„NoneW†Vector’’QX…Float’’Ńä0CY…Float’’9fĶCZ…Float’’lČŖAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16ƒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt<BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagŠy2ĪkŽK…ļROTS}BLCKŠentityBasecAVAL‰transformEngineTransformkC3óÕC4ŅBć)Ć?ŸR±C±šBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’BŻž¾Y…Float’’ķ]?Z…Float’’āŁ¼W…Float’’„NoneY†Vector’’QX…Float’’ø\æY…Float’’Cšž¾Z…Float’’_潁W…Float’’„NoneZ†Vector’’QX…Float’’;±Ą½Y…Float’’ŠkĮ¼Z…Float’’ķŹ~?W…Float’’„NoneW†Vector’’QX…Float’’kCY…Float’’3óÕCZ…Float’’4ŅBW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsóAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡VerbenaAVALstaticRandomSeed†Uint16įAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡VerbenaAVALlastRespawnTimeƒInt<BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTagu£¦F•ÕšROTSBLCKŠentityBasecAVAL‰transformEngineTransformFĘ^CGšŃC"BF¾ÆC/ėń@K"/CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ü×{æY…Float’’ŽÓ=Z…Float’’óF>W…Float’’„NoneY†Vector’’QX…Float’’ß6¬½Y…Float’’1Ü|æZ…Float’’Ÿø>W…Float’’„NoneZ†Vector’’QX…Float’’·Y">Y…Float’’dĖļ=Z…Float’’}śz?W…Float’’„NoneW†Vector’’QX…Float’’FĘ^CY…Float’’GšŃCZ…Float’’"BW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16y:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt<BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTage‹^UN“ąńROTS{BLCKŠentityBasecAVAL‰transformEngineTransform¢Ā^CQęŅC’B<3!C† Cˆ“•CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’c‹:æY…Float’’Ŗp-?Z…Float’’æŁĢ½W…Float’’„NoneY†Vector’’QX…Float’’óȊ>Y…Float’’ÉÓ>Z…Float’’N[sæW…Float’’„NoneZ†Vector’’QX…Float’’Ŗ!æY…Float’’ŗE8æZ…Float’’÷o–¾W…Float’’„NoneW†Vector’’QX…Float’’¢Ā^CY…Float’’QęŅCZ…Float’’’BW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„UintBLCK‰component’AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemˆAVAL„name†String†BryonyAVALstaticRandomSeed†Uint16ŪiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot?AVALˆitemName†String†BryonyAVALlastRespawnTimeƒInt<BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagŃ>čf‘\YņROTS)BLCKŠentityBasecAVAL‰transformEngineTransform‰DC_J·COsA=b²CP¦­CŠ/—BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ėr>Y…Float’’0Xx?Z…Float’’9Pa=W…Float’’„NoneY†Vector’’QX…Float’’ķįqæY…Float’’VŒx>Z…Float’’>"a¾W…Float’’„NoneZ†Vector’’QX…Float’’Ļh¾Y…Float’’„5Z…Float’’æVy?W…Float’’„NoneW†Vector’’QX…Float’’‰DCY…Float’’_J·CZ…Float’’OsAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16ZOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒInt<BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTagtłDĒņóROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformĖždCįĮĶCzūīAPŗ±C‰w±CŠĢ³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”3?Y…Float’’€6Z…Float’’ ¢”=W…Float’’„NoneY†Vector’’QX…Float’’å;Y…Float’’`ž~?Z…Float’’GŁ“½W…Float’’„NoneZ†Vector’’QX…Float’’z’ ½Y…Float’’jµ=Z…Float’’Į2~?W…Float’’„NoneW†Vector’’QX…Float’’ĖždCY…Float’’įĮĶCZ…Float’’zūīAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16¦0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt<BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTagMą¾#ƒ9KĪōROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformčšeCŃ0ĪCĮšAÆQ²C—±CĪŪ³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’ 5Z…Float’’•Xo=W…Float’’„NoneY†Vector’’QX…Float’’ś#”;Y…Float’’v?Z…Float’’)¬½W…Float’’„NoneZ†Vector’’QX…Float’’8n½Y…Float’’Œ_¬=Z…Float’’ߧ~?W…Float’’„NoneW†Vector’’QX…Float’’čšeCY…Float’’Ń0ĪCZ…Float’’ĮšAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16t AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt<BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupd1AVAL„Name†String Šfern_fieldBLCKŠlayerGroup21AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerĻ0AVAL„Name†String…herbsBLCK‰layerData£0AVAL‰isVisible„BoolBLCKŒlayerStoragev0AVAL‹numEntities„UintBLCKŠentityDataįAVAL…idTag…IdTagõ¦1ö1H!õROTS•BLCKŠentityBasecAVAL‰transformEngineTransform­‹CxCh6į@€žŁQCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^æY…Float’’ØŁž¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ØŁž>Y…Float’’^æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­‹CY…Float’’xCZ…Float’’h6į@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag”ƒĶ0v›öROTSóBLCKŠentityBasecAVAL‰transformEngineTransformR¶CLT…CS†Ū@J/ØCĖ®CRĄVCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’5æY…Float’’PĮæZ…Float’’øwÉ>W…Float’’„NoneY†Vector’’QX…Float’’ē??Y…Float’’Ó{NæZ…Float’’h$C¾W…Float’’„NoneZ†Vector’’QX…Float’’“Ū>Y…Float’’²&®=Z…Float’’rW…Float’’„NoneY†Vector’’QX…Float’’ *~æY…Float’’‘Sō=Z…Float’’źś»W…Float’’„NoneZ†Vector’’QX…Float’’Żo½Y…Float’’éŻ¾Z…Float’’رw?W…Float’’„NoneW†Vector’’QX…Float’’§CY…Float’’3ó•CZ…Float’’Ą3š@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16u=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTagvYšl0ī„śųROTSBLCKŠentityBasecAVAL‰transformEngineTransform–ŽCpx”CHbÅ@SĘ©@ Ķ§CęWĶBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–ƒ9¾Y…Float’’ÕÖz?Z…Float’’Žv¬½W…Float’’„NoneY†Vector’’QX…Float’’ŪwcæY…Float’’„“L¾Z…Float’’śtÓ¾W…Float’’„NoneZ†Vector’’QX…Float’’ŃĪ×¾Y…Float’’€v6Z…Float’’ź%h?W…Float’’„NoneW†Vector’’QX…Float’’–ŽCY…Float’’px”CZ…Float’’HbÅ@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16čAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTagEž=Ōłlæ¹7ROTSłBLCKŠentityBasecAVAL‰transformEngineTransformĆĘxC™Ś‚C:AkÉß@žÄ®Cčx)CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­ČxæY…Float’’F÷O>Z…Float’’ˆ4õ½W…Float’’„NoneY†Vector’’QX…Float’’üū7¾Y…Float’’CwæZ…Float’’£ł9¾W…Float’’„NoneZ†Vector’’QX…Float’’ŽM¾Y…Float’’b“¾Z…Float’’„Žy?W…Float’’„NoneW†Vector’’QX…Float’’ĆĘxCY…Float’’™Ś‚CZ…Float’’:AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16öiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTagH±3Ī¬‰6ROTSBLCKŠentityBasecAVAL‰transformEngineTransform¬9[CW‰C†œAŠrAĘļ«Cu<BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ś†K?Y…Float’’ci?Z…Float’’}-)¾W…Float’’„NoneY†Vector’’QX…Float’’›öæY…Float’’ö>?Z…Float’’ś6Ž¾W…Float’’„NoneZ†Vector’’QX…Float’’š:½Y…Float’’¾D¤>Z…Float’’Cr?W…Float’’„NoneW†Vector’’QX…Float’’¬9[CY…Float’’W‰CZ…Float’’†œAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupā9AVAL„Name†String…gorgeBLCKŠlayerGroupµ9AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerR9AVAL„Name†String…herbsBLCK‰layerData&9AVAL‰isVisible„BoolBLCKŒlayerStorageł8AVAL‹numEntities„UintBLCKŠentityDataÕAVAL…idTag…IdTag)ę/RŒKģłROTS‰BLCKŠentityBasecAVAL‰transformEngineTransforme@ˆC©T¹CoČA5(²CD±Cä@Y…Float’’~2|æZ…Float’’åĆ½W…Float’’„NoneZ†Vector’’QX…Float’’};ž=Y…Float’’=“­½Z…Float’’>O~?W…Float’’„NoneW†Vector’’QX…Float’’e@ˆCY…Float’’©T¹CZ…Float’’oČAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16»YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt-5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTago·“Śm±ŽśROTSóBLCKŠentityBasecAVAL‰transformEngineTransformÕ}CIū©Cµ}A€fx•CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&Ā÷>Y…Float’’ų`æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų`?Y…Float’’&Ā÷>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Õ}CY…Float’’Iū©CZ…Float’’µ}AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16ÆVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt-5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag±ęNv’ŽńūROTS•BLCKŠentityBasecAVAL‰transformEngineTransform=™C¾[¤Cj6,@Mš¦>č1®C*Ź“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’†]¼»Y…Float’’ēż?Z…Float’’ŪI¶»W…Float’’„NoneY†Vector’’QX…Float’’šĮzæY…Float’’3Ż»Z…Float’’ŽN¾W…Float’’„NoneZ†Vector’’QX…Float’’·N¾Y…Float’’c„Œ;Z…Float’’Āz?W…Float’’„NoneW†Vector’’QX…Float’’=™CY…Float’’¾[¤CZ…Float’’j6,@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16ķOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt-5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTag S²0fóÜIšB¬š?D˜ROTSēBLCKŠentityBaseWAVAL‰transformEngineTransform „Cr>›C AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„CY…Float’’r>›CZ…Float’’ AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16ĮwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt-5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTagŖżÖܦYJæ<+‡łš¦ROTSēBLCKŠentityBaseWAVAL‰transformEngineTransform Š˜‘CŠõCŽķĢ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Š˜‘CY…Float’’ŠõCZ…Float’’ŽķĢ@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16qfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt-5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTag;ŒVźø¬^Kˆ¾ĖĶ Ų“ROTSēBLCKŠentityBaseWAVAL‰transformEngineTransform ·†¢C•Cōžß@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’·†¢CY…Float’’•CZ…Float’’ōžß@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint167AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt-5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag¼ Fha>…H„-FŽ”ŒŸROTS}BLCKŠentityBasecAVAL‰transformEngineTransformę™C“S”C2Ä@zbŖC€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·q?Y…Float’’€Z…Float’’b£Ø>W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’b£Ø¾Y…Float’’Z…Float’’·q?W…Float’’„NoneW†Vector’’QX…Float’’ę™CY…Float’’“S”CZ…Float’’2Ä@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsóAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡VerbenaAVALstaticRandomSeed†Uint16 VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡VerbenaAVALlastRespawnTimeƒInt-5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupń(AVAL„Name†Stringisland_forestBLCKŠlayerGroup¼(AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerY(AVAL„Name†String…herbsBLCK‰layerData-(AVAL‰isVisible„BoolBLCKŒlayerStorage(AVAL‹numEntities„UintBLCKŠentityData?AVAL…idTag…IdTag圭M„ps?üROTSóBLCKŠentityBasecAVAL‰transformEngineTransform»õkB¾õĘC#A@e®CÜĖ¬C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ć{?Y…Float’’ŁF=Z…Float’’Ė@>W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’śņw?Z…Float’’É~¾W…Float’’„NoneZ†Vector’’QX…Float’’” G¾Y…Float’’īģy>Z…Float’’.8s?W…Float’’„NoneW†Vector’’QX…Float’’»õkBY…Float’’¾õĘCZ…Float’’#AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16ŖhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt-5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTagX½¤O ©–…żROTS€BLCKŠentityBasecAVAL‰transformEngineTransformgf@gę»Cȵ?[­C 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PetalsAVALstaticRandomSeed†Uint16ģgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt-5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTagSr.pöe’ROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformļŗĮEęCŚˆč?Z[A€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Xŗx?Y…Float’’Z…Float’’Vr¾W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Vr>Y…Float’’€Z…Float’’Xŗx?W…Float’’„NoneW†Vector’’QX…Float’’ļŗĮY…Float’’EęCZ…Float’’Śˆč?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16[jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt-5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagä»Ńõ/@»± Y–~wROTS}BLCKŠentityBasecAVAL‰transformEngineTransformGŒ¬AWŠC†‰?õ®¤C.³®C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’HF\?Y…Float’’föæ=Z…Float’’N7?W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’Ÿ”{?Z…Float’’c^<¾W…Float’’„NoneZ†Vector’’QX…Float’’*qæY…Float’’Ō">Z…Float’’śƒX?W…Float’’„NoneW†Vector’’QX…Float’’GŒ¬AY…Float’’WŠCZ…Float’’†‰?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsóAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡VerbenaAVALstaticRandomSeed†Uint16ŒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡VerbenaAVALlastRespawnTimeƒInt-5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupæōAVAL„Name†String Œlanding_siteBLCKŠlayerGroup‹ōAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerįAVAL„Name†String†chestsBLCK‰layerData“AVAL‰isVisible„BoolBLCKŒlayerStorage‡AVAL‹numEntities„UintBLCKŠentityDataWAVAL…idTag…IdTagsWĪHą”©JROTS BLCKŠentityBaseaAVAL‰transformEngineTransform=ŠÅC@@CĶĢ†Įb@­C ²C §–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ó±?Y…Float’’¦RæZ…Float’’Łzn>W…Float’’„NoneY†Vector’’QX…Float’’’AZ?Y…Float’’ŗ?Z…Float’’Ž|†½W…Float’’„NoneZ†Vector’’QX…Float’’` ˆ½Y…Float’’’,n>Z…Float’’}dx?W…Float’’„NoneW†Vector’’QX…Float’’=ŠÅCY…Float’’@@CZ…Float’’ĶĢ†ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsƒAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CInteractionComponent0AVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer9īAVAL„Name†String…herbsBLCK‰layerData īAVAL‰isVisible„BoolBLCKŒlayerStorageąķAVAL‹numEntities„UintBLCKŠentityDataĢAVAL…idTag…IdTagU|Ūī R ROTS€BLCKŠentityBasecAVAL‰transformEngineTransformĶLŌC€8CZ«t?æs¬C~ļö?²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(T2æY…Float’’W(+?Z…Float’’ D…>W…Float’’„NoneY†Vector’’QX…Float’’Ų{/æY…Float’’õ0:æZ…Float’’…ć =W…Float’’„NoneZ†Vector’’QX…Float’’ęX>Y…Float’’–°¾Z…Float’’ w?W…Float’’„NoneW†Vector’’QX…Float’’ĶLŌCY…Float’’€8CZ…Float’’Z«t?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16éAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTagS.Ü|Z” ROTS€BLCKŠentityBasecAVAL‰transformEngineTransform”¹C“C'Ć?Ä'±Cz<=A4ö“CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’D_Õ>Y…Float’’~agæZ…Float’’x·Ę=W…Float’’„NoneY†Vector’’QX…Float’’[Za?Y…Float’’EŪ>Z…Float’’…įQ>W…Float’’„NoneZ†Vector’’QX…Float’’6h¾Y…Float’’€,¶Z…Float’’³Ty?W…Float’’„NoneW†Vector’’QX…Float’’”¹CY…Float’’“CZ…Float’’'Ć?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16šAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTagņćÓ(Xžd ROTS€BLCKŠentityBasecAVAL‰transformEngineTransform›C÷³ńBāÜ?ćŲÆC’°C ¶_CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ņ3æY…Float’’ȱ2æZ…Float’’ųˆ>W…Float’’„NoneY†Vector’’QX…Float’’/?/?Y…Float’’YP7æZ…Float’’Væ ¾W…Float’’„NoneZ†Vector’’QX…Float’’żyJ>Y…Float’’ ²;Z…Float’’źńz?W…Float’’„NoneW†Vector’’QX…Float’’›CY…Float’’÷³ńBZ…Float’’āÜ?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16cVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTagĘ)étājxROTS€BLCKŠentityBasecAVAL‰transformEngineTransformkj„Cx5šB³WAW†³C^”°CŁ²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’mj?Y…Float’’a†½Z…Float’’bė†<W…Float’’„NoneY†Vector’’QX…Float’’ö.‰=Y…Float’’0™}?Z…Float’’ ńó½W…Float’’„NoneZ†Vector’’QX…Float’’ƒ ¼Y…Float’’é¤õ=Z…Float’’|$~?W…Float’’„NoneW†Vector’’QX…Float’’kj„CY…Float’’x5šBZ…Float’’³WAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16įkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTag¦e„_AROTS€BLCKŠentityBasecAVAL‰transformEngineTransform¹t­C“­)C™~?‡Ą³C#hA2>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚2|æY…Float’’¢/¾Z…Float’’®A <W…Float’’„NoneY†Vector’’QX…Float’’$,>Y…Float’’° tæZ…Float’’Œv€>W…Float’’„NoneZ†Vector’’QX…Float’’†Ž½Y…Float’’A~>Z…Float’’@Ķw?W…Float’’„NoneW†Vector’’QX…Float’’¹t­CY…Float’’“­)CZ…Float’’™~?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16²;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTag* 1ųH ¦ĖROTS€BLCKŠentityBasecAVAL‰transformEngineTransform»ä±CŠPCL+AŽĀ­CÄAõ@œCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’D"?Y…Float’’z>æZ…Float’’ū Z>W…Float’’„NoneY†Vector’’QX…Float’’1:?Y…Float’’‚*?Z…Float’’ĀY,>W…Float’’„NoneZ†Vector’’QX…Float’’LɈ¾Y…Float’’F“E=Z…Float’’ bv?W…Float’’„NoneW†Vector’’QX…Float’’»ä±CY…Float’’ŠPCZ…Float’’L+AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16a2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTag4šļD“ūŒROTS€BLCKŠentityBasecAVAL‰transformEngineTransform¹ø­CaxCžž>AlØCŹ&³CÕh@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,¹j?Y…Float’’<ēŽ=Z…Float’’7É>W…Float’’„NoneY†Vector’’QX…Float’’^{½Y…Float’’`?Z…Float’’Ž–ņ¼W…Float’’„NoneZ†Vector’’QX…Float’’4ČɾY…Float’’` ;Z…Float’’«Gk?W…Float’’„NoneW†Vector’’QX…Float’’¹ø­CY…Float’’axCZ…Float’’žž>AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16³#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTagdŻÄĖiB{ŸROTSłBLCKŠentityBasecAVAL‰transformEngineTransformĀ¼½C’'CeR„?šõŸ@2¬C]ū*BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ę[??Y…Float’’‹°(?Z…Float’’gŽ«½W…Float’’„NoneY†Vector’’QX…Float’’£Y'æY…Float’’,5?Z…Float’’AƉ¾W…Float’’„NoneZ†Vector’’QX…Float’’ŹŒń½Y…Float’’³ƒ>Z…Float’’ Ÿu?W…Float’’„NoneW†Vector’’QX…Float’’Ā¼½CY…Float’’’'CZ…Float’’eR„?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String 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4¾W…Float’’„NoneY†Vector’’QX…Float’’0W?Y…Float’’xž>Z…Float’’C_¾W…Float’’„NoneZ†Vector’’QX…Float’’hy>Y…Float’’r¹;½Z…Float’’ĶĄu?W…Float’’„NoneW†Vector’’QX…Float’’ø«ĆCY…Float’’=cCZ…Float’’{„AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTag6* 2NROTSłBLCKŠentityBasecAVAL‰transformEngineTransform<ƒ³CŻrCū4AóŖMA=ŗÆCCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’u9VæY…Float’’ČW?Z…Float’’/Ha¾W…Float’’„NoneY†Vector’’QX…Float’’#Xõ¾Y…Float’’„s]æZ…Float’’š&¾W…Float’’„NoneZ†Vector’’QX…Float’’N”‡¾Y…Float’’üöš¼Z…Float’’]Šv?W…Float’’„NoneW†Vector’’QX…Float’’<ƒ³CY…Float’’ŻrCZ…Float’’ū4AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16īAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag,lōxH|É©ROTSóBLCKŠentityBasecAVAL‰transformEngineTransformE©ÖC„ķ,CčS?€ąÉBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’>¾Y…Float’’ģ{?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ģ{æY…Float’’’>¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E©ÖCY…Float’’„ķ,CZ…Float’’čS?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16LJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTags"Ōą ŗvROTSóBLCKŠentityBasecAVAL‰transformEngineTransformr±Cļq C’A€I|ŲA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’ułc?Z…Float’’ķč>W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’ķč¾Z…Float’’ułc?W…Float’’„NoneW†Vector’’QX…Float’’r±CY…Float’’ļq CZ…Float’’’AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagÅp~ž1Z cROTSóBLCKŠentityBasecAVAL‰transformEngineTransformnŅ®Cmš#CRÓ?€ØvBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ķ…į>Y…Float’’ōÓe?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ōÓeæY…Float’’Ķ…į>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’nŅ®CY…Float’’mš#CZ…Float’’RÓ?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16§ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTag 2;«Ÿc:ROTSBLCKŠentityBasecAVAL‰transformEngineTransformoĆ£CĻ C«?@>DAē;ÆCŲA—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’b¼ż>Y…Float’’}ÉWæZ…Float’’ˆV¾W…Float’’„NoneY†Vector’’QX…Float’’£äT?Y…Float’’“?Z…Float’’ƒ)¾W…Float’’„NoneZ†Vector’’QX…Float’’T€>Y…Float’’»½¼½Z…Float’’ó³v?W…Float’’„NoneW†Vector’’QX…Float’’oĆ£CY…Float’’Ļ CZ…Float’’«?@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16ųHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTagG ¼G’jROTSBLCKŠentityBasecAVAL‰transformEngineTransformŗ_øCWÄõB@f‘> AeDé?y*°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėµz?Y…Float’’××¾Z…Float’’–Q!¾W…Float’’„NoneY†Vector’’QX…Float’’Ÿ‘>Y…Float’’•}?Z…Float’’NB=W…Float’’„NoneZ†Vector’’QX…Float’’Ŗ>Y…Float’’l U½Z…Float’’¬|?W…Float’’„NoneW†Vector’’QX…Float’’ŗ_øCY…Float’’WÄõBZ…Float’’@f‘>W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16^aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTagA9ÆĒy$ķROTSBLCKŠentityBasecAVAL‰transformEngineTransform‰¶C Ę)CĖė,A*śØC’‹@ąŗ;BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ąY'?Y…Float’’±_(?Z…Float’’”Ÿæ>W…Float’’„NoneY†Vector’’QX…Float’’˜{:æY…Float’’*O.?Z…Float’’`8›=W…Float’’„NoneZ†Vector’’QX…Float’’ķēQ¾Y…Float’’†ō¤¾Z…Float’’ؙl?W…Float’’„NoneW†Vector’’QX…Float’’‰¶CY…Float’’ 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PetalsAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagŲƒ7?„<ROTS)BLCKŠentityBasecAVAL‰transformEngineTransform`ĶCq•6C0IÓ?nlš>ćmÆCŠó6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’F«æY…Float’’hM½Z…Float’’&’¼W…Float’’„NoneY†Vector’’QX…Float’’7P=Y…Float’’Ļi|æZ…Float’’›Æ"¾W…Float’’„NoneZ†Vector’’QX…Float’’@§¶Y…Float’’–å"¾Z…Float’’u½|?W…Float’’„NoneW†Vector’’QX…Float’’`ĶCY…Float’’q•6CZ…Float’’0IÓ?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16¹VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTag C^:ƒ ƒROTS)BLCKŠentityBasecAVAL‰transformEngineTransformE)¢C'’ÖB1»R@D 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RootAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTag%h©›į“'ROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformm÷™C£X1C "@h8œ@Ź³Cę³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²?Y…Float’’qŌ‡»Z…Float’’·H®½W…Float’’„NoneY†Vector’’QX…Float’’Wƒg;Y…Float’’Ņż?Z…Float’’ūÅš»W…Float’’„NoneZ†Vector’’QX…Float’’3W®=Y…Float’’ ę;Z…Float’’}?W…Float’’„NoneW†Vector’’QX…Float’’m÷™CY…Float’’£X1CZ…Float’’ "@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16õsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTagļßņy,{ŽK²½Ø²^ąxźROTSqBLCKŠentityBaseWAVAL‰transformEngineTransform Ń#»Cy`Cž>AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ń#»CY…Float’’y`CZ…Float’’ž>W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsóAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡VerbenaAVALstaticRandomSeed†Uint16X(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡VerbenaAVALlastRespawnTimeƒIntM8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupŽAVAL„Name†String ˆmadhouseBLCKŠlayerGroup^AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†chestsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…herbsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup«8AVAL„Name†String…marshBLCKŠlayerGroup~8AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer8AVAL„Name†String…herbsBLCK‰layerDataļ7AVAL‰isVisible„BoolBLCKŒlayerStorageĀ7AVAL‹numEntities„UintBLCKŠentityDataÕAVAL…idTag…IdTag :÷}•õŻ(8ROTS‰BLCKŠentityBaseWAVAL‰transformEngineTransform ŸõXCÖŚœCŪ,AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŸõXCY…Float’’ÖŚœCZ…Float’’Ū,AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16ĶjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagxIŸĢżßĪ9ROTS)BLCKŠentityBasecAVAL‰transformEngineTransformŪ‚vC²š C"N A1Å@±ē§CPø\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹?HæY…Float’’næZ…Float’’‰Č½W…Float’’„NoneY†Vector’’QX…Float’’-W?Y…Float’’Ęü0æZ…Float’’ZĢŃ¾W…Float’’„NoneZ†Vector’’QX…Float’’Ö<>Y…Float’’]ńĮ¾Z…Float’’,h?W…Float’’„NoneW†Vector’’QX…Float’’Ū‚vCY…Float’’²š CZ…Float’’"N AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16ŽAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒInt8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTag¼wįķ½Ųū9:ROTS€BLCKŠentityBasecAVAL‰transformEngineTransformš™SCgęÆClAŸ§Cż±Cyš?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ch?Y…Float’’“1(=Z…Float’’­¾Õ>W…Float’’„NoneY†Vector’’QX…Float’’µP¼Y…Float’’(1?Z…Float’’•”½W…Float’’„NoneZ†Vector’’QX…Float’’ŗÖ¾Y…Float’’Č%‹=Z…Float’’ æg?W…Float’’„NoneW†Vector’’QX…Float’’š™SCY…Float’’gęÆCZ…Float’’lAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16ł^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTag<¤čŃłņ Mæøżœ‚ū ROTSēBLCKŠentityBaseWAVAL‰transformEngineTransform ŚECŲõ™C(ŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŚECY…Float’’Ųõ™CZ…Float’’(ŅAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTagT­„ļy%IŽ£žšÖˆ¤ŽROTSēBLCKŠentityBaseWAVAL‰transformEngineTransform Ē*CCY©CÖ¶AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ē*CCY…Float’’Y©CZ…Float’’Ö¶AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTag•vT.HæH¬-Øw±ł3ROTSBLCKŠentityBasecAVAL‰transformEngineTransform¹°CĞ«CeU A?”®C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’4n{?Y…Float’’€Z…Float’’¶œ@>W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’¶œ@¾Y…Float’’Z…Float’’4n{?W…Float’’„NoneW†Vector’’QX…Float’’¹°CY…Float’’Ğ«CZ…Float’’eU AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16ł%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagŅ’ń@)µCšsZ}­?˜ROTS}BLCKŠentityBasecAVAL‰transformEngineTransformŃĄCCZ…Float’’#č=W…Float’’„NoneY†Vector’’QX…Float’’抓¾Y…Float’’ jaæZ…Float’’³zĄ¾W…Float’’„NoneZ†Vector’’QX…Float’’ĄW·Y…Float’’¶ ɾZ…Float’’œpk?W…Float’’„NoneW†Vector’’QX…Float’’˜¾CY…Float’’ü¢xCZ…Float’’@Äį@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16i\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTagš†^ ؼ$7<ROTSēBLCKŠentityBaseWAVAL‰transformEngineTransform ŚĖCA$…C²AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŚĖCY…Float’’A$…CZ…Float’’²AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16{~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagMŚļGG=ROTS•BLCKŠentityBasecAVAL‰transformEngineTransform°ƒ3CĆDˆCp­ā@’×A䟮CIł›BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’K‰>Y…Float’’ZÓZ?Z…Float’’ćć¾W…Float’’„NoneY†Vector’’QX…Float’’¤’uæY…Float’’ĢcQ>Z…Float’’ō?¾W…Float’’„NoneZ†Vector’’QX…Float’’ zŒ½Y…Float’’Ł8ō>Z…Float’’BP`?W…Float’’„NoneW†Vector’’QX…Float’’°ƒ3CY…Float’’ĆDˆCZ…Float’’p­ā@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint163qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt8BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŌAVAL…idTag…IdTagh7!Ę!žĄ—>ROTSˆBLCKŠentityBasedAVAL‰transformEngineTransformæš C¬›C”qü@—„©C‡>Ģ?ÕqŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ē×k>Y…Float’’Š®gæZ…Float’’(·>W…Float’’„NoneY†Vector’’QX…Float’’žNw?Y…Float’’N‚ƒ>Z…Float’’ä<W…Float’’„NoneZ†Vector’’QX…Float’’æ¾ļ½Y…Float’’­>Z…Float’’ön?W…Float’’„NoneW†Vector’’QX…Float’’æš CY…Float’’¬›CZ…Float’’”qü@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsżAVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒInt6BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup)AVAL„Name†String†shrineBLCKŠlayerGroupūAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer˜AVAL„Name†String…herbsBLCK‰layerDatalAVAL‰isVisible„BoolBLCKŒlayerStorage?AVAL‹numEntities„UintBLCKŠentityDataįAVAL…idTag…IdTagŗ×\Ż=ą²8?ROTS•BLCKŠentityBasecAVAL‰transformEngineTransformB'C±™²C"ŌAS£CĮÓ¬C‚ĪdCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’1征Y…Float’’Qį7æZ…Float’’*Z?W…Float’’„NoneY†Vector’’QX…Float’’””:?Y…Float’’EX#æZ…Float’’³·}¾W…Float’’„NoneZ†Vector’’QX…Float’’Ō?Y…Float’’«Ž>Z…Float’’`,O?W…Float’’„NoneW†Vector’’QX…Float’’B'CY…Float’’±™²CZ…Float’’"ŌAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16œ$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŌAVAL…idTag…IdTag©IHŖ‰lĶš@ROTSˆBLCKŠentityBasedAVAL‰transformEngineTransform,µ+CŅæšCk1A=O¹Aé!v?ē,ćBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’vu澁Y…Float’’€W?Z…Float’’$_ɾW…Float’’„NoneY†Vector’’QX…Float’’ė“jæY…Float’’dŁĢ¾Z…Float’’¹u‰<W…Float’’„NoneZ†Vector’’QX…Float’’6“¾Y…Float’’Ą»»>Z…Float’’QTk?W…Float’’„NoneW†Vector’’QX…Float’’,µ+CY…Float’’ŅæšCZ…Float’’k1AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsżAVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData4AVAL…idTag…IdTagżTŸ~J F¹ū!a1"æ®ROTSčBLCKŠentityBasedAVAL‰transformEngineTransform}V(C@Ō¢Cž<Ax®A¦4²Aėˆ²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ø5o?Y…Float’’NÕ¾=Z…Float’’æ°¾W…Float’’„NoneY†Vector’’QX…Float’’ųĆA=Y…Float’’ɕl?Z…Float’’©Ā>W…Float’’„NoneZ†Vector’’QX…Float’’žĄ“>Y…Float’’Ø­½¾Z…Float’’šš[?W…Float’’„NoneW†Vector’’QX…Float’’}V(CY…Float’’@Ō¢CZ…Float’’ž<AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents]AVALnumComponents„UintBLCK‰componentžAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryƒAVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡VerbenaAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup<`AVAL„Name†String Œspider_arenaBLCKŠlayerGroup`AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer„_AVAL„Name†String…herbsBLCK‰layerDatay_AVAL‰isVisible„BoolBLCKŒlayerStorageL_AVAL‹numEntities„Uint BLCKŠentityDataÕAVAL…idTag…IdTagäŗBwŁžAROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformŌ£C™¤C׊kAh§CƒŁ @ C“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Šć=Y…Float’’f?Z…Float’’­Žß>W…Float’’„NoneY†Vector’’QX…Float’’ŹæY…Float’’:7»Z…Float’’æp³=W…Float’’„NoneZ†Vector’’QX…Float’’šU£=Y…Float’’įSą¾Z…Float’’m6e?W…Float’’„NoneW†Vector’’QX…Float’’Ō£CY…Float’’™¤CZ…Float’’׊kAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint166 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagŌµ@ĀO+2ģBROTS}BLCKŠentityBasecAVAL‰transformEngineTransformÄŖCÄ©Cpłź@¦­CלĆA8•CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’b*Ā>Y…Float’’ŅEgæZ…Float’’÷äL>W…Float’’„NoneY†Vector’’QX…Float’’ryM?Y…Float’’I‡Ū>Z…Float’’oMŌ>W…Float’’„NoneZ†Vector’’QX…Float’’Šøė¾Y…Float’’€®[;Z…Float’’×@c?W…Float’’„NoneW†Vector’’QX…Float’’ÄŖCY…Float’’Ä©CZ…Float’’płź@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsóAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡VerbenaAVALstaticRandomSeed†Uint16{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡VerbenaAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTag‰ÉR :_{ķCROTSłBLCKŠentityBasecAVAL‰transformEngineTransform^™ŗCłųœCˆNAń5²CN3ØC&7|CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³å¾Y…Float’’Ø>uæZ…Float’’”Gj=W…Float’’„NoneY†Vector’’QX…Float’’3a_?Y…Float’’PN¾Z…Float’’ĪųĢ¾W…Float’’„NoneZ†Vector’’QX…Float’’£ŽĢ>Y…Float’’7€½Z…Float’’"j?W…Float’’„NoneW†Vector’’QX…Float’’^™ŗCY…Float’’łųœCZ…Float’’ˆNAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16°AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagś‹³6”ę@‚ŌlwQ°ROTS)BLCKŠentityBasecAVAL‰transformEngineTransform8ü“C‚Z„C¹ŲA•-ÆCéįHA2#P@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’1|?Y…Float’’fS <Z…Float’’&q'>W…Float’’„NoneY†Vector’’QX…Float’’yĻb½Y…Float’’Õyy?Z…Float’’Ƙ^>W…Float’’„NoneZ†Vector’’QX…Float’’~Ń¾Y…Float’’<Ōd¾Z…Float’’ŚXv?W…Float’’„NoneW†Vector’’QX…Float’’8ü“CY…Float’’‚Z„CZ…Float’’¹ŲAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16ŻUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag‘ž­ Zč§C¹.‘ž£ROTS}BLCKŠentityBasecAVAL‰transformEngineTransformÕk®CmŠ©CQk 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AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsóAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡VerbenaAVALstaticRandomSeed†Uint16†YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡VerbenaAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTagr˜ŚLƒēI¬ļ§õqäŗROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformĖÆCš„C‰D A]Yį@’>³CŅiį?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’gł}?Y…Float’’~`ß<Z…Float’’)’ś½W…Float’’„NoneY†Vector’’QX…Float’’v©ū¼Y…Float’’DŹ?Z…Float’’9 Ų¼W…Float’’„NoneZ†Vector’’QX…Float’’wQł=Y…Float’’_+õ<Z…Float’’żś}?W…Float’’„NoneW†Vector’’QX…Float’’ĖÆCY…Float’’š„CZ…Float’’‰D AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16p AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake 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{?Z…Float’’{H>W…Float’’„NoneZ†Vector’’QX…Float’’U”½Y…Float’’ƒ§H¾Z…Float’’Ė9z?W…Float’’„NoneW†Vector’’QX…Float’’›µøCY…Float’’Œ„—CZ…Float’’°:AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint162TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTag/£Å›än’GŠE>PxROTSBLCKŠentityBasecAVAL‰transformEngineTransformę°C5åC’tų@ÜĘ³CÖ¦C„@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’C?Y…Float’’ŻĒš=Z…Float’’Ÿ„į;W…Float’’„NoneY†Vector’’QX…Float’’%‚½Y…Float’’…a?Z…Float’’Øņļ¾W…Float’’„NoneZ†Vector’’QX…Float’’Īé)½Y…Float’’2ļ>Z…Float’’Į#b?W…Float’’„NoneW†Vector’’QX…Float’’ę°CY…Float’’5åCZ…Float’’’tų@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16I%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTag>r«’Iŗ#GtWhtROTS{BLCKŠentityBasecAVAL‰transformEngineTransform§‰«CŽ“„CGƒž@2–AA›É C³óCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–¢JæY…Float’’ś°?Z…Float’’`&(¾W…Float’’„NoneY†Vector’’QX…Float’’ßĮĀ¾Y…Float’’3T/æZ…Float’’åæW…Float’’„NoneZ†Vector’’QX…Float’’ćō¾Y…Float’’ŲćŪ¾Z…Float’’čD?W…Float’’„NoneW†Vector’’QX…Float’’§‰«CY…Float’’Ž“„CZ…Float’’Gƒž@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„UintBLCK‰component’AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemˆAVAL„name†String†BryonyAVALstaticRandomSeed†Uint16ē-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot?AVALˆitemName†String†BryonyAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTagq’ū%Įn‰FŽiø†‚Ē1ROTSBLCKŠentityBasecAVAL‰transformEngineTransform¢°C»éŖCŲČA€~x²C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’¤¢?Z…Float’’¼Z½W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’¼Z=Z…Float’’¤¢?W…Float’’„NoneW†Vector’’QX…Float’’¢°CY…Float’’»éŖCZ…Float’’ŲČAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagŌ{ƒ¶ōŌ‹@†«š­Œ.”RROTSóBLCKŠentityBasecAVAL‰transformEngineTransform ‰µCņżžCH AŠ«C 3Aw(@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Iõs?Y…Float’’5Z…Float’’Ė.›>W…Float’’„NoneY†Vector’’QX…Float’’_Ļ9½Y…Float’’Ń}?Z…Float’’' >W…Float’’„NoneZ†Vector’’QX…Float’’Oo™¾Y…Float’’½B¾Z…Float’’Ó5q?W…Float’’„NoneW†Vector’’QX…Float’’ ‰µCY…Float’’ņżžCZ…Float’’H AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTag\ĒŌ±OŸ¬Ī±ė‰6ROTSBLCKŠentityBasecAVAL‰transformEngineTransformw„C„bŸCCOA1š±CÜŸ@¼=Õ>AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’T?Y…Float’’€Š4Z…Float’’Ŗ=W…Float’’„NoneY†Vector’’QX…Float’’vKķ»Y…Float’’Ļ?Z…Float’’}s±=W…Float’’„NoneZ†Vector’’QX…Float’’½ź©½Y…Float’’ą²½Z…Float’’’$~?W…Float’’„NoneW†Vector’’QX…Float’’w„CY…Float’’„bŸCZ…Float’’COAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16÷AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt¾:BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtroll_bridgeBLCKŠlayerGroupiAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†String…herbsBLCK‰layerDataŚAVAL‰isVisible„BoolBLCKŒlayerStorage­AVAL‹numEntities„UintBLCKŠentityData=AVAL…idTag…IdTagnUtĆ1¹@DROTSńBLCKŠentityBasedAVAL‰transformEngineTransform$ØB_šCGÕå@ēŃ®CZ¢C qBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬TĢ>Y…Float’’ģ©g?Z…Float’’ÜD>W…Float’’„NoneY†Vector’’QX…Float’’„’6æY…Float’’h²Š>Z…Float’’¾žæW…Float’’„NoneZ†Vector’’QX…Float’’ń‡æY…Float’’ņYś=Z…Float’’OÜN?W…Float’’„NoneW†Vector’’QX…Float’’$ØBY…Float’’_šCZ…Float’’GÕå@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsfAVALnumComponents„UintBLCK‰componentAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŒAVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTagfóŁ×‡<EROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformK™A–1™CPŖž>€;c©C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’ˆ¢n?Z…Float’’¢[¹¾W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’¢[¹>Z…Float’’ˆ¢n?W…Float’’„NoneW†Vector’’QX…Float’’K™AY…Float’’–1™CZ…Float’’PŖž>W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16×,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTagvfl¬ĶżÆFROTSłBLCKŠentityBasecAVAL‰transformEngineTransform¼Ŗ¦BĄ¬CP ķ@( kA‹m­CÅńDBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ųŽ,?Y…Float’’ ė1?Z…Float’’?į|¾W…Float’’„NoneY†Vector’’QX…Float’’ņŠ<æY…Float’’4Ę"?Z…Float’’7Üh¾W…Float’’„NoneZ†Vector’’QX…Float’’Ż…ŗY…Float’’Kį«>Z…Float’’Ä$q?W…Float’’„NoneW†Vector’’QX…Float’’¼Ŗ¦BY…Float’’Ą¬CZ…Float’’P ķ@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16”;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup@ŠAVAL„Name†String‡villageBLCKŠlayerGroupŠAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerˆXAVAL„Name†String…chestBLCK‰layerData\XAVAL‰isVisible„BoolBLCKŒlayerStorage/XAVAL‹numEntities„Uint BLCKŠentityData‰AVAL…idTag…IdTaggĻsžx*—GROTS=BLCKŠentityBasedAVAL‰transformEngineTransform„ģCM«MC_M@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„Õ1?Y…Float’’(&8æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’(&8?Y…Float’’„Õ1?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„ģCY…Float’’M«MCZ…Float’’_M@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData"AVAL…idTag…IdTagŪĆøL]—IROTSÖBLCKŠentityBasecAVAL‰transformEngineTransformĶģ(Cæu.CŖ?ē?«C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜xs?Y…Float’’€Z…Float’’…6ž>W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’…6ž¾Y…Float’’Z…Float’’˜xs?W…Float’’„NoneW†Vector’’QX…Float’’Ķģ(CY…Float’’æu.CZ…Float’’Ŗ?ē?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint162bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag8½B‡ā\ WROTSÓBLCKŠentityBasecAVAL‰transformEngineTransformĶL'CĶģ-C@€9²B€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’MčŽ<Z…Float’’ö?W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’öæZ…Float’’MčŽ<W…Float’’„NoneW†Vector’’QX…Float’’ĶL'CY…Float’’Ķģ-CZ…Float’’@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData"AVAL…idTag…IdTagDĮ‡ć¤Ś]@‹ś ™Ó1ęROTSÖBLCKŠentityBasecAVAL‰transformEngineTransformęÉcCF”SC0›@=Š²C¾Į³C\‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źr0:Y…Float’’ČĒæZ…Float’’֘)=W…Float’’„NoneY†Vector’’QX…Float’’£ż?Y…Float’’ ĄØ9Z…Float’’× ¼W…Float’’„NoneZ†Vector’’QX…Float’’f¾ <Y…Float’’B)=Z…Float’’pÅ?W…Float’’„NoneW†Vector’’QX…Float’’ęÉcCY…Float’’F”SCZ…Float’’0›@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16ģOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTag$œ (MÜ@™Œ-Ī\2aROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform ÖŲ>CČLCS@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÖŲ>CY…Float’’ČLCZ…Float’’S@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag×vCm°²K‡jßāIROTS=BLCKŠentityBasedAVAL‰transformEngineTransform`'C -C8@€€…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’h\V½Y…Float’’1¦æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’1¦?Y…Float’’h\V½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`'CY…Float’’ -CZ…Float’’8@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagŠ~lĢ~@³€~&ćROTS=BLCKŠentityBasedAVAL‰transformEngineTransformycCC׀FCdf@€  ĆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!2 ¾Y…Float’’±Ÿ}?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’±Ÿ}æY…Float’’!2 ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ycCCY…Float’’׀FCZ…Float’’df@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData"AVAL…idTag…IdTag½¼Ēš9H I”ėU!qNROTSÖBLCKŠentityBasecAVAL‰transformEngineTransformÕŃ?C A7C³÷Į?€†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’彁Y…Float’’ŲæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų?Y…Float’’彁Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÕŃ?CY…Float’’ A7CZ…Float’’³÷Į?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint168AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagWD¦PJĻAš"S°˜ŻROTS=BLCKŠentityBasedAVAL‰transformEngineTransform0«?C„ę/C Ē?€ēüņBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’¼æY…Float’’=JZ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’=JZæY…Float’’’¼æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0«?CY…Float’’„ę/CZ…Float’’ Ē?W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag-YŗånŒäBžŃŚ<› ņīROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformœė'CŌšSC¤®E@…ł³C=é³C+U°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ąē}?Y…Float’’†¹¾Z…Float’’ł“g:W…Float’’„NoneY†Vector’’QX…Float’’ŗ>Y…Float’’qē}?Z…Float’’üdK»W…Float’’„NoneZ†Vector’’QX…Float’’Ų£ū¹Y…Float’’Q;Z…Float’’Ø’?W…Float’’„NoneW†Vector’’QX…Float’’œė'CY…Float’’ŌšSCZ…Float’’¤®E@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTag-9ń8,J‘źLŽŃ,·sROTS BLCKŠentityBasedAVAL‰transformEngineTransformkz6C,`Cō„l@€‡wCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’SČ¾Y…Float’’įØkæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’įØk?Y…Float’’SČ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’kz6CY…Float’’,`CZ…Float’’ō„l@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData”AVAL…idTag…IdTagéķN4y¬@…gdUe“.ROTSHBLCKŠentityBasecAVAL‰transformEngineTransformŚC“ĢYC†CCA€¶²gCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹«æY…Float’’ĀåHæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĀåH?Y…Float’’‹«æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŚCY…Float’’“ĢYCZ…Float’’†CCAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¾AVALnumComponents„UintBLCK‰componentNAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryÓAVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽGrappling TrapAVALstaticRandomSeed†Uint16žVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag¾”¶źÅEæ=&#£!ÆēROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformO„CŠ5Ccf~@€Ät:BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’NŁ/?Y…Float’’Ņ :?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ņ :æY…Float’’NŁ/?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’O„CY…Float’’Š5CZ…Float’’cf~@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer1AVAL„Name†String…herbsBLCK‰layerDataģ0AVAL‰isVisible„BoolBLCKŒlayerStorageæ0AVAL‹numEntities„UintBLCKŠentityData3AVAL…idTag…IdTagĒ7ĄŠ1ˆ¦S\ROTSēBLCKŠentityBaseWAVAL‰transformEngineTransform HŻ&C$ukC‘mŁ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’HŻ&CY…Float’’$ukCZ…Float’’‘mŁ@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16VdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTaghhLŠY˜]ROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformCšeCD”°@TӒ@k»ŒA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ł-?Y…Float’’šĘ<Z…Float’’B+œ½W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’=t?Z…Float’’¹½š>W…Float’’„NoneZ†Vector’’QX…Float’’—Ō£=Y…Float’’Å>š¾Z…Float’’?s?W…Float’’„NoneW†Vector’’QX…Float’’CY…Float’’šeCZ…Float’’D”°@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16]`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTagž’˜ß ĪéZROTSłBLCKŠentityBasecAVAL‰transformEngineTransformĖeC[Y-CÖbw@H¤A"<®C*f®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ū·u?Y…Float’’ĢYf¾Z…Float’’VÆ+¾W…Float’’„NoneY†Vector’’QX…Float’’ßéB>Y…Float’’v?Z…Float’’|®L¾W…Float’’„NoneZ†Vector’’QX…Float’’S>Y…Float’’Č#>Z…Float’’a"w?W…Float’’„NoneW†Vector’’QX…Float’’ĖeCY…Float’’[Y-CZ…Float’’Öbw@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16˜{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTagNæ#¬māg[ROTSłBLCKŠentityBasecAVAL‰transformEngineTransform=ņCCRœSC¤ y@GĶMAūĖ®C$Ī†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’XŲ?½Y…Float’’€yæZ…Float’’ 5`¾W…Float’’„NoneY†Vector’’QX…Float’’‡Č{?Y…Float’’oŪ»Z…Float’’¾ö8¾W…Float’’„NoneZ†Vector’’QX…Float’’ĆÄ2>Y…Float’’k-e¾Z…Float’’xu?W…Float’’„NoneW†Vector’’QX…Float’’=ņCCY…Float’’RœSCZ…Float’’¤ y@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsoAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16įAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘Small_branch_fullAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Small_branch_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTag4›Ńą^A­įŚIįv¼1ROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformXŒC”9+CKuƒ@¦f2Atœ°CrF8AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éFw?Y…Float’’²1>Z…Float’’ó¢D¾W…Float’’„NoneY†Vector’’QX…Float’’pK¾Y…Float’’¦y?Z…Float’’³ń½W…Float’’„NoneZ†Vector’’QX…Float’’ \*>Y…Float’’ģ·>Z…Float’’™iy?W…Float’’„NoneW†Vector’’QX…Float’’XŒCY…Float’’”9+CZ…Float’’Kuƒ@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16ß{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag£ ėØüdĄ4ęTšROTS}BLCKŠentityBasecAVAL‰transformEngineTransform)ĒC±Ē-C1|@€­C~–±C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’npy?Y…Float’’Qłš<Z…Float’’¶†e>W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’Ō?Z…Float’’„<¬½W…Float’’„NoneZ†Vector’’QX…Float’’Wf¾Y…Float’’Ņ§=Z…Float’’5Žx?W…Float’’„NoneW†Vector’’QX…Float’’)ĒCY…Float’’±Ē-CZ…Float’’1|@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsóAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡VerbenaAVALstaticRandomSeed†Uint16÷pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡VerbenaAVALlastRespawnTimeƒInt…7BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup«ČAVAL„Name†String’craftsmen_districtBLCKŠlayerGroupqČAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringcraftsmen_loaderBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡puddlesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒrutBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeräAVAL„Name†String…signsBLCK‰layerDataøAVAL‰isVisible„BoolBLCKŒlayerStorage‹AVAL‹numEntities„UintBLCKŠentityData[AVAL…idTag…IdTagÉI:r2køG¶ö®MŠæ aROTSBLCKŠentityBasemAVAL‰transformEngineTransform%Ŗ#—CéӁC‰ÆAHų@˜L'7HN”CŅ֟?Ņ֟?Ņ֟?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’—Õ}?Y…Float’’_żAæZ…Float’’O„6½W…Float’’„NoneY†Vector’’QX…Float’’B?Y…Float’’’}?Z…Float’’į[i4W…Float’’„NoneZ†Vector’’QX…Float’’K=Y…Float’’ÜĻŻ¼Z…Float’’¹¼Ÿ?W…Float’’„NoneW†Vector’’QX…Float’’Ŗ#—CY…Float’’éӁCZ…Float’’‰ÆAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents{AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’poster_camera_nodeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•poster_on_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–poster_off_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer~AVAL„Name†Stringterrain_rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String ŠvegetationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŒ£AVAL„Name†String ‰buildingsBLCKŠlayerGroup[£AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŲAVAL„Name†String ‰buildingsBLCK‰layerDataØAVAL‰isVisible„BoolBLCKŒlayerStorage{AVAL‹numEntities„UintBLCKŠentityDataKAVAL…idTag…IdTagT6ć=ĢMønłÉ}4ROTS’BLCKŠentityBasemAVAL‰transformEngineTransform%+ÆnCųš|C,V&A€ JB€?€?Ü@…?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õK"?Y…Float’’ÆśE?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÆśEæY…Float’’õK"?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’Ü@…?W…Float’’„NoneW†Vector’’QX…Float’’+ÆnCY…Float’’ųš|CZ…Float’’,V&AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…FloatĄ.½AVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer“ AVAL„Name†String ‹decorationsBLCK‰layerData‚ AVAL‰isVisible„BoolBLCKŒlayerStorageU AVAL‹numEntities„UintBLCKŠentityData‰AVAL…idTag…IdTagķęk8‚ Oœ| -b>3ėROTS=BLCKŠentityBasedAVAL‰transformEngineTransform›‹CyfC~“@ģęŗ?xyÆCä¬WCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’}PæY…Float’’=jæZ…Float’’Z&Ī¼W…Float’’„NoneY†Vector’’QX…Float’’+p?Y…Float’’H^MæZ…Float’’Š!¾W…Float’’„NoneZ†Vector’’QX…Float’’ėo‘=Y…Float’’‰¾Z…Float’’śŗ|?W…Float’’„NoneW†Vector’’QX…Float’’›‹CY…Float’’yfCZ…Float’’~“@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagyįÕŽKÓF½d ‘ ‹žROTS=BLCKŠentityBasedAVAL‰transformEngineTransformįŽ„CĀįgC‡ą@hpA3æ±CO›?CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÄwæY…Float’’”…=¾Z…Float’’żt.¾W…Float’’„NoneY†Vector’’QX…Float’’9bM>Y…Float’’wżyæZ…Float’’éē ½W…Float’’„NoneZ†Vector’’QX…Float’’ x¾Y…Float’’œ¶į½Z…Float’’Kt{?W…Float’’„NoneW†Vector’’QX…Float’’įŽ„CY…Float’’ĀįgCZ…Float’’‡ą@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer{AVAL„Name†String ŠplaceablesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„Uint BLCKˆsubGroupÄ·AVAL„Name†String’01_teves_craftsmenBLCKŠlayerGroupŠ·AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰communityBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŌ AVAL„Name†String ˆexteriorBLCKŠlayerGroup¤ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer» AVAL„Name†String ˆexteriorBLCK‰layerDataŒ AVAL‰isVisible„BoolBLCKŒlayerStorage_ AVAL‹numEntities„UintBLCKŠentityData/ AVAL…idTag…IdTaguŅéƒć.^ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformĆŅ–CČĶaCr?‚@€dYˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĀŌ@=Y…Float’’V·æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’V·?Y…Float’’ĀŌ@=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĆŅ–CY…Float’’ČĶaCZ…Float’’r?‚@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŖAVAL„Name†String ˆinteriorBLCKŠlayerGroupŽ©AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŸŸAVAL„Name†String ˆinteriorBLCK‰layerDatapŸAVAL‰isVisible„BoolBLCKŒlayerStorageCŸAVAL‹numEntities„UintBLCKŠentityDatacAVAL…idTag…IdTag÷!9,ķ@tM·‘Lłõāč8ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform @ž˜CĘ0hCʏ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@ž˜CY…Float’’Ę0hCZ…Float’’ʏ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag”X~ņtÅFt)ĶĮōÜROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformq¾™C.ö]ClOØ@€ &•CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8¶ņ>Y…Float’’phaæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’pha?Y…Float’’8¶ņ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’q¾™CY…Float’’.ö]CZ…Float’’lOØ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag÷n›„äÆG‰ų‡åw¶qąROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformį=˜CM]Cʏ@€ėÆ©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G—o?Y…Float’’x[“¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’x[“>Y…Float’’G—o?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į=˜CY…Float’’M]CZ…Float’’ʏ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagQ °(v»F¤^§b?X3ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform P‘˜CäØ]Cȏ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’P‘˜CY…Float’’äØ]CZ…Float’’ȏ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagQQ»ńQÓ·Lšģžm²¬kROTSBLCKŠentityBaseUAVAL‰transformEngineTransform »A™CO]Cm€§@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’»A™CY…Float’’O]CZ…Float’’m€§@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag­jįmŽe\I±O”ŖMROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform(®—Cl`hCįZ¦@Ŗ"?Ŗ"?Ŗ"?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ŗ"?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’Ŗ"?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ŗ"?W…Float’’„NoneW†Vector’’QX…Float’’(®—CY…Float’’l`hCZ…Float’’įZ¦@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagsč,Ž| mA©t¬ĻĀOROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformz™C™ä]Ch Ø@€ŻH¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®7c?Y…Float’’»Żė¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’»Żė>Y…Float’’®7c?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’z™CY…Float’’™ä]CZ…Float’’h Ø@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag+8ø5YuMÆ’uÅ0(ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform –}šCž®aCśe™@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’–}šCY…Float’’ž®aCZ…Float’’śe™@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag„6ųāFµE…uv s$S;ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ļ šC™“aCĪš@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ļ šCY…Float’’™“aCZ…Float’’Īš@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag&«Įžžļ)N—¹üŪ·ˆ“ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformˆošCĄh^Cq|“@€‹%BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’@?Y…Float’’?)?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’?)æY…Float’’@?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆošCY…Float’’Ąh^CZ…Float’’q|“@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagˆ”(³iÄFŠÓ™ŃŹ])¬ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform „™CÅChCcš@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„™CY…Float’’ÅChCZ…Float’’cš@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŌEn÷ŹŠF§`6,v„ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ą™CŁ]Cʏ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ą™CY…Float’’Ł]CZ…Float’’ʏ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag™¢ģׂÕĆCˆ ü9õTROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformyߚC "^Czļ™@2°Ŗ?2°Ŗ?2°Ŗ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2°Ŗ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’2°Ŗ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’2°Ŗ?W…Float’’„NoneW†Vector’’QX…Float’’yߚCY…Float’’ "^CZ…Float’’zļ™@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagņą™’9»DÆœ׾½ęoROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¦›CUĻgC2 @ģY@ķoOA6±»BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\¤½Y…Float’’c¾~?Z…Float’’‚m½W…Float’’„NoneY†Vector’’QX…Float’’„éxæY…Float’’*߅½Z…Float’’Į¼e>W…Float’’„NoneZ†Vector’’QX…Float’’S¼`>Y…Float’’x!˜=Z…Float’’œy?W…Float’’„NoneW†Vector’’QX…Float’’¦›CY…Float’’UĻgCZ…Float’’2 @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag3Ė1Ó¦ŲIø·qS"ūāROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%7›COhC|@ÖNZA‡¢H@9ĶX?9ĶX?9ĶX?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8^R?Y…Float’’õX8=Z…Float’’S‘L¾W…Float’’„NoneY†Vector’’QX…Float’’w³=½Y…Float’’*zX?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’ōBL>Y…Float’’’2<Z…Float’’ī®R?W…Float’’„NoneW†Vector’’QX…Float’’7›CY…Float’’OhCZ…Float’’|@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagʉCčÕŌHŠv`Źc~TWROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĆE›CSZfCę†|@%„¬6JĢ°CJćsCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„Xį¾Y…Float’’ßeæZ…Float’’€æ³W…Float’’„NoneY†Vector’’QX…Float’’Óod?Y…Float’’¬šß¾Z…Float’’9n佁W…Float’’„NoneZ†Vector’’QX…Float’’•Ķ=Y…Float’’I½Z…Float’’g~?W…Float’’„NoneW†Vector’’QX…Float’’ĆE›CY…Float’’SZfCZ…Float’’ę†|@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag¼~ eöų‚E»‹…išø†zROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformMR›CžqcCę†|@%„¬6JĢ°C}Å;CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦}æY…Float’’ˆw ¾Z…Float’’€æ³W…Float’’„NoneY†Vector’’QX…Float’’Yš >Y…Float’’ę|æZ…Float’’9n佁W…Float’’„NoneZ†Vector’’QX…Float’’Éw<Y…Float’’"Uā½Z…Float’’g~?W…Float’’„NoneW†Vector’’QX…Float’’MR›CY…Float’’žqcCZ…Float’’ę†|@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag­„¾qüAG»œĻxø›ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform Ģƒ™Cä˜]CŖó§@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģƒ™CY…Float’’ä˜]CZ…Float’’Ŗó§@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagĀUÓM*¬MyęC:6ģROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform”µ˜CXMbC1ō€@€F“AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ctl?Y…Float’’^7Ä>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’^7ľY…Float’’ctl?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”µ˜CY…Float’’XMbCZ…Float’’1ō€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagĘ~ĆNĆ ID‘ÓŻž -»WROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform3¬˜CŻĻaC1ō€@€’‰¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’]w?Y…Float’’£Žƒ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£Žƒ>Y…Float’’]w?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3¬˜CY…Float’’ŻĻaCZ…Float’’1ō€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagnåĘŠł :O•ƒ1¹Ä¬ROTS=BLCKŠentityBasedAVAL‰transformEngineTransform:Į˜CĆõ`Cƈ@€>ĀøBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Č *½Y…Float’’Ē?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĒæY…Float’’Č *½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:Į˜CY…Float’’Ćõ`CZ…Float’’ƈ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTag®fń\ĀBhM’‚>Pgv[ROTS1BLCKŠentityBaseXAVAL‰transformEngineTransform CĖ—CjŒ]Cʏ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CĖ—CY…Float’’jŒ]CZ…Float’’ʏ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagčé¼DGÄH½ā‚udĘ“£ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformC—CšChCʏ@€öö¹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’§U½Y…Float’’=§?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’=§æY…Float’’§U½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’C—CY…Float’’šChCZ…Float’’ʏ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag'i.53rO†ŪœXlk3ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform®—C=’gC²n§@€Ė‘ķAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ė`^?Y…Float’’0„ż>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0„ż¾Y…Float’’Ė`^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®—CY…Float’’=’gCZ…Float’’²n§@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag¢ūŗ}Gx5¼‚UĶROTS=BLCKŠentityBasedAVAL‰transformEngineTransformJ†™CŠ]Cʏ@€ 4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ł’æY…Float’’Ü„iŗZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ü„i:Y…Float’’ł’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’J†™CY…Float’’Š]CZ…Float’’ʏ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagfS¹«s«F°iČÖūėĪ”ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform›—CāŃ^CYō€@€¤ Ž?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ńį?Y…Float’’“ų<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“ų¼Y…Float’’ńį?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›—CY…Float’’āŃ^CZ…Float’’Yō€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag£‡ōć|įŠO“<"<’wĶROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform»J›CbŲcCŁ€@€‚(³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¶ć?Y…Float’’Ä«š¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ä«š<Y…Float’’¶ć?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’»J›CY…Float’’bŲcCZ…Float’’Ł€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTag/hT•0AėA{ƒ½vĒ³ŠROTS BLCKŠentityBasedAVAL‰transformEngineTransformvż˜C™?hCȏ@€‚Ō£9AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’·6Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’·¶Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’vż˜CY…Float’’™?hCZ…Float’’ȏ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagGu!qB¬RŖ³łÅ †ROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform ”Ł™CĶLeC¤€@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”Ł™CY…Float’’ĶLeCZ…Float’’¤€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerĪ AVAL„Name†String†lightsBLCK‰layerData” AVAL‰isVisible„BoolBLCKŒlayerStoraget AVAL‹numEntities„UintBLCKŠentityDataD AVAL…idTag…IdTag­Jaw§8éI­ĻųśĶįįūROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform ąšC °aC`”›@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ąšCY…Float’’ °aCZ…Float’’`”›@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒlodBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒlodBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup¾AVAL„Name†String“02_malena_craftsmenBLCKŠlayerGroupƒAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰communityBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŌ AVAL„Name†String ˆexteriorBLCKŠlayerGroup¤ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer» AVAL„Name†String ˆexteriorBLCK‰layerDataŒ AVAL‰isVisible„BoolBLCKŒlayerStorage_ AVAL‹numEntities„UintBLCKŠentityData/ AVAL…idTag…IdTagg€ŲŖBõų9_ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform$Ā C„lCd š@€ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ge=Y…Float’’6ŠæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’6Š?Y…Float’’Ge=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$Ā CY…Float’’„lCZ…Float’’d š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ˆinteriorBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer¬éAVAL„Name†String ˆinteriorBLCK‰layerData}éAVAL‰isVisible„BoolBLCKŒlayerStoragePéAVAL‹numEntities„Uint1BLCKŠentityDataoAVAL…idTag…IdTag.õõv©-I·] Ę¾ń-āROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformä®”CtrC†µģ@€…±«CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’WPu?Y…Float’’~b’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’~b’>Y…Float’’WPu?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ä®”CY…Float’’trCZ…Float’’†µģ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag«w¬U‡H–kż©µM(vROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform:2”CŁģgCl‰ķ@€Ī‰›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‘5(?Y…Float’’ ū@æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ū@?Y…Float’’‘5(?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:2”CY…Float’’ŁģgCZ…Float’’l‰ķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagNņią8HyKˆų}Ō\ŠßłROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform0D”CK¹gC ś@€Cg®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`!{?Y…Float’’ĒF¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĒF>Y…Float’’`!{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0D”CY…Float’’K¹gCZ…Float’’ ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagµēkĘšSLé*†AˆąĄROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformIB¢CŠwrCp!ķ@°h@vĒ¢CBēXBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5É?Y…Float’’&īI?Z…Float’’,ŖU½W…Float’’„NoneY†Vector’’QX…Float’’]J+æY…Float’’¦×ö>Z…Float’’ ÉæW…Float’’„NoneZ†Vector’’QX…Float’’ŗˆ×¾Y…Float’’r7Ć>Z…Float’’q³R?W…Float’’„NoneW†Vector’’QX…Float’’IB¢CY…Float’’ŠwrCZ…Float’’p!ķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagN˜/¤Ā¶L­éĻ?(ķ%:ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform\£C¶qlC^ŁA€t#©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ēŃm?Y…Float’’S€½¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’S€½>Y…Float’’ēŃm?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\£CY…Float’’¶qlCZ…Float’’^ŁAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag3Xo>C¢ČĪĖŗ*ŲROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŌ¢Cż«iCōk A€ .MCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž¬gæY…Float’’ ÖŁ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ÖŁ>Y…Float’’Ž¬gæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ō¢CY…Float’’ż«iCZ…Float’’ōk AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagį ķŸZ 8J§Ė³ŻłŖŚ_ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform XÓ¢CjSiC‰Z 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AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ʤCY…Float’’lnCZ…Float’’OĘ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagCh xų·NŽ:'łĆņņŒROTSBLCKŠentityBaseUAVAL‰transformEngineTransform „Cį^nCf” 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p?Y…Float’’œå±>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’œå±¾Y…Float’’ä p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`(¤CY…Float’’;—rCZ…Float’’ŸYAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagóŠaI‰”×A’_ŹÖ»1vZROTSBLCKŠentityBaseUAVAL‰transformEngineTransform z‘¤CyrCŠśAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’z‘¤CY…Float’’yrCZ…Float’’ŠśAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagĢ¦ļÕHz|E»€C‚g.ROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform 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ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformy¢Cj?hC‹µķ@€<®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’SÕz?Y…Float’’ļ°L¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ļ°L>Y…Float’’SÕz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’y¢CY…Float’’j?hCZ…Float’’‹µķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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sæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’× s?Y…Float’’Ś >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ź˜”CY…Float’’żpCZ…Float’’“1š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagDŒ3ž¢­Bˆr Ņ}ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformœ€”C*qCŹKī@€Ń½rCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ęź¾Y…Float’’*’cæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’*’c?Y…Float’’Ęź¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œ€”CY…Float’’*qCZ…Float’’ŹKī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagql{yś¶įK£¹ Lģ×”ŖROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformIš CyoC<Ģķ@€h™€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’gäb¾Y…Float’’£yæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£y?Y…Float’’gäb¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Iš CY…Float’’yoCZ…Float’’<Ģķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag1§§Ę€©ųHµęyvė|(LROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformģ CY…Float’’(z_?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’(z_æY…Float’’aĄł>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ēź CY…Float’’¶¶oCZ…Float’’Ėčķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagU½j¶@Į°B‹ĮL¾Q÷AŒROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform®õ CįJoC8Ōķ@€¤™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’T¬PæY…Float’’œK?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’œKæY…Float’’T¬PæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®õ CY…Float’’įJoCZ…Float’’8Ōķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagœėžĖ`C¹Pą##šROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformwÕ”C&qC¦ķ@€ŠL¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽŖP?Y…Float’’«MæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’«M?Y…Float’’ŽŖP?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’wÕ”CY…Float’’&qCZ…Float’’¦ķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag u)ąźOš^“8²cTROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĢ ”C+]qC\īA€?3?€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’3?€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ ”CY…Float’’+]qCZ…Float’’\īAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagM›,0rœ†M‚ØŒTĆļęIROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%)+”CCYqC\īA€höC€?3?€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰OæY…Float’’Ā›?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ęæY…Float’’æhOæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)+”CY…Float’’CYqCZ…Float’’\īAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag¾Ł}]Ŗ0Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’'už¾Y…Float’’^%^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õœ”CY…Float’’ĀbqCZ…Float’’)F AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagWåą „ĶéM«‚ÜKJɈROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformžG”CžYqC~T A€±.\AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ʦx?Y…Float’’—–s>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—–s¾Y…Float’’ʦx?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žG”CY…Float’’žYqCZ…Float’’~T AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŅ{‰Vp‚FŽ”ŗŹ+g‚žROTSBLCKŠentityBaseUAVAL‰transformEngineTransform §f”C¤VqC~T AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§f”CY…Float’’¤VqCZ…Float’’~T AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŗAVAL„Name†String†lightsBLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorage`AVAL‹numEntities„UintBLCKŠentityDataD AVAL…idTag…IdTags,Ä»‘F½?$_a:1ROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform ¼Õ¤C'ĀrCāŃAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¼Õ¤CY…Float’’'ĀrCZ…Float’’āŃAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag¹»ÉKņńI¬R[ĖĀ&¶‹ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform ĘÉ¢CīAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16,lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16VxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ßAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Õ)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16æ$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16A)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16°bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16 0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ń(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ėAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Ś~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint162AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ś\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ŒZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagl'ąó“…–O·š…ųZ4%ĄROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ”ēœC{„wCĮ6ė@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”ēœCY…Float’’{„wCZ…Float’’Į6ė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag’Ŗ Ōj¶kA‰žåŽ×³°ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ‚ŚœCĀwvC»ė@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‚ŚœCY…Float’’ĀwvCZ…Float’’»ė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag™:n)ņ2hOŸĒžĶ^ģ)łROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 3 C wCŅ6ė@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3 CY…Float’’ wCZ…Float’’Ņ6ė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagæAE,ŲEŽšŚlQõROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform‘Ō—C˜vC’ į@€L™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’x ?Y…Float’’ŗ†MæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗ†M?Y…Float’’x ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘Ō—CY…Float’’˜vCZ…Float’’’ į@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagJ˜@Sš8ĘE„£ķųŗĀROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformmĖœCœ?xCźŸĘ@€BņäBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĪŌ¾Y…Float’’ņ’h?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ņ’hæY…Float’’ĪŌ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’mĖœCY…Float’’œ?xCZ…Float’’źŸĘ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŸ6ų½¼„O¾”ĆüƒĒāROTSBLCKŠentityBaseUAVAL‰transformEngineTransform †‘˜C+vC'žā@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’†‘˜CY…Float’’+vCZ…Float’’'žā@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagīś!ƒ†‡J‚ÖcA_P(ĢROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform"MšCŠFsC3åć@€Öp7AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Näz?Y…Float’’eŠK>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’eŠK¾Y…Float’’Näz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"MšCY…Float’’ŠFsCZ…Float’’3åć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagq¦ļy(C„–ŚśńÓROTSBLCKŠentityBaseUAVAL‰transformEngineTransform O¦—C]½sCéōĒ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’O¦—CY…Float’’]½sCZ…Float’’éōĒ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŚæmīŠKŠLšÉ¶¹ūéROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¶.šCšµsCtą@€Ā’BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’äU?Y…Float’’TŌ ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’TŌ æY…Float’’äU?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¶.šCY…Float’’šµsCZ…Float’’tą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTag€2:™x=E!Š4}fROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%›CbbsC“ÆĘ@€ö·ÆC€?”cS?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~%}?Y…Float’’hw¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’rĖū=Y…Float’’_Q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›CY…Float’’bbsCZ…Float’’“ÆĘ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTag°Õäs/„0D¹ƒ$b Œ\ROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%“F›CqUsC“ÆĘ@€4C€?”cS?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’õī²¶Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŽĄ“6Y…Float’’”cSæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“F›CY…Float’’qUsCZ…Float’’“ÆĘ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag~ƒ¼Ņ˜,äH›@Ńb € ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformBū—C•sCĢĒ@€g“AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šr?Y…Float’’Ąu”>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ąu”¾Y…Float’’šr?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Bū—CY…Float’’•sCZ…Float’’ĢĒ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag„ņDč]'O¾ ¼ K3¹ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform C”ĒtCĢĒ@€g“AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šr?Y…Float’’Ąu”>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ąu”¾Y…Float’’šr?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ CY…Float’’”ĒtCZ…Float’’ĢĒ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag#:ŪtשF R=č©ÆęROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformšœCŪCuCtæČ@“Æņ6^e£CčmŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’oŹ@?Y…Float’’]m(æZ…Float’’ŲĻā³W…Float’’„NoneY†Vector’’QX…Float’’¾ė ?Y…Float’’:N!?Z…Float’’Ó4 æW…Float’’„NoneZ†Vector’’QX…Float’’"}ø>Y…Float’’ų,Ó>Z…Float’’"1V?W…Float’’„NoneW†Vector’’QX…Float’’šœCY…Float’’ŪCuCZ…Float’’tæČ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagĒé~& C€ä`*4ƒ#OROTS=BLCKŠentityBasedAVAL‰transformEngineTransformż™CAłwCLŸĻ@€Ēé³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³’?Y…Float’’ż”F»Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ż”F;Y…Float’’³’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ż™CY…Float’’AłwCZ…Float’’LŸĻ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŠAVAL„Name†String†lightsBLCK‰layerData£AVAL‰isVisible„BoolBLCKŒlayerStoragevAVAL‹numEntities„UintBLCKŠentityDataćAVAL…idTag…IdTag[«Ō‚ŗK#I«$6H¹iROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform Ē+˜C|/vC›yį@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ē+˜CY…Float’’|/vCZ…Float’’›yį@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTagŃ čC·3G³ŒNŒ -ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformICŖŸvC(„ė@€keBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\f ?Y…Float’’]W?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’]WæY…Float’’\f ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ICY…Float’’ŖŸvCZ…Float’’(„ė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒlodBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒlodBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupJźAVAL„Name†String™04_einar_gausel_craftsmenBLCKŠlayerGroup źAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰communityBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup2AVAL„Name†String ˆexteriorBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†String ˆexteriorBLCK‰layerDataźAVAL‰isVisible„BoolBLCKŒlayerStorage½AVAL‹numEntities„UintBLCKŠentityData/ AVAL…idTag…IdTagoōŖ_O%†ĆbROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformų C ¹xC&ßA€½†4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’<żæY…Float’’Ӂ¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ӂ<Y…Float’’<żæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ų CY…Float’’ ¹xCZ…Float’’&ßAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataKAVAL…idTag…IdTag­zżå—@æ‚)-`‰ĻROTS’BLCKŠentityBasemAVAL‰transformEngineTransform%l;wC֏tC¾A€¹ü†Cׄ{?€?ĶĶy?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»$ę¹Y…Float’’Մ{æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž’?Y…Float’’f>ź¹Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ĶĶy?W…Float’’„NoneW†Vector’’QX…Float’’l;wCY…Float’’֏tCZ…Float’’¾AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€ć¼AVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup/ŌAVAL„Name†String ˆinteriorBLCKŠlayerGroup’ÓAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer“—AVAL„Name†String ˆinteriorBLCK‰layerDatad—AVAL‰isVisible„BoolBLCKŒlayerStorage7—AVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTagÄsŁįD2ĀE¬ÕęÅ0ȤģROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform `|Cž‚vCHļA€$BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ A?Y…Float’’ (?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ (æY…Float’’ A?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ `|CY…Float’’ž‚vCZ…Float’’HļAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagß›r®²÷@½¼/+°-0ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformG8ƒCXqCvļA€Ģ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ć`FæY…Float’’ Ļ!?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ Ļ!æY…Float’’Ć`FæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’G8ƒCY…Float’’XqCZ…Float’’vļAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTagkĒŲ39E—€į‘¤åROTS£BLCKŠentityBaseaAVAL‰transformEngineTransformŸ™ƒCµ~pCł0"A€Ž”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%iN?Y…Float’’ømæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’øm?Y…Float’’%iN?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ÿ™ƒCY…Float’’µ~pCZ…Float’’ł0"AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTag*ā7cqYK˜B ēŚŸROTS£BLCKŠentityBaseaAVAL‰transformEngineTransform“C”pC3U!A€Ž”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%iN?Y…Float’’ømæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’øm?Y…Float’’%iN?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“CY…Float’’”pCZ…Float’’3U!AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagX*ō„øD²$ Ķ%lgROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform÷K‚C1uC…{A$™?$™?$™?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’$™?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’$™?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’$™?W…Float’’„NoneW†Vector’’QX…Float’’÷K‚CY…Float’’1uCZ…Float’’…{AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŅŚe<fģH¦š),v$ øROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformz ‚CĀÆwC<ė'A- ±B…=ŠCŸ«2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’hį5»Y…Float’’B]~?Z…Float’’%ē½W…Float’’„NoneY†Vector’’QX…Float’’Æ¢+»Y…Float’’õē½Z…Float’’;]~æW…Float’’„NoneZ†Vector’’QX…Float’’†’æY…Float’’PZ!»Z…Float’’Ę?;W…Float’’„NoneW†Vector’’QX…Float’’z ‚CY…Float’’ĀÆwCZ…Float’’<ė'AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagĮW?Eö¼pA»„/½i JROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%1 ‚CØwCČz!A‡C«ē‰C’ >č[?č[?č[?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’įE »Y…Float’’oZ?Z…Float’’’Ī±=W…Float’’„NoneY†Vector’’QX…Float’’B½b¹Y…Float’’nĪ±=Z…Float’’.oZæW…Float’’„NoneZ†Vector’’QX…Float’’»[æY…Float’’łż »Z…Float’’īJŽ0W…Float’’„NoneW†Vector’’QX…Float’’1 ‚CY…Float’’ØwCZ…Float’’Čz!AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagćemJūĀbLš<_ę-„¬²ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformų ‚C‹xC6Ę%A 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(fęC®T¼}Ļō)ROTS=BLCKŠentityBasedAVAL‰transformEngineTransformŖP‚CvCtCö A€éܲBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’"’"<Y…Float’’Ęü?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĘüæY…Float’’"’"<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŖP‚CY…Float’’vCtCZ…Float’’ö 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagĄŖ+ÄĮaJY’qņŠuROTS=BLCKŠentityBasedAVAL‰transformEngineTransform=s‚CSŹvC÷hA€Z‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“ĄÆ<Y…Float’’źšæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’źš?Y…Float’’“ĄÆ<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=s‚CY…Float’’SŹvCZ…Float’’÷hAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag¢YQgzB›ŌÉś”Ų/ROTS=BLCKŠentityBasedAVAL‰transformEngineTransformĀŖ‚CmpCš™A€½5CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÕįæY…Float’’kŠų¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’kŠų<Y…Float’’ÕįæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀŖ‚CY…Float’’mpCZ…Float’’š™AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag@ļ…ż×‘HŗŚLØv~+ROTS=BLCKŠentityBasedAVAL‰transformEngineTransformæ>|C\–rCCČA€„i†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õؼY…Float’’4ņæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’4ņ?Y…Float’’õؼZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’æ>|CY…Float’’\–rCZ…Float’’CČAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagō*‚¾®F¬Āć^²EévROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformFÄ{C$¼uCs-A€PĪ…BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/ŚČ>Y…Float’’Ązk?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĄzkæY…Float’’/ŚČ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’FÄ{CY…Float’’$¼uCZ…Float’’s-AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag!0Ī@mL‡š’æ’V¤ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformīØ~C ŚwC‡+A€Š[“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦M»Y…Float’’®’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’®’æY…Float’’¦M»Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’īØ~CY…Float’’ ŚwCZ…Float’’‡+AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagJߣ^¦rH2m˜*óROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform#tCeŃwCč<A€å7øBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’t潁Y…Float’’šÓ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’šÓæY…Float’’t潁Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#tCY…Float’’eŃwCZ…Float’’č<AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag,aÓzl&BŸ]"8¢ĘpROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformŸĆC½owC33A€Č§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’R“f?Y…Float’’sŽ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’sŽ>Y…Float’’R“f?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŸĆCY…Float’’½owCZ…Float’’33AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagł°TUk”C›é0ž¬Ų…ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformZŁCƒxC6[A€ž /AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õX{?Y…Float’’YVB>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’YVB¾Y…Float’’õX{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ZŁCY…Float’’ƒxCZ…Float’’6[AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag””ĀŖ˜ āO”Üe]Mī§ROTS=BLCKŠentityBasedAVAL‰transformEngineTransform©„ƒCŠ‘qCCČA€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’©„ƒCY…Float’’Š‘qCZ…Float’’CČAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag‘ÆøqJ©`B” a1ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformgęCrCAA€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Żƒ„¾Y…Float’’ķFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķFw?Y…Float’’Żƒ„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęCY…Float’’rCZ…Float’’AAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag°’²ü¾?”F’į~G­ćoROTS=BLCKŠentityBasedAVAL‰transformEngineTransformö{CStCŠé A€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,Ø;Y…Float’’Ų’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų’?Y…Float’’,Ø;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ö{CY…Float’’StCZ…Float’’Šé AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData}AVAL…idTag…IdTag ,}zŽÆĄL¤_Ū™‰~éROTS1BLCKŠentityBaseXAVAL‰transformEngineTransform ė‚Cp©pCiAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė‚CY…Float’’p©pCZ…Float’’iAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagS­ĪƗ…ńEŸg’ł| ©ROTS=BLCKŠentityBasedAVAL‰transformEngineTransformłÅƒCߛsCiA€Ū¢³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-P;Y…Float’’«’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’«’æY…Float’’-P;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’łÅƒCY…Float’’ߛsCZ…Float’’iAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagÕjCp •1OøŅSķI÷ō“ROTS=BLCKŠentityBasedAVAL‰transformEngineTransformC ępCCČA€ܳCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’7’?Y…Float’’^† »Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’^† ;Y…Float’’7’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CY…Float’’ ępCZ…Float’’CČAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerū;AVAL„Name†String†lightsBLCK‰layerDataĪ;AVAL‰isVisible„BoolBLCKŒlayerStorage”;AVAL‹numEntities„UintBLCKŠentityDataåAVAL…idTag…IdTag@ėųzn+F¤$%,q–źčROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform¶‚CėpCĀõ(A€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¶‚CY…Float’’ėpCZ…Float’’Āõ(AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag·Žl!JŃ®D²Ī0å1qÓ!ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform ˆ?‚CtčsC.AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆ?‚CY…Float’’tčsCZ…Float’’.AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagz*Wg|‘ŽL¹ĪÖb÷ć5­ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformæü|C˜pC8]&A€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’æü|CY…Float’’˜pCZ…Float’’8]&AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData< AVAL…idTag…IdTagfŽüßcs.J©µBp›ņ+ROTSš BLCKŠentityBaseUAVAL‰transformEngineTransform y€CžĶqCęAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’y€CY…Float’’žĶqCZ…Float’’ęAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsµAVALnumComponents„Uint BLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTagƒaL’ŅOµĀ :­–ROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform …}C3]xC5!AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…}CY…Float’’3]xCZ…Float’’5!AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTaginø@A¤ĆŗņpĶROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform +ē{CŚHvCpĒAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’+ē{CY…Float’’ŚHvCZ…Float’’pĒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTagįˆ|¶±łLœ €eĮģĶńROTS£BLCKŠentityBaseaAVAL‰transformEngineTransformģ~C©_xC®,A€Ž”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%iN?Y…Float’’ømæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’øm?Y…Float’’%iN?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģ~CY…Float’’©_xCZ…Float’’®,AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒlodBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒlodBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupģAVAL„Name†String—05_blacksmith_craftsmenBLCKŠlayerGroup­AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†String ‰placeblesBLCK‰layerDataŠ AVAL‰isVisible„BoolBLCKŒlayerStorage£ AVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTag^£X$ՍĀK¬/iģ»@ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform’é|CŻØCA?!AąGŽ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷~?Y…Float’’Z…Float’’„®÷½W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’„®÷=Y…Float’’Z…Float’’÷~?W…Float’’„NoneW†Vector’’QX…Float’’’é|CY…Float’’ŻØCZ…Float’’A?!AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag’ąÕ4]ŃM“p”ĪK¬ģ|ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform±}C“`CA?!A:B³CBLņ@ķkABAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜µ*?Y…Float’’ņØ>?Z…Float’’vŅ<W…Float’’„NoneY†Vector’’QX…Float’’Č¢=æY…Float’’{”(?Z…Float’’^ī>W…Float’’„NoneZ†Vector’’QX…Float’’rb¦=Y…Float’’ĖÜŚ½Z…Float’’Š®}?W…Float’’„NoneW†Vector’’QX…Float’’±}CY…Float’’“`CZ…Float’’A?!AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagćł~+ĪOęHæéŲpųzQROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformś*~C{‰CKæA.qÉ@zF@tēÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­|?Y…Float’’=õ ¾Z…Float’’łhą½W…Float’’„NoneY†Vector’’QX…Float’’ūĪ>Y…Float’’Õ7}?Z…Float’’ō=W…Float’’„NoneZ†Vector’’QX…Float’’Œ¦Ó=Y…Float’’²…S½Z…Float’’-I~?W…Float’’„NoneW†Vector’’QX…Float’’ś*~CY…Float’’{‰CZ…Float’’KæAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰communityBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆexteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆinteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupĢAVAL„Name†String”06_inhuman_craftsmenBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„tempBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰communityBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŌ AVAL„Name†String ˆexteriorBLCKŠlayerGroup¤ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer» AVAL„Name†String ˆexteriorBLCK‰layerDataŒ AVAL‰isVisible„BoolBLCKŒlayerStorage_ AVAL‹numEntities„UintBLCKŠentityData/ AVAL…idTag…IdTag{mäS eROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform'T‡CežwCd‚A€żą5CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÄÜæY…Float’’.K½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.K=Y…Float’’ÄÜæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'T‡CY…Float’’ežwCZ…Float’’d‚AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup‘AVAL„Name†String ˆinteriorBLCKŠlayerGroupaAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆinteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒlodBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒlodBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupxĖAVAL„Name†String”07_inhuman_craftsmenBLCKŠlayerGroup<ĖAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰communityBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŌ AVAL„Name†String ˆexteriorBLCKŠlayerGroup¤ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer» AVAL„Name†String ˆexteriorBLCK‰layerDataŒ AVAL‰isVisible„BoolBLCKŒlayerStorage_ AVAL‹numEntities„UintBLCKŠentityData/ AVAL…idTag…IdTagĢ½ęr|2’åfROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformӐC¢žuCŠ­Ŗ@€šgŃBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Įń¾Y…Float’’.žw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.žwæY…Float’’Įń¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ӐCY…Float’’¢žuCZ…Float’’Š­Ŗ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupĄ½AVAL„Name†String ˆinteriorBLCKŠlayerGroup½AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerĢœAVAL„Name†String ˆinteriorBLCK‰layerDataœAVAL‰isVisible„BoolBLCKŒlayerStoragepœAVAL‹numEntities„UintBLCKŠentityData½AVAL…idTag…IdTag„‡ ¤=–H›üb‘gr}ROTSqBLCKŠentityBaseaAVAL‰transformEngineTransformø°ŒCŅsCÖż©@€ąŪŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’F³Š>Y…Float’’wmvæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’wmv?Y…Float’’F³Š>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø°ŒCY…Float’’ŅsCZ…Float’’Öż©@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentséAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_kitchen_ovenAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ŒKitchen OvenAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent1AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagØōEČhK¼’g —KROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformMjŒCĹtCįż©@€ćŗÄBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qų¾Y…Float’’ÉF}?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÉF}æY…Float’’qų¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’MjŒCY…Float’’ĹtCZ…Float’’įż©@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagõŠ¶lD‰F@“m§śROTSBLCKŠentityBaseUAVAL‰transformEngineTransform $@ŒC×ōvCąż©@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$@ŒCY…Float’’×ōvCZ…Float’’ąż©@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŗ2lhÆG@æ{ ŠČROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform9C•ÅoCßż©@€B‹LĮAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’U’i?Y…Float’’é’Ń>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Zƒ©¾Y…Float’’pģY…Float’’AX æZ…Float’’‘O?W…Float’’„NoneW†Vector’’QX…Float’’9CY…Float’’•ÅoCZ…Float’’ßż©@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag#I×° H™ß„ ¾_ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform‘CńqoC¢ś§@€DH1@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’m³?Y…Float’’ųņE=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ųņE½Y…Float’’m³?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘CY…Float’’ńqoCZ…Float’’¢ś§@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagPMC’÷H³vēż’Ėk+ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¬ŽC£ŹxCMˆØ@€‡ģ•CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pŅž>Y…Float’’” ^æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’” ^?Y…Float’’pŅž>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬ŽCY…Float’’£ŹxCZ…Float’’MˆØ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag!S{[IFéIæõH§»ˆ8ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ½hŽCfŒxCĮ€Ī@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½hŽCY…Float’’fŒxCZ…Float’’Į€Ī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag.2“x¤=JŒĆļ•eK=ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ćüŒCŠxC»NĶ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ćüŒCY…Float’’ŠxCZ…Float’’»NĶ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagO£q£,åN†veø„ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformģӌC¢ąwC¼ōĢ@€Ń¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^PS?Y…Float’’ģæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ģ?Y…Float’’^PS?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģӌCY…Float’’¢ąwCZ…Float’’¼ōĢ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagqk”½ČŽIš1ŹĻzłTROTSBLCKŠentityBaseUAVAL‰transformEngineTransform p ŽCÅ7xCūĪ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p ŽCY…Float’’Å7xCZ…Float’’ūĪ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagĆĆꆇĪ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!ŽCY…Float’’·xCZ…Float’’¼>Ī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagHĪUĒ[ÕA­†™ā•)ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform”ьCĘvtCy©Ę@€É«CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ €s?Y…Float’’'ž¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’'ž>Y…Float’’ €s?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”ьCY…Float’’ĘvtCZ…Float’’y©Ę@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŃAM„" {B“PȵˆROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ,3ŽCwMxCvĪ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,3ŽCY…Float’’wMxCZ…Float’’vĪ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagmE9°'²MŠ¶e©YROTSBLCKŠentityBaseUAVAL‰transformEngineTransform )RŒCõBwC¢g§@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)RŒCY…Float’’õBwCZ…Float’’¢g§@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag.“]ūłØL’Gåc¹ROTSĄBLCKŠentityBasemAVAL‰transformEngineTransform%raŽCWžsC{R§@€Ÿr{A—a[?—a[?—a[?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’1.S?Y…Float’’ŚÆm>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŚÆm¾Y…Float’’1.S?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’—a[?W…Float’’„NoneW†Vector’’QX…Float’’raŽCY…Float’’WžsCZ…Float’’{R§@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents,AVALnumComponents„UintBLCK‰componentAVAL„name†String)ØCStaticMeshComponent ob_trunkbig02_waterAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagńcĄ®įŒeH¬ą÷BĮ—ŅĀROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ŽųŒC«āsC”EØ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽųŒCY…Float’’«āsCZ…Float’’”EØ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŹ¬žP”·Gœg+ŒHzØ·ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ą“ŒCœæwCZ Ģ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ą“ŒCY…Float’’œæwCZ…Float’’Z Ģ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag9<ųģžS N”źāĢćņµbROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform?ĪŒCŗßqCłĖ@€Qč§BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’é·×=Y…Float’’p“~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’p“~æY…Float’’é·×=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?ĪŒCY…Float’’ŗßqCZ…Float’’łĖ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag0NŲ€.ÅķE˜Óm'Fd(TROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform[±ŒCNżpCłĖ@€ ī¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’vc]?Y…Float’’ŌŠæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŌŠ?Y…Float’’vc]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’[±ŒCY…Float’’NżpCZ…Float’’łĖ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagd9¤g}E£CŸ–P&3ĄįROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ć«C6trC[`Š@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ć«CY…Float’’6trCZ…Float’’[`Š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagĆōXµ«gxJ²ZR £¬»DROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformæĶŽCč$yCŖ¹Ø@€2ŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šh??Y…Float’’’)æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’)?Y…Float’’šh??Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’æĶŽCY…Float’’č$yCZ…Float’’Ŗ¹Ø@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagāé£ŁĆ˜eB‚©ĀŲh@pROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformüCĻ„pC¢ś§@€ńöAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½[?Y…Float’’ĮW?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĮWæY…Float’’½[?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’üCY…Float’’Ļ„pCZ…Float’’¢ś§@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag®xĖÄ 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagX\å†PÓH—5†½Žļ#”ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform‡^C2oCjØ@€…LĮAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’V’i?Y…Float’’ä’Ń>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ä’Ń¾Y…Float’’V’i?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‡^CY…Float’’2oCZ…Float’’jØ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagE%fFœjn«ŲQROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformļ‹C»ŗoCcżØ@€Üe†BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŖjĘ>Y…Float’’Āžk?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĀžkæY…Float’’ŖjĘ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ļ‹CY…Float’’»ŗoCZ…Float’’cżØ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagżÄU]yÖN™ūĆĒŖćĮROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformp±ŽCÕķrCŠØ@€9CCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”0wæY…Float’’Õ)…¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Õ)…>Y…Float’’”0wæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p±ŽCY…Float’’ÕķrCZ…Float’’ŠØ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagSZŅ•ū*EŖyNŠä É9ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform¶ŽCįxrCąż©@€t`dAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’āx?Y…Float’’x|>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’x|¾Y…Float’’āx?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¶ŽCY…Float’’įxrCZ…Float’’ąż©@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagYēååŲp F›u!æµ+CīROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformCZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’^gŒ¾Y…Float’’±/v?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žĆŒCY…Float’’ečwCZ…Float’’Ÿž¦@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerS AVAL„Name†String†lightsBLCK‰layerData& AVAL‰isVisible„BoolBLCKŒlayerStoragełAVAL‹numEntities„UintBLCKŠentityDataåAVAL…idTag…IdTagĘSŖØĆĀ†K¾µ9äš`ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform-FCėŃmC×£Ų@€ČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÜŠ1¾Y…Float’’\|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’\|æY…Float’’ÜŠ1¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-FCY…Float’’ėŃmCZ…Float’’×£Ų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag Į”ißK“2Š½;÷ŻROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformĶģC£šxCp=Ś@€€ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’h„„>Y…Float’’ŚFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŚFw?Y…Float’’h„„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶģCY…Float’’£šxCZ…Float’’p=Ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag A§åē^IšA'C2ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform &_C_owC¦VĀ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’&_CY…Float’’_owCZ…Float’’¦VĀ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagēSSä^īN±#mø:\ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform ‘0C=¾nCŃĀĀ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘0CY…Float’’=¾nCZ…Float’’ŃĀĀ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒlodBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒlodBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupö¹AVAL„Name†String08_bar_craftsmenBLCKŠlayerGroup¾¹AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰communityBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆexteriorBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerńAVAL„Name†String ˆexteriorBLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityData# AVAL…idTag…IdTagń‹ŅV÷»gROTS×BLCKŠentityBaseUAVAL‰transformEngineTransform ō CvXZCn-@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ō CY…Float’’vXZCZ…Float’’n-@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagŲ‹ąY¤jghROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformD%ŽC¬ÜcCĻ@€“5CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’+ōæY…Float’’I¦›¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’I¦›<Y…Float’’+ōæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’D%ŽCY…Float’’¬ÜcCZ…Float’’Ļ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup £AVAL„Name†String ˆinteriorBLCKŠlayerGroupÜ¢AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer„AVAL„Name†StringŽhouse_fastfoodBLCK‰layerDataŚƒAVAL‰isVisible„BoolBLCKŒlayerStorage­ƒAVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTag/aÉF6„J›^HxŃoROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformµC¹,[Cė£@’,k?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”÷?Y…Float’’_Wƒ<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’_Wƒ¼Y…Float’’”÷?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’µCY…Float’’¹,[CZ…Float’’ė£@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagDY×=ēC‹~Ē“TŁ xROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform"ŽC™Ž[C£ū¢@’,k?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”÷?Y…Float’’_Wƒ<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’_Wƒ¼Y…Float’’”÷?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"ŽCY…Float’’™Ž[CZ…Float’’£ū¢@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŚ÷ĆŃŪ) @ˆY[ŹO\čROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform.ŽC)æ^Cj‰@’,k?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”÷?Y…Float’’_Wƒ<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’_Wƒ¼Y…Float’’”÷?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.ŽCY…Float’’)æ^CZ…Float’’j‰@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagVø~‹óČCæ™FiąŠROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%C©ŽCÜe`C@?£@’,k?ī[§?ī[§?ī[§?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’mV§?Y…Float’’Rŗ«<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Rŗ«¼Y…Float’’mV§?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ī[§?W…Float’’„NoneW†Vector’’QX…Float’’C©ŽCY…Float’’Üe`CZ…Float’’@?£@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagĖ’s»ćłI™%BMæėROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĄŽCš™^C\j™@’,k?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”÷?Y…Float’’_Wƒ<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’_Wƒ¼Y…Float’’”÷?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĄŽCY…Float’’š™^CZ…Float’’\j™@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag PWÅŌ3I–cļ3œ$»±ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformę`CŌh[C ׋@DÓ,?DÓ,?$A?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’DÓ,?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’DÓ,?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’$A?W…Float’’„NoneW†Vector’’QX…Float’’ę`CY…Float’’Ōh[CZ…Float’’ ׋@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagMƒgaŹlGŗ( łTEaROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 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ņłN‹֐ķ’\SROTSBLCKŠentityBaseUAVAL‰transformEngineTransform .]‘CŻcCŒ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.]‘CY…Float’’ŻcCZ…Float’’Œ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŠ† §œžN¤7·ß‚ųxROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ć@‘Cl0^C%²@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ć@‘CY…Float’’l0^CZ…Float’’%²@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag©żŗ+ŖŲ,H§MœÓšROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag·ģĄJŗx%D‡„Õ’ó}+ROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%ÓģC I[C—Š@€­ÆCĒō ?Ēō ?Ēō ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^ Ÿ?Y…Float’’›šA¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’›šA>Y…Float’’^ Ÿ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’Ēō ?W…Float’’„NoneW†Vector’’QX…Float’’ÓģCY…Float’’ 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag7PĶ 8öO©źŁ7­OkLROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%dOŒCn[Cj‰@ž²CĒō ?Ēō ?Ēō ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’MŪ ?Y…Float’’ļ5½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ļ5=Y…Float’’MŪ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’Ēō ?W…Float’’„NoneW†Vector’’QX…Float’’dOŒCY…Float’’n[CZ…Float’’j‰@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag®‹2č&WeDœļä  4ROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%)§ŒC–![Cj‰@€;¾AĒō ?Ēō ?Ēō ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,S“?Y…Float’’S¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’S¦æY…Float’’,S“?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’Ēō ?W…Float’’„NoneW†Vector’’QX…Float’’)§ŒCY…Float’’–![CZ…Float’’j‰@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagcŃåŽB¾C›ĒŽtꃤROTS=BLCKŠentityBasedAVAL‰transformEngineTransform‰‘C| ^C4“‹@€c²4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'ūæY…Float’’CG¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’CG<Y…Float’’'ūæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰‘CY…Float’’| ^CZ…Float’’4“‹@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTag ŗ\VĒ‰O3MFˆYŻLROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%®ŽC/^CČ@€}†C@?@?@?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ü‘[¼Y…Float’’9@æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’9@?Y…Float’’ü‘[¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’@?W…Float’’„NoneW†Vector’’QX…Float’’®ŽCY…Float’’/^CZ…Float’’Č@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagōmźP°$XI¼"łŠŽ``ROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%!ŽCså`C¶‹@‡CŚ69?6šš>Ś69?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’u82Y…Float’’Ś69æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’6šš>Y…Float’’‡ŠĄ1Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’Ś69?W…Float’’„NoneW†Vector’’QX…Float’’!ŽCY…Float’’så`CZ…Float’’¶‹@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTag58x*FXK¦Łź’s>WROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%`ŽC÷v`C¶‹@€Jv·BŚ69?6šš>Ś69?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’q ³¼Y…Float’’7!9?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ōš¾Y…Float’’ēh¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ś69?W…Float’’„NoneW†Vector’’QX…Float’’`ŽCY…Float’’÷v`CZ…Float’’¶‹@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagP¶µĮMA±Š¤HšROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%ßįŽCźĆ`CÄ~‰@YÖµBŚ69?6šš>Ś69?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’? >¼Y…Float’’Ā09?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ičš¾Y…Float’’ä9÷»Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ś69?W…Float’’„NoneW†Vector’’QX…Float’’ßįŽCY…Float’’źĆ`CZ…Float’’Ä~‰@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeryAVAL„Name†String ˆinteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerĘAVAL„Name†String†lightsBLCK‰layerData™AVAL‰isVisible„BoolBLCKŒlayerStoragelAVAL‹numEntities„UintBLCKŠentityDataćAVAL…idTag…IdTagóĄ©÷Ń\ĖC…ė£ HtROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform šC\üZCr/£@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šCY…Float’’\üZCZ…Float’’r/£@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTagŹ-`īĶ]FEKŽōšROTS BLCKŠentityBaseaAVAL‰transformEngineTransform®ž‹C¹ bC»’”@€ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’tD?Y…Float’’ō$?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ō$æY…Float’’tD?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ž‹CY…Float’’¹ bCZ…Float’’»’”@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag_½}üi&LæMHĶr/>ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform õ^‘C¼bCōž@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õ^‘CY…Float’’¼bCZ…Float’’ōž@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringbucket_of_bloodBLCKŠlayerGroupćAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringbucket_of_bloodBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup,AVAL„Name†String˜bucket_of_blood_massacreBLCKŠlayerGroupģAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‰AVAL„Name†String˜bucket_of_blood_massacreBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup–AVAL„Name†StringŽlights_windowsBLCKŠlayerGroup`AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒlodBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒlodBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupņŒAVAL„Name†String–09_commoners_craftsmenBLCKŠlayerGroup“ŒAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰communityBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŌ AVAL„Name†String ˆexteriorBLCKŠlayerGroup¤ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer» AVAL„Name†String ˆexteriorBLCK‰layerDataŒ AVAL‰isVisible„BoolBLCKŒlayerStorage_ AVAL‹numEntities„UintBLCKŠentityData/ AVAL…idTag…IdTagśéA„ ÆiROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformø‰C\_C¼…·@€Ļī±BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ūē<Y…Float’’Võ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’VõæY…Float’’Ūē<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø‰CY…Float’’\_CZ…Float’’¼…·@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup8AVAL„Name†String ˆinteriorBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeriAVAL„Name†String ˆinteriorBLCK‰layerDataļhAVAL‰isVisible„BoolBLCKŒlayerStorageĀhAVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTag伇üÓ^DBšB¦~¾«ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformaƒ‰CķcCūĪ°@2Ŗ²C„±CĮ{AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’øßu?Y…Float’’±”Œ>Z…Float’’&/>=W…Float’’„NoneY†Vector’’QX…Float’’œ`Š¾Y…Float’’-“u?Z…Float’’a+ؽW…Float’’„NoneZ†Vector’’QX…Float’’īd‰½Y…Float’’-ч=Z…Float’’ĀŪ~?W…Float’’„NoneW†Vector’’QX…Float’’aƒ‰CY…Float’’ķcCZ…Float’’ūĪ°@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag$¾]ńN¼@µœÉTŪ–®ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform›¶‰CApbC€1Ł@S=®C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”×z?Y…Float’’€Z…Float’’ø„L>W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’ø„L¾Y…Float’’Z…Float’’”×z?W…Float’’„NoneW†Vector’’QX…Float’’›¶‰CY…Float’’ApbCZ…Float’’€1Ł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTagąg‰%@»ĆCÆ' :WŹ'ROTSqBLCKŠentityBaseaAVAL‰transformEngineTransformŽbˆCø×bCCµ@€”µ.CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ńč~æY…Float’’1Ö¼=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’1Ö¼½Y…Float’’Ńč~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽbˆCY…Float’’ø×bCZ…Float’’Cµ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentséAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_kitchen_ovenAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ŒKitchen OvenAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent1AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag}ˆsӃLšŸŽ7˜m“…ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ųŲ…CäXC¬Eµ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ųŲ…CY…Float’’äXCZ…Float’’¬Eµ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagZĪ ĮVN’S8ŻŖąROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ł>‰CęNbC(Ŗ°@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ł>‰CY…Float’’ęNbCZ…Float’’(Ŗ°@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag‚„ōT ‡ON©j–CLK ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformxk…CŲZ[C= ·@ć}k@#7­C¤EÄBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“[¾Y…Float’’Ir}?Z…Float’’V‡½W…Float’’„NoneY†Vector’’QX…Float’’{YvæY…Float’’ą ¾Z…Float’’[@p¾W…Float’’„NoneZ†Vector’’QX…Float’’¶¤v¾Y…Float’’Ążų<Z…Float’’^Wx?W…Float’’„NoneW†Vector’’QX…Float’’xk…CY…Float’’ŲZ[CZ…Float’’= ·@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagEėyBN­X#“£ŽsńROTSBLCKŠentityBaseUAVAL‰transformEngineTransform S#‡C‚cC(Ż@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’S#‡CY…Float’’‚cCZ…Float’’(Ż@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagćppy*ŒAŖĘܟ}3”ĆROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformøœ‡CīcC–ŚÜ@€8j¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’DQ?Y…Float’’-uæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’-u?Y…Float’’DQ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øœ‡CY…Float’’īcCZ…Float’’–ŚÜ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagķŪx|¶±žE¾yµnåŲ’ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform "‰CNZC—ČŁ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"‰CY…Float’’NZCZ…Float’’—ČŁ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagB+Sd+2ńOšŻC Nˆ• ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŹÅˆC@ībCŒ©Ń@€Å/¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µśY?Y…Float’’ >æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ >?Y…Float’’µśY?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŹÅˆCY…Float’’@ībCZ…Float’’Œ©Ń@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag¦Ēū$Ń¹ęHV-R`uēROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformæę‡CļAZC¼°Ć@€2|CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’l™¾Y…Float’’„Y…Float’’ŗwj?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗwjæY…Float’’VˆĶ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’©l‰CY…Float’’CsXCZ…Float’’ʵ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag”·„³·?’G„ąÆ1„yROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform yˆCƽbCČ£Ī@€—‹7AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ņāz?Y…Float’’ƧK>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ƧK¾Y…Float’’Ņāz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ yˆCY…Float’’ƽbCZ…Float’’Č£Ī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag)aŻE©ĪŖH‡łpéėņ[‘ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform»M‡C1OcCļ,Ü@€Lc”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”ŲK?Y…Float’’ŻæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ż?Y…Float’’”ŲK?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’»M‡CY…Float’’1OcCZ…Float’’ļ,Ü@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag…F°&WƒŁL¹§btOROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%ĶĢ†CšcC33³@€ßBįŽ'?įŽ'?įŽ'?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ʧv¾Y…Float’’‹"?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‹"æY…Float’’ʧv¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’įŽ'?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢ†CY…Float’’šcCZ…Float’’33³@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagGµČéĒKęO€˜gU&·ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformbj‰CX#]CśZ“@€7ņ±BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’eђ<Y…Float’’yõ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’yõæY…Float’’eђ<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’bj‰CY…Float’’X#]CZ…Float’’śZ“@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTagsk†E‡LÆøfcOF˜ROTS BLCKŠentityBasedAVAL‰transformEngineTransform9^‰C³cYCnr“@€sB°BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ą¬=Y…Float’’Ż?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŻæY…Float’’ą¬=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9^‰CY…Float’’³cYCZ…Float’’nr“@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagŠ“QŚ”N’„ł0©±UROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform łƒ…C6²[Cv€µ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’łƒ…CY…Float’’6²[CZ…Float’’v€µ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag§-ÉĒ@S$O¾Ä]RJķ>ĆROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform$f…C#Ē\C¼“@€&=cCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’:Ļ-æY…Float’’ģó;æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ģó;?Y…Float’’:Ļ-æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$f…CY…Float’’#Ē\CZ…Float’’¼“@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeråAVAL„Name†String†lightsBLCK‰layerDataøAVAL‰isVisible„BoolBLCKŒlayerStorage‹AVAL‹numEntities„UintBLCKŠentityDataćAVAL…idTag…IdTagj„> tNA‹œ·āČP\ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform P†Cś`C¹'Š@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’P†CY…Float’’ś`CZ…Float’’¹'Š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŗŒO~ģ›WK õˆ ÓIó8ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform–1—CR9^C£~@%„¬6JĢ°C^ÓžBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„ˆæY…Float’’×UK?Z…Float’’€æ³W…Float’’„NoneY†Vector’’QX…Float’’JæY…Float’’1æZ…Float’’9n佁W…Float’’„NoneZ†Vector’’QX…Float’’pµ½Y…Float’’ ČŠ½Z…Float’’g~?W…Float’’„NoneW†Vector’’QX…Float’’–1—CY…Float’’R9^CZ…Float’’£~@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagŻvæ.v1I¤$?j (ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform čj‰CY`YCx'Ķ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’čj‰CY…Float’’Y`YCZ…Float’’x'Ķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupƒAVAL„Name†String†lightsBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒlodBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒlodBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup˜ AVAL„Name†String–10_commoners_craftsmenBLCKŠlayerGroupZ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerĖAVAL„Name†String ˆexteriorBLCK‰layerDataœAVAL‰isVisible„BoolBLCKŒlayerStorageoAVAL‹numEntities„UintBLCKŠentityData?AVAL…idTag…IdTagUõ˜5£ŅIżjROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformšŁ‚C33aCA€Ļī±BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ūē<Y…Float’’Võ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’VõæY…Float’’Ūē<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šŁ‚CY…Float’’33aCZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆexteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆinteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup˜ AVAL„Name†String–11_commoners_craftsmenBLCKŠlayerGroupZ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerĖAVAL„Name†String ˆexteriorBLCK‰layerDataœAVAL‰isVisible„BoolBLCKŒlayerStorageoAVAL‹numEntities„UintBLCKŠentityData?AVAL…idTag…IdTag‘ēŖ$"ÜHN‘;öŃ7cæROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformääuC@Š^C£ØA€‰H7AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’`4Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’`“Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ääuCY…Float’’@Š^CZ…Float’’£ØAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…FloatŠ»½AVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆexteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆinteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupSAVAL„Name†String„tempBLCKŠlayerGroup'AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰communityBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup*AVAL„Name†String ‰interiorsBLCKŠlayerGroupłAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰bookstoreBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupƒAVAL„Name†String†brokerBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰carpenterBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‚AVAL„Name†String…clerkBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆfastfoodBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupƒAVAL„Name†String†malenaBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„testBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‚AVAL„Name†String…tevesBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupøAVAL„Name†String ‰communityBLCKŠlayerGroup‡AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringbefore_executionBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupƒAVAL„Name†String†pogromBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŻŸ AVAL„Name†Stringcommunity_newBLCKŠlayerGroup؟ AVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint8BLCK…layerŠAVAL„Name†String™community_district_guardsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer,AVAL„Name†String™community_district_malenaBLCK‰layerData×+AVAL‰isVisible„BoolBLCKŒlayerStorageŖ+AVAL‹numEntities„UintBLCKŠentityData¬AVAL…idTag…IdTag0®’[§0H²4x'—é@ROTS`BLCKŠentityBaseaAVAL‰transformEngineTransform½¦£Cü‡rCī@€’ńNCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’@6dæY…Float’’‚žē¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‚žē>Y…Float’’@6dæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½¦£CY…Float’’ü‡rCZ…Float’’ī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag#× YŁŠK†ć4ˆQŹ­aROTSĆBLCKŠentityBaseaAVAL‰transformEngineTransform¢CgęmC×£š@€6aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’E5æY…Float’’¢5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¢5?Y…Float’’E5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢CY…Float’’gęmCZ…Float’’×£š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents;AVALnumComponents„UintBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†String ˆap_sweepAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†StringŽbroom positionAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbroom_skeletonAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData&AVAL…idTag…IdTagĢɜālF„Kę]¾ÓROTSŚBLCKŠentityBaseUAVAL‰transformEngineTransform ¤C’mlCš@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤CY…Float’’’mlCZ…Float’’š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTag52D§o@E“WG<»£øńROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformg&¢CĶLoCš™ń@€§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ėh?Y…Float’’daŲ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’daŲ>Y…Float’’Ėh?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g&¢CY…Float’’ĶLoCZ…Float’’š™ń@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTag Š'$3@§yl}ü“EROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformg&¤CšoCš™ń@uCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’iaŲ¾Y…Float’’ŹhæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Źh?Y…Float’’iaŲ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g&¤CY…Float’’šoCZ…Float’’š™ń@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTag®ĘŹ%”qÜA­ąŲćŖĪōÕROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransform;ä¤CĒ,iCļrķ@€ĪĮ‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“uŲ<Y…Float’’éæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’é?Y…Float’’“uŲ<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;ä¤CY…Float’’Ē,iCZ…Float’’ļrķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataģAVAL…idTag…IdTag QvŽPN”ĄŌo€ģӝROTS BLCKŠentityBaseaAVAL‰transformEngineTransformØį¤CįelC‹¬ī@€qŅŠ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’dW~?Y…Float’’£Ąč=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£Ąč½Y…Float’’dW~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Øį¤CY…Float’’įelCZ…Float’’‹¬ī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String‘sleep_floor_womanAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataīAVAL…idTag…IdTagžŹ¬Arr H“/W`ŁlõROTS¢BLCKŠentityBaseaAVAL‰transformEngineTransform!k¢CjnC¹]ļ@€Ą1Y@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’rwr=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’rwr½Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!k¢CY…Float’’jnCZ…Float’’¹]ļ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_stand_wall_womanAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer- AVAL„Name†String˜community_district_tevesBLCK‰layerDataī AVAL‰isVisible„BoolBLCKŒlayerStorageĮ AVAL‹numEntities„Uint BLCKŠentityData¬AVAL…idTag…IdTagbÅĖ†åąJæøH°Æž3ROTS`BLCKŠentityBaseaAVAL‰transformEngineTransformJ˜CRgCFį‚@€ q‚BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ź–Ö>Y…Float’’'nh?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’'nhæY…Float’’ź–Ö>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’J˜CY…Float’’RgCZ…Float’’Fį‚@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag}¹oi€¢F”†C źF&nROTSĆBLCKŠentityBaseaAVAL‰transformEngineTransformĶ ˜CĶĢ`C…ƒ@€€¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“Q?Y…Float’’ŠÕæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŠÕ?Y…Float’’“Q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ ˜CY…Float’’ĶĢ`CZ…Float’’…ƒ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents;AVALnumComponents„UintBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†String ˆap_sweepAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†StringŽbroom positionAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbroom_skeletonAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataņœAVAL…idTag…IdTag—ĘnŅ£9ŗDk_×»qkROTS¦œBLCKŠentityBaseUAVAL‰transformEngineTransform 3³šCĶ„aCæ€@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³šCY…Float’’Ķ„aCZ…Float’’æ€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents*™AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentZ”AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŽ“AVAL‰itemCount„UintüBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint167$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint164hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ģvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16$ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16_ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16yvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ņOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ĄuAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16Æ3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16‚ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16€{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16 PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint1648AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ō/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16njAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16š AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16} AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16L.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16o[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16“ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16IKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ūgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16‘%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16b/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ĮAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ŠAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16kFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16Ū'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Ł8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16Ō1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16=YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ōKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Õ`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16–AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16–uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16įMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16­LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16¾MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16a\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16n`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16FGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16žXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16›AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16";AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ģ5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16éAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16fCAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16„AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16wYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16āAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ŗ1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16—0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16r AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16%mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ÉAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ANAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16LjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16w AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ĻAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ę7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16" AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16uJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16šSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ĻxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16(AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16 UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16†7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ÉzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16V0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ˆtAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16åZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16o AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16±BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ŚAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16żAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ĖAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16\1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16µ6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ÄFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16;cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16M_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16R+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16¢zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16"}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16S%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16„nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16‡ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16¼:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16²:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16k/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16XBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ĪYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16X%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint163AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16AcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16Ź2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16:^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16 RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16b$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16¼AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16‰AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16Ö"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint166aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ć~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16¹FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16‚OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16mBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ĢDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ØNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16£'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint160]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ž{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16¶KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ÆqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ÉAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16źgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16°AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16%6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16nMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ć6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16—EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ŠAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16N;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16źfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint168VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16‹dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16›[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16®mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ļmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ų"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ŒuAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16r AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16:2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint166Y…Float’’^|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’wؗCY…Float’’®dCZ…Float’’\‚@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentT AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲ AVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16¢UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16p AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint167DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16B7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16QdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ĀWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16A%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16"^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16µWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint164]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16‹dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16J(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16e"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16;TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint160GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŌAVAL…idTag…IdTag”Z<_Ī’ E§Ž÷~Jī…ROTSˆBLCKŠentityBaseaAVAL‰transformEngineTransform¬™C4šdCGį‚@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬™CY…Float’’4šdCZ…Float’’Gį‚@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentT AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲ AVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ø5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ĮZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ö AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16²AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ū1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16H AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16łHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16';AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16šyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16įWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ī}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16QWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16t~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16±AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16iQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16õNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16‰2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16±-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŌAVAL…idTag…IdTagÄiįžŠN ”„ }{«åROTSˆBLCKŠentityBaseaAVAL‰transformEngineTransformcĢ™Cļ_Cff‚@€‚BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ aŲ>Y…Float’’ąh?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ąhæY…Float’’ aŲ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’cĢ™CY…Float’’ļ_CZ…Float’’ff‚@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentT AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲ AVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16iiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16S1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16GfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16õ^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ylAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16F5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16š*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ł\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16 ^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16šrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16$~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ōsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16²BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16uDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ĻKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ż*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataČAVAL…idTag…IdTagˆ\®ÜOÆI’GÅM§4ROTS|BLCKŠentityBaseUAVAL‰transformEngineTransform š™™C33cCš™@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š™™CY…Float’’33cCZ…Float’’š™@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentT AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲ AVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ągAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16Ę-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint163AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16Ó\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ō"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16Y…Float’’W%|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’W%|æY…Float’’©1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’o"—CY…Float’’²‘fCZ…Float’’Ā@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’ap_curious_peek_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer–AVAL„Name†String&„craftsman_district_dwarven_blacksmithBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†String,«craftsman_distr_aft_massacre_cleaning_up_02BLCK‰layerDataĶ AVAL‰isVisible„BoolBLCKŒlayerStorage  AVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTagNQ³uŪĮEDŖ#f=9iROTS BLCKŠentityBaseaAVAL‰transformEngineTransform qŽCšõPC?p@€N‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ī .8Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’Ī .8Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ qŽCY…Float’’šõPCZ…Float’’?p@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_sit_squat_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagӈ±9#ģśA„[8&¬oōROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformt"CŒįNCŽ„b@€Ü:iCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3>æY…Float’’:MæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’:M?Y…Float’’3>æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’t"CY…Float’’ŒįNCZ…Float’’Ž„b@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’ap_examine_junk_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŻ' 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4ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform"[‘Cƒ.NCQŃJ@€ĀēBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Pyß¾Y…Float’’åSf?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’åSfæY…Float’’Pyß¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"[‘CY…Float’’ƒ.NCZ…Float’’QŃJ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’ap_examine_junk_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŠAVAL„Name†String™craftsmen_district_beggarBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerčfAVAL„Name†Stringšcraftsmen_district_butcherBLCK‰layerData§fAVAL‰isVisible„BoolBLCKŒlayerStoragezfAVAL‹numEntities„Uint BLCKŠentityData˜AVAL…idTag…IdTagØōĄ‚}ÆF·øÜłCK’ųROTSLBLCKŠentityBaseaAVAL‰transformEngineTransformš‘CgfeCš™‰@€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś³]?Y…Float’’ų’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š‘CY…Float’’gfeCZ…Float’’š™‰@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÄAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„meatAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringbutcher_stumpAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component? AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĆ AVAL‰itemCount„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16k"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16Z]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint168AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16ļiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint164AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16Š[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16ātAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16alAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16b!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16_$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16ĪKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16LUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16[1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint161AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16ĀmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠCleaver_01AVALstaticRandomSeed†Uint16ż4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag6”`5äuG‹¦*Q ±S"ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%=’CxcCÓ"‰@€t+B¤Ņ>?Öķ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’d-š>Y…Float’’*—Ž>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¤|”æY…Float’’õ›®?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=’CY…Float’’xcCZ…Float’’Ó"‰@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTagō®ŻuĒ`YO‰:üØ$åROTS`BLCKŠentityBaseaAVAL‰transformEngineTransform|žŽCĆzdCøzŠ@€ż7²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Z?Y…Float’’P…~½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’P…~=Y…Float’’Z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’|žŽCY…Float’’ĆzdCZ…Float’’øzŠ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕ*AVAL…idTag…IdTagŒg ĖÕzL!„ :=ÆROTS‰*BLCKŠentityBaseaAVAL‰transformEngineTransform¾QC ±dCõæ@€Ģq AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’k}?Y…Float’’ŻC>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŻC¾Y…Float’’k}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¾QCY…Float’’ ±dCZ…Float’’õæ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents'AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stoolfrontAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŪ%AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory_%AVAL‰itemCount„Uint?BLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16®AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16üwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16įAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ļOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ŚSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringWooden_sword_01AVALstaticRandomSeed†Uint16ŲAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringWooden_sword_01AVALstaticRandomSeed†Uint16ZlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringWooden_sword_01AVALstaticRandomSeed†Uint16æ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringWooden_sword_01AVALstaticRandomSeed†Uint16hvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringWooden_sword_01AVALstaticRandomSeed†Uint16ōcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringWooden_sword_01AVALstaticRandomSeed†Uint16ædAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¹AVAL…idTag…IdTagm(5õŁ’CØĻŹŠ—ęROTSmBLCKŠentityBaseaAVAL‰transformEngineTransform°O™C_~C›å@€šBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æY…Float’’׳]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’׳]æY…Float’’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’°O™CY…Float’’_~CZ…Float’’›å@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentså AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹ap_bow_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component? AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĆ AVAL‰itemCount„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16łNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16ī0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16…/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16*lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16° AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16 %AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16Ż AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16ÄmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16’AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16± AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16 'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16=1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16g AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16äZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16Ę-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16čzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠToy_bow_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag½Ķį²§MŗėS”ßGZŸROTSBLCKŠentityBaseaAVAL‰transformEngineTransformķQ™CnmCš™¹@“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķQ™CY…Float’’nmCZ…Float’’š™¹@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œap_kids_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataaAVAL…idTag…IdTag$ZÅ_‘^L£BŽį|b»­ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ‘C§„LCü’_@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘CY…Float’’§„LCZ…Float’’ü’_@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringsit_ground_childAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‘AVAL…idTag…IdTagš>Äę]O‹#Żéų˜!ROTSEBLCKŠentityBaseaAVAL‰transformEngineTransformŸž’CźaCŠ†@€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś³]?Y…Float’’ų’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ÿž’CY…Float’’źaCZ…Float’’Š†@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½ AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory™ AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16%AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16v AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16BrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16LKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ü-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16MnAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16®@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16%DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16µ(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16•!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16±AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16QFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint164]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16TtAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16s_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint161AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ėAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagĒ$Ē1pƒ‘BŸ}+:ķ<”ŗROTS!BLCKŠentityBaseaAVAL‰transformEngineTransform±”CˆõJCĶĢl@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±”CY…Float’’ˆõJCZ…Float’’ĶĢl@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringsit_ground_childAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¹AVAL…idTag…IdTag¹źYĘ6µAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16gFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint169TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16©\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16WZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16‚(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16˜dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16@7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16¶zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16²=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16s#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ö~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16™3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16“fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16²*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ć*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16xIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16§3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16 \AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16 7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ķ\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16H*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ēmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16 %AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ÆcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16.kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16|3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16iZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16Ņ*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16±AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16¦PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16½YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16čbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16¬AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16SdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16„AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16» AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16õEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16śmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16d1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ĘSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16¤AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16@rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16—tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Ģ'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ŗ.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16=tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ß4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16å:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16>FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16WrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16’IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16}fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16œwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16tXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16{qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ØnAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16 fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16§?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint165AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16«8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16°2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ķHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ģ-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ć@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16%8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16"eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16^qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16\$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16īAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint165%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16„7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16}PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16™LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint161MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16—oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16a|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16¤ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16µAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16”CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16†WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16¢DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ķRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Ų~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint161kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16…VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16Ŗ`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Õ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16‹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16•TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ČAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16łAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16łoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16żMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16Ä'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16 SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ŸdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16šQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16UhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint167AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ūfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16XJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16’mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ÅAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16],AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16éoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16 HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16u AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16†%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16``AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ōxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16b$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16`PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16N AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16%!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16FfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint167oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16g=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16%IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Ļ_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16owAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ŻgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16¹PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ŽQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16 wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16 =AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ĆlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16®yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint165AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16”AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16;-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Ļ]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ŚEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16/jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16J/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16!GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint168 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16^ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagū²A¶’B«J,Å93w©ROTS·BLCKŠentityBaseUAVAL‰transformEngineTransform H‡CB“\Cš™¹@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’H‡CY…Float’’B“\CZ…Float’’š™¹@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents;AVALnumComponents„UintBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†String ˆap_sweepAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†StringŽbroom positionAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbroom_skeletonAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatafAVAL…idTag…IdTag›*Č:jŖlK—B8Ū„Ü„ÄROTSBLCKŠentityBaseaAVAL‰transformEngineTransformūK‰CxaaCźń“@€’’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’š5æY…Float’’ö5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ö5æY…Float’’š5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ūK‰CY…Float’’xaaCZ…Float’’źń“@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŲAVAL…idTag…IdTag S&Z”ŹPA¦Eq­ģROTSŒBLCKŠentityBaseaAVAL‰transformEngineTransformšÅˆCu-[CŒ‹¶@€Ķ—2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>ģæY…Float’’¤&É<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¤&ɼY…Float’’>ģæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šÅˆCY…Float’’u-[CZ…Float’’Œ‹¶@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†StringŽsleep_bed_leftAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer[AVAL„Name†String&„craftsmen_district_commoners_house_02BLCK‰layerDataÓZAVAL‰isVisible„BoolBLCKŒlayerStorage¦ZAVAL‹numEntities„Uint BLCKŠentityData½AVAL…idTag…IdTagČ|:XÕÖvL›Ć=›į€6ROTSqBLCKŠentityBaseaAVAL‰transformEngineTransform*tšC“‰sCÜ%Ē@€kw²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ¢?Y…Float’’„'[½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„'[=Y…Float’’ ¢?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’*tšCY…Float’’“‰sCZ…Float’’Ü%Ē@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentséAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_kitchen_ovenAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ŒKitchen OvenAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent1AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag‘śˆ­kæB‚„é?GžŲROTSĆBLCKŠentityBaseaAVAL‰transformEngineTransformšŁœCšsCĶĢĢ@€–BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ėFwæY…Float’’ėƒ„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šŁœCY…Float’’šsCZ…Float’’ĶĢĢ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents;AVALnumComponents„UintBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†String ˆap_sweepAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†StringŽbroom positionAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbroom_skeletonAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¤AVAL…idTag…IdTagŻ{£VįL‚”9g*րROTSXBLCKŠentityBaseaAVAL‰transformEngineTransform33ŠCšcC@@·@“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33ŠCY…Float’’šcCZ…Float’’@@·@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠ AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fixing_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component* AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory® AVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ę AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16×*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ÆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16c#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint164]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag¹Œæ/QnM„i9IüüśROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransform’Ų˜CŸrC">Ź@€Ź™³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&Ud;Y…Float’’š’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š’æY…Float’’&Ud;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’Ų˜CY…Float’’ŸrCZ…Float’’">Ź@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint161QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16j9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ūFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16(KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16'{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16å$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16“oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16į;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16.4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16’0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16WbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16T]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16œIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16įWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16»gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagŽ†ųĖ×I’=ķFøQö¼ROTS•BLCKŠentityBaseaAVAL‰transformEngineTransformJšCŹqCcĆ@€ą+7CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢›æY…Float’’6šb½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’6šb=Y…Float’’¢›æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’JšCY…Float’’ŹqCZ…Float’’cĆ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽsleep_bed_leftAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagÆ­ˆßF±J‹xqį(éROTS–BLCKŠentityBaseaAVAL‰transformEngineTransformć—C#qC¤.Å@€l‡7CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»ƒæY…Float’’Ä|½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ä|=Y…Float’’»ƒæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ć—CY…Float’’#qCZ…Float’’¤.Å@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŌAVAL…idTag…IdTagmķkž“,I¼„šį…]Ė[ROTSˆBLCKŠentityBaseaAVAL‰transformEngineTransform©¤›C{4vC Ź@€Ę%aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’q4æY…Float’’&|5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’&|5?Y…Float’’q4æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’©¤›CY…Float’’{4vCZ…Float’’ Ź@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentT AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲ AVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16PUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String 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‹Floor_brushAVALstaticRandomSeed†Uint16š~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16-cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16 hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ūyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16b{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ZyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16jfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ā=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String 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ŖTG Xq"bROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĻoœCžxCÜ%Ē@€MpCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(±oæY…Float’’ŗŃ³>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗŃ³¾Y…Float’’(±oæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĻoœCY…Float’’žxCZ…Float’’Ü%Ē@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag„žIgŹ—{N³ uūm, ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformpżšCāŻwCŹŲĘ@€Qµ3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'’æY…Float’’צ;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’צ»Y…Float’’'’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pżšCY…Float’’āŻwCZ…Float’’ŹŲĘ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•ap_sit_bench_women_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•ap_sit_bench_women_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeręMAVAL„Name†String Ÿcraftsmen_district_common_placeBLCK‰layerData MAVAL‰isVisible„BoolBLCKŒlayerStoragesMAVAL‹numEntities„Uint BLCKŠentityDatafAVAL…idTag…IdTag•ƒG‰į|Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"Z‡CY…Float’’ asCZ…Float’’š™AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsOAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†StringŽswooping_floorAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer“AVAL„Name†String#¢craftsmen_district_common_place_03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerÓOAVAL„Name†String+Ŗcraftsmen_district_dwarven_blacksmith_chatBLCK‰layerData‚OAVAL‰isVisible„BoolBLCKŒlayerStorageUOAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTagRĖ֌”h°KŖuĆZWJÓ1ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform^!‚C 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~CZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringinterested_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataž!AVAL…idTag…IdTagŽ|„FM1D‡_ń‹“ĀHŽROTSR!BLCKŠentityBaseaAVAL‰transformEngineTransform…*‰CżųvCĆ]A€kt8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’:æY…Float’’}Ÿ½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’}Ÿ=Y…Float’’:æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…*‰CY…Float’’żųvCZ…Float’’Ć]AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŹAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆinkstandAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰old_paperAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String‡deskmagAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹office_deskAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽslot_componentAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolBLCK‰componentņAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryvAVAL‰itemCount„Uint*BLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16¹UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16ĀkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16œFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16‹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16Ž`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint168NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16b!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16÷AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16nkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint164AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16ö;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16āyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16ō"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16óxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16÷AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16£AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16vDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16N 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NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16¶&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16PRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16[1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16^EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16°AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag*yFšśB€|–1yPŁROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransformgfCgęyCŃāA€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’¦wWµZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¦wW5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gfCY…Float’’gęyCZ…Float’’ŃāAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component 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AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16äKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16lZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16÷fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ōrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16p5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16@7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‚AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŅJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16&*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŠoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÄmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŹBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16lwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16l)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŚSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16(lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag»é³ ŪńI™-ĘS ŻROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransformgf‡Cgf|C33A€‘Ø :AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’7Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’·Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gf‡CY…Float’’gf|CZ…Float’’33AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16©AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16µXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¶wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16±AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16­aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16É8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16·eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16å(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16•=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16F5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16š AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¢ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16•!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16.2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint168HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16UROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŅ4‰CoAvC؂A€ŃŠ~@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’+b?Y…Float’’‘ Ž=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‘ Ž½Y…Float’’+b?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ņ4‰CY…Float’’oAvCZ…Float’’؂AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerFĒAVAL„Name†String Ÿcraftsmen_district_eating_houseBLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStorageÓĘAVAL‹numEntities„UintBLCKŠentityDatažœAVAL…idTag…IdTagGbāĖgMŖ$Ø6nÆROTS²œBLCKŠentityBaseaAVAL‰transformEngineTransform8‰‘C=XC33s@€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ 6Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ 6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’8‰‘CY…Float’’=XCZ…Float’’33s@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents*™AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentZ”AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŽ“AVAL‰itemCount„UintüBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint160|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16…$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ĶQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ćtAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16u5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16‘,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16¤NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ŹAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16š{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16"wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ū-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16 dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16įHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16/sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16‚'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint164)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ō#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16‹zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ĮlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16œUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16axAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16cRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint160AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16#0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ÓkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16æwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ó/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16P@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16½YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16F@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16-dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16 bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16‘4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16Į}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16‘[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16])AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16­bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16«AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16Ė AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Ü=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16…AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16}aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint166tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16A3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16v AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16¼TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16KwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16¹FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16‚OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16@qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16{AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16S~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16Õ1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ĆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16„GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16WeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint166 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16„fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16P;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ćYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16…DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ÕAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16×rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint163AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16qxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ß;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint169jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16-OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ŽPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16¢AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16čAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16÷UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16e AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ŲYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16°&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16čWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16¦#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ą-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16½gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ˆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16NhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16”GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16\ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16±-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16åaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16Ļ_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16”AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16¶qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16JMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16€AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ĢKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16±`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16vdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16'MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16±AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16!sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ŠLAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16¾ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ę;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ÄkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16Š AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16eDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint164AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16oXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16~\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16U:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16#&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16IVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16 MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16‘AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16,1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ÅnAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ź1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16µqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16»WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ŸAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16eiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16¶fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ŌAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint167SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16dwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ķ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ćgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16”AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16¬AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16µ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16*GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16+;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ŗAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ńAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Ķ"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16‹GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16¤`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ź.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16X=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16™ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16­3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16FYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16gbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16³AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ńAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16‹)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16£mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16( AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16|}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16¢DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ķRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16Ų~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint161kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16…VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Ŗ`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16š`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16c?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16XkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ÄXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16| AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16Œ1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16¼fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16¶ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Ē;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16G.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16¤sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Ž7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16}PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ģrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ėAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16B@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16\ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16 +AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16wUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ČWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ĘxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16B^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16¹BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Š AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16@tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16‰{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Ļ$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint163tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16OdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16AfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ŠBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ž{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16¶KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ÆqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16µAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16”CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16†WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16¢DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ķRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16Ų~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint161kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ĘZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16–-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16{/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16µ3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16üAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16k)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16MIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ÄAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint168AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData_AVAL…idTag…IdTagGŁĖˆæÅŻ@§q$CŅC¤ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶĢŒC3³YC“p@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢŒCY…Float’’3³YCZ…Float’’“p@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‹AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_sit_bench_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringap_sit_bench_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent1AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData#AVAL…idTag…IdTagõä6œ’˜C…|f» dROTS×BLCKŠentityBaseaAVAL‰transformEngineTransformĄćC§$YC}š@€I3«CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹t?Y…Float’’¹Īš¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¹Īš>Y…Float’’‹t?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĄćCY…Float’’§$YCZ…Float’’}š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsOAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†StringŽswooping_floorAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŌAVAL…idTag…IdTagNQ¬ßnB¾sœĻ©µROTSˆBLCKŠentityBaseaAVAL‰transformEngineTransform3s’CgęWCću@€Ņ:AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’$7Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’$·Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3s’CY…Float’’gęWCZ…Float’’ću@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentT AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲ AVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16LAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16>oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16 [AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint168AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint164AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16YSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ÉAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16³AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16“.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint169AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16Õ(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16‘DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16¹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint166nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16xCAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ŅAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData#AVAL…idTag…IdTag?ttŻŌ2aM”iōa£Š/ROTS×BLCKŠentityBaseaAVAL‰transformEngineTransformõ“‹C²YC˜Œ@€B‰q@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’āq?Y…Float’’=Ķ†=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’=Ķ†½Y…Float’’āq?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õ“‹CY…Float’’²YCZ…Float’’˜Œ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsOAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†StringŽswooping_floorAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTag–F“ĖˆĢ«kROTSBLCKŠentityBaseaAVAL‰transformEngineTransform„ˆ‘C’~YC²ću@Oœ?CP=?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Oœ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’CP=?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„ˆ‘CY…Float’’’~YCZ…Float’’²ću@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerYsAVAL„Name†String%¤craftsmen_district_eating_house_chatBLCK‰layerDatasAVAL‰isVisible„BoolBLCKŒlayerStorageįrAVAL‹numEntities„Uint BLCKŠentityDatamAVAL…idTag…IdTag®æ¤ˆɵI¹r½»–RßROTS!BLCKŠentityBaseaAVAL‰transformEngineTransform Ō’CŪ„UC`@€’’oBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’׳]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’׳]æY…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ Ō’CY…Float’’Ū„UCZ…Float’’`@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTag½ÅŌy`8F£=ĶŁ£/œ5ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformB2‘C4üOCš™Y@€žŖĪBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’j)l¾Y…Float’’My?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’MyæY…Float’’j)l¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’B2‘CY…Float’’4üOCZ…Float’’š™Y@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagž¶ J«T¶:+¤ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformg¦CšUC›Ģl@€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷5?Y…Float’’ļ5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ļ5?Y…Float’’÷5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g¦CY…Float’’šUCZ…Float’’›Ģl@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData|AVAL…idTag…IdTagūž‚6Ž4HŖ¬ buÓįŹROTS0BLCKŠentityBaseUAVAL‰transformEngineTransform “C.øOCŽÉR@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“CY…Float’’.øOCZ…Float’’ŽÉR@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œap_caulbig01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory™ AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ĒcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16CmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16[yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ĆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16¦[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ŖNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16 uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16©.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16›AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16lCAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16Ź4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint168OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16¢9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16‡yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ąQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ÄmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ūMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTagO:‹·ž:G’į6VѓKROTS`BLCKŠentityBaseaAVAL‰transformEngineTransform3óŽCĶLMCæ`@€€¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķFw?Y…Float’’׃„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’׃„>Y…Float’’ķFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3óŽCY…Float’’ĶLMCZ…Float’’æ`@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_stoolfrontAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag-Ģ‰Ī„MŠ2brĘcŅROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransformg&‘C3³KCš™Y@³ł³C#ø= _“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>T»Y…Float’’¢’?Z…Float’’04a:W…Float’’„NoneY†Vector’’QX…Float’’“’æY…Float’’’TT»Z…Float’’Ē®Ķ:W…Float’’„NoneZ†Vector’’QX…Float’’ą Ī:Y…Float’’ÄŽ_ŗZ…Float’’å’?W…Float’’„NoneW†Vector’’QX…Float’’g&‘CY…Float’’3³KCZ…Float’’š™Y@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16*wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16č^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ü-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16J9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ņ?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¬AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16į AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16”)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16|xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Œ;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ł-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16uVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16€aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16·HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ü"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16’eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16S AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataSAVAL…idTag…IdTagCŲVTĘæčC²·’©e1?ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformö€CäŠOCŃY@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ö€CY…Float’’äŠOCZ…Float’’ŃY@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹ap_cauldronAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆCauldronAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTagØ·›’yÄclROTSBLCKŠentityBaseaAVAL‰transformEngineTransform0C±ÅOCr–Y@xņŖ@Ó(5?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’xņŖ@Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’Ó(5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0CY…Float’’±ÅOCZ…Float’’r–Y@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagNl)'iwFŠĄ¾Āõ[yROTSóBLCKŠentityBasehAVAL‰transformEngineTransformøCä±OCōT@€P;°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŚÉ}?Y…Float’’ŗN¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗN>Y…Float’’ŚÉ}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øCY…Float’’ä±OCZ…Float’’ōT@W…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_aAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents„AVALnumComponents„Uint*BLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTage3¶]9ÉB„)yķüNROTSóBLCKŠentityBasehAVAL‰transformEngineTransformR˜CŽĆOCØsZ@€P;°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŚÉ}?Y…Float’’ŗN¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗN>Y…Float’’ŚÉ}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R˜CY…Float’’ŽĆOCZ…Float’’ØsZ@W…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_aAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents„AVALnumComponents„Uint*BLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer’YAVAL„Name†String Ÿcraftsmen_district_einar_gauselBLCK‰layerDataLYAVAL‰isVisible„BoolBLCKŒlayerStorageYAVAL‹numEntities„UintBLCKŠentityDataåAVAL…idTag…IdTagH<÷¬BfŖE“‰h•]fü[ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformØ0ƒC*3sCęA€6R}CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–ņ’¾Y…Float’’Ķ:uæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ķ:u?Y…Float’’–ņ’¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ø0ƒCY…Float’’*3sCZ…Float’’ęAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentkAVAL„name†String“stand_writing_dwarfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryēAVAL‰itemCount„Uint*BLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16 {AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16p;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16Q>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16„?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16 2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16ŗzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16€SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16øDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16A`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16ĒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16śiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16āgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16¹SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint164AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint160wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16¦AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16«0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16ŗ1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint169NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint1689AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16 ?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16ķ8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16‡*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16źAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16­AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16É1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16®>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16ŻWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16B AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16ŽXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatavAVAL…idTag…IdTagė~š#šKL­DC“ŠZ×ROTS*BLCKŠentityBaseaAVAL‰transformEngineTransform^‚C)ŃqCęA€Ō3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷æY…Float’’\åƒ<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’\僼Y…Float’’÷æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^‚CY…Float’’)ŃqCZ…Float’’ęAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¢AVALnumComponents„UintBLCK‰componentqAVAL„name†String™ap_stand_writing_dwarf_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagB:įÓśø–F„éLė՟ž§ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform=Ė€C=ErCšA€k1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qŖæY…Float’’;Q=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’;Q½Y…Float’’qŖæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=Ė€CY…Float’’=ErCZ…Float’’šAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentkAVAL„name†String“stand_writing_dwarfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryēAVAL‰itemCount„Uint*BLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16TiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16öAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16¦5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16×*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16ūFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16AyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16n$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16tPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16ü=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16s[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16¤QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16loAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16vSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16|9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint169AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16ū*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16J'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16&2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16PhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16¦/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16C}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16ŒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16”AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16*WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16NvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16üBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16¤ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16€aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16‡*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16_>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16 gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatavAVAL…idTag…IdTag™eM,RĘ@JŸnŗ?BųŅROTS*BLCKŠentityBaseaAVAL‰transformEngineTransformW|C‚rC‹A€eŽ3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ žæY…Float’’žŹż;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’žŹż»Y…Float’’ žæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’W|CY…Float’’‚rCZ…Float’’‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¢AVALnumComponents„UintBLCK‰componentqAVAL„name†String™ap_stand_writing_dwarf_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataīAVAL…idTag…IdTag';$%–KE¶X(źŌõROTS¢BLCKŠentityBaseaAVAL‰transformEngineTransformø…€Cß?vC 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ęAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_stand_wall_dwarfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTagś~dł6’ÖH€Ļ}ūROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransformDՂCÅésC¦›A€Q’bCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­™.æY…Float’’ė7;æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ė7;?Y…Float’’­™.æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’DՂCY…Float’’ÅésCZ…Float’’¦›AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringbucket_sit_dwarfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataķAVAL…idTag…IdTag­į–Eq÷F²—X©>ūÓaROTS”BLCKŠentityBaseaAVAL‰transformEngineTransformP}Cµ¶wCA€Ų3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦÷æY…Float’’eł<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’eł¼Y…Float’’¦÷æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’P}CY…Float’’µ¶wCZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_sleep_bed_dwarfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataīAVAL…idTag…IdTag=n¤ų¦«I„æZš/ØROTS¢BLCKŠentityBaseaAVAL‰transformEngineTransformM"€C= 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‰Hammer_01AVALstaticRandomSeed†Uint16NgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagöA(ćÜ(¹A‚óŅŒÜ¦ģÓROTSØBLCKŠentityBaseaAVAL‰transformEngineTransform–܍CĒömCąż©@€k tAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’vūv?Y…Float’’/²†>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’/²†¾Y…Float’’vūv?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’–܍CY…Float’’ĒömCZ…Float’’ąż©@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String™ap_sleep_bed_vergen_dwarfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataH9AVAL…idTag…IdTaggܛqÜ@&D…āv—P."ROTSü8BLCKŠentityBaseaAVAL‰transformEngineTransform&WCŠwC8;Ø@€ė=ŅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…¾Y…Float’’ł"w?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ł"wæY…Float’’…¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’&WCY…Float’’ŠwCZ…Float’’8;Ø@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentst5AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•dining_table_dwarf_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•dining_table_dwarf_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component–1AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintTBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ČAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16¹nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16/UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16żKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ŪAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16žGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ŲPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16–AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16üDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Æ.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16vqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16żAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ĢDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ØNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16W}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16;7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ÕAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ŚEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16jxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16Ā}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16m[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint165wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint165uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ĻrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16&rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint168&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16/oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16cMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16¼/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16łyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16‰3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ø`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16éAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16Ā`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16—gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16?)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16„)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ć"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16}1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16kiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Ņ1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ōAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ĒoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Y`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16«?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ż0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ldAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16iHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16b+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16 xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16¾yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16³PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16²YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16óAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16²MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16€SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint1687AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16RyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Ŗ`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16š`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16øoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16_ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ļvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Č>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer¬2AVAL„Name†String#¢craftsmen_district_interactive_npcBLCK‰layerDatac2AVAL‰isVisible„BoolBLCKŒlayerStorage62AVAL‹numEntities„UintBLCKŠentityDataīAVAL…idTag…IdTagĶgd “ D®Żónā•O›ROTS¢BLCKŠentityBaseaAVAL‰transformEngineTransform³=›C”ė~Ct›õ@€|³2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)ļæY…Float’’æ±¹<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æ±¹¼Y…Float’’)ļæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’³=›CY…Float’’”ė~CZ…Float’’t›õ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_stand_wall_dwarfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTag¢Gą- ƊD‹ņ&Tž”÷ėROTS)BLCKŠentityBasemAVAL‰transformEngineTransform%vCŚPnCWĆ×@€ķC€?ĪĶ?ĪĶ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’č½_æY…Float’’JĶų>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’«HæY…Float’’-ß³æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ĪĶ?W…Float’’„NoneW†Vector’’QX…Float’’vCY…Float’’ŚPnCZ…Float’’WĆ×@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œstand_eatingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag’÷_GJ±J5Ą āROTSBLCKŠentityBaseaAVAL‰transformEngineTransformüotC" ~CƒA€õ“ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’†H?Y…Float’’LŖæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’LŖ?Y…Float’’†H?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’üotCY…Float’’" ~CZ…Float’’ƒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringsmooth_talkerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagō3”Ė DŒoJoė®ČROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĆ@uC9šC]ØA€…­ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Q FæY…Float’’ā8"?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ā8"æY…Float’’Q FæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ć@uCY…Float’’9šCZ…Float’’]ØAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringsmooth_talkerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagbG2x €œAŠØ]e ę”ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformz¾Cd£vCŪA€Łf;CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ēŻ}æY…Float’’čź¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’čź>Y…Float’’ēŻ}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’z¾CY…Float’’d£vCZ…Float’’ŪAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringsmooth_talkerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagźlü…: ŚL™Õz’ ±ŲROTSBLCKŠentityBaseaAVAL‰transformEngineTransformūсCį^uCBĖA¤÷³CL;¹ę@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½ł}?Y…Float’’%…>Z…Float’’ j•:W…Float’’„NoneY†Vector’’QX…Float’’/…¾Y…Float’’Čł}?Z…Float’’ įc8W…Float’’„NoneZ†Vector’’QX…Float’’ŻV“ŗY…Float’’„ŠN¹Z…Float’’õ’?W…Float’’„NoneW†Vector’’QX…Float’’ūсCY…Float’’į^uCZ…Float’’BĖAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringsmooth_talkerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag[źŽ7#ųD‰5¹³H$÷łROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransform‘’CÄąDCž&:@€_c³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ló®;Y…Float’’’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’æY…Float’’ló®;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘’CY…Float’’ÄąDCZ…Float’’ž&:@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĘqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ų/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‰2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16;_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16›4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16|zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16īdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16čAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16£AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16}mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ā]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16wyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÉAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16–$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‰^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16±EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16*WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagŽu}HµćMŸĄŹ’d'&ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransform0֑Cå®AC‚,@€n¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=ČPæY…Float’’O$?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’O$æY…Float’’=ČPæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0֑CY…Float’’å®ACZ…Float’’‚,@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_stand_writing_longerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeru(AVAL„Name†String™craftsmen_district_repairBLCK‰layerData5(AVAL‰isVisible„BoolBLCKŒlayerStorage(AVAL‹numEntities„UintBLCKŠentityData¤AVAL…idTag…IdTagp7]üt˜AŖ@c5Ż„ROTSXBLCKŠentityBaseaAVAL‰transformEngineTransformšY•CMCš™Y@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šY•CY…Float’’MCZ…Float’’š™Y@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠ AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fixing_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component* AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory® AVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16§~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16=GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ōrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint163RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ŲEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16 tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ųAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16šAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16£)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ūMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16;gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16£'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ŪeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16Å?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ŸYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16Ó AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¤AVAL…idTag…IdTag§²O.ĢL­ŚŠä¦€ÖROTSXBLCKŠentityBaseaAVAL‰transformEngineTransform3³—C€MCŚˆO@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³—CY…Float’’€MCZ…Float’’ŚˆO@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠ AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fixing_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component* AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory® AVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16‘jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16¶=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16j*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ļAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16CPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ULAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16üAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16š9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16_/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16¹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16[;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16Õ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ŗVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16|xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16×"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16?BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16VYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ĆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagūFķKUąO„,Zväš7EROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÅĢ•CčņMCš™Y@€CCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éFwæY…Float’’÷ƒ„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’÷ƒ„>Y…Float’’éFwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÅĢ•CY…Float’’čņMCZ…Float’’š™Y@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringinterested_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerśKAVAL„Name†String! craftsmen_district_repair_rooferBLCK‰layerData³KAVAL‰isVisible„BoolBLCKŒlayerStorage†KAVAL‹numEntities„UintBLCKŠentityData„AVAL…idTag…IdTagŖ/› ’L”€’į`(FROTSYBLCKŠentityBaseaAVAL‰transformEngineTransformHC+ókCĶĢ A€–BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ėFwæY…Float’’ėƒ„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’HCY…Float’’+ókCZ…Float’’ĶĢ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŃ AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œfixing_floorAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component* AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory® AVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16`KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16 [AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16H`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16b{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ŁIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ü9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16Ä%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16†yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16SUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ēCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ć|æY…Float’’Ć4¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ć4>Y…Float’’Ć|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ō¦CY…Float’’ęōkCZ…Float’’ųʑ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsZAVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆob_nailsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆob_plankAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcarpenter_tableAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component* AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory® AVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16‚AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16æ2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringžcraftsmen_district_spawnpointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer®AVAL„Name†Stringcraftsmen_district_teves_workBLCK‰layerDatajAVAL‰isVisible„BoolBLCKŒlayerStorage=AVAL‹numEntities„UintBLCKŠentityData5AVAL…idTag…IdTag°¤U·‚u@©A<Š}°ROTSéBLCKŠentityBaseaAVAL‰transformEngineTransformę˜C°ECš™i@€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²~²½Y…Float’’žæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ž?Y…Float’’²~²½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ę˜CY…Float’’°ECZ…Float’’š™i@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsaAVALnumComponents„UintBLCK‰componentlAVAL„name†String”count_and_write_downAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTagCäDį#pC›'#[}£ROTSéBLCKŠentityBaseaAVAL‰transformEngineTransformšI˜CšŁACh@€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ~²=Y…Float’’žæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ž?Y…Float’’µ~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šI˜CY…Float’’šŁACZ…Float’’h@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsaAVALnumComponents„UintBLCK‰componentlAVAL„name†String”count_and_write_downAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTagȔ;ĀŁwtFÆĀbH±e&+ROTSéBLCKŠentityBaseaAVAL‰transformEngineTransformŠ—CgFICgff@›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹$?Y…Float’’~DæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’~D?Y…Float’’¹$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Š—CY…Float’’gFICZ…Float’’gff@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsaAVALnumComponents„UintBLCK‰componentlAVAL„name†String”count_and_write_downAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTag¤“O” '^L¹ņ‚į—@ROTSéBLCKŠentityBaseaAVAL‰transformEngineTransformŹøC‡ęGC33k@ŒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’@Æ>Y…Float’’³p?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’³pæY…Float’’@Æ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŹøCY…Float’’‡ęGCZ…Float’’33k@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsaAVALnumComponents„UintBLCK‰componentlAVAL„name†String”count_and_write_downAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‚7AVAL„Name†String›craftsmen_district_thugs_01BLCK‰layerData@7AVAL‰isVisible„BoolBLCKŒlayerStorage7AVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTagsŻ“:1lGDŒ¾Äk°£fhROTS BLCKŠentityBaseaAVAL‰transformEngineTransform@šˆC3³MC™™é@€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@šˆCY…Float’’3³MCZ…Float’’™™é@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_drunk_wall01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataWAVAL…idTag…IdTagĖõ j¾ŌpG§ŻÖ:әROTS BLCKŠentityBaseUAVAL‰transformEngineTransform čUˆCxVC[ 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Č@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagė%g•»{)H¤k£¾ųFšˆROTSBLCKŠentityBaseaAVAL‰transformEngineTransform3óŠC33XC @€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5?Y…Float’’ä5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ä5?Y…Float’’5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3óŠCY…Float’’33XCZ…Float’’ @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag“öš¢|ŅvE•”ä¤5…yROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransformz’…Cä”KCĶĢģ@€ “BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éŻåµY…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’éŻåµZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’z’…CY…Float’’ä”KCZ…Float’’ĶĢģ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŽAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŻsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ōcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16XSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16łAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16XQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¬^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16[&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16õ0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16p{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ø}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16J'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16PDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÉlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĻbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint164AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÖpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataZAVAL…idTag…IdTag߈\<ÄO“öźĪo2łMROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ĶĢ‰CgęOCgfĘ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢ‰CY…Float’’gęOCZ…Float’’gfĘ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_bucket_sitAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag%„ŽĄ3bO³lVYÅūfcROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransformg¦„C33=Cgfę@€Sļ¢9AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’¶6Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¶¶Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g¦„CY…Float’’33=CZ…Float’’gfę@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16qdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16”/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16čzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĖTAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ˆ@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16K%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ķAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ž[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint168AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŹY…Float’’ųV}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’–—CY…Float’’1PCZ…Float’’ÆÖF@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_stoolfrontAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagŪļąC¶IˆģüDóČ>ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŗ%—CcyMC-3S@€’¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĢŠw?Y…Float’’#…‚¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’#…‚>Y…Float’’ĢŠw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŗ%—CY…Float’’cyMCZ…Float’’-3S@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œap_crouch_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag(Ż 1+xĢB„äE%/ÖÜROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÖ»”CÉLCõS@€9Ų6AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ćģz?Y…Float’’QćJ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’QćJ¾Y…Float’’Ćģz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ö»”CY…Float’’ÉLCZ…Float’’õS@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œap_crouch_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag?ĶNr‹IYH‘Z(©Å}ņROTSBLCKŠentityBaseaAVAL‰transformEngineTransformsw–Céh[C”łb@€¼œ¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÕFR?Y…Float’’BæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’B?Y…Float’’ÕFR?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’sw–CY…Float’’éh[CZ…Float’’”łb@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagt9ŽŠĪW§A²ų‹g×iVßROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĢ”CźłGCW9H@€ejŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’D™ó=Y…Float’’Į.~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Į.~?Y…Float’’D™ó=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ”CY…Float’’źłGCZ…Float’’W9H@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagäÅ»ż°³šJ±sņĆE>eROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransform„–C: MCĄV@€mÕ;CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’hœ}æY…Float’’֑ ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’֑ >Y…Float’’hœ}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„–CY…Float’’: MCZ…Float’’ĄV@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint168AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16naAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16'=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16’\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ž9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16*MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint161AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16†AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16„AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16|JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16MUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ü]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Z!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ˆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16©jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16„0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĆwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerh)AVAL„Name†String! craftsmen_district_thugs_chat_01BLCK‰layerData!)AVAL‰isVisible„BoolBLCKŒlayerStorageō(AVAL‹numEntities„UintBLCKŠentityDatayAVAL…idTag…IdTagĶ†³ēųLL•¢ßī.žROTS-BLCKŠentityBaseaAVAL‰transformEngineTransform‹Ø–CeNC¹™Y@€1‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®7Ū;Y…Float’’‰žæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‰ž?Y…Float’’®7Ū;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‹Ø–CY…Float’’eNCZ…Float’’¹™Y@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents„ AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šsit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ƒxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16MMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŲAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16°AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŻWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint164AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16“?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĶBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint167*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÖAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16rdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ZUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16·AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16«QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16śdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16A8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16[UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16J'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTagģ…4ŒÖĆAŽČÓzĄAROTS`BLCKŠentityBaseaAVAL‰transformEngineTransform†4˜C™MCČŃP@€ŒßČAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źĪg?Y…Float’’¢CŁ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¢CŁ¾Y…Float’’źĪg?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’†4˜CY…Float’’™MCZ…Float’’ČŃP@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_stoolfrontAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatayAVAL…idTag…IdTagØ(™Dp–M²n+j“žŚROTS-BLCKŠentityBaseaAVAL‰transformEngineTransform˜ē–CļźOC¢™Y@€cNCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žReæY…Float’’‹ć¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‹ć>Y…Float’’žReæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’˜ē–CY…Float’’ļźOCZ…Float’’¢™Y@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents„ AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šsit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ėjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16“WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĒkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Z5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĮBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16suAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16šAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16r]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint168KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint168}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ų\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ßWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16č>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16E#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerįAVAL„Name†String! craftsmen_district_thugs_chat_02BLCK‰layerDatašAVAL‰isVisible„BoolBLCKŒlayerStoragemAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagEV23=ėFŖēŸšÄżĆüROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransform3³…Cš™?CX¾ß@€H“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½» ·Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’½» ·Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³…CY…Float’’š™?CZ…Float’’X¾ß@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ 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[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16šGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16.4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16æ%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ēAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint164fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ķ0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16LiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint169,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16—jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16"YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¾bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16.EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16J"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16#hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16cxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTag[ 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„śoROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransform3³…CZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‰āń¾Y…Float’’L”aæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹CY…Float’’¾—RCZ…Float’’Äi@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatawAVAL…idTag…IdTagnÕÓ¶Ź GŽŅ@ē-ROTS+BLCKŠentityBaseaAVAL‰transformEngineTransformū}ŽC–fRC“ˆp@€–\XCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‡'NæY…Float’’’ĘæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’Ę?Y…Float’’‡'NæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ū}ŽCY…Float’’–fRCZ…Float’’“ˆp@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„UintBLCK‰componentrAVAL„name†Stringšap_sorceress_tutor_idle_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagłš#mE;ŪLŸĄ¹ćד ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformšu“C–[[Cīņq@€j!æBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,Ę½Y…Float’’Ė~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ė~æY…Float’’,Ę½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šu“CY…Float’’–[[CZ…Float’’īņq@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’ap_examine_junk_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag‘c@±5gF« T@äž śROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformÅY“C&2ZC¼&d@€SBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’$֜>Y…Float’’‘±s?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‘±sæY…Float’’$֜>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÅY“CY…Float’’&2ZCZ…Float’’¼&d@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’ap_examine_junk_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŪéļŖa„GD±ŅŖ²_yméROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformą CSBWCeׂ@€_BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’a·I?Y…Float’’ø ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ø æY…Float’’a·I?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ą CY…Float’’SBWCZ…Float’’eׂ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’ap_examine_junk_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag“:c8$UON˜Å2·Œę0ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform57ŽCR?VC^¢x@€ØŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ r?Y…Float’’Ā ¤¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ā ¤>Y…Float’’ 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Ÿloredo_rersidence_exterior_gateBLCK‰layerDataŅAVAL‰isVisible„BoolBLCKŒlayerStorage„AVAL‹numEntities„UintBLCKŠentityDatauAVAL…idTag…IdTagŃč·ŚÄB’™ä=ž÷*ROTS)BLCKŠentityBaseaAVAL‰transformEngineTransform)ü›Cp=MCįzō@³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų?Y…Float’’āń½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’āń=Y…Float’’Ų?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ü›CY…Float’’p=MCZ…Float’’įzō@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_halberd_right_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŠAVAL„Name†String™loredo_residence_exteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†String'¦loredo_residence_exterior_gate_officerBLCK‰layerDataŃAVAL‰isVisible„BoolBLCKŒlayerStorage¤AVAL‹numEntities„UintBLCKŠentityDatatAVAL…idTag…IdTagš>š QĄAˆq¬Ō3UūōROTS(BLCKŠentityBaseaAVAL‰transformEngineTransform@žC™MCõ(ō@€' @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’į~²=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’į~²½Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@žCY…Float’’™MCZ…Float’’õ(ō@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer“AVAL„Name†String#¢nonhuman_district_blacksmith_crowdBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerĮ$AVAL„Name†String'¦nonhuman_district_blacksmith_customersBLCK‰layerDatat$AVAL‰isVisible„BoolBLCKŒlayerStorageG$AVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTag}Ć£A”óĻKŒ?ŅŌoO’$ROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransform33sCšoC«A€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ6Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33sCY…Float’’šoCZ…Float’’«AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component 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AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‚AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16óPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16šGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16r,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16›fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16SRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16óAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16–CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16`&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‘AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ē»ŚOƚRžœ¹²sROTS BLCKŠentityBaseaAVAL‰transformEngineTransform€¤CšxCš@€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€¤CY…Float’’šxCZ…Float’’š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_drunk_wall01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerˆ AVAL„Name†Stringžnonhuman_district_drunk_elf_02BLCK‰layerDataC AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDatagAVAL…idTag…IdTag7A{“)]OG£ĻģĀSGROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgęžC€xCš@€RCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·³]æY…Float’’7æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’7?Y…Float’’·³]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęžCY…Float’’€xCZ…Float’’š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_drunk01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag#:ųę§¼ąM²c_3ālÉźROTS BLCKŠentityBaseaAVAL‰transformEngineTransformĶŒ COtC‚č@€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’of€6Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’of€6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŒ CY…Float’’OtCZ…Float’’‚č@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_drunk_wall01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer0AVAL„Name†String! nonhuman_district_dwarf_elf_chatBLCK‰layerDataéAVAL‰isVisible„BoolBLCKŒlayerStorage¼AVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagXLģĪ;“ūJ²āˆSaÜ­ROTS¼BLCKŠentityBaseaAVAL‰transformEngineTransformgęCkļpCøjé@€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’of 6Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’of 6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęCY…Float’’kļpCZ…Float’’øjé@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents4AVALnumComponents„UintBLCK‰componentsAVAL„name†String›ap_stand_by_wall_pipe_dwarfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16³AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‘AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint168wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16y.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16-?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16. AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16uSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĪAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint166!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint164&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16æAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16`YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16PkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataīAVAL…idTag…IdTag*ā¦:§[CŖ®—sŽ\˜QROTS¢BLCKŠentityBaseaAVAL‰transformEngineTransformŖĖžCż®fCš™é@€y :AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’@37Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’@3·Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŖĖžCY…Float’’ż®fCZ…Float’’š™é@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_stand_wall_dwarfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagȜ¾×ķ»”N½ö "‰öpROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformg¦CgęoCš™é@€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ@6Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ@6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g¦CY…Float’’gęoCZ…Float’’š™é@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_bucket_sit_head_downAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer’AVAL„Name†String"”nonhuman_district_dwarf_elf_sceneBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer<AVAL„Name†String%¤nonhuman_district_dwarven_blacksmithBLCK‰layerDatańŽAVAL‰isVisible„BoolBLCKŒlayerStorageĎAVAL‹numEntities„UintBLCKŠentityDataŽAVAL…idTag…IdTagq4ų‰„žD¢M qé”č®ROTSBBLCKŠentityBaseaAVAL‰transformEngineTransform&-‚C:€C]³A€²g„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’y}_?Y…Float’’‚“ł¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‚“ł>Y…Float’’y}_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’&-‚CY…Float’’:€CZ…Float’’]³AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŗAVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_forge_dwarfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory• AVAL‰itemCount„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16įaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16ŚSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint169AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16ŠxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16G_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16)1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint166LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16hQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Temerian Steel SwordAVALstaticRandomSeed†Uint16ŹN³“4×āq*TROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformšYŸC33pCF3ć@€–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’Ģ³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ģ³]?Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šYŸCY…Float’’33pCZ…Float’’F3ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData_AVAL…idTag…IdTag gV®Š–O‚Ė”¦mž†ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformšY C3³mCš™é@“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šY CY…Float’’3³mCZ…Float’’š™é@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‹AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_sit_bench_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringap_sit_bench_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent1AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer91AVAL„Name†Stringnonhuman_district_gossip_restBLCK‰layerDataõ0AVAL‰isVisible„BoolBLCKŒlayerStorageČ0AVAL‹numEntities„UintBLCKŠentityDataHAVAL…idTag…IdTagPŃÄš[vüE¹TŖ^be„ROTSüBLCKŠentityBaseaAVAL‰transformEngineTransformjń¢CFGkCĪĢģ@€CYˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ČĀ@=Y…Float’’c·æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’c·?Y…Float’’ČĀ@=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jń¢CY…Float’’FGkCZ…Float’’ĪĢģ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentstAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_kitchen_ovenAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent1AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŌAVAL…idTag…IdTagVyÕq–ŽF«7¾@ї×ROTSˆBLCKŠentityBaseaAVAL‰transformEngineTransformĄ¢CgfpC¹]ļ@€4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5?Y…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ą¢CY…Float’’gfpCZ…Float’’¹]ļ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentT AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲ AVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint167NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16¶ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16€aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16¶OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16 #AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ŠcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16>*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ö*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16·AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ŚAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16¹JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16uSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16«,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ĆAVAL„Name†String"”nonhuman_district_kids_playing_02BLCK‰layerData">AVAL‰isVisible„BoolBLCKŒlayerStorageõ=AVAL‹numEntities„UintBLCKŠentityData‘AVAL…idTag…IdTagBń6.B#ĘL»š¾¼‹ROTSEBLCKŠentityBaseaAVAL‰transformEngineTransformI™žCŒ5|Cƒļ@€ aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ź5æY…Float’’5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’5?Y…Float’’Ź5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’I™žCY…Float’’Œ5|CZ…Float’’ƒļ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½ AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory™ AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16w'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16n8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16źAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16¬+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ÆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Ģ{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16øAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ź9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16–3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16×zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16G_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16œAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16…AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16·YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16‡#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16įKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‘AVAL…idTag…IdTag £ uz IŽŽŁÄ TäUROTSEBLCKŠentityBaseaAVAL‰transformEngineTransform@ŸC33{CJūń@€4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5?Y…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@ŸCY…Float’’33{CZ…Float’’Jūń@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½ AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory™ AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16 jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ę4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16#hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16†AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16i`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Ņ^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16óWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ŠcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16oDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16>BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16³iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16»gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16–AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16A0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16J%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16uSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‘AVAL…idTag…IdTagŒÖÉGӄ”M”XŌ%UROTSEBLCKŠentityBaseaAVAL‰transformEngineTransformeƛCdmZCQ­@€4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5?Y…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’eƛCY…Float’’dmZCZ…Float’’Q­@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½ AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory™ AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Ø`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16*WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16/SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16{dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint168AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16‹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ēAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint164'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16˜BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16G1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16—2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ģzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16µvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16’ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16n AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16óZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag\Ņķłn²½D· |ÅCr5×ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformńˆ”C>|C33Ć@€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ńˆ”CY…Float’’>|CZ…Float’’33Ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œap_kids_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData]AVAL…idTag…IdTag–0Ī0ś›Hėꀥ‘³ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform é•Cb³qCš™©@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’é•CY…Float’’b³qCZ…Float’’š™©@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œap_kids_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerR(AVAL„Name†Stringnonhuman_district_kid_playingBLCK‰layerData(AVAL‰isVisible„BoolBLCKŒlayerStorageį'AVAL‹numEntities„UintBLCKŠentityData‘AVAL…idTag…IdTagģ Się}zK­mötqū‹ROTSEBLCKŠentityBaseaAVAL‰transformEngineTransform3³ŸC33iCš™é@€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś³]?Y…Float’’ų’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³ŸCY…Float’’33iCZ…Float’’š™é@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½ AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory™ AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16’iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16‘vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16lgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ūfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Ķ/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16YZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16qcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16RPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ÅeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16}UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16evAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16˜7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16W%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Å^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16G_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Ø{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag žfŃ`ÖFŽĄ/ŻŅĒńROTSBLCKŠentityBaseaAVAL‰transformEngineTransform"””CĢtvCš™é@€¹ņ“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’J¼Y…Float’’Āż?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĀżæY…Float’’J¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"””CY…Float’’ĢtvCZ…Float’’š™é@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œap_kids_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‘AVAL…idTag…IdTag…ŻK…›ŌgŠ5ROTSŖBLCKŠentityBaseUAVAL‰transformEngineTransform g&”CgfxC½õ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g&”CY…Float’’gfxCZ…Float’’½õ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16»EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16„-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÉAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16?wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ē/5źčęH‰āS—JĢROTSBLCKŠentityBaseaAVAL‰transformEngineTransform‹ £CœwCi<å@€€¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėFw?Y…Float’’ēƒ„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ēƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‹ £CY…Float’’œwCZ…Float’’i<å@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŽAVAL„Name†Stringnonhuman_district_spawnpointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—nonhuman_elf_dwarf_walkBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŠAVAL„Name†String™rain_protection_waypointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupe@AVAL„Name†String–pre_execution_gossiperBLCKŠlayerGroup'@AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer4?AVAL„Name†Stringaction_pointsBLCK‰layerData?AVAL‰isVisible„BoolBLCKŒlayerStorageÓ>AVAL‹numEntities„UintBLCKŠentityDatacAVAL…idTag…IdTag¹JŽĪ ’C„Ļ‰#hŸROTSBLCKŠentityBaseaAVAL‰transformEngineTransformW‘”C»YC¦“X@€€BwBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ Ōń>Y…Float’’-„a?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’-„aæY…Float’’ 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“CŽZCf¹l@€Į~ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,¬U=Y…Float’’ĦæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ħ?Y…Float’’,¬U=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ó “CY…Float’’ŽZCZ…Float’’f¹l@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String 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Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagā zżŪR@„@­¢ésš•ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĮUwCoāXCĶ–A€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĮUwCY…Float’’oāXCZ…Float’’Ķ–AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagNė’c«ćķL„oBŻ>v]ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformµ‚nC_ēbCwA€ŅOCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’m“æY…Float’’½ŽH?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½ŽHæY…Float’’m“æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’µ‚nCY…Float’’_ēbCZ…Float’’wAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagł™5ŌÓéF˜œī~ÕOžROTSBLCKŠentityBaseaAVAL‰transformEngineTransform5īiC‚MXC‚wA€I¢BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’Ŗ>Y…Float’’~ņ|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’~ņ|æY…Float’’’Ŗ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5īiCY…Float’’‚MXCZ…Float’’‚wAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagŖܬ0ĖłiLš„؉¢°ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform‹hC7"cC€wA€ŅOCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’m“æY…Float’’½ŽH?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½ŽHæY…Float’’m“æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‹hCY…Float’’7"cCZ…Float’’€wAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‚AVAL„Name†String‘gossiper_triggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup7^AVAL„Name†String“community_new_feastBLCKŠlayerGroupü]AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer-AVAL„Name†String Ÿcraftsmen_district_commoners_01BLCK‰layerDataēAVAL‰isVisible„BoolBLCKŒlayerStorageŗAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagĒ8apŁvLKŖśYéīµ™2ROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransform0\ŒCq eCń<’@€xwÕBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’öi“¾Y…Float’’ć(u?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ć(uæY…Float’’öi“¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0\ŒCY…Float’’q eCZ…Float’’ń<’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16"#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16„,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16'Y…Float’’Ų³]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų³]æY…Float’’’’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ą–CY…Float’’33RCZ…Float’’–™Y@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_drunk01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagAüŌkLoKŸS|ˆDŒROTS BLCKŠentityBaseaAVAL‰transformEngineTransform33˜Cš\CžCv@€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33˜CY…Float’’š\CZ…Float’’žCv@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_drunk_wall01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagōÓŚ§Ė>N¼Jn•––ėYROTS$BLCKŠentityBaseaAVAL‰transformEngineTransform33’Cgf^Cvō‡@€šAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’׳]?Y…Float’’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æY…Float’’׳]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33’CY…Float’’gf^CZ…Float’’vō‡@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_sit_ground_drunkAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTag-XQēŗD¢é5åŪ¬ŠROTSBLCKŠentityBaseaAVAL‰transformEngineTransform$”C)iCš™‰@€4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5?Y…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$”CY…Float’’)iCZ…Float’’š™‰@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_drunk01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer˜ AVAL„Name†String"”craftsmen_district_feast_fastfoodBLCK‰layerDataP AVAL‰isVisible„BoolBLCKŒlayerStorage# AVAL‹numEntities„UintBLCKŠentityDatadAVAL…idTag…IdTagk¶·9wIŒÜĻ ·óCæROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŽõŒC½nWCW¹€@€ą!CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’f®2?Y…Float’’ŽS7æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŽS7?Y…Float’’f®2?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽõŒCY…Float’’½nWCZ…Float’’W¹€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData|AVAL…idTag…IdTagdķ…€Ģ I.”_ćwROTS0BLCKŠentityBaseaAVAL‰transformEngineTransformr}C™jWCL*€@€P¦BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’"k÷=Y…Float’’ž~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž~æY…Float’’"k÷=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’r}CY…Float’’™jWCZ…Float’’L*€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsØAVALnumComponents„UintBLCK‰componentwAVAL„name†String Ÿap_sorceress_apprentice_idle_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupĖAVAL„Name†String–community_new_massacreBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layerAVAL„Name†String"”craftsmen_district_house_owner_01BLCK‰layerDataGAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDatarAVAL…idTag…IdTagØŅĘ–B§Āo é"ROTS&BLCKŠentityBaseaAVAL‰transformEngineTransform#üˆC>€]Cš‹¶@€8ä|CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ÿ–¾Y…Float’’ū«tæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ū«t?Y…Float’’Ÿ–¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#üˆCY…Float’’>€]CZ…Float’’š‹¶@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsžAVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_curious_peek_womanAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag’ĪłĪ—ņ!Fó_Š÷!QROTSBLCKŠentityBaseaAVAL‰transformEngineTransformN‡C»#bCzø@€AžKCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’kŽjæY…Float’’Ŗ Ķ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ŗ Ķ>Y…Float’’kŽjæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’N‡CY…Float’’»#bCZ…Float’’zø@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataīAVAL…idTag…IdTag¦¼$³2įF‹ö«Z±+ø>ROTS¢BLCKŠentityBaseaAVAL‰transformEngineTransformgˆCdH_CÆ*·@€āw²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Y¢?Y…Float’’åZ½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’åZ=Y…Float’’Y¢?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gˆCY…Float’’dH_CZ…Float’’Æ*·@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_stand_wall_womanAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String"”craftsmen_district_house_owner_02BLCK‰layerDataĶ AVAL‰isVisible„BoolBLCKŒlayerStorage  AVAL‹numEntities„UintBLCKŠentityDatarAVAL…idTag…IdTageŌE¹j”F½~32;ŸCTROTS&BLCKŠentityBaseaAVAL‰transformEngineTransform<[—CšŗcCʏ@€²8BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‡6J>Y…Float’’zõz?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’zõzæY…Float’’‡6J>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’<[—CY…Float’’šŗcCZ…Float’’ʏ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsžAVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_curious_peek_womanAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTag,<“gŪØ7L·”ā ār[ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformÓęšCéKgC.„@€!xķBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’T%ö¾Y…Float’’Ÿy`?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ÿy`æY…Float’’T%ö¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÓęšCY…Float’’éKgCZ…Float’’.„@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag &:1A2I³{Mµ#āiROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ć^˜C§¹cCȏ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ć^˜CY…Float’’§¹cCZ…Float’’ȏ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„UintBLCK‰componentrAVAL„name†Stringšap_sorceress_tutor_idle_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer AVAL„Name†String#¢craftsmen_district_marauding_thugsBLCK‰layerDataÄ AVAL‰isVisible„BoolBLCKŒlayerStorage— AVAL‹numEntities„UintBLCKŠentityDatakAVAL…idTag…IdTag Ę^æŖuNŠY¾¤ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÖQŸCŅIpCXąč@€hˆ‚CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹¾Y…Float’’Śä|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Śä|?Y…Float’’‹¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÖQŸCY…Float’’ŅIpCZ…Float’’Xąč@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_excavate_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag¶įh:XēŃG€]ßO½×ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform¤ŒŸCł qC#ą@€8ÖrCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ł½é¾Y…Float’’ÄcæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Äc?Y…Float’’Ł½é¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤ŒŸCY…Float’’ł qCZ…Float’’#ą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_excavate_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag¦ئ¦‚J™ŸļŅ~ŻROTSBLCKŠentityBaseaAVAL‰transformEngineTransformæfŸCł¢tCīPź@€nbCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õq0æY…Float’’{9æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’{9?Y…Float’’õq0æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’æfŸCY…Float’’ł¢tCZ…Float’’īPź@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_excavate_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‡ 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ˆStick_01AVALstaticRandomSeed†Uint16W^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ß~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ĄAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16> AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16Ŗ7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16²/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ŽNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16üAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ģAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16O AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ļVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16VyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‡LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16øyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16• AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16#KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16:IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16“VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16óAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16=mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16\}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÄkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16%zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16soAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagł#yĀ©śśC› QŖ¹‚FØROTSBLCKŠentityBaseaAVAL‰transformEngineTransformz —CKĘYCD%Z@€’uœCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’@S.?Y…Float’’€y;æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€y;?Y…Float’’@S.?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’z —CY…Float’’KĘYCZ…Float’’D%Z@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag&1(ų–G„Ā5ū=˜aįROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŁB“C‚ŽLCS5@€`t˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ź€?Y…Float’’sļQæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’sļQ?Y…Float’’Ź€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŁB“CY…Float’’‚ŽLCZ…Float’’S5@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŸÉSJŽĄ—Åbó@ĒROTSBLCKŠentityBaseaAVAL‰transformEngineTransformWŅ“CYC¾I`@€Ģ‘=BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(N-?Y…Float’’öjY…Float’’+ eæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ü•CY…Float’’dxPCZ…Float’’īˆ:@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’ap_sit_ground_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer›AVAL„Name†String+Ŗcraftsmen_district_massacre_human_house_01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†String-¬craftsmen_district_massacre_inhuman_house_01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer AVAL„Name†String0Æcraftsmen_district_massacre_inhuman_interior_02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerT1AVAL„Name†String%¤craftsmen_district_massacre_thugs_01BLCK‰layerData 1AVAL‰isVisible„BoolBLCKŒlayerStorageÜ0AVAL‹numEntities„Uint BLCKŠentityData*AVAL…idTag…IdTagōÆPŹyŃD½'ōoōøIROTSŽBLCKŠentityBaseaAVAL‰transformEngineTransformgę•C3³PC¾™9@€%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’GwæY…Float’’@ƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’@ƒ„¾Y…Float’’GwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gę•CY…Float’’3³PCZ…Float’’¾™9@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsVAVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_barrel_sitAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData]AVAL…idTag…IdTagĘĢm4«»±Næį$w¬Æ2ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform †œ—CɤZCńœb@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’†œ—CY…Float’’ɤZCZ…Float’’ńœb@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String 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DROTSčBLCKŠentityBaseaAVAL‰transformEngineTransform@™CĶĢYC$€@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ē³]æY…Float’’Ź’’>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ź’’¾Y…Float’’ē³]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@™CY…Float’’ĶĢYCZ…Float’’$€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentkAVAL„name†String“eat_bowl_sit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatafAVAL…idTag…IdTag‹į&œ~’YA†ŻMĶROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶĢ•Cš™MCo@L@€pAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’ņƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ņƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢ•CY…Float’’š™MCZ…Float’’o@L@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_bucket_sitAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagk.eÜ„E³ś™ŗŸ>iROTSBLCKŠentityBaseaAVAL‰transformEngineTransform˜CwU[C¹o@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’˜CY…Float’’wU[CZ…Float’’¹o@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†crouchAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTagw°ŁVęJ†-ĶVO÷~aROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransformaLŠCG[CóLø@€w¦“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń¹»Y…Float’’ņž?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ņžæY…Float’’ń¹»Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’aLŠCY…Float’’G[CZ…Float’’óLø@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagGźĄQĮe×Næ:e„[t½ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform73–C×u\Cüˆf@€ €ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦„„>Y…Float’’ŅFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŅFw?Y…Float’’¦„„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’73–CY…Float’’×u\CZ…Float’’üˆf@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagܹüwQąGÆŗ½Qś£ć’ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformEA’CŹĻ\C|”‰@€ŅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’īƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’źFwæY…Float’’īƒ„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’EA’CY…Float’’ŹĻ\CZ…Float’’|”‰@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagi[.-AøŠĢČč…20ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform”ŒCķPC33“@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”ŒCY…Float’’ķPCZ…Float’’33“@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String)Øcraftsmen_district_panicked_house_ownersBLCK‰layerDataĻAVAL‰isVisible„BoolBLCKŒlayerStorage¢AVAL‹numEntities„UintBLCKŠentityDatarAVAL…idTag…IdTagÄ]…ū"~CœÆP…‹G¶ųROTS&BLCKŠentityBaseaAVAL‰transformEngineTransform‹‰Cl|uCFaA€ź™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’c?Y…Float’’}3JæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’}3J?Y…Float’’c?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‹‰CY…Float’’l|uCZ…Float’’FaAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsžAVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_sit_ground_coweredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String"”craftsmen_district_panicked_womanBLCK‰layerData¾AVAL‰isVisible„BoolBLCKŒlayerStorage‘AVAL‹numEntities„UintBLCKŠentityDataaAVAL…idTag…IdTagįäņ‹Ę{H‘FB‰5“³§ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 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AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16dBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16cDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16dgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16-%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16õ[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ę AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint169>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16,PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint169AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16y;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16T^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Y'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ORAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ń~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16øyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16oTAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagX‰× zI¬×ļ ÖOžROTSBLCKŠentityBaseaAVAL‰transformEngineTransform3sCĶĢ{CķĢ¼@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’³]æY…Float’’w’’>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’w’’¾Y…Float’’’³]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3sCY…Float’’ĶĢ{CZ…Float’’ķĢ¼@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag6&]ъnG¬©½ •×ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformņˆ—C†xzCą@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ņˆ—CY…Float’’†xzCZ…Float’’ą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag^“ö|¦_āF„RzBdd°ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶL’CšnCef–@€pBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’’’>Y…Float’’Ų³]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų³]æY…Float’’’’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶL’CY…Float’’šnCZ…Float’’ef–@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatayAVAL…idTag…IdTag3źŪx EæņÉ!Ł #²ROTS-BLCKŠentityBaseaAVAL‰transformEngineTransform5–C-ĄvCĶĢ¬@€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦w—“Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’¦w—“Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5–CY…Float’’-ĄvCZ…Float’’ĶĢ¬@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents„ AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šsit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint161hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16#hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16O}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16æAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16TTAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ģJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÕCAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‚PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¢.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16}vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16QvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16·uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ö9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16+jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĒbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16• AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16źAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupØAVAL„Name†String ‹decorationsBLCKŠlayerGroupuAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—decorations_placeholderBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹explorationBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šforest_fogBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šforest_fogBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup fAVAL„Name†String ‹deco_scenesBLCKŠlayerGroupķeAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‡eAVAL„Name†String†forestBLCKŠlayerGroupYeAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer?*AVAL„Name†String†scene1BLCK‰layerData*AVAL‰isVisible„BoolBLCKŒlayerStorageå)AVAL‹numEntities„UintBLCKŠentityData{AVAL…idTag…IdTag½eu•Ä“©N³Iż¢Óķr€ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%Ī6õB-{·CXzA¼»:&¹‹C“”éA"]é?"]é?"]é?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ż¶Ė?Y…Float’’.­c?Z…Float’’cx5¶W…Float’’„NoneY†Vector’’QX…Float’’y¾Y…Float’’"½…>Z…Float’’3ęæW…Float’’„NoneZ†Vector’’QX…Float’’Ŗ`æY…Float’’¬óČ?Z…Float’’Z4™>W…Float’’„NoneW†Vector’’QX…Float’’Ī6õBY…Float’’-{·CZ…Float’’XzAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŠOÖūYélB­L«i²ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformb”’B°ŖøCףAŌŠ”B€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žŠ!>Y…Float’’Z…Float’’“Č|æW…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’“Č|?Y…Float’’€Z…Float’’žŠ!>W…Float’’„NoneW†Vector’’QX…Float’’b”’BY…Float’’°ŖøCZ…Float’’ףAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagq$“ öĖ@øšKÆŪROTSĻBLCKŠentityBasedAVAL‰transformEngineTransformĶĪóB÷ ·C(ž AŸø8A£@ÆCæŹ‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“>Y…Float’’ŗxæZ…Float’’f"J¾W…Float’’„NoneY†Vector’’QX…Float’’ś÷x?Y…Float’’'(>Z…Float’’Ćė(¾W…Float’’„NoneZ†Vector’’QX…Float’’ŒPE>Y…Float’’Ķ†.¾Z…Float’’]bw?W…Float’’„NoneW†Vector’’QX…Float’’ĶĪóBY…Float’’÷ ·CZ…Float’’(ž AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsDAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent citizen_fat__head1_p3_h1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String*©CMeshComponent temeria_guard__corps_p3_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String)ØCMeshComponent temeria_guard__hat1_p3_c1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag@'=ĶČ­5G¤Ŗ,Ÿś’EROTSĻBLCKŠentityBasedAVAL‰transformEngineTransformĶĪóB÷ ·C(ž AŸø8A£@ÆCæŹ‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“>Y…Float’’ŗxæZ…Float’’f"J¾W…Float’’„NoneY†Vector’’QX…Float’’ś÷x?Y…Float’’'(>Z…Float’’Ćė(¾W…Float’’„NoneZ†Vector’’QX…Float’’ŒPE>Y…Float’’Ķ†.¾Z…Float’’]bw?W…Float’’„NoneW†Vector’’QX…Float’’ĶĪóBY…Float’’÷ ·CZ…Float’’(ž AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsDAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent citizen_fat__head1_p3_h1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String*©CMeshComponent temeria_guard__corps_p3_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String)ØCMeshComponent temeria_guard__hat1_p3_c1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag ‹ ŖyęK½#ī¼(¬TWROTSĻBLCKŠentityBasedAVAL‰transformEngineTransform|ĖżB øC0AĮ ’@Gź±CæŅĆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\¾Y…Float’’x{?Z…Float’’2 ¾W…Float’’„NoneY†Vector’’QX…Float’’bä|æY…Float’’e“ ¾Z…Float’’=锽W…Float’’„NoneZ†Vector’’QX…Float’’H(¹½Y…Float’’)}>Z…Float’’Ū|?W…Float’’„NoneW†Vector’’QX…Float’’|ĖżBY…Float’’ øCZ…Float’’0AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsDAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent citizen_fat__head1_p1_h1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String)ØCMeshComponent temeria_guard__hat1_p1_c1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String*©CMeshComponent temeria_guard__corps_p1_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagCę;ƒP¦GµO‘*Q†ROTSĻBLCKŠentityBasedAVAL‰transformEngineTransform,+ųBKD·Cą AļßGAČ\Ž?ɌčBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ńKą¾Y…Float’’Y__?Z…Float’’Qe]¾W…Float’’„NoneY†Vector’’QX…Float’’ĶqeæY…Float’’?Œā¾Z…Float’’ŁWų<W…Float’’„NoneZ†Vector’’QX…Float’’{Ą½Y…Float’’uT>Z…Float’’Óy?W…Float’’„NoneW†Vector’’QX…Float’’,+ųBY…Float’’KD·CZ…Float’’ą AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsDAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent citizen_fat__head1_p2_h1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String*©CMeshComponent temeria_guard__corps_p2_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String)ØCMeshComponent temeria_guard__hat1_p2_c1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer AVAL„Name†String†scene2BLCK‰layerDataR AVAL‰isVisible„BoolBLCKŒlayerStorage% AVAL‹numEntities„UintBLCKŠentityDataõ AVAL…idTag…IdTag• C®¤N“ʝŗo;ó„ROTS© BLCKŠentityBasecAVAL‰transformEngineTransformČ\‡C­„C÷Mņ@‘Ö®C­œ®Cg ŻBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’4Ć¾Y…Float’’\_h?Z…Float’’F4>W…Float’’„NoneY†Vector’’QX…Float’’kæY…Float’’¹·²¾Z…Float’’Īt?¾W…Float’’„NoneZ†Vector’’QX…Float’’7øŻ½Y…Float’’Zvn¾Z…Float’’jw?W…Float’’„NoneW†Vector’’QX…Float’’Č\‡CY…Float’’­„CZ…Float’’÷Mņ@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentŒAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16]:AVAL…flags†Uint16AVALˆquantity„Uint!AVALˆnumSlots„UintBLCK„item—AVAL„name†String•Quality Leather PantsAVALstaticRandomSeed†Uint16|uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Light Leather JacketAVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent citizen_fat__head1_p4_h1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String*©CMeshComponent temeria_guard__corps_p4_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String)ØCMeshComponent temeria_guard__hat1_p4_c1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerˆ/AVAL„Name†String†scene3BLCK‰layerData[/AVAL‰isVisible„BoolBLCKŒlayerStorage./AVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagwŃø™Up9L¾edĮ _NUROTSĻBLCKŠentityBasedAVAL‰transformEngineTransformc­+C ~žCū·AöÓĮ@5°™@‹f¶BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó¼Y…Float’’³w~?Z…Float’’˜X×½W…Float’’„NoneY†Vector’’QX…Float’’ æY…Float’’b’Ŗ¼Z…Float’’tx«=W…Float’’„NoneZ†Vector’’QX…Float’’ņņ„=Y…Float’’”Ū=Z…Float’’M­}?W…Float’’„NoneW†Vector’’QX…Float’’c­+CY…Float’’ ~žCZ…Float’’ū·AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsDAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent citizen_fat__head1_p4_h1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String*©CMeshComponent temeria_guard__corps_p4_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String)ØCMeshComponent temeria_guard__hat1_p4_c1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagłnŸÄĢĪHø'ūōÄGæźROTSĻBLCKŠentityBasedAVAL‰transformEngineTransform¶ģ(C7’ŸC‹’A©1²CŁ±CŹ`CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!eæY…Float’’ā>Z…Float’’Ć_€=W…Float’’„NoneY†Vector’’QX…Float’’ŻE侁Y…Float’’(µcæZ…Float’’:Ķ½W…Float’’„NoneZ†Vector’’QX…Float’’\…<<Y…Float’’”ėš½Z…Float’’˜4~?W…Float’’„NoneW†Vector’’QX…Float’’¶ģ(CY…Float’’7’ŸCZ…Float’’‹’AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsDAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent citizen_fat__head1_p3_h1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String*©CMeshComponent temeria_guard__corps_p3_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String)ØCMeshComponent temeria_guard__hat1_p3_c1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagxę£õįL£9ąé½+IĀROTSĻBLCKŠentityBasedAVAL‰transformEngineTransformÄč#C…„™CĄOó@f ®?n­7@Ŗ/CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ųč”>Y…Float’’rÉræZ…Float’’Ø$Ā¼W…Float’’„NoneY†Vector’’QX…Float’’~„r?Y…Float’’’,”>Z…Float’’{M=W…Float’’„NoneZ†Vector’’QX…Float’’åš#½Y…Float’’¦Ü½Z…Float’’_›?W…Float’’„NoneW†Vector’’QX…Float’’Äč#CY…Float’’…„™CZ…Float’’ĄOó@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsDAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent citizen_fat__head1_p2_h1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String*©CMeshComponent temeria_guard__corps_p2_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String)ØCMeshComponent temeria_guard__hat1_p2_c1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagÄn¬ŗĀ~A®Du¾ķ[YROTSźBLCKŠentityBasedAVAL‰transformEngineTransformĀŽ%Cė–C–gŪ@€8ĪB€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’8@M?Z…Float’’<’?W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’<’æZ…Float’’8@M?W…Float’’„NoneW†Vector’’QX…Float’’ĀŽ%CY…Float’’ė–CZ…Float’’–gŪ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents_AVALnumComponents„UintBLCK‰componentAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory…AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagß=,ŖaH™o£!yuq)ROTS•BLCKŠentityBasecAVAL‰transformEngineTransformž¦C#v˜CĄIÖ@€—©A€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’G­n?Z…Float’’@$¹>W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’@$¹¾Z…Float’’G­n?W…Float’’„NoneW†Vector’’QX…Float’’ž¦CY…Float’’#v˜CZ…Float’’ĄIÖ@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16/ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData7AVAL…idTag…IdTagÆ胚 …^D„ŒEXHŌ§ROTSėBLCKŠentityBasedAVAL‰transformEngineTransform˜ŹC‡žCčģ@#æ©Cl[ĘA”AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Œµr?Y…Float’’„5Z…Float’’ Ō¢>W…Float’’„NoneY†Vector’’QX…Float’’› ¾Y…Float’’ ˜e?Z…Float’’L·Ö>W…Float’’„NoneZ†Vector’’QX…Float’’U’¾Y…Float’’\yā¾Z…Float’’¬Y?W…Float’’„NoneW†Vector’’QX…Float’’˜ŹCY…Float’’‡žCZ…Float’’čģ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentžAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryƒAVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒInt.5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer†AVAL„Name†String•sroches_scene_forest2BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupņcAVAL„Name†String Šelven_bathBLCKŠlayerGroupĄcAVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer^AVAL„Name†String ŠcontainersBLCK‰layerData-AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataŠAVAL…idTag…IdTagœźL“¾AE€Ä”–Lp÷ROTS„BLCKŠentityBasedAVAL‰transformEngineTransform ŁKC1ß¹Cšr A€’’‹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’DÆ>Y…Float’’²p?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’²pæY…Float’’DÆ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ŁKCY…Float’’1ß¹CZ…Float’’šr AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsłAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringdestroyable_wallBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„lakeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†loaderBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽpre_navigationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringriver_elven_bathBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringrocks backgroundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup&'AVAL„Name†String ‹elven ruinsBLCKŠlayerGroupó&AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŅAVAL„Name†String…birdsBLCK‰layerData¦AVAL‰isVisible„BoolBLCKŒlayerStorageyAVAL‹numEntities„UintBLCKŠentityDataIAVAL…idTag…IdTagąķA‰ń=øD‰£ū}Jó}ROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform K3bC8^ŌC~ĆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’K3bCY…Float’’8^ŌCZ…Float’’~ĆBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†loaderBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rosesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringforest_commonBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†meshesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup;AVAL„Name†String‚fxBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡causticBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeryAVAL„Name†String ˆcutsceneBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒfogBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String ŠlightshaftBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰waterfallBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘waterfall_outsideBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringwater_surfaceBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup„AVAL„Name†String ‹fx_exteriorBLCKŠlayerGrouprAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽwaterfall_meshBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘waterfall_outsideBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGrouphAVAL„Name†StringƒspaBLCKŠlayerGroup=AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringdestroyable_wallBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽinterior_rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rosesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œspa_exteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeriAVAL„Name†String Œspa_interiorBLCK‰layerData6AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataŁAVAL…idTag…IdTagµ (ĖšpC§\Lx&Ķ\SROTSBLCKŠentityBasemAVAL‰transformEngineTransform%FŪmC,ÖC(—ŁA€ų¶ B7ā„@Õ^ā?¦Ä @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’JK@Y…Float’’Mw+@Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’W ’æY…Float’’‡ō¬?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’¦Ä @W…Float’’„NoneW†Vector’’QX…Float’’FŪmCY…Float’’,ÖCZ…Float’’(—ŁAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup° AVAL„Name†Stringwall_to_arenaBLCKŠlayerGroup{ AVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer AVAL„Name†Stringwall_to_arenaBLCK‰layerDataĢ AVAL‰isVisible„BoolBLCKŒlayerStorageŸ AVAL‹numEntities„UintBLCKŠentityDataģAVAL…idTag…IdTagæ攓ł†H”“–$0 ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformgęiCšŅC»ańA€šBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æY…Float’’׳]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’׳]æY…Float’’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęiCY…Float’’šŅCZ…Float’’»ańAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringŽaardHitCounterAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsZAVALnumComponents„UintBLCK‰component¶AVAL„name†StringœCDestructionSystemComponent0AVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagńžōŠ¼ŲO·~PHŖ~ROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformGį^C\ļŃC¤>B€×yļAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’EŁ]?Y…Float’’-~’>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’-~’¾Y…Float’’EŁ]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Gį^CY…Float’’\ļŃCZ…Float’’¤>BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringŽaardHitCounterAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰component¶AVAL„name†StringœCDestructionSystemComponent0AVAL…class†String›CDestructionSystemComponentAVAL‰isEnabled„BoolBLCKšDestructionSystemComponentAVALŠwasTouched„BoolBLCK‰componentrAVAL„name†Stringšq104_interaction_componentAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupżAVAL„Name†Stringelven_outsideBLCKŠlayerGroupČAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡objectsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œelven_failedBLCKŠlayerGroupåAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†armourBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡corpsesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†decalsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup. AVAL„Name†String Œroche_failedBLCKŠlayerGroupś AVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†armourBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeru AVAL„Name†String‡corpsesBLCK‰layerDataG AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataźAVAL…idTag…IdTagŃ,!mĮiH|Mį@śłROTSžBLCKŠentityBasecAVAL‰transformEngineTransformõkC!~ŠCZ‚Bؽ>挳C¬ĮJCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÉlæY…Float’’i’žZ…Float’’ ŅÓ»W…Float’’„NoneY†Vector’’QX…Float’’~Ę>Y…Float’’ læZ…Float’’G»€¼W…Float’’„NoneZ†Vector’’QX…Float’’Ą‘ō8Y…Float’’Õ1‹¼Z…Float’’‰ö?W…Float’’„NoneW†Vector’’QX…Float’’õkCY…Float’’!~ŠCZ…Float’’Z‚BW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentčAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorymAVAL‰itemCount„UintBLCK„item–AVAL„name†String”Temerian Elite SwordAVALstaticRandomSeed†Uint16ü%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16,=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡corpse2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…face1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…head1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†decalsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupPAVAL„Name†String ŒexplorationsBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer¹AVAL„Name†String ŒexplorationsBLCK‰layerData†AVAL‰isVisible„BoolBLCKŒlayerStorageYAVAL‹numEntities„UintBLCKŠentityData×AVAL…idTag…IdTag)ÆOōDJ—_¢BĆ{ŻROTS‹BLCKŠentityBaseaAVAL‰transformEngineTransform¢i_CgŃC)\ļA€dÕSCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’T~YæY…Float’’2æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’2?Y…Float’’T~YæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢i_CY…Float’’gŃCZ…Float’’)\ļAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents§AVALnumComponents„UintBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData×AVAL…idTag…IdTagi’>½¾µ3A>y/»õČ(ROTS‹BLCKŠentityBaseaAVAL‰transformEngineTransformAw^COŅC™™’A€‡BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Y?Y…Float’’¦Ę?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¦ĘæY…Float’’Y?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Aw^CY…Float’’OŅCZ…Float’’™™’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents§AVALnumComponents„UintBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData! AVAL…idTag…IdTag¤!HŸ[K AąßaVK}ROTSÕ BLCKŠentityBaseaAVAL‰transformEngineTransform){KCāÕCBģB€Ųć?CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėzæY…Float’’‰śR¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‰śR>Y…Float’’ėzæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’){KCY…Float’’āÕCZ…Float’’BģBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData! AVAL…idTag…IdTag-3ń˜bķG›冠r«eROTSÕ BLCKŠentityBaseaAVAL‰transformEngineTransformŖ#BC,|ĻC¬ęA€E&;CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’r~æY…Float’’'äž½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’'äž=Y…Float’’r~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ŗ#BCY…Float’’,|ĻCZ…Float’’¬ęAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupž#AVAL„Name†String ŒenvironmentsBLCKŠlayerGroupŹ#AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String ŠdistilleryBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—environment_cave_forestBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringforest_shadowBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“global_environmentsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String„bossBLCKŠlayerGroupZAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeruAVAL„Name†String„bossBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒenvBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹cave_loredoBLCKŠlayerGroupģAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹cave_loredoBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰occlusionBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŽAVAL„Name†String‘clerk_environmentBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup"AVAL„Name†String“cs110_roche_iotwethBLCKŠlayerGroupēAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer„AVAL„Name†String“cs110_roche_iotwethBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŗAVAL„Name†String•cutscenes_environmentBLCKŠlayerGroup}AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹cs1_openingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringcs_jaskier_storyBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup•AVAL„Name†String’dungeon_hospital_0BLCKŠlayerGroup[AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒenvBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒenvBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆenv_fireBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆenv_fireBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup’AVAL„Name†String†flaresBLCKŠlayerGroupdAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†flaresBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹light_shaftBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup"AVAL„Name†String†lightsBLCKŠlayerGroupōAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰window_01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰window_02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringwindow_little_01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupćAVAL„Name†String–env_01_inn_marketplaceBLCKŠlayerGroup„AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup¢AVAL„Name†String&„env_01_inn_marketplace_moved_by_questBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŒAVAL„Name†Stringlights_interiorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup˜AVAL„Name†String›env_02_barracks_marketplaceBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String’enviroment_spacaveBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒenvBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringenvironment_bossBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŚAVAL„Name†String’environment_forestBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerƒAVAL„Name†String’environment_forestBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup©AVAL„Name†String ‹light_shaftBLCKŠlayerGroupvAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer„AVAL„Name†String“light_shaft_morningBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringlight_shaft_noonBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup:AVAL„Name†String“environment_landingBLCKŠlayerGroup’AVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer„AVAL„Name†String“environment_landingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringinterior_cityBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆinteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup!AVAL„Name†String—lights_exterior_port_01BLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽlights_port_01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String˜loredo_house_environmentBLCKŠlayerGroupĆAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†Stringenviroment_fightBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‰AVAL„Name†String˜environment_loredo_houseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer”AVAL„Name†String$£environment__wieczorna_impreza_testBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeryAVAL„Name†String ˆlights_0BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringlights_buildingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹light_shaftBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…PointBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„SpotBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒspaBLCKŠlayerGrouprAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹environmentBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡env_nevBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰occlusionBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupĪAVAL„Name†StringŽfake_interiorsBLCKŠlayerGroup˜AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽfake_interiorsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡flotsamBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‡bindugaBLCKŠlayerGroupŲAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeruAVAL„Name†String„fakeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‡flotsamBLCKŠlayerGroupŲAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeruAVAL„Name†String„fakeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupšAVAL„Name†String Šfern_fieldBLCKŠlayerGroup¾AVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layer}AVAL„Name†String Œbushes_denseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹bushes_tallBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„fernBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰fern_testBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒivyBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰mushroomsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…resinBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rootsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupšAVAL„Name†String‚fxBLCKŠlayerGrouppAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†Stringflying_insectBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒfogBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„leafBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹light_shaftBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup=1AVAL„Name†StringŽfinisher_spotsBLCKŠlayerGroup1AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup”0AVAL„Name†String‡outdoorBLCKŠlayerGroupr0AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup 0AVAL„Name†String†globalBLCKŠlayerGroupŽ/AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„Uint BLCKˆsubGroupAVAL„Name†String Šboss_arenaBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰ba_fspotsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹cave_forestBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šcaf_fspotsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupSAVAL„Name†String Šelven_bathBLCKŠlayerGroup!AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup»AVAL„Name†String…ruinsBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ˆexteriorBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šebe_fspotsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†StringƒspaBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šspa_fspotsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String†forestBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰fr_fspotsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œforest_arenaBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰fa_fspotsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringisland_forestBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šisf_fspotsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupÖ AVAL„Name†String Œlanding_siteBLCKŠlayerGroup¢ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹cave_loredoBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰cl_fspotsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupæ AVAL„Name†Stringloredo_residenceBLCKŠlayerGroup‡ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡ipointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerž AVAL„Name†String ‰lr_fspotsBLCK‰layerDatan AVAL‰isVisible„BoolBLCKŒlayerStorageA AVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTag©ęä³ųa–G«Ż"-lÄAROTS3BLCKŠentityBasemAVAL‰transformEngineTransform%O1³CCœĻēæ€Ņ}7BcÅAY.»A2”‹@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’;‰AY…Float’’&zAZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¢[†ĮY…Float’’GS‚AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’2”‹@W…Float’’„NoneW†Vector’’QX…Float’’O1³CY…Float’’CZ…Float’’œĻēæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagA2cČĀfI"›ŽN2ÜUROTS3BLCKŠentityBasemAVAL‰transformEngineTransform%Ō1ÆC$ JCŹ”­@€+ŸBõ[›AB’‡A ¢rAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÅĖqAY…Float’’„$CAZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‰Ņ*ĮY…Float’’S©SAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’ ¢rAW…Float’’„NoneW†Vector’’QX…Float’’Ō1ÆCY…Float’’$ JCZ…Float’’Ź”­@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupKAVAL„Name†String‡outsideBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡ipointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰itriggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer«AVAL„Name†String Šout_fspotsBLCK‰layerDatazAVAL‰isVisible„BoolBLCKŒlayerStorageMAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagLaTʱQLO„8JžØ50”ROTS3BLCKŠentityBasemAVAL‰transformEngineTransform%oų‹CłćžB 9·½€ü>²C\ B"0Aų|›@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķ< BY…Float’’=–ĄZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’˜k,?Y…Float’’ØŹ/AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’ų|›@W…Float’’„NoneW†Vector’’QX…Float’’oų‹CY…Float’’łćžBZ…Float’’ 9·½W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatasAVAL…idTag…IdTagū3‚zęĪC•.IGWŲROTS'BLCKŠentityBaseaAVAL‰transformEngineTransformś¾C’ś%CŻ†>wNAŖćAsųY@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’wNAY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’ŖćAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’sųY@W…Float’’„NoneW†Vector’’QX…Float’’ś¾CY…Float’’’ś%CZ…Float’’Ż†>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag4g·dR€PŠ®Cč–A|y×Aø]>@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½ų AY…Float’’RŪæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’D£@Y…Float’’ĒÓAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’ø]>@W…Float’’„NoneW†Vector’’QX…Float’’W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatasAVAL…idTag…IdTagčĖfmkN’ĘŃĘ "ĖęROTS'BLCKŠentityBaseaAVAL‰transformEngineTransform% ›C­ŽƒCī³ć@€?€?ęī#@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ęī#@W…Float’’„NoneW†Vector’’QX…Float’’% ›CY…Float’’­ŽƒCZ…Float’’ī³ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆmadhouseBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰mh_fspotsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽsmugglers_caveBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šsmc_fspotsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ˆspa_caveBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šspc_fspotsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup'AVAL„Name†String“village-city-forestBLCKŠlayerGroupģAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡ipointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰itriggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Švcf_fspotsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup.3AVAL„Name†Stringglobal_bushesBLCKŠlayerGroupł2AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œarena_forestBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupbAVAL„Name†String ŠbackgroundBLCKŠlayerGroup0AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œbushes_riverBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String“madhouse_backgroundBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String—troll_bridge_backgroundBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String Šboss_arenaBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup+AVAL„Name†String ˆcemeteryBLCKŠlayerGroupūAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽgraveyard_hillBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String’craftsmen_districtBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup*AVAL„Name†String Šelven_bathBLCKŠlayerGroupųAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ‹elven_ruinsBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupœAVAL„Name†String Šfern_fieldBLCKŠlayerGroupjAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œbushes_denseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹bushes_tallBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…gorgeBLCKŠlayerGroupļAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œbushes_denseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹bushes_tallBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringisland_forestBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œlanding_siteBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupÉAVAL„Name†Stringloredo_residenceBLCKŠlayerGroup‘AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringfront_decorationBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†gardenBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup•AVAL„Name†String ˆmadhouseBLCKŠlayerGroupeAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œbushes_denseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ‹marketplaceBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…marshBLCKŠlayerGroupļAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œbushes_denseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹bushes_tallBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringmerchant_roadBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…shelfBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†shrineBLCKŠlayerGroupļAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œbushes_denseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹bushes_tallBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œspider_arenaBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupśAVAL„Name†String Œtroll_bridgeBLCKŠlayerGroupĘAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layercAVAL„Name†String†bushesBLCK‰layerData6AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataŁAVAL…idTag…IdTagn‡Šµ« K± Ć”hKH ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%t«!Bē*‡C`Įü>€<ØCāó A€?³B”?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’§Ėž@Y…Float’’č]ĄZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’FjĢ>Y…Float’’6¶j?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’³B”?W…Float’’„NoneW†Vector’’QX…Float’’t«!BY…Float’’ē*‡CZ…Float’’`Įü>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupŌ AVAL„Name†String‡villageBLCKŠlayerGroup„ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerB AVAL„Name†String†bushesBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageč AVAL‹numEntities„UintBLCKŠentityDataĢAVAL…idTag…IdTag¤>ģŚ\+šA”üœčgŁĶvROTS€BLCKŠentityBasecAVAL‰transformEngineTransformœ—CcSBCMž@@“²C'-eA{Ų«CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2ƒt?Y…Float’’3£•¾Z…Float’’C"E=W…Float’’„NoneY†Vector’’QX…Float’’ŽN‹>Y…Float’’»n?Z…Float’’šU}>W…Float’’„NoneZ†Vector’’QX…Float’’N½ļ½Y…Float’’©Žd¾Z…Float’’a¼w?W…Float’’„NoneW†Vector’’QX…Float’’œ—CY…Float’’cSBCZ…Float’’Mž@@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsöAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16«KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒIntW9BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTag¼;2ŪćņÖCæ^$ѓu^ROTSBLCKŠentityBasemAVAL‰transformEngineTransform% C,²Bø—ź?€ŠM²AøŁė?ŗ”ņ@Ÿ¤?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’č:Ś?Y…Float’’ŗå2?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’† 8ĄY…Float’’7ą@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’Ÿ¤?W…Float’’„NoneW†Vector’’QX…Float’’ CY…Float’’,²BZ…Float’’ø—ź?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup±bAVAL„Name†String Œglobal_rocksBLCKŠlayerGroup}bAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‡AVAL„Name†String ŠbackgroundBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup,AVAL„Name†String Šboss_arenaBLCKŠlayerGroupśAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringflotsam_visibleBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹cave_loredoBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹cave_loredoBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆcemeteryBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String’craftsmen_districtBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupÓAVAL„Name†String Šelven_bathBLCKŠlayerGroup”AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šlake_rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringrocks_backgroundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup#AVAL„Name†String ‹elven_ruinsBLCKŠlayerGroupšAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽinterior_rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String Šfern_fieldBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…gorgeBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringisland_forestBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupļAAVAL„Name†String Œlanding_siteBLCKŠlayerGroup»AAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String ŒexplorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡parawanBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer˜AVAL„Name†String…rocksBLCK‰layerDatalAVAL‰isVisible„BoolBLCKŒlayerStorage?AVAL‹numEntities„UintBLCKŠentityData£ AVAL…idTag…IdTag!.żb‰N„¹½żš‘PROTSW BLCKŠentityBaseaAVAL‰transformEngineTransformh{³CbÄ'C"Ūæ€;–¢@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~ž~?Y…Float’’’_µ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’_µ½Y…Float’’~ž~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’h{³CY…Float’’bÄ'CZ…Float’’"ŪæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentssAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£ AVAL…idTag…IdTagÓG 5C¼wćp×¼kīROTSW BLCKŠentityBaseaAVAL‰transformEngineTransformŚµCē¼)Cūē‹Ą€oFĮAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»“i?Y…Float’’ƌŃ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÆŒŃ¾Y…Float’’»“i?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŚµCY…Float’’ē¼)CZ…Float’’ūē‹ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentssAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£ AVAL…idTag…IdTagLė×cü@¦ž½y‹ė:ROTSW BLCKŠentityBaseaAVAL‰transformEngineTransformDV¶C$-CpģĄ€ģœaBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ł§ ?Y…Float’’bZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„źņ¾Y…Float’’QZaæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’sŻ„CY…Float’’”CZ…Float’’·ŽŚ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentssAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData™ AVAL…idTag…IdTagķ‡K5+M ’quä…÷ROTSM BLCKŠentityBaseaAVAL‰transformEngineTransform «§C ×C’Ü@€YŗCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-SæY…Float’’Ų(?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų(æY…Float’’-SæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ «§CY…Float’’ ×CZ…Float’’’Ü@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTag>ĢēOL$“AŸf¬™žāźDROTSBLCKŠentityBasemAVAL‰transformEngineTransform%Į1¼C6œCP#¾€pB$@€?ż˜?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’$’?Y…Float’’„ż?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų³]æY…Float’’’’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’ż˜?W…Float’’„NoneW†Vector’’QX…Float’’Į1¼CY…Float’’6œCZ…Float’’P#¾W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTag#Vłzmƒ0DŸ˜>äĪ‡ütROTSBLCKŠentityBasemAVAL‰transformEngineTransform%ć2ŗC•˜õBŌ2#怄C-¢@\ @)»?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĪrŒ@Y…Float’’õ,"ĄZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’P Ž?Y…Float’’7ö?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’)»?W…Float’’„NoneW†Vector’’QX…Float’’ć2ŗCY…Float’’•˜õBZ…Float’’Ō2#æW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTagŻģ20qŒŠNˆl<"QROTSBLCKŠentityBasemAVAL‰transformEngineTransform%^²CŖ ßBt¦2ædł±CŖœ°C[ä’C-¢@< b@)»?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ō@Y…Float’’‡|“ĄZ…Float’’¶>W…Float’’„NoneY†Vector’’QX…Float’’ĻfM@Y…Float’’ µ?Z…Float’’•]Õ¾W…Float’’„NoneZ†Vector’’QX…Float’’.ķ=Y…Float’’ą'>Z…Float’’ˆc¹?W…Float’’„NoneW†Vector’’QX…Float’’^²CY…Float’’Ŗ ßBZ…Float’’t¦2æW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆmadhouseBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ‹marketplaceBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…marshBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringmerchant_roadBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup>AVAL„Name†String„pierBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup¬AVAL„Name†String ‰buildingsBLCKŠlayerGroup{AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String”06_custom_house_pierBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…shelfBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup6 AVAL„Name†String Œspider_arenaBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†String ŠcontainersBLCK‰layerDataźAVAL‰isVisible„BoolBLCKŒlayerStorage½AVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTag¤ET6†\K„–LD J”¼ROTSABLCKŠentityBasecAVAL‰transformEngineTransformīM®C8ö¢C~cģ@xĢ³C%‘®CöECAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’«tæY…Float’’Łš–¾Z…Float’’@ā;W…Float’’„NoneY†Vector’’QX…Float’’}E“>Y…Float’’|bpæZ…Float’’ŗ A¾W…Float’’„NoneZ†Vector’’QX…Float’’;«}=Y…Float’’ēu6¾Z…Float’’cg{?W…Float’’„NoneW†Vector’’QX…Float’’īM®CY…Float’’8ö¢CZ…Float’’~cģ@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents·AVALnumComponents„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentSAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲAVAL‰itemCount„UintBLCK„item•AVAL„name†String“Unique Silver SwordAVALstaticRandomSeed†Uint16— AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup‘AVAL„Name†String Œtroll_bridgeBLCKŠlayerGroup]AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…scarpBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup§AVAL„Name†String Œglobal_treesBLCKŠlayerGroupsAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupYAVAL„Name†String ŠbackgroundBLCKŠlayerGroup'AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†trees2BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹trees_riverBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String”elven_hill_backroundBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String“madhouse_backgroundBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringriver_backgroundBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String›spider_riverside_backgroundBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String—troll_bridge_backgroundBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆcemeteryBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘collisions_forestBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽfull_collisionBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String’collisions_landingBLCKŠlayerGroupćAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringcollisions_fullBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String Šfern_fieldBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…gorgeBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringisland_forestBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String Œlanding_siteBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆmadhouseBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…marshBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringmerchant_roadBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…shelfBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†shrineBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆspa_hideBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String Œspider_arenaBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‡villageBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŪ#AVAL„Name†String…gorgeBLCKŠlayerGroup®#AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œbushes_denseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹bushes_tallBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rootsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ŒexplorationsBLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String ŒexplorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityData… AVAL…idTag…IdTagS‰Ā0äģ˜@“B˜BßFkšROTS9 BLCKŠentityBaseaAVAL‰transformEngineTransformö„CÉÓ C:RA€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Cŗw¾Y…Float’’OexæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Oex?Y…Float’’Cŗw¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ö„CY…Float’’ÉÓ CZ…Float’’:RAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsUAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData! AVAL…idTag…IdTagw\TV\nź@‡g5ż0Y}ROTSÕ BLCKŠentityBaseaAVAL‰transformEngineTransform-ø—CQŲ®Cøß!@€: KCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–kæY…Float’’ČYČ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ČYČ>Y…Float’’–kæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-ø—CY…Float’’QŲ®CZ…Float’’øß!@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData! AVAL…idTag…IdTaglį§V—HvE°€į+Ā0ROTSÕ BLCKŠentityBaseaAVAL‰transformEngineTransform½œCµŖC‘ė³@€¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦0æY…Float’’oI9?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’oI9æY…Float’’¦0æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½œCY…Float’’µŖCZ…Float’’‘ė³@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupŚAVAL„Name†Stringhires terrainBLCKŠlayerGroup„AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 000x000BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 000x000BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 000x001BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 000x001BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 000x002BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 000x002BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 000x003BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 000x003BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 001x000BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 001x000BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 001x001BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 001x001BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 001x002BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 001x002BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 001x003BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 001x003BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 002x000BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 002x000BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 002x001BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 002x001BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 002x002BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 002x002BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 002x003BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 002x003BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 003x000BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 003x000BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 003x001BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 003x001BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 003x002BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 003x002BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Œtile 003x003BLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œtile 003x003BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup%XAVAL„Name†Stringisland_forestBLCKŠlayerGroupšWAVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layerzAVAL„Name†String ‰bilboardsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŅAVAL„Name†String…birdsBLCK‰layerData¦AVAL‰isVisible„BoolBLCKŒlayerStorageyAVAL‹numEntities„UintBLCKŠentityDataIAVAL…idTag…IdTag~„“ÜÄl5B–ł?/”eROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform ņ„BŖ˜ĪC8†c?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ņ„BY…Float’’Ŗ˜ĪCZ…Float’’8†c?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layermJAVAL„Name†String‘community_banditsBLCK‰layerData5JAVAL‰isVisible„BoolBLCKŒlayerStorageJAVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTagaHšmĻ½ųJø“R›ęLYROTSBLCKŠentityBaseaAVAL‰transformEngineTransform9@jĀMŁąC+võ?€jCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)cæY…Float’’«+OæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’«+O?Y…Float’’)cæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9@jĀY…Float’’MŁąCZ…Float’’+võ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆbored_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagržÉl®K“§–×s5ōROTSBLCKŠentityBaseaAVAL‰transformEngineTransform·|sĀ¶ŪC †?€< CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ųźpæY…Float’’…$­>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’…$­¾Y…Float’’ųźpæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’·|sĀY…Float’’¶ŪCZ…Float’’ †?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTagĮ]²-¬ÜiD®:š°ĮROTSBLCKŠentityBaseaAVAL‰transformEngineTransform—[ĀšąćC*ŲŲ?€zź£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„³X?Y…Float’’ĮKæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĮK?Y…Float’’„³X?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’—[ĀY…Float’’šąćCZ…Float’’*ŲŲ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String ŠinterestedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTagM×A)pn\A„”,ų2ūńROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÄyCĀKSŽCĄ 3?€d,gBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’q?Y…Float’’œX?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’œXæY…Float’’q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÄyCĀY…Float’’KSŽCZ…Float’’Ą 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AVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataBAVAL…idTag…IdTage 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€RH ĮIĪ‰-4ķROTSźBLCKŠentityBasedAVAL‰transformEngineTransform¾°ĀŲHÉC˜Ÿ)怊ÕåA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’‘|`?Z…Float’’“ö>W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’“ö¾Z…Float’’‘|`?W…Float’’„NoneW†Vector’’QX…Float’’¾°ĀY…Float’’ŲHÉCZ…Float’’˜Ÿ)æW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents_AVALnumComponents„UintBLCK‰componentAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory…AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒIntf BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTag¶Č ­ŌcI‡’dŠŖŻ#OROTSBLCKŠentityBasecAVAL‰transformEngineTransformHĀ«ļÖCČœ>~°£CæóA,ŲAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’°b?Y…Float’’œ5Z…Float’’?åķ>W…Float’’„NoneY†Vector’’QX…Float’’ą9ˆ¾Y…Float’’jßQ?Z…Float’’ŹĪ?W…Float’’„NoneZ†Vector’’QX…Float’’²Ć¾Y…Float’’Ą—æZ…Float’’£×9?W…Float’’„NoneW†Vector’’QX…Float’’HĀY…Float’’«ļÖCZ…Float’’Čœ>W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component¦AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory+AVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16u`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootIAVALˆitemName†StringHellebore PetalsAVALlastRespawnTimeƒIntf BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData7AVAL…idTag…IdTagĄŗˆś™9ŗH¶}t…VBROTSėBLCKŠentityBasedAVAL‰transformEngineTransformŻD<ĀõŻCP³f?€ÆF/B€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’6¶8?Z…Float’’@1?W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’@1æZ…Float’’6¶8?W…Float’’„NoneW†Vector’’QX…Float’’ŻD<ĀY…Float’’õŻCZ…Float’’P³f?W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentžAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryƒAVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡BalisseAVALlastRespawnTimeƒIntf BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagYģ‚Żŗ%L‡Ućā ū—ROTS}BLCKŠentityBasecAVAL‰transformEngineTransformGĶ„ĀVžčC S¾WNjAÓ×A5GÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷$y?Y…Float’’ĢŌ:½Z…Float’’ģµf¾W…Float’’„NoneY†Vector’’QX…Float’’„»>Y…Float’’Ł a?Z…Float’’ĮDč>W…Float’’„NoneZ†Vector’’QX…Float’’”5>Y…Float’’‡źņ¾Z…Float’’»\?W…Float’’„NoneW†Vector’’QX…Float’’GĶ„ĀY…Float’’VžčCZ…Float’’ S¾W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsóAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡VerbenaAVALstaticRandomSeed†Uint16MGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡VerbenaAVALlastRespawnTimeƒIntf BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTagź$‹gąmF„Mz’ å7ROTSēBLCKŠentityBaseWAVAL‰transformEngineTransform &OäĮ““čCŗ$’?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’&OäĮY…Float’’““čCZ…Float’’ŗ$’?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16mpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒIntf BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagŹķ­Ļ\ģ›L°³fń…ēxJROTS)BLCKŠentityBasecAVAL‰transformEngineTransform¾ĶŠ@!%äC€;=€maQB€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’+d?Z…Float’’0­J?W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’0­JæZ…Float’’+d?W…Float’’„NoneW†Vector’’QX…Float’’¾ĶŠ@Y…Float’’!%äCZ…Float’’€;=W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16Ć AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“Beggartick BlossomsAVALlastRespawnTimeƒIntf BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag|; ’?2CG™ä;{łROTS}BLCKŠentityBasecAVAL‰transformEngineTransform•QBƂęC3£?Äł¢CŠĢ0BĪÉAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗxj?Y…Float’’Z6Z…Float’’ȃĶ>W…Float’’„NoneY†Vector’’QX…Float’’*oœ¾Y…Float’’ņ&?Z…Float’’ly2?W…Float’’„NoneZ†Vector’’QX…Float’’»H…¾Y…Float’’ŠÜBæZ…Float’’µ?W…Float’’„NoneW†Vector’’QX…Float’’•QBY…Float’’ƂęCZ…Float’’3£?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsóAVALnumComponents„UintBLCK‰component”AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡VerbenaAVALstaticRandomSeed†Uint16€AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot@AVALˆitemName†String‡VerbenaAVALlastRespawnTimeƒIntf BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTagOUī~1E½ėØŖĶROTS‰BLCKŠentityBasecAVAL‰transformEngineTransformōFžBŽ1ŁCĄmĄ½BgžC@ĮB/×AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÜAQ?Y…Float’’n6Z…Float’’Rx?W…Float’’„NoneY†Vector’’QX…Float’’]ßĀ¾Y…Float’’¶)@?Z…Float’’UB ?W…Float’’„NoneZ†Vector’’QX…Float’’HdŻ¾Y…Float’’¦$)æZ…Float’’”?W…Float’’„NoneW†Vector’’QX…Float’’ōFžBY…Float’’Ž1ŁCZ…Float’’ĄmĄ½W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16ŽAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒIntf BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagUż’1:yĄGØĀĒFq ROTSźBLCKŠentityBasedAVAL‰transformEngineTransform@–‡BōŖĒC!± A€·ŃÅA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’ä†h?Z…Float’’+Ö>W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’+Ö¾Z…Float’’ä†h?W…Float’’„NoneW†Vector’’QX…Float’’@–‡BY…Float’’ōŖĒCZ…Float’’!± AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents_AVALnumComponents„UintBLCK‰componentAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory…AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰CelandineAVALlastRespawnTimeƒIntf BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag&÷kEŽ|K–ō[-ŖįYROTS•BLCKŠentityBasecAVAL‰transformEngineTransformńyBŲÆC0Ą@€Ķ¬A€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’Én?Z…Float’’{¼>W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’{¼¾Z…Float’’Én?W…Float’’„NoneW†Vector’’QX…Float’’ńyBY…Float’’ŲÆCZ…Float’’0Ą@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰component¬AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory1AVAL‰itemCount„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootLAVALˆitemName†String“White Myrtle PetalsAVALlastRespawnTimeƒIntf BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer©åAVAL„Name†String…houseBLCK‰layerData}åAVAL‰isVisible„BoolBLCKŒlayerStoragePåAVAL‹numEntities„Uint+BLCKŠentityData?AVAL…idTag…IdTagĘbŗJĻžŅyROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformsmmĀ#āCŻč @€ųōXBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’b›?Y…Float’’¼O?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¼OæY…Float’’b›?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’smmĀY…Float’’#āCZ…Float’’Żč @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagŠŒVF†ĢC‡9ĪŅ›ėROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%j;uĀ„cßC;Eń?6÷³Cæõ%@eC5i?5i?5i?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’YIæY…Float’’F?Z…Float’’æP­:W…Float’’„NoneY†Vector’’QX…Float’’.fFæY…Float’’'IæZ…Float’’]»L=W…Float’’„NoneZ†Vector’’QX…Float’’P =Y…Float’’Bō 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagŸ}~·.C}D’>G£ĶĶ*ROTSØBLCKŠentityBaseqAVAL‰transformEngineTransform%ŸmĀÉåCØfć?€ąēCpw@pw@pw@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’C½ŁæY…Float’’c“?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’c“æY…Float’’C½ŁæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’pw@W…Float’’„NoneW†Vector’’QX…Float’’ŸmĀY…Float’’ÉåCZ…Float’’Øfć?W…Float’’€?„None„NoneAVALŠappearance†String 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ˆ1_normalAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†Stringexplosion_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringexplosion_rangeAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†StringžCStaticMeshComponent barrel_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTag@ ÖE’HN’Ėb¬įf|ROTSØBLCKŠentityBaseqAVAL‰transformEngineTransform%ģŻ„ĀšįC¶U @€Äm“C›¢@›¢@›¢@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢³`?Y…Float’’^‚ņæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’^‚ņ?Y…Float’’¢³`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’›¢@W…Float’’„NoneW†Vector’’QX…Float’’ģŻ„ĀY…Float’’šįCZ…Float’’¶U @W…Float’’€?„None„NoneAVALŠappearance†String ˆ1_normalAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†Stringexplosion_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringexplosion_rangeAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†StringžCStaticMeshComponent barrel_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rootsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String ŠvegetationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…waterBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGrouppAVAL„Name†String ‹deco_scenesBLCKŠlayerGroup=AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerTuAVAL„Name†String†scene1BLCK‰layerData'uAVAL‰isVisible„BoolBLCKŒlayerStorageśtAVAL‹numEntities„UintBLCKŠentityData’AVAL…idTag…IdTagĀ‚Ćš € C©Ż„“EtROTS³BLCKŠentityBasehAVAL‰transformEngineTransformžaĀøæČCŃÉc?åhż?łĒž>ŒØ®=AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ČŲ?Y…Float’’Nź:Z…Float’’H ½W…Float’’„NoneY†Vector’’QX…Float’’ĆŗY…Float’’tż?Z…Float’’|K<W…Float’’„NoneZ†Vector’’QX…Float’’'Ž =Y…Float’’^ ¼Z…Float’’iÖ?W…Float’’„NoneW†Vector’’QX…Float’’žaĀY…Float’’øæČCZ…Float’’ŃÉc?W…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_bAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentseAVALnumComponents„Uint.BLCK‰component]AVAL„name†String…smokeAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String…iskryAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„fireAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent 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ĀY…Float’’+wĒCZ…Float’’ÜžQ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagŠ3„_cM±öu„ŠN“ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%ĒĀN—ĒC¤MW?ŗC˜@’‰6@²2©C¬źD?¬źD?¬źD?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’vĄ6?Y…Float’’ežŽ¾Z…Float’’䃂½W…Float’’„NoneY†Vector’’QX…Float’’CӐ>Y…Float’’SŪ6?Z…Float’’żÅ=W…Float’’„NoneZ†Vector’’QX…Float’’œx9=Y…Float’’G|q½Z…Float’’“žC?W…Float’’„NoneW†Vector’’QX…Float’’ĒĀY…Float’’N—ĒCZ…Float’’¤MW?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTaguųX„,rB“;²é.O™ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%×^Ā°ĒCV„M?x³Q@Sł³CeĪ±C¬źD?¬źD?¬źD?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’D?Y…Float’’dĶp½Z…Float’’H4½W…Float’’„NoneY†Vector’’QX…Float’’gq=Y…Float’’ėVD?Z…Float’’6„7ŗW…Float’’„NoneZ†Vector’’QX…Float’’CÅ3=Y…Float’’äĄ.»Z…Float’’>˜D?W…Float’’„NoneW†Vector’’QX…Float’’×^ĀY…Float’’°ĒCZ…Float’’V„M?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag8’ųī=LO9a@FüDĆROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%­SĀś‰ĒCĪiS?ą*±CVw5?)`½AĖv@?Ėv@?Ėv@?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ą€/?Y…Float’’ó\™>Z…Float’’#ś—=W…Float’’„NoneY†Vector’’QX…Float’’_‰š¾Y…Float’’ØA0?Z…Float’’ec<W…Float’’„NoneZ†Vector’’QX…Float’’󖃽Y…Float’’˜Ä½Z…Float’’g‚??W…Float’’„NoneW†Vector’’QX…Float’’­SĀY…Float’’ś‰ĒCZ…Float’’ĪiS?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagé>“ģ»“#G‡#“źßŌ0ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%4ųĀ›$ČC&Tf?Ębž@ķ¼@­HABĖv@?Ėv@?Ėv@?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’+ż>Y…Float’’ˆ?Z…Float’’•r„½W…Float’’„NoneY†Vector’’QX…Float’’‹QæY…Float’’72’>Z…Float’’:Ņm=W…Float’’„NoneZ†Vector’’QX…Float’’Ń°=Y…Float’’Œ#<Z…Float’’v,??W…Float’’„NoneW†Vector’’QX…Float’’4ųĀY…Float’’›$ČCZ…Float’’&Tf?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag\(öŅŻzWE»A+PŚ„ßROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%ZˆĀw²ČC²i?,¶@ōķ³Cäį C¬źD?¬źD?¬źD?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŃF?Y…Float’’d3ó¾Z…Float’’ˆ[½W…Float’’„NoneY†Vector’’QX…Float’’F½ó>Y…Float’’H¬?Z…Float’’\ųŗW…Float’’„NoneZ†Vector’’QX…Float’’_91=Y…Float’’£Ź½Z…Float’’pD?W…Float’’„NoneW†Vector’’QX…Float’’ZˆĀY…Float’’w²ČCZ…Float’’²i?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagDŅFąūµFœ~”„—ŠROTSĻBLCKŠentityBasedAVAL‰transformEngineTransform ‡!Āµ—ĒC«i?®k@hš²C\żBCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’švæY…Float’’"ū‚¾Z…Float’’„!ƒ½W…Float’’„NoneY†Vector’’QX…Float’’ēU„>Y…Float’’wæZ…Float’’q¦½W…Float’’„NoneZ†Vector’’QX…Float’’–^V½Y…Float’’„V½Z…Float’’L?W…Float’’„NoneW†Vector’’QX…Float’’ ‡!ĀY…Float’’µ—ĒCZ…Float’’«i?W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsDAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent citizen_fat__head1_p4_h1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String*©CMeshComponent temeria_guard__corps_p4_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String)ØCMeshComponent temeria_guard__hat1_p4_c1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŠį"ĖM”A“¬Y£²O ƒROTSĻBLCKŠentityBasedAVAL‰transformEngineTransformźFĀhųĒCelk?źBe@Ū³Cs«¤BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ä… >Y…Float’’‚$}?Z…Float’’ ĽW…Float’’„NoneY†Vector’’QX…Float’’}æY…Float’’p€>Z…Float’’ux½W…Float’’„NoneZ†Vector’’QX…Float’’~’Õ¼Y…Float’’ÉLˆ=Z…Float’’`X?W…Float’’„NoneW†Vector’’QX…Float’’źFĀY…Float’’hųĒCZ…Float’’elk?W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsDAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent citizen_fat__head1_p2_h1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String*©CMeshComponent temeria_guard__corps_p2_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String)ØCMeshComponent temeria_guard__hat1_p2_c1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagg叐|‚ÓM—L OņeROTSĻBLCKŠentityBasedAVAL‰transformEngineTransformĀĀ=ōÉC–S?ĘhAUOA™ĘœCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’bĘ2?Y…Float’’nĪ3æZ…Float’’%& ¾W…Float’’„NoneY†Vector’’QX…Float’’į-7?Y…Float’’ä$.?Z…Float’’Ÿ¼">W…Float’’„NoneZ†Vector’’QX…Float’’ĄF’¼Y…Float’’Ō¤V¾Z…Float’’dEz?W…Float’’„NoneW†Vector’’QX…Float’’ĀĀY…Float’’=ōÉCZ…Float’’–S?W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsDAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent citizen_fat__head1_p1_h1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String)ØCMeshComponent temeria_guard__hat1_p1_c1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String*©CMeshComponent temeria_guard__corps_p1_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag¼O¾Ŗ…Ķ M·æĪ¢ćéCROTSøBLCKŠentityBasepAVAL‰transformEngineTransform%žóĀfĒCš—P?³C€#…$?#…$?#…$?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’l$?Y…Float’’€Z…Float’’žµ<W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’#…$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’žµ¼Y…Float’’Z…Float’’l$?W…Float’’„NoneW†Vector’’QX…Float’’žóĀY…Float’’fĒCZ…Float’’š—P?W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents!AVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerx AVAL„Name†String†scene2BLCK‰layerDataK AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataīAVAL…idTag…IdTagßz©†ĖųęI‰6ż›°•ROTS¢BLCKŠentityBasecAVAL‰transformEngineTransformČ’BŒmĪCP„?".7<°C»QœCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’+h-?Y…Float’’S<æZ…Float’’Ķ¤@“W…Float’’„NoneY†Vector’’QX…Float’’Ą“:?Y…Float’’SĢ+?Z…Float’’@) 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„UintBLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData! AVAL…idTag…IdTag Ś294źB›Ɣ+¦7-ROTSÕ BLCKŠentityBaseaAVAL‰transformEngineTransform3s¶C=-1CPA€Fų%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń\xæY…Float’’Q@x>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Q@x¾Y…Float’’ń\xæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3s¶CY…Float’’=-1CZ…Float’’PAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…grassBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupłAVAL„Name†String Šroche_shipBLCKŠlayerGroupĒAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer“AVAL„Name†String ŠcontainersBLCK‰layerDataƒAVAL‰isVisible„BoolBLCKŒlayerStorageVAVAL‹numEntities„UintBLCKŠentityData&AVAL…idTag…IdTag ±3{ŽÅFµOŹ DhROTSŚBLCKŠentityBasecAVAL‰transformEngineTransformćaŃC~CmĀŲ?€p}ÜBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆ+±¾Y…Float’’I/p?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’I/pæY…Float’’ˆ+±¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ćaŃCY…Float’’~CZ…Float’’mĀŲ?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentOAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŌAVAL‰itemCount„UintBLCK„item‘AVAL„name†StringQuilted LeatherAVALstaticRandomSeed†Uint16Y_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‚AVAL„Name†String‘lights_backgroundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeraAVAL„Name†String„shipBLCK‰layerData6AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataŁAVAL…idTag…IdTagĒjē¢$XJ®i į¼”YROTSBLCKŠentityBasemAVAL‰transformEngineTransform% ·’C ×#CK @€š’æ@€?B'@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż˜~?Y…Float’’óÖ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õ³‹¾Y…Float’’ų%&@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ·’CY…Float’’ ×#CZ…Float’’K @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupˆAVAL„Name†String ‹temp_kladkaBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupJ AVAL„Name†Stringloredo_residenceBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†gardenBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerH AVAL„Name†String†lightsBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageī AVAL‹numEntities„UintBLCKŠentityData¾ AVAL…idTag…IdTag§i”WضDJƒ—wŅ²#kROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformŠ9¦Cƒ…1Ca;A€†÷ŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’]W >Y…Float’’µŒ}æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’µŒ}?Y…Float’’]W >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Š9¦CY…Float’’ƒ…1CZ…Float’’a;AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‹AVAL„Name†Stringšniewidzialny_box_kolizyjnyBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„Uint BLCKˆsubGroup?AVAL„Name†String ‰buildingsBLCKŠlayerGroupÕ>AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String ŠdecorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer†AVAL„Name†String•temp_palisade_preprodBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupB+AVAL„Name†String ˆexteriorBLCKŠlayerGroup+AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerYAVAL„Name†String‡balistaBLCK‰layerData+AVAL‰isVisible„BoolBLCKŒlayerStoragežAVAL‹numEntities„UintBLCKŠentityDataĪAVAL…idTag…IdTagč÷ø’%£¶FŗäÜxńROTS‚BLCKŠentityBasedAVAL‰transformEngineTransform9¤žC#{1Có<A€1ÕCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’FĆeæY…Float’’ĄÉį>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĄÉį¾Y…Float’’FĆeæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9¤žCY…Float’’#{1CZ…Float’’ó<AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents÷AVALnumComponents„UintBLCK‰component]AVAL„name†String Œbalista_partAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String Œbalista_bodyAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String ‰fx_point1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String ŒCMesh_shadowAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer=!AVAL„Name†String ˆexteriorBLCK‰layerData!AVAL‰isVisible„BoolBLCKŒlayerStorageį AVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagbbŹīŪS{ROTSŅBLCKŠentityBaseaAVAL‰transformEngineTransformK3«C]ECŠ3ž@€žŻ›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Wg*?Y…Float’’É ?æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’É ??Y…Float’’Wg*?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’K3«CY…Float’’]ECZ…Float’’Š3ž@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents?AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float8½AVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag{‡ėŁ5ö|ROTSŅBLCKŠentityBaseaAVAL‰transformEngineTransformĶ,ŖC™YGC" ZA€žŻ›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Wg*?Y…Float’’É ?æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’É ??Y…Float’’Wg*?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ,ŖCY…Float’’™YGCZ…Float’’" ZAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents?AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagžt»£Ä}ROTSŅBLCKŠentityBaseaAVAL‰transformEngineTransformų ÆCzō>C:.™A€DK%BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’A@?Y…Float’’ )?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ )æY…Float’’A@?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ų ÆCY…Float’’zō>CZ…Float’’:.™AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents?AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagGžQŒĻy~ROTSŅBLCKŠentityBaseaAVAL‰transformEngineTransformė‘ŖC\SC½ąA€JCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’øĻ$æY…Float’’ äC?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ äCæY…Float’’øĻ$æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė‘ŖCY…Float’’\SCZ…Float’’½ąAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents?AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float·½AVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup'AVAL„Name†String ˆinteriorBLCKŠlayerGroup÷AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringfx_sound_shieldBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŒ’AVAL„Name†String ˆinteriorBLCK‰layerData]’AVAL‰isVisible„BoolBLCKŒlayerStorage0’AVAL‹numEntities„UintBLCKŠentityData{AVAL…idTag…IdTagēĪ¤O–SROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%wi¬C>–IC4WA€V€B½5?½5?½5?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!ķž>Y…Float’’EO#?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’EO#æY…Float’’!ķž>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’½5?W…Float’’„NoneW†Vector’’QX…Float’’wi¬CY…Float’’>–ICZ…Float’’4WAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagņ2pā…Igń€ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%e¬C›—ICõ/`A€Ņe°B½5?½5?½5?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ŗ¶<Y…Float’’Ć5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ć5æY…Float’’Ŗ¶<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’½5?W…Float’’„NoneW†Vector’’QX…Float’’e¬CY…Float’’›—ICZ…Float’’õ/`AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag”0ēĻ0L¹M½«7 ’ĀROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformK×®CNCÖ dA€–ŻBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’Įµ¾Y…Float’’So?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’SoæY…Float’’’Įµ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’K×®CY…Float’’NCZ…Float’’Ö dAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag:9…įćC™Č DPeÄ.ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformT”®C@ŲMCÖ dA’ѝ?’ѝ?’ѝ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’ѝ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’’ѝ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’’ѝ?W…Float’’„NoneW†Vector’’QX…Float’’T”®CY…Float’’@ŲMCZ…Float’’Ö dAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagĀkŹĀ¹PO¼•¢?÷5ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform uų²CwŽMCG&fAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’uų²CY…Float’’wŽMCZ…Float’’G&fAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŗÉÅĆ8ū[LtŹߒĶ ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform eŚ²CÜNC{IfAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’eŚ²CY…Float’’ÜNCZ…Float’’{IfAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagą¦ĄĖ3iB£JŃ­y ZROTSBLCKŠentityBaseUAVAL‰transformEngineTransform  Ń²CÅĢMCSRfAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ Ń²CY…Float’’ÅĢMCZ…Float’’SRfAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagcŒaŽwŒ>LŒĶ™#&ļ(ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ż°C%WHC·ˆdAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ż°CY…Float’’%WHCZ…Float’’·ˆdAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTag`y¬ń“ƝA’€­ mķ4ROTS`BLCKŠentityBaseaAVAL‰transformEngineTransform;ÓÆC³ŲLCĢĢXA€’”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’iqč>Y…Float’’dæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’d?Y…Float’’iqč>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;ÓÆCY…Float’’³ŲLCZ…Float’’ĢĢXAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag„IĘ×0JµĪ*ģŁĻgROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĮ ®CzÓMC[JeA“š7P²CGØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’+üi?Y…Float’’–øĻ¾Z…Float’’0+“W…Float’’„NoneY†Vector’’QX…Float’’©?Ļ>Y…Float’’ōsi?Z…Float’’™ Š½W…Float’’„NoneZ†Vector’’QX…Float’’ćą<Y…Float’’YU|=Z…Float’’ųj?W…Float’’„NoneW†Vector’’QX…Float’’Į ®CY…Float’’zÓMCZ…Float’’[JeAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag/f„ £+pK’ˆ„Į}KcY…Float’’ōŖp?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė«±CY…Float’’JĻPCZ…Float’’GŪ_AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag5ź”æ@’Šh„äzROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformVr±CŃQCė_A€XųšCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’RY$?Y…Float’’kGDæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’kGD?Y…Float’’RY$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Vr±CY…Float’’ŃQCZ…Float’’ė_AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagCU֏H±’J•6ē2»ßŃROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform飬CAśHCLMWA€FCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’V_8æY…Float’’]š1?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’]š1æY…Float’’V_8æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’飬CY…Float’’AśHCZ…Float’’LMWAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag®#0Tį;H„¶ļ¢–X/,ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform­CƒŖICMMWA€«~żBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’n)æY…Float’’¾ M?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¾ MæY…Float’’n)æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­CY…Float’’ƒŖICZ…Float’’MMWAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagŁs‡zOœ|1yēbROTS=BLCKŠentityBasedAVAL‰transformEngineTransform ­C‡ĖKCø2WA€ĘX]CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…/@æY…Float’’ )æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ )?Y…Float’’…/@æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ­CY…Float’’‡ĖKCZ…Float’’ø2WAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTag‹ł$„žEœˆŠ;šiNŗROTS BLCKŠentityBasedAVAL‰transformEngineTransformc¬°CYAHCā&XA€V­BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷xF?Y…Float’’o±!?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’o±!æY…Float’’÷xF?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’c¬°CY…Float’’YAHCZ…Float’’ā&XAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData²AVAL…idTag…IdTagŽ\ w‘_B¶²Npģš–‡ROTSfBLCKŠentityBaseaAVAL‰transformEngineTransformO ²CėOC’!WA€£œCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’jĪ+?Y…Float’’ É=æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ É=?Y…Float’’jĪ+?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’O ²CY…Float’’ėOCZ…Float’’’!WAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŻAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorybAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16ó$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint160cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¼AVAL…idTag…IdTagś¼ĮŻŖėDƒQ6& čb²ROTSpBLCKŠentityBasemAVAL‰transformEngineTransform%ķĪ²C³NCŪ—UA€™2›CĶ1^?Ķ1^?Ķ1^?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±ž?Y…Float’’®8)æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’®8)?Y…Float’’±ž?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’Ķ1^?W…Float’’„NoneW†Vector’’QX…Float’’ķĪ²CY…Float’’³NCZ…Float’’Ū—UAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÜAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŪAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory`AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint16xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16gY…Float’’Ži?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹°CY…Float’’ž¬KCZ…Float’’¤pYAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£AVAL…idTag…IdTagNƒ2V$¤¼I–’ŁUܜ¤QROTSWBLCKŠentityBasecAVAL‰transformEngineTransformSÆÆC¹FC“gA€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5?Y…Float’’Č5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Č5?Y…Float’’5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’SÆÆCY…Float’’¹FCZ…Float’’“gAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĶAVALnumComponents„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£CStaticMeshComponent ob_casketmag01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentOAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŌAVAL‰itemCount„UintBLCK„item‘AVAL„name†StringLoredo's LetterAVALstaticRandomSeed†Uint16ƒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag4ŃS·~¼Dˆ>ĀęŲ”aROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform܆ÆC•@AC:tuA€.RżBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾ŁæY…Float’’%\M?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’%\MæY…Float’’¾ŁæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’܆ÆCY…Float’’•@ACZ…Float’’:tuAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag²ŲŗŒĒ”uGæ!šīcÓóROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformš½­CPÓDCOtuA€ų•ZCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÕHæY…Float’’é©æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’é©?Y…Float’’ÕHæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š½­CY…Float’’PÓDCZ…Float’’OtuAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag6Ō†5‡ŻKE¶éļ©i¾Ģ\ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformŌŖCQ0LCCtuA€Š{˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Aµ?Y…Float’’ĢŹQæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĢŹQ?Y…Float’’Aµ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŌŖCY…Float’’Q0LCZ…Float’’CtuAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪ AVAL…idTag…IdTagˆļOł‡ā/C‹%Ŗœąxj\ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformīć°C•£MC®WA€!€šCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ !?Y…Float’’PņFæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’PņF?Y…Float’’ !?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’īć°CY…Float’’•£MCZ…Float’’®WAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentYAVAL„name†String ˆinkstandAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰old_paperAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String‡deskmagAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹office_deskAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16Š|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16ķrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16č=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16DHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16§KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentVAVAL„name†String…slotsAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTagĻĄŗ‘rŅ›Cžčžņ°eÕćROTSBLCKŠentityBasemAVAL‰transformEngineTransform%’4±Cd-NCZWA€š0šCbS?!`)?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’V ?Y…Float’’Fv%æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’–Ę?Y…Float’’RŅ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’4±CY…Float’’d-NCZ…Float’’ZWAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer²BAVAL„Name†String‘interior_basementBLCK‰layerDatazBAVAL‰isVisible„BoolBLCKŒlayerStorageMBAVAL‹numEntities„UintaBLCKŠentityDatacAVAL…idTag…IdTagSG53óÓ D±fb~­UT=ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ­‰°C,gFC™ęū@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­‰°CY…Float’’,gFCZ…Float’’™ęū@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŅ#æēÆĘ9N‘‚“~].*lROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformqœ°C IFC™ęū@€$”ŗAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Qk?Y…Float’’2ĮŹ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’2ĮŹ¾Y…Float’’Qk?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’qœ°CY…Float’’ IFCZ…Float’’™ęū@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagsļ—F^B Eøå¶×HīÜROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform/ß°C8ŁEC™ęū@€æźZCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½.GæY…Float’’OŃ æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’OŃ ?Y…Float’’½.GæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/ß°CY…Float’’8ŁECZ…Float’’™ęū@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagYՌĪęCŅš‘qx ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ŠX°C©ŪFCyā@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠX°CY…Float’’©ŪFCZ…Float’’yā@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŖźV夗A‰Ģą)–§ĘROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ĪM±C<MCyā@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĪM±CY…Float’’<MCZ…Float’’yā@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag÷„ŻŚ™śzLšÆ8HINROTSBLCKŠentityBaseUAVAL‰transformEngineTransform =+³C˜MCSvAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=+³CY…Float’’˜MCZ…Float’’SvAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagvņµN"å2J„Ü~KE1ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform až±C;õKC¶ś@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’až±CY…Float’’;õKCZ…Float’’¶ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagc_Ä 7Į D«M®†}ąėROTSBLCKŠentityBaseUAVAL‰transformEngineTransform MD²C&‘KCyā@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’MD²CY…Float’’&‘KCZ…Float’’yā@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag4§ą²ø7“AˆՑvz'āROTSBLCKŠentityBaseUAVAL‰transformEngineTransform j ³C ŠMC>‰AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’j ³CY…Float’’ ŠMCZ…Float’’>‰AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagŁäŃ:+Oˆ)Q?ŸjŹ`ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%ĮH®Cą‰MC‚ą@€ĆįØC|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’_nˆ?Y…Float’’ąß¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ąß>Y…Float’’_nˆ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’ĮH®CY…Float’’ą‰MCZ…Float’’‚ą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagå5Ņ„·2Ŗ­ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%Ł§­CN­ICØŽ@€A ¾A½5?½5?½5?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤"&?Y…Float’’š¾’>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š¾’¾Y…Float’’¤"&?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’½5?W…Float’’„NoneW†Vector’’QX…Float’’Ł§­CY…Float’’N­ICZ…Float’’ØŽ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag3š„>œ‡…‚ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%īv­C€•IC/ń@€A ¾A½5?½5?½5?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤"&?Y…Float’’š¾’>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š¾’¾Y…Float’’¤"&?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’½5?W…Float’’„NoneW†Vector’’QX…Float’’īv­CY…Float’’€•ICZ…Float’’/ń@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagWcŽ„²I]įƒROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%„h­C;dICØŽ@€Ęių@½5?½5?½5?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„ó3?Y…Float’’Ł@Ä=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ł@ĽY…Float’’„ó3?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’½5?W…Float’’„NoneW†Vector’’QX…Float’’„h­CY…Float’’;dICZ…Float’’ØŽ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagņuŲź×šzD–µó^:’žKROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%¢5­Cć²KCžō'A€³”C|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ø?Y…Float’’¹Ū‚æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¹Ū‚?Y…Float’’Ø?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’¢5­CY…Float’’ć²KCZ…Float’’žō'AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†Str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}?Y…Float’’(­>Z…Float’’* <W…Float’’„NoneY†Vector’’QX…Float’’³·¾Y…Float’’¬,}?Z…Float’’ä4:W…Float’’„NoneZ†Vector’’QX…Float’’|š¼Y…Float’’žŖf»Z…Float’’ńó?W…Float’’„NoneW†Vector’’QX…Float’’mn­CY…Float’’_KCZ…Float’’õ'AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag Å’oņ7I |“nŃSåVROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform«‰­C[Y…Float’’į…?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’¾g²CY…Float’’ąWNCZ…Float’’ūß@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag»Ž3ׁY…Float’’Al?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’AlæY…Float’’ZĘ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ u³CY…Float’’ØMCZ…Float’’ēLķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagĶ+|ø„XG™u:gc,eROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 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ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentŅAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryVAVAL‰itemCount„Uint0BLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16˜4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16f;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’>?Y…Float’’ż+?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’L_§CY…Float’’ÄQCZ…Float’’ą%AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¢!AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentŅAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryVAVAL‰itemCount„Uint0BLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Ķ%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16EoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16»=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16BSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint161XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ČYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16 #AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16®iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ńVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ētAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16„ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ĪkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ÄUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16žYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ņuAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16œ!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Ž5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16!BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16N`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16‘AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16æ'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Q1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16źiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ŽnAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ĀfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16K,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16“VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16Œ|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ž~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint167UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16”BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16s=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16¾FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ÆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16©_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint164AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16“gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagÆWÜsÄųfC¼IAįŽ›JROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Å{¦CKC†x#AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Å{¦CY…Float’’KCZ…Float’’†x#AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagDŸķķŸGA_Swś©sŲROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 0¬ØC:uKC>"AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0¬ØCY…Float’’:uKCZ…Float’’>"AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagµqMÕåģčF¢•š¹z£ŗ;ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¹S§CĶ‘QCRÜ"A€Üp’BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆŸæY…Float’’SJ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’SJæY…Float’’ˆŸæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹S§CY…Float’’Ķ‘QCZ…Float’’RÜ"AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagÆ÷čĮ(¬#Mˆ{łš­ŒROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformķO§C$½PCRÜ"A€Ūc³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&ń?Y…Float’’Cf®¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Cf®<Y…Float’’&ń?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķO§CY…Float’’$½PCZ…Float’’RÜ"AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagõŁ™@w3_I‰ ĵ/®uROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformx7ØCUFSC=éA»!7ļ"œ@žų~CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’iĄ„¾Y…Float’’Ī>wæZ…Float’’4“W…Float’’„NoneY†Vector’’QX…Float’’oYv?Y…Float’’BE„¾Z…Float’’2®=W…Float’’„NoneZ†Vector’’QX…Float’’=ؽY…Float’’©“<Z…Float’’‚?W…Float’’„NoneW†Vector’’QX…Float’’x7ØCY…Float’’UFSCZ…Float’’=éAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagTKj čL† ™/(ōaROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformybŖCyĻPCęŚA2el7µ®C‚ ›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’×k%?Y…Float’’F`CæZ…Float’’ȁ“W…Float’’„NoneY†Vector’’QX…Float’’ @?Y…Float’’/›"?Z…Float’’Ź<¾W…Float’’„NoneZ†Vector’’QX…Float’’ō>Y…Float’’6ó=Z…Float’’¼¤{?W…Float’’„NoneW†Vector’’QX…Float’’ybŖCY…Float’’yĻPCZ…Float’’ęŚAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag^tG¬XAB.DĶÄ”ĶROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŗčŖCPC#AFÖÆCŠAyĖłBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’QęæY…Float’’½ V?Z…Float’’œ >W…Float’’„NoneY†Vector’’QX…Float’’(…HæY…Float’’ß æZ…Float’’‚Ö—>W…Float’’„NoneZ†Vector’’QX…Float’’=£„>Y…Float’’–'I=Z…Float’’0čq?W…Float’’„NoneW†Vector’’QX…Float’’ŗčŖCY…Float’’PCZ…Float’’#AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag$`Ó/śD¹ ē”ė’ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ž°CĶ ICQ3ū@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ž°CY…Float’’Ķ ICZ…Float’’Q3ū@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag 7»ü%I‡õvęĮÓ?·ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform MW°Cf&IC33ū@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’MW°CY…Float’’f&ICZ…Float’’33ū@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag4_l¶5®ÄG©³ŚļļROTSBLCKŠentityBaseUAVAL‰transformEngineTransform {4°C×ćHC33ū@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{4°CY…Float’’×ćHCZ…Float’’33ū@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagī“öWųLHŸgÄČsÖÆ3ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 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?ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform³Ģ°CęIC+ką@€ŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’åp?Y…Float’’-ƾZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’-Æ>Y…Float’’åp?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’³Ģ°CY…Float’’ęICZ…Float’’+ką@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagg}%šö>LH²Q—ü”wź ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ›q°C³ŌHC›]ś@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›q°CY…Float’’³ŌHCZ…Float’’›]ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagEāW™śTLŽ­FZƒ®œ_ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 9°CY…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”„°CY…Float’’’yICZ…Float’’Ąą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagȒnŁ1C™ĪeČä}ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform½R°CO‹IC›]ś@€€¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėFw?Y…Float’’ēƒ„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ēƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½R°CY…Float’’O‹ICZ…Float’’›]ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagS_ģ¢³WD„6²Ē‰ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform0f°C—ICĄą@€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0f°CY…Float’’—ICZ…Float’’Ąą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag÷™;Śj# M€{ž@)„ōROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformņ°CØÆIC ą@€ę*†BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’j]Ē>Y…Float’’—Ėk?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—ĖkæY…Float’’j]Ē>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ņ°CY…Float’’ØÆICZ…Float’’ ą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag:µ@AźĶ{H‹7ć½!üź ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformm°CqcIC„ą@U7„Cž’łBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’äÕæY…Float’’ö³Q?Z…Float’’ėį“W…Float’’„NoneY†Vector’’QX…Float’’“›5æY…Float’’ØSž¾Z…Float’’Ü’’¾W…Float’’„NoneZ†Vector’’QX…Float’’Ū³Ń¾Y…Float’’ĢՒ¾Z…Float’’ā³]?W…Float’’„NoneW†Vector’’QX…Float’’m°CY…Float’’qcICZ…Float’’„ą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagqé¦AĮöNµŖiÜx(ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform22°ChKIC–;ć@‚CÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’h/¾Y…Float’’”÷<Z…Float’’f|?W…Float’’„NoneY†Vector’’QX…Float’’ĘŠ1>Y…Float’’]|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’ćGxæY…Float’’=/>Z…Float’’ōĻ1¾W…Float’’„NoneW†Vector’’QX…Float’’22°CY…Float’’hKICZ…Float’’–;ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagy8JCæI‰īÉ?UlROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŲI°CĖƒIC+ką@€C–BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ɂ„>Y…Float’’Gw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’GwæY…Float’’ɂ„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŲI°CY…Float’’ĖƒICZ…Float’’+ką@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData.AVAL…idTag…IdTagaO}ܲq]K­µņĘaROTSāBLCKŠentityBasemAVAL‰transformEngineTransform%ĒÆC×fACūß@€Ī1:B|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,¼J?Y…Float’’oV?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’oVæY…Float’’,¼J?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’ĒÆCY…Float’’×fACZ…Float’’ūß@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsNAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentMAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŅAVAL‰itemCount„UintBLCK„itemAVAL„name†StringAmethyst DustAVALstaticRandomSeed†Uint16VkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagÜPé{¾+|H½—wNw±]ROTSäBLCKŠentityBasemAVAL‰transformEngineTransform%hĀ®C ³ACūß@€b'¦B|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’0!>Y…Float’’_Q’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’_Q’æY…Float’’0!>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’hĀ®CY…Float’’ ³ACZ…Float’’ūß@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentOAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŌAVAL‰itemCount„UintBLCK„item‘AVAL„name†StringElemental 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ŒDiamond DustAVALstaticRandomSeed†Uint16.]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagF³fęWœ‘I»1øs·§JROTSĢBLCKŠentityBaseaAVAL‰transformEngineTransformI ®Cų LCāĄį@€%±²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³»?Y…Float’’Æó:½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Æó:=Y…Float’’³»?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’I ®CY…Float’’ų 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagC„^-L¤@¹āįrd)ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformŃ&²Co¢NCV•Ü@d§±A`‹ @YŌAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ˆb?Y…Float’’y˜‹>Z…Float’’;^Į¾W…Float’’„NoneY†Vector’’QX…Float’’ 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag¼½6“\ZbO“é:ēB¦ROTSxBLCKŠentityBasemAVAL‰transformEngineTransform% 6²C" NCūß@€ā•C|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5£ ?Y…Float’’(‚æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’(‚?Y…Float’’5£ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’ 6²CY…Float’’" 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l™?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)Łū>Y…Float’’1-±æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ɐ?Y…Float’’I~Ķ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’ l™?W…Float’’„NoneW†Vector’’QX…Float’’‘®CY…Float’’keMCZ…Float’’ü§ą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer× AVAL„Name†Stringinterior_floor3BLCK‰layerData” AVAL‰isVisible„BoolBLCKŒlayerStoraget AVAL‹numEntities„UintBLCKŠentityDataD AVAL…idTag…IdTagw«œÕ·>ZJ”·šW{ĆROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform \»°CR”TCa¬ĖAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\»°CY…Float’’R”TCZ…Float’’a¬ĖAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerKAVAL„Name†Stringinterior_floor_2BLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageēAVAL‹numEntities„UintBLCKŠentityDataåAVAL…idTag…IdTag~ŁV÷©¬ŅG–!‚±ń£TROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformė²CNKCPNØA€(@BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’],H?Y…Float’’.•?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.•æY…Float’’],H?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė²CY…Float’’NKCZ…Float’’PNØAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag4ÕĻź2łŠD‰[^‹Bjw@ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform į²CćFCPNØA€&CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–#æY…Float’’ŁPI?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŁPIæY…Float’’–#æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ į²CY…Float’’ćFCZ…Float’’PNØAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTagZ2Īx2u’ROTS{BLCKŠentityBasemAVAL‰transformEngineTransform%/’®C0æRC3³ĀA€œC€?÷pm?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’PL+?Y…Float’’–>>æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’äs0?Y…Float’’=į?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/’®CY…Float’’0æRCZ…Float’’3³ĀAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÜAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£CStaticMeshComponent doorframe_woodAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†shaftsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŪGAVAL„Name†Stringinterior_floor_2BLCKŠlayerGroup£GAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer@GAVAL„Name†String ‹decorationsBLCK‰layerDataGAVAL‰isVisible„BoolBLCKŒlayerStorageįFAVAL‹numEntities„Uint BLCKŠentityData AVAL…idTag…IdTagAųšzģYćM†ūø¶I°cqROTS¶ BLCKŠentityBaseUAVAL‰transformEngineTransform žü­C•„PC˜AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žü­CY…Float’’•„PCZ…Float’’˜AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹isDestroyedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‚AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String–CMeshComponent trainerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTaggXćII98S·—™ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform āŚ¬C…ėKCĶĢœAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’āŚ¬CY…Float’’…ėKCZ…Float’’ĶĢœAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagāÄ »k|Læł³<Qš£ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¢(°Cy;JC™™™A#f—CÓśA;c?CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ æY…Float’’æƤ>Z…Float’’[Ä7?W…Float’’„NoneY†Vector’’QX…Float’’ ©,>Y…Float’’`PVæZ…Float’’A3?W…Float’’„NoneZ†Vector’’QX…Float’’-µD?Y…Float’’ppā>Z…Float’’@×ģ>W…Float’’„NoneW†Vector’’QX…Float’’¢(°CY…Float’’y;JCZ…Float’’™™™AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag_WęDū¾“J¾~7<³9[ĄROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformź±¬CõØKCĶĢœA€›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ė$?Y…Float’’oDæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’oD?Y…Float’’Ė$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ź±¬CY…Float’’õØKCZ…Float’’ĶĢœAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagx%”‚ØSI’Ÿ‚¤I”Z ROTSQBLCKŠentityBasecAVAL‰transformEngineTransformfę®CįŗCCM˜A€ū’BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’D?Y…Float’’¶$?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¶$æY…Float’’D?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fę®CY…Float’’įŗCCZ…Float’’M˜AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĒAVALnumComponents„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£CStaticMeshComponent ob_casketmag01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentIAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĪAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Tower KeyAVALstaticRandomSeed†Uint166AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagg:)ŻPÅüL™“ö˜#$Å0ROTS=BLCKŠentityBasedAVAL‰transformEngineTransform‚ÆCļ¢HCM˜A€’’[CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~DæY…Float’’ŗ$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗ$?Y…Float’’~DæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‚ÆCY…Float’’ļ¢HCZ…Float’’M˜AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTag*ö •RĀšI˜Ē0ė]Y ROTScBLCKŠentityBasecAVAL‰transformEngineTransformĪe°CMÄJCėQ˜A€’’[CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~DæY…Float’’ŗ$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗ$?Y…Float’’~DæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Īe°CY…Float’’MÄJCZ…Float’’ėQ˜AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŁAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŲAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory]AVAL‰itemCount„UintBLCK„item†AVAL„name†String„RagsAVALstaticRandomSeed†Uint16:NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16ó AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagT·RĄ^ōC±±ĖkYs+”ROTSŠBLCKŠentityBasecAVAL‰transformEngineTransformšł®C›™OCM˜A€’’[CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~DæY…Float’’ŗ$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗ$?Y…Float’’~DæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šł®CY…Float’’›™OCZ…Float’’M˜AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16ė&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTagū›JŽIŠG«s$”ŻYšROTSjBLCKŠentityBasecAVAL‰transformEngineTransformĄ¬CĶĢKCM˜A€’’[CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~DæY…Float’’ŗ$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗ$?Y…Float’’~DæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ą¬CY…Float’’ĶĢKCZ…Float’’M˜AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsąAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentßAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorydAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Iron bangleAVALstaticRandomSeed†Uint16Ŗ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16÷^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag\Ī‚ÅŸģ@Ń÷aB{ķROTSŠBLCKŠentityBasecAVAL‰transformEngineTransform«C3³HCM˜A€’’[CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~DæY…Float’’ŗ$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗ$?Y…Float’’~DæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’«CY…Float’’3³HCZ…Float’’M˜AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16ć{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupźAVAL„Name†Stringinterior_floor_3BLCKŠlayerGroupČéAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layereéAVAL„Name†String ŠdecoratiosBLCK‰layerData4éAVAL‰isVisible„BoolBLCKŒlayerStorageéAVAL‹numEntities„Uint/BLCKŠentityDataoAVAL…idTag…IdTag¼ƒ¬ēXL¦FŒ’éÕ¦žROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŽŌ­CY?ECéA€ ĒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’u)¾Y…Float’’gx|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’gx|æY…Float’’u)¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽŌ­CY…Float’’Y?ECZ…Float’’éAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagĘ3"Ā•#F \„ƒļ”‡ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform2‹­CY÷DC˜×čA€r÷÷BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’kæY…Float’’~FT?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’~FTæY…Float’’kæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’2‹­CY…Float’’Y÷DCZ…Float’’˜×čAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag~;\_ō[lN§Ł+śŻj ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformž“­CECŽ+ķA —Ģ=Žå?[čBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ōēį¾Y…Float’’½»e?Z…Float’’¶jäŗW…Float’’„NoneY†Vector’’QX…Float’’… eæY…Float’’7Åį¾Z…Float’’p\=W…Float’’„NoneZ†Vector’’QX…Float’’ą<Y…Float’’o'|<Z…Float’’¶ß?W…Float’’„NoneW†Vector’’QX…Float’’ž“­CY…Float’’ECZ…Float’’Ž+ķAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagźŲ˜ ]E°’ƒņhvŽiROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%*?°CÆŃICä²čA€(«3C½5?½5?½5?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’öœ5æY…Float’’x†;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’x†»Y…Float’’öœ5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’½5?W…Float’’„NoneW†Vector’’QX…Float’’*?°CY…Float’’ÆŃICZ…Float’’ä²čAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagʐˆųUHšpŹŚ¤vøROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%VūÆC+›ICä²čA€ń»CC½5?½5?½5?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£Ļ.æY…Float’’’’D¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’’D>Y…Float’’£Ļ.æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’½5?W…Float’’„NoneW†Vector’’QX…Float’’VūÆCY…Float’’+›ICZ…Float’’ä²čAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag¼‹£n¼±+FšßīqäüROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%* °CĻŖIClIķA€ń»CC½5?½5?½5?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£Ļ.æY…Float’’’’D¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’’D>Y…Float’’£Ļ.æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’½5?W…Float’’„NoneW†Vector’’QX…Float’’* °CY…Float’’ĻŖICZ…Float’’lIķAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagDŒÅwßKMˆ?Øß­.iROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¼=®C„ĮFC7éA€ž”įBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’uUĘ¾Y…Float’’6l?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’6læY…Float’’uUĘ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¼=®CY…Float’’„ĮFCZ…Float’’7éAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagƒ\åźćgK ńĆÕ:1ŻROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform&‘®CGC7éA€Ž\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¶["æY…Float’’ÄķE?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÄķEæY…Float’’¶["æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’&‘®CY…Float’’GCZ…Float’’7éAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag‚GģćöĒN9ęįyĒROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformN ÆC«“GC2ńA€Ž\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¶["æY…Float’’ÄķE?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÄķEæY…Float’’¶["æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’N 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`®CY…Float’’9ÜFCZ…Float’’&ˆĮAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagœ{ɞ`X(@†Ó¾Ģm@æROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%®CŪāFCō²ĒAõ„CI0u?I0u?I0u?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Y…Float’’Y…Float’’†|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’†|æY…Float’’ 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l™? l™?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ Ź?Y…Float’’­‰ÆæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„:?Y…Float’’ŌõŪ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’ l™?W…Float’’„NoneW†Vector’’QX…Float’’²s¬CY…Float’’k5MCZ…Float’’šĀAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagĀ{ž _÷N‹±±3›VuƒROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%2#¬C’NCšĀA€€ŽCŻ¼? l™? l™?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ž©Ā>Y…Float’’«ŸµæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æ1”?Y…Float’’ Õž>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’ l™?W…Float’’„NoneW†Vector’’QX…Float’’2#¬CY…Float’’’NCZ…Float’’šĀAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag ĘQ»p%EE­¹ f9;ĖķROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform±C@CCLøĀA€‡RBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’—Y…Float’’ 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag‡(‰ßOtM@£ŃVĕŅaåROTSŠBLCKŠentityBasecAVAL‰transformEngineTransformŽg±CoKCųsĀA€„ųšCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’yZ$?Y…Float’’tFDæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’tFD?Y…Float’’yZ$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Žg±CY…Float’’oKCZ…Float’’ųsĀAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16l?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTag['3¤4­BD³‚!“š„ROTS BLCKŠentityBasedAVAL‰transformEngineTransform”ē“Cc JCLøĀA€Ä›šBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ē,æY…Float’’ ]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ]æY…Float’’ē,æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”ē“CY…Float’’c JCZ…Float’’LøĀAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¼AVAL…idTag…IdTagäq¾i¬ĀF¹u×ӝ”'ROTSpBLCKŠentityBasemAVAL‰transformEngineTransform%Čc­C2ECžĀA€,ļBæ+X?æ+X?æ+X?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»p'?Y…Float’’v¹?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’v¹æY…Float’’»p'?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’æ+X?W…Float’’„NoneW†Vector’’QX…Float’’Čc­CY…Float’’2ECZ…Float’’žĀAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÜAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŪAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory`AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16mRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16£@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†lightsBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup§AVAL„Name†Stringlights_basementBLCKŠlayerGroupĢ¦AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerÜ„AVAL„Name†String’lights_decorationsBLCK‰layerData£„AVAL‰isVisible„BoolBLCKŒlayerStoragev„AVAL‹numEntities„UintBLCKŠentityDataćAVAL…idTag…IdTag«č’N®ŠŃč/‘bĒROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform *#§CīˆQCōę"AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’*#§CY…Float’’īˆQCZ…Float’’ōę"AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag`ś…_ߖĒM…§@NĒÓ$ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform :¦C§ÜNCōę"AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:¦CY…Float’’§ÜNCZ…Float’’ōę"AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataå AVAL…idTag…IdTagā?8.ÜK*@‡l*Y…Float’’ˆææZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ö³,?W…Float’’„NoneW†Vector’’QX…Float’’;=ÆCY…Float’’hCCZ…Float’’ęąż@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatańAVAL…idTag…IdTag5ĄŹ¹f2¶B¦Į¬$uROTS„BLCKŠentityBasemAVAL‰transformEngineTransform% §®CµDCÖū@€Ī[CŪ’=?Ū’=?Ū’=?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Å¢æY…Float’’—øņ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—øņ>Y…Float’’Å¢æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ū’=?W…Float’’„NoneW†Vector’’QX…Float’’ §®CY…Float’’µDCZ…Float’’Öū@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTag“ōÉ’j§ŹIˆ3o€?\yœROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform ’Ģ°C£#FCötł@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’Ģ°CY…Float’’£#FCZ…Float’’ötł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag)„•(ŃDO»×FŌĘ/ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform æĮ­C#|HCfż@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’æĮ­CY…Float’’#|HCZ…Float’’fż@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTagµ»'¦™C•BNH—ü,ROTS£BLCKŠentityBaseaAVAL‰transformEngineTransformtŸ®C-ķMC]ņš@€ŠœæBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ā/Ļ½Y…Float’’ĒÆ~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĒÆ~æY…Float’’Ā/Ļ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’tŸ®CY…Float’’-ķMCZ…Float’’]ņš@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagC’wBKJ•f),ŝROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform  “®C›ĢNC-`AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ “®CY…Float’’›ĢNCZ…Float’’-`AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTag2Ņ7‚@XA£Ķ¹©ędėZROTS£BLCKŠentityBaseaAVAL‰transformEngineTransformŻ°CŚ²NCįżę@įō³CLŌ³CĆYČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Öč4¾Y…Float’’ł{?Z…Float’’6¹Ę:W…Float’’„NoneY†Vector’’QX…Float’’ų{æY…Float’’»å4¾Z…Float’’=>Ć»W…Float’’„NoneZ†Vector’’QX…Float’’1e·»Y…Float’’ĀČ&»Z…Float’’Ćž?W…Float’’„NoneW†Vector’’QX…Float’’Ż°CY…Float’’Ś²NCZ…Float’’įżę@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTag±37>¤ŸC©.ŠŸāį MROTS£BLCKŠentityBaseaAVAL‰transformEngineTransformA ±CŲÄOC—¾A€ŠœæBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ā/Ļ½Y…Float’’ĒÆ~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĒÆ~æY…Float’’Ā/Ļ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’A ±CY…Float’’ŲÄOCZ…Float’’—¾AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag·‚óĆmīĆM†ƒ#XPōSROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform 3§°CŃ®HC¶fż@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3§°CY…Float’’Ń®HCZ…Float’’¶fż@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataUAVAL…idTag…IdTagIČŌž’øŌ@m`ņźhROTS BLCKŠentityBaseUAVAL‰transformEngineTransform 7±±C[3LC®Æł@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’7±±CY…Float’’[3LCZ…Float’’®Æł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĪAVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagžŪęüēÜO¾§ūuʟIROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform ņ„³CįICå•AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ņ„³CY…Float’’įICZ…Float’’å•AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagEb0ł @ ¤øÖ‰LROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform Q“C”‡IC.P AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Q“CY…Float’’”‡ICZ…Float’’.P AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTagū{øķ“„9NµćT–Ę߈ROTS£BLCKŠentityBaseaAVAL‰transformEngineTransformsģ³CŪMJC­ ū@įō³CLŌ³Cå7ŽBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{Ć„>Y…Float’’+6r?Z…Float’’6¹Ę:W…Float’’„NoneY†Vector’’QX…Float’’ņ4ræY…Float’’åĆ„>Z…Float’’=>Ć»W…Float’’„NoneZ†Vector’’QX…Float’’ŌĻČ»Y…Float’’rØ:Z…Float’’Ćž?W…Float’’„NoneW†Vector’’QX…Float’’sģ³CY…Float’’ŪMJCZ…Float’’­ ū@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†StringŽlights_windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupURAVAL„Name†StringŽlights_floor_1BLCKŠlayerGroupRAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer/QAVAL„Name†String’lights_decorationsBLCK‰layerDataöPAVAL‰isVisible„BoolBLCKŒlayerStorageÉPAVAL‹numEntities„Uint BLCKŠentityDataåAVAL…idTag…IdTag„$Øż²‘N–ŪņVāįČROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform!±Cm‡HC:tuA€F„üBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2£æY…Float’’ŽAN?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŽANæY…Float’’2£æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!±CY…Float’’m‡HCZ…Float’’:tuAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag•:2ߙAAšs‘ĻÕÅaROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformU_³CõMC:tuA€Ęz[CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ˜EæY…Float’’Ä"æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ä"?Y…Float’’ ˜EæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’U_³CY…Float’’õMCZ…Float’’:tuAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagˆArį§ SH°ĻdÖŽŹ\ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform1’ÆC+FC:tuA€.RżBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾ŁæY…Float’’%\M?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’%\MæY…Float’’¾ŁæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’1’ÆCY…Float’’+FCZ…Float’’:tuAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagŗš¶ZOØJé~ēÅROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform i„°CvvHCX‰dAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’i„°CY…Float’’vvHCZ…Float’’X‰dAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTag°lŗśübĢIµłvŽ›ÄĮROTS£BLCKŠentityBaseaAVAL‰transformEngineTransform0ź²C¹ICń¢fA-”C?-”C?-”C?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-”C?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’-”C?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’-”C?W…Float’’„NoneW†Vector’’QX…Float’’0ź²CY…Float’’¹ICZ…Float’’ń¢fAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataaAVAL…idTag…IdTagŠžÅĖp±5KÆ)±Īaņ³ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform»²²C,-NCżXfA€”BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’T?Y…Float’’LĆ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’LĆæY…Float’’T?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’»²²CY…Float’’,-NCZ…Float’’żXfAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĪAVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag0…r““aÖI‚ßb4"_ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform ŃĶ®CR^NC”ļbAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŃĶ®CY…Float’’R^NCZ…Float’’”ļbAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataaAVAL…idTag…IdTagZŲĘuUAµ™čėżć‰ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformeä°Ca¢MC÷ŠdA€”BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’T?Y…Float’’LĆ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’LĆæY…Float’’T?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’eä°CY…Float’’a¢MCZ…Float’’÷ŠdAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĪAVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag½Ż ŽpE±¤0•šļäROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform _±CğQC:tuA€Ęz[CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ˜EæY…Float’’Ä"æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ä"?Y…Float’’ ˜EæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ _±CY…Float’’ğQCZ…Float’’:tuAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag­:EƉ’śK¦Ælœ-™üROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform ’ęÆC€ÆTCšliAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’ęÆCY…Float’’€ÆTCZ…Float’’šliAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†StringŽlights_windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup(XAVAL„Name†StringŽlights_floor_2BLCKŠlayerGroupņWAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerWAVAL„Name†String’lights_decorationsBLCK‰layerDataÉVAVAL‰isVisible„BoolBLCKŒlayerStorageœVAVAL‹numEntities„Uint BLCKŠentityDataćAVAL…idTag…IdTagģęŠb ’’CŌe;óķvZROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform ×ÓÆC±„LC‘AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×ÓÆCY…Float’’±„LCZ…Float’’‘AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag”ŻÜ§ČČÕG‚_ē|t³ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformÖ°COGCPNØA€ź–łBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\æY…Float’’B:R?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’B:RæY…Float’’\æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ö°CY…Float’’OGCZ…Float’’PNØAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagl…߈D•AHlŁ¹'šzĄROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformĀI®CqžGCPNØA€(@BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’],H?Y…Float’’.•?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.•æY…Float’’],H?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀI®CY…Float’’qžGCZ…Float’’PNØAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagpōNlÜ!M—!,~+YCźROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform€­CDSICPNØA€(@BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’],H?Y…Float’’.•?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.•æY…Float’’],H?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€­CY…Float’’DSICZ…Float’’PNØAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTag`Ü|tˆĒkH¹C0øÜ8¶ROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform aœ¬C?NCzŗ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’aœ¬CY…Float’’?NCZ…Float’’zŗ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagcµx‘±Lž@ŒDŗ’ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformęūÆCCRBC(ø˜A€(@BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’],H?Y…Float’’.•?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.•æY…Float’’],H?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ęūÆCY…Float’’CRBCZ…Float’’(ø˜AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagg°{QoE‡GQĮĖ?åROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform¾f±CõÕ>C(ø˜A€(@BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’],H?Y…Float’’.•?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.•æY…Float’’],H?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¾f±CY…Float’’õÕ>CZ…Float’’(ø˜AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagŖ€ŖŁ•Ii.ŗt{iROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformāg«C§ūFCPNØA€(@BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’],H?Y…Float’’.•?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.•æY…Float’’],H?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’āg«CY…Float’’§ūFCZ…Float’’PNØAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag¢IÓPąNš@ōyÉÄåROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformŗŅ¬CZCCPNØA€(@BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’],H?Y…Float’’.•?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.•æY…Float’’],H?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŗŅ¬CY…Float’’ZCCZ…Float’’PNØAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataW AVAL…idTag…IdTag“o±“ļäNŗP8`ŅM²\ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform åūÆCCRBC(ø˜AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’åūÆCY…Float’’CRBCZ…Float’’(ø˜AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†StringŽlights_windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽlights_floor_3BLCKŠlayerGroupēAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer÷ŽAVAL„Name†String’lights_decorationsBLCK‰layerData¾ŽAVAL‰isVisible„BoolBLCKŒlayerStorage‘ŽAVAL‹numEntities„UintBLCKŠentityDataćAVAL…idTag…IdTag0·ŲžÅ…A••ƒZļŪqROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform ķM°CŅLC'ÉAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķM°CY…Float’’ŅLCZ…Float’’'ÉAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag=²S”^ŠJ¾ģJ榠:£ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform¬ÆCąbICéŃA€•žBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æY…Float’’+iL?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’+iLæY…Float’’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬ÆCY…Float’’ąbICZ…Float’’éŃAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagń–Ž±Œ BµÅŲtœóąGROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform¼ÆC-QCéŃA€ŌgXCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’» NæY…Float’’qļæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’qļ?Y…Float’’» NæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¼ÆCY…Float’’-QCZ…Float’’éŃAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag'ńØBą-¹J£°čż䥘ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform(W­CżĶECéŃA€/“™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’W™?Y…Float’’ LæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ L?Y…Float’’W™?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(W­CY…Float’’żĶECZ…Float’’éŃAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag­6¼ƒœĢFš£YŚ¢%ōķROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformć8ÆCŲłHCéŃA€ÉA›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\N&?Y…Float’’šŸBæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’šŸB?Y…Float’’\N&?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ć8ÆCY…Float’’ŲłHCZ…Float’’éŃAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagųŃ$ŁeņÉF‘‹ż_Ü|ÉROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformœŗ²CB=LCéŃA€ÉA›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\N&?Y…Float’’šŸBæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’šŸB?Y…Float’’\N&?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œŗ²CY…Float’’B=LCZ…Float’’éŃAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTag“ST9@nF¢łIéėJ8•ROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform .č¬C9CCB”ČAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.č¬CY…Float’’9CCZ…Float’’B”ČAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagS”„˜dŖH@u˜—ÜęGģROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformøĻ²CECéŃA€f‚żBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’0æY…Float’’ĀM?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĀMæY…Float’’0æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øĻ²CY…Float’’ECZ…Float’’éŃAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTag«a« “CB‚LĶŸjŽDSROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform Ļ¢²C$lECĖĖAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ļ¢²CY…Float’’$lECZ…Float’’ĖĖAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData\ AVAL…idTag…IdTagį¢n Ā“A“(åˆūUēROTS BLCKŠentityBaseaAVAL‰transformEngineTransformgę°C33DCģ#ĀA€Ö«—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Zµ ?Y…Float’’ÉÜUæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÉÜU?Y…Float’’Zµ ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gę°CY…Float’’33DCZ…Float’’ģ#ĀAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÉAVALnumComponents„Uint BLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagéZ<’”I­g"ēČbnROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform PNÆC’0@C ČAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’PNÆCY…Float’’’0@CZ…Float’’ ČAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataUAVAL…idTag…IdTag³Ō ‘įVNŖ„®CD‰±ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform yd°Cv>BCH”ČAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’yd°CY…Float’’v>BCZ…Float’’H”ČAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĪAVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataH AVAL…idTag…IdTag vŖ0G®+ ŌĮROTSü BLCKŠentityBaseaAVAL‰transformEngineTransformT>²C–œECKøĀA€vżŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽT>Y…Float’’—lzæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—lz?Y…Float’’ŽT>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’T>²CY…Float’’–œECZ…Float’’KøĀAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsµAVALnumComponents„Uint BLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag¶­»Ÿ„üC¾’+8v‰¹–ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform —’“CqJC@įČAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’—’“CY…Float’’qJCZ…Float’’@įČAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagņņĀžœ*hL»9+Ş’@ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform Ķč®C†ŠFCFŒČAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķč®CY…Float’’†ŠFCZ…Float’’FŒČAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagė¶¶ę,%E”©xkKö‘7ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform >«C`GCŠČAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’>«CY…Float’’`GCZ…Float’’ŠČAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag‰“ VżųD”(OŹ9§m®ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform %~²CŅģDCN®ĖAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%~²CY…Float’’ŅģDCZ…Float’’N®ĖAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†StringŽlights_windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽloredo_halberdBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽloredo_halberdBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringloredo_house_extBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup‰AVAL„Name†String Œclerk_officeBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŪCAVAL„Name†Stringcommunity_newBLCKŠlayerGroup¦CAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‹AVAL„Name†Stringšcommunity_loredo_residenceBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†String†loredoBLCK‰layerData`AVAL‰isVisible„BoolBLCKŒlayerStorage3AVAL‹numEntities„UintBLCKŠentityData AVAL…idTag…IdTag….“ŁCēéE·PåEĪ[ROTSĄBLCKŠentityBaseaAVAL‰transformEngineTransformķśŖCÖ>CĄĻł@€ €žCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Å:;?Y…Float’’ž–.æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž–.?Y…Float’’Å:;?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķśŖCY…Float’’Ö>CZ…Float’’ĄĻł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents8AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŽAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŠAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŻQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16QSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagŽŽæßL›nd’©ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformŁ© CL 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1CZ…Float’’„AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_scout_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagĖ™·œ±yCŸ³š08ĀēROTSBLCKŠentityBaseaAVAL‰transformEngineTransformdX§CŹH;CųĒö@€”XCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’uqMæY…Float’’½æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½?Y…Float’’uqMæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’dX§CY…Float’’ŹH;CZ…Float’’ųĒö@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String 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»o׏ROTS`BLCKŠentityBaseaAVAL‰transformEngineTransform+P°C}ŻGCįzXA€BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óF?Y…Float’’)!?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’)!æY…Float’’óF?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’+P°CY…Float’’}ŻGCZ…Float’’įzXAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTagtsā ‹u£J’µJÖ†īROTS`BLCKŠentityBaseaAVAL‰transformEngineTransformÕ"±CĮ>ICįzXA€BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ óF?Y…Float’’$!?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’$!æY…Float’’ 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AVAL„Name†Stringœloredo_residence_crossbowmenBLCK‰layerDataŹ AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityData-AVAL…idTag…IdTagčŖ— včE¾Į/&¦‚ROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformĶĢ›CCC33SA€›BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŠLY>Y…Float’’f+z?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’f+zæY…Float’’ŠLY>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢ›CY…Float’’CCZ…Float’’33SAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagEk¦b—µ¼I€Kb.DŠROTSįBLCKŠentityBaseaAVAL‰transformEngineTransform3ó›Cgę>CĢĢTA€ń)³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļ;Y…Float’’Až?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’AžæY…Float’’ļ;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ó›CY…Float’’gę>CZ…Float’’ĢĢTAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String%¤loredo_residence_exterior_north_doorBLCK‰layerDataŃAVAL‰isVisible„BoolBLCKŒlayerStorage¤AVAL‹numEntities„UintBLCKŠentityDatatAVAL…idTag…IdTag£ķĮķ‡æ§C‘ķ Ąˆ#hIROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformp©CĶģFCĖĢXA€1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’0¦æY…Float’’^V=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’^V½Y…Float’’0¦æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p©CY…Float’’ĶģFCZ…Float’’ĖĢXAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer¤ AVAL„Name†String%¤loredo_residence_exterior_south_doorBLCK‰layerDataY AVAL‰isVisible„BoolBLCKŒlayerStorage, AVAL‹numEntities„UintBLCKŠentityDatatAVAL…idTag…IdTagƒi§XÉže@…„Jģ‡ ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransform3c­C WC33ó@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷5?Y…Float’’ļ5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ļ5?Y…Float’’÷5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3c­CY…Float’’ WCZ…Float’’33ó@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagŪ ¦źeŹD€Ļåń °ĀROTS)BLCKŠentityBaseaAVAL‰transformEngineTransformg†¬C3YCš@›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹$?Y…Float’’~DæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’~D?Y…Float’’¹$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g†¬CY…Float’’3YCZ…Float’’š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_halberd_right_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‹AVAL„Name†String Ÿloredo_residence_exterior_towerBLCK‰layerDataEAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataģAVAL…idTag…IdTagėOż¶Ļį[N‚„‘āõ@µROTS BLCKŠentityBaseaAVAL‰transformEngineTransformįšCp=9CśwA“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įšCY…Float’’p=9CZ…Float’’śwAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataģAVAL…idTag…IdTag*ę'pżK±ĢöL‹"ÓROTS BLCKŠentityBaseaAVAL‰transformEngineTransformp}›Cff8CSxA€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ~²=Y…Float’’žæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ž?Y…Float’’µ~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p}›CY…Float’’ff8CZ…Float’’SxAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataģAVAL…idTag…IdTag”ŸĪ€…2ó@Œ-¹1ŪæXROTS BLCKŠentityBaseaAVAL‰transformEngineTransform=*šC\Ļ7C>ewA“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=*šCY…Float’’\Ļ7CZ…Float’’>ewAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagĀŠY0ÄŲG§s )&qéROTS BLCKŠentityBaseaAVAL‰transformEngineTransform×#šCįz9CüPxAČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÜŠ1¾Y…Float’’\|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’\|æY…Float’’ÜŠ1¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×#šCY…Float’’įz9CZ…Float’’üPxAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_scout_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag§:łāBL–ū±e·—ÆROTS BLCKŠentityBaseaAVAL‰transformEngineTransform\/šC ×7C)ŽwAČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÜŠ1¾Y…Float’’\|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’\|æY…Float’’ÜŠ1¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\/šCY…Float’’ ×7CZ…Float’’)ŽwAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_scout_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŠAVAL„Name†String™loredo_residence_interiorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerÅ AVAL„Name†String! loredo_residence_interior_butlerBLCK‰layerData~ AVAL‰isVisible„BoolBLCKŒlayerStorageQ AVAL‹numEntities„UintBLCKŠentityDatabAVAL…idTag…IdTag)øźlSRO‹QYwUø£„ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformšł«CgęKCä@aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń5æY…Float’’õ5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’õ5?Y…Float’’ń5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šł«CY…Float’’gęKCZ…Float’’ä@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰component]AVAL„name†String…boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTag,]x¤4Ŗ“A‡–¤»-œ ROTS`BLCKŠentityBaseaAVAL‰transformEngineTransform“u«C§ÅLC…ć@\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~DæY…Float’’ŗ$æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗ$?Y…Float’’~DæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“u«CY…Float’’§ÅLCZ…Float’’…ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerJAVAL„Name†String Ÿloredo_residence_interior_chatsBLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorage×AVAL‹numEntities„UintBLCKŠentityData¬AVAL…idTag…IdTag3q&“'äB®ńiĀp°mROTS`BLCKŠentityBaseaAVAL‰transformEngineTransform@­CNC~ßą@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@­CY…Float’’NCZ…Float’’~ßą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTagņ±Օ¹D‰Ŗ‰ŪījĄpROTSBBLCKŠentityBaseUAVAL‰transformEngineTransform 33­C€LCgfę@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33­CY…Float’’€LCZ…Float’’gfę@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĘAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryžAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16“fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16cFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatašAVAL…idTag…IdTag²LDōĶŻD§C; ƒśXROTSNBLCKŠentityBaseaAVAL‰transformEngineTransformĶĢ­C€LC43ć@€€ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’:„„>Y…Float’’ąFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ąFw?Y…Float’’:„„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢ­CY…Float’’€LCZ…Float’’43ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĘAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryžAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16‘?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ÖqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint162"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16¢#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatašAVAL…idTag…IdTagÕ&šbF¬ õK£!ROTSNBLCKŠentityBaseaAVAL‰transformEngineTransform,Š­C3“KCgfę@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,Š­CY…Float’’3“KCZ…Float’’gfę@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĘAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryžAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16¦5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16čAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer (AVAL„Name†String#¢loredo_residence_interior_servantsBLCK‰layerDataÄ'AVAL‰isVisible„BoolBLCKŒlayerStorage—'AVAL‹numEntities„UintBLCKŠentityData2AVAL…idTag…IdTag/†¤/_O£Ā•l•“%ÅROTSęBLCKŠentityBaseaAVAL‰transformEngineTransform3ó§CRC &A€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷5?Y…Float’’ļ5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ļ5?Y…Float’’÷5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ó§CY…Float’’RCZ…Float’’ &AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTagä%ƒYŚéK…؉jūžF ROTSęBLCKŠentityBaseaAVAL‰transformEngineTransform7ØC9¢OC &AMģ³Cģrø>ˆęBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’_aŲ¾Y…Float’’‰h?Z…Float’’0;W…Float’’„NoneY†Vector’’QX…Float’’hæY…Float’’|bŲ¾Z…Float’’±Ī;W…Float’’„NoneZ†Vector’’QX…Float’’ėß;Y…Float’’Šśi9Z…Float’’wž?W…Float’’„NoneW†Vector’’QX…Float’’7ØCY…Float’’9¢OCZ…Float’’ &AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagƒę4qK”Cˆ4ēÕ6{ÉROTSĆBLCKŠentityBaseaAVAL‰transformEngineTransform3ó¦CgfQC &A’’[CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~DæY…Float’’ŗ$æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗ$?Y…Float’’~DæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ó¦CY…Float’’gfQCZ…Float’’ &AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents;AVALnumComponents„UintBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†String ˆap_sweepAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†StringŽbroom positionAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbroom_skeletonAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagwüÅ„:dD˜ZĀTŽ^=ROTSĆBLCKŠentityBaseaAVAL‰transformEngineTransform3ĆÆCšłHCļ§ą@aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń5æY…Float’’õ5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’õ5?Y…Float’’ń5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ĆÆCY…Float’’šłHCZ…Float’’ļ§ą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents;AVALnumComponents„UintBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†String ˆap_sweepAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†StringŽbroom 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ˆap_sweepAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†StringŽbroom positionAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbroom_skeletonAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer›AVAL„Name†String+Ŗloredo_residence_interior_servants_bedroomBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer” AVAL„Name†String&„loredo_residence_interior_sheala_roomBLCK‰layerDataH AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataģAVAL…idTag…IdTagĀ‹;±Č©QLœ®Ųē‹C°ŲROTS BLCKŠentityBaseaAVAL‰transformEngineTransformöčÆCø=CĶĢ˜AWCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó³QæY…Float’’ēÕæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ēÕ?Y…Float’’ó³QæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öčÆCY…Float’’ø=CZ…Float’’ĶĢ˜AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataģAVAL…idTag…IdTagø)dĶuD“„^Ÿ¹BĀROTS BLCKŠentityBaseaAVAL‰transformEngineTransformĀ•°CB>C™AaCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń5æY…Float’’õ5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’õ5?Y…Float’’ń5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā•°CY…Float’’B>CZ…Float’’™AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerE AVAL„Name†String˜marietta_living_quartersBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageŁ AVAL‹numEntities„UintBLCKŠentityDataźAVAL…idTag…IdTag±mKēV”‚I®Åu;JÜbROTSžBLCKŠentityBaseaAVAL‰transformEngineTransformøž²C\OHCī§ą@ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|D?Y…Float’’¼$?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¼$æY…Float’’|D?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øž²CY…Float’’\OHCZ…Float’’ī§ą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTag¼Ā(Rö kF—Čž‡F’÷ROTS`BLCKŠentityBaseaAVAL‰transformEngineTransform1ܱCo}FCą§ą@’’BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~D?Y…Float’’ŗ$?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗ$æY…Float’’~D?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’1ܱCY…Float’’o}FCZ…Float’’ą§ą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŠAVAL„Name†String™rain_protection_waypointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup÷AVAL„Name†String ‹decorationsBLCKŠlayerGroupÄAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeraAVAL„Name†String—placeholder_decorationsBLCK‰layerData#AVAL‰isVisible„BoolBLCKŒlayerStorageöAVAL‹numEntities„UintBLCKŠentityData‰AVAL…idTag…IdTag?<ęļŪ³Nl-KöžālROTS=BLCKŠentityBasedAVAL‰transformEngineTransformgF¦C3³2Cš™A€Ļ3dCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŌŸ*æY…Float’’XŁ>æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’XŁ>?Y…Float’’ŌŸ*æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gF¦CY…Float’’3³2CZ…Float’’š™AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData* AVAL…idTag…IdTagNLęˆE“ŌE‡=yL „ROTSŽ BLCKŠentityBaseaAVAL‰transformEngineTransformŚź¤Cī^2Cīźų@€UžØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›l?Y…Float’’pĘ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’pĘ>Y…Float’’›l?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Śź¤CY…Float’’ī^2CZ…Float’’īźų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsVAVALnumComponents„Uint BLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryžAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16ŚAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringW_TwoHander01AVALstaticRandomSeed†Uint16!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰W_Sword01AVALstaticRandomSeed†Uint165~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†String ŸCStaticMeshComponent ob_stand03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String•CMeshComponent axe_02AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componenttAVAL„name†String$£CMeshComponent sword_steel__body_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupMwAVAL„Name†Stringloredo_cossacksBLCKŠlayerGroupwAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerųAVAL„Name†String’cossacks_craftsmanBLCK‰layerDataæAVAL‰isVisible„BoolBLCKŒlayerStorage’AVAL‹numEntities„UintBLCKŠentityDatamAVAL…idTag…IdTag§ķlĮAM•!l;÷|¬ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformÉ7¦C¬Ž6CšHś@€¾3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’V’æY…Float’’$k“;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’$k“»Y…Float’’V’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’É7¦CY…Float’’¬Ž6CZ…Float’’šHś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataā AVAL…idTag…IdTag,ÓćąīyA€‹×aqėŌ¶ROTS– BLCKŠentityBaseaAVAL‰transformEngineTransformŗ¬£Cä9CČģ÷@€­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’a‘x?Y…Float’’żņt¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’żņt>Y…Float’’a‘x?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŗ¬£CY…Float’’ä9CZ…Float’’Čģ÷@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenteAVAL„name†Stringsit_by_fire02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryźAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ĀAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‚_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16šAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16×BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ØdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ąOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16®.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer­gAVAL„Name†String™cossacks_training_groundsBLCK‰layerDatamgAVAL‰isVisible„BoolBLCKŒlayerStorage@gAVAL‹numEntities„UintBLCKŠentityDataž AVAL…idTag…IdTagę£vļ¦—¬”ROTSR BLCKŠentityBaseaAVAL‰transformEngineTransform˜ōØC”„8CFƒų@€8żBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų_æY…Float’’ضM?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ضMæY…Float’’Ų_æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’˜ōØCY…Float’’”„8CZ…Float’’Fƒų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹isDestroyedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String–CMeshComponent trainerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataž AVAL…idTag…IdTag9­Ē{7=…h•ROTSR BLCKŠentityBaseaAVAL‰transformEngineTransformĀØC5D7Cėóų@€©3óBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ņ$æY…Float’’< Z?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’< ZæY…Float’’Ņ$æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀØCY…Float’’5D7CZ…Float’’ėóų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹isDestroyedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String–CMeshComponent trainerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŸAVAL…idTag…IdTag–ĀjEnĀ:M‰€TKga¾ROTSSBLCKŠentityBaseaAVAL‰transformEngineTransformŽ_§Cč¤8Cåų@€"¢hCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­^æY…Float’’źuKæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’źuK?Y…Float’’­^æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ž_§CY…Float’’č¤8CZ…Float’’åų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĖAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_dummy01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†Stringtraining_spotAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŸAVAL…idTag…IdTagV†Sr/ĪFµå €lõŌŌROTSSBLCKŠentityBaseaAVAL‰transformEngineTransform~wØC8>:Cåų@€ŹRCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļn]æY…Float’’wæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’w?Y…Float’’ļn]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~wØCY…Float’’8>:CZ…Float’’åų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĖAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_dummy01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†Stringtraining_spotAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTag‡ÄŁdĀµM’õ\ha›ŒROTS(BLCKŠentityBaseaAVAL‰transformEngineTransforms}¦CŽ99Cz÷ų@€¦™tCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’üœŪ¾Y…Float’’AgæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ag?Y…Float’’üœŪ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’s}¦CY…Float’’Ž99CZ…Float’’z÷ų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—melee_guard_look_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagL»‚t©ŁKøŒōMäROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformb2¤Cćź=C]÷ų@€ŃB&CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž¬xæY…Float’’ž2s>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž2s¾Y…Float’’Ž¬xæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’b2¤CY…Float’’ćź=CZ…Float’’]÷ų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—melee_guard_look_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData_AVAL…idTag…IdTag(‘Bž›…Kš8ž»¼®Y…Float’’_\læZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’čk£CY…Float’’ņ×=CZ…Float’’}ł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagČk_R«\N”Ł;!¢²æqROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformKŹŖCżĖ8Cŗčż@€ŻĆ$CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŲwæY…Float’’±Š†>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’±Š†¾Y…Float’’ŲwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’KŹŖCY…Float’’żĖ8CZ…Float’’ŗčż@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagēI8ćžN„J“pźš^²a:ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformģi¤CÆū9C~ł@€„BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(J?Y…Float’’Ś.?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ś.æY…Float’’(J?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģi¤CY…Float’’Æū9CZ…Float’’~ł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData6AVAL…idTag…IdTagŵq.²G² ^2ÆYROTSźBLCKŠentityBaseaAVAL‰transformEngineTransform[d„Cė3Cnł@€4¦ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’R?Y…Float’’Ś˜?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ś˜æY…Float’’R?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’[d„CY…Float’’ė3CZ…Float’’nł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsbAVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_sharpening_sword01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag ˜8;\īOœE4ZĄ ™#ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform&ö¢C>ŚŚY…Float’’PqæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ńy¶CY…Float’’ōPCZ…Float’’²ęó@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentssAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£ AVAL…idTag…IdTag½{<ŽVL¤åƒ¬¶h4ØROTSW BLCKŠentityBaseaAVAL‰transformEngineTransform²¦øCRōPC+@(A€ćƂCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ք¾Y…Float’’µ}æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’µ}?Y…Float’’Ք¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²¦øCY…Float’’RōPCZ…Float’’+@(AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentssAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£ AVAL…idTag…IdTag‡[ļÅ»C»Bpš`3߯ROTSW BLCKŠentityBaseaAVAL‰transformEngineTransformu­“ClYC^W'A€xśPCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó_æY…Float’’» ų¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’» ų>Y…Float’’ó_æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’u­“CY…Float’’lYCZ…Float’’^W'AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentssAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag­UÜ>ÄT@»yg$°pĢŅROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformbx¢C¾BHCEA€SˆAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ęøt?Y…Float’’āK–>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’āK–¾Y…Float’’Ęøt?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’bx¢CY…Float’’¾BHCZ…Float’’EAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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” C„7NC[ļī@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’” CY…Float’’„7NCZ…Float’’[ļī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagŻ^&*ą«OŽĢĘ‘&ńœROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformƽ CߛNCNļī@€”U^AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚x?Y…Float’’(ģu>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’(ģu¾Y…Float’’‚x?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƽ CY…Float’’ߛNCZ…Float’’Nļī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagŅcLŹR½ĪFšo‚=4k$ROTS=BLCKŠentityBasedAVAL‰transformEngineTransformĻį C{SLC`ā÷@€éę¹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬ŽR½Y…Float’’©?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’©æY…Float’’¬ŽR½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ļį CY…Float’’{SLCZ…Float’’`ā÷@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagp0)š{WN£'\Õ#"ERROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformŪ CŃ`MCXIī@B8+ Bž>™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’??Y…Float’’äĪMæZ…Float’’Œ 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag8@ĘSę’|Fœ§n+j®ĮROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformņÉ¢C`ģGCMoA€K‡£ABšŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚Yr?Y…Float’’Öō¤¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’đš>Y…Float’’ąc?Z…Float’’Š²>W…Float’’„NoneZ†Vector’’QX…Float’’pę½Y…Float’’5G©¾Z…Float’’Sįo?W…Float’’„NoneW†Vector’’QX…Float’’ņÉ¢CY…Float’’`ģGCZ…Float’’MoAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag}¢ŻcdpxL<äĆ­óROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformJŃ C=dOCY…Float’’ųŃ|?Z…Float’’d<W…Float’’„NoneZ†Vector’’QX…Float’’!dµ½Y…Float’’tµZ…Float’’qž~?W…Float’’„NoneW†Vector’’QX…Float’’ī”CY…Float’’•±QCZ…Float’’ĢŁ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagźõäR TK±³8ź^d’2ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformV&¢CV\RC°ū×@€?ELAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ä«y?Y…Float’’óIb>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’óIb¾Y…Float’’Ä«y?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’V&¢CY…Float’’V\RCZ…Float’’°ū×@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTaguƽ>†īąHžxåŃ¾h éROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform™Ł”CC­SC±ū×@€Ŗó³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’č’?Y…Float’’jÜŗZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’jÜ:Y…Float’’č’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™Ł”CY…Float’’C­SCZ…Float’’±ū×@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag„ž³œwĮL­ēŃļžā ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformé”CŸ+SC±ū×@€ōc­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{7y?Y…Float’’Š)j¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Š)j>Y…Float’’{7y?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’é”CY…Float’’Ÿ+SCZ…Float’’±ū×@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag•ml¹É;N¾6ł€ļ߉ROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%3ćØCČĢeCA€³C‚C@@@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’Š±¾Y…Float’’_üæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‹ü?Y…Float’’£É±¾Z…Float’’Ę÷½W…Float’’„NoneZ†Vector’’QX…Float’’æĖ 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag”Äö łōĆ@IL 2*¢²ROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%3c©CæöeCA€ A@@@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±š?Y…Float’’H/?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’H/æY…Float’’±š?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’@W…Float’’„NoneW†Vector’’QX…Float’’3c©CY…Float’’æöeCZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTagßĻćų±ÅA‘@™ 7ßč2ROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%ĶØC;ŠeCŽė@€ŒC@@@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ѱ>Y…Float’’ZüæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Zü?Y…Float’’ѱ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’@W…Float’’„NoneW†Vector’’QX…Float’’ĶØCY…Float’’;ŠeCZ…Float’’Žė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag Š|śģąI¹®&ęROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%‘ØC’žeCŽė@€‚C@@@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±Š±¾Y…Float’’^üæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’^ü?Y…Float’’±Š±¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’@W…Float’’„NoneW†Vector’’QX…Float’’‘ØCY…Float’’’žeCZ…Float’’Žė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTagęį„0I:8I¹®jqļ93ROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%V©Cš™eCŽė@€€±C@@@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ÿ’?Y…Float’’\~2¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’\~2>Y…Float’’Ÿ’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’@W…Float’’„NoneW†Vector’’QX…Float’’V©CY…Float’’š™eCZ…Float’’Žė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTagźŚ[ķ–ŗL¢”?E‘ę*ROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%qx©CXńeCŽė@€€±C@@@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ÿ’?Y…Float’’\~2¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’\~2>Y…Float’’Ÿ’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’@W…Float’’„NoneW†Vector’’QX…Float’’qx©CY…Float’’XńeCZ…Float’’Žė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag“F…”“„AC³ŪŲ†ĖROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformŃ”CzdSCŚå@€ąś*AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’n{?Y…Float’’’į=>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’į=¾Y…Float’’n{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ń”CY…Float’’zdSCZ…Float’’Śå@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData€AVAL…idTag…IdTag³|…ęN±12oA¹‹9ROTS4BLCKŠentityBasepAVAL‰transformEngineTransform% ƦC‡UCœ^ņ@ŚŅ˜?±Ā@ś¢ēBš™™?š™™?š™™?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’żæY…Float’’Õ.Š?Z…Float’’±¬Ģ¼W…Float’’„NoneY†Vector’’QX…Float’’M)ŠæY…Float’’M°æZ…Float’’*¦@=W…Float’’„NoneZ†Vector’’QX…Float’’éĘ=Y…Float’’°0=Z…Float’’Ūr™?W…Float’’„NoneW†Vector’’QX…Float’’ 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BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataØAVAL…idTag…IdTagmlė:ļ“XEµ.ź&˜gąROTS\BLCKŠentityBasedAVAL‰transformEngineTransformšY Cg†VC“ŗÕ@>äó6 AO*BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļ·W…Float’’„NoneZ†Vector’’QX…Float’’Š„l>Y…Float’’L¾Z…Float’’²p?W…Float’’„NoneW†Vector’’QX…Float’’šY CY…Float’’g†VCZ…Float’’“ŗÕ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŃAVALnumComponents„UintBLCK‰componentAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory…AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String ‰WolfsbaneAVALlastRespawnTimeƒIntč BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŌAVAL…idTag…IdTag‚ĢŒĄķ¶JŽQ4.䆄ROTSˆBLCKŠentityBasedAVAL‰transformEngineTransformƒø C‚”WCFÜ@÷h†@>^a@īŽ³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£P?Y…Float’’ 6Z…Float’’Cø•½W…Float’’„NoneY†Vector’’QX…Float’’’v“;Y…Float’’™ƒ?Z…Float’’ˆ”{=W…Float’’„NoneZ†Vector’’QX…Float’’’o•=Y…Float’’,A|½Z…Float’’“Ō~?W…Float’’„NoneW†Vector’’QX…Float’’ƒø CY…Float’’‚”WCZ…Float’’FÜ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsżAVALnumComponents„UintBLCK‰component 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‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData:AVAL…idTag…IdTag<wƒUD3Cˆ{ŸĄ- ŪROTSīBLCKŠentityBasedAVAL‰transformEngineTransformšT¬Cq˜mC7ć@ŲAē”­C^Ŗ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ży}?Y…Float’’0ß ¼Z…Float’’]'¾W…Float’’„NoneY†Vector’’QX…Float’’³š¹¼Y…Float’’Š¢y?Z…Float’’¼a¾W…Float’’„NoneZ†Vector’’QX…Float’’ ‰ >Y…Float’’ĖĄb>Z…Float’’Ów?W…Float’’„NoneW†Vector’’QX…Float’’šT¬CY…Float’’q˜mCZ…Float’’7ć@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentscAVALnumComponents„UintBLCK‰componentAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory‰AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒIntč BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData=AVAL…idTag…IdTagn(š“©āH³Ģƒ $+ROTSńBLCKŠentityBasedAVAL‰transformEngineTransform ³®C˜ThCĻµė@€2ę±C€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’ßO?Z…Float’’6 –½W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’6 –=Z…Float’’ßO?W…Float’’„NoneW†Vector’’QX…Float’’ 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°„CšłcCĶĢč@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’°„CY…Float’’šłcCZ…Float’’ĶĢč@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÕAVAL…idTag…IdTagŠėųAžiHÆnQl©"ĶsROTS‰BLCKŠentityBasecAVAL‰transformEngineTransform~¹§C-†{CĒöŻ@A/@²ėA 6˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ųÖ?Y…Float’’³&RæZ…Float’’ó•"½W…Float’’„NoneY†Vector’’QX…Float’’ĻćP?Y…Float’’0&?Z…Float’’*>W…Float’’„NoneZ†Vector’’QX…Float’’pɽY…Float’’ mķ½Z…Float’’J}?W…Float’’„NoneW†Vector’’QX…Float’’~¹§CY…Float’’-†{CZ…Float’’ĒöŻ@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰component AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory%AVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16'EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootFAVALˆitemName†StringMandrake RootAVALlastRespawnTimeƒIntč 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerżŸAVAL„Name†String…ruinsBLCK‰layerDataџAVAL‰isVisible„BoolBLCKŒlayerStorage¤ŸAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagłŒ×ÅŃ_IŽ'˜½cROTSŅBLCKŠentityBaseaAVAL‰transformEngineTransform×R£C“JVCo:Ü@€² CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗ0D?Y…Float’’gt$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’gt$?Y…Float’’ŗ0D?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×R£CY…Float’’“JVCZ…Float’’o:Ü@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents?AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float É½AVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagņ ˜†§]'MŠÓ|Q"DROTSŅBLCKŠentityBaseaAVAL‰transformEngineTransform\O“CQC\Óž@€œŠ6BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’LČ2?Y…Float’’:7?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’:7æY…Float’’LČ2?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\O“CY…Float’’QCZ…Float’’\Óž@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents?AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagĻ0ĢŸF”ƒL°PĻ~ó#ROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformĪC±C†e|CĄĘąæ€ó-aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Œs4æY…Float’’ę•5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ę•5?Y…Float’’Œs4æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĪC±CY…Float’’†e|CZ…Float’’ĄĘąæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagfM¼?ŗ@³„ō;ć)ROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformĪ²C0‘yCĄĘąæ€ó-aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Œs4æY…Float’’ę•5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ę•5?Y…Float’’Œs4æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ī²CY…Float’’0‘yCZ…Float’’ĄĘąæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagIzVŽ>yµD²‹­²ė…ROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformöäÆC^CĄĘąæ€ó-aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Œs4æY…Float’’ę•5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ę•5?Y…Float’’Œs4æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öäÆCY…Float’’^CZ…Float’’ĄĘąæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTag’Ę źD°…G§<z•ÅROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformÖ³CIå‚CĄĘąæ€Ń·4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆs4?Y…Float’’ź•5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ź•5æY…Float’’ˆs4?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ö³CY…Float’’Iå‚CZ…Float’’ĄĘąæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagPŸ*DŽN¤įó\Ę ‹ŽROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformŽ±“C&[CĄĘąæ€Ń·4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆs4?Y…Float’’ź•5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ź•5æY…Float’’ˆs4?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ž±“CY…Float’’&[CZ…Float’’ĄĘąæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagŚĻjÉhōB­p±G“ GROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformœ¶CZåCĄĘąæ€Ń·4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆs4?Y…Float’’ź•5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ź•5æY…Float’’ˆs4?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œ¶CY…Float’’ZåCZ…Float’’ĄĘąæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagk­XTŚRD£æo{Hŗ„žROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformœØ·C­ƒCTœ ?€Ńŗ-BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Kē9?Y…Float’’ģ’/?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ģ’/æY…Float’’Kē9?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œØ·CY…Float’’­ƒCZ…Float’’Tœ ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagņ>śK§„d’@­ROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformC/±Cź_vCb ?€kCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŁÕæY…Float’’ż³QæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ż³Q?Y…Float’’ŁÕæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’C/±CY…Float’’ź_vCZ…Float’’b ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTag?ѤŻÆAŖ/££•ÉōVROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformˆ¬CÆš€Cäx?€Œ7CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’s‚æY…Float’’āj}½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’āj}=Y…Float’’s‚æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆ¬CY…Float’’Æš€CZ…Float’’äx?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagk;nx3°ōN…6ŻWŃņegROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransform‘šÆC߃„CT?€‹÷ßBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’h©æ¾Y…Float’’’bm?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’bmæY…Float’’h©æ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘šÆCY…Float’’߃„CZ…Float’’T?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTag°°=@#OŠ(ńĶŅsĒROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransform„t“C%!…C¦ŻL?€šĘĀBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƾY…Float’’Łß}?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Łß}æY…Float’’ƾZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„t“CY…Float’’%!…CZ…Float’’¦ŻL?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTag²bWÕĻB‘ĻĮó*öLŃROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransform±²C÷ĄsC#$?]“±CE«m7kCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?]æY…Float’’ĄQæZ…Float’’yģ£=W…Float’’„NoneY†Vector’’QX…Float’’ż³Q?Y…Float’’ŁÕæZ…Float’’K½„4W…Float’’„NoneZ†Vector’’QX…Float’’a <=Y…Float’’bG†=Z…Float’’¼-?W…Float’’„NoneW†Vector’’QX…Float’’±²CY…Float’’÷ĄsCZ…Float’’#$?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagæX 1[É;@—įz#u¾ROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransform­“CąqC¤K„?€€¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“Q?Y…Float’’ŠÕæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŠÕ?Y…Float’’“Q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­“CY…Float’’ąqCZ…Float’’¤K„?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataIAVAL…idTag…IdTagå£Ó\SMŸ]ŚOĒKĻROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform Jč®CĄ2WCĻžHAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Jč®CY…Float’’Ą2WCZ…Float’’ĻžHAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag ļž6× E Üˆ©f{`óROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformH®CSpC|›Ģ@€Šœ£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģ>W?Y…Float’’A• æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’A• ?Y…Float’’ģ>W?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’H®CY…Float’’SpCZ…Float’’|›Ģ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTagÓ„ßEüIˆH‘)ˆ!ROTSēBLCKŠentityBaseUAVAL‰transformEngineTransform üÜ CJ¬^C¼}Ā@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’üÜ CY…Float’’J¬^CZ…Float’’¼}Ā@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataIAVAL…idTag…IdTagńG<WIæ‹;ž!Rä”ROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform ?`°Cb=Cƒn¢AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?`°CY…Float’’b=CZ…Float’’ƒn¢AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡shadowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer”JAVAL„Name†String…sneakBLCK‰layerDatauJAVAL‰isVisible„BoolBLCKŒlayerStorageHJAVAL‹numEntities„Uint BLCKŠentityDataŹAVAL…idTag…IdTag!;^ūinćC™.’ōn!¦ROTS~BLCKŠentityBaseaAVAL‰transformEngineTransform®Ē²C\CCĢ ATV?TV?TV?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’TV?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’TV?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’TV?W…Float’’„NoneW†Vector’’QX…Float’’®Ē²CY…Float’’\CCZ…Float’’Ģ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagčžŃą”T!N–tK£¬/ĀļROTS~BLCKŠentityBaseaAVAL‰transformEngineTransformf¦°Cė‘?CĢ ATV?TV?TV?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’TV?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’TV?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’TV?W…Float’’„NoneW†Vector’’QX…Float’’f¦°CY…Float’’ė‘?CZ…Float’’Ģ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagžÉā»p”AB”ƒ™¬WFžROTS~BLCKŠentityBaseaAVAL‰transformEngineTransform)<·CėLCpl ATV?TV?TV?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’TV?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’TV?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’TV?W…Float’’„NoneW†Vector’’QX…Float’’)<·CY…Float’’ėLCZ…Float’’pl AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagC! höIšVś’ßÄuROTSŠBLCKŠentityBasemAVAL‰transformEngineTransform%Ga­C®ĒUC{ž@€’’‡ATV?TV?TV?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ū ?Y…Float’’xz->Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’xz-¾Y…Float’’Ū ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’TV?W…Float’’„NoneW†Vector’’QX…Float’’Ga­CY…Float’’®ĒUCZ…Float’’{ž@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTag#ĆčĢoAØ3GÕ°Ÿ/õROTSŠBLCKŠentityBasemAVAL‰transformEngineTransform%Ķ¬£C@ZCś’ē@€’’‡ATV?TV?TV?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ū ?Y…Float’’xz->Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’xz-¾Y…Float’’Ū ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’TV?W…Float’’„NoneW†Vector’’QX…Float’’Ķ¬£CY…Float’’@ZCZ…Float’’ś’ē@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÖAVAL…idTag…IdTagN„h(ÜWL«ØŹt—’¶ROTSŠBLCKŠentityBasemAVAL‰transformEngineTransform%= 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?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’TV?W…Float’’„NoneW†Vector’’QX…Float’’įŗ®CY…Float’’\lCZ…Float’’żså@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightAreaIsOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†StringLightDistanceAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagéY¦ĘįÖLN»zwHrW/jROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%ö5„Ca^CjĮŻ@ Ad7" @õ¦Į?õ¦Į?õ¦Į?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ü½?Y…Float’’ķų>Z…Float’’m‚†¾W…Float’’„NoneY†Vector’’QX…Float’’ ¾Y…Float’’OźĄ?Z…Float’’„”p4W…Float’’„NoneZ†Vector’’QX…Float’’e’…>Y…Float’’:’»<Z…Float’’Ķµ¾?W…Float’’„NoneW†Vector’’QX…Float’’ö5„CY…Float’’a^CZ…Float’’jĮŻ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTag~³CüŌčįKƒČ§½ ŽzROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%øą„C’^C8+ā@ Ad7" @õ¦Į?õ¦Į?õ¦Į?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ü½?Y…Float’’ķų>Z…Float’’m‚†¾W…Float’’„NoneY†Vector’’QX…Float’’ ¾Y…Float’’OźĄ?Z…Float’’„”p4W…Float’’„NoneZ†Vector’’QX…Float’’e’…>Y…Float’’:’»<Z…Float’’Ķµ¾?W…Float’’„NoneW†Vector’’QX…Float’’øą„CY…Float’’’^CZ…Float’’8+ā@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagĄŃyļ—ŸńE„=Պ§mŠ¾ROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%+&©Cļ­_C[ļ@ Ad7<;‹7õ¦Į?õ¦Į?õ¦Į?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ķµ¾?Y…Float’’œü4Z…Float’’m‚†¾W…Float’’„NoneY†Vector’’QX…Float’’¹Jė“Y…Float’’õ¦Į?Z…Float’’„”p4W…Float’’„NoneZ†Vector’’QX…Float’’m‚†>Y…Float’’UB“Z…Float’’Ķµ¾?W…Float’’„NoneW†Vector’’QX…Float’’+&©CY…Float’’ļ­_CZ…Float’’[ļ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagšģūįįęEµäī=ū±ROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%*Ļ©Cāv_CŃÄó@ Ad7<;‹7õ¦Į?õ¦Į?õ¦Į?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ķµ¾?Y…Float’’œü4Z…Float’’m‚†¾W…Float’’„NoneY†Vector’’QX…Float’’¹Jė“Y…Float’’õ¦Į?Z…Float’’„”p4W…Float’’„NoneZ†Vector’’QX…Float’’m‚†>Y…Float’’UB“Z…Float’’Ķµ¾?W…Float’’„NoneW†Vector’’QX…Float’’*Ļ©CY…Float’’āv_CZ…Float’’ŃÄó@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagŹŠéžš7C–xS ā uROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%—ĪŖCjŖ_C ń@Sä4A,t>@nó»Bõ¦Į?õ¦Į?õ¦Į?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ņ½Y…Float’’M½?Z…Float’’(§—¾W…Float’’„NoneY†Vector’’QX…Float’’ūģĄæY…Float’’ž…Ö½Z…Float’’׌ =W…Float’’„NoneZ†Vector’’QX…Float’’Œ{f=Y…Float’’ź9š>Z…Float’’f£½?W…Float’’„NoneW†Vector’’QX…Float’’—ĪŖCY…Float’’jŖ_CZ…Float’’ ń@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagü–Ę;€NžĒIzK‚aROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%kßŖC5·aCĻQń@śX³C:ƒ²CżˆCõ¦Į?õ¦Į?õ¦Į?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤zŚ=Y…Float’’“ĮæZ…Float’’čģ =W…Float’’„NoneY†Vector’’QX…Float’’óģĄ?Y…Float’’„—Ö=Z…Float’’8Ģ ½W…Float’’„NoneZ†Vector’’QX…Float’’Åy›=Y…Float’’Ą#=Z…Float’’PWĮ?W…Float’’„NoneW†Vector’’QX…Float’’kßŖCY…Float’’5·aCZ…Float’’ĻQń@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer{AVAL„Name†String ŠvegetationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹city_lightsBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹city_lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String Œinside_wallsBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String ‹quest_wallsBLCK‰layerDataDAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataĒAVAL…idTag…IdTagŹŠĻß²ˆéß„ROTS{BLCKŠentityBasemAVAL‰transformEngineTransform%øŌ®CyĀDCī§ą@€œC€?‘kQ?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’PL+?Y…Float’’–>>æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’”?Y…Float’’G! ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øŌ®CY…Float’’yĀDCZ…Float’’ī§ą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÜAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£CStaticMeshComponent doorframe_woodAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagŽ Ęū.²¦ROTSoBLCKŠentityBaseaAVAL‰transformEngineTransform@¬CĶLECgfVA€I(BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’†>>?Y…Float’’bL+?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’bL+æY…Float’’†>>?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@¬CY…Float’’ĶLECZ…Float’’gfVAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÜAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£CStaticMeshComponent doorframe_woodAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float ½AVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagā‰sā0J§ROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformcŅÆC{eJCŲ>ĀA€Äō\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹UAæY…Float’’œĶ'æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’œĶ'?Y…Float’’‹UAæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’cŅÆCY…Float’’{eJCZ…Float’’Ų>ĀAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup(AVAL„Name†String–loredo_outside_fillingBLCKŠlayerGroupźAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‡AVAL„Name†String–loredo_outside_fillingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupˆAVAL„Name†String ‹q103_dinnerBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup8YAVAL„Name†String ˆmadhouseBLCKŠlayerGroupYAVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layerŠAVAL„Name†String…birdsBLCK‰layerData^AVAL‰isVisible„BoolBLCKŒlayerStorage1AVAL‹numEntities„UintBLCKŠentityDataIAVAL…idTag…IdTag+GĒįZU1G‚?žEo?3ROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform md•C¶ŠC¬pUAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’md•CY…Float’’¶ŠCZ…Float’’¬pUAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataIAVAL…idTag…IdTagW¦ŗŅ+–M§ØZ³Üg7±ROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform ÓC‘Cw6ŗC^H`AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÓC‘CY…Float’’w6ŗCZ…Float’’^H`AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataIAVAL…idTag…IdTag”ik4JH«Ś8ūE rROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform ƒp˜CqUĄCFD9AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒp˜CY…Float’’qUĄCZ…Float’’FD9AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œbushes_denseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer AVAL„Name†String ŠcontainersBLCK‰layerDataP AVAL‰isVisible„BoolBLCKŒlayerStorage# AVAL‹numEntities„UintBLCKŠentityData‚AVAL…idTag…IdTagŠ§+ Ø7äM©{“›ģč ROTS6BLCKŠentityBaseWAVAL‰transformEngineTransform Ķœ”CGļČCŗv.AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķœ”CY…Float’’GļČCZ…Float’’ŗv.AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsøAVALnumComponents„UintBLCK‰componentTAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŁAVAL‰itemCount„UintBLCK„item–AVAL„name†String”Short Leather GlovesAVALstaticRandomSeed†Uint16ö6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagué9~AD‚¦AxdÄókROTS)BLCKŠentityBasecAVAL‰transformEngineTransform3£ C3ćÅCgfv@€ļ’AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’]|?Y…Float’’ĀŠ1>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĀŠ1¾Y…Float’’]|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3£ CY…Float’’3ćÅCZ…Float’’gfv@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentWAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryÜAVAL‰itemCount„UintBLCK„item™AVAL„name†String—Steel Plate EnhancementAVALstaticRandomSeed†Uint16d*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagViķFm%ÉNŌæKŃ!ROTSŠBLCKŠentityBaseWAVAL‰transformEngineTransform šiœC3ÓĪCÜ8ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šiœCY…Float’’3ÓĪCZ…Float’’Ü8ĄW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰componentīAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorysAVAL‰itemCount„UintBLCK„itemœAVAL„name†StringšAmethyst Armor EnhancementAVALstaticRandomSeed†Uint16q0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16+{AVAL…flags†Uint16AVALˆquantity„Uint!AVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData§AVAL…idTag…IdTag^Ö·Ö9[Eµ¬`¹l…ėROTS[BLCKŠentityBaseaAVAL‰transformEngineTransform םCGį½CøUĄ€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’KäT¾Y…Float’’hzæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’hz?Y…Float’’KäT¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ םCY…Float’’Gį½CZ…Float’’øUĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÓAVALnumComponents„UintBLCK‰componentVAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŚAVAL‰itemCount„UintBLCK„item—AVAL„name†String•sq101_patient_note_04AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeryAVAL„Name†String ˆenv_tempBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹grass_shortBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡objectsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰occluderyBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rootsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…ruinsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup]AVAL„Name†String ˆbasementBLCKŠlayerGroup-AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆbasementBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…bonesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹deniedareasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer†AVAL„Name†String•drawings_interactionsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†leavesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„ratsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆhideableBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆhideableBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†Stringbasement holeBLCKŠlayerGroupŲAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeruAVAL„Name†String„holeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup4AVAL„Name†String ˆdark_fogBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆdark_fogBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘madhouse_entranceBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šdark_planeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup—AVAL„Name†Stringentrance_stairsBLCKŠlayerGroup`AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆentranceBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…lightBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerņAVAL„Name†StringŽsq110_dog_bodyBLCK‰layerData½AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityData`AVAL…idTag…IdTagģs•­ż ĶHjų0“’ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŔCĢ,ŅCff*A’’@ä° 7ü’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2f1æY…Float’’Ū³7?Z…Float’’{܎½W…Float’’„NoneY†Vector’’QX…Float’’±&8æY…Float’’Õ1æZ…Float’’Z~34W…Float’’„NoneZ†Vector’’QX…Float’’—zF½Y…Float’’?ˆM=Z…Float’’\`?W…Float’’„NoneW†Vector’’QX…Float’’ŔCY…Float’’Ģ,ŅCZ…Float’’ff*AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŒAVALnumComponents„UintBLCK‰component[AVAL„name†String Šdog_corpseAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String”entrance_undergroundBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆentranceBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupöAVAL„Name†String ŒexplorationsBLCKŠlayerGroupĀAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer_AVAL„Name†String ŒexplorationsBLCK‰layerData,AVAL‰isVisible„BoolBLCKŒlayerStorage’AVAL‹numEntities„UintBLCKŠentityDataćAVAL…idTag…IdTagPĒ™yżaDØ Ń>‰›ŪROTS—BLCKŠentityBasemAVAL‰transformEngineTransform%×ć˜C¤p¾C ×ć?€ž’oBä|@€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ęü?Y…Float’’Ķ=Z@Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’׳]æY…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×ć˜CY…Float’’¤p¾CZ…Float’’ ×ć?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents§AVALnumComponents„UintBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagCZćV’ŽG­(påzėGGROTS—BLCKŠentityBasemAVAL‰transformEngineTransform%ąšC™Ł¾C"nų?€„C[‡@€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’mqj@Y…Float’’[ĄZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ąšCY…Float’’™Ł¾CZ…Float’’"nų?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents§AVALnumComponents„UintBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagŃSvŃ BL”T”#õ«ę•ROTS—BLCKŠentityBasemAVAL‰transformEngineTransform%‚™Cė‘¼CrÖć?€%‰C[‡@€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŖViĄY…Float’’B@ @Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŅŹæY…Float’’uØ\æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‚™CY…Float’’ė‘¼CZ…Float’’rÖć?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents§AVALnumComponents„UintBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‚fxBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹light_shaftBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String•madhouse-forest_unionBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†meshesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupč§AVAL„Name†String ‹marketplaceBLCKŠlayerGroupµ§AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer. AVAL„Name†String…birdsBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageÕ AVAL‹numEntities„UintBLCKŠentityDataIAVAL…idTag…IdTagB<Ēų ””DÆĖéiR†0ROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform Ė_C«YC²-'AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ė_CY…Float’’«YCZ…Float’’²-'AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataIAVAL…idTag…IdTag6ö+’+,+M‡§flž„ŅROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform h’€Cą€CS;bAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’h’€CY…Float’’ą€CZ…Float’’S;bAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringcollision_boxesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerxAVAL„Name†String‡puddlesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒrutBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŲAVAL„Name†String…signsBLCK‰layerData¬AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataOAVAL…idTag…IdTag ¢-@ N·Ÿu× t ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgę[CõGCš™A€Ō71CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’IJæY…Float’’(ĢF=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’(ĢF½Y…Float’’IJæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gę[CY…Float’’õGCZ…Float’’š™AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents{AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’poster_camera_nodeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•poster_on_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–poster_off_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer~AVAL„Name†Stringterrain_rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupāN AVAL„Name†String ‰buildingsBLCKŠlayerGroup±N AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerZ AVAL„Name†String ‰buildingsBLCK‰layerData* AVAL‰isVisible„BoolBLCKŒlayerStorageż AVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTag驆›c D‰ŃžiAWīøROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform "UCJ¶FC\A€,×BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>:M?Y…Float’’@?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’@æY…Float’’>:M?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ "UCY…Float’’J¶FCZ…Float’’\AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataKAVAL…idTag…IdTagIžÓYąhKØr„1ŹSzpROTS’BLCKŠentityBasemAVAL‰transformEngineTransform%ĮMOC“ė]C -A€PæB€?€?Ü@…?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻŁÉ½Y…Float’’źĄ~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’źĄ~æY…Float’’ĻŁÉ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ü@…?W…Float’’„NoneW†Vector’’QX…Float’’ĮMOCY…Float’’“ė]CZ…Float’’ -AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Floatø ¾AVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†StringŽbuilding_doorsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layera&AVAL„Name†String ‹decorationsBLCK‰layerData/&AVAL‰isVisible„BoolBLCKŒlayerStorage&AVAL‹numEntities„UintBLCKŠentityData*AVAL…idTag…IdTag·ö7 MdgĮROTSŽBLCKŠentityBasebAVAL‰transformEngineTransformqeC\ĄPC®“’@€`š¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…ƒw?Y…Float’’O¼‚¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’O¼‚>Y…Float’’…ƒw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’qeCY…Float’’\ĄPCZ…Float’’®“’@W…Float’’€?„None„NoneAVALŠappearance†String…emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsUAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componenteAVAL„name†StringLook at boardAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagPÓYŹ›H ½p…čŸ,FROTSuBLCKŠentityBaseUAVAL‰transformEngineTransform äüdCĘQC= ’@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’äüdCY…Float’’ĘQCZ…Float’’= ’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData4AVAL…idTag…IdTag)ó§ø$ŻŅD·|i÷"UROTSčBLCKŠentityBasemAVAL‰transformEngineTransform%gę~Cš™C"üA€‹ä­C?]b??]b??]b?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’j=]?Y…Float’’ɑ?¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ɑ?>Y…Float’’j=]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’?]b?W…Float’’„NoneW†Vector’’QX…Float’’gę~CY…Float’’š™CZ…Float’’"üAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsTAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentSAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲAVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData_AVAL…idTag…IdTag5,'ÖēD¶Ś©¦ŒČ²ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%gę}CĶĢC$AEÆC?]b??]b??]b?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’I_?Y…Float’’lÓ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lÓ>Y…Float’’I_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’?]b?W…Float’’„NoneW†Vector’’QX…Float’’gę}CY…Float’’ĶĢCZ…Float’’$AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component~AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint166AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“Beggartick 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag )Ü6ęĆIæ†Īóök2YROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ßślCž\[CČdAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ßślCY…Float’’ž\[CZ…Float’’ČdAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringmerchant_shopBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„Uint BLCKˆsubGroup.yAVAL„Name†String’01_inn_marketplaceBLCKŠlayerGroupōxAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupšAVAL„Name†String ˆexteriorBLCKŠlayerGroupĄAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer×AVAL„Name†String ˆexteriorBLCK‰layerDataØAVAL‰isVisible„BoolBLCKŒlayerStorage{AVAL‹numEntities„UintBLCKŠentityDataÆ AVAL…idTag…IdTagdfĮ€žO½sćBģĀ¾ROTSc BLCKŠentityBaseUAVAL‰transformEngineTransform ,EoCKõLCĄLAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,EoCY…Float’’KõLCZ…Float’’ĄLAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÜAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£CStaticMeshComponent doorframe_woodAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData» AVAL…idTag…IdTag#Šöżń”A™m†Cžėč,ROTSo BLCKŠentityBaseaAVAL‰transformEngineTransform[glCĘMCžLA€’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’[glCY…Float’’ĘMCZ…Float’’žLAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÜAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£CStaticMeshComponent doorframe_woodAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData» AVAL…idTag…IdTag@ęėŹŌsG‡\ģyÕĢqROTSo BLCKŠentityBaseaAVAL‰transformEngineTransformgęmCÅDC/tA€’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęmCY…Float’’ÅDCZ…Float’’/tAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÜAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£CStaticMeshComponent doorframe_woodAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰exterior_BLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup}•AVAL„Name†String ˆinteriorBLCKŠlayerGroupM•AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerz¶AVAL„Name†String ˆbasementBLCK‰layerDataK¶AVAL‰isVisible„BoolBLCKŒlayerStorage¶AVAL‹numEntities„Uint¦BLCKŠentityDataÆAVAL…idTag…IdTag§Ö(°@.’ĒROTScBLCKŠentityBaseUAVAL‰transformEngineTransform -¶bC*ŌLC˜E@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-¶bCY…Float’’*ŌLCZ…Float’’˜E@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÜAVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£CStaticMeshComponent doorframe_woodAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTag:¤ŸƒĀcČROTSoBLCKŠentityBaseaAVAL‰transformEngineTransform[ƒsC¹W…Float’’„NoneY†Vector’’QX…Float’’?Y…Float’’żĖN?Z…Float’’»i>W…Float’’„NoneZ†Vector’’QX…Float’’Ōśō¾Y…Float’’Ąŗ·Z…Float’’3Ė`?W…Float’’„NoneW†Vector’’QX…Float’’óeCY…Float’’]SCZ…Float’’ 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jROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform…Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’žŠß¾Y…Float’’›Of?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’tfCY…Float’’’ĀMCZ…Float’’ˆe’?W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents=AVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData\ AVAL…idTag…IdTagŗÖ®™‘QI¦Ą]6r.‡ROTS BLCKŠentityBaseaAVAL‰transformEngineTransform=”WCŚPFCLŒ@€·B™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻY?Y…Float’’ »MæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ »M?Y…Float’’ĻY?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=”WCY…Float’’ŚPFCZ…Float’’LŒ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÉAVALnumComponents„Uint BLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagJ’ž8«*~G„&÷i3g$¦ROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformÓUYCŪmSCŲn@€TŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ęē>?Y…Float’’Ə*æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ə*?Y…Float’’Ęē>?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÓUYCY…Float’’ŪmSCZ…Float’’Ųn@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16N5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData"AVAL…idTag…IdTag…ŠžŅ†O¢ątźåALROTSÖBLCKŠentityBaseaAVAL‰transformEngineTransformN×XCSCP@€Åį’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĖQĪ>Y…Float’’zKjæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’zKj?Y…Float’’ĖQĪ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’N×XCY…Float’’SCZ…Float’’P@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsNAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentMAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŅAVAL‰itemCount„UintBLCK„itemAVAL„name†StringAmethyst DustAVALstaticRandomSeed†Uint16jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag!\üĄ¹ņŸIžˆyŲvqROTSŠ BLCKŠentityBaseaAVAL‰transformEngineTransformę YC"8SC¬Ż(@ —Ģ=Žå?]5›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’ü%?Y…Float’’=åBæZ…Float’’¶jäŗW…Float’’„NoneY†Vector’’QX…Float’’"ĻB?Y…Float’’ å%?Z…Float’’p\=W…Float’’„NoneZ†Vector’’QX…Float’’Ŗ1ŗ¼Y…Float’’ŒQ±¼Z…Float’’¶ß?W…Float’’„NoneW†Vector’’QX…Float’’ę YCY…Float’’"8SCZ…Float’’¬Ż(@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Blue meteorite oreAVALstaticRandomSeed†Uint16iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint160AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringStone medallionAVALstaticRandomSeed†Uint16®oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag} óBuīF˜n.Z§œ/ROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%1 XCś)RC<ć@€ÜĄžC|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’™\Y?Y…Float’’Ż GæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ż G?Y…Float’’™\Y?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’1 XCY…Float’’ś)RCZ…Float’’<ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTag˜D\ø\.Jƒ”X)”ŸROTS{BLCKŠentityBasemAVAL‰transformEngineTransform%2~XCpRCš~@€ÄѐC|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ī%Ę>Y…Float’’—ŃŠæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—ŃŠ?Y…Float’’ī%Ę>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’2~XCY…Float’’pRCZ…Float’’š~@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsēAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentęAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorykAVAL‰itemCount„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16ĒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Tool bladesAVALstaticRandomSeed†Uint16:vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData)AVAL…idTag…IdTag;9eNóĆG¾%„Aø^‘UROTSŻBLCKŠentityBasemAVAL‰transformEngineTransform%ī*XCĀžQC<ć@€8}ŒC|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Z`>Y…Float’’õ±æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õ±?Y…Float’’Z`>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’ī*XCY…Float’’ĀžQCZ…Float’’<ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16J4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagIŪŸc!AŸFŠöµ }dłROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformĢ›aCµSC‚p@ƒ£„>ju²AįŃCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–ĀiæY…Float’’ā¶Š>Z…Float’’1,«»W…Float’’„NoneY†Vector’’QX…Float’’Ā¾Y…Float’’±XæZ…Float’’™WĀ>W…Float’’„NoneZ†Vector’’QX…Float’’Dī>Y…Float’’źx²>Z…Float’’eÖl?W…Float’’„NoneW†Vector’’QX…Float’’Ģ›aCY…Float’’µSCZ…Float’’‚p@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagFŖG®ā{RO“ÜĻ:Łær¶ROTS=BLCKŠentityBasedAVAL‰transformEngineTransform€‚bCc£SCß@…ā³Cō„=ŒICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŻŠnæY…Float’’_iø¾Z…Float’’o¶ƒ;W…Float’’„NoneY†Vector’’QX…Float’’jø>Y…Float’’HŃnæZ…Float’’D0:W…Float’’„NoneZ†Vector’’QX…Float’’Sće;Y…Float’’Bó;Z…Float’’t’?W…Float’’„NoneW†Vector’’QX…Float’’€‚bCY…Float’’c£SCZ…Float’’ß@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData"AVAL…idTag…IdTagżģMŽģĘ®B»­:p¤ EROTSÖBLCKŠentityBasecAVAL‰transformEngineTransformŁ¼cCŠSCNųż?€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ł¼cCY…Float’’ŠSCZ…Float’’Nųż?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagĆ·2õēJæ%¾”‚EōROTS=BLCKŠentityBasedAVAL‰transformEngineTransformŁ¼cC:]SCNųż?€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ł¼cCY…Float’’:]SCZ…Float’’Nųż?W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData"AVAL…idTag…IdTag!&č%¬VFŒ”ézĒīÆROTSÖBLCKŠentityBaseaAVAL‰transformEngineTransform@eC@NC@€‹T¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’U¦Z?Y…Float’’Ģ%æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ģ%?Y…Float’’U¦Z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@eCY…Float’’@NCZ…Float’’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsNAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentMAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŅAVAL‰itemCount„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16õ%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData"AVAL…idTag…IdTag±óH¬„C€°”×¹fŚROTSÖBLCKŠentityBasecAVAL‰transformEngineTransformĖkC/-XCFŌ'@Ē*(?Ē*(?Ē*(?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ē*(?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’Ē*(?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ē*(?W…Float’’„NoneW†Vector’’QX…Float’’ĖkCY…Float’’/-XCZ…Float’’FŌ'@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String 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żŁĮß;ROTSāBLCKŠentityBaseoAVAL‰transformEngineTransform%dkrCu'WC`@Īó6īč6W­³BņŲx?ņŲx?ņŲx?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’h€3;Y…Float’’±Ųx?Z…Float’’A3“W…Float’’„NoneY†Vector’’QX…Float’’±ŲxæY…Float’’h€3;Z…Float’’[ü3W…Float’’„NoneZ†Vector’’QX…Float’’ŅÅü3Y…Float’’7Ų4Z…Float’’ņŲx?W…Float’’„NoneW†Vector’’QX…Float’’dkrCY…Float’’u'WCZ…Float’’`@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String 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Ad7Œė†CņŲx?ņŲx?ņŲx?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Nń.»Y…Float’’įuæZ…Float’’Ł,¾W…Float’’„NoneY†Vector’’QX…Float’’³Ųx?Y…Float’’ž¤1»Z…Float’’­›4W…Float’’„NoneZ†Vector’’QX…Float’’‡Śö¹Y…Float’’ŚŲ,¾Z…Float’’u?W…Float’’„NoneW†Vector’’QX…Float’’L™rCY…Float’’vXCZ…Float’’“ģū?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16ŁZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData.AVAL…idTag…IdTag)rlą}ß·L­1ÉūfW…Float’’„NoneY†Vector’’QX…Float’’PhæY…Float’’2';Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’³±č¹Y…Float’’1!¾Z…Float’’žŠd?W…Float’’„NoneW†Vector’’QX…Float’’™rCY…Float’’ 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData.AVAL…idTag…IdTagXA;åŅŸB¤.§c C]UROTSāBLCKŠentityBaseoAVAL‰transformEngineTransform%VurC WC,¢@ Ad7Œė†CņŲx?ņŲx?ņŲx?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Nń.»Y…Float’’įuæZ…Float’’Ł,¾W…Float’’„NoneY†Vector’’QX…Float’’³Ųx?Y…Float’’ž¤1»Z…Float’’­›4W…Float’’„NoneZ†Vector’’QX…Float’’‡Śö¹Y…Float’’ŚŲ,¾Z…Float’’u?W…Float’’„NoneW†Vector’’QX…Float’’VurCY…Float’’ 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½FCÜ(@€rCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’1>š¾Y…Float’’vbæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’vb?Y…Float’’1>š¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’—Ī\CY…Float’’ ½FCZ…Float’’Ü(@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag©„3•šCˆĢ6VXĮźROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 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׶UCłFCp’?@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’׶UCY…Float’’łFCZ…Float’’p’?@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag)„ø§»mżBŸė¼:ŸāROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform"VC£(FCœį@€«AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ęču?Y…Float’’UŽ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’UŽ¾Y…Float’’Ęču?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"VCY…Float’’£(FCZ…Float’’œį@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagNiżŗūZ¤AƒmÓø6ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformČo\CŠHCQn(@€ÆeBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ØöE?Y…Float’’ßP"?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ßP"æY…Float’’ØöE?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Čo\CY…Float’’ŠHCZ…Float’’Qn(@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagnolp6‹@ˆmAē‰‘ŃROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformdnTCœKCÉ¢@€å‘CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾>Y…Float’’…µmæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’…µm?Y…Float’’¾>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’dnTCY…Float’’œKCZ…Float’’É¢@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag‘G 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č]A'ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformždC&āEC`€K@€Ą*BCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ń6xæY…Float’’Ÿz¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ÿz>Y…Float’’Ń6xæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ždCY…Float’’&āECZ…Float’’`€K@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagņŅ–¶g ßBµ>«L„ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform #eC8IJCb[@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#eCY…Float’’8IJCZ…Float’’b[@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagøžlŠ_Mµ„äLćXŠMROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform-dCRüECŗHJ@€ō·CCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’7mvæY…Float’’µŠ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’µŠ>Y…Float’’7mvæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-dCY…Float’’RüECZ…Float’’ŗHJ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag¬*ŁŹ‚JwM™_ GIÅ5ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform;ć`CfŸJCx¾@€4Ś«CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’R·u?Y…Float’’&©¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’&©>Y…Float’’R·u?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;ć`CY…Float’’fŸJCZ…Float’’x¾@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag?“nŻ$0·D¾{J‹&§ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform -`CRäJCx¾@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-`CY…Float’’RäJCZ…Float’’x¾@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŗõø¢ę—D°UåŅlĶœķROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformłÄeC°“JC{¾@€üžCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^ 8?Y…Float’’£Ū1æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£Ū1?Y…Float’’^ 8?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’łÄeCY…Float’’°“JCZ…Float’’{¾@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTags¼ ŠĘLˆ јj`c”ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformќ_CɉGCĶČ@W”@ū‡³C0-BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„EK>Y…Float’’ z?Z…Float’’Ŗ~„½W…Float’’„NoneY†Vector’’QX…Float’’ĖēzæY…Float’’f”J>Z…Float’’†¼W…Float’’„NoneZ†Vector’’QX…Float’’ą'6Y…Float’’£ŚØ=Z…Float’’ą ?W…Float’’„NoneW†Vector’’QX…Float’’ќ_CY…Float’’ɉGCZ…Float’’ĶČ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag@U}…×7Mœ “˜„}œłROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform’ByCGĶEC:ל?TH6A( 3 3‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’D‘ß;Y…Float’’(ózæZ…Float’’ĆEJ¾W…Float’’„NoneY†Vector’’QX…Float’’jž?Y…Float’’”ä;Z…Float’’ōp0W…Float’’„NoneZ†Vector’’QX…Float’’v2“:Y…Float’’‚DJ¾Z…Float’’¶ōz?W…Float’’„NoneW†Vector’’QX…Float’’’ByCY…Float’’GĶECZ…Float’’:ל?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagu"B\ś»ZM„GvwU PˆROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 3c|Ce 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jN|CžĘGC6µF@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jN|CY…Float’’žĘGCZ…Float’’6µF@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagķÅWѬ^L¤ŖCģšJ¼IROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 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¾læZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ¾l?Y…Float’’ŃŅĀ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’JŗtCY…Float’’µHCZ…Float’’ģ£1@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag¹pkYu‘ 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wą}C4ŠHCćė@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’wą}CY…Float’’4ŠHCZ…Float’’ćė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag³½*ĪŃ£I®„’åµ]ROTS“BLCKŠentityBaseaAVAL‰transformEngineTransform³C—¶KC[»@€ƒ¾†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’tM¼Y…Float’’cżæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’cż?Y…Float’’tM¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’³CY…Float’’—¶KCZ…Float’’[»@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents,AVALnumComponents„UintBLCK‰componentAVAL„name†String)ØCStaticMeshComponent ob_trunkbig02_waterAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTaghØj ¦MDž Š²©cbROTSBLCKŠentityBaseUAVAL‰transformEngineTransform y2€CšCC”³@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’y2€CY…Float’’šCCZ…Float’’”³@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagѵ\7!ēD·01ÓńˆROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformūCēLC×H@€”ʀAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”öu?Y…Float’’õ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õ¾Y…Float’’”öu?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ūCY…Float’’ēLCZ…Float’’×H@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagõ¬Ä ¬žŠK¦’Ó÷™PnŖROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform“Ż‚CF×GCŖl@€B•iCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éłæY…Float’’NæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’N?Y…Float’’éłæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“Ż‚CY…Float’’F×GCZ…Float’’Ŗl@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag -Špė"j@‘jKbAÄROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform{‚C„pGC›2@€z<‘BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Qō˜>Y…Float’’JOt?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’JOtæY…Float’’Qō˜>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{‚CY…Float’’„pGCZ…Float’’›2@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagĒq0 uCž³2@±RLROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform’€CgBCœ1ż?€|·ÖA,“ķAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’HW^?Y…Float’’‹Ęż>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õoā¾Y…Float’’™cF?Z…Float’’@*ē>W…Float’’„NoneZ†Vector’’QX…Float’’ (e>Y…Float’’tÅČ¾Z…Float’’ld?W…Float’’„NoneW†Vector’’QX…Float’’’€CY…Float’’gBCZ…Float’’œ1ż?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagŸćNÕ·t®A±Vö™“}ROTS=BLCKŠentityBasedAVAL‰transformEngineTransform5ueCLTFCźŠ@€ĄĶzCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(YؾY…Float’’ ÄqæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ Äq?Y…Float’’(YؾZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5ueCY…Float’’LTFCZ…Float’’źŠ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTago FbmB‡žĶķ:¬q‡ROTSŠBLCKŠentityBasecAVAL‰transformEngineTransform5ueCLTFCźŠ@€ĄĶzCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(YؾY…Float’’ ÄqæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ Äq?Y…Float’’(YؾZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5ueCY…Float’’LTFCZ…Float’’źŠ@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag¤uŖuüvķH¤Ś=Ō?ź2ROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransformożcCy$FCśEż?€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ž’æY…Float’’»Ėś¹Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’»Ėś9Y…Float’’ž’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ożcCY…Float’’y$FCZ…Float’’śEż?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint167 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatar AVAL…idTag…IdTagZDŚ÷ł£L¹#yE¾ģ£ROTS& BLCKŠentityBaseUAVAL‰transformEngineTransform 03bCŁFCŁ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’03bCY…Float’’ŁFCZ…Float’’Ł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component©AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory.AVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16ˆXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16× AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuality clothAVALstaticRandomSeed†Uint161 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆW_Club02AVALstaticRandomSeed†Uint16%pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠW_Shovel01AVALstaticRandomSeed†Uint16eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagiÜQ• 4AŽĀĪXa•~×ROTSąBLCKŠentityBasemAVAL‰transformEngineTransform%nteC$WMCb@€8}ŒC|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Z`>Y…Float’’õ±æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õ±?Y…Float’’Z`>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’nteCY…Float’’$WMCZ…Float’’b@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Tool bladesAVALstaticRandomSeed†Uint16{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData.AVAL…idTag…IdTag…Ęó/ė OƒŒ¾ųe„ĄROTSāBLCKŠentityBasemAVAL‰transformEngineTransform%fCߏNCś?’?€?/ŽC|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģO’>Y…Float’’ȎæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ȏ?Y…Float’’ģO’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’fCY…Float’’ߏNCZ…Float’’ś?’?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsNAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentMAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŅAVAL‰itemCount„UintBLCK„itemAVAL„name†StringAmethyst DustAVALstaticRandomSeed†Uint16J)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag7’KŪÖL™—OܼIROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%[dfC»NC¢;@€ÄѐC|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ī%Ę>Y…Float’’—ŃŠæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—ŃŠ?Y…Float’’ī%Ę>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’[dfCY…Float’’»NCZ…Float’’¢;@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag‘Žy—9-EØL=ļ[ŗžROTSŠBLCKŠentityBasecAVAL‰transformEngineTransform*tCįčWC'ƒ@€ 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData9AVAL…idTag…IdTag&Ņ©PH*I“,–d č’ųROTSķBLCKŠentityBaseUAVAL‰transformEngineTransform 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AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆW_Club02AVALstaticRandomSeed†Uint16žAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagīöä5ōE»ižź ?ž}ROTSŠBLCKŠentityBasecAVAL‰transformEngineTransform±"|Cu|GC`G@€RōŽAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’z¦s?Y…Float’’>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¾Y…Float’’z¦s?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±"|CY…Float’’u|GCZ…Float’’`G@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16qMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagS!|<$” L‘Øī\聊ÅROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform \UCł*XCz¾@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\UCY…Float’’ł*XCZ…Float’’z¾@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag„Äu¢T=Až#Ąµ¹wROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformĪ?CėoWCltü?€6ŠŖCŚė”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·±N?Y…Float’’š æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’|į?Y…Float’’׆C?Z…Float’’A¦¾W…Float’’„NoneZ†Vector’’QX…Float’’ÅęC>Y…Float’’¬ †>Z…Float’’(+r?W…Float’’„NoneW†Vector’’QX…Float’’Ī?CY…Float’’ėoWCZ…Float’’ltü?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagóO™Ī'†M±Å?š²ęÅROTSŃBLCKŠentityBaseaAVAL‰transformEngineTransform¦ĆC„RCķ@€²¾ēAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ąų_?Y…Float’’*ł÷>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’*ł÷¾Y…Float’’Ąų_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¦ĆCY…Float’’„RCZ…Float’’ķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsIAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentHAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16·HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¼AVAL…idTag…IdTagwfLÜE¶„÷ĻĮžĘ’ROTSpBLCKŠentityBaseaAVAL‰transformEngineTransform×ɁCģQCķ@€Ģš³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ćł?Y…Float’’nb¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’nb<Y…Float’’Ćł?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×ɁCY…Float’’ģQCZ…Float’’ķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsčAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentēAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorylAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16FAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘Red meteorite oreAVALstaticRandomSeed†Uint16tHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData&AVAL…idTag…IdTag,M &_ĻL» K/õįŹROTSŚBLCKŠentityBaseaAVAL‰transformEngineTransform±lC?‚NC¤ö?€€yBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’q@ī>Y…Float’’+˜b?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’+˜bæY…Float’’q@ī>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±lCY…Float’’?‚NCZ…Float’’¤ö?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentQAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryÖAVAL‰itemCount„UintBLCK„item“AVAL„name†String‘Red 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData(AVAL…idTag…IdTag7r”S·©ŹA‡ņŌM:Ō¦ROTSÜBLCKŠentityBaseaAVAL‰transformEngineTransformcCu®NCs¾@€>±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬Š~?Y…Float’’ČŠÄ½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ČŠÄ=Y…Float’’¬Š~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’cCY…Float’’u®NCZ…Float’’s¾@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsTAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentSAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲAVAL‰itemCount„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16&CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData%AVAL…idTag…IdTag›z]UŚEµ"æ!• =ROTSŁBLCKŠentityBaseaAVAL‰transformEngineTransformśZ~Cu¢OCq¾@€IEBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’c‹I?Y…Float’’óŲ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’óŲæY…Float’’c‹I?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’śZ~CY…Float’’u¢OCZ…Float’’q¾@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsQAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentPAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryÕAVAL‰itemCount„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag­ŲźćĒtWB—§śˆŪ®vROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform CcQC5ó?€|3BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3/W?Y…Float’’Ø­ ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ø­ æY…Float’’3/W?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ CY…Float’’cQCZ…Float’’5ó?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData·AVAL…idTag…IdTag˜ND}rH“śęÕTūROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformĒ’‚CæHC–l@€GZŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’D7>>Y…Float’’b‹{æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’b‹{?Y…Float’’D7>>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ē’‚CY…Float’’æHCZ…Float’’–l@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag—ƒQR‚IŗŁ¶ ‚jŚńROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformąh‚Cƒ›FCŠl@€B³3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’æY…Float’’q«;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’q«»Y…Float’’’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ąh‚CY…Float’’ƒ›FCZ…Float’’Šl@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagNƵ?śœ²DØ@õ}Sź”ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform—å‚C{`HCŖl@€ķXHCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬pæY…Float’’,²¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’,²>Y…Float’’¬pæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’—å‚CY…Float’’{`HCZ…Float’’Ŗl@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataVAVAL…idTag…IdTagĆ=v«Ų‹I†ĖŪžy©«ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformrׂCRGCĘÓ’?€‘§ 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag@ĮO£Į+L©źSØÖĮķ—ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformZ„CiBC¤¦’?€7iˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’<¾>Y…Float’’–³m?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’–³mæY…Float’’<¾>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Z„CY…Float’’iBCZ…Float’’¤¦’?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataå AVAL…idTag…IdTag*}¬uc–E”śÉķ3ž™ROTS™ BLCKŠentityBaseaAVAL‰transformEngineTransform.lC¢cXCų#@€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’õīš¶Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õīš6Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.lCY…Float’’¢cXCZ…Float’’ų#@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String 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Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData²AVAL…idTag…IdTag~¹Y„ Y…Float’’ŌXiæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŌXi?Y…Float’’ˆ’Ņ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’r\CY…Float’’ŖšKCZ…Float’’v¤ņ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsßAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentŽAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorycAVAL‰itemCount„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16ŅgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item…AVAL„name†StringƒOilAVALstaticRandomSeed†Uint16Ö;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag ép+ĀKøa³}®pįÅROTSÄBLCKŠentityBaseWAVAL‰transformEngineTransform 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ĮźĻOD¤ROTSÖBLCKŠentityBasecAVAL‰transformEngineTransform¢bƒC[—CC%Ć@-²Cӑ@Ł€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Dy¾Y…Float’’“ņwæZ…Float’’·%V=W…Float’’„NoneY†Vector’’QX…Float’’ŽĀw?Y…Float’’Ÿˆt¾Z…Float’’?·¢=W…Float’’„NoneZ†Vector’’QX…Float’’J„½Y…Float’’H6=Z…Float’’éÖ~?W…Float’’„NoneW†Vector’’QX…Float’’¢bƒCY…Float’’[—CCZ…Float’’%Ć@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16žXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag1½ė¼Nˆ¾"ł;AuŒROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformĆŖXCä“LCXY@€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’¦wµZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¦w5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĆŖXCY…Float’’ä“LCZ…Float’’XY@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer¦AVAL„Name†String ˆinteriorBLCK‰layerDatawAVAL‰isVisible„BoolBLCKŒlayerStorageJAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagę(TœK‰ ˜EęNOROTSĪBLCKŠentityBaseaAVAL‰transformEngineTransform½?sC÷ECŌż@R§C¼0‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±æŁ;Y…Float’’ŽžæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’óSg?Y…Float’’}ÄÄ;Z…Float’’ķGŪ¾W…Float’’„NoneZ†Vector’’QX…Float’’°FŪ>Y…Float’’*„:;Z…Float’’AUg?W…Float’’„NoneW†Vector’’QX…Float’’½?sCY…Float’’÷ECZ…Float’’Ōż@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16|TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerĮŅAVAL„Name†String†lightsBLCK‰layerData”ŅAVAL‰isVisible„BoolBLCKŒlayerStoragegŅAVAL‹numEntities„UintBLCKŠentityDataD AVAL…idTag…IdTagØ:«5* ķB¤b¦šd©\šROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform qrkCG”OC—AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’qrkCY…Float’’G”OCZ…Float’’—AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagłUģ³qC˜!F%ö•›`ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform 33pCnLCffAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33pCY…Float’’nLCZ…Float’’ffAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagµŲ uąB©zāAoĘX¹ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform33dCĄLCp©A€€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’4€²=Y…Float’’™æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’™?Y…Float’’4€²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33dCY…Float’’ĄLCZ…Float’’p©AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag©ģž'_żĀDµ“p`¬Ü«kROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform 33pCGįGCffAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33pCY…Float’’GįGCZ…Float’’ffAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagī0’Č¹ŪJ†Bū¾›Œ7¶ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform 33pCGįGCffAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33pCY…Float’’GįGCZ…Float’’ffAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTag¼ Š1d]ĄJ•ė”_īīų2ROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform “bC1ŗDCnĄ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“bCY…Float’’1ŗDCZ…Float’’nĄ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTag?IĘ,¢śE®üÅL/ÜROTSBLCKŠentityBaseUAVAL‰transformEngineTransform gC\KCg8‹@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gCY…Float’’\KCZ…Float’’g8‹@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagį~6Ÿ“ėNÆnåž4Ē…ŸROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform WsCr¾NCM‘•@€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»ĖµZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ó»Ė5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ WsCY…Float’’r¾NCZ…Float’’M‘•@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag,:ÆUÆO«õ¢Ģ•;*ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform {ŌhCĀõWC”eY@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{ŌhCY…Float’’ĀõWCZ…Float’’”eY@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag$–ü®#žEؐ•Qe2ø€ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform!£^Cf&TC= ‡@€ ‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’of 6Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’of 6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!£^CY…Float’’f&TCZ…Float’’= ‡@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagéĖņ^’šE­RdˆŁ¶ÕµROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform®Ē\C= MCQ\’@€ŖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®~²=Y…Float’’ž?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’žæY…Float’’®~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®Ē\CY…Float’’= MCZ…Float’’Q\’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTagb"J„ Öb§TŸVROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform \IhCįSNC@TL@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\IhCY…Float’’įSNCZ…Float’’@TL@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTagŸ·H[ ­D­°l,Y›%ROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform ^XCgGICĮ0@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^XCY…Float’’gGICZ…Float’’Į0@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataP AVAL…idTag…IdTagȍ.Ś`B›]ż„EāROTS BLCKŠentityBaseaAVAL‰transformEngineTransformĻäZCy.ICö@€Ø"‚BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ Õ×>Y…Float’’w$h?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’w$hæY…Float’’ Õ×>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĻäZCY…Float’’y.ICZ…Float’’ö@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagHÓõTĪ‡Hƒ`Wf¾1ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform ‰$UCf$FCŌ@@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰$UCY…Float’’f$FCZ…Float’’Ō@@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagö…ēŚĘŖžJ‘Æ(XY×®äROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform „[cCæKFC‚ŪK@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„[cCY…Float’’æKFCZ…Float’’‚ŪK@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTagĶ÷óõ&°K–Ęt‚ éÄŅROTS£BLCKŠentityBaseaAVAL‰transformEngineTransformč­dCĻMFC‚ŪK@€{XÕBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Y咾Y…Float’’ÉLCÓTAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:)qCY…Float’’_>LCZ…Float’’ÓTAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĪAVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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¶KCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĄcjæY…Float’’bćĶ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’bćĶ>Y…Float’’ĄcjæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×5cCY…Float’’\ECZ…Float’’īTAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag65!žvBÄOƒµi &ļŠ(ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform!fCOCHCzŻJA ©Ai67‘K‚AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĖSr?Y…Float’’Gš>Z…Float’’v¼)¾W…Float’’„NoneY†Vector’’QX…Float’’Ē–¾Y…Float’’ŗu?Z…Float’’84"4W…Float’’„NoneZ†Vector’’QX…Float’’“ģ">Y…Float’’Wh>=Z…Float’’hu|?W…Float’’„NoneW†Vector’’QX…Float’’!fCY…Float’’OCHCZ…Float’’zŻJAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagI#žĄĀ“KµU9ņ؅XĢROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform’ cCó‡HC²»KA€šR(BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³>?Y…Float’’ó+?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó+æY…Float’’³>?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’ cCY…Float’’ó‡HCZ…Float’’²»KAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagCĆ1ĘpŌI«]%ŗ¦÷ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ¶“bCą©ICåKAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¶“bCY…Float’’ą©ICZ…Float’’åKAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag‰ŽżpāPA®t¤o%b-2ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformpĢbC-…FC1+LA€^‚¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ž"d?Y…Float’’ÆKč¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÆKč>Y…Float’’ž"d?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pĢbCY…Float’’-…FCZ…Float’’1+LAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagoƒ5dX@©RŪ¾Ž@ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¶÷bCHC~_KA€ŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±p?Y…Float’’KƾZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’KÆ>Y…Float’’±p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¶÷bCY…Float’’HCZ…Float’’~_KAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagčŽdYĆģC”¼ścŹA'ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ŠĢbCŚQJC“KAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠĢbCY…Float’’ŚQJCZ…Float’’“KAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagīwĻ‚¬įÖD–Ä”•7Ķu,ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform†žiCÅŹLC¢\A€»…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Čq5½Y…Float’’«ææZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’«æ?Y…Float’’Čq5½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’†žiCY…Float’’ÅŹLCZ…Float’’¢\AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŚ”üY”Ģ»BšėO æZf|ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform›kCтHC£õQA???AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’?W…Float’’„NoneW†Vector’’QX…Float’’›kCY…Float’’тHCZ…Float’’£õQAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagoHĒŒdõE— 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a”iCW°ECį?YAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’a”iCY…Float’’W°ECZ…Float’’į?YAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag±ö³åĒƓś>Ɠś>AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ɠś>Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’Ɠś>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ɠś>W…Float’’„NoneW†Vector’’QX…Float’’WÖjCY…Float’’f…ECZ…Float’’€CYAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag¼˜`ˆ’ĪŸH°ģŽ½‚ŖŒ~ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 8øjCB®ECv)YAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’8øjCY…Float’’B®ECZ…Float’’v)YAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagE¼$ĻĮ­N’éęŗņ ČÜROTSBLCKŠentityBaseUAVAL‰transformEngineTransform HPjCa•ECv)YAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’HPjCY…Float’’a•ECZ…Float’’v)YAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagDńFyXatM‘iT׈ŽĘcROTSBLCKŠentityBaseUAVAL‰transformEngineTransform (fiC֒EC‹?YAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(fiCY…Float’’֒ECZ…Float’’‹?YAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagafJN-ęšH‘™gŲĖż“ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform W‡hC~/ECź^AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’W‡hCY…Float’’~/ECZ…Float’’ź^AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagĪ:ŗ Gd©hå5hROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform©}iC·ŁECwEYA€‚LYAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’×x?Y…Float’’fup>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’fup¾Y…Float’’×x?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’©}iCY…Float’’·ŁECZ…Float’’wEYAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagĄ4ˆ°±EM†/Ź;®}Ģ¼ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¾LiC\ĪECo5YA€ƒŽīBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ɯū¾Y…Float’’nō^?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’nō^æY…Float’’Ɯū¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¾LiCY…Float’’\ĪECZ…Float’’o5YAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag:ĀöˆžÜFE…Œyj°\&'ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĀ™jCŅoEC „KA€ö+CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ōä|æY…Float’’ī>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ī¾Y…Float’’ōä|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā™jCY…Float’’ŅoECZ…Float’’ „KAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTag¾æ>Aü@Žyé“ŽvĮŸROTSqBLCKŠentityBaseaAVAL‰transformEngineTransformŻdCA FC±^A€µ9#CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’KuæY…Float’’Hē>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Hē¾Y…Float’’KuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŻdCY…Float’’A FCZ…Float’’±^AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentséAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentčAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorymAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16ā$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Places Dol BlathannaAVALstaticRandomSeed†Uint16Ē#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag·=•ųņUšC‘&rÓ%¾²ČROTSŠBLCKŠentityBasecAVAL‰transformEngineTransformn–dCäEC8nKA€ū4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ņ’æY…Float’’ģš©ŗZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ģš©:Y…Float’’ņ’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’n–dCY…Float’’äECZ…Float’’8nKAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16§AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData!AVAL…idTag…IdTag7›@ėŽ)õM†~;}[„{ROTSÕBLCKŠentityBaseaAVAL‰transformEngineTransformlĮlC¶XLC#ÄKA€D“­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ֆy?Y…Float’’Cŗc¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Cŗc>Y…Float’’Ֆy?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’lĮlCY…Float’’¶XLCZ…Float’’#ÄKAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsMAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentLAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŃAVAL‰itemCount„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTag`Ņö‡SIC¤ę«P2[HROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform cnCX[LCµkLAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’cnCY…Float’’X[LCZ…Float’’µkLAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagpy1ŸJŒFÆćü$µy±ROTS~BLCKŠentityBasecAVAL‰transformEngineTransformų8sCüFHCvKA€ž’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’“Ń4Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“Ń“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ų8sCY…Float’’üFHCZ…Float’’vKAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsōAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentóAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryxAVAL‰itemCount„UintBLCK„item”AVAL„name†String 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ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŌ AVAL„Name†String ˆexteriorBLCKŠlayerGroup¤ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer» AVAL„Name†String ˆexteriorBLCK‰layerDataŒ AVAL‰isVisible„BoolBLCKŒlayerStorage_ AVAL‹numEntities„UintBLCKŠentityData/ AVAL…idTag…IdTagT¼vkźŃZRŲROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform¢ńOC ŚRCÄ}A€|5³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,5ā;Y…Float’’pž?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’pžæY…Float’’,5ā;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢ńOCY…Float’’ ŚRCZ…Float’’Ä}AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰exterior_BLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‘AVAL„Name†String ˆinteriorBLCKŠlayerGroupaAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆinteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒlodBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒlodBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup³AVAL„Name†String”03_clerk_marketplaceBLCKŠlayerGroupĒ²AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŌ AVAL„Name†String ˆexteriorBLCKŠlayerGroup¤ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer» AVAL„Name†String ˆexteriorBLCK‰layerDataŒ AVAL‰isVisible„BoolBLCKŒlayerStorage_ AVAL‹numEntities„UintBLCKŠentityData/ AVAL…idTag…IdTagCl™šČoŚROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform{ąbC±„nCźyA€å¢AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ép?Y…Float’’6&²>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’6&²¾Y…Float’’ép?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{ąbCY…Float’’±„nCZ…Float’’źyAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint 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&A€/S2BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’hV6?Y…Float’’±3?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’±3æY…Float’’hV6?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷YCY…Float’’ÜstCZ…Float’’ģ &AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŌ¹/3CC½Ō?t„ĄŽROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform{cCŽvC°A€ƒš˜AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[ńq?Y…Float’’T§>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’T§¾Y…Float’’[ńq?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{cCY…Float’’ŽvCZ…Float’’°AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagS÷^źH¢L¬%‚ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformķGcC ¼wC°A€(‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Żū“;Y…Float’’’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’?Y…Float’’Żū“;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķGcCY…Float’’ ¼wCZ…Float’’°AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagDĘź"æÕ4D²:Ķ Ł¼šĪROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformČ^dC3RwC°A€(‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Żū“;Y…Float’’’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’?Y…Float’’Żū“;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Č^dCY…Float’’3RwCZ…Float’’°AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagä[!ś°XB¶#¹š¦§<.ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform‹›cC±wCDĶ&A€(‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Żū“;Y…Float’’’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’?Y…Float’’Żū“;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‹›cCY…Float’’±wCZ…Float’’DĶ&AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag‰{sĆąĀHŠƒ'ūĢ@EROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ßČ[CkPuC­%AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ßČ[CY…Float’’kPuCZ…Float’’­%AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag§ęÅŁõmOµęIZ\ÉROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 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vę_C•&uC°AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’vę_CY…Float’’•&uCZ…Float’’°AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag[ŠöĄ»qI†³o…ė_ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform u×ZCŖtCMd&AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’u×ZCY…Float’’ŖtCZ…Float’’Md&AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag~ÜčnlG”µŽ%[”ƇROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ĶE\CwõtC{E&AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶE\CY…Float’’wõtCZ…Float’’{E&AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag­dBÆ¬ÕŹAµ¢ÓsØROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 2©eCźŒmCXXAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’2©eCY…Float’’źŒmCZ…Float’’XXAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŗ2_˜Ķ ÜFžžl¹y4l ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 7āfCČŃmCžWAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’7āfCY…Float’’ČŃmCZ…Float’’žWAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagā V° @˜Øq‚ŗ\5ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform Ņ5aCOĄkCVdAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ņ5aCY…Float’’OĄkCZ…Float’’VdAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagMćO†*źHŸL¢F+ _²ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformÓM`CĒkC"dA€*6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½×æY…Float’’½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’=Y…Float’’½×æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÓM`CY…Float’’ĒkCZ…Float’’"dAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagƒ—ŠBŹ@Økī&ƒ„AROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformuD\C+:mC‡‹WA€Ł=AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ב|?Y…Float’’;'>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’;'¾Y…Float’’ב|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’uD\CY…Float’’+:mCZ…Float’’‡‹WAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag…‚Ś5 ÕN¶¬Å žąĶROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform ŵeCīĢsCŃeaAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŵeCY…Float’’īĢsCZ…Float’’ŃeaAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag暁½feI©/ęÕė“^õROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%i¼dCķmCmA€— WB—×o?—×o?—×o?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“Ę ?Y…Float’’ĒsA?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĒsAæY…Float’’“Ę ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’—×o?W…Float’’„NoneW†Vector’’QX…Float’’i¼dCY…Float’’ķmCZ…Float’’mAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagB£?¢ĘTMˆéƗ'µVŗROTSBLCKŠentityBaseUAVAL‰transformEngineTransform OēcC”²lC“jAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’OēcCY…Float’’”²lCZ…Float’’“jAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagba^u€’YE¹“éāɲOüROTSBLCKŠentityBaseUAVAL‰transformEngineTransform W dCķlCh™jAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’W dCY…Float’’ķlCZ…Float’’h™jAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagį†,ƒ3śLs.s'’†IROTSBLCKŠentityBaseUAVAL‰transformEngineTransform >eC©mCĀŖjAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’>eCY…Float’’©mCZ…Float’’ĀŖjAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTag‹/”‡ż?D“ØxŪ V ROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform ˆ…`C>qC=AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆ…`CY…Float’’>qCZ…Float’’=AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag¬cI§”ŽWH’¤ī`Wp˜ROTS=BLCKŠentityBasedAVAL‰transformEngineTransforml]CmūuC°A€ł›AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’BRq?Y…Float’’^įŖ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’^įŖ¾Y…Float’’BRq?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’l]CY…Float’’mūuCZ…Float’’°AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagSä "“ZA†Z×u.IROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform ĮŸ^CÆVvC°AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĮŸ^CY…Float’’ÆVvCZ…Float’’°AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagŠ÷yeUgD—xņśÜp^ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform'„_C˜ŚvC°A€ ćBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G†N?Y…Float’’łE?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’łEæY…Float’’G†N?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'„_CY…Float’’˜ŚvCZ…Float’’°AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagōw(«ūMJ£C2¶“ÕSGROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformó_C„źvCc A€åüĆ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šč?Y…Float’’žäŚ<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’žäŚ¼Y…Float’’šč?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ó_CY…Float’’„źvCZ…Float’’c AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagž>¬«ģL®&¶Ŗ!`YkROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform [6`C½ĢvC°AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’[6`CY…Float’’½ĢvCZ…Float’’°AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagóZL`«į®G‰‚ūŠ+Ģ“ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformućaCY…Float’’c/Y?Z…Float’’k9Ē¾W…Float’’„NoneZ†Vector’’QX…Float’’pB>Y…Float’’3z·>Z…Float’’2Ók?W…Float’’„NoneW†Vector’’QX…Float’’5Ą`CY…Float’’šSvCZ…Float’’°AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag [ėźGTO¤#XR©¢3ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform ‰^CœŠqCVXA€žF’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’d\Ä>Y…Float’’“llæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“ll?Y…Float’’d\Ä>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ‰^CY…Float’’œŠqCZ…Float’’VXAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagU{‚C•āŠB±æ“Ō>9KöROTS=BLCKŠentityBasedAVAL‰transformEngineTransformųŠ_C©CrCęšVA€åė”AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’11p?Y…Float’’0!±>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0!±¾Y…Float’’11p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ųŠ_CY…Float’’©CrCZ…Float’’ęšVAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData&AVAL…idTag…IdTagš’®ė•ŪG‘×MæV¦ ROTSŚBLCKŠentityBasemAVAL‰transformEngineTransform%!$[CńÜtC5dA€ĘMuB€=J?€=J?€=J?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĀ>Y…Float’’/p1?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’/p1æY…Float’’ŽĀ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€=J?W…Float’’„NoneW†Vector’’QX…Float’’!$[CY…Float’’ńÜtCZ…Float’’5dAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16eAVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagf=fĢ`š4E„Õ,®ž:v«ROTS=BLCKŠentityBasedAVAL‰transformEngineTransformt `CĒqC2½VA€ ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‘ĖnæY…Float’’Ƈø¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ƈø>Y…Float’’‘ĖnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’t `CY…Float’’ĒqCZ…Float’’2½VAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagZ£ųž¶¶D…<ą„-ņ“ROTS=BLCKŠentityBasedAVAL‰transformEngineTransformH(cCd²lCĆ÷[A€˜éąBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“’Ć¾Y…Float’’‚–l?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‚–læY…Float’’“’Ć¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’H(cCY…Float’’d²lCZ…Float’’Ć÷[AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag3NHxÅE˜“śŻYŹwéROTS=BLCKŠentityBasedAVAL‰transformEngineTransformAbC\lCµWA€Ś²ØAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’BŪn?Y…Float’’v6ø>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’v6ø¾Y…Float’’BŪn?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’AbCY…Float’’\lCZ…Float’’µWAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagÖ§ß;}O‹‚6ś0 ©CROTS=BLCKŠentityBasedAVAL‰transformEngineTransform„cdCülC“nWA€“bHCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’w÷oæY…Float’’Y²¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y²>Y…Float’’w÷oæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„cdCY…Float’’ülCZ…Float’’“nWAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag*ł‡aa-Bšs³Ļ”Œ*ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformmŌ\CĆtmC>·VA®¾(7žƒÆAħ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķŃG?Y…Float’’^ æZ…Float’’ŲÖ.“W…Float’’„NoneY†Vector’’QX…Float’’Žo?Y…Float’’QY9?Z…Float’’ūKæ>W…Float’’„NoneZ†Vector’’QX…Float’’v(o¾Y…Float’’ńP•¾Z…Float’’Õum?W…Float’’„NoneW†Vector’’QX…Float’’mŌ\CY…Float’’ĆtmCZ…Float’’>·VAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagRĮłkŸ;¹A‚Ó’“ÅĢROTS=BLCKŠentityBasedAVAL‰transformEngineTransformšlbC•btCŲ9WA€å$ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŁĆnæY…Float’’±Æø¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’±Æø>Y…Float’’ŁĆnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šlbCY…Float’’•btCZ…Float’’Ų9WAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTag!„;ƽ@·W’ŽmĮŽROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform ĪhCŻosC OWAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĪhCY…Float’’ŻosCZ…Float’’ OWAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag'/“啗WI¼©Õ9,pĮīROTS:BLCKŠentityBaseaAVAL‰transformEngineTransforme?fCčšoC ćWA€ ʑCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’œ ¼>Y…Float’’næZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’n?Y…Float’’œ ¼>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’e?fCY…Float’’čšoCZ…Float’’ ćWAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTagC˜»čKŠĒmJŹ%½ROTS BLCKŠentityBasedAVAL‰transformEngineTransform÷÷iC3ĒoCķ\WA€ÜBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’JƾY…Float’’±p?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’±pæY…Float’’JƾZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷÷iCY…Float’’3ĒoCZ…Float’’ķ\WAW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag|ĀŹ 6ÅgG’Āį“™ŪåROTSŠBLCKŠentityBasecAVAL‰transformEngineTransformœ¾[C‡LsC&QdA€zCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2ƾY…Float’’µpæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’µp?Y…Float’’2ƾZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œ¾[CY…Float’’‡LsCZ…Float’’&QdAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsFAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagiĶ^©GŽč~LŠž.¤ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformŁ)\CĀ×mC*ŒWA€ē†UBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õ²?Y…Float’’žxM?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’žxMæY…Float’’õ²?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ł)\CY…Float’’Ā×mCZ…Float’’*ŒWAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer†aAVAL„Name†String†lightsBLCK‰layerDataYaAVAL‰isVisible„BoolBLCKŒlayerStorage,aAVAL‹numEntities„Uint BLCKŠentityDataćAVAL…idTag…IdTagĶĢ8‡Ž…J/Ź¢sü;ROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform jjC:įoC-RcAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jjCY…Float’’:įoCZ…Float’’-RcAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag[K‹0@4N’”`5K“ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform·^CńoqCĢĢtA€~iŲBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~÷Ÿ¾Y…Float’’6/s?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’6/sæY…Float’’~÷Ÿ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’·^CY…Float’’ńoqCZ…Float’’ĢĢtAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTage;Ē(į B¶zWęė†=cROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformÆncCwōuC®GmA€ŅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’łƒ„¾Y…Float’’éFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’éFwæY…Float’’łƒ„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÆncCY…Float’’wōuCZ…Float’’®GmAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagŠ½ŃŪ b­E›¹M„ĄöROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformj5_CżwCJK4A€€ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„„>Y…Float’’äFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’äFw?Y…Float’’„„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’j5_CY…Float’’żwCZ…Float’’JK4AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagrńīīÆŁģ@•ä øiZ ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformA™ZC”õpCJK4A€‰ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜p?Y…Float’’ŌÆ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŌƾY…Float’’˜p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’A™ZCY…Float’’”õpCZ…Float’’JK4AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagĘĶÕ#&½@J·_m¶Ć¼xROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform*6dC'vCJK4A€"€ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8†„>Y…Float’’œFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’œFw?Y…Float’’8†„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’*6dCY…Float’’'vCZ…Float’’JK4AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagétŽ* ¦ŃO m#Ę½ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransform`ž[CĄznC4ólA€O AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ap?Y…Float’’°Æ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’°ƾY…Float’’Ap?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`ž[CY…Float’’ĄznCZ…Float’’4ólAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag6ēRöŚ·CžŌÄNnROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformufC‘mC6ļmA€&˜ŁBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ął¤¾Y…Float’’¦Xr?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¦XræY…Float’’ął¤¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ufCY…Float’’‘mCZ…Float’’6ļmAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag¦> œ¢æ1K¬ą“­’ķåROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform >‚[C «tCLdAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’>‚[CY…Float’’ «tCZ…Float’’LdAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTag’tūjˆgIŠ6’­]yQ”ROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform 2—hCa(qC'Ų+AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’2—hCY…Float’’a(qCZ…Float’’'Ų+AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTagc£īļ¢ÓH™Ÿū~µÉnROTS£BLCKŠentityBaseaAVAL‰transformEngineTransform—Ō\C%ņqCFŹ%A€Ne³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’lń?Y…Float’’ZĒ¬¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ZĒ¬<Y…Float’’lń?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’—Ō\CY…Float’’%ņqCZ…Float’’FŹ%AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTagTk‰¤]ˆC¤žæiŻBKįROTS£BLCKŠentityBaseaAVAL‰transformEngineTransformø9\CuwuCõ#&A€,ŻCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŪÓ¬>Y…Float’’rłpæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’rłp?Y…Float’’ŪÓ¬>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø9\CY…Float’’uwuCZ…Float’’õ#&AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒlodBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒlodBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupJAVAL„Name†String•04_guards_marketplaceBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŌ AVAL„Name†String ˆexteriorBLCKŠlayerGroup¤ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer» AVAL„Name†String ˆexteriorBLCK‰layerDataŒ AVAL‰isVisible„BoolBLCKŒlayerStorage_ AVAL‹numEntities„UintBLCKŠentityData/ AVAL…idTag…IdTagx—‡āV*sŽROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformĢe}CZEJC^č)A€,/­BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Šzs=Y…Float’’Œ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŒæY…Float’’Šzs=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģe}CY…Float’’ZEJCZ…Float’’^č)AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰exterior_BLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup‘AVAL„Name†String ˆinteriorBLCKŠlayerGroupaAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆinteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒlodBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒlodBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup>AVAL„Name†StringŽ05_marketplaceBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆexteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆinteriorBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆinteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup8AVAL„Name†String’gallows_after_q102BLCKŠlayerGroupžAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerƒAVAL„Name†String’gallows_after_q102BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupk AVAL„Name†String“gallows_before_q102BLCKŠlayerGroup0 AVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerµ AVAL„Name†String“gallows_before_q102BLCK‰layerData{ AVAL‰isVisible„BoolBLCKŒlayerStorageN AVAL‹numEntities„UintBLCKŠentityData AVAL…idTag…IdTagg©’óŅæC§—y€<¼.¼ROTSŅ BLCKŠentityBaseaAVAL‰transformEngineTransformÅ _Cš[CŌqA“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Å _CY…Float’’š[CZ…Float’’ŌqAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsJAVALnumComponents„UintBLCK‰componentYAVAL„name†String„RootAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String†lever3AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String•CMeshComponent lever3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String†lever4AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String•CMeshComponent lever4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String…rope1AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†String”CMeshComponent rope1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String…rope2AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†String”CMeshComponent rope2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String…rope3AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šrope3_meshAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String…rope4AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šrope4_meshAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup‰½AVAL„Name†Stringmerchant_shopBLCKŠlayerGroupT½AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerń¼AVAL„Name†String ˆinteriorBLCK‰layerDataĀ¼AVAL‰isVisible„BoolBLCKŒlayerStorage•¼AVAL‹numEntities„UintbBLCKŠentityDataoAVAL…idTag…IdTagŚ[ńdė›ŲO˜K©\”ŁROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformSųSCI“IC3_A€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś³]?Y…Float’’ų’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’SųSCY…Float’’I“ICZ…Float’’3_AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag–wåł–,G±łKH- KROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform išRCY)JC `AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’išRCY…Float’’Y)JCZ…Float’’ `AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŠÄĒsAMĀ‚Bæī!ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform²…UCiīFCūA€‘CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’«¬h>Y…Float’’ÉMyæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÉMy?Y…Float’’«¬h>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²…UCY…Float’’iīFCZ…Float’’ūAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagT’KÆūNE¦§¦¢ <›oROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŸ²UC%ųFCmZA€+†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’mÄķ¼Y…Float’’däæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’dä?Y…Float’’mÄķ¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ÿ²UCY…Float’’%ųFCZ…Float’’mZAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagĢŖ€åwŠnA‰ōUlaMgROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformõ„TCiīFCTA€B2ŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ųä=Y…Float’’ƒh~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ƒh~?Y…Float’’ųä=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õ„TCY…Float’’iīFCZ…Float’’TAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag¬”yše’JµśJ\Cż_œROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformšxSCīõFC óA€äjCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’zc>Y…Float’’}šyæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’}šy?Y…Float’’zc>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šxSCY…Float’’īõFCZ…Float’’ óAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagÜĶ^·KģEŒ?Ž€‰ķ\ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformóTCīõFC\A€%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’wƒ¾Y…Float’’ŹjwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Źjw?Y…Float’’wƒ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’óTCY…Float’’īõFCZ…Float’’\AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag­ņ$˜CN©v9Å2ńI(ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformOZUC%ųFCmZA€¦ŠBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ć²x¾Y…Float’’ÉUx?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÉUxæY…Float’’Ć²x¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’OZUCY…Float’’%ųFCZ…Float’’mZAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag÷„æč C‚¼›”é‡õROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform›=SC%ųFC:]A€«§BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ä÷Ū=Y…Float’’ä„~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ä„~æY…Float’’Ä÷Ū=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›=SCY…Float’’%ųFCZ…Float’’:]AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagź¶U|[nL¬aųBgZ™ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform·ßQCØGC„µ,A€+†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’mÄķ¼Y…Float’’däæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’dä?Y…Float’’mÄķ¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’·ßQCY…Float’’ØGCZ…Float’’„µ,AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagžēW–cL&OqŪø°—ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformįTRC© GCŅ^,A€:xCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/澁Y…Float’’mæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’m?Y…Float’’/澁Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įTRCY…Float’’© GCZ…Float’’Ņ^,AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagt²g²%3LŸĀ6Ğ‹mæROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ¦ęRCUGC×AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¦ęRCY…Float’’UGCZ…Float’’×AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagę^ś @aK€åœ ¶ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform†óRCč¾FC6A€žU©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’bvn?Y…Float’’\>ŗ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’\>ŗ>Y…Float’’bvn?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’†óRCY…Float’’č¾FCZ…Float’’6AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagXæįĘŖÖM˜~W!{ÆDROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 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AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŌŁģæ_}IN„`;jRKšROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform~_TC*GCčƒ A€šAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’׳]?Y…Float’’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æY…Float’’׳]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~_TCY…Float’’*GCZ…Float’’čƒ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag€Füņ~.ĄMŽ¢c/@ČgŌROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformoUCƒGCĘg A€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś³]?Y…Float’’ų’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’oUCY…Float’’ƒGCZ…Float’’Ęg AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagÄmß'^J‰d@HģńTROTSBLCKŠentityBaseUAVAL‰transformEngineTransform øUCŽ×FC\r AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øUCY…Float’’Ž×FCZ…Float’’\r AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag%Lm‘óšĒO™rų™ 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EGµå¾ŚV&ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform5ķPC›3HCŸ#A€`0CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ }æY…Float’’Ÿf=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ÿf½Y…Float’’ }æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5ķPCY…Float’’›3HCZ…Float’’Ÿ#AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagķ±J2ĘCŖ]-¬É2 ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 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iæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ i?Y…Float’’Ń Ō¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤ QCY…Float’’ܲYCZ…Float’’˜AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_halberd_right_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData_AVAL…idTag…IdTagĻ°$ż)E¹{—½ōƒ IROTSBLCKŠentityBaseaAVAL‰transformEngineTransformםPC‡²OC%HA€ųR‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ [9<Y…Float’’ĪūæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Īū?Y…Float’’ [9<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’םPCY…Float’’‡²OCZ…Float’’%HAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‹AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_sit_bench_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringap_sit_bench_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent1AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag4Oų×MA„ æŁĄŖROTS•BLCKŠentityBaseaAVAL‰transformEngineTransform9NCgŖLCZ"A€CĄBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’E»Ś½Y…Float’’'‰~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’'‰~æY…Float’’E»Ś½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9NCY…Float’’gŖLCZ…Float’’Z"AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽsleep_bed_leftAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagßgtČ:eJ’}ĪHīCFROTS–BLCKŠentityBaseaAVAL‰transformEngineTransform8.NC cQCĶJA€aŗBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Y½Y…Float’’č£?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’č£æY…Float’’Y½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’8.NCY…Float’’ 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straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagÖ#gIįFšKŸ–sا€XROTS–BLCKŠentityBaseaAVAL‰transformEngineTransformlūGC?ŹLCaGA€s‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ra=Y…Float’’ń\æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ń\?Y…Float’’Ra=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’lūGCY…Float’’?ŹLCZ…Float’’aGAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh 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XCZ…Float’’śĀAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_sit_bench_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringap_sit_bench_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTag}‘#ŗg@›‡‡ŗ,F•ROTS`BLCKŠentityBaseaAVAL‰transformEngineTransform(3QC3PCķųQA€VĀBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž*ś½Y…Float’’;~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’;~æY…Float’’Ž*ś½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(3QCY…Float’’3PCZ…Float’’ķųQAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTagWd¬XFŹ‘O¬¼ 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7QAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_sit_bench_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringap_sit_bench_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-!AVAL…idTag…IdTag ųŅ‚ZņÄD‹6ó¤BĻä$ROTSį 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ˆinkstandAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰old_paperAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String‡deskmagAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹office_deskAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatačAVAL…idTag…IdTag 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I†øütyā)”ROTSSBLCKŠentityBaseaAVAL‰transformEngineTransformŌ=HCčÆOCérSA€Øš4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[üæY…Float’’Œæ,¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Œæ,<Y…Float’’[üæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ō=HCY…Float’’čÆOCZ…Float’’érSAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĖAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_dummy01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†Stringtraining_spotAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŸAVAL…idTag…IdTag9ģļĀŠÆˆG„ŽWŪø½XMROTSSBLCKŠentityBaseaAVAL‰transformEngineTransformuŒJCšˆOCi6SA€>ž4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(öæY…Float’’Żü¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Żü<Y…Float’’(öæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’uŒJCY…Float’’šˆOCZ…Float’’i6SAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĖAVALnumComponents„UintBLCK‰componentbAVAL„name†String 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J?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¢ JæY…Float’’«4æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠßKCY…Float’’ĘłPCZ…Float’’YœQAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringgiving_ordersAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag a½ŻóL¹R{ŽÓ„ 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AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šsit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint167AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‚LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16æAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ģOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16l3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16čiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16NZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16­0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16.1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16fHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagls–ļ:qH•įyn‚ūROTSbBLCKŠentityBaseaAVAL‰transformEngineTransform‚¹kCr€QC:9A€FēBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…ÅŲ>Y…Float’’lģg?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’lģgæY…Float’’…ÅŲ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‚¹kCY…Float’’r€QCZ…Float’’:9AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŚAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringcrate_sit_stickAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTag<Īłõ IŸŪņ¾µd0ęROTS!BLCKŠentityBaseaAVAL‰transformEngineTransform)ņiC1[QCx“A€ČD1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µæY…Float’’:/C=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’:/C½Y…Float’’µæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ņiCY…Float’’1[QCZ…Float’’x“AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerP2AVAL„Name†String™marketplace_inn_customersBLCK‰layerData2AVAL‰isVisible„BoolBLCKŒlayerStorageć1AVAL‹numEntities„Uint BLCKŠentityDatacAVAL…idTag…IdTagoL™ÓēłėIQZT`f*ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĀuC³>MC×£A€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀuCY…Float’’³>MCZ…Float’’×£AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŲa>yŃē GŠQ?’Cö™ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĢ _C 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ˆap_vomitAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTag꒰”ĆōØ@¬śHŲ`@šROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransformø“zC^\MCJŖA€>ž†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ģüz¹Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’Ģüz¹Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø“zCY…Float’’^\MCZ…Float’’JŖAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagūń”*āJŽT×QŃ6ZpROTS!BLCKŠentityBaseUAVAL‰transformEngineTransform ·0aCq†[CjKAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’·0aCY…Float’’q†[CZ…Float’’jKAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents„AVALnumComponents„UintBLCK‰componenttAVAL„name†Stringœap_repent_priest_sleep_floorAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerć!AVAL„Name†String›marketplace_inn_upper_floorBLCK‰layerData”!AVAL‰isVisible„BoolBLCKŒlayerStoraget!AVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTag˜ÄÉLžaõN¹yCÉ<5AROTSBLCKŠentityBaseaAVAL‰transformEngineTransformš™_C€SCQōA€"ó¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ąäe?Y…Float’’Ę@į¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ę@į>Y…Float’’ąäe?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š™_CY…Float’’€SCZ…Float’’QōAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_prostituteAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag3d§Šč&J§”‹6UXeŹROTSBLCKŠentityBaseaAVAL‰transformEngineTransformG!jC®ĒMCĀMA€–\BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^Õ?Y…Float’’T“Q?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’T“QæY…Float’’^Õ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’G!jCY…Float’’®ĒMCZ…Float’’ĀMAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_prostituteAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataąAVAL…idTag…IdTagCܽż”·AGšŖy¬ZeĄROTS”BLCKŠentityBaseUAVAL‰transformEngineTransform ėŃkC²OC×£LAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėŃkCY…Float’’²OCZ…Float’’×£LAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataąAVAL…idTag…IdTag¢e·§½ĖL¦WVZ™ģROTS”BLCKŠentityBaseUAVAL‰transformEngineTransform RxjC\ĻOC×£LAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RxjCY…Float’’\ĻOCZ…Float’’×£LAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag ¤n;,VJ„+»ČŁ7ķĄROTSBLCKŠentityBaseaAVAL‰transformEngineTransform†åcC÷kGCLA€¬-¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’VĒb?Y…Float’’¬Œķ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¬Œķ>Y…Float’’VĒb?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’†åcCY…Float’’÷kGCZ…Float’’LAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_prostituteAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataźAVAL…idTag…IdTag«}LG鮜G¾`w&~ō½ROTSžBLCKŠentityBaseaAVAL‰transformEngineTransformÉaC?rGCcpKA€ö@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’<Y…Float’’nżæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’nż?Y…Float’’<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÉaCY…Float’’?rGCZ…Float’’cpKAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataźAVAL…idTag…IdTagŠiŽVåGƒ/¾¶BĀśROTSžBLCKŠentityBaseaAVAL‰transformEngineTransformö"hC„cGC›‹KA€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ö"hCY…Float’’„cGCZ…Float’’›‹KAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerĖAVAL„Name†String—marketplace_shealaguardBLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorage`AVAL‹numEntities„UintBLCKŠentityData0AVAL…idTag…IdTag’9‹6y Dc›l+å=ČROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformŲŅqC NCĶ•NA€ßļ;AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤£z?Y…Float’’ÓuP>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÓuP¾Y…Float’’¤£z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŲŅqCY…Float’’ NCZ…Float’’Ķ•NAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerÉ+AVAL„Name†String›marketplace_sheala_quartersBLCK‰layerData‡+AVAL‰isVisible„BoolBLCKŒlayerStorageZ+AVAL‹numEntities„UintBLCKŠentityDataźAVAL…idTag…IdTagö8÷1vČBżDśåœFgROTSžBLCKŠentityBaseaAVAL‰transformEngineTransform)\sCé¬FCēžKA€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)\sCY…Float’’é¬FCZ…Float’’ēžKAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataž!AVAL…idTag…IdTag‚’S¤ų¾O˜ÆF,ˆŲ@ROTSR!BLCKŠentityBaseaAVAL‰transformEngineTransformgsCĢICµkLA€0¤²BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’§?B<Y…Float’’eū?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’eūæY…Float’’§?B<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gsCY…Float’’ĢICZ…Float’’µkLAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŹAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆinkstandAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰old_paperAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String‡deskmagAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹office_deskAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽslot_componentAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolBLCK‰componentņAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryvAVAL‰itemCount„Uint*BLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16mRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16‰UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16ņAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16X2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint161uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16ÅxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16AXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16#oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16KxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16ĖTAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint167AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16>\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16GHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint168[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16ÅSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16·UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16MyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16ĪVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16Č>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16jrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16jkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16Å-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16ŅhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16F?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16*RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16 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ˆwandererAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag£[…”źZĪJŲDęŖ¶÷UROTSBLCKŠentityBaseaAVAL‰transformEngineTransformčįfC*mTCč]ž@€ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’īŃ1>Y…Float’’P|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’P|?Y…Float’’īŃ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’čįfCY…Float’’*mTCZ…Float’’č]ž@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String 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ˆwandererAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag—ȏ‚\Eš^:.gy;ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformķyeCņgCH„A€ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’īŃ1>Y…Float’’P|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’P|?Y…Float’’īŃ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķyeCY…Float’’ņgCZ…Float’’H„AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String 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ˆwandererAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag3/åø–*WG‘FżĀAā?ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformā­wCņöBC&ź@€ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’īŃ1>Y…Float’’P|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’P|?Y…Float’’īŃ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ā­wCY…Float’’ņöBCZ…Float’’&ź@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String 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ˆwandererAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag”­ČŅŪo¢F­&ä©:¼-ÓROTSBLCKŠentityBaseaAVAL‰transformEngineTransformSˆCL‰iCRøÖ@€ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’īŃ1>Y…Float’’P|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’P|?Y…Float’’īŃ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’SˆCY…Float’’L‰iCZ…Float’’RøÖ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆwandererAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagՑķ¼čI¬fŅ=ē± ZROTSBLCKŠentityBaseaAVAL‰transformEngineTransform;ĀCę×iCŗA€ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’īŃ1>Y…Float’’P|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’P|?Y…Float’’īŃ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;ĀCY…Float’’ę×iCZ…Float’’ŗAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String 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ˆwandererAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagŃĆ„WM¾ ā…÷–^ųROTSBLCKŠentityBaseaAVAL‰transformEngineTransformī'zCŅQCĀA€ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’īŃ1>Y…Float’’P|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’P|?Y…Float’’īŃ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ī'zCY…Float’’ŅQCZ…Float’’ĀAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆwandererAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagš—0‘O ßCžÕć›üROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransformōrC¢eC33A€Kœ…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ –F½Y…Float’’ī²æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ī²?Y…Float’’ –F½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ōrCY…Float’’¢eCZ…Float’’33AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component 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AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŽAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¶{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŹsCH£lC“µA€ŗ‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’RĮĻ<Y…Float’’ģźæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ģź?Y…Float’’RĮĻ<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`>sCY…Float’’H£lCZ…Float’’“µAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16€5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16iQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16„AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint162uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‘ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16W7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ƒAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16›AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16w&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16“_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Q?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‚AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÓAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¬gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16'{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16÷fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16½rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16²xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag+{q™„@µ”{Ėfq"ROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransformļbbCT$mC­ōA€bļ„AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Oho?Y…Float’’HTµ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’HTµ¾Y…Float’’Oho?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ļbbCY…Float’’T$mCZ…Float’’­ōAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 ?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16rdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ˆEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ķMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16KVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16bRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16“\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16†IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ö AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16CtAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16—RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint164.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¹BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16O}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16^vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16S AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataWAVAL…idTag…IdTagę[»‡ų KŽšu'¶„ņROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ®mC¬.XCŠAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®mCY…Float’’¬.XCZ…Float’’ŠAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†gossipAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag~ókÅj¶:KŖ—¼1a-źROTSBLCKŠentityBaseaAVAL‰transformEngineTransform(\nCYCŠA€¾BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ł~²½Y…Float’’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æY…Float’’ł~²½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(\nCY…Float’’YCZ…Float’’ŠAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†gossipAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŗm©ėd$ŚL˜‰$ž†K(MROTSBLCKŠentityBaseaAVAL‰transformEngineTransformBmCĢLYCŠA€ aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ź5æY…Float’’5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’5?Y…Float’’Ź5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’BmCY…Float’’ĢLYCZ…Float’’ŠAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†gossipAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag>åÓ żhD¶ĀeY˜4ŌROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransform¾|C˜yXCn³A€ōl³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ōņ?Y…Float’’Ń=¤¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ń=¤<Y…Float’’Ōņ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¾|CY…Float’’˜yXCZ…Float’’n³AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint165ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ś-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16x#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16čAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16€vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÓjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16)`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint166AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŹSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ł7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ūAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¢'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16pNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16y+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataWAVAL…idTag…IdTagqģä"‚ ^@³kŚLQoĖROTS BLCKŠentityBaseUAVAL‰transformEngineTransform 6¢\CMéOCxAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’6¢\CY…Float’’MéOCZ…Float’’xAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†gossipAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagöQÓ-}ÕĻN@m?Ŗeą=ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformvh]Cö°PCgA€¾BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ł~²½Y…Float’’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æY…Float’’ł~²½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’vh]CY…Float’’ö°PCZ…Float’’gAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†gossipAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag4GŲ»»H³–„äÅ-RÉROTSBLCKŠentityBaseaAVAL‰transformEngineTransform66\CmQCxA€ aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ź5æY…Float’’5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’5?Y…Float’’Ź5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’66\CY…Float’’mQCZ…Float’’xAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†gossipAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag?”Oz…3śD¦=5ż"œ½ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform#eC@]CĶĢA€ €“CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’śaŲ>Y…Float’’ØhæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Øh?Y…Float’’śaŲ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#eCY…Float’’@]CZ…Float’’ĶĢAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽtired_foreheadAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagśMē-PzOœN/õFŃG°ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform`AZC ~aC³A€ €“CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’śaŲ>Y…Float’’ØhæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Øh?Y…Float’’śaŲ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`AZCY…Float’’ ~aCZ…Float’’³AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽtired_foreheadAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag“C1Ÿ»o•G¼| ¹ŚKĪROTSBLCKŠentityBaseaAVAL‰transformEngineTransform{”dCõ(VC)\A€(>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>|æY…Float’’Ó1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ó1>Y…Float’’>|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{”dCY…Float’’õ(VCZ…Float’’)\AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽtired_foreheadAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag<)DšUõJ¼`šGcÖGROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgdCgZbC‹A€¾BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ł~²½Y…Float’’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æY…Float’’ł~²½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gdCY…Float’’gZbCZ…Float’’‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†gossipAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataWAVAL…idTag…IdTag[ž–9łĀdI¾lĆH$‡½QROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ĻccCƒ†aC‹AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĻccCY…Float’’ƒ†aCZ…Float’’‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†gossipAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag†&¾d/²ÕJ˜Ū(„§ūSROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĻ÷bC£¤bC‹A€ aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ź5æY…Float’’5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’5?Y…Float’’Ź5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ļ÷bCY…Float’’£¤bCZ…Float’’‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†gossipAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag“Æ’0øbIJž0ķüœROTSBLCKŠentityBaseaAVAL‰transformEngineTransformkCĀµmCRøA€'>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>|æY…Float’’Ó1¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ó1>Y…Float’’>|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’kCY…Float’’ĀµmCZ…Float’’RøAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†crouchAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag5ł$\%.X@œ a 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men_headquartersBLCK‰layerDatał²AVAL‰isVisible„BoolBLCKŒlayerStorageĢ²AVAL‹numEntities„UintBLCKŠentityDataž!AVAL…idTag…IdTagq¶Ó"‰ "H”VĶ;ROTSR!BLCKŠentityBaseaAVAL‰transformEngineTransformoī€CŹXMC})A€ĮŌ²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’tÉ?Y…Float’’r'½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’r'=Y…Float’’tÉ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’oī€CY…Float’’ŹXMCZ…Float’’})AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŹAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆinkstandAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰old_paperAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String‡deskmagAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹office_deskAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽslot_componentAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolBLCK‰componentņAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryvAVAL‰itemCount„Uint*BLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16µJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16ŽrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16ˆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint169rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16qsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16Č>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16PxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint165HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16ŠGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16› 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£™XŠROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransformąé‚C÷FCr)A€ćzŖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’dņ©=Y…Float’’ų?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ųæY…Float’’dņ©=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ąé‚CY…Float’’÷FCZ…Float’’r)AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag$6ēŒbŅ\NŽ»kbŪCĻROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŠ¶€CoˆMCˆÕ6A€Ć)³CØR±BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“]æ<Y…Float’’ī?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’*ŅæY…Float’’ĶHæ<Z…Float’’ģEļ¼W…Float’’„NoneZ†Vector’’QX…Float’’55ļ¼Y…Float’’ĄÜ2:Z…Float’’ ä?W…Float’’„NoneW†Vector’’QX…Float’’Š¶€CY…Float’’oˆMCZ…Float’’ˆÕ6AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTagxś®6®ąOŗ0WHWČŲnROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransformĶŒ‚CS“CC})A€Ź½,CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Źņ}æY…Float’’wa>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’wa¾Y…Float’’Źņ}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŒ‚CY…Float’’S“CCZ…Float’’})AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2RAVAL…idTag…IdTagū·n¢ÕG›©˜Ų^F1ROTSęQBLCKŠentityBaseaAVAL‰transformEngineTransform 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ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component†JAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory JAVAL‰itemCount„Uint~BLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ĄRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16„AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16·kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16"#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16K=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16©PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16wbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16½`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Õ9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16$xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16i AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16”UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16”4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16œAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16Ü=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16anAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16)sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16(TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16z/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16 [AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16³zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16£'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint160]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ž{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16¶KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ÆqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16µAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16×DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ĪAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint162>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint164(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16¹2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint160VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16W2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16 :AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16$"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ģAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16r9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16lZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ļQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16]0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint163AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ŁAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint167fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ĢrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16"(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16b!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16‚ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16 jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ŌRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16l AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16A8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16«YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ē#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ĖAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16mBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16tzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16k@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ś:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16iTAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ģeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16<{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Ä+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint167EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16Ū_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16c?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16XkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ć~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16iHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16b+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16 xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ļCAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16LvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16cwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16(0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16“=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataéAVAL…idTag…IdTag~čJ^ˆÆŻG=Gm¶“¬ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform?śƒCŻ]JCr)A€8g1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“¼æY…Float’’ä“9=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ä“9½Y…Float’’“¼æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?śƒCY…Float’’Ż]JCZ…Float’’r)AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†StringŽsleep_bed_leftAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTag*õż]3ŸOŒ‚Õ ©›ÓROTS–BLCKŠentityBaseaAVAL‰transformEngineTransformżB„CuYFC±)A€v®;?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£ś?Y…Float’’ņ¢Q<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ņ¢Q¼Y…Float’’£ś?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’żB„CY…Float’’uYFCZ…Float’’±)AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTag]ÓźÜc„K„gĘՊ¬MZROTS•BLCKŠentityBaseaAVAL‰transformEngineTransformfXƒCr’HC‡()A€ē‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’$;Y…Float’’~’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’~’?Y…Float’’$;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fXƒCY…Float’’r’HCZ…Float’’‡()AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽsleep_bed_leftAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagĄŖ,Ŗļ“¼Iˆ4C²$@ROTS•BLCKŠentityBaseaAVAL‰transformEngineTransformM(„CYCC8÷'A€ƒŒ0CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'‰æY…Float’’łv=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’łv½Y…Float’’'‰æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’M(„CY…Float’’YCCZ…Float’’8÷'AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽsleep_bed_leftAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagćķķ"@)ėt7lūROTS–BLCKŠentityBaseaAVAL‰transformEngineTransform/ƒCévACš:)A€žÖ‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’D²ļ<Y…Float’’ńćæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ńć?Y…Float’’D²ļ<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/ƒCY…Float’’évACZ…Float’’š:)AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataķAVAL…idTag…IdTagĪK–”ōŠĮC iś²“ÆROTS”BLCKŠentityBaseaAVAL‰transformEngineTransform7ģ‚C’OC`n)A€Ź3žCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’öf9?Y…Float’’‡0æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‡0?Y…Float’’öf9?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’7ģ‚CY…Float’’’OCZ…Float’’`n)AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentjAVAL„name†String’ap_sit_chair_womanAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData|AVAL…idTag…IdTag"SźJ²}¤C”Šū §V‹ROTS0BLCKŠentityBaseaAVAL‰transformEngineTransform-‚‚C‡¢JCšÆ+A€5։BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G*ø>Y…Float’’›Żn?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’›ŻnæY…Float’’G*ø>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-‚‚CY…Float’’‡¢JCZ…Float’’šÆ+AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsØAVALnumComponents„UintBLCK‰componentwAVAL„name†String Ÿap_sorceress_apprentice_idle_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTagĒŻ$I°«Y–ĄŁĄńROTSBLCKŠentityBaseaAVAL‰transformEngineTransformļ€CæNC})Aš™?š™?š™?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’š™?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’š™?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’š™?W…Float’’„NoneW†Vector’’QX…Float’’ļ€CY…Float’’æNCZ…Float’’})AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‹AVAL„Name†Stringšsq105_armwrestling_outdoorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‘AVAL„Name†String! whorehouse_after_hanging_triggerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupqYAVAL„Name†String Ÿmarketplace_clerks_office_houseBLCKŠlayerGroup*YAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer AVAL„Name†Stringclerk_chlodwigaBLCK‰layerDataŌ AVAL‰isVisible„BoolBLCKŒlayerStorage§ AVAL‹numEntities„UintBLCKŠentityData2AVAL…idTag…IdTagša©ŁÅvĀJ«D” 2Kv”ROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformż±^C5nCī\WACAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’œæY…Float’’ 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×D¬ī"£–^ROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformGAbC£ÉoCī\WACAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽęT>Y…Float’’įgzæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’įgz?Y…Float’’ŽęT>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GAbCY…Float’’£ÉoCZ…Float’’ī\WAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerā@AVAL„Name†Stringclerk_clientsBLCK‰layerData®@AVAL‰isVisible„BoolBLCKŒlayerStorage@AVAL‹numEntities„UintBLCKŠentityDataßAVAL…idTag…IdTagė¼øūĶA 0pN»ćROTS“BLCKŠentityBaseaAVAL‰transformEngineTransform 6^CeŹrC|dWA’’§BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ö=Y…Float’’ż˜~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ż˜~æY…Float’’Ö=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ 6^CY…Float’’eŹrCZ…Float’’|dWAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_writingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String”CInventoryComponent1AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryēAVAL‰itemCount„Uint*BLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16į 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AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_writingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String”CInventoryComponent1AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryēAVAL‰itemCount„Uint*BLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16·5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16?gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16­;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16”AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16“;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16CuAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16ź9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16oDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16OlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16ŻAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16ķ^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16Ś]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16ŪAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint160qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16)NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16„FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16ö AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint161+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16ouAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16JpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16- AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16ÆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16Ē*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16ŃoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16óWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16‡AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16¶;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint168DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16§NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16ÖkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16ūAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16Æ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16V AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagBBüńĪņF ļÓąœóROTS!BLCKŠentityBaseaAVAL‰transformEngineTransform‰&_C(sC+vWA€3ŸVBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’7·?Y…Float’’%3N?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’%3NæY…Float’’7·?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰&_CY…Float’’(sCZ…Float’’+vWAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer®³AVAL„Name†String Œclerk_customBLCK‰layerData{³AVAL‰isVisible„BoolBLCKŒlayerStorageN³AVAL‹numEntities„UintBLCKŠentityData‘AVAL…idTag…IdTag¦V ;Ü=ZA•ü ."ĆROTSEBLCKŠentityBaseaAVAL‰transformEngineTransformZ>_C/ĘoCROA€ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%Ł|?Y…Float’’T0 ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’T0 >Y…Float’’%Ł|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Z>_CY…Float’’/ĘoCZ…Float’’ROAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½ AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory™ AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ł1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ŁBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint164'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ZDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16hbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16,lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Ķ_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16‡AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ĒrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16PlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16v\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16€fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16&sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ŲDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ÓxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagkée9+¦ŌF·ƒ>š[G[iROTSBLCKŠentityBaseaAVAL‰transformEngineTransformiß^CՏrC^’A€¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’d?Y…Float’’dqč¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’dqč>Y…Float’’d?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’iß^CY…Float’’ՏrCZ…Float’’^’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œap_kids_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatažœAVAL…idTag…IdTagpH“a»#3B¬Ķ°µ·õROTS²œBLCKŠentityBaseaAVAL‰transformEngineTransformNī\CNrC\’A€/O“AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šär?Y…Float’’iŗ”>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’iŗ”¾Y…Float’’šär?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Nī\CY…Float’’NrCZ…Float’’\’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents*™AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentZ”AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŽ“AVAL‰itemCount„UintüBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16> AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ą%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ū_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Ł"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16Ł~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16kzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16! AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16CGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16›@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16“vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16äiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16=fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16IPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16Ļ"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ČdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16©2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16åAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16€:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16Š0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16AJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16…AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16}aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint166tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16A3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16v AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16¼TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16KwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16¹FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16‚OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16mBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16' AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ųAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ÅoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16œqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16JHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ł[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16µeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ū,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ć}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16żeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16”CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16†WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16¢DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ķRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Ų~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint161kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16…VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16Ŗ`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16d AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16÷ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16Ū AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16cHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ĮKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16į+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ą%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16 \AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16 AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16±DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16@rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16Ö~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16?hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16Œ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16¤sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16¬qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16 >AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16R^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16‹ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16Ė'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16…,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16öpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ńAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16.sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ĆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16kMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16‘lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16SaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16iGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16: AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16[WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16W5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ĀvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16htAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16l;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16Č@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16£5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16A+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16§kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint160AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16µ?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16Ļ$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16©iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16éAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Ē]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16š(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16æ2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16š&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16p[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16×AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16¢TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16öqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16­)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16\{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16AEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16äZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ßAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint162AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16[NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint1649AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16£TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16žSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16‘"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16¾AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16·AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16»7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16½AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16&NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint169AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16A AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16f AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ģgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16įsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16kCAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16)SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16‘ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint163{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16y?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16»IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16¬&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16h#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ČFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16nFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16,]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16¶UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16øsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ČvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16YEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16P AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ĄLAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16“9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16øeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16&%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ukAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ćjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16*+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16T@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16«VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint165SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ØAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16)fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16õAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ÆQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16b%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ØLAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16°pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ßAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint163mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16©qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16×hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16emAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16¾AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16õAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ömAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ŪAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Ń!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16raAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ŅDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint162ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ūwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ÆjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16īAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16{~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16XhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ŠAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Ķ9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16GUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ß}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16„9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16w9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint164AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16¾yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16·8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16©AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16I6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16«]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint166 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16j^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ćjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16*+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16T@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16`^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16Ą=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16Ÿ,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16C!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16¢JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16JFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ŌwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16‡wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16/ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringclerk_custom_manBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerœAVAL„Name†String’clerk_custom_womanBLCK‰layerDatacAVAL‰isVisible„BoolBLCKŒlayerStorage6AVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagizCĒOD“R& ]¶®ROTSĆBLCKŠentityBaseaAVAL‰transformEngineTransformšgC3³qCl3A€FCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’fxsæY…Float’’½7ž¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½7ž>Y…Float’’fxsæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šgCY…Float’’3³qCZ…Float’’l3AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents;AVALnumComponents„UintBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†String ˆap_sweepAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†StringŽbroom positionAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbroom_skeletonAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagć7Ēč ĀE«Ń)ö¶nNROTS!BLCKŠentityBaseaAVAL‰transformEngineTransforma*]C„rCŅA€ŌI‘CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’äņ³>Y…Float’’ļŖoæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ļŖo?Y…Float’’äņ³>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’a*]CY…Float’’„rCZ…Float’’ŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagg¼n¶•;K…³`BĒ䗼ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŸŸbC(ŠtC^’A€FĖSCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&–YæY…Float’’ĢąæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ģą?Y…Float’’&–YæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŸŸbCY…Float’’(ŠtCZ…Float’’^’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerā AVAL„Name†String ‹clerk_houseBLCK‰layerData° AVAL‰isVisible„BoolBLCKŒlayerStorageƒ AVAL‹numEntities„UintBLCKŠentityDatadAVAL…idTag…IdTagą7'x ×Cœń­ įlńROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŠ]CŹ‹oCb¹WA€šY…Float’’÷mæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ hCY…Float’’ģ°pCZ…Float’’KnWAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†StringŽsleep_bed_leftAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer¶&AVAL„Name†String Œclerk_ludwigBLCK‰layerDataƒ&AVAL‰isVisible„BoolBLCKŒlayerStorageV&AVAL‹numEntities„UintBLCKŠentityDatauAVAL…idTag…IdTagI×ĻĶ­<‰G–\½<‰5ROTS)BLCKŠentityBaseaAVAL‰transformEngineTransform5[Cø÷qC6õWA€C°BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­Å=Y…Float’’-Ų?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’-ŲæY…Float’’­Å=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5[CY…Float’’ø÷qCZ…Float’’6õWAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜standing_bored_listeningAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataž!AVAL…idTag…IdTagS”Ņ¬„±I„—UrMB{ROTSR!BLCKŠentityBaseaAVAL‰transformEngineTransformmy[C$(tCī\WA€ äBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ž?Š¾Y…Float’’Ži?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŽiæY…Float’’ž?Š¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’my[CY…Float’’$(tCZ…Float’’ī\WAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŹAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆinkstandAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String 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‹office_deskAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽslot_componentAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolBLCK‰componentņAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryvAVAL‰itemCount„Uint*BLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16‘cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16ÄVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16Ÿ;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint1685AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16ÜAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint168AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16ø/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16 NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16»>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16”AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16łBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16“%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16ö 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4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16Ś*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16ųoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16ÕPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16$>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16„bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16@OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16l;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16a=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16åOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16–jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16‰JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16k\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16(#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String&„market_interior_03_clerk_custom_womanBLCK‰layerDataŹAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTag}‘E±{upB¬€nżpéROTSĆBLCKŠentityBaseaAVAL‰transformEngineTransformšgC3³qCl3A€FCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’fxsæY…Float’’½7ž¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½7ž>Y…Float’’fxsæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šgCY…Float’’3³qCZ…Float’’l3AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents;AVALnumComponents„UintBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†String ˆap_sweepAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†StringŽbroom positionAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbroom_skeletonAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTag*pߘäFŗ—µšG$ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransform9raCNgrCŅA€š%hCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’DæY…Float’’F#JæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’F#J?Y…Float’’DæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9raCY…Float’’NgrCZ…Float’’ŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagņĻĻ%Ž²'@”znpĢ{ŠROTSBLCKŠentityBaseaAVAL‰transformEngineTransformSg_CŽtC^’A#CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’gŠtæY…Float’’¤±•>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¤±•¾Y…Float’’gŠtæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Sg_CY…Float’’ŽtCZ…Float’’^’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataTAVAL…idTag…IdTagĖˆšūQŲ@G–/@9–|=¤ROTSBLCKŠentityBasemAVAL‰transformEngineTransform% ß\C’xmCd(A€€’C€?€?*z?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ü Č>Y…Float’’1¦kæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’1¦k?Y…Float’’ü Č>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’*z?W…Float’’„NoneW†Vector’’QX…Float’’ ß\CY…Float’’’xmCZ…Float’’d(AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentstAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_kitchen_ovenAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent1AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupŠAVAL„Name†Stringmarketplace_innBLCKŠlayerGroupčĻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer„AVAL„Name†String“inn_community_areasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€ōAVAL„Name†Stringmarketplace_innBLCK‰layerDataJōAVAL‰isVisible„BoolBLCKŒlayerStorageōAVAL‹numEntities„Uint BLCKŠentityDataąAVAL…idTag…IdTagEwš— ś†J¢ĘŠg š&ŪROTS”BLCKŠentityBaseUAVAL‰transformEngineTransform įzoCåĀOC×£LAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įzoCY…Float’’åĀOCZ…Float’’×£LAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataąAVAL…idTag…IdTagīēž’EŒ‡Žł•PROTS”BLCKŠentityBaseUAVAL‰transformEngineTransform ®nCąŁOC×£LAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®nCY…Float’’ąŁOCZ…Float’’×£LAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTag!®IČMK¹®Óŗž»ČROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransformīgCFCj‘ł@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’īgCY…Float’’FCZ…Float’’j‘ł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagšŃQZ¾­OIø¢ń¤AĪ×ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformį×fCŪÓLCö(A€ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŖD?Y…Float’’†$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’†$?Y…Float’’ŖD?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į×fCY…Float’’ŪÓLCZ…Float’’ö(AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagčpŁ7Y;×K·å%ƒTCNROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformopnCiėGCązA€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’#Ž$æY…Float’’%D?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’%DæY…Float’’#Ž$æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’opnCY…Float’’iėGCZ…Float’’ązAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatažœAVAL…idTag…IdTagl˜Ā¶ž|oBŗß*‹™ÕROTS²œBLCKŠentityBaseaAVAL‰transformEngineTransform{(mC„NC0q’@€øƆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’W3¼Y…Float’’üæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ü?Y…Float’’W3¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{(mCY…Float’’„NCZ…Float’’0q’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents*™AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentZ”AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŽ“AVAL‰itemCount„UintüBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Ū"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16‘EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ĖYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16Ć|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16nRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16dBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16.UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Ģ|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ø*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16®fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16’tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16?PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Ā%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ĆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16NRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16žWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ŗ]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16šzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16˜gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ĢDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ØNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16£'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint160]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ž{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16¶KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ÆqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16µAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16”CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16,'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16·AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ŗJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ŗaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16Ü0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ŲzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16.)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16 rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16>LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16š`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16c?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16XkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ć~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16iHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16b+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16 xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16¾yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16·8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16©AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16I6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16«]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ś?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16Ś}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16@RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint162AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16)cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16NqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16¹8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ÜAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ģ:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16£qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16xtAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16Į%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint160AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint161AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16‹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16C`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16@iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint164$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ųdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16“AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16™JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16›gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16×5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ŁAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16šJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ōbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ę3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16øFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16~GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16{xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ā@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16BdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16 _AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint168FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16h%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16i%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16¬1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ė AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16`,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16¹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ŽqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ČAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16±AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ŸAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16¦AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ŌAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16¹3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ļAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16•(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16¦!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ö'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16£&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16†WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16¢DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ķRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Ų~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint161kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16…VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Ŗ`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16š`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16c?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16inAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ĖAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16õ>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16õwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16’fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ŚcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint164MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ótAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16//AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint166 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16j^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ćjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16*+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16T@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16«VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint165SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ØAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16š!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16§YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16¼[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16f!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16O AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16 QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16mQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16VNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16M_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ģfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16›?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint161AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16&AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16€5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16Ą0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ė AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16…ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16jkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16c]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ŗrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16¼!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16įaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16CKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ĒbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16­]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16^ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16¹=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Ć8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16’5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16T]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ź=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ŗ4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16āAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Ö5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint167~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ż AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ēYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ū4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ÄMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Ī?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint167IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16\PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16‹uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16šAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ŗtAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16Ż2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ēOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16įUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ŲYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ŽIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ŅSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16~(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16buAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16±oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ØuAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16šUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16£sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16•}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16+WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16U{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16¢iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16śYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Ļ]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16Ń^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16éCAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16”AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16poAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Ń(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16?\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16›kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16Ł7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16…BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16²AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ŖXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16‚AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ŗ`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16§AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16\}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16«&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16$KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16t4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ŁAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16‘*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16©AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16“eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16 nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ōAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16 "AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ļAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16!qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16°9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16DxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ö_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16vxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16FKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint166AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16‹{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16b9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16Ā3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16kvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ĒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ėOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16†iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16eQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16²KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ŁAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ÕlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16½AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16²AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16©JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16‚oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16"VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16­AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16*$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16¬?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16æAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16I(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint165 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ś/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16˜AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16hGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16VQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ņ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint161AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16fAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16©AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ntAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16‰LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16‚[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16qKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ÅAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16{sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ėAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16!qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16°9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16DxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ö_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16'bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16[}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16T/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ėMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16"8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16—AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16°)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16E|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataņœAVAL…idTag…IdTagøcķtŲHC–ī'ßģ¬7ROTS¦œBLCKŠentityBaseUAVAL‰transformEngineTransform ŸEeC:£HC˜_ņ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŸEeCY…Float’’:£HCZ…Float’’˜_ņ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents*™AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentZ”AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŽ“AVAL‰itemCount„UintüBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16‚*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ć)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16l#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16åVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint160CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ņEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16-VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16RQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16īAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16‡tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ÆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16azAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16‰SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ķwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16„#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16 EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ņzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16žkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16u?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16²pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16XkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ć~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16iHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16b+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16 xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16¾yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16·8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16©AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16I6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16«]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint166 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16j^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16/ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ĶPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16łAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ļhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16†SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Ä^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16łSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16Ŗ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16Ō,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16j~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16)fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16CxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16n{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16qfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16•fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16‚[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16qKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ÅAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16{sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16¦ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16"2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16;KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16l|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16“AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint168LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16õ@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16²zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16„AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16i-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16l(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ÕGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16­OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16B~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16§AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16œkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ßAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16»'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16qtAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ŖAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16JlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16d_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16%tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16°\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Ó7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16@"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16¤aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16Ī AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16N}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ŁhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16$+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ļlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16½0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16}bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16] AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16āAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ÆVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16³]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16‹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16¬fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16VaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16•TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ƒ1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16üiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ĮUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16¶9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16+JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16łAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16Ž6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16‚rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ö>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ŁJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16šAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16£AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16÷AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ŪaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ŗUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16 QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16$OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16”yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16÷,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ĒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16oMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16×YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16•8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16©}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16^+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16R7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16£LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16‹\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint167VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16[vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16„AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16Ų.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Ł AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16' AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16įAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16źAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ĮzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ŒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16‘AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ŅrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16,SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16“cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ßPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16# AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16õ-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16Ļ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16jGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16V.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16‡AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16»^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16¤AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16œUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16"=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16>MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16[2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16č]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16(\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16„AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16&eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint166 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16–~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16—JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16'zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16źYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16–;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16¼9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16åAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16{BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16¦AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16±DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint169AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16³%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ćSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16Ķ\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16‹NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16F^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ÜrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16”AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16”AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16üAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataīAVAL…idTag…IdTage÷M2Ń Nˆ«WµDčdéROTS¢BLCKŠentityBaseaAVAL‰transformEngineTransform«HcCŅLCʇō@€[Č4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ćłæY…Float’’–Ė_¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’–Ė_<Y…Float’’ćłæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’«HcCY…Float’’ŅLCZ…Float’’ʇō@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_stand_wall_dwarfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerzAVAL„Name†String–marketplace_innkeepersBLCK‰layerDataąyAVAL‰isVisible„BoolBLCKŒlayerStorage³yAVAL‹numEntities„UintBLCKŠentityDataHAVAL…idTag…IdTagĒ6ƒvŠ°J—ž—œłé7ROTSüBLCKŠentityBaseaAVAL‰transformEngineTransformesCƒūICź#’@€’’³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’i!¢3Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’i!¢3Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’esCY…Float’’ƒūICZ…Float’’ź#’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentstAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_kitchen_ovenAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent1AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag8;k_aŌO²ä1ˆ–>>ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformö\rCiGC’›’@€€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ~²=Y…Float’’žæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž?Y…Float’’µ~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ö\rCY…Float’’iGCZ…Float’’’›’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_kitchen_ovenAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTag™ķq¦TN”!‹„œįROTSéBLCKŠentityBaseaAVAL‰transformEngineTransform=ŠqC\HC)\’@€’’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Õ³]æY…Float’’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æY…Float’’Õ³]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=ŠqCY…Float’’\HCZ…Float’’)\’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsaAVALnumComponents„UintBLCK‰componentlAVAL„name†String”count_and_write_downAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTagqš!s6·–L˜O‡ŻG;$šROTSéBLCKŠentityBaseaAVAL‰transformEngineTransformfęqC WHC)\’@€aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń5æY…Float’’õ5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õ5?Y…Float’’ń5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fęqCY…Float’’ WHCZ…Float’’)\’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsaAVALnumComponents„UintBLCK‰componentlAVAL„name†String”count_and_write_downAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatafAVAL…idTag…IdTagAš„*åĘłAŽxƝüŲ¾ ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŪ_qCkÉJCö(A€Ū„3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĆžæY…Float’’ńbÉ;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ńbÉ»Y…Float’’ĆžæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ū_qCY…Float’’kÉJCZ…Float’’ö(AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŌAVAL…idTag…IdTagģĪ3׉QNZ¢ų°ŌW%ROTSˆBLCKŠentityBaseaAVAL‰transformEngineTransform‹ZfCŁēFCĢ¶ņ@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‹ZfCY…Float’’ŁēFCZ…Float’’Ģ¶ņ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentT AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲ AVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16›kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16’(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ŗ(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16Å>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16åqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16Q@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16fhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ńƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ɦdCY…Float’’D·KCZ…Float’’Š¶ņ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentT AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲ AVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16 -AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16”AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16jJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16Q?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16 yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint160AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16’^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16Ź4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint165lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16‡!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint168AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ĒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16nmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16¤AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ĶYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16kpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16.wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ŌAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16½{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16¶AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag“[ėAiŖG”ąl¹ ^,ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÓgCØ“JCö‘ū@€€ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’üƒ„>Y…Float’’čFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’čFw?Y…Float’’üƒ„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÓgCY…Float’’Ø“JCZ…Float’’ö‘ū@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag¶ĄSr“ÜŌHŅ®jWkæROTSBLCKŠentityBaseaAVAL‰transformEngineTransformY¤nC¬OJCįzA€½ŖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŌM„=Y…Float’’,*?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’,*æY…Float’’ŌM„=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Y¤nCY…Float’’¬OJCZ…Float’’įzAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTagzNW¬ŠZAÉ—Ö^QROTS BLCKŠentityBaseUAVAL‰transformEngineTransform nimCZęLC×£AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’nimCY…Float’’ZęLCZ…Float’’×£AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag*īZčäwI¹’…R"rŗROTSBLCKŠentityBaseaAVAL‰transformEngineTransformłĪfC “HC&…ō@€ż„¶BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’GP½¼Y…Float’’ī?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’īæY…Float’’GP½¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’łĪfCY…Float’’ “HCZ…Float’’&…ō@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag ]ĪÄw–L¬'ķŸ†™8uROTSBLCKŠentityBaseaAVAL‰transformEngineTransform€nCR8GCž›’@€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€nCY…Float’’R8GCZ…Float’’ž›’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTag›ż_(tĪÓ@­11³yJŠŪROTS`BLCKŠentityBaseaAVAL‰transformEngineTransformÕ§qC³eFCR ’@€ļy‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=ęt?Y…Float’’ƒ"•>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ƒ"•¾Y…Float’’=ęt?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Õ§qCY…Float’’³eFCZ…Float’’R ’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataå AVAL…idTag…IdTag[“O¼L‰F¤—‹£Ų…ROTS™ BLCKŠentityBaseaAVAL‰transformEngineTransformÕ·sC%$JCX‘ż@€ĮÜŪBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’B‰®¾Y…Float’’•Ŗp?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’•ŖpæY…Float’’B‰®¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Õ·sCY…Float’’%$JCZ…Float’’X‘ż@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†StringMesh coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŒSpotLight_01AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„fireAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CSpotLightComponent0AVAL…class†String“CSpotLightComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupśOAVAL„Name†String Šsq104_diceBLCKŠlayerGroupČOAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layereOAVAL„Name†Stringsq104_dice_tableBLCK‰layerData.OAVAL‰isVisible„BoolBLCKŒlayerStorageOAVAL‹numEntities„UintBLCKŠentityData <AVAL…idTag…IdTag”¹wļ×\M—ŌÕ1g\ičROTSæ;BLCKŠentityBaseUAVAL‰transformEngineTransform įśqCPC‡@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įśqCY…Float’’PCZ…Float’’‡@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsC8AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringap_dice_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringap_dice_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringap_dice_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component:3AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory¾2AVAL‰itemCount„UintTBLCK„itemAVAL„name†String ‹Dice cup_01AVALstaticRandomSeed†Uint16nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_02AVALstaticRandomSeed†Uint16ØRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_03AVALstaticRandomSeed†Uint16Š AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_04AVALstaticRandomSeed†Uint16õeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_01AVALstaticRandomSeed†Uint16¤rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_02AVALstaticRandomSeed†Uint169oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_03AVALstaticRandomSeed†Uint16é(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_04AVALstaticRandomSeed†Uint16§~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_01AVALstaticRandomSeed†Uint16ćjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_02AVALstaticRandomSeed†Uint16*+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_03AVALstaticRandomSeed†Uint16T@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_04AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_01AVALstaticRandomSeed†Uint16ŠpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_02AVALstaticRandomSeed†Uint16˜5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_03AVALstaticRandomSeed†Uint16ņYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_04AVALstaticRandomSeed†Uint16°)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_01AVALstaticRandomSeed†Uint16ėAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_03AVALstaticRandomSeed†Uint16!qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_04AVALstaticRandomSeed†Uint16°9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_01AVALstaticRandomSeed†Uint16ąhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_02AVALstaticRandomSeed†Uint16MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_03AVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_04AVALstaticRandomSeed†Uint16µ&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_01AVALstaticRandomSeed†Uint16­>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_02AVALstaticRandomSeed†Uint16"6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_03AVALstaticRandomSeed†Uint16.4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_04AVALstaticRandomSeed†Uint169cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_01AVALstaticRandomSeed†Uint16`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_02AVALstaticRandomSeed†Uint16'Y…Float’’ŒBv?Z…Float’’›6ļ<W…Float’’„NoneY†Vector’’QX…Float’’"&væY…Float’’¬Ž‹>Z…Float’’0ś ½W…Float’’„NoneZ†Vector’’QX…Float’’ 7(½Y…Float’’Dj™¼Z…Float’’5½?W…Float’’„NoneW†Vector’’QX…Float’’® ZCY…Float’’įšRCZ…Float’’¦ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_drunk_wall01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagŌ‡eēĀB¼ū­Žųė—ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform6”ZCŖīRC—³@w5³Cćł²C³™™BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’JĮh>Y…Float’’õ2y?Z…Float’’Kā<W…Float’’„NoneY†Vector’’QX…Float’’ĘyæY…Float’’“­i>Z…Float’’W\½W…Float’’„NoneZ†Vector’’QX…Float’’D(½Y…Float’’>i™¼Z…Float’’-½?W…Float’’„NoneW†Vector’’QX…Float’’6”ZCY…Float’’ŖīRCZ…Float’’—³@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_vomitAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTag²šår‚Ü°O‚“ūĀ©"ü†ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÓŗYCĪQC{¾@€\šCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ė ?Y…Float’’Ą¼GæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ą¼G?Y…Float’’Ė ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÓŗYCY…Float’’ĪQCZ…Float’’{¾@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_drunk01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerÅīAVAL„Name†Stringinn_basement_innBLCK‰layerDataŽīAVAL‰isVisible„BoolBLCKŒlayerStorageaīAVAL‹numEntities„UintBLCKŠentityData8 AVAL…idTag…IdTag+¦pÓ2I½mh@u)H¼ROTSģBLCKŠentityBaseaAVAL‰transformEngineTransformu:qCŅWC¾j’?€(s³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źó?Y…Float’’(O¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’(O<Y…Float’’źó?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’u:qCY…Float’’ŅWCZ…Float’’¾j’?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsdAVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component6AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŗAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16:jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16łAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16hfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ą@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTagbŽ"ŹĘL¢IŻX\Z—äROTSéBLCKŠentityBaseaAVAL‰transformEngineTransform^ńgCASVCŽš(@€uūNBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķ€?Y…Float’’dI?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’dIæY…Float’’ķ€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^ńgCY…Float’’ASVCZ…Float’’Žš(@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsaAVALnumComponents„UintBLCK‰componentlAVAL„name†String”count_and_write_downAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData5AVAL…idTag…IdTag‰ż(’Ƃ N¤ST<¼']ŖROTSéBLCKŠentityBaseaAVAL‰transformEngineTransformhC¾”UC“š(@€ĶÅCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėŲ-æY…Float’’öź;?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’öź;æY…Float’’ėŲ-æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’hCY…Float’’¾”UCZ…Float’’“š(@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsaAVALnumComponents„UintBLCK‰componentlAVAL„name†String”count_and_write_downAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag÷mĢĘCņūI®ß˜"“üüROTS BLCKŠentityBaseaAVAL‰transformEngineTransformrYlCŒĻVCFp)@€žVYAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÕÖx?Y…Float’’_€p>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’_€p¾Y…Float’’ÕÖx?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’rYlCY…Float’’ŒĻVCZ…Float’’Fp)@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_kitchen_ovenAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag}ņĄb$æ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’9>¾Y…Float’’Ģ sæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’kfCY…Float’’„ŚTCZ…Float’’Xp)@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_kitchen_ovenAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagČĀ×B„ŽģG•^vķ{”’ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĻNrCqQC(Ö@€ƒŹBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&ąG¾Y…Float’’n{?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’n{æY…Float’’&ąG¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĻNrCY…Float’’qQCZ…Float’’(Ö@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTagĪU–Œ*ZˆJ¹ ¤PnŪXŖROTSBLCKŠentityBaseUAVAL‰transformEngineTransform o]hCXNCŽ—@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’o]hCY…Float’’XNCZ…Float’’Ž—@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆbench_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String”ap_drinking_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String”ap_drinking_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String”ap_drinking_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String”ap_drinking_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentŖAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory.AVAL‰itemCount„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ädAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16÷%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16rjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16gHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16•,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16qRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Ā(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16‚ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ZLAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Ś~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16čnAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ŹHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16§[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint162AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16¢cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16®AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16É=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16 wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16¤+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16“-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagčyżØHE’T|wķ|ROTS™BLCKŠentityBaseaAVAL‰transformEngineTransformŽlCģØFC׏@€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽlCY…Float’’ģØFCZ…Float’’׏@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆbench_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String”ap_drinking_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String”ap_drinking_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String”ap_drinking_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String”ap_drinking_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentŖAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory.AVAL‰itemCount„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ŒiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16¦SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16·-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ł1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16›;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16†RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ųAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16@hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ąxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16@pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16²9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16˜OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ßlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Ÿ?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16”eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ŃCAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Z4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataz3AVAL…idTag…IdTag•˜²ĢE‚ø ŪrŽROTS.3BLCKŠentityBaseUAVAL‰transformEngineTransform ghCāJCĄS@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ghCY…Float’’āJCZ…Float’’ĄS@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²/AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentā*AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryf*AVAL‰itemCount„UintHBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16\*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16C^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint163RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16@LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16cRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16€^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16*KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16V9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16 >AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16*iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16dGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16 (AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Y…Float’’jæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¦²lCY…Float’’äTCZ…Float’’"Ü*@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataéAVAL…idTag…IdTagŹÖÓ׿JĒL”“Y›1‹ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform6émC|ūVCĶL(@€Ń»CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’$élæY…Float’’ÕĀ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÕĀ¾Y…Float’’$élæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’6émCY…Float’’|ūVCZ…Float’’ĶL(@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†StringŽap_chair_sleepAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTagõāImeŻI’“8_¬_ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ūŅmCDRCšÕ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ūŅmCY…Float’’DRCZ…Float’’šÕ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag¹NÆĀüļ-@Š#VÖķKؔROTSBLCKŠentityBaseaAVAL‰transformEngineTransform¤ iCøWCEó-@€€›4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’QüæY…Float’’‰±-¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‰±-<Y…Float’’QüæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤ iCY…Float’’øWCZ…Float’’Eó-@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĪAVAL…idTag…IdTag69œpnˆ®C™rźéę‡ROTS‚BLCKŠentityBaseaAVAL‰transformEngineTransformå×mC·#KCÖ@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’å×mCY…Float’’·#KCZ…Float’’Ö@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsśAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentNAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŅAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16—"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16›aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16bfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16±JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĪAVAL…idTag…IdTag”*°g§e3@–5·bu«ROTS‚BLCKŠentityBaseaAVAL‰transformEngineTransform„-nCoOCŅū@€œ«‘CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŃRŗ>Y…Float’’crnæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’crn?Y…Float’’ŃRŗ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„-nCY…Float’’oOCZ…Float’’Ņū@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsśAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentNAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŅAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ż2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16…LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ŅhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16°PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ŹBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint168AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTagD· pQGOµn%™d†.ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform­„qCGXVCy¾@€MX CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ F?Y…Float’’8."æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’8."?Y…Float’’ F?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­„qCY…Float’’GXVCZ…Float’’y¾@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰component]AVAL„name†String…sweepAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTagX¾įØCEćMŸQ‚/³¦ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform1klCŹ€MC@€ [`CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\ 7æY…Float’’¹ś2æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¹ś2?Y…Float’’\ 7æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’1klCY…Float’’Ź€MCZ…Float’’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰component]AVAL„name†String…sweepAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTag|™ą%dģG“ĪÉROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŖoCé 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AVAL…idTag…IdTagķ‘I.ž‚D„™Åd¼h!ROTSņBLCKŠentityBaseaAVAL‰transformEngineTransform„kC·ŌQCÖ@€Įt3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ żæY…Float’’ ‰<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ‰¼Y…Float’’ 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OƹROTSBLCKŠentityBaseaAVAL‰transformEngineTransform(ś€CØźUCŸb@ÄČ0?cī²C¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż8æY…Float’’€Ž1?Z…Float’’ęSE¼W…Float’’„NoneY†Vector’’QX…Float’’š¬1æY…Float’’8æZ…Float’’>Ē½W…Float’’„NoneZ†Vector’’QX…Float’’Už ½Y…Float’’²?—¼Z…Float’’£Ķ?W…Float’’„NoneW†Vector’’QX…Float’’(ś€CY…Float’’ØźUCZ…Float’’Ÿb@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_prostituteAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagŪ1ü•ŃX{A±Ga9ŅŠ ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformcCOµTCNx @¾:³C÷õ²C 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AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆinkstandAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰old_paperAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String‡deskmagAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹office_deskAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽslot_componentAVAL…class†StringŽCSlotComponentAVAL‰isEnabled„BoolBLCK‰component2AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory¶AVAL‰itemCount„Uint BLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16EdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16,1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16ŒYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16½$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16¢ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16Ü.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16*DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16VCAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16‰$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Chair_for_the_desk_01AVALstaticRandomSeed†Uint16S9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint165AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTag‰IĮ³ąį?E1~€“U ROTS)BLCKŠentityBaseaAVAL‰transformEngineTransformčµzC’UC’p 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@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_attracting_clients_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTag®ūP#ÖKD‚Z,lčwROTS)BLCKŠentityBaseaAVAL‰transformEngineTransformQā~CœnVCu¾@€œ·2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“ļæY…Float’’ed·<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ed·¼Y…Float’’“ļæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Qā~CY…Float’’œnVCZ…Float’’u¾@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_attracting_clients_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataźAVAL…idTag…IdTag*eŁįµ>I‰_»wN(‘ROTSžBLCKŠentityBaseaAVAL‰transformEngineTransform€ŚuCų¶FCw(@€ų@¶?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Äė?Y…Float’’łŽĖ<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’łŽĖ¼Y…Float’’Äė?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€ŚuCY…Float’’ų¶FCZ…Float’’w(@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataVAVAL…idTag…IdTag¹yŃņ’FŸ"#šäĘ/LROTS BLCKŠentityBaseaAVAL‰transformEngineTransform£\xC›]WCtP’?€Ģ[ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`,B=Y…Float’’R¶æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’R¶?Y…Float’’`,B=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£\xCY…Float’’›]WCZ…Float’’tP’?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‚AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String”ap_drinking_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String”ap_drinking_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String”ap_drinking_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String”ap_drinking_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentŖAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory.AVAL‰itemCount„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16gOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ĶAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16č+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ētAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16~zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16•]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16«NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16~QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ś4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint166KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16h[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16pbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ÖAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16d1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16[qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Ö-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16•jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16šFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTag”läv„}ÕBˆJ g¹-ROTS_BLCKŠentityBaseaAVAL‰transformEngineTransformś’|CW‹WC:Ā’?€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ś’|CY…Float’’W‹WCZ…Float’’:Ā’?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents× AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringap_dice_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringap_dice_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…tableAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String‡stool_3AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String‡stool_4AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentźAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorynAVAL‰itemCount„Uint BLCK„itemAVAL„name†String ‹Dice cup_03AVALstaticRandomSeed†Uint16Ż6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice 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cup_04AVALstaticRandomSeed†Uint16ń+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_03AVALstaticRandomSeed†Uint16ƒnAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Dice cup_04AVALstaticRandomSeed†Uint16…2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‹AVAL„Name†Stringšinn_basemen_community_areaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer AVAL„Name†String”inn_whorehouse_chatsBLCK‰layerDataĖ AVAL‰isVisible„BoolBLCKŒlayerStoragež AVAL‹numEntities„UintBLCKŠentityDatamAVAL…idTag…IdTagŻ©ˆšQYF™³©ŹÄH;®ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformĢÄtC&ÜVCŚ@€}¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Śa[?Y…Float’’īļæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’īļ?Y…Float’’Śa[?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĢÄtCY…Float’’&ÜVCZ…Float’’Ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataīAVAL…idTag…IdTagO*N’læ…M‰¤ĄÕ]GROTS¢BLCKŠentityBaseaAVAL‰transformEngineTransform·LuCXøWCœ¾@€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’·LuCY…Float’’XøWCZ…Float’’œ¾@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_stand_wall_womanAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer†AVAL„Name†String•inn_whorehouse_rooomsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup§øAVAL„Name†String’marketplace_stallsBLCKŠlayerGroupmøAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerŽCAVAL„Name†Stringšmarketplace_buyers_sellersBLCK‰layerDataCAVAL‰isVisible„BoolBLCKŒlayerStoragepCAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTagY‚fó’J°­h¤XXkļROTSBLCKŠentityBaseaAVAL‰transformEngineTransformœīpCˆĒ^CĄ"A€EȊBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š7“>Y…Float’’ 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žoæY…Float’’Š7“>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œīpCY…Float’’ˆĒ^CZ…Float’’Ą"AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringselling_goodsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagÖl@’šD؁Y…Float’’’oæZ…Float’’(Ķż¶W…Float’’„NoneY†Vector’’QX…Float’’’o?Y…Float’’b0²>Z…Float’’éšå8W…Float’’„NoneZ†Vector’’QX…Float’’»ŃøY…Float’’=øZ…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žŅoCY…Float’’E$aCZ…Float’’TAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbrowsing_goodsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag 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lĄ9Y…Float’’<ńŗZ…Float’’ö’?W…Float’’„NoneW†Vector’’QX…Float’’ėĀoCY…Float’’4bCZ…Float’’xAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbrowsing_goodsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagE{dViY…Float’’ź%u?Z…Float’’9Ś[:W…Float’’„NoneZ†Vector’’QX…Float’’čöĢ9Y…Float’’Ž4‚ŗZ…Float’’ö’?W…Float’’„NoneW†Vector’’QX…Float’’hCY…Float’’Ł‹iCZ…Float’’‘R AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbrowsing_goodsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagē/‰øåFGØ·Hž$”ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformw0gCĮ‹iCašAÖł³CAˆ=Q§AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…g}?Y…Float’’er>Z…Float’’94\:W…Float’’„NoneY†Vector’’QX…Float’’£r¾Y…Float’’~g}?Z…Float’’Ÿ‡˜:W…Float’’„NoneZ†Vector’’QX…Float’’$¤.ŗY…Float’’;Ÿ¦ŗZ…Float’’ļ’?W…Float’’„NoneW†Vector’’QX…Float’’w0gCY…Float’’Į‹iCZ…Float’’ašAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbrowsing_goodsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag[šƒÓ„FnG؆0ĆĘØŖØROTSBLCKŠentityBaseaAVAL‰transformEngineTransform²øfC siC€ą A›5=ēL2=Šį¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ e?Y…Float’’†Vā¾Z…Float’’ ŪJŗW…Float’’„NoneY†Vector’’QX…Float’’˜Vā>Y…Float’’™ e?Z…Float’’Ų)G:W…Float’’„NoneZ†Vector’’QX…Float’’'Ō»9Y…Float’’1)†ŗZ…Float’’ö’?W…Float’’„NoneW†Vector’’QX…Float’’²øfCY…Float’’ siCZ…Float’’€ą AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbrowsing_goodsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag-±ƒžå£DmiĮĆ`ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform‚nbCŻ6fCć Aš’³CI‚=Ķę¾AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ņj?Y…Float’’® Ļ>Z…Float’’:Dc8W…Float’’„NoneY†Vector’’QX…Float’’Ø Ļ¾Y…Float’’Éj?Z…Float’’Dˆ‘:W…Float’’„NoneZ†Vector’’QX…Float’’¬„Ń9Y…Float’’÷‡ŗZ…Float’’ö’?W…Float’’„NoneW†Vector’’QX…Float’’‚nbCY…Float’’Ż6fCZ…Float’’ć AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbrowsing_goodsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagÜg}‘ mOƒŽJ.¢ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform½žaC©ūeCP® 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Āƒ<Z…Float’’õ6¾¹W…Float’’„NoneY†Vector’’QX…Float’’2Įƒ¼Y…Float’’|÷?Z…Float’’Tō:W…Float’’„NoneZ†Vector’’QX…Float’’•RĒ9Y…Float’’Õ+ŗZ…Float’’õ’?W…Float’’„NoneW†Vector’’QX…Float’’čŚ`CY…Float’’nkeCZ…Float’’”QAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽbrowsing_goodsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagŽˆ­Ć!@®IUīĒĶ>öROTSBLCKŠentityBaseaAVAL‰transformEngineTransform ©mCt_C§% A€ 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AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTag<*ŌlÅĮN“¦@)Ū™cROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformGlC^Ŗ_CĘĻA€ÄĀCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’H%š>Y…Float’’ZtæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Zt?Y…Float’’H%š>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GlCY…Float’’^Ŗ_CZ…Float’’ĘĻAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagż…”Ę1ėJA’ņ­@ĆtPROTSBLCKŠentityBaseaAVAL‰transformEngineTransform kmCŻ`Cķ A€5ķ#CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žuæY…Float’’¶Į>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¶Į¾Y…Float’’žuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ kmCY…Float’’Ż`CZ…Float’’ķ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layertAVAL„Name†String’stalls_decorationsBLCK‰layerDataĶsAVAL‰isVisible„BoolBLCKŒlayerStorage sAVAL‹numEntities„UintBLCKŠentityDataČ,AVAL…idTag…IdTag# 9N zÜD‡š Œ’3³±ROTS|,BLCKŠentityBasecAVAL‰transformEngineTransformĘqCh.aCĢ^Ašą?ƒ±Ć>l$CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÉłY>Y…Float’’‹zæZ…Float’’ל¼W…Float’’„NoneY†Vector’’QX…Float’’’!z?Y…Float’’aŽY>Z…Float’’ —Ś;W…Float’’„NoneZ†Vector’’QX…Float’’Œ3Y…Float’’Ŗ\½Z…Float’’Šß?W…Float’’„NoneW†Vector’’QX…Float’’ĘqCY…Float’’h.aCZ…Float’’Ģ^AW…Float’’€?„None„NoneAVALŠappearance†String†packedAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsņ(AVALnumComponents„UintWBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String“Mesh market_stand04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMesh crate_brownAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String“Mesh herb_bundle_1aAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringMesh herb_bagA_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringMesh herb_bagA_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringMesh herb_bagB_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringMesh herb_bagB_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMesh jug_herbs_1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMesh ob_cheese01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠMesh breadAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†StringMesh basket_3AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†StringMesh herb_bagAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMesh jug_herbs_2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent3AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent4AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent5AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent6AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent7AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†StringMesh ob_table01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String’Mesh herb_bundle_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String’Mesh hangingmeat03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentkAVAL„name†String”Mesh hanging_herbs_2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentkAVAL„name†String”Mesh hanging_herbs_1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent8AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent9AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent1AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent10AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent11AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent12AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent13AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent14AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent15AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent16AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent17AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent18AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent19AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent20AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent21AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent22AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent23AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent24AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent25AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent26AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent27AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent28AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent29AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent30AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent31AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent26AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent27AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent28AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent29AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent30AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent32AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent33AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent34AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠCheckStateAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData„AVAL…idTag…IdTag¼4`[čH¬·ĢÜOįćROTSYBLCKŠentityBasecAVAL‰transformEngineTransformå&aCOšfCīĀA€Ń†OCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’cæY…Float’’\ ģ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’\ ģ>Y…Float’’cæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’å&aCY…Float’’OšfCZ…Float’’īĀAW…Float’’€?„None„NoneAVALŠappearance†String†packedAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĻAVALnumComponents„Uint3BLCK‰componenthAVAL„name†String‘Mesh fish_crate_1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String‘Mesh fish_crate_2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String‘Mesh fish_crate_4AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String‘Mesh fish_crate_3AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†StringMesh ob_table01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String‘Mesh fish_hangingAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†StringMesh fish_smallAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent8AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent9AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent10AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String“Mesh fishes_rack_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†StringMesh fish_bigAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent14AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent15AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent16AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent17AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent18AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMesh fish_mediumAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent11AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent19AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent20AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent12AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent13AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent21AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent22AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent23AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String“Mesh fish_table_setAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent24AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent25AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent26AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent27AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent28AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent29AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent30AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent31AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent32AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent33AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent34AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent1AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠCheckStateAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent3AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻ)AVAL…idTag…IdTag ē\hōč%M˜‰#ĪÆT ]ROTS‘)BLCKŠentityBasecAVAL‰transformEngineTransform©„gC% kCy= A€%ų8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ŗ æY…Float’’g±½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’g±=Y…Float’’Ŗ æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’©„gCY…Float’’% kCZ…Float’’y= AW…Float’’€?„None„NoneAVALŠappearance†String†packedAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents&AVALnumComponents„UintOBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String“Mesh ob_tableMag13fAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String“Mesh ob_tableMag13jAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽMesh ob_vine01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‹Mesh carafeAVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠMesh pan01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String ŠMesh jug_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String ŠMesh jug_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String ŠMesh jug_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†StringMesh jug_blueAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†StringMesh jug_decoAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽMesh ob_bowl01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent3AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†StringMesh ob_jugkitchAVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String“Mesh ob_tableMag13iAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent4AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent5AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent6AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent7AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†StringMesh ob_table01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentkAVAL„name†String”Mesh ob_fabricbale02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†StringMesh jug_flatAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent8AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent9AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†StringMesh jug_lilyAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent10AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent11AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent12AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String’Mesh ob_glasskit04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠMesh jug_6AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent13AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠMesh jug_2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent14AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent15AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠMesh jug_3AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String™Mesh jug_decorated_funnelAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent16AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent17AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent18AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent19AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent20AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent21AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent22AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent23AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent24AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent25AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent26AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent27AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent28AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent29AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent30AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent31AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent32AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent33AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent34AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent35AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent36AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent37AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent38AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent39AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent1AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent40AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent41AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent42AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent43AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent44AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String–CStaticMeshComponent45AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠCheckStateAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupöAVAL„Name†String˜passage_training_dummiesBLCKŠlayerGroup¶AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerSAVAL„Name†Stringtraining_dummiesBLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageļAVAL‹numEntities„UintBLCKŠentityData AVAL…idTag…IdTagą‚Ėę9ŻbåROTSĀ BLCKŠentityBaseaAVAL‰transformEngineTransformIfTCžžrCģ~A€¤?sCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%vę¾Y…Float’’™dæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’™d?Y…Float’’%vę¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’IfTCY…Float’’žžrCZ…Float’’ģ~AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹isDestroyedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‚AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String–CMeshComponent trainerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataž AVAL…idTag…IdTag9œ% Nn—ęROTSR BLCKŠentityBaseaAVAL‰transformEngineTransformūRC•!sCŖ@A€m-]CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Æ@æY…Float’’wŒ(æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’wŒ(?Y…Float’’?Æ@æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ūRCY…Float’’•!sCZ…Float’’Ŗ@AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹isDestroyedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String–CMeshComponent trainerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupžļAVAL„Name†String“community_new_feastBLCKŠlayerGroupĆļAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†String™marketplace_feast_chat_01BLCK‰layerDataĘ AVAL‰isVisible„BoolBLCKŒlayerStorage™ AVAL‹numEntities„UintBLCKŠentityDatamAVAL…idTag…IdTag¤ĘŽ€£KDżµ‘įnI¾ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformr÷qCœĘdCš™ A€ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ÿƒ„¾Y…Float’’õFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õFw?Y…Float’’Ÿƒ„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’r÷qCY…Float’’œĘdCZ…Float’’š™ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagĀøč’·D°§(T"ؗ;ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformżLrCxķaCo- A€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5?Y…Float’’ä5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ä5?Y…Float’’5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’żLrCY…Float’’xķaCZ…Float’’o- AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatarAVAL…idTag…IdTagu3•žƒJ‚_: ®fĀSROTS&BLCKŠentityBaseaAVAL‰transformEngineTransform ŠqCß®cCrU A€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼™Į5Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’¼™Į5Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ŠqCY…Float’’ß®cCZ…Float’’rU AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsžAVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_drinking_manAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringmarketplace_feast_citizens_01BLCK‰layerDataĶ AVAL‰isVisible„BoolBLCKŒlayerStorage  AVAL‹numEntities„UintBLCKŠentityDatanAVAL…idTag…IdTagłL~ßA±gœų«.x?ROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformšlCĶL^C 0A€CCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÕFwæY…Float’’Š„„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Š„„>Y…Float’’ÕFwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šlCY…Float’’ĶL^CZ…Float’’ 0AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_entertained_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagĻöĘéT.PE®qXŽūROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformgfjC33cCē A€„¦8AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’ŗ5Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŗµY…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gfjCY…Float’’33cCZ…Float’’ē AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_entertained_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTag)uŒxÕ%C“¬źł;<ĘROTS"BLCKŠentityBaseaAVAL‰transformEngineTransform33jC33eCmZA€aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³5æY…Float’’35æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’35?Y…Float’’³5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33jCY…Float’’33eCZ…Float’’mZAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_entertained_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringmarketplace_feast_citizens_02BLCK‰layerDataĶ AVAL‰isVisible„BoolBLCKŒlayerStorage  AVAL‹numEntities„UintBLCKŠentityDatanAVAL…idTag…IdTag9Ć9­.D”€>ź#ÕŗROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformfC`C“FA€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“]?Y…Float’’ ’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ’’>Y…Float’’“]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fCY…Float’’`CZ…Float’’“FAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_entertained_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagN&7^n&I§āūHé2‹ROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformfCaC}„A#;øš³CŃBRCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ü]æY…Float’’4æZ…Float’’©&6øW…Float’’„NoneY†Vector’’QX…Float’’#?Y…Float’’Ü]æZ…Float’’ »W…Float’’„NoneZ†Vector’’QX…Float’’Śµ„:Y…Float’’ŚĮīŗZ…Float’’Ü’?W…Float’’„NoneW†Vector’’QX…Float’’fCY…Float’’aCZ…Float’’}„AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_entertained_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTag 3~Ō,GJ€vņŁ6­ROTS"BLCKŠentityBaseaAVAL‰transformEngineTransform3³fC€`C7A€*ŅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£„„¾Y…Float’’ŅFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŅFwæY…Float’’£„„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³fCY…Float’’€`CZ…Float’’7AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_entertained_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerųAVAL„Name†Stringmarketplace_feast_citizens_03BLCK‰layerData“AVAL‰isVisible„BoolBLCKŒlayerStorage‡AVAL‹numEntities„UintBLCKŠentityDataąAVAL…idTag…IdTag<ćųę=AŽ<I1ļVROTS”BLCKŠentityBaseUAVAL‰transformEngineTransform 3³jCśÖOC{LAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³jCY…Float’’śÖOCZ…Float’’{LAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagž/Õ-™«M»ab¶7łROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformĶLfCLC63ó@€RCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ų]æY…Float’’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’?Y…Float’’ų]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶLfCY…Float’’LCZ…Float’’63ó@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagų‡«ą9 ĻC’÷‡VRROTSBLCKŠentityBaseaAVAL‰transformEngineTransformaü^C[7dCĆA€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õ‚„¾Y…Float’’ GwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ Gw?Y…Float’’õ‚„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’aü^CY…Float’’[7dCZ…Float’’ĆAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagYax{Ū@„ISXc³m’ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformīŻtCŻLfCqH 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AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerø$AVAL„Name†Stringmarketplace_feast_citizens_04BLCK‰layerDatat$AVAL‰isVisible„BoolBLCKŒlayerStorageG$AVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTag0yD¢wJG©¾7'Ą`¤ĒROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransformƒMsCŪ%nCš™A€_Į†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„ē ¼Y…Float’’œżæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’œż?Y…Float’’„ē ¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒMsCY…Float’’Ū%nCZ…Float’’š™AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16”5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16A AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16öFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16.1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16żhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16å-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16„AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16߁Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õ4„¾Y…Float’’{Qw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęgCY…Float’’33oCZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16\~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĢvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¾2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ž3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16öAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ł8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¦xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŽAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16hAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16nOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16žhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16i`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint162:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĄAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerˆAVAL„Name†String—marketplace_feast_crowdBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer½1AVAL„Name†String! marketplace_feast_drunk_citizensBLCK‰layerDatav1AVAL‰isVisible„BoolBLCKŒlayerStorageI1AVAL‹numEntities„Uint BLCKŠentityDatagAVAL…idTag…IdTag{×Ö“¹ųKD·\“2åŹŹxROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶĢaC€YCgfA€–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’Č³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Č³]?Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢaCY…Float’’€YCZ…Float’’gfAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_drunk01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData[AVAL…idTag…IdTag›ųģ ĪG°n2¦ōFÜ4ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 7iCI÷_Cš™ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’7iCY…Float’’I÷_CZ…Float’’š™ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_drunk01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTag FŠ«<\F‹Šæ—WüROTSBLCKŠentityBaseaAVAL‰transformEngineTransformbCšeCĶĢ 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Šap_drunk01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTag€k³½N©ŻČ”Ó7fROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgę\CĶĢaCYfA€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gę\CY…Float’’ĶĢaCZ…Float’’YfAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_drunk01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTag+]*׎?A’”=µd©ŁROTSBLCKŠentityBaseaAVAL‰transformEngineTransformv…lCųkWCš™A€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’v…lCY…Float’’ųkWCZ…Float’’š™AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_drunk01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagĢŠ&œö}IžåŹ>¦¶ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform+ŽvC8OCĪĢA€ŸmNBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’7ż?Y…Float’’%„H?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’%„HæY…Float’’7ż?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’+ŽvCY…Float’’8OCZ…Float’’ĪĢAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag¤õĪ«ŌB»G­¾å„t†“FROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgęjC€sCA€šAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’׳]?Y…Float’’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æY…Float’’׳]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęjCY…Float’’€sCZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagq_VJJl3@¹Q&¹n~ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformĶĢ]CĶĢjC33A€ŅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’u„„¾Y…Float’’ŲFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŲFwæY…Float’’u„„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢ]CY…Float’’ĶĢjCZ…Float’’33AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_drunk_wall01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTag”\“Z©ŻA‰åļ}G”zROTSBLCKŠentityBaseaAVAL‰transformEngineTransform33jC3³[CōrA€4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ņ5?Y…Float’’õ5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õ5æY…Float’’ņ5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33jCY…Float’’3³[CZ…Float’’ōrAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_drunk01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData[AVAL…idTag…IdTagɬŹžj5‡EŗOŻĮˆĪROTSBLCKŠentityBaseUAVAL‰transformEngineTransform pC3³lC^ŅAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pCY…Float’’3³lCZ…Float’’^ŅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_drunk01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTag°”Ń։³¹H›Ś‚E|MåROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformšlCšmCA€pAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’īƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’īƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šlCY…Float’’šmCZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_sit_ground_drunkAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerōAVAL„Name†Stringmarketplace_feast_drunk_thugsBLCK‰layerData°AVAL‰isVisible„BoolBLCKŒlayerStorageƒAVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTag–źõø›’SJ—ŠQĶ^ROTS BLCKŠentityBaseaAVAL‰transformEngineTransform3³{C3³\C« A€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õ‚„¾Y…Float’’ GwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ Gw?Y…Float’’õ‚„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³{CY…Float’’3³\CZ…Float’’« AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_drunk_wall01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData[AVAL…idTag…IdTagŒē%’yė"Fœī«Ł‚¦Ō‰ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 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AVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTagÆCr?ųSAŸ=Ų#~ĄµROTSBLCKŠentityBaseaAVAL‰transformEngineTransform•3jCīiC£ A€sqCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’bżdæY…Float’’_čä>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’_č侁Y…Float’’bżdæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’•3jCY…Float’’īiCZ…Float’’£ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringselling_goodsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTag“‹šE,ķ B…”¤‡Ł•ńšROTS(BLCKŠentityBaseaAVAL‰transformEngineTransform?Y…Float’’}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/qCY…Float’’dCZ…Float’’hAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŗuAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16mtAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÉAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ūAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŃAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16<7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ą…šSROTS+BLCKŠentityBaseaAVAL‰transformEngineTransformĢ¬iC¹šYC“A€ŒBuBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĘĮõ>Y…Float’’ā”`?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ā”`æY…Float’’ĘĮõ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ¬iCY…Float’’¹šYCZ…Float’’“AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„UintBLCK‰componentrAVAL„name†Stringšap_sorceress_tutor_idle_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagC •ŗ§i,M®Ä¾=÷ÕŌROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformÓųhCS>ZC\‰A€q]>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽŅ{æY…Float’’‰<8¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‰<8>Y…Float’’ŽŅ{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÓųhCY…Float’’S>ZCZ…Float’’\‰AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTagĀł*ƈB±—±Ō 6‹éROTS BLCKŠentityBaseUAVAL‰transformEngineTransform 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AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ć%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint161*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16\}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16gzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16½rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16CiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16·bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‚:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16=YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16”"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16§AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint164NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ouAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16TNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŽAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16O 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTag½ ŃBšäB½6žĀCOīROTSBLCKŠentityBaseaAVAL‰transformEngineTransform|…CmĄ{Cž Aˆ2±?cšö>€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆ2±?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’cšö>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’|…CY…Float’’mĄ{CZ…Float’’ž AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTagŲĒ×׹ēG¤9²>¾Ń‰ŁROTSBLCKŠentityBasemAVAL‰transformEngineTransform%ÆĢmC”kC8ƒ A€ŠGBā ?2ėÓ>€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“{?Y…Float’’WH?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ „¾Y…Float’’°„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÆĢmCY…Float’’”kCZ…Float’’8ƒ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTagŹ÷14ŸˆE¼»æücŲ)ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%'ÓkC µeC‚2A€™¢Bˆ2±?\īĄ>€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķ‰]>Y…Float’’(Æ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’~¾¾Y…Float’’Ŗ5q=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'ÓkCY…Float’’ µeCZ…Float’’‚2AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTago –[Čnó@‰b³¤·‰ĮcROTSBLCKŠentityBasemAVAL‰transformEngineTransform%Fņ\C&vbC6sA€H”C;|£?ŸtČ>€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”3?Y…Float’’ćWHæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ¦u>Y…Float’’Kkž>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Fņ\CY…Float’’&vbCZ…Float’’6sAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTagH¢ 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‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerĢ$AVAL„Name†String›massacre_marketplace_guardsBLCK‰layerDataŠ$AVAL‰isVisible„BoolBLCKŒlayerStorage]$AVAL‹numEntities„UintBLCKŠentityDatauAVAL…idTag…IdTagŖĪø’%DŗRž!Ģ¼AROTS)BLCKŠentityBaseaAVAL‰transformEngineTransformį:TC¤°bCpø|A€ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²p?Y…Float’’DÆ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’DƾY…Float’’²p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į:TCY…Float’’¤°bCZ…Float’’pø|AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_halberd_right_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagR¾'K›€LƒQƒ%~ŗROTS)BLCKŠentityBaseaAVAL‰transformEngineTransform`pC=Ī€C¦Ń³A€HBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗ$?Y…Float’’~D?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’~DæY…Float’’ŗ$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`pCY…Float’’=Ī€CZ…Float’’¦Ń³AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_halberd_right_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagŽŠ0,aD¤Ś{ēq 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fC}#@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ųlCY…Float’’§ fCZ…Float’’}#@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†crouchAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTag…pµ3­ĻšN€ĄĮĶāŪROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransform9C+ĻjC+Œ@€įi]AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ē‘x?Y…Float’’~ģt>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’~ģt¾Y…Float’’Ē‘x?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9CY…Float’’+ĻjCZ…Float’’+Œ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagļĒśPFGš(ejĢģ©ROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformšxCäjC«”@€ńā@CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’eyæY…Float’’s_d¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’s_d>Y…Float’’eyæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šxCY…Float’’äjCZ…Float’’«”@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_stand_idle_manAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup³AVAL„Name†String ‹decorationsBLCKŠlayerGroup€AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringmerchant_stallsBLCKŠlayerGroupćAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringmerchant_stallsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupvAVAL„Name†String ŒexplorationsBLCKŠlayerGroupBAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerßAVAL„Name†String ŒexplorationsBLCK‰layerData¬AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityData» AVAL…idTag…IdTagŲCUžŖõLæ8é®UČROTSo BLCKŠentityBaseaAVAL‰transformEngineTransform¹XhC¹łOCĮ0A€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹XhCY…Float’’¹łOCZ…Float’’Į0AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÜAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£CStaticMeshComponent doorframe_woodAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagń#_"÷”B„»œī¶ŽrROTSóBLCKŠentityBaseaAVAL‰transformEngineTransform¹q^CīGCōžū@€%4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’zw)·Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’zw)7Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹q^CY…Float’’īGCZ…Float’’ōžū@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…FloatŌ¾AVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/ AVAL…idTag…IdTagXżxļÆčA»¤÷K5ÓROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformš'GC7¤;C³H@€†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’į½Y…Float’’ŲæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų?Y…Float’’į½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š'GCY…Float’’7¤;CZ…Float’’³H@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰occludersBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰occludersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup^AVAL„Name†String…marshBLCKŠlayerGroup1AVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œbushes_denseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹bushes_tallBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeryAVAL„Name†String ˆmud_padsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rootsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹water_decalBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringmarsh_outsideBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡objectsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†Stringmerchant_roadBLCKŠlayerGroupėAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„mojeBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup÷ÜAVAL„Name†StringŽmonster_spawnsBLCKŠlayerGroupĮÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer“rAVAL„Name†String‡banditsBLCK‰layerDataerAVAL‰isVisible„BoolBLCKŒlayerStorage8rAVAL‹numEntities„UintBLCKŠentityDataüAVAL…idTag…IdTag"ćóe(NJ„?œŽHROTS°BLCKŠentityBaseaAVAL‰transformEngineTransformė€aBStKC+ÆÕA€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>ŽX>Y…Float’’e1zæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’e1z?Y…Float’’>ŽX>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė€aBY…Float’’StKCZ…Float’’+ÆÕAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents(AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sit_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component‚AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„Uint BLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ī%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ā1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16‰hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16FEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ÄkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16_/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16` AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16†AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16^vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ŁvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16Ŗ?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16–CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĆYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16b AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16øAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16½cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16°gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ōKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16DKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŲAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16-^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16Ķ_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint163kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16nOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint161+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16xkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatažAVAL…idTag…IdTagœŪ24mx CŒF,ĖŪŠłUROTS²BLCKŠentityBaseaAVAL‰transformEngineTransform^>fBJCž›ÕA€ ė©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’hOp?Y…Float’’÷|°¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’÷|°>Y…Float’’hOp?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^>fBY…Float’’JCZ…Float’’ž›ÕAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents*AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringsit_by_fire02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component‚AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„Uint BLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16²=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16öAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ó!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16øyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16• AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16Ō1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ģgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16¬gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint164.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ęsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16€2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16¬#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint162AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ƒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint161AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ÜUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16²qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ŒwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¶zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16czAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÅnAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16 kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16e[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ouAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ķ_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ŽAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16æ6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag²’±”K,BH‡Ōõ¾»Fµ÷ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformP2jB`ŠFCė×A€M/,CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’IŸ}æY…Float’’> >Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’> ¾Y…Float’’IŸ}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’P2jBY…Float’’`ŠFCZ…Float’’ė×AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataüAVAL…idTag…IdTagŽČQįóE…0¾x åmROTS°BLCKŠentityBaseaAVAL‰transformEngineTransformā—B„»4CŅB€jm†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/¹£¼Y…Float’’éņæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’éņ?Y…Float’’/¹£¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ā—BY…Float’’„»4CZ…Float’’ŅBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents(AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sit_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component‚AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„Uint BLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16H#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¹_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16SzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16T^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ūAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ÕeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16Ó,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ßAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ķ$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŽwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ęHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16r AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16·%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16²=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint166AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¤RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ĻAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŗ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16‡!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16XIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint163kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16’Y…Float’’ØÆo?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±Ž™BY…Float’’$\3CZ…Float’’SEBW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents*AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringsit_by_fire02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component‚AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„Uint BLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ŽVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16”LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint167aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‘=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16·uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16šAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ĆMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ŲDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16óWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint1691AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ļ7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ŗAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16›AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16]2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16s#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ö~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16õAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16…uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16”NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ŹwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16HIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16e[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‡!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16Ö[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16–AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData³AVAL…idTag…IdTagd¬)€Ū6A”x«_ ī¶jROTSgBLCKŠentityBaseaAVAL‰transformEngineTransform33sĄ3óŠC`Ą*;C)CŲAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’*;CY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’)CZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ŲAW…Float’’„NoneW†Vector’’QX…Float’’33sĄY…Float’’3óŠCZ…Float’’`ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyłAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveŒMonsterEntrySave’’“killedMonstersCountƒInt’’„None“killedMonstersCountƒInt’’„None“killedMonstersCountƒInt’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntīPBLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŒAVAL…idTag…IdTagØ! å°IŠąŁ *‡qROTS@BLCKŠentityBaseaAVAL‰transformEngineTransformą®ƒC ¤™CŌżšĄ›£ C^—»B/gAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›£ CY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’^—»BZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’/gAW…Float’’„NoneW†Vector’’QX…Float’’ą®ƒCY…Float’’ ¤™CZ…Float’’ŌżšĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŅAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveeMonsterEntrySave’’“killedMonstersCountƒInt’’„None“killedMonstersCountƒInt’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntČ¢BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‰ AVAL„Name†String ‰drowndeadBLCK‰layerDataY AVAL‰isVisible„BoolBLCKŒlayerStorage, AVAL‹numEntities„UintBLCKŠentityDataTAVAL…idTag…IdTag?ż Ęõń ēROTSBLCKŠentityBasemAVAL‰transformEngineTransform%éIB§BŻČģĄ€€¬CyÄBOµWBÓf’AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŸV½BY…Float’’ƒīŹĮZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’'Q_AY…Float’’²[PBZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’Óf’AW…Float’’„NoneW†Vector’’QX…Float’’éIBY…Float’’§BZ…Float’’ŻČģĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŽAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySave!MonsterEntrySave’’„None„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒInt=BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagś§i…ÅŪ<čROTSBLCKŠentityBasemAVAL‰transformEngineTransform%€C33śB33 Į€„CMĒ&B½ŹLBÓf’AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’CoBY…Float’’#Ē¦ĮZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŠŹĢAY…Float’’ņZ1BZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’Óf’AW…Float’’„NoneW†Vector’’QX…Float’’€CY…Float’’33śBZ…Float’’33 ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty‰AVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveMonsterEntrySave’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataqAVAL…idTag…IdTagćĶ&gO«%éROTS%BLCKŠentityBasemAVAL‰transformEngineTransform%»rLCÕ½CŖkæ@€éw/8vdZBRXBÓf’AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’vdZBY…Float’’ļ4'8Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’DŸį·Y…Float’’RXBZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’Óf’AW…Float’’„NoneW†Vector’’QX…Float’’»rLCY…Float’’Õ½CZ…Float’’Ŗkæ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty«AVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySave>MonsterEntrySave’’“killedMonstersCountƒInt’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒInt•BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataTAVAL…idTag…IdTag.ļ¹ƒ7ģROTSBLCKŠentityBasemAVAL‰transformEngineTransform%ĶĢ$BŒC½Ģ¬Ą€€¬CÖ¢BūAÓf’AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÉCBY…Float’’J2#ĮZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’eļAY…Float’’„vņAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’Óf’AW…Float’’„NoneW†Vector’’QX…Float’’ĶĢ$BY…Float’’ŒCZ…Float’’½Ģ¬ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŽAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySave!MonsterEntrySave’’„None„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntėUBLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataHAVAL…idTag…IdTag6Æī²ČcķROTSüBLCKŠentityBaseaAVAL‰transformEngineTransform33sĄ3óŠC`Ą*;C)CŲAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’*;CY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’)CZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ŲAW…Float’’„NoneW†Vector’’QX…Float’’33sĄY…Float’’3óŠCZ…Float’’`ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŽAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySave!MonsterEntrySave’’„None„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntéPBLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerI.AVAL„Name†String ˆendriagsBLCK‰layerData.AVAL‰isVisible„BoolBLCKŒlayerStorageķ-AVAL‹numEntities„UintBLCKŠentityData˜AVAL…idTag…IdTag“E›``=VšROTSLBLCKŠentityBasemAVAL‰transformEngineTransform%éhCs÷ŖCŚŹžĀ€wŌšAÅÆÉAÅÆÉAlk«BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’J¾AY…Float’’|­AZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’|­ĮY…Float’’J¾AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’lk«BW…Float’’„NoneW†Vector’’QX…Float’’éhCY…Float’’s÷ŖCZ…Float’’ŚŹžĀW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŅAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveeMonsterEntrySave’’“killedMonstersCountƒInt’’„None“killedMonstersCountƒInt’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatavAVAL…idTag…IdTag"9ŠFī·U ńROTS*BLCKŠentityBasemAVAL‰transformEngineTransform%é† Cžß“C",üĀ€Ń|BÖō‘AÖō‘A˜‰”BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Xł@Y…Float’’„AZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„ĮY…Float’’Xł@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’˜‰”BW…Float’’„NoneW†Vector’’QX…Float’’é† CY…Float’’žß“CZ…Float’’",üĀW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty°AVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveCMonsterEntrySave’’“killedMonstersCountƒInt’’„None„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒInt¶‚BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTagĮy–†…½0÷ROTS÷BLCKŠentityBaseaAVAL‰transformEngineTransformg&•Cg&ÅCš™Ł@šĒĀBšĒĀB`fAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šĒĀBY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’šĒĀBZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’`fAW…Float’’„NoneW†Vector’’QX…Float’’g&•CY…Float’’g&ÅCZ…Float’’š™Ł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty‰AVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveMonsterEntrySave’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒInt”BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData˜AVAL…idTag…IdTag=«]4!ŖBųROTSLBLCKŠentityBasemAVAL‰transformEngineTransform%ĶĢ CĶLØC€?€ ž0Bµ¼¢Ā0MB Ō@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G„iĀY…Float’’*¹bĀZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¾īĀY…Float’’ 7BZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’ Ō@W…Float’’„NoneW†Vector’’QX…Float’’ĶĢ CY…Float’’ĶLØCZ…Float’’€?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŅAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveeMonsterEntrySave’’“killedMonstersCountƒInt’’ „None“killedMonstersCountƒInt’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒInt±‚BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŒAVAL…idTag…IdTagEį[)”£ČDŸÜLüŒ‘-!ROTS@BLCKŠentityBaseaAVAL‰transformEngineTransformĄ‰CĄ˜Cš™™ĄB•ęB.ĻøBƒMonsterEntrySave’’“killedMonstersCountƒInt’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒInt±‚BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagŒlĢtļx@¦ÓęµM®ŹāROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĄ‰CĄ˜Cš™™ĄB•ęB.ĻøBƒMonsterEntrySave’’“killedMonstersCountƒInt’’ „NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntĒ¢BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer( AVAL„Name†String†ghostsBLCK‰layerDataū AVAL‰isVisible„BoolBLCKŒlayerStorageĪ AVAL‹numEntities„UintBLCKŠentityDataCAVAL…idTag…IdTag{ T™rS/²łROTS÷BLCKŠentityBaseaAVAL‰transformEngineTransformg¦•CŽOĖC^UĄĶ±B 0#B÷f™@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ķ±BY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’ 0#BZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’÷f™@W…Float’’„NoneW†Vector’’QX…Float’’g¦•CY…Float’’ŽOĖCZ…Float’’^UĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty‰AVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveMonsterEntrySave’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataHAVAL…idTag…IdTag¤gg&@F&æ€F!äPROTSüBLCKŠentityBaseaAVAL‰transformEngineTransformgfBg¦ĻCĶĢL¾Oe^A*šDAsSŠ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Oe^AY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’*šDAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’sSŠ?W…Float’’„NoneW†Vector’’QX…Float’’gfBY…Float’’g¦ĻCZ…Float’’ĶĢL¾W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŽAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySave!MonsterEntrySave’’„None„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerZJAVAL„Name†String‡nekkersBLCK‰layerData,JAVAL‰isVisible„BoolBLCKŒlayerStorage’IAVAL‹numEntities„Uint BLCKŠentityData˜AVAL…idTag…IdTagEY,[ņA’ų’ROTSLBLCKŠentityBasemAVAL‰transformEngineTransform%ž6^C”Į“CZĮ€üšCA KA±@€A5fAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’uAY…Float’’ü ĮZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Eµ4AY…Float’’ś 6AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’5fAW…Float’’„NoneW†Vector’’QX…Float’’ž6^CY…Float’’”Į“CZ…Float’’ZĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŅAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveeMonsterEntrySave’’“killedMonstersCountƒInt’’„None“killedMonstersCountƒInt’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒInt¶ĢBLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData˜AVAL…idTag…IdTag8y˜KROTSLBLCKŠentityBasemAVAL‰transformEngineTransform%>„?Ce’C ę&Į€Ž¼³CA KA±@€A5fAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’KAY…Float’’Pćķ½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‡D>Y…Float’’Q?€AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’5fAW…Float’’„NoneW†Vector’’QX…Float’’>„?CY…Float’’e’CZ…Float’’ ę&ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŅAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveeMonsterEntrySave’’“killedMonstersCountƒInt’’ „None“killedMonstersCountƒInt’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntm‘BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData˜AVAL…idTag…IdTag-&āæ4rROTSLBLCKŠentityBasemAVAL‰transformEngineTransform%žŽ/C,°CÖ¦ÓĄ€:ĦCA KA±@€A5fAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜Į5AY…Float’’¤ś“ĄZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¾£ä@Y…Float’’ŸeAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’5fAW…Float’’„NoneW†Vector’’QX…Float’’žŽ/CY…Float’’,°CZ…Float’’Ö¦ÓĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŅAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveeMonsterEntrySave’’“killedMonstersCountƒInt’’„None“killedMonstersCountƒInt’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntöBLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŒAVAL…idTag…IdTagA^iģkjC¬Ÿqˆ`zROTS@BLCKŠentityBaseaAVAL‰transformEngineTransform³0GCgfšCĶĢŒæ›ō"BŽÖ¹Bug@AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›ō"BY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’ŽÖ¹BZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ug@AW…Float’’„NoneW†Vector’’QX…Float’’³0GCY…Float’’gfšCZ…Float’’ĶĢŒæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŅAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveeMonsterEntrySave’’“killedMonstersCountƒInt’’V„None“killedMonstersCountƒInt’’+„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntĆ¢BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataHAVAL…idTag…IdTagŁelDU׹OŽÄEņ«Šv>ROTSüBLCKŠentityBaseaAVAL‰transformEngineTransform³0GCgfšCĶĢŒæ›ō"BŽÖ¹Bug@AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›ō"BY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’ŽÖ¹BZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ug@AW…Float’’„NoneW†Vector’’QX…Float’’³0GCY…Float’’gfšCZ…Float’’ĶĢŒæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŽAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySave!MonsterEntrySave’’„None„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntĆ¢BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŒAVAL…idTag…IdTagō¹qŠŗ÷ŽDšģ,Š‡ųČROTS@BLCKŠentityBaseaAVAL‰transformEngineTransformĄßMC44ņC,¦žĄ/˜|Bv‹›B8 õ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/˜|BY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’v‹›BZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’8 õ@W…Float’’„NoneW†Vector’’QX…Float’’ĄßMCY…Float’’44ņCZ…Float’’,¦žĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŅAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveeMonsterEntrySave’’“killedMonstersCountƒInt’’ „None“killedMonstersCountƒInt’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒInt=ŖBLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagD ’šO„ĖAvę ‡ŖROTS–BLCKŠentityBasemAVAL‰transformEngineTransform%Ņ“MCA¾ĻC¶ Ņ?€oa„CEŽÅ?d÷@ŌŽ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­b¬?Y…Float’’ž@æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ­q@Y…Float’’łŽ×@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’ŌŽ?W…Float’’„NoneW†Vector’’QX…Float’’Ņ“MCY…Float’’A¾ĻCZ…Float’’¶ Ņ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽisPlayerInAreaAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜TriggerAreaComponentMainAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŒAVAL…idTag…IdTago}Ež²L…Ą„āņŪ*ROTS@BLCKŠentityBaseaAVAL‰transformEngineTransformxžČC4šrC^ƒ»ĮŠ„B”‡AviuAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š„BY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’”‡AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’viuAW…Float’’„NoneW†Vector’’QX…Float’’xžČCY…Float’’4šrCZ…Float’’^ƒ»ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŅAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveeMonsterEntrySave’’“killedMonstersCountƒInt’’„None“killedMonstersCountƒInt’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntÕ?BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTag‡śŸ) c®C„·4üģ,RROTS~BLCKŠentityBasemAVAL‰transformEngineTransform%äü¹C4…5C§[+Į€° ¢A€?鿥@•Ż?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’0p?Y…Float’’œŽ±>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’`ĄY…Float’’½ų“@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’•Ż?W…Float’’„NoneW†Vector’’QX…Float’’äü¹CY…Float’’4…5CZ…Float’’§[+ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽisPlayerInAreaAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‰AVALnumComponents„UintBLCK‰componentXAVAL„name†String€AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataHAVAL…idTag…IdTag’ĦÖXĶ§@†Ś¦Żl ROTSüBLCKŠentityBaseaAVAL‰transformEngineTransformxžČC4šrC^ƒ»ĮŠ„B”‡AviuAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š„BY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’”‡AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’viuAW…Float’’„NoneW†Vector’’QX…Float’’xžČCY…Float’’4šrCZ…Float’’^ƒ»ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŽAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySave!MonsterEntrySave’’„None„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntÕ?BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTag;MŲ™|ʏI—RUŗ‘IÆDROTS~BLCKŠentityBasemAVAL‰transformEngineTransform% Õ¹C¬g5C§[+Į€° ¢A€?鿥@•Ż?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’0p?Y…Float’’œŽ±>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’`ĄY…Float’’½ų“@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’•Ż?W…Float’’„NoneW†Vector’’QX…Float’’ Õ¹CY…Float’’¬g5CZ…Float’’§[+ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽisPlayerInAreaAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‰AVALnumComponents„UintBLCK‰componentXAVAL„name†String€AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŒAVAL…idTag…IdTagŽō’”ČćAæzV”ŃsŲ3ROTS@BLCKŠentityBaseaAVAL‰transformEngineTransformxžČC4šrC^ƒ»ĮŠ„B”‡AviuAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š„BY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’”‡AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’viuAW…Float’’„NoneW†Vector’’QX…Float’’xžČCY…Float’’4šrCZ…Float’’^ƒ»ĮW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyŅAVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySaveeMonsterEntrySave’’“killedMonstersCountƒInt’’„None“killedMonstersCountƒInt’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntÕ?BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerīAVAL„Name†String…questBLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTag)@Ž—,Ļ/D”&+栉ÆćROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĖÅFCŽH D®‡æ5»ņA,˜"B§@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5»ņAY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’,˜"BZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’§@W…Float’’„NoneW†Vector’’QX…Float’’ĖÅFCY…Float’’ŽH DZ…Float’’®‡æW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty«AVAL„name†String’monsterEntriesSaveAVAL„type†String‘@MonsterEntrySaveAVAL…value‘@MonsterEntrySave>MonsterEntrySave’’“killedMonstersCountƒInt’’„NoneBLCKˆpropertyQAVAL„name†StringŽlastTimeActiveAVAL„type†StringƒIntAVAL…valueƒIntü§BLCKˆpropertygAVAL„name†String&„wasResetedMonstersCounterAfterReEnterAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„Uint BLCKˆsubGroupAVAL„Name†StringŽendriag_nest01BLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽendriag_nest01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup>AVAL„Name†StringŽendriag_nest02BLCKŠlayerGroupĢ=AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeri=AVAL„Name†StringŽendriag_nest02BLCK‰layerData4=AVAL‰isVisible„BoolBLCKŒlayerStorage=AVAL‹numEntities„UintBLCKŠentityData;AVAL…idTag…IdTagāĒ@$ęj˜ROTSļBLCKŠentityBasezAVAL‰transformEngineTransform žCĢ›CKBč@€"£sCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’äZć¾Y…Float’’L`eæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’L`e?Y…Float’’äZć¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ žCY…Float’’Ģ›CZ…Float’’KBč@W…Float’’€?„None„NoneAVALŠappearance†Stringnest_endraiga_destroyed_finalAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†String ‰hitPointsAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyIAVAL„name†String‡isAliveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents9 AVALnumComponents„UintBLCK‰componentYAVAL„name†String„nestAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„openAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentOAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryÓAVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽEndriag embryoAVALstaticRandomSeed†Uint161OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†String ˆdetonateAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String…checkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentoAVAL„name†String˜CStaticMeshComponent boxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šbranches_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œhit_point_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point2AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point3AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringexplosion_pointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šegg_skin_1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡shell_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†Stringegg_destroyed_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘shell_destroyed_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData;AVAL…idTag…IdTagHW«|źŲROTSļBLCKŠentityBasezAVAL‰transformEngineTransform0éCÜ4•C¶tA€>*bCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'M1æY…Float’’—©8æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—©8?Y…Float’’'M1æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0éCY…Float’’Ü4•CZ…Float’’¶tAW…Float’’€?„None„NoneAVALŠappearance†Stringnest_endraiga_destroyed_finalAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†String ‰hitPointsAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyIAVAL„name†String‡isAliveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents9 AVALnumComponents„UintBLCK‰componentYAVAL„name†String„nestAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„openAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentOAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryÓAVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽEndriag embryoAVALstaticRandomSeed†Uint16ßcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†String ˆdetonateAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String…checkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentoAVAL„name†String˜CStaticMeshComponent boxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šbranches_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œhit_point_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point2AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point3AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringexplosion_pointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šegg_skin_1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡shell_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†Stringegg_destroyed_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘shell_destroyed_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData;AVAL…idTag…IdTagōErŻ,“JROTSļBLCKŠentityBasezAVAL‰transformEngineTransform@\C)=CŗŚš@€éÕ§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’*Di?Y…Float’’ īŅ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ īŅ>Y…Float’’*Di?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@\CY…Float’’)=CZ…Float’’ŗŚš@W…Float’’€?„None„NoneAVALŠappearance†Stringnest_endraiga_destroyed_finalAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†String ‰hitPointsAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyIAVAL„name†String‡isAliveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents9 AVALnumComponents„UintBLCK‰componentYAVAL„name†String„nestAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„openAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentOAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryÓAVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽEndriag embryoAVALstaticRandomSeed†Uint16DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†String ˆdetonateAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String…checkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentoAVAL„name†String˜CStaticMeshComponent boxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šbranches_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œhit_point_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point2AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point3AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringexplosion_pointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šegg_skin_1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡shell_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†Stringegg_destroyed_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘shell_destroyed_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽendriag_nest03BLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽendriag_nest03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup>AVAL„Name†StringŽendriag_nest04BLCKŠlayerGroupĢ=AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeri=AVAL„Name†StringŽendriag_nest04BLCK‰layerData4=AVAL‰isVisible„BoolBLCKŒlayerStorage=AVAL‹numEntities„UintBLCKŠentityData;AVAL…idTag…IdTagbęÄĒóf†ROTSļBLCKŠentityBasezAVAL‰transformEngineTransform8рCY—„Cč¦A€h)łBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3LæY…Float’’|ÅR?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’|ÅRæY…Float’’3LæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’8рCY…Float’’Y—„CZ…Float’’č¦AW…Float’’€?„None„NoneAVALŠappearance†Stringnest_endraiga_destroyed_finalAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†String ‰hitPointsAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyIAVAL„name†String‡isAliveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents9 AVALnumComponents„UintBLCK‰componentYAVAL„name†String„nestAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„openAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentOAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryÓAVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽEndriag embryoAVALstaticRandomSeed†Uint16ÄAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†String ˆdetonateAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String…checkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentoAVAL„name†String˜CStaticMeshComponent boxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šbranches_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œhit_point_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point2AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point3AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringexplosion_pointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šegg_skin_1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡shell_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†Stringegg_destroyed_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘shell_destroyed_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData;AVAL…idTag…IdTag‘‰čO»loROTSļBLCKŠentityBasezAVAL‰transformEngineTransform4{CՎ”C\ŸA€~qqCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ Ąō¾Y…Float’’4Ū`æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’4Ū`?Y…Float’’ Ąō¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4{CY…Float’’Վ”CZ…Float’’\ŸAW…Float’’€?„None„NoneAVALŠappearance†Stringnest_endraiga_destroyed_finalAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†String ‰hitPointsAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyIAVAL„name†String‡isAliveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents9 AVALnumComponents„UintBLCK‰componentYAVAL„name†String„nestAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„openAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentOAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryÓAVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽEndriag embryoAVALstaticRandomSeed†Uint16<AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†String ˆdetonateAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String…checkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentoAVAL„name†String˜CStaticMeshComponent boxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šbranches_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œhit_point_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point2AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point3AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringexplosion_pointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šegg_skin_1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡shell_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†Stringegg_destroyed_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘shell_destroyed_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData;AVAL…idTag…IdTagŗ|ā‚¼ROTSļBLCKŠentityBasezAVAL‰transformEngineTransformz_{Cz5©C~ń A€’0ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’}8>Y…Float’’”Ļ{æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’”Ļ{?Y…Float’’}8>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’z_{CY…Float’’z5©CZ…Float’’~ń AW…Float’’€?„None„NoneAVALŠappearance†Stringnest_endraiga_destroyed_finalAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†String ‰hitPointsAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyIAVAL„name†String‡isAliveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents9 AVALnumComponents„UintBLCK‰componentYAVAL„name†String„nestAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„openAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentOAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryÓAVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽEndriag embryoAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component`AVAL„name†String ˆdetonateAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String…checkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentoAVAL„name†String˜CStaticMeshComponent boxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šbranches_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œhit_point_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point2AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringdestroyed_point3AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringexplosion_pointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šegg_skin_1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡shell_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†Stringegg_destroyed_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘shell_destroyed_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupŠAVAL„Name†Stringnekker_nest01BLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŠAVAL„Name†Stringnekker_nest02BLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupFAVAL„Name†Stringnekker_nest03BLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerd AVAL„Name†String…bloodBLCK‰layerData8 AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataŲAVAL…idTag…IdTag)·ą –»DO‚£ŚxšrĻłROTSŒBLCKŠentityBaseUAVAL‰transformEngineTransform ļ7CY°C„Żż@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ļ7CY…Float’’Y°CZ…Float’’„Żż@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String›CMeshComponent blood_decal1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatašAVAL…idTag…IdTag¶„Aņ•M³= +—~źROTS¤BLCKŠentityBasemAVAL‰transformEngineTransform%‰é:C‡ŽCX’@‡ō«CöC²A€ž^Ų?ž^Ų?ž^Ų?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’KåĻ?Y…Float’’/ē5¾Z…Float’’ĮņŻ>W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’s6Č?Z…Float’’Ó$?W…Float’’„NoneZ†Vector’’QX…Float’’^Üļ¾Y…Float’’c©æZ…Float’’Č^Ą?W…Float’’„NoneW†Vector’’QX…Float’’‰é:CY…Float’’‡ŽCZ…Float’’X’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String›CMeshComponent blood_decal1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layervAVAL„Name†String…bonesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerø AVAL„Name†Stringnekker_nest03BLCK‰layerData„ AVAL‰isVisible„BoolBLCKŒlayerStorageW AVAL‹numEntities„UintBLCKŠentityData' AVAL…idTag…IdTagƒö’BFõß*ROTSŪBLCKŠentityBasedAVAL‰transformEngineTransform;×7C²GŽC3ŗś@øź ?LļĄ?Ė„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’X½Y…Float’’į;æZ…Float’’JY¼W…Float’’„NoneY†Vector’’QX…Float’’'?Y…Float’’X½Z…Float’’?|×<W…Float’’„NoneZ†Vector’’QX…Float’’±äܼY…Float’’ż‰÷»Z…Float’’Mę?W…Float’’„NoneW†Vector’’QX…Float’’;×7CY…Float’’²GŽCZ…Float’’3ŗś@W…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠplayerNearAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰destroyedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„Uint BLCK‰componentpAVAL„name†String˜destroy_nest_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent1AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringexplosion_rangeAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! CStaticMeshComponent nekker_nestAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String+ŖCStaticMeshComponent nekker_nest_destroyedAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†Stringexplosion_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupX AVAL„Name†Stringnekker_nest04BLCKŠlayerGroup# AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…bloodBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…bonesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerø AVAL„Name†Stringnekker_nest04BLCK‰layerData„ AVAL‰isVisible„BoolBLCKŒlayerStorageW AVAL‹numEntities„UintBLCKŠentityData' AVAL…idTag…IdTag÷‚±k˜"Ś˜ROTSŪBLCKŠentityBasedAVAL‰transformEngineTransformŌf^CĢƓC4jŚ@®°CTI±Ccž¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Āōc?Y…Float’’į™Ž¾Z…Float’’S¦ >W…Float’’„NoneY†Vector’’QX…Float’’p„å>Y…Float’’|c?Z…Float’’ƲĮ½W…Float’’„NoneZ†Vector’’QX…Float’’m~ ½Y…Float’’Šń>Z…Float’’ø„|?W…Float’’„NoneW†Vector’’QX…Float’’Ōf^CY…Float’’ĢƓCZ…Float’’4jŚ@W…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠplayerNearAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰destroyedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„Uint BLCK‰componentpAVAL„name†String˜destroy_nest_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent1AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringexplosion_rangeAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! CStaticMeshComponent nekker_nestAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String+ŖCStaticMeshComponent nekker_nest_destroyedAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†Stringexplosion_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup[AVAL„Name†Stringnekker_nest05BLCKŠlayerGroup&AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String…bloodBLCK‰layerDataMAVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDatašAVAL…idTag…IdTag idš²7CPQ&éšź6ROTS¤BLCKŠentityBasemAVAL‰transformEngineTransform%?ę˜<Z…Float’’Ńś>W…Float’’„NoneY†Vector’’QX…Float’’Ż`‹¹Y…Float’’[ŌÖ?Z…Float’’AN¾W…Float’’„NoneZ†Vector’’QX…Float’’ƒ#¾Y…Float’’{^M>Z…Float’’vīÕ?W…Float’’„NoneW†Vector’’QX…Float’’?Y…Float’’Gü,æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Gü,?Y…Float’’"I]>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’½5?W…Float’’„NoneW†Vector’’QX…Float’’?JŽCY…Float’’] MCZ…Float’’ńs`@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag~WģŪ, ’+ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%?öC„?Cķ¬$@õUC˜Ą„?˜Ą„?˜Ą„?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`^æY…Float’’æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’?Y…Float’’`^æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’˜Ą„?W…Float’’„NoneW†Vector’’QX…Float’’?öCY…Float’’„?CZ…Float’’ķ¬$@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag7?,»×`Ī,ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%g&‘Cgę?Cgff@õUC˜Ą„?˜Ą„?˜Ą„?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`^æY…Float’’æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’?Y…Float’’`^æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’˜Ą„?W…Float’’„NoneW†Vector’’QX…Float’’g&‘CY…Float’’gę?CZ…Float’’gff@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTaggĮ”ÅoN-ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%‘—‘CN?C¶2@®ĢÆC+G±C„·TC˜Ą„?˜Ą„?˜Ą„?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’1’ZæY…Float’’ūæZ…Float’’Éu>W…Float’’„NoneY†Vector’’QX…Float’’ŅŚ?Y…Float’’`^æZ…Float’’|ƒÉ½W…Float’’„NoneZ†Vector’’QX…Float’’čj8>Y…Float’’p“Z…Float’’K¼‚?W…Float’’„NoneW†Vector’’QX…Float’’‘—‘CY…Float’’N?CZ…Float’’¶2@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŚO‹€#„4ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform%ĖCībPCxL©@€³,-CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹/~æY…Float’’wdó=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’wdó½Y…Float’’‹/~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%ĖCY…Float’’ībPCZ…Float’’xL©@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag7‹-…õN®łNó~ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%”™C#]JCiģ @­ŽA|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5OŒ?Y…Float’’ø‘“>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ø‘“¾Y…Float’’5OŒ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’”™CY…Float’’#]JCZ…Float’’iģ @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag ÜÓLI¢€^WūROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformKŅ™C8ļICżĒ@IŌ3-*Ÿ@›AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’F|?Y…Float’’›.>Z…Float’’[żė°W…Float’’„NoneY†Vector’’QX…Float’’Źl-¾Y…Float’’ÜR{?Z…Float’’ʐ±=W…Float’’„NoneZ†Vector’’QX…Float’’e}q<Y…Float’’ū®½Z…Float’’6 ?W…Float’’„NoneW†Vector’’QX…Float’’KŅ™CY…Float’’8ļICZ…Float’’żĒ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag)®-ÖÜ“H¶ļ”5¼įrROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 4šCp@CCł‚@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4šCY…Float’’p@CCZ…Float’’ł‚@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag ŒØŃ {4Nøz†Š¢ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 4šC•ĆBCXō`@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4šCY…Float’’•ĆBCZ…Float’’Xō`@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag÷Ŗ;ĪY–Aæ“ŗĪ<€ ÄROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ōģ™CąlCCXō`@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ōģ™CY…Float’’ąlCCZ…Float’’Xō`@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagw$ĒR® G¼øLN°z ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĀŽ™CG³ECš™Y@Տ²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’p­?Y…Float’’6‰M½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’6‰M=Y…Float’’p­?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀŽ™CY…Float’’G³ECZ…Float’’š™Y@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagž14q.OØ4ȶ§»ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform ‘Cü]ACyØQ@y³C7ėAæšœCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óź0?Y…Float’’¬ų8æZ…Float’’9 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ōDØóĖ‚%‡įäROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformõ5‘C£ØAC<‰2@ŖŗfAvŻå?°[„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ķ¼¦½Y…Float’’žwæZ…Float’’«ć~¾W…Float’’„NoneY†Vector’’QX…Float’’|É~?Y…Float’’‰€¼½Z…Float’’ \=W…Float’’„NoneZ†Vector’’QX…Float’’ĪøY½Y…Float’’¬{¾Z…Float’’ 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag Ģė`ՈFØ“ØŻRŽūROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%– ‘C"ŒBCjŸ9@ź[ó@d¾°C~ӟC|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĪŅ[?Y…Float’’t‹@æZ…Float’’ ¾W…Float’’„NoneY†Vector’’QX…Float’’›ž=?Y…Float’’ī6_?Z…Float’’V½¾W…Float’’„NoneZ†Vector’’QX…Float’’SĮL>Y…Float’’&čź“Z…Float’’?'‘?W…Float’’„NoneW†Vector’’QX…Float’’– 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTagłĪł,93zDøóŃŸ©,ŗROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%”’ŽCÄMC”^@Œ‚‘C|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’zyÓ>Y…Float’’š•‰æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’š•‰?Y…Float’’zyÓ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’”’ŽCY…Float’’ÄMCZ…Float’’”^@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag…›xć®mF³lŖģo¦ROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%ū”—C"KC§°[@„C|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜J?Y…Float’’wdæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’wd?Y…Float’’˜J?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’ū”—CY…Float’’"KCZ…Float’’§°[@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag}¼%¶„€eO…\x$U¶äROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%侎CŚ,HCe,g@F°£C|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pGx?Y…Float’’¦ėæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¦ė?Y…Float’’pGx?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’侎CY…Float’’Ś,HCZ…Float’’e,g@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag~Ā¶Œg L·£ĆQž 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag›*ĪH™oF]²äs¬ROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%zšCt>>C§°[@€¬C|d“?|d“?|d“?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Č^Ž?Y…Float’’ƒ—˜¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ƒ—˜>Y…Float’’Č^Ž?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’|d“?W…Float’’„NoneW†Vector’’QX…Float’’zšCY…Float’’t>>CZ…Float’’§°[@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTagĢ=$jBæEś!֔…ROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%Pw•CLZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’£.¾Y…Float’’F|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’C%™CY…Float’’¾gJCZ…Float’’dŽR@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag˜)9JA’XI­NĶ¾ūr4ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform7™C3ŗICdŽR@ćŅ²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÅČ?Y…Float’’9 (½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’9 (=Y…Float’’ÅČ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’7™CY…Float’’3ŗICZ…Float’’dŽR@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagŌŌÅwŽćpB€ĪŠ/]uAROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform°-™CŅJCo!x@IŌ3-*Ÿ@fŅ;AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Q„z?Y…Float’’™UP>Z…Float’’[żė°W…Float’’„NoneY†Vector’’QX…Float’’ĀŒO¾Y…Float’’°³y?Z…Float’’ʐ±=W…Float’’„NoneZ†Vector’’QX…Float’’<Y…Float’’ Ś­½Z…Float’’6 ?W…Float’’„NoneW†Vector’’QX…Float’’°-™CY…Float’’ŅJCZ…Float’’o!x@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagÖV‚:r¾ĒG¬]DźBę¤ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%ČN™CüŠ"CĢt>œ[A ŒAĆIœCX@X@X@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ež·?Y…Float’’z¬æZ…Float’’—%ź¾W…Float’’„NoneY†Vector’’QX…Float’’d«µ?Y…Float’’:ź¦?Z…Float’’ž ?W…Float’’„NoneZ†Vector’’QX…Float’’“0ā½Y…Float’’Æ@æZ…Float’’w©ļ?W…Float’’„NoneW†Vector’’QX…Float’’ČN™CY…Float’’üŠ"CZ…Float’’Ģt>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagn§3ü€œLµójV1_ˆROTS=BLCKŠentityBasedAVAL‰transformEngineTransform9l•CĪö?C|ŲT@€daAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.Kx?Y…Float’’ż[y>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ż[y¾Y…Float’’.Kx?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9l•CY…Float’’Īö?CZ…Float’’|ŲT@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag‚KOńk¢Dŗ¢y`Ļ²żęROTS:BLCKŠentityBaseaAVAL‰transformEngineTransforméj•CĀ²>CFP@0\¦@«„Œ@V2­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ŗ5x?Y…Float’’i¾Z…Float’’‚¹½W…Float’’„NoneY†Vector’’QX…Float’’±1p>Y…Float’’Nx?Z…Float’’Ióœ=W…Float’’„NoneZ†Vector’’QX…Float’’S—=Y…Float’’“Ć½Z…Float’’y2~?W…Float’’„NoneW†Vector’’QX…Float’’éj•CY…Float’’Ā²>CZ…Float’’FP@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag^’Wņ€ąJ¹©%d¶~fŁROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%9o•C©ė=CÖæW@€Šī@½5?½5?½5?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ę4?Y…Float’’m¶¼=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’m¶¼½Y…Float’’ę4?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’½5?W…Float’’„NoneW†Vector’’QX…Float’’9o•CY…Float’’©ė=CZ…Float’’ÖæW@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag`9”>Ė«ÓJ±Kó/21 ķROTS=BLCKŠentityBasedAVAL‰transformEngineTransform‘–C\€FC6&T@€ÉĒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ł)¾Y…Float’’Ž||?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ž||æY…Float’’ł)¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘–CY…Float’’\€FCZ…Float’’6&T@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagHhF§Å)Fˆ"ōČpdļ©ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform×ȘC6ŃKCĪ_U@€#žCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Xį8?Y…Float’’1æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’1?Y…Float’’Xį8?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×ȘCY…Float’’6ŃKCZ…Float’’Ī_U@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag„iäå[īGž]„ōS±}ROTS=BLCKŠentityBasedAVAL‰transformEngineTransformį;–C»6KCüV@€NŠ‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-œ!>Y…Float’’¬Ź|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¬Ź|?Y…Float’’-œ!>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į;–CY…Float’’»6KCZ…Float’’üV@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag T> 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¢ĖÕM€N`““`GåROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĶŽCŠ>Cj!0@€Śå­BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‘Z=Y…Float’’£?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£æY…Float’’‘Z=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŽCY…Float’’Š>CZ…Float’’j!0@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagńÖŪ…L»L°wi°UsżzROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform?žŽCŌU>CŽV@€Śå­BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‘Z=Y…Float’’£?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£æY…Float’’‘Z=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?žŽCY…Float’’ŌU>CZ…Float’’ŽV@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataņAVAL…idTag…IdTagż&‰‡ˆ³µE«MąūšCOROTS¦BLCKŠentityBaseaAVAL‰transformEngineTransform–<–CB9CT~:@€s˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Õ@?Y…Float’’Ž*TæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ž*T?Y…Float’’Õ@?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’–<–CY…Float’’B9CZ…Float’’T~:@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_examine_box_count_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆexteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆinteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup©AVAL„Name†String“02_prison_ship_pierBLCKŠlayerGroupnAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆexteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup•AVAL„Name†String ˆinteriorBLCKŠlayerGroupeAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†String ‹decorationsBLCK‰layerDataŠ AVAL‰isVisible„BoolBLCKŒlayerStorage£ AVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTag°&Ķ%eœB­Œj«E :ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform…HŠCĔųB69 ?€™—ĀBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~ ¾Y…Float’’]ķ}?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’]ķ}æY…Float’’~ ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…HŠCY…Float’’ĔųBZ…Float’’69 ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagD”(ƒ§%I™łŻ  각ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform‘JŠCuµųBxƒ>€ūlŃBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’‚¾Y…Float’’!›w?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’!›wæY…Float’’’‚¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘JŠCY…Float’’uµųBZ…Float’’xƒ>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag†’†LßńlB­Ā,$C,\ŃROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformß‹CüÉųBšŪ>€Š2ZBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’łz?Y…Float’’¤ŠP?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¤ŠPæY…Float’’łz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ß‹CY…Float’’üÉųBZ…Float’’šŪ>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘q110_scoia_bodiesBLCKŠlayerGroupåAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‚AVAL„Name†String‘q110_scoia_bodiesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringtrap_to_bargeBLCKŠlayerGroupįAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†Stringtrap_to_bargeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupBAVAL„Name†String’03_roche_ship_pierBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆexteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆinteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup¾AVAL„Name†String•04_merchant_ship_pierBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆexteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆinteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupåFAVAL„Name†String•05_merchant_ship_pierBLCKŠlayerGroupØFAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer’DAVAL„Name†String ‰placeblesBLCK‰layerDatabDAVAL‰isVisible„BoolBLCKŒlayerStorage5DAVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTag’{ńx=|B;ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformP“CpP2CÉ"@EÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®„|?Y…Float’’lO(¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lO(>Y…Float’’®„|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’P“CY…Float’’pP2CZ…Float’’É"@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagƆ߬¾9½<ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%Ż“CģĘ0CŠĄU@€{@I0u?I0u?I0u?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’_u?Y…Float’’?W=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’?W½Y…Float’’_u?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’I0u?W…Float’’„NoneW†Vector’’QX…Float’’Ż“CY…Float’’ģĘ0CZ…Float’’ŠĄU@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag¼&HŃüŽ„\=ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¬“C 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?Z…Float’’Fõ>W…Float’’„NoneZ†Vector’’QX…Float’’µĒė=Y…Float’’G‹½Z…Float’’ųo?W…Float’’„NoneW†Vector’’QX…Float’’‹Œ’CY…Float’’K¦1CZ…Float’’®<@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagšóIKBŒ B’ūzėß¹ĶROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform«¾“C‰ 1CŻA 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’ß?µÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż}?Y…Float’’'¾Z…Float’’›0±¼W…Float’’„NoneY†Vector’’QX…Float’’ÅÉ>Y…Float’’z}?Z…Float’’ī*ś<W…Float’’„NoneZ†Vector’’QX…Float’’hó‰<Y…Float’’}ā½Z…Float’’Ņ?W…Float’’„NoneW†Vector’’QX…Float’’Ų‡’CY…Float’’hŲ1CZ…Float’’#@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagFn°·³²G8Ė--~ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform;“C3N2CęØU@ŽØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ķļi?Y…Float’’GšĻ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’GšĻ>Y…Float’’Ķļi?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;“CY…Float’’3N2CZ…Float’’ęØU@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŪ·Ń&±}Iž*· Œ¹n?ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŖ–CÕ%Cž¹@ėx±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’év“½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’év“=Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ŗ–CY…Float’’Õ%CZ…Float’’ž¹@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData$AVAL…idTag…IdTag»³…:‰YA„‰÷nół8ROTSŲBLCKŠentityBasemAVAL‰transformEngineTransform%®i˜C2 Cöī?€±‡®C–3 @–3 @–3 @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’S§ @Y…Float’’“ŪŌ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“ŪŌ>Y…Float’’S§ @Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’–3 @W…Float’’„NoneW†Vector’’QX…Float’’®i˜CY…Float’’2 CZ…Float’’öī?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsDAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentCAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryČAVAL‰itemCount„UintBLCK„item…AVAL„name†StringƒOilAVALstaticRandomSeed†Uint16¶$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag„~rŽØF³ńg—IaīROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%Uņ˜CCæCGŗś?€ų“Ž@–3 @–3 @–3 @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’p+ @Y…Float’’”Ӈ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’”Ӈ¾Y…Float’’p+ @Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’–3 @W…Float’’„NoneW†Vector’’QX…Float’’Uņ˜CY…Float’’CæCZ…Float’’Gŗś?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆexteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆinteriorBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupõ~AVAL„Name†String”06_custom_house_pierBLCKŠlayerGroup¹~AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ˆdoor_fogBLCKŠlayerGroupŲAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeruAVAL„Name†String„meshBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup³ AVAL„Name†String ˆexteriorBLCKŠlayerGroupƒ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerš AVAL„Name†String ˆexteriorBLCK‰layerDatak AVAL‰isVisible„BoolBLCKŒlayerStorage> AVAL‹numEntities„UintBLCKŠentityData AVAL…idTag…IdTag?¬!¾²Ļ?ROTSĀBLCKŠentityBaseaAVAL‰transformEngineTransformGOaC>C Vc@€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»«µZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ó»«5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GOaCY…Float’’>CZ…Float’’ Vc@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents/AVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupkqAVAL„Name†String ˆinteriorBLCKŠlayerGroup;qAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layercAVAL„Name†String ‹decorationsBLCK‰layerDataĪbAVAL‰isVisible„BoolBLCKŒlayerStorage”bAVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTagEŗ•ŅīHNŒń¶±BŅŽĪROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformg¦bCĶ C`@€Š2ZBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’łz?Y…Float’’¤ŠP?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¤ŠPæY…Float’’łz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g¦bCY…Float’’Ķ CZ…Float’’`@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagcĮœ0 7MæJ"šbŸÕROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform˜aC§„C°łˆ@€™—ĀBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~ ¾Y…Float’’]ķ}?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’]ķ}æY…Float’’~ ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’˜aCY…Float’’§„CZ…Float’’°łˆ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagœŖ4ĶÜlF¢ßC8ņnVROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformąó\CׅCh=ˆ@€™—ĀBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~ ¾Y…Float’’]ķ}?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’]ķ}æY…Float’’~ ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ąó\CY…Float’’ׅCZ…Float’’h=ˆ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagj:u›U•œE Ö ‘DıROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformfĆhC~DCFé@€3BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’aY?Y…Float’’ßŖ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ßŖæY…Float’’aY?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fĆhCY…Float’’~DCZ…Float’’Fé@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagqšN)t(&C²V1c·ŠņROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformcåhCcĘCFé@€ Q„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’q_?Y…Float’’Ęū¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ęū>Y…Float’’q_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’cåhCY…Float’’cĘCZ…Float’’Fé@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŻĒ#‡ÄE‰b±O•µROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformÓhC-ŠCéÓõ@€ęł°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’D“~?Y…Float’’µÄ×½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’µÄ×=Y…Float’’D“~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÓhCY…Float’’-ŠCZ…Float’’éÓõ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagxNn`ų2I¢j¦ĄŪ˜µ„ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformmūgC]†CO×_@€~d§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~›g?Y…Float’’Ś¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ś>Y…Float’’~›g?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’mūgCY…Float’’]†CZ…Float’’O×_@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagµym÷i-ĻD°i ĢDĀĖ®ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform„°iCCP×_@€Ē)²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Wy?Y…Float’’¢8ƒ½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¢8ƒ=Y…Float’’Wy?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„°iCY…Float’’CZ…Float’’P×_@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagģ_ȌBŲÆL"TaĄs&ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformūJkCxÓCv 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag3Čkź4čL¼`<ĢFń ōROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform gCĆ”CŒ­‡@€ÖK*CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’VV|æY…Float’’y™,>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’y™,¾Y…Float’’VV|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ gCY…Float’’Ć”CZ…Float’’Œ­‡@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerØ AVAL„Name†String ˆinteriorBLCK‰layerDatay AVAL‰isVisible„BoolBLCKŒlayerStorageL AVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTag2Ūå|²źO“™ÖlTžROTSŹBLCKŠentityBaseaAVAL‰transformEngineTransform{”gC= CŠ[@€²Ė3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’•’æY…Float’’h®i;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’h®i»Y…Float’’•’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{”gCY…Float’’= CZ…Float’’Š[@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsBAVALnumComponents„UintBLCK‰componentƒAVAL„name†String-¬CStaticMeshComponent ladder_360_port2_burnedAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent1AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataóAVAL…idTag…IdTag£iĮŠ÷=A—?’B ļROTS§BLCKŠentityBaseUAVAL‰transformEngineTransform ™YeC™CRøī@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™YeCY…Float’’™CZ…Float’’Røī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„UintBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent1AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽlights_windowsBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup*AVAL„Name†String—07_prison_ship_departedBLCKŠlayerGroupėAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerˆAVAL„Name†String—07_prison_ship_departedBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupÆAVAL„Name†String„tempBLCKŠlayerGroupƒAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰buildingsBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰interiorsBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGrouppéAVAL„Name†Stringcommunity_newBLCKŠlayerGroup;éAVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint!BLCK…layerˆAVAL„Name†String—community_spawn_triggerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer·AVAL„Name†String*©craftsmen_district_prisonship_guards_chatBLCK‰layerDatagAVAL‰isVisible„BoolBLCKŒlayerStorage:AVAL‹numEntities„UintBLCKŠentityData8AVAL…idTag…IdTag6§+WĶ•F )?+žŚ€ĀH³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹ė?Y…Float’’.©Ģ¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.©Ģ<Y…Float’’‹ė?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŲŖŠCY…Float’’<ółBZ…Float’’ą93>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsdAVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag×a¬6odA€ż”€»ūžROTSóBLCKŠentityBaseaAVAL‰transformEngineTransformŚŠCpŠC73>4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŚŠCY…Float’’pŠCZ…Float’’73>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentskAVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component½AVAL„name†String Ÿ Inventory Temerian Steel SwordAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataqAVAL…idTag…IdTag?įŲ]å@LZƕ½@‡ROTS%BLCKŠentityBaseaAVAL‰transformEngineTransformÓīŒC ŽūBš™™>€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’õī²¶Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õī²6Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÓīŒCY…Float’’ ŽūBZ…Float’’š™™>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String”ap_check_prisoner_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagŽ¾«oŖ Mؤēvś­ÕROTSBLCKŠentityBaseUAVAL‰transformEngineTransform §ŽC éCŽ™™>AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§ŽCY…Float’’ 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µu¼nB½F€OĒ6܆œŻROTS%BLCKŠentityBaseaAVAL‰transformEngineTransformŒCCŅ™™>€Ćw³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±ō?Y…Float’’e+˜¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’e+˜<Y…Float’’±ō?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŒCY…Float’’CZ…Float’’Ņ™™>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String”ap_check_prisoner_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer©AVAL„Name†String-¬craftsmen_district_prisonship_guards_onboardBLCK‰layerDataVAVAL‰isVisible„BoolBLCKŒlayerStorage)AVAL‹numEntities„UintBLCKŠentityData/AVAL…idTag…IdTagĻ•Ź…mŒGHøĆĻŃ`åījROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform3s’CgfüBŅĢ=€ŅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„„¾Y…Float’’čFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’čFwæY…Float’’„„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3s’CY…Float’’gfüBZ…Float’’ŅĢ=W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTagB—ĶG‡ÆUNø®?Ūń`µROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformĶL’CšC~™™>€–BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ėFwæY…Float’’ėƒ„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶL’CY…Float’’šCZ…Float’’~™™>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagŹŽęÅśāéI–ą“ÉĘcROTS)BLCKŠentityBaseaAVAL‰transformEngineTransforml™ˆCxĻśBóP>€Ęm²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v?Y…Float’’ž‡`½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž‡`=Y…Float’’v?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’l™ˆCY…Float’’xĻśBZ…Float’’óP>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_halberd_right_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerž$AVAL„Name†String*©decorations_placeholder_mytnik_tower_shipBLCK‰layerDataN$AVAL‰isVisible„BoolBLCKŒlayerStorage!$AVAL‹numEntities„UintBLCKŠentityDatacAVAL…idTag…IdTag%:ŠėōL„I…Õ:ŸQxROTSBLCKŠentityBaseUAVAL‰transformEngineTransform gftC33C‡s'@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gftCY…Float’’33CZ…Float’’‡s'@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag ȕŽHcÅC¹XĆūµQēŸROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformš™sCgęC‡s'@€pAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’īƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’īƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š™sCY…Float’’gęCZ…Float’’‡s'@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag‚!©¦įG§¹=œ©ŠROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĶLtC€C‡s'@€€¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėFw?Y…Float’’ēƒ„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ēƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶLtCY…Float’’€CZ…Float’’‡s'@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagżfXr@JµŃ§’¼ĢROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform÷ÆpC”üC¶  @€Ķń«CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'ņu?Y…Float’’6Ž¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’6Ž>Y…Float’’'ņu?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷ÆpCY…Float’’”üCZ…Float’’¶  @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag~WŒOKA§ļ0ŹROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformgftCĶĢCš™Y@ĶĢŒ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģó?Y…Float’’õC<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’õC¼Y…Float’’ģó?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gftCY…Float’’ĶĢCZ…Float’’š™Y@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag_«‰1ĀŠßKæxv1ņKeŻROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformš™tCgęCõ’@€äw/8AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’D5Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’DµY…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š™tCY…Float’’gęCZ…Float’’õ’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag×ü¬ŪČ@…Ė­=:ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformäNuC‰C @€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦w—“Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’¦w—“Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’äNuCY…Float’’‰CZ…Float’’ @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag!8Ą#6bkF¾y,Øį“ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformTžpCćż CŅ‹@³ÆCre²C”~;CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éĶyæY…Float’’GE ¾Z…Float’’·»->W…Float’’„NoneY†Vector’’QX…Float’’åY>Y…Float’’aj}æZ…Float’’*-e½W…Float’’„NoneZ†Vector’’QX…Float’’3ā3>Y…Float’’½!½Z…Float’’¶į{?W…Float’’„NoneW†Vector’’QX…Float’’TžpCY…Float’’ćż CZ…Float’’Ņ‹@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String Œdlc_merchantBLCK‰layerData]AVAL‰isVisible„BoolBLCKŒlayerStorage0AVAL‹numEntities„UintBLCKŠentityDataėAVAL…idTag…IdTagé¶äŽ’±D‰^ó“׬ą•ROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransformkŽCž¾DC«jh@€\-µBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķN(¼Y…Float’’‹ü?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‹üæY…Float’’ķN(¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’kŽCY…Float’’ž¾DCZ…Float’’«jh@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagP b‡•ßķN„įG|ŠģROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransformV¬ŽCuDCše@€@šCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’öc.æY…Float’’õi;?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õi;æY…Float’’öc.æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’V¬ŽCY…Float’’uDCZ…Float’’še@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16t_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ų:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16uDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‹(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ņ3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĶFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ķZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ahAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÕAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ø|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16PKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ōKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŌvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16j!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16IlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ł8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16=mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer 4AVAL„Name†String˜pier_crane_passage_goonsBLCK‰layerDataŹ3AVAL‰isVisible„BoolBLCKŒlayerStorage3AVAL‹numEntities„Uint BLCKŠentityDatapAVAL…idTag…IdTag‹¦ZcpųWNŖv/³Å9īROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformÅLˆCŅżBCO«ć@€5CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Žū+æY…Float’’šŸ=?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’šŸ=æY…Float’’Žū+æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÅLˆCY…Float’’ŅżBCZ…Float’’O«ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_gossip_emotionalAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTag&räŖ’÷ĢD³ū/±£™ųŖROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformŖ©‡CĒ©BC\«ć@€{vCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’"QĢ¾Y…Float’’Æ»jæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Æ»j?Y…Float’’"QĢ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ŗ©‡CY…Float’’Ē©BCZ…Float’’\«ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_gossip_emotionalAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagaI2 d¦H»:)Aź©ĶROTS$BLCKŠentityBaseaAVAL‰transformEngineTransform"+†CAC†«ć@€£ųźAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ė_?Y…Float’’½ū>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½ū¾Y…Float’’ė_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"+†CY…Float’’ACZ…Float’’†«ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_gossip_emotionalAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTag,Ž¦Ń“Aˆ²ŅŸŲ¼ROTS$BLCKŠentityBaseaAVAL‰transformEngineTransform„B†CćQDC‡«ć@€!“)CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ę{æY…Float’’·K9>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’·K9¾Y…Float’’Ę{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„B†CY…Float’’ćQDCZ…Float’’‡«ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_gossip_emotionalAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagļŚ„PpvIšŽKĶ£(ROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformT‘†CįzAC‰«ć@€ -&BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&š??Y…Float’’5Ē)?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’5Ē)æY…Float’’&š??Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’T‘†CY…Float’’įzACZ…Float’’‰«ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_gossip_emotionalAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagWl—‘ ¼D±QįŽĮ¾ROTS$BLCKŠentityBaseaAVAL‰transformEngineTransform'=†CJ FC%Žé@‘Ń²CØ««?3 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Ģ*”LB‚#ŽõjtROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransformŠiˆCŠĖEC$Gį@€C©†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĖÄA¼Y…Float’’kūæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’kū?Y…Float’’ĖÄA¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠiˆCY…Float’’ŠĖECZ…Float’’$Gį@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTag”ŅꐁA¤ļ”īŽ«'ROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransform}LˆC“ĻAC!ā@€C©†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĖÄA¼Y…Float’’kūæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’kū?Y…Float’’ĖÄA¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’}LˆCY…Float’’“ĻACZ…Float’’!ā@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeräLAVAL„Name†String"”pier_crane_passage_goons_cheeringBLCK‰layerDataœLAVAL‰isVisible„BoolBLCKŒlayerStorageoLAVAL‹numEntities„UintBLCKŠentityDatakAVAL…idTag…IdTag~SV%•„M®bóōĻ`ˆuROTSBLCKŠentityBaseaAVAL‰transformEngineTransform†CŽ?C}‚į@€Ōó°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‡~?Y…Float’’FtŁ½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’FtŁ=Y…Float’’‡~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’†CY…Float’’Ž?CZ…Float’’}‚į@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_entertainedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag)éŅd®’G‘Čäā\`–›ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformü›†C§JC‚į@€ž¦9CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…Į~æY…Float’’ĀØɽZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĀØÉ=Y…Float’’…Į~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ü›†CY…Float’’§JCZ…Float’’‚į@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_entertainedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagPp‡āA'GC„(BļõęY½ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformNŽ†C9Ó?C“‚į@€¼…„?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Oļ?Y…Float’’ęßø<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ęßø¼Y…Float’’Oļ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’NŽ†CY…Float’’9Ó?CZ…Float’’“‚į@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_entertainedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagĶŠĢ;J¹:(]˜ńŽpROTSBLCKŠentityBaseaAVAL‰transformEngineTransform 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Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag¦ĶÆśCŖ¹ ½–xöROTSBLCKŠentityBaseaAVAL‰transformEngineTransform­š–C— #Cā9@€‘CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗÆ>Y…Float’’npæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’np?Y…Float’’ŗÆ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­š–CY…Float’’— #CZ…Float’’ā9@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagVļ™£‘ø@B„:J8x».ƒROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĒ ™C„#CxŲó?€€˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŠÖ?Y…Float’’³QæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’³Q?Y…Float’’ŠÖ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ē ™CY…Float’’„#CZ…Float’’xŲó?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagܳ©š)BłJœgĄxśpROTSBLCKŠentityBaseaAVAL‰transformEngineTransformN÷”C­÷.C> @€b2‚CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=ā*¾Y…Float’’i|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’i|?Y…Float’’=ā*¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’N÷”CY…Float’’­÷.CZ…Float’’> @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag‘2%ęųd'I  J“‡JžŸROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŠØ•C¾ł Cŗ%@€}™—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’C, ?Y…Float’’½6VæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’½6V?Y…Float’’C, ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠØ•CY…Float’’¾ł CZ…Float’’ŗ%@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagÕ“„ Hø‚’6ü©?šROTSBLCKŠentityBaseaAVAL‰transformEngineTransformm”C^T,CŽ–5@€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’83P7Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’83P7Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’m”CY…Float’’^T,CZ…Float’’Ž–5@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagķ"ƒŚx‚L’tŖ8ąKROTSBLCKŠentityBaseaAVAL‰transformEngineTransform€!–CŅ1CŲ”@€²nzCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’tz«¾Y…Float’’7qæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’7q?Y…Float’’tz«¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€!–CY…Float’’Ņ1CZ…Float’’Ų”@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagch•/Ÿu@·žÓņ•ęTROTSBLCKŠentityBaseaAVAL‰transformEngineTransformó¶–CKÅ,C(O@€Ģ2…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ€½Y…Float’’t~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’t~?Y…Float’’µ€½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ó¶–CY…Float’’KÅ,CZ…Float’’(O@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag†wkKļėZNŗOĻhó—ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformi7ŠCõŚ:CC{ß?€nśeCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ę $æY…Float’’ DæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ D?Y…Float’’Ę $æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’i7ŠCY…Float’’õŚ:CZ…Float’’C{ß?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_prostituteAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagĻpÜ* óM¼Ģ„—o³DY…Float’’’:}æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’:}?Y…Float’’9C>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’x|“CY…Float’’°)CZ…Float’’¢I @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagBj@U%ŻO®1‚©J¬2ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformÉ—C7*Cąę@€€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¶z²½Y…Float’’©æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’©?Y…Float’’¶z²½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’É—CY…Float’’7*CZ…Float’’ąę@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagÅ8ķIvĀäC±:~üÖĘ\›ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformčē”Cß-C¤*@€ 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Å.C¤Ł!@€Ņ‘{CĄ?Ą?Ą?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’śĶņ¾Y…Float’’ķ&¶æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķ&¶?Y…Float’’śĶņ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’Ą?W…Float’’„NoneW†Vector’’QX…Float’’ĪŻ’CY…Float’’ Å.CZ…Float’’¤Ł!@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_stoolfrontAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataøAVAL…idTag…IdTagˆŚ€Ī-*NƒĆ#ē‡·8ŖROTSlBLCKŠentityBasemAVAL‰transformEngineTransform%²—’CY>.C „ 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@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringap_stoolfrontAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataßAVAL…idTag…IdTag߁D?b¬A‹]”Ķf:AROTS“BLCKŠentityBaseaAVAL‰transformEngineTransform¾š•Cb 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AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent3AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent4AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent5AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringinspect_crate_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent6AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagnZ=@e(yI­%1Ą“®ßĪROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÆV”C‰g0CģĢ,@€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼™Į5Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’¼™Į5Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÆV”CY…Float’’‰g0CZ…Float’’ģĢ,@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽtired_foreheadAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringœpier_exterior_carying_box_02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String”pier_exterior_guardsBLCK‰layerDataHAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataėAVAL…idTag…IdTagĮĪŠĮśB³0ęū®ÄtROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransform(‹ŠC{É’BÉ:U@XŚ³CĶ˜°CĆ”ƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µüī½Y…Float’’g?~æZ…Float’’Ļ§;W…Float’’„NoneY†Vector’’QX…Float’’ép|?Y…Float’’ļˆī½Z…Float’’ˆ¶ņ½W…Float’’„NoneZ†Vector’’QX…Float’’ŠDņ=Y…Float’’'7¼Z…Float’’I1~?W…Float’’„NoneW†Vector’’QX…Float’’(‹ŠCY…Float’’{É’BZ…Float’’É:U@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer”eAVAL„Name†String•pier_exterior_sailorsBLCK‰layerDataeeAVAL‰isVisible„BoolBLCKŒlayerStorage8eAVAL‹numEntities„UintBLCKŠentityDataiAVAL…idTag…IdTag G1q®hīA¶Ų 4#0Ļ ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĀ•CE8C@@€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā•CY…Float’’E8CZ…Float’’@@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œstand_eatingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataßAVAL…idTag…IdTagŌw*€ĻŅI ”ł½–;ROTS“BLCKŠentityBaseUAVAL‰transformEngineTransform 33Cgf;C33ó?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33CY…Float’’gf;CZ…Float’’33ó?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagśrūA°“ EuO¾ö}d¦ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformYBCK©9Cš™Ł?€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’¦wµZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¦w5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’YBCY…Float’’K©9CZ…Float’’š™Ł?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œstand_eatingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTag*Q^ŠŒÆBĻś']¤1µROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransformb•CļG#Cf@€cé‘CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’yU¾>Y…Float’’U§mæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’U§m?Y…Float’’yU¾>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’b•CY…Float’’ļG#CZ…Float’’f@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringinspect_crate_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTag^P‚hcJ¬™g)H‘ęROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransform•C¢N$C©@€¾ņ†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‘ļģŗY…Float’’å’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’å’?Y…Float’’‘ļģŗZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’•CY…Float’’¢N$CZ…Float’’©@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringinspect_crate_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagJƒŗ¦I€--fn+j$ROTS"BLCKŠentityBaseaAVAL‰transformEngineTransform”“CŖÜ*Cš™9@€pBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’’’>Y…Float’’Ų³]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų³]æY…Float’’’’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”“CY…Float’’ŖÜ*CZ…Float’’š™9@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘tired_forehead_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagu;ŽkG‚ŸŅC“3=?ROTS"BLCKŠentityBaseaAVAL‰transformEngineTransform3sCš™9C33ó?4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3sCY…Float’’š™9CZ…Float’’33ó?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘tired_forehead_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTagį&ŗ{y L±ė&˜w/ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 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Šsit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentNAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŅAVAL‰itemCount„Uint*BLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16ŅAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ėgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ūAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16½rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint163aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16Ī=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‚CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16ĪAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16æxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16·4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16õ8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint160(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16ē$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16JuAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16Ó 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AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16p!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16&/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16v=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16čVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16y[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ČAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16\HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ßAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16S*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16š,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Food_01AVALstaticRandomSeed†Uint16ć 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@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œstand_eatingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTagäeVA(RF°ŲlJļ¬ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŁ&ˆCÉ8Cgf@“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ł&ˆCY…Float’’É8CZ…Float’’gf@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_drunk01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag:jƒņw’H‚R}2¤9!ŹROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŃŒCnw;CN{ß?€1ļ:AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2²z?Y…Float’’]O>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’]O¾Y…Float’’2²z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŃŒCY…Float’’nw;CZ…Float’’N{ß?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTag7 ’}R}IŒÖ¼×ĐĘROTSßBLCKŠentityBaseaAVAL‰transformEngineTransform3s“C33!Chķō?€ŅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,„„¾Y…Float’’āFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’āFwæY…Float’’,„„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3s“CY…Float’’33!CZ…Float’’hķō?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_fishingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTagŒcs·ż©ī@Ÿ ¼ī”fĄ‘ROTSßBLCKŠentityBaseaAVAL‰transformEngineTransformĶL•CšC0ūė?€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶL•CY…Float’’šCZ…Float’’0ūė?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_fishingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTag«ņ¾÷į4(MÉ#RóĀČROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransformö‘Cńz/CxÕ+@€Āå=AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ą’?Y…Float’’0R;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0R»Y…Float’’ą’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ö‘CY…Float’’ńz/CZ…Float’’xÕ+@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringinspect_crate_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTagIÄŪø)÷ŹH©ĪĖ’”b2ROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransform¢ī˜CŪĄC>ūė?€£&6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÓŃæY…Float’’»½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’»=Y…Float’’ÓŃæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢ī˜CY…Float’’ŪĄCZ…Float’’>ūė?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringinspect_crate_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŻ8AVAL„Name†Stringšpier_exterior_sailors_chatBLCK‰layerDataœ8AVAL‰isVisible„BoolBLCKŒlayerStorageo8AVAL‹numEntities„Uint BLCKŠentityDatatAVAL…idTag…IdTagŖ×7PsKŽęvŠŪ„)ŌROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformKb“C9/4CÅ~$@€ŲīCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĢG[æY…Float’’7?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’7æY…Float’’ĢG[æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Kb“CY…Float’’9/4CZ…Float’’Å~$@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_stand_writing_longerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTag2X4š’I¢ąūU‹ż‘ROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformId“Cä¾.C &!@€µĖ#BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óZA?Y…Float’’bĒ'?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’bĒ'æY…Float’’óZA?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Id“CY…Float’’ä¾.CZ…Float’’ &!@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_look_at_goods_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagOŒõå‘ćC–tŅLš¾= ROTS$BLCKŠentityBaseaAVAL‰transformEngineTransform°ö“CŲ¼2Cna&@€oūBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ÆæY…Float’’Ś­O?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ś­OæY…Float’’.ÆæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’°ö“CY…Float’’Ų¼2CZ…Float’’na&@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_look_at_goods_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTagÄÅS‰o¹Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@™CY…Float’’3³BCZ…Float’’`@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_look_at_goods_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTag§0aĻ° 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abled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag…āź]ƒ8ĢD‡’š±F¤>ROTS¶BLCKŠentityBaseaAVAL‰transformEngineTransform~uCØ=Cq=*@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ÿƒ„¾Y…Float’’õFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õFw?Y…Float’’Ÿƒ„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~uCY…Float’’Ø=CZ…Float’’q=*@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents.AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16/'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16“AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16,PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ćvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16O 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AVAL‰isVisible„BoolBLCKŒlayerStorage¦ AVAL‹numEntities„UintBLCKŠentityDatapAVAL…idTag…IdTagr|w,©ŗĘL¬ßŁ>­§÷DROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformgęwC Cćr'@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Qƒ„¾Y…Float’’’FwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’Fw?Y…Float’’Qƒ„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęwCY…Float’’ CZ…Float’’ćr'@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTag‚R*"­¬ĶJ¹"/c˜k9DROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformöpCWC{s'@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ö5æY…Float’’š5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š5æY…Float’’ö5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öpCY…Float’’WCZ…Float’’{s'@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTag°€ÕĘho 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’č @‘enY'\÷ROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformRłCXņ÷B_qK@€óŪV8AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’p5Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’pµY…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RłCY…Float’’Xņ÷BZ…Float’’_qK@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String 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iņæC™Gˆ‚}æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’>‚}?Y…Float’’q‚¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šYŒCY…Float’’gf’BZ…Float’’ž[@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_halberd_right_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTag&Č÷LŌ6E†L GTSĮROTS)BLCKŠentityBaseaAVAL‰transformEngineTransformšŒCĶĢłBiZ@BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ óF?Y…Float’’%!?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’%!æY…Float’’ 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AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory„ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16»qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16óWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĮAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ß(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16abAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16mZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÆJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16wYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16“AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¼AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16pwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16õ|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16»AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16w"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‡{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag>ę3„ą„D€ė¼łrROTSBLCKŠentityBaseaAVAL‰transformEngineTransformfµCĻŽC:3>€ą3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų’æY…Float’’ś;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ś»Y…Float’’Ų’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fµCY…Float’’ĻŽCZ…Float’’:3>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrouch_foreverAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagĄ¾BD…-šI[ųøROTSBLCKŠentityBaseaAVAL‰transformEngineTransform’ķ‹CKtCpīŒ>4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’.½»³Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½»3Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’ķ‹CY…Float’’KtCZ…Float’’pīŒ>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrouch_foreverAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTag'čKt!pJ‹ 6B¦~t ROTS$BLCKŠentityBaseaAVAL‰transformEngineTransform#®ŽC}šC~–>1Š³CÆ ³Cō­3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žżæY…Float’’b“;Z…Float’’‡•Õ;W…Float’’„NoneY†Vector’’QX…Float’’E·»Y…Float’’qłæZ…Float’’»ķT¼W…Float’’„NoneZ†Vector’’QX…Float’’ƒ7Ó;Y…Float’’§„U¼Z…Float’’ł?W…Float’’„NoneW†Vector’’QX…Float’’#®ŽCY…Float’’}šCZ…Float’’~–>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_imprisoned_dwarfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer½AVAL„Name†String–pier_roche_ship_guardsBLCK‰layerData€AVAL‰isVisible„BoolBLCKŒlayerStorageSAVAL‹numEntities„UintBLCKŠentityData#AVAL…idTag…IdTagņAo^ę„J™N”9Ä0…oROTS×BLCKŠentityBaseUAVAL‰transformEngineTransform pwC.śC£ˆ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pwCY…Float’’.śCZ…Float’’£ˆ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringpier_spawnpointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŠAVAL„Name†String™rain_protection_waypointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŌAVAL„Name†Stringšpow_barge_guarding_triggerBLCKŠlayerGroup’AVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerŒ AVAL„Name†String ŒactionpointsBLCK‰layerDataY AVAL‰isVisible„BoolBLCKŒlayerStorage, AVAL‹numEntities„UintBLCKŠentityDatatAVAL…idTag…IdTagŹ–Q„¾ŁµFŽ(÷ŻƒwoROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformķĻCe Czf@€WŃ­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ęz?Y…Float’’E[¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’E[>Y…Float’’ęz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķĻCY…Float’’e CZ…Float’’zf@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatauAVAL…idTag…IdTagmJÅ ĘÕQJ‚ŹŚ\ĄoOROTS)BLCKŠentityBaseaAVAL‰transformEngineTransformF¹C\‰ CŻŗ@€ķ®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŖŒz?Y…Float’’ļ-R¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ļ-R>Y…Float’’ŖŒz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’F¹CY…Float’’\‰ CZ…Float’’Żŗ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_halberd_right_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer}AVAL„Name†String ˆtriggersBLCK‰layerDataNAVAL‰isVisible„BoolBLCKŒlayerStorage!AVAL‹numEntities„UintBLCKŠentityDatayAVAL…idTag…IdTag<äĖ9=E»wįūsRROTS-BLCKŠentityBasemAVAL‰transformEngineTransform%iĖ‘C,Š C™Ä?€?cÆC¶¤>A³ėAZ÷Ž?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹-Y…Float’’ė·`?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’jĄY…Float’’'Å7?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CY…Float’’²ä CZ…Float’’†”Ų?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•pow_barge_denied_areaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹explorationBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup‚šAVAL„Name†Stringroche_ship_pierBLCKŠlayerGroupKšAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer”iAVAL„Name†String–comm_roche_ship_guardsBLCK‰layerDataWiAVAL‰isVisible„BoolBLCKŒlayerStorage*iAVAL‹numEntities„UintBLCKŠentityData/AVAL…idTag…IdTag+,¤‚÷^A­ų6$o‹³!ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformjĐCØC|V‘@Ž¾=Wų³CōŚŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’]ÖO>Y…Float’’Ō«zæZ…Float’’BEŌŗW…Float’’„NoneY†Vector’’QX…Float’’Ū«z?Y…Float’’×ÖO>Z…Float’’ ŚˆŗW…Float’’„NoneZ†Vector’’QX…Float’’g±:Y…Float’’d“ŗZ…Float’’į’?W…Float’’„NoneW†Vector’’QX…Float’’jĐCY…Float’’ØCZ…Float’’|V‘@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatao&AVAL…idTag…IdTag«!®ŽOF„-°åm>ROTS#&BLCKŠentityBaseaAVAL‰transformEngineTransformĖ[CŹ\/Cj"@€ź’6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ā½æY…Float’’@ń7½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’@ń7=Y…Float’’ā½æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ė[CY…Float’’Ź\/CZ…Float’’j"@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›"AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_sharpening_sword01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentė!AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryo!AVAL‰itemCount„Uint6BLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16msAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16¤;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16 MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16.YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16ŗ1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16—0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16œAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16‡fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint169$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16”PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16Õ=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16ÆZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16Ņ?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16²#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16ÉXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16Ņ'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16ß/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16aBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16)PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16Ų}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16+2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16Ų=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16īiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16¢AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16ÄFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16tqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16±QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16„wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint166EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16$JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16•AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16łoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16öoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16ę~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16ŠBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint167AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16#eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16MfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16BfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16ahAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16õ|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16ĆbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16źRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16*pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16z2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatafAVAL…idTag…IdTag4”Įøż-dK†ŌP|z¬ī–ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform=ųŒC™Q(Ck©@€`%£BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>Y…Float’’o<}?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’o<}æY…Float’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=ųŒCY…Float’’™Q(CZ…Float’’k©@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTag‹‡“7C’ŌE˜›ctŖZ¦ĮROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform§‚C›(Cév–@€\IŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’čoź=Y…Float’’4Q~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’4Q~?Y…Float’’čoź=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§‚CY…Float’’›(CZ…Float’’év–@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTagl"µĖOīCƒ1Ą--·ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform$¤CĻ-,C®j@€Å”‹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’©Ø°>Y…Float’’aGp?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’aGpæY…Float’’©Ø°>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$¤CY…Float’’Ļ-,CZ…Float’’®j@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTagNų›ƋAE‚²‡YÜźµjROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform¾óŽCEm2C*³M@€ƒ™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒ)?Y…Float’’`LæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’`L?Y…Float’’ƒ)?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¾óŽCY…Float’’Em2CZ…Float’’*³M@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTag÷SłŽĄ)O‚ÜvhDųšROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform«öCĄž!C§@€ÓøƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’«Ō齁Y…Float’’pS~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’pS~?Y…Float’’«Ō齁Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’«öCY…Float’’Ąž!CZ…Float’’§@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTag>nē6VŗJ¦ŪÉ9–E47ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform+0ŽC±CO0—@€‚‚ØBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾Ķ=Y…Float’’Ņ¶~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ņ¶~æY…Float’’¾Ķ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’+0ŽCY…Float’’±CZ…Float’’O0—@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTagĘ4óā\ēB›ÕpōĻæö’ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform5—C^»CšTż?€`IØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Šåj?Y…Float’’Ė¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ė>Y…Float’’Šåj?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5—CY…Float’’^»CZ…Float’’šTż?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData/AVAL…idTag…IdTag&Õ!z€tĆI‡œg4ó•ĒROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformĘC\!C<%ņ?€YÉ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žŒH?Y…Float’’®æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’®?Y…Float’’žŒH?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĘCY…Float’’\!CZ…Float’’<%ņ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVAL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3æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤~CY…Float’’-CZ…Float’’ßĶ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTag{óŅ‘v_C‹‚ė Ė;ROTSęBLCKŠentityBaseaAVAL‰transformEngineTransform,ʎCH.Cc@€ķCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ųä1æY…Float’’Z8?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Z8æY…Float’’ųä1æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,ʎCY…Float’’H.CZ…Float’’c@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag“Ö4Ž“ņ@·I7)¤ĮROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformG-ŽC¶ó/Cé/@€ķ ¼@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜§~?Y…Float’’³ÆŃ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’³ÆŃ½Y…Float’’˜§~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’G-ŽCY…Float’’¶ó/CZ…Float’’é/@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component„AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16“!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTagy å‘L¢ųibT)ROTS€BLCKŠentityBaseUAVAL‰transformEngineTransform 2§CČ2«Cė–AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ķAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16č5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16`AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16é 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¾Y…Float’’@v?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\'CY…Float’’…ėjCZ…Float’’‹ĀIAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_scout_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagWźņ ńOŃFŽ/##/¶ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransform W&CÅjCøIA€€ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=Ł|?Y…Float’’ū- ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ū- 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W&CY…Float’’ÅjCZ…Float’’øIAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_stand_crosshands_manAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagĮŒŗu„0vOø'śäJ¬ųROTS(BLCKŠentityBaseaAVAL‰transformEngineTransform…CpżaC™™9A€ąAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’b?Y…Float’’„_š>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„_š¾Y…Float’’’b?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…CY…Float’’pżaCZ…Float’’™™9AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_stand_crosshands_manAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‹AVAL„Name†Stringšq101_q102_paths_to_hangingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringq103_eardroppingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‰AVAL„Name†String‘q106_barge_guardsBLCK‰layerDataQAVAL‰isVisible„BoolBLCKŒlayerStorage$AVAL‹numEntities„UintBLCKŠentityData7AVAL…idTag…IdTagBš ˜ąMšķ˜•WūÉ]ROTSėBLCKŠentityBaseaAVAL‰transformEngineTransform2ŸCN¤ 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>Y…Float’’’Æ}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’bZ‘CY…Float’’5 CZ…Float’’ؒō?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsbAVALnumComponents„UintBLCK‰componentmAVAL„name†String•q102_guard_left_blockAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŚAVAL…idTag…IdTagŌ„ĪŹģ-ļAROTSŽBLCKŠentityBasemAVAL‰transformEngineTransform%’CZ CŖ”Ų?€;ŹBīźš?…²@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Qœ¹>Y…Float’’hģ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¹ĄY…Float’’’j]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’CY…Float’’Z CZ…Float’’Ŗ”Ų?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsžAVALnumComponents„UintBLCK‰componentmAVAL„name†String–q106_barge_denied_areaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData1AVAL…idTag…IdTag½­;3`]Jµ„ƒ93™ROTSåBLCKŠentityBaseaAVAL‰transformEngineTransformö«CMą C¤’ō?€œāÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’#]}?Y…Float’’_“¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’_“>Y…Float’’#]}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ö«CY…Float’’Mą CZ…Float’’¤’ō?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents]AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringq102_guard_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagą"ÕX±LšGŚ.,‡—ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform’K‘CD$ 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CZ…Float’’hėó?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringq102_guard_leftAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringœq106_blockade_to_spider_crabBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽq109_firecamp2BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeræAVAL„Name†Stringšscoia_sroches_scene_forestBLCK‰layerData~AVAL‰isVisible„BoolBLCKŒlayerStorageQAVAL‹numEntities„UintBLCKŠentityData'AVAL…idTag…IdTagHżŅZˆ8G‚A£²ĖROTSŪBLCKŠentityBaseaAVAL‰transformEngineTransform:6SC 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9N@Æ®éä•o{;ROTSŪBLCKŠentityBaseaAVAL‰transformEngineTransform€OC®µCūčA€€ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’*Ł|?Y…Float’’Õ/ ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Õ/ 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BLCKŠentityBaseaAVAL‰transformEngineTransform¤peCf¦œC)\÷@€;BCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’exæY…Float’’Y¾w¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y¾w>Y…Float’’exæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤peCY…Float’’f¦œCZ…Float’’)\÷@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringinspect_woundedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‚AVAL„Name†String‘temp_teleportq110BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupæ"AVAL„Name†StringŽbounty_huntersBLCKŠlayerGroup‰"AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŸ!AVAL„Name†String ŒactionpointsBLCK‰layerDatal!AVAL‰isVisible„BoolBLCKŒlayerStorage?!AVAL‹numEntities„UintBLCKŠentityDatabAVAL…idTag…IdTagG0Ī`±LˆąHM„ČMROTSBLCKŠentityBaseaAVAL‰transformEngineTransform’~CōIlCT6 A€Æ*oCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ē5æY…Float’’PŃ[æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’PŃ[?Y…Float’’ē5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’~CY…Float’’ōIlCZ…Float’’T6 AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰component]AVAL„name†String…argueAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag‘ģ·£÷41B“IHgĮŠó—ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform”l€C(ÄlCŽ³ A€õįBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷ąĒ¾Y…Float’’¾Æk?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¾ÆkæY…Float’’÷ąĒ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”l€CY…Float’’(ÄlCZ…Float’’Ž³ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆbored_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData"AVAL…idTag…IdTagbPV›ø…O¼å&ż³ROTSÖBLCKŠentityBaseaAVAL‰transformEngineTransform„ €C˜źjCž3A€~r“AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Žjl?Y…Float’’7eÄ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’7eľY…Float’’Žjl?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„ €CY…Float’’˜źjCZ…Float’’ž3AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsNAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_dining_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component¢AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory&AVAL‰itemCount„Uint BLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16«IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16€AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16©(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16e.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16‹(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ĆEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16e=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16‘AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16‡!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16XIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ż AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ü]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16emAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16l4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ĻAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ČaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ĒlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ŲPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16–AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ønAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ųAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16¬@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16õ1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16wYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16āAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16éAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16fCAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16,|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeryAVAL„Name†String ˆtriggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŒAVAL„Name†String ˆgog_monkBLCKŠlayerGroup\AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerłAVAL„Name†String ˆgog_monkBLCK‰layerDataŹAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDatamAVAL…idTag…IdTagG)÷ŹŸN¢‚Ö¢”`ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformõhgC\FC…ė@€™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Šy?Y…Float’’jOæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’jO?Y…Float’’Šy?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õhgCY…Float’’\FCZ…Float’’…ė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_prayingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupö AVAL„Name†Stringgon_metaquestBLCKŠlayerGroupĮ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer^ AVAL„Name†String ‰spa_chestBLCK‰layerData. AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataŃ AVAL…idTag…IdTag¤R#ÅN~BROTS… BLCKŠentityBasecAVAL‰transformEngineTransform€bC3óĶC®…ńA€R[—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&Z ?Y…Float’’īdWæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’īdW?Y…Float’’&Z ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€bCY…Float’’3óĶCZ…Float’’®…ńAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsūAVALnumComponents„UintBLCK‰component‹AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item–AVAL„name†String”Manuscript Wild GoneAVALstaticRandomSeed†Uint16æHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuality clothAVALstaticRandomSeed†Uint165MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16!tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentpAVAL„name†String ŸCMeshComponent chest01a_fx_meshAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup3øAVAL„Name†String Œq101_landingBLCKŠlayerGroup’·AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œq101_mappinsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupv¾AVAL„Name†Stringq101_s1_beachBLCKŠlayerGroupA¾AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String ‹q101_biankaBLCK‰layerDataKAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataīAVAL…idTag…IdTagø ‹³Hæ ęƒ8D]ROTS¢BLCKŠentityBaseaAVAL‰transformEngineTransformRxĶC×ćCĀÕ?€³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų?Y…Float’’āń½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’āń=Y…Float’’Ų?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RxĶCY…Float’’×ćCZ…Float’’ĀÕ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentkAVAL„name†String“ap_stand_wall_womanAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer’ AVAL„Name†String—q101_roche_ship_captainBLCK‰layerDataĮ AVAL‰isVisible„BoolBLCKŒlayerStorage” AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTag§#<Ź@‘× XŃÜńROTSBLCKŠentityBaseaAVAL‰transformEngineTransformšYÕC"C×£€@€øAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’1¦k?Y…Float’’ū Č>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ū Č¾Y…Float’’1¦k?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šYÕCY…Float’’"CZ…Float’’×£€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆspyglassAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataģAVAL…idTag…IdTagaņ6 !ČJ‘ģ*iMūxROTS BLCKŠentityBaseaAVAL‰transformEngineTransformŌöÓC%µC×£p@€ŅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’īƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’źFwæY…Float’’īƒ„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŌöÓCY…Float’’%µCZ…Float’’×£p@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer$BAVAL„Name†Stringq101_s1_beachBLCK‰layerDatašAAVAL‰isVisible„BoolBLCKŒlayerStorageĆAAVAL‹numEntities„Uint 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTagäģŃ`ĻEŠŁ06ŲāŁROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%@ÓC3C/ff?:jA–3 @–3 @–3 @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[ƒ @Y…Float’’ ‹­>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ‹­¾Y…Float’’[ƒ @Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’–3 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag6QœÄ'ÅA©]°įßŗ>ROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%‰ŠCĀ¬,C;3?ėx±C–3 @–3 @–3 @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ų§ @Y…Float’’ŹŖE¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŹŖE>Y…Float’’ų§ @Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’–3 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTagč LÖėAŗvŌIdY rROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%3óĻCĶĢ-CA‡8?€5—A–3 @–3 @–3 @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Q¤@Y…Float’’Ų©5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų©5æY…Float’’Q¤@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’–3 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTagÆ¢J+±5C¹CÕ±’ą.ROTSFBLCKŠentityBasemAVAL‰transformEngineTransform%3ƒĻCg¦,CķĢL?ÓA–3 @–3 @–3 @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³0ū?Y…Float’’¾;y?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¾;yæY…Float’’³0ū?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’–3 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatavAVAL…idTag…IdTagŖķ5]_FE“3×IRuROTS*BLCKŠentityBasedAVAL‰transformEngineTransform6ŠC^—.CźIv?īŻ°CiŹ°CĒƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’m¼7æY…Float’’ā0?Z…Float’’¹!Ž=W…Float’’„NoneY†Vector’’QX…Float’’āB2æY…Float’’V~5æZ…Float’’bó佁W…Float’’„NoneZ†Vector’’QX…Float’’‘5Y…Float’’ü¾Z…Float’’ą|?W…Float’’„NoneW†Vector’’QX…Float’’6ŠCY…Float’’^—.CZ…Float’’źIv?W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagX1r©q,I›xž,ŪROTSŗBLCKŠentityBasemAVAL‰transformEngineTransform%żńÅCFm&CÕå<€óJB€? AÄ7Ź?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ēčU?Y…Float’’ī¢ ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’āŲÆĄY…Float’’ž»AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’Ä7Ź?W…Float’’„NoneW†Vector’’QX…Float’’żńÅCY…Float’’Fm&CZ…Float’’Õå<W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyvAVAL„name†StringƒtabAVAL„type†String„@IntAVAL…value„@Int2 ƒInt’’ŠGHIJKLMNBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer!RAVAL„Name†String‘q101_s1_rocheshipBLCK‰layerDataéQAVAL‰isVisible„BoolBLCKŒlayerStorage¼QAVAL‹numEntities„Uint BLCKŠentityDataęAVAL…idTag…IdTag„#ēÄ+įĒJ ~Hµ’åńROTSšBLCKŠentityBaseaAVAL‰transformEngineTransformffĢCįśC¤pŻ?€€ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜fC>Y…Float’’ÄK{æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÄK{?Y…Float’’˜fC>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ffĢCY…Float’’įśCZ…Float’’¤pŻ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_sharpening_sword01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryęAVAL‰itemCount„Uint BLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16I_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16ŠqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16!7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16Œ.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16ĶYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16dOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16O AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16Ł8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16Ō1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16Ü5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16«mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint161sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint165"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16,eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16›AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16±IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16V.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16†jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16Ņ*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16±AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint165tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16ÓXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint163AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16ĄAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16ó/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16#0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16ÓkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringBlacksmith_swordAVALstaticRandomSeed†Uint16×(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringWheatstone_01AVALstaticRandomSeed†Uint16Y/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagõ׎E®ė+G€%„”6:ROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformšÖC33"C33ƒ@€’’oAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’ķƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šÖCY…Float’’33"CZ…Float’’33ƒ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagĆ1ŖGR±FŒMæõ/| ŃROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformmĢCOCõ(Ü?€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’mĢCY…Float’’OCZ…Float’’õ(Ü?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagؓ‘³ēCµĶń-T(ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransform{tŃCR8Ctxź?€·@BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ćI+?Y…Float’’Å@>?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Å@>æY…Float’’ćI+?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{tŃCY…Float’’R8CZ…Float’’txź?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatafAVAL…idTag…IdTag²×ū8“DL·);# RŁłROTSBLCKŠentityBaseaAVAL‰transformEngineTransform… ĻCf¦Ca™Ł?€’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’… ĻCY…Float’’f¦CZ…Float’’a™Ł?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData!AVAL…idTag…IdTagd‹ą|‡ē0A Ls„abROTSÕBLCKŠentityBaseUAVAL‰transformEngineTransform ™™ĢC)Cõ(Ü?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™™ĢCY…Float’’)CZ…Float’’õ(Ü?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagąµĀčBųęC®Ņš5kŠzROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformÕĶŃCČÉCõ(Ü?€CCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éFwæY…Float’’÷ƒ„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’÷ƒ„>Y…Float’’éFwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÕĶŃCY…Float’’ČÉCZ…Float’’õ(Ü?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatafAVAL…idTag…IdTagįNue`ęG§¤čD|^N«ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformė±ĶC{TCõ(Ü?€’’—AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚ r?Y…Float’’Ž°¦>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ž°¦¾Y…Float’’‚ r?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė±ĶCY…Float’’{TCZ…Float’’õ(Ü?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagM‘)ZbŸO²43 -ź>ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformøžŠC®GCõ(Ü?€HCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒpæY…Float’’DƾZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’DÆ>Y…Float’’ƒpæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øžŠCY…Float’’®GCZ…Float’’õ(Ü?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTag_1ł/UŽM±4…'¤^¶xROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformgęÓC!Cįzt@€’’3BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ō5?Y…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ō5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęÓCY…Float’’!CZ…Float’’įzt@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTag­cßu+pG““ßH‘gcROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformgęŅC1C€?€–BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļƒ„>Y…Float’’źFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’źFwæY…Float’’ļƒ„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęŅCY…Float’’1CZ…Float’’€?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTag1Ķ‰›®G“»–š¾RÓROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformõØŠCG!-C(s4?€pBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’’’>Y…Float’’Ų³]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų³]æY…Float’’’’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õØŠCY…Float’’G!-CZ…Float’’(s4?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerMAVAL„Name†String™q101_s1_rocheship_sailorsBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageąAVAL‹numEntities„UintBLCKŠentityData2AVAL…idTag…IdTagɜ*ųw6E­ZÕ R ROTSęBLCKŠentityBaseaAVAL‰transformEngineTransformõØÕCR8 C$@€ł’ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’y ræY…Float’’±¦>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’±¦¾Y…Float’’y ræZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õØÕCY…Float’’R8 CZ…Float’’$@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTagy‘ o*OŖżå³÷iŲLROTSęBLCKŠentityBaseaAVAL‰transformEngineTransform80ĪC"Cõ(Ü?€’’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’š5æY…Float’’ö5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ö5æY…Float’’š5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’80ĪCY…Float’’"CZ…Float’’õ(Ü?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData&AVAL…idTag…IdTagŁ«~©=ØJ„/Ļ?C ROTSŚBLCKŠentityBaseUAVAL‰transformEngineTransform yĶC łC¤pŻ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’yĶCY…Float’’ łCZ…Float’’¤pŻ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŠ AVAL„Name†String’q101_s1_trissstartBLCK‰layerDataQ AVAL‰isVisible„BoolBLCKŒlayerStorage$ AVAL‹numEntities„UintBLCKŠentityDatatAVAL…idTag…IdTag/ļź‚¢ŲL„żˆ¦’D¾›ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransform®GÕC™CėQ€@€O€­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’špy?Y…Float’’ŲNf¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŲNf>Y…Float’’špy?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®GÕCY…Float’’™CZ…Float’’ėQ€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_stand_crosshands_manAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagc2ōÕTI×ÄÆuÆäROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformė‘ÓCĀ5C¤pŻ?€ ÖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¶•¾Y…Float’’§Ļt?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’§ĻtæY…Float’’¶•¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė‘ÓCY…Float’’Ā5CZ…Float’’¤pŻ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupś AVAL„Name†Stringq101_s2_iorwethBLCKŠlayerGroupĆ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer` AVAL„Name†Stringq101_s2_iorwethBLCK‰layerData* AVAL‰isVisible„BoolBLCKŒlayerStorageżAVAL‹numEntities„UintBLCKŠentityDataYAVAL…idTag…IdTagnQVŽSĘH"Ė†“‡ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ™Ł­C{TCĢĢ\@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™Ł­CY…Float’’{TCZ…Float’’ĢĢ\@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataaAVAL…idTag…IdTagx'Į' ČIŸ5"<^Õ5éROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ĀÕÆCGįīB…ė©@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀÕÆCY…Float’’GįīBZ…Float’’…ė©@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup|īAVAL„Name†StringŽq101_s3_escapeBLCKŠlayerGroupFīAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽq101_s3_escapeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerIAVAL„Name†String”q101_s3_escape_arch1BLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageįAVAL‹numEntities„UintBLCKŠentityData'AVAL…idTag…IdTagĪ…gtŠĪH¤rQĘ(|HÜROTSŪBLCKŠentityBaseaAVAL‰transformEngineTransform3ó¬C…kC…k@€/CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žæY…Float’’Ø~²=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ø~²½Y…Float’’žæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ó¬CY…Float’’…kCZ…Float’’…k@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsSAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_bowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagR.TžŅ{L“¶ĆńXƒgƒROTSĻBLCKŠentityBaseUAVAL‰transformEngineTransform 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ŒROTSĻBLCKŠentityBaseUAVAL‰transformEngineTransform fę­CGaCāĶa@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fę­CY…Float’’GaCZ…Float’’āĶa@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsSAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_bowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTaglhęqYLsG®1ZéŌĶROTSĻBLCKŠentityBaseUAVAL‰transformEngineTransform ¤0­CöhCõ(\@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤0­CY…Float’’öhCZ…Float’’õ(\@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsSAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_bowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerÓAVAL„Name†String”q101_s3_escape_arch2BLCK‰layerData˜AVAL‰isVisible„BoolBLCKŒlayerStoragekAVAL‹numEntities„UintBLCKŠentityDatacAVAL…idTag…IdTagĄUµ9źŁÕ@²:J&wbźROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŽ«C…ųBĀõĄ@€7CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/¦æY…Float’’Ā^V½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ā^V=Y…Float’’/¦æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ž«CY…Float’’…ųBZ…Float’’ĀõĄ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_bowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŠN†Üē’AØgł ÷’ĮÆROTSBLCKŠentityBaseaAVAL‰transformEngineTransform4Z­CüÅųBĶĢ¼@€5CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’öæY…Float’’ÓłŽ¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÓłŽ<Y…Float’’öæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4Z­CY…Float’’üÅųBZ…Float’’ĶĢ¼@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_bowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag¾RĶŻThžCēĒĀ…¶6ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform™yØCĀu÷B…A€’’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’bŗw¾Y…Float’’MexæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Mex?Y…Float’’bŗw¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™yØCY…Float’’Āu÷BZ…Float’’…AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_bowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag½k»ZŽGOOłę,2&żROTSBLCKŠentityBaseaAVAL‰transformEngineTransformpż§C3³ōBø A€’’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’bŗw¾Y…Float’’MexæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Mex?Y…Float’’bŗw¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pż§CY…Float’’3³ōBZ…Float’’ø AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_bowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagacĪD@ŠF„*Us,SŌROTSBLCKŠentityBaseaAVAL‰transformEngineTransform\ŖCGaüBRøA€%XCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[OæY…Float’’žyæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’žy?Y…Float’’[OæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\ŖCY…Float’’GaüBZ…Float’’RøAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_bowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerÓAVAL„Name†String”q101_s3_escape_arch3BLCK‰layerData˜AVAL‰isVisible„BoolBLCKŒlayerStoragekAVAL‹numEntities„UintBLCKŠentityDatacAVAL…idTag…IdTagŠGs('źēL¢\čŗ0ć†ÕROTSBLCKŠentityBaseaAVAL‰transformEngineTransform¦C3³C„pķ@€ 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ļ@€PBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż›?Y…Float’’»I?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’»IæY…Float’’ż›?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øž¦CY…Float’’ĄCZ…Float’’> ļ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_bowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTageæ|ŅšcqI«ÖöŚ£½6™ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformקC{”C°Gń@€pBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ś³]æY…Float’’ų’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’קCY…Float’’{”CZ…Float’’°Gń@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_bowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagTl‹pĶD‘¢3æyņ@ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶL„C™C= ß@€ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’yD?Y…Float’’æ$?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æ$æY…Float’’yD?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶL„CY…Float’’™CZ…Float’’= ß@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_bowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagyøŚOµ‚Ģ9yŅIROTSBLCKŠentityBaseaAVAL‰transformEngineTransform3“§CĀCUįś@€pBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ś³]æY…Float’’ų’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3“§CY…Float’’ĀCZ…Float’’Uįś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_bowAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerKAVAL„Name†String•q101_s3_escape_point1BLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageāAVAL‹numEntities„UintBLCKŠentityData0AVAL…idTag…IdTag˜Z$a„“H¶’<#W#—ƒROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform×#±CøCĶĢA€=CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’"Ł|æY…Float’’¤0 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>Y…Float’’"Ł|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×#±CY…Float’’øCZ…Float’’ĶĢAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagJ6»”CŠPI§JŒyŒROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform™ł°C¤°Cp=A€JCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ß[mæY…Float’’­Ģ澁Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’­Ģæ>Y…Float’’ß[mæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™ł°CY…Float’’¤°CZ…Float’’p=AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTag 5±£ļź@„Ö1¦R©¾oROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformpż±CRųCffž@€9CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žæY…Float’’æ~²½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æ~²=Y…Float’’žæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pż±CY…Float’’RųCZ…Float’’ffž@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerKAVAL„Name†String•q101_s3_escape_point2BLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageāAVAL‹numEntities„UintBLCKŠentityData0AVAL…idTag…IdTagœŸ²“ĒCŒ`łü‹{ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformŖM¬CųßųB ×»@€ž’7CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\`æY…Float’’2܎½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’2܎=Y…Float’’\`æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŖM¬CY…Float’’ųßųBZ…Float’’ ×»@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTagņ¢’0ĄŠHŗ+¹B@‰ł.ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransform®§”CĀÓB™™9@€ nCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤ØæY…Float’’ĘYæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĘY?Y…Float’’¤ØæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®§”CY…Float’’ĀÓBZ…Float’’™™9@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag§M)<@O ļ>o¶†3āROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformė1”C\ŃBĀõ8@€ {CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’u°¦¾Y…Float’’” ræZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’” r?Y…Float’’u°¦¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė1”CY…Float’’\ŃBZ…Float’’Āõ8@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer AVAL„Name†String–q101_s3_escape_point2aBLCK‰layerDataĢ AVAL‰isVisible„BoolBLCKŒlayerStorageŸ AVAL‹numEntities„UintBLCKŠentityData0AVAL…idTag…IdTag@Æ$÷ÓnŅEÆę ŽöķROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformRxC WčB„p½?€/CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŸæY…Float’’(~²=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’(~²½Y…Float’’ŸæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RxCY…Float’’ WčBZ…Float’’„p½?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagfŃS;H}†C{’æå·Õ+ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform žC×£ēBffĘ?€ ;CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{~æY…Float’’N˜ł½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’N˜ł=Y…Float’’{~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ žCY…Float’’×£ēBZ…Float’’ffĘ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer»AVAL„Name†String•q101_s3_escape_point3BLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageRAVAL‹numEntities„UintBLCKŠentityData,AVAL…idTag…IdTagč"?kUÕA«1¼ż^©ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransformī¤C®ĒCįzō?€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ļ;TæY…Float’’C'?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’C'æY…Float’’Ļ;TæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ī¤CY…Float’’®ĒCZ…Float’’įzō?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTag’–ž}×nG·T?ääņROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform¤P¢C€Cv£@€ł’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾;TæY…Float’’]'?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’]'æY…Float’’¾;TæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤P¢CY…Float’’€CZ…Float’’v£@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData0AVAL…idTag…IdTag&ĆLö’WöDæĶ€Ī^õ½ROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformå¢CøžCøå?€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»IæY…Float’’ń›?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ń›æY…Float’’»IæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’å¢CY…Float’’øžCZ…Float’’øå?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataaAVAL…idTag…IdTagxd‹KwNI¦õŅhwĆROTSBLCKŠentityBaseUAVAL‰transformEngineTransform UH–Cä#CbÕ4@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’UH–CY…Float’’ä#CZ…Float’’bÕ4@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‡AVAL„Name†String–q101_s3_escape_point3aBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer AVAL„Name†String•q101_s3_escape_point4BLCK‰layerDataĢ 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ØCY…Float’’{”CZ…Float’’®÷@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagžMˆC#ŃHE©”7ż‰7;-ROTSąBLCKŠentityBaseaAVAL‰transformEngineTransform)ü¤CC\Ś@€|BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’oqč>Y…Float’’d?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’dæY…Float’’oqč>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ü¤CY…Float’’CZ…Float’’\Ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsXAVALnumComponents„UintBLCK‰componentcAVAL„name†String 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ź‰œC‹”*C^Š@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ź‰œCY…Float’’‹”*CZ…Float’’^Š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerß*AVAL„Name†String•q101_s3_guards_beforeBLCK‰layerData£*AVAL‰isVisible„BoolBLCKŒlayerStoragev*AVAL‹numEntities„UintBLCKŠentityData8AVAL…idTag…IdTagä =>GeH¬/… śROTSģBLCKŠentityBaseaAVAL‰transformEngineTransformįŚ—CĀu%Cx=ź?~CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’R ¾Y…Float’’@væZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@v?Y…Float’’R ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įŚ—CY…Float’’Āu%CZ…Float’’x=ź?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsdAVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData8AVAL…idTag…IdTag®qÆ&fHB“FF!ĮųmROTSģBLCKŠentityBaseaAVAL‰transformEngineTransformĶ¬˜C.'CĀõč?~CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’R ¾Y…Float’’@væZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@v?Y…Float’’R ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ¬˜CY…Float’’.'CZ…Float’’Āõč?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsdAVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData9AVAL…idTag…IdTag3ą‰$#©oJ€<ĄĘn ROTSķBLCKŠentityBaseaAVAL‰transformEngineTransformĮ•™CZO'C®G@xCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’gĢ澁Y…Float’’ī[mæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ī[m?Y…Float’’gĢ澁Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Į•™CY…Float’’ZO'CZ…Float’’®G@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentseAVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_halberd_right_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData8AVAL…idTag…IdTag7ž&ī1łM®Ļ ½+*ROTSģBLCKŠentityBaseaAVAL‰transformEngineTransformŽ˜CėŃ*CRøž?~CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’R ¾Y…Float’’@væZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@v?Y…Float’’R 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¾Y…Float’’@væZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@v?Y…Float’’R ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®'–CY…Float’’™Ł)CZ…Float’’įz@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsdAVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData8AVAL…idTag…IdTag7ÖælßjŸF¾ Ōł žoÆROTSģBLCKŠentityBaseaAVAL‰transformEngineTransform\”CE(CėQ@~CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’R ¾Y…Float’’@væZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@v?Y…Float’’R ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\”CY…Float’’E(CZ…Float’’ėQ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsdAVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData8AVAL…idTag…IdTag0ŽĮ&M·IøļtœkįĢņROTSģBLCKŠentityBaseaAVAL‰transformEngineTransformįŚ“CRų$Cįz@~CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’R ¾Y…Float’’@væZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@v?Y…Float’’R ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įŚ“CY…Float’’Rų$CZ…Float’’įz@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsdAVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData8AVAL…idTag…IdTagüØšącžE†Ä’`Õ¹‡ROTSģBLCKŠentityBaseaAVAL‰transformEngineTransform®g•Cöh"CĀõ@~CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’R ¾Y…Float’’@væZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@v?Y…Float’’R ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®g•CY…Float’’öh"CZ…Float’’Āõ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsdAVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer AVAL„Name†Stringžq101_s3_guards_during_dialogueBLCK‰layerDataŹAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityData-AVAL…idTag…IdTag³³ūG+ķ=C€ÕŽńs}BROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformöhœC¤š"Cffę>€qCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷8ų¾Y…Float’’ē_æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ē_?Y…Float’’÷8ų¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öhœCY…Float’’¤š"CZ…Float’’ffę>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagŅš”…~VmM¶¢š>™«fROTSįBLCKŠentityBaseaAVAL‰transformEngineTransform wžCī"CøÅ?€’’kCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’J'æY…Float’’Ź;TæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ź;T?Y…Float’’J'æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ wžCY…Float’’ī"CZ…Float’’øÅ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagAŽė ĒéD±m@a”tkROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformĪ ŸCĢ )C\@€PCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŁbæY…Float’’™^š¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’™^š>Y…Float’’ŁbæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ī ŸCY…Float’’Ģ )CZ…Float’’\@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagŠõpy“!Iš±6ą*ŅROTSįBLCKŠentityBaseaAVAL‰transformEngineTransform€ŸC®)C5į@€’’ZCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ óFæY…Float’’"!æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’"!?Y…Float’’ óFæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€ŸCY…Float’’®)CZ…Float’’5į@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcrossbow_aimAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagō02c \.FŽ~Šü!Š¶ROTSįBLCKŠentityBaseaAVAL‰transformEngineTransformZµšC¬ü*CRø@€mCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qm æY…Float’’!³VæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’!³V?Y…Float’’qm æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ZµšCY…Float’’¬ü*CZ…Float’’Rø@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentdAVAL„name†String 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ŽŌˆCE¬¤?L (q|ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform‘Y…Float’’&Ł|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’&Ł|?Y…Float’’A0 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g@¦ĮP\†ī­ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformeCĶLTCA€Y…Float’’Żb?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŻbæY…Float’’Š^š>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gfgCY…Float’’€UCZ…Float’’iAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’q102_hanging_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagptėoB‚‚=’–ŹØ ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform3³gCgęYCØA€øBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’]ó½Y…Float’’Ų?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŲæY…Float’’]ó½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³gCY…Float’’gęYCZ…Float’’ØAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’q102_hanging_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag7…NrLjL­D‡ĮƈZROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformšlC33]C|A€ÖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ó±•¾Y…Float’’`Št?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’`ŠtæY…Float’’Ó±•¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šlCY…Float’’33]CZ…Float’’|AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’q102_hanging_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagsūŝę 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‹sword_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer(‡AVAL„Name†String”q102_community_in_ffBLCK‰layerDataķ†AVAL‰isVisible„BoolBLCKŒlayerStorageĄ†AVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTag5P#‡łW“@›]Į” Ō†ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformˆēiCĶ ZCßüA€²BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ķ÷Ž<Y…Float’’ö?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’öæY…Float’’Ķ÷Ž<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆēiCY…Float’’Ķ ZCZ…Float’’ßüAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’q102_hanging_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagń±@Ȍ$A²īŖф®ŽROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform ŗdCVØUCdyA€ąAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Śb?Y…Float’’–^š>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’–^š¾Y…Float’’Śb?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ 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żHF¼Ü8‘FŪ²EROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform)bCņĀTCćGA|±`?(²@;é?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ō?Y…Float’’E;=Z…Float’’†Źy¼W…Float’’„NoneY†Vector’’QX…Float’’wŒ½Y…Float’’é©~?Z…Float’’‡°Ę=W…Float’’„NoneZ†Vector’’QX…Float’’P­–<Y…Float’’©‘ŽZ…Float’’2Ć~?W…Float’’„NoneW†Vector’’QX…Float’’)bCY…Float’’ņĀTCZ…Float’’ćGAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’q102_hanging_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag€±ņ'B)ØĪĆROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformNŃ_C(üTCPA€ķ§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ 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×ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform+õhCƒÄXC°A€BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’07ž>Y…Float’’}xs?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’}xsæY…Float’’07ž>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’+õhCY…Float’’ƒÄXCZ…Float’’°AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’q102_hanging_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag$`“?0ŖoD–Ł÷CķŽ)¾ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform,zfCą›VCnA€BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’©Y?Y…Float’’ŅØ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŅØæY…Float’’©Y?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,zfCY…Float’’ą›VCZ…Float’’nAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’q102_hanging_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTagWÜn0[–G¶ó«uė#!ROTSęBLCKŠentityBaseaAVAL‰transformEngineTransform€^CŲĢWCl&A’‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’A0 >Y…Float’’&Ł|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’&Ł|?Y…Float’’A0 >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€^CY…Float’’ŲĢWCZ…Float’’l&AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents^AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_dining_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData9AVAL…idTag…IdTagß½qö©ž,H~\@”ųŪROTSķBLCKŠentityBaseaAVAL‰transformEngineTransformf&bC3saC…A€LCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽiæY…Float’’Ó?Š¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ó?Š>Y…Float’’ŽiæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f&bCY…Float’’3saCZ…Float’’…AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentseAVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_halberd_right_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData8AVAL…idTag…IdTagiŸ{tVCīD§¾ł)#ROTSģBLCKŠentityBaseaAVAL‰transformEngineTransformFŸ`Cv0UCTŲA’ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Żƒ„>Y…Float’’ģFwæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ģFw?Y…Float’’Żƒ„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’FŸ`CY…Float’’v0UCZ…Float’’TŲAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsdAVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData9AVAL…idTag…IdTag|ČÓ~äaL¤»Äė=BROTSķBLCKŠentityBaseaAVAL‰transformEngineTransformšcC`CłA€0CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\`æY…Float’’{܎=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’{܎½Y…Float’’\`æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šcCY…Float’’`CZ…Float’’łAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentseAVALnumComponents„UintBLCK‰componentpAVAL„name†String˜ap_halberd_right_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData8AVAL…idTag…IdTag)†ĻŻŲ-ŠNÆr°ģŗ§`ROTSģBLCKŠentityBaseaAVAL‰transformEngineTransform3³bC33UC=A€ų’OAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Rpy?Y…Float’’ŠYf>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŠYf¾Y…Float’’Rpy?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³bCY…Float’’33UCZ…Float’’=AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsdAVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_halberd_left_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagUĖÜLN—ļL»ŻJ­#šÜROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform]ŪjCPž[C!0Aż’ÆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%ó=Y…Float’’Ų?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŲæY…Float’’%ó=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’]ŪjCY…Float’’Pž[CZ…Float’’!0AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’q102_hanging_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagė;÷„.~K›|ĆDĪžėROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform 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NkCY…Float’’V;WCZ…Float’’FŌż@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’q102_hanging_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagk/é½ä]C±Ų(ŪKūēROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformF÷gCTCš&ž@€č%BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’DĶ??Y…Float’’s)?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’s)æY…Float’’DĶ??Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’F÷gCY…Float’’TCZ…Float’’š&ž@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’q102_hanging_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŖ4:kå}%I„‡Ī“”-ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform®«hCdbCfĒA€ŚČCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’œ‘:æY…Float’’VK/?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’VK/æY…Float’’œ‘:æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®«hCY…Float’’dbCZ…Float’’fĒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’q102_hanging_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag’^Ė.gRŗC³”UBŁĒ¼ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformüājC€Ō`C+ĖA€±uųBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óæY…Float’’WØS?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’WØSæY…Float’’óæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’üājCY…Float’’€Ō`CZ…Float’’+ĖAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’q102_hanging_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagJ²Wo؁Y…Float’’$Ł|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’$Ł|?Y…Float’’`0 >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’}ß]CY…Float’’ŃXCZ…Float’’Žq&AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œq102_hangingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerüAVAL„Name†Stringq102_elf_hangerBLCK‰layerDataĘAVAL‰isVisible„BoolBLCKŒlayerStorage™AVAL‹numEntities„UintBLCKŠentityDataiAVAL…idTag…IdTagcM™-³¶G¹—•ą¬µY-ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform3³]CĶĢ[CŌ®)A€"E‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’wq<Y…Float’’żæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ż?Y…Float’’wq<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³]CY…Float’’ĶĢ[CZ…Float’’Ō®)AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œq102_hangingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer 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ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerķ'AVAL„Name†String’q102_guards_behindBLCK‰layerData“'AVAL‰isVisible„BoolBLCKŒlayerStorage‡'AVAL‹numEntities„UintBLCKŠentityDatagAVAL…idTag…IdTagśHŌ—øl…G…BKS8D¾ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformI[pC¶ŗ;C@€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’I[pCY…Float’’¶ŗ;CZ…Float’’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String 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Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag%3»¾[‹zCµNDˆŻg”7ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformČoCU2WCNÖA€ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻŠ1>Y…Float’’]|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’]|æY…Float’’ĻŠ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ČoCY…Float’’U2WCZ…Float’’NÖAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String 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Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagķ&*åµA¦ĀŚ”wFŸEROTSBLCKŠentityBaseaAVAL‰transformEngineTransformsCpŚYC%«A€ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻŠ1>Y…Float’’]|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’]|æY…Float’’ĻŠ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’sCY…Float’’pŚYCZ…Float’’%«AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String 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Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag=ūä’½D “ź<›ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform!ómC³ŒaC³rA€z×BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„Pœ¾Y…Float’’Ēs?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĒsæY…Float’’„Pœ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!ómCY…Float’’³ŒaCZ…Float’’³rAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag{¹@ž2ŅI„““c~|ĆØROTSBLCKŠentityBaseaAVAL‰transformEngineTransform/.uC')YCźRA€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/.uCY…Float’’')YCZ…Float’’źRAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag“ÄÖÓ>OŸsĒµ¬=ĻŹROTSBLCKŠentityBaseaAVAL‰transformEngineTransformB#oCYĪ`C<A€µķŪBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’vŠ®¾Y…Float’’©p?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’©pæY…Float’’vŠ®¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’B#oCY…Float’’YĪ`CZ…Float’’<AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagŽĮ[ŠK.E‰ˆ2œR1ˆ„ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform—kCKŒ_C {A€įöéBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%Mč¾Y…Float’’?"d?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’?"dæY…Float’’%Mč¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’—kCY…Float’’KŒ_CZ…Float’’ {AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag¹t„Q{NF¢ēķ`>„oROTSBLCKŠentityBaseaAVAL‰transformEngineTransform>ūlCRWbC‰‚A€ŃĶBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’}Ąd¾Y…Float’’ׇy?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ׇyæY…Float’’}Ąd¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’>ūlCY…Float’’RWbCZ…Float’’‰‚AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag8AHP@ƒćķ QžępROTSBLCKŠentityBaseaAVAL‰transformEngineTransform$kC±VC³aA€gˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ugæ>Y…Float’’Rpm?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’RpmæY…Float’’Ugæ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$kCY…Float’’±VCZ…Float’’³aAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagQg``nƒ¼M½4†<’ź$ęROTSBLCKŠentityBaseaAVAL‰transformEngineTransforméoC™öYC"ŲA€ŖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾~²=Y…Float’’ž?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’žæY…Float’’¾~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’éoCY…Float’’™öYCZ…Float’’"ŲAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag%:† C¦'ÜÅɦÕROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĄmCÉ_CĀŃA€X1ĶBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĄP_¾Y…Float’’–Öy?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’–ÖyæY…Float’’ĄP_¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĄmCY…Float’’É_CZ…Float’’ĀŃAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagI°Å#<ŲdL§ŒXČłīæ@ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĮpCąXC‚ŹA€ŖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾~²=Y…Float’’ž?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’žæY…Float’’¾~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĮpCY…Float’’ąXCZ…Float’’‚ŹAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag{Ž™:‹³EpCzĄCBÆROTSBLCKŠentityBaseaAVAL‰transformEngineTransform§kCŽLcCx#A€ÆBćBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń9Ķ¾Y…Float’’äˆj?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’äˆjæY…Float’’ń9Ķ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§kCY…Float’’ŽLcCZ…Float’’x#AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagā4łCIŒ&¾A¦‘ĄĪROTSBLCKŠentityBaseaAVAL‰transformEngineTransformFDlCż‰^C‰ĻA€‚ÉBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķX;¾Y…Float’’Ņ­{?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ņ­{æY…Float’’ķX;¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’FDlCY…Float’’ż‰^CZ…Float’’‰ĻAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag0'y«!N³cž=÷kŒROTSBLCKŠentityBaseaAVAL‰transformEngineTransformšÉlC WC„Żž@€ŖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾~²=Y…Float’’ž?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’žæY…Float’’¾~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šÉlCY…Float’’ WCZ…Float’’„Żž@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagłG ¹|“@ |7\CK„=ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform(¼kCZCnqA€ŖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾~²=Y…Float’’ž?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’žæY…Float’’¾~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(¼kCY…Float’’ZCZ…Float’’nqAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag>ÆNŒŌH”Jƒ·Z$ ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŚ=kC!*bCs0A€ķ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ęäCæY…Float’’³Ī$?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’³Ī$æY…Float’’ęäCæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ś=kCY…Float’’!*bCZ…Float’’s0AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œcurious_lookAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer}AVAL„Name†String Œq102_mappinsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerųAVAL„Name†Stringq102_roche_argueBLCK‰layerDataĮAVAL‰isVisible„BoolBLCKŒlayerStorage”AVAL‹numEntities„UintBLCKŠentityDatadAVAL…idTag…IdTag¶'åPæÉ D¶Ī0›0ńTROTSBLCKŠentityBaseaAVAL‰transformEngineTransform€dC3³ZC(A€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦w—“Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’¦w—“Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€dCY…Float’’3³ZCZ…Float’’(AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer|AVAL„Name†String“q102_window_statistBLCK‰layerDataBAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataZAVAL…idTag…IdTagŒ\w‚n£HÆ°†óŽ2ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ‘5jC'OCXyLAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘5jCY…Float’’'OCZ…Float’’XyLAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataZAVAL…idTag…IdTagUæĮm. ČI’¤{™gøóROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ĻlCj‰OCXyLAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĻlCY…Float’’j‰OCZ…Float’’XyLAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataZAVAL…idTag…IdTag7ŻS™ L¶‰üU5.ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform !ómC=ŠOCXyLAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!ómCY…Float’’=ŠOCZ…Float’’XyLAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataZAVAL…idTag…IdTag9æé§a“sG¤õ|pģ¾BÕROTSBLCKŠentityBaseUAVAL‰transformEngineTransform žoC÷‚OCXyLAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žoCY…Float’’÷‚OCZ…Float’’XyLAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_window_lookoutAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData1AVAL…idTag…IdTag`ģ2ĶD­›A–œæ¹eD‡ROTSåBLCKŠentityBaseaAVAL‰transformEngineTransformYąUCė7aC­|A€ƒ;_CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’@„:æY…Float’’ŽY/æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŽY/?Y…Float’’@„:æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’YąUCY…Float’’ė7aCZ…Float’’­|AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents]AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringq102_guard_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String•q102_woman_elf_hangerBLCK‰layerDataĘAVAL‰isVisible„BoolBLCKŒlayerStorage™AVAL‹numEntities„UintBLCKŠentityDataiAVAL…idTag…IdTagé¾æ] ŠA—µ³@ąŗŲzROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgę]CĶL^Cäe*A€NL‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Cw*<Y…Float’’tüæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’tü?Y…Float’’Cw*<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gę]CY…Float’’ĶL^CZ…Float’’äe*AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œq102_hangingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerųAVAL„Name†String ‹q102_zoltanBLCK‰layerDataĘAVAL‰isVisible„BoolBLCKŒlayerStorage™AVAL‹numEntities„UintBLCKŠentityDataiAVAL…idTag…IdTag¢w’k£ØJ@¢Ē!ĶźXsšROTSBLCKŠentityBaseaAVAL‰transformEngineTransform ć]CŽˆZCū%Aż’†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Df¾µY…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’Df¾µZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ć]CY…Float’’ŽˆZCZ…Float’’ū%AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œq102_hangingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layero AVAL„Name†Stringtriss_and_rocheBLCK‰layerData9 AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDatadAVAL…idTag…IdTag§Zš½ÓB¢„xy=Ē"ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform:ˆoCiū]C›A€üµBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ¼Y…Float’’wż?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’wżæY…Float’’µ¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:ˆoCY…Float’’iū]CZ…Float’’›AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡excitedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagµķ\ĀŸæAؔĮ1›>,nROTSBLCKŠentityBaseaAVAL‰transformEngineTransform_ÜmC`_C*āA€ŗBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–^V½Y…Float’’/¦?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’/¦æY…Float’’–^V½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’_ÜmCY…Float’’`_CZ…Float’’*āAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup(AVAL„Name†String–q102_2st_aard_obstacleBLCKŠlayerGroupźAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‡AVAL„Name†String–q102_2st_aard_obstacleBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGrouph AVAL„Name†Stringq102_auditionBLCKŠlayerGroup3 AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŠ AVAL„Name†Stringq102_auditionBLCK‰layerDataœ AVAL‰isVisible„BoolBLCKŒlayerStorageo AVAL‹numEntities„UintBLCKŠentityDataŒAVAL…idTag…IdTagIąŲ¦D ĪŸEROTS@BLCKŠentityBaseUAVAL‰transformEngineTransform "¹cC9ZCµ¼AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"¹cCY…Float’’9ZCZ…Float’’µ¼AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty"AVAL„name†String ŒaudienceNPCsAVAL„type†String@EntityHandleAVAL…value@EntityHandleĆŒEntityHandle’’„¹ģśjxzĄJ6zŌĶ,ŠŚ@Ÿ“/;S~Ā“{š3ś³n ½s÷¶Ä¢z¢Lŗßó5XNpHÆĒL4læė]ĶÉČp‚Pžp6zRĶŖüÄ»ŚØĢ™¼<ņ\Ķāą$Ź~«AæóĆ˜åģż©Š&Ļņ–Ä,耄Ģó¦€T“÷Ź»±ś¼™Yj8ĆČƽŽ§—ĖĮ•ˆTÅŅ½"ÅŒéŽz©įēĖ©[øWCbUUŃnłé!ńåImĘ>ĻeBpX³%æ ˆŅ`]©¾¤­£ĒśĒ˜Īį|0¼śVÉBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†StringCAreaComponent0AVAL…class†StringŽCAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagÄłk©]ŚFROTSTBLCKŠentityBasemAVAL‰transformEngineTransform%7œcCÖUCŲkAwö³C‹–ŗ?Xų³CU¤ņ@9µ°@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>¤ņ@Y…Float’’ķŃ¼Z…Float’’Tx!<W…Float’’„NoneY†Vector’’QX…Float’’Ž¼;Y…Float’’¦°@Z…Float’’¤Ł>W…Float’’„NoneZ†Vector’’QX…Float’’Wå­ŗY…Float’’cŠ¼Z…Float’’¼ź?W…Float’’„NoneW†Vector’’QX…Float’’7œcCY…Float’’ÖUCZ…Float’’ŲkAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠareaActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†StringCAreaComponent0AVAL…class†StringŽCAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringq102_man_hangerBLCKŠlayerGroupćAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringq102_man_hangerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘q102_woman_hangerBLCKŠlayerGroupåAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‚AVAL„Name†String‘q102_woman_hangerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupģ4AVAL„Name†String ‹q103_dinnerBLCKŠlayerGroup¹4AVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint(BLCK…layer> AVAL„Name†String“q103_backdoor_guardBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorage× AVAL‹numEntities„UintBLCKŠentityData/AVAL…idTag…IdTagņŹŗZłqN„ääŽ"{ROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformµÆC'Y…Float’’CpæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ōĻœCY…Float’’Ō¹HCZ…Float’’)ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆbored_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagęMķ‹&ŗC¼žņVMROTSBLCKŠentityBaseaAVAL‰transformEngineTransform‘o¬C.9C†žA€Ųh•CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹Īö>Y…Float’’K`æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’K`?Y…Float’’¹Īö>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘o¬CY…Float’’.9CZ…Float’’†žAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆbored_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeršAVAL„Name†String—q103_dinner_roche_sneakBLCK‰layerData\AVAL‰isVisible„BoolBLCKŒlayerStorage/AVAL‹numEntities„UintBLCKŠentityDatavAVAL…idTag…IdTag čZ)ĻjA“ŒlBhč ROTS*BLCKŠentityBaseaAVAL‰transformEngineTransformķśŖCÖ>C\ś@€ €žCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Å:;?Y…Float’’ž–.æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž–.?Y…Float’’Å:;?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķśŖCY…Float’’Ö>CZ…Float’’\ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¢AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenttAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryųAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16[BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16uxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÖAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatavAVAL…idTag…IdTagG_¶öĒsD©ö²xA|ROTS*BLCKŠentityBaseaAVAL‰transformEngineTransformķśŖCÖ>C\ś@€ €žCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Å:;?Y…Float’’ž–.æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž–.?Y…Float’’Å:;?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķśŖCY…Float’’Ö>CZ…Float’’\ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¢AVALnumComponents„UintBLCK‰componentmAVAL„name†String•ap_stand_by_wall_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componenttAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryųAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16˜AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16IbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer€AVAL„Name†Stringq103_dishwasherBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer| AVAL„Name†Stringq103_drunkardBLCK‰layerDataH AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTag@EÅtˆ`DŽ†«’ĀĄ0:ROTS BLCKŠentityBaseaAVAL‰transformEngineTransform\L¦C±EC ×A€ĘBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’é0 ¾Y…Float’’Ł|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ł|æY…Float’’é0 ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\L¦CY…Float’’±ECZ…Float’’ ×AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_drunk_wall01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagpó=@ ģHŖE« ‰-żROTS BLCKŠentityBaseaAVAL‰transformEngineTransformtĻ›Cš™DCøA€)4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’zw9·Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’zw97Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’tĻ›CY…Float’’š™DCZ…Float’’øAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_drunk_wall01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringq103_drunk_guardBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringq103_eardroppingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer<AVAL„Name†StringŽq103_fireplaceBLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageŚAVAL‹numEntities„UintBLCKŠentityDatagAVAL…idTag…IdTagNŻŅ¤Ń†H“¢{¾ō}zIROTSBLCKŠentityBaseaAVAL‰transformEngineTransformg¦£Cą=CČõų@€=CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%Ł|æY…Float’’U0 ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’U0 >Y…Float’’%Ł|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g¦£CY…Float’’ą=CZ…Float’’Čõų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_drunk01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag(åBõÅįBøFć9óQ<äROTSBLCKŠentityBaseaAVAL‰transformEngineTransformP‚¤CŃV ō³CébˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰F=Y…Float’’³æZ…Float’’ż>»W…Float’’„NoneY†Vector’’QX…Float’’0³?Y…Float’’¤$F=Z…Float’’ŹÕŗW…Float’’„NoneZ†Vector’’QX…Float’’"īē:Y…Float’’M“8»Z…Float’’£’?W…Float’’„NoneW†Vector’’QX…Float’’sł¢CY…Float’’Õ;CZ…Float’’3 ų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsßAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sit_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component9AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory½AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint1696AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¶6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ŠtAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16²]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16³qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16^uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeręAVAL„Name†String–q103_fireplace_defaultBLCK‰layerData©AVAL‰isVisible„BoolBLCKŒlayerStorage|AVAL‹numEntities„UintBLCKŠentityData“AVAL…idTag…IdTag{ėxœq[ß@§Ł:HU·ĻįROTShBLCKŠentityBaseaAVAL‰transformEngineTransformįZ¤C —:Cõ(ü@€ž’/BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ø&8?Y…Float’’!Õ1?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’!Õ1æY…Float’’Ø&8?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įZ¤CY…Float’’ —:CZ…Float’’õ(ü@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsąAVALnumComponents„UintBLCK‰componentaAVAL„name†String ‰poke_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component<AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĄAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16 `AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ēfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ĀAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String 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ˆStick_02AVALstaticRandomSeed†Uint16}/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData³AVAL…idTag…IdTag#ėėĢ=ŪI™g„&Üo6ROTSgBLCKŠentityBaseaAVAL‰transformEngineTransformė1¤CGa=Cp=ś@€ż’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽiæY…Float’’Ż?Š>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ż?Š¾Y…Float’’ŽiæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė1¤CY…Float’’Ga=CZ…Float’’p=ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsßAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sit_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component9AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory½AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16©IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16•]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16Æ@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16-TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag>žŽž@<ˆA£TQcL­ļROTSsBLCKŠentityBaseaAVAL‰transformEngineTransformų£Cp=C®Gł@€ž’vCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ū Č¾Y…Float’’1¦kæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’1¦k?Y…Float’’ū Č¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ų£CY…Float’’p=CZ…Float’’®Gł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsėAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_dining_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component?AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĆAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16oGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16mAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16MpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16®1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ā AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String‘q103_getting_trapBLCK‰layerDataIAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTagņ'ĄBxAkHROTSŗBLCKŠentityBaseaAVAL‰transformEngineTransformÖ”C>PNCęķ@ņŪÖ6ńš)7JœŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ܶ>Y…Float’’5ų}æZ…Float’’š³W…Float’’„NoneY†Vector’’QX…Float’’5ų}?Y…Float’’ܶ>Z…Float’’}Ó=4W…Float’’„NoneZ†Vector’’QX…Float’’”<-“Y…Float’’®č“Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ö”CY…Float’’>PNCZ…Float’’ęķ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents2AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–LootPreviewInteractionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag{WŠī:JŠą5QųiROTSBLCKŠentityBaseaAVAL‰transformEngineTransform¤š©Cn=CĢĢü@€ fCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž$æY…Float’’£DæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£D?Y…Float’’Ž$æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤š©CY…Float’’n=CZ…Float’’ĢĢü@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆbored_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData[AVAL…idTag…IdTag/Āø„pŗž²IROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ķ¬®Cp}VC™™EAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ¬®CY…Float’’p}VCZ…Float’’™™EAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String ŠFocusPointAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer 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Ž¤,ÜROTSBLCKŠentityBaseaAVAL‰transformEngineTransformį:·C×#LCp=A€MSCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”n[æY…Float’’®ŚæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’®Ś?Y…Float’’”n[æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į:·CY…Float’’×#LCZ…Float’’p=AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_torchstandAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag„¹²ˆśTM@æŁßnVĒ_8ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform2kµCµŲPC:°ś@€T«­AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ų×m?Y…Float’’Ła½>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ła½¾Y…Float’’ų×m?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’2kµCY…Float’’µŲPCZ…Float’’:°ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagÖ䟄.K˜AŁśūLsROTSBLCKŠentityBaseaAVAL‰transformEngineTransform¤p¶C¤°PC–qż@€×”BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗ>Y…Float’’Äv?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÄvæY…Float’’ŗ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤p¶CY…Float’’¤°PCZ…Float’’–qż@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_torchstandAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‚AVAL„Name†String‘q103_placeholdersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q103_placeholders2BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”q103_private_meetingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerņ 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!©CY…Float’’^/YCZ…Float’’9cī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_torchstandAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag”Č6‘lH²ņ”¤]^cROTSBLCKŠentityBaseaAVAL‰transformEngineTransformė±¬C)œWC®ļ@€>€˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ŗ×?Y…Float’’·²QæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’·²Q?Y…Float’’Ŗ×?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė±¬CY…Float’’)œWCZ…Float’’®ļ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_torchstandAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagõ¬oÓĆåK¦R#‘»×ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformGĮ§Cn^C33ć@€I€³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ö?Y…Float’’Ź¦Ž¼Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ź¦Ž<Y…Float’’ö?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GĮ§CY…Float’’n^CZ…Float’’33ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_torchstandAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerˆ AVAL„Name†Stringq103_south_door_guards_patrolBLCK‰layerDataD AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTag Csby :B¬Ś<‚G-ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŃ4”CæƒZCŪ×@€¦PAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&py?Y…Float’’t\f>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’t\f¾Y…Float’’&py?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ń4”CY…Float’’æƒZCZ…Float’’Ū×@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_torchstandAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagj}¤‚ņL  lōįó^ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform…ė„CĢLUC®ļ@€0‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š>Y…Float’’ś}æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ś}?Y…Float’’Š>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ė„CY…Float’’ĢLUCZ…Float’’®ļ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_torchstandAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerõAVAL„Name†Stringšq103_south_door_wall_guardBLCK‰layerData“AVAL‰isVisible„BoolBLCKŒlayerStorage‡AVAL‹numEntities„UintBLCKŠentityDatacAVAL…idTag…IdTagvšęōČĖ K‘ŹŌņ˜žŌŃROTSBLCKŠentityBaseaAVAL‰transformEngineTransform®Ē¬C=ŹrC×£ą@€ «CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Źxs?Y…Float’’T5ž¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’T5ž>Y…Float’’Źxs?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®Ē¬CY…Float’’=ŹrCZ…Float’’×£ą@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag Īč[O™O‡żĄ%:ŽROTSBLCKŠentityBaseaAVAL‰transformEngineTransform¤®CĄiC,äé@€fHCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pæY…Float’’ ƾZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ Æ>Y…Float’’pæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤®CY…Float’’ĄiCZ…Float’’,äé@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_torchstandAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagEĒÉbŗAčC‹'-€råā¹ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformXž§CĪjC䦎@€3¶BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8N¼Y…Float’’łõ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’łõæY…Float’’8N¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Xž§CY…Float’’ĪjCZ…Float’’䦎@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_torchstandAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag°ų&Ō¤N‹„<É+^ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform ØCGįuCŲöŪ@€Fą@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-~?Y…Float’’¬ł=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¬ł½Y…Float’’-~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ØCY…Float’’GįuCZ…Float’’ŲöŪ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_torchstandAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagęaÆp©rhM•X½&Ž"gėROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĀõ«C= qCvŹŲ@€ÅYCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’OqLæY…Float’’LæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’L?Y…Float’’OqLæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āõ«CY…Float’’= qCZ…Float’’vŹŲ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_torchstandAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerĆAVAL„Name†Stringq103_stair_guardBLCK‰layerDataŒAVAL‰isVisible„BoolBLCKŒlayerStorage_AVAL‹numEntities„UintBLCKŠentityData/AVAL…idTag…IdTag?Ļś?gJ¬Ū ¤‰4uROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformšN©Cš“FCĖĢXA€Ą“[CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ķņDæY…Float’’£‹#æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£‹#?Y…Float’’ķņDæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šN©CY…Float’’š“FCZ…Float’’ĖĢXAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽcrossbow_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer€AVAL„Name†Stringq103_start_tempBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerv#AVAL„Name†String Šq103_tableBLCK‰layerDataE#AVAL‰isVisible„BoolBLCKŒlayerStorage#AVAL‹numEntities„UintBLCKŠentityDatagAVAL…idTag…IdTagģå+]ˆĪ|D‘ĪĪń.ųQ\ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformVN§Cā‰ACõ(ü@€VCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ī;TæY…Float’’E'æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’E'?Y…Float’’Ī;TæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’VN§CY…Float’’ā‰ACZ…Float’’õ(ü@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_drunk01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagTńl­ÓŪL¾† ~aĢ2ROTS"BLCKŠentityBaseaAVAL‰transformEngineTransform-Ģ§CK¾?C…ėł@€€‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€0 >Y…Float’’#Ł|æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’#Ł|?Y…Float’’€0 >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-Ģ§CY…Float’’K¾?CZ…Float’’…ėł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentŹAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryNAVAL‰itemCount„Uint$BLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16svAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16öMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16öYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Š/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ŒlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16XKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16© AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16f AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ū=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16źiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16JmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16¼aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16±tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16l AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16a&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16īYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ø9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16,QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16«&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16g0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16 YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16B AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ĄAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ÅcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Æ!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16łFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16×kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint167AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16‘dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16æBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer€AVAL„Name†String’q103_table_defaultBLCK‰layerDataGAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataźAVAL…idTag…IdTagĢWšz攃G®YƝ6’Į2ROTSžBLCKŠentityBaseaAVAL‰transformEngineTransformĀõ§CĄ=C(ś@ÄBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’kƒ¾Y…Float’’5‚}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’5‚}æY…Float’’kƒ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āõ§CY…Float’’Ą=CZ…Float’’(ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component> AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĀ AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16SqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16W4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ÖZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16“AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16­9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ö3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ķZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ä°¦¾Y…Float’’€ ræZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė1ØCY…Float’’3sACZ…Float’’p=ś@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_prostituteAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringšq103_tower_guard_fireplaceBLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTagµ6ĪųC“]Īa”\WROTSBLCKŠentityBaseaAVAL‰transformEngineTransform33£CĶl:Cü@ńvS5¹ų­5žžCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ö9;?Y…Float’’|—.æZ…Float’’O5l²W…Float’’„NoneY†Vector’’QX…Float’’|—.?Y…Float’’ö9;?Z…Float’’TĀ2W…Float’’„NoneZ†Vector’’QX…Float’’€Ÿø±Y…Float’’\«Ž²Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33£CY…Float’’Ķl:CZ…Float’’ü@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String“q103_wristwrestlingBLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTagn*b 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AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag¾]ƀ’ž›G°ß¹5|¹ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%] ØC>CŠÄ AŌ}³C‚°@@ŗhCRÉ?RÉ?RÉ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’g—澁Y…Float’’G¤õ¾Z…Float’’¶0<W…Float’’„NoneY†Vector’’QX…Float’’ż„õ>Y…Float’’Ņ 澁Z…Float’’sė=W…Float’’„NoneZ†Vector’’QX…Float’’w;˜¼Y…Float’’@¢ę<Z…Float’’’‹?W…Float’’„NoneW†Vector’’QX…Float’’] ØCY…Float’’>CZ…Float’’ŠÄ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag[¢g©$M lS ü*ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformKŪ§C3>CĶģ AAC8?AC8?AC8?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’AC8?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’AC8?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’AC8?W…Float’’„NoneW†Vector’’QX…Float’’KŪ§CY…Float’’3>CZ…Float’’Ķģ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTags劔¼Ÿ^M‹Ś~³•@«ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%d”§Cłø?Ckh A€éušC¶?¶?¶?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹0¢>Y…Float’’KŚČ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’KŚČ>Y…Float’’¹0¢>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’¶?W…Float’’„NoneW†Vector’’QX…Float’’d”§CY…Float’’łø?CZ…Float’’kh AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag]ÓŌcƒ<F‡¹Ź¹ˆOÉROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%“¶§C+œ?CųŽ A€C®CŽę]?Žę]?Žę]?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÖY?Y…Float’’nF8¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’nF8>Y…Float’’ÖY?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’Žę]?W…Float’’„NoneW†Vector’’QX…Float’’“¶§CY…Float’’+œ?CZ…Float’’ųŽ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagēĮ -›A•–ž±#ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ›Ķ§Cøa?Cƒļ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›Ķ§CY…Float’’øa?CZ…Float’’ƒļ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagCÅĢaAtC™ŽÜ‚x5Ó®ROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%Ŗ§Cv ?CşA€ņŚhCāź?āź?āź?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’b¢²¾Y…Float’’UŠė¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’UŠė>Y…Float’’b¢²¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’āź?W…Float’’„NoneW†Vector’’QX…Float’’Ŗ§CY…Float’’v 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‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint4AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†Stringq103_useablesBLCKŠlayerGroupŌAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerhAVAL„Name†String”q103_block_combat_trBLCK‰layerData-AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataŠAVAL…idTag…IdTagÄ,ł@G(G›½Āä9*IROTS„BLCKŠentityBaseaAVAL‰transformEngineTransform¶æ£C;ACŒ©@cuČA¶„AߛƒAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’cuČAY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’¶„AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ߛƒAW…Float’’„NoneW†Vector’’QX…Float’’¶æ£CY…Float’’;ACZ…Float’’Œ©@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String 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‰gossip_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataģAVAL…idTag…IdTagF%H¢{@²šŅŁ”0oĻROTS BLCKŠentityBaseaAVAL‰transformEngineTransformR8"CĢĢfCõ(DA€ž’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ī5æY…Float’’ł5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ł5æY…Float’’ī5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R8"CY…Float’’ĢĢfCZ…Float’’õ(DAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CActionPointComponent0AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’q106_triss_castingAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer\1AVAL„Name†String˜q105_community_inn_reactBLCK‰layerData1AVAL‰isVisible„BoolBLCKŒlayerStorageš0AVAL‹numEntities„UintBLCKŠentityDatatAVAL…idTag…IdTag€Oć ~„ÖG’žBž£ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformf&kCGįGC)\’@€—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’o©?Y…Float’’GYæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’GY?Y…Float’’o©?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f&kCY…Float’’GįGCZ…Float’’)\’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—ap_stand_crosshands_manAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagŠuŲeĄ:\M›Ēw®ųÄj ROTS"BLCKŠentityBaseaAVAL‰transformEngineTransform×ćhC)GCŖzü@€“CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)AŠ>Y…Float’’ĻŻiæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĻŻi?Y…Float’’)AŠ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×ćhCY…Float’’)GCZ…Float’’Ŗzü@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘tired_forehead_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag-€ę+/OkLÕļpµ«ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform…«nC…+ICįzA€ÜBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’dƾY…Float’’Op?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’OpæY…Float’’dƾZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…«nCY…Float’’…+ICZ…Float’’įzAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String 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ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransform×ćjCø^LCž%A€8\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÜDæY…Float’’{Ž$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’{Ž$?Y…Float’’ÜDæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×ćjCY…Float’’ø^LCZ…Float’’ž%AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag•[B`ĻE²ź ˆv™°[ROTSxBLCKŠentityBaseaAVAL‰transformEngineTransform×ćoC=JOCö(A€ų’ŁBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æ°¦¾Y…Float’’‡ r?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‡ ræY…Float’’æ°¦¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×ćoCY…Float’’=JOCZ…Float’’ö(AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_dining_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentDAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryČAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint169#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint162AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16Š AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16=YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ōKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16L*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ÅAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16—]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16Ā AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16FYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16”)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint168RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16uV£ÉROTSBLCKŠentityBaseaAVAL‰transformEngineTransform{”iC×#OCĢšA€:CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż˜~æY…Float’’Ö½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ö=Y…Float’’ż˜~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{”iCY…Float’’×#OCZ…Float’’ĢšAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œstand_eatingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTag沎ø ³īK“e4TtOŃROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformė‘nC{”JCž%A€@CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’gOæY…Float’’.x?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.xæY…Float’’gOæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė‘nCY…Float’’{”JCZ…Float’’ž%AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer@AVAL„Name†String—q105_denied_area_bridgeBLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageÕAVAL‹numEntities„UintBLCKŠentityDataŁAVAL…idTag…IdTag†Įķ%)N×g=lŗ…²ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%ö؟B¤pĻB™™&B€€«C€?JhAA1öś?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’xŠt?Y…Float’’6±•¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’*/b@Y…Float’’ęō8AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’1öś?W…Float’’„NoneW†Vector’’QX…Float’’ö؟BY…Float’’¤pĻBZ…Float’’™™&BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĶAVAL…idTag…IdTag#:Õ¾–{C¤.Ļ*¶ØDµROTSBLCKŠentityBaseaAVAL‰transformEngineTransform…ė–B{ÉB ×&BPĪ4A€?›ĀB@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’PĪ4AY…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’›ĀB@W…Float’’„NoneW†Vector’’QX…Float’’…ė–BY…Float’’{ÉBZ…Float’’ ×&BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTag’2 |ŹB€©hžD@•—ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%įśŽBėQŌBįz'B€ō’/A€?½}sA­+@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģK{?Y…Float’’bcC>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’N×9ĄY…Float’’oAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’­+@W…Float’’„NoneW†Vector’’QX…Float’’įśŽBY…Float’’ėQŌBZ…Float’’įz'BW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer€AVAL„Name†Stringq105_elvenruinsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œq105_mappinsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer:%AVAL„Name†Stringq105_merchantBLCK‰layerData%AVAL‰isVisible„BoolBLCKŒlayerStorageŁ$AVAL‹numEntities„UintBLCKŠentityData5AVAL…idTag…IdTagīVóŖ£QpH³°OąµŪ,ROTSéBLCKŠentityBaseaAVAL‰transformEngineTransformdr’C2ŠACd-=@€ģBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›^š¾Y…Float’’Ųb?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŲbæY…Float’’›^š¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’dr’CY…Float’’2ŠACZ…Float’’d-=@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsaAVALnumComponents„UintBLCK‰componentlAVAL„name†String”count_and_write_downAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¤AVAL…idTag…IdTag ī? ōmH—ŠQŌ²§ōROTSXBLCKŠentityBaseaAVAL‰transformEngineTransformŃŠ˜C3ČCC‹µh@€€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’+łŽ<Y…Float’’öæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ö?Y…Float’’+łŽ<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŃŠ˜CY…Float’’3ČCCZ…Float’’‹µh@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_writingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component(AVAL„name†String”CInventoryComponent1AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory¬AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint169AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16m;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16ś)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16ŸAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16;JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16ĖgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16¤&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16»gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint166|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16šSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16Ķ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16†LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16ŠAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16…^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16°Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŠęT¾Y…Float’’įgz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰8oCY…Float’’`–CZ…Float’’f’8@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†gossipAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatafAVAL…idTag…IdTag ¼C¤…@™‡‘4ļR:ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform:ŲlCZ9CÅż1@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’}Õ1?Y…Float’’O&8æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’O&8?Y…Float’’}Õ1?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:ŲlCY…Float’’Z9CZ…Float’’Åż1@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componentaAVAL„name†String ‰gossip_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatafAVAL…idTag…IdTagÄų÷•Į€K…1ó°!@“ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform™pC¬RCīå9@€ņBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–ŁæY…Float’’Io[?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Io[æY…Float’’–ŁæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™pCY…Float’’¬RCZ…Float’’īå9@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componentaAVAL„name†String ‰gossip_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagĄ+‘“MJˆ•….BqROTSBLCKŠentityBaseaAVAL‰transformEngineTransformr†mC Cš|0@€IeCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‡ņ'æY…Float’’z5AæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’z5A?Y…Float’’‡ņ'æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’r†mCY…Float’’ CZ…Float’’š|0@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œap_gossip_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagŠ5 įdG³|miߌ’CROTSBLCKŠentityBaseaAVAL‰transformEngineTransformžĒnC.CĒƒ8@€+CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(Ł|æY…Float’’ 0 >Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ 0 ¾Y…Float’’(Ł|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žĒnCY…Float’’.CZ…Float’’Ēƒ8@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String 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ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatafAVAL…idTag…IdTagé<œr‘µ.D‚õ¤tĖNfROTSBLCKŠentityBaseaAVAL‰transformEngineTransform*Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’AĒ®¾Y…Float’’UŸpæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’q=nCY…Float’’®ĒJCZ…Float’’ °AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†afraidAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer 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Šap_woundedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataqAVAL…idTag…IdTagƼį5SŽŠJ».JEø6¼vROTS%BLCKŠentityBaseaAVAL‰transformEngineTransformįzoCp½)CÓzō?€;CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~æY…Float’’0—ł½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0—ł=Y…Float’’~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įzoCY…Float’’p½)CZ…Float’’Ózō?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String”ap_corpse_vulture_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataqAVAL…idTag…IdTag@nhµH¾Eö²DżROTS%BLCKŠentityBaseaAVAL‰transformEngineTransformGįnC®(CĮ@€(“CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\BŠ>Y…Float’’‹ŻiæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‹Żi?Y…Float’’\BŠ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GįnCY…Float’’®(CZ…Float’’Į@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String”ap_corpse_vulture_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTag‰@‰'š4N®Ž 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¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’–/ >Y…Float’’,Ł|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=JnCY…Float’’p½(CZ…Float’’4’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽtired_foreheadAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer÷AVAL„Name†StringŽq105_roche_innBLCK‰layerDataĀAVAL‰isVisible„BoolBLCKŒlayerStorage•AVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTag 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@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagŌZą˜»EŒĮ0ŲŖ'ĄROTSBLCKŠentityBaseaAVAL‰transformEngineTransformēžoCS'Cķæ’?€x`CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3%8æY…Float’’£Ö1æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’£Ö1?Y…Float’’3%8æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ēžoCY…Float’’S'CZ…Float’’ķæ’?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringq105_tenta_fightBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerG.AVAL„Name†Stringq105_tenta_lairBLCK‰layerData.AVAL‰isVisible„BoolBLCKŒlayerStorageä-AVAL‹numEntities„Uint BLCKŠentityDataåAVAL…idTag…IdTags%bn±Ŗ‚BNROTS™BLCKŠentityBaseUAVAL‰transformEngineTransform 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@ĒhŅFˆ2{•IJvEROTS BLCKŠentityBaseaAVAL‰transformEngineTransformvˆCŲ*żB8·P>€¶×ė@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ā}?Y…Float’’?[>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’?[¾Y…Float’’ā}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’vˆCY…Float’’Ų*żBZ…Float’’8·P>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentnAVAL„name†String–CActionPointComponent0AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’q106_triss_castingAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerźAVAL„Name†String•q106_walk_with_zoltanBLCK‰layerData®AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataqAVAL…idTag…IdTagiž{pČL†ˆŚ)b1ł§ROTS%BLCKŠentityBasemAVAL‰transformEngineTransform%üqšC=UCŽ‚Ä@€g3‰CzDŚÆū?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’W~™BY…Float’’>CyāZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ņńś?Y…Float’’|‡>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’üqšCY…Float’’=UCZ…Float’’Ž‚Ä@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTag'Ó+ß'üŒG‡˜>‚šĆ{ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform›Cų8CZ®½@€cCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ŗ°RæY…Float’’cj?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’cjæY…Float’’Ŗ°RæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›CY…Float’’ų8CZ…Float’’Z®½@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String 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ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagųć%8SrK“p”¬é’ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform45³C‹cœCE A€¤ŒCCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’]”væY…Float’’X@‰¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’X@‰>Y…Float’’]”væZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’45³CY…Float’’‹cœCZ…Float’’E AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String 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AVAL‹numEntities„UintBLCKŠentityDatarAVAL…idTag…IdTag6N’•ī/Dœ”=·|d`ÆROTS&BLCKŠentityBasecAVAL‰transformEngineTransform7pCļÓCmąA€sŗ9BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Tp0?Y…Float’’ |9?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ |9æY…Float’’Tp0?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’7pCY…Float’’ļÓCZ…Float’’mąAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component‹AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemŽAVAL„name†String ŒDancing StarAVALstaticRandomSeed†Uint16'yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰GrapeshotAVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemšAVAL„name†String˜Quality Long Steel SwordAVALstaticRandomSeed†Uint16±sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData.AVAL…idTag…IdTagŪžE©J Ż¹TJ–ROTSāBLCKŠentityBaseWAVAL‰transformEngineTransform ‰‡pC¢ÕC*ąAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰‡pCY…Float’’¢ÕCZ…Float’’*ąAW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsdAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentSAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŲAVAL‰itemCount„UintBLCK„item•AVAL„name†String“Hunting Steel SwordAVALstaticRandomSeed†Uint16‡`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup*.AVAL„Name†StringŽq107_trissgoneBLCKŠlayerGroupō-AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„Uint BLCKˆsubGroupSAVAL„Name†String’blocking_communityBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‡AVAL„Name†String–blocking_stairs_layingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‰AVAL„Name†String˜blocking_stairs_standingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŠAVAL„Name†String™blocking_stairs_standing2BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup[AVAL„Name†String‡brothelBLCKŠlayerGroup,AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œq107_brothelBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‡AVAL„Name†String–q107_brothel_dandelionBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringq107_brothel_npcBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q107_dead_garwenaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup‡AVAL„Name†String Šbroth_bodyBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupćAVAL„Name†String Œcedrik_bloodBLCKŠlayerGroupÆAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œblood_printsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œcedrik_dyingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’fake_bloodtrace_01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’fake_bloodtrace_02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’fake_bloodtrace_03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’fake_bloodtrace_04BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupØAVAL„Name†String†endingBLCKŠlayerGroupzAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer†AVAL„Name†String•q107_dandelion_endingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q107_zoltan_endingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup"AVAL„Name†String‘fake_cedrik_bloodBLCKŠlayerGroupéAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer†AVAL„Name†String•q107_fake_bloodprintsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŒ AVAL„Name†String…feastBLCKŠlayerGroup_ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šq107_bargeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”q107_dandelion_feastBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“q107_drunkard_sceneBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer†AVAL„Name†String•q107_feast_aggressorsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringœq107_feast_aggressors_attackBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—q107_feast_armwrestlingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer†AVAL„Name†String•q107_feast_brothel_bjBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‹AVAL„Name†Stringšq107_feast_crowd_communityBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†String Ÿq107_feast_crowd_community_idleBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“q107_feast_innguestBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŠAVAL„Name†String™q107_feast_loredo_despawnBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q107_loredo_entryBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q107_northern_gateBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer†AVAL„Name†String•q107_rocheguards_idleBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringq107_roche_entryBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—q107_roche_guards_entryBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŠAVAL„Name†String™q107_seducting_girl_sceneBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q107_southern_gateBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q107_western_gateBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocheBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œroche_guardsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup]AVAL„Name†String„gateBLCKŠlayerGroup1AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringbodyguards_bodyBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer›AVAL„Name†String+Ŗq107_dandelion_waiting_before_shealas_roomBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q107_gate_triggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Šq107_guardBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œq107_mappinsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŹAVAL„Name†String ‰inn_fightBLCKŠlayerGroup™AVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layerƒAVAL„Name†String’inn_fight_victim01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringžq107_dandelion_inn_alternativeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‰AVAL„Name†String˜q107_dandelion_inn_fightBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q107_inn_blockadesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽq107_inn_fightBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‹AVAL„Name†Stringšq107_inn_fight_aggressor01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‹AVAL„Name†Stringšq107_inn_fight_aggressor02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‹AVAL„Name†Stringšq107_inn_fight_aggressor03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—q107_inn_fight_victim02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘massacre_cs_lynchBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆcs_lynchBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupĪAVAL„Name†Stringmassacre_scene01BLCKŠlayerGroup–AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŠAVAL„Name†String™q107_massacre01_communityBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰q107_sc01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“q107_sc01_aggressorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringq107_sc01_victimBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupdAVAL„Name†Stringmassacre_scene02BLCKŠlayerGroup,AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerˆAVAL„Name†String—massacre_sc02_communityBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰q107_sc02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‡AVAL„Name†String–q107_sc02_aggressor_s1BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“q107_sc02_victim_s1BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“sc02_starting_layerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup~AVAL„Name†String ‹sheala_roomBLCKŠlayerGroupKAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer“AVAL„Name†String#¢q107_dandelion_pre_sheala_room_apsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‹AVAL„Name†Stringšq107_dandelion_sheala_roomBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringžq107_dandelion_sheala_room_apsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringq107_sheala_roomBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘sheala_room_cluesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupHAVAL„Name†String ‹q108_choiceBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String ŒactionpointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œq108_camerasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”q108_dialog_settingsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œq108_mappinsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringq108_triggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupyAVAL„Name†String’q109_assassinationBLCKŠlayerGroupĪxAVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint4BLCK…layer³AVAL„Name†StringCĮniewrzucac_niewrzucac_niewrzucac_niewrzucac_niewrzucac_niewrzucacBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹q109_arnoltBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œq109_arnolt2BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringq109_arnolt_bBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringq109_arnolt_cBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringq109_arnolt_dBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Šq109_axxedBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“q109_bianka_waitingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œq109_camerasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringq109_explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringq109_firecampBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽq109_firecamp2BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽq109_firecamp3BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽq109_firecamp4BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽq109_frontyardBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q109_frontyard_g01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q109_frontyard_g02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q109_frontyard_g03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”q109_garden_guard_01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”q109_garden_guard_02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”q109_garden_guard_03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹q109_helenaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽq109_helena_02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽq109_helena_03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽq109_helena_04BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†StringŽq109_helena_05BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‡AVAL„Name†String–q109_interior_guard_01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‡AVAL„Name†String–q109_interior_guard_02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‡AVAL„Name†String–q109_interior_guard_03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‡AVAL„Name†String–q109_interior_guard_04BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰q109_lootBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q109_loredo_towerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q109_marietta_roomBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringq109_melee_01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringq109_melee_02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringq109_melee_03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringq109_melee_04BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringq109_melee_05BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringq109_morril_roomBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“q109_noise_emittersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Šq109_porodBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œq109_prepareBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŠAVAL„Name†String™q109_roche_ppl_aft_battleBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“q109_roche_teleportBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”q109_sleeping_guardsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringq109_sneakareasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q109_stealth_areaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰q109_tempBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰q109_testBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringq109_triggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q109_walksurfacesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q212r_guard_areasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„Uint BLCKˆsubGroup AVAL„Name†String’q109_bianka_deniedBLCKŠlayerGroupŅAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeroAVAL„Name†String’q109_bianka_deniedBLCK‰layerData6AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataŁAVAL…idTag…IdTaglzó(ofA±šÜ+6ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%ŠŹ­CߟGCęQĀA€°> B Iŗ?÷b—?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&“Ž?Y…Float’’āÉo?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÖŻBæY…Float’’Čŗg?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠŹ­CY…Float’’ߟGCZ…Float’’ęQĀAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup6AVAL„Name†String ‰q109_caveBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerƒAVAL„Name†String’q109_cave_monstersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q109_cave_triggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringq109_exploracjeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringq109_combat_areaBLCKŠlayerGroupäAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†Stringq109_combat_areaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹q109_deniedBLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œq109_d_areasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringq109_denied_areaBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘q109_explorationsBLCKŠlayerGroupåAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‚AVAL„Name†String‘q109_explorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupßBAVAL„Name†String ‹q109_gardenBLCKŠlayerGroup¬BAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer-AVAL„Name†String Šq109_arenaBLCK‰layerDataP-AVAL‰isVisible„BoolBLCKŒlayerStorage#-AVAL‹numEntities„Uint BLCKŠentityDatahAVAL…idTag…IdTagÅ~óĮqGœZ@YüJ†fROTSBLCKŠentityBaseaAVAL‰transformEngineTransform½e“Cī‚xCyåĮ>€’’ĒAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Źh?Y…Float’’kaŲ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’kaŲ¾Y…Float’’Źh?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½e“CY…Float’’ī‚xCZ…Float’’yåĮ>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagrė4;X>»O€„!ä‡*ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÜ“CF܂Cn2?€ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“QæY…Float’’ĮÕ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĮÕæY…Float’’“QæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ü“CY…Float’’F܂CZ…Float’’n2?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagĆPłć08Aō6#Ņõ•SROTSBLCKŠentityBaseaAVAL‰transformEngineTransform ŌÆCżF{C5ĶĢ>€šCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’cœ?Y…Float’’ĆŗIæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĆŗI?Y…Float’’cœ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ŌÆCY…Float’’żF{CZ…Float’’5ĶĢ>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagöÄa—ŸNÕJ«ĢĄŒ lROTSBLCKŠentityBaseaAVAL‰transformEngineTransformżš¶C•X€Cz¤ń>€ÄBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8„¾Y…Float’’.‚}?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.‚}æY…Float’’8„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’żš¶CY…Float’’•X€CZ…Float’’z¤ń>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag%ąŽn„m°;wROTSTBLCKŠentityBasemAVAL‰transformEngineTransform%p]²C…+C¾õØæ€ˆČŸC;ŒAu¤‰AČ(@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’yUAY…Float’’©å5ĮZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Š2AY…Float’’;‰QAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’Č(@W…Float’’„NoneW†Vector’’QX…Float’’p]²CY…Float’’…+CZ…Float’’¾õØæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠareaActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†StringCAreaComponent0AVAL…class†StringŽCAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTag0g6”äU@šin;āõ­ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÅę¶Cx»}C‰åĮ>€ś’GBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ą$?Y…Float’’yD?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’yDæY…Float’’Ą$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Åę¶CY…Float’’x»}CZ…Float’’‰åĮ>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTag$pl6øF„wŌ>ó‰uROTSBLCKŠentityBaseaAVAL‰transformEngineTransform;ųµCkŗCz„ń>€ģBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’é^š¾Y…Float’’Äb?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÄbæY…Float’’é^š¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;ųµCY…Float’’kŗCZ…Float’’z„ń>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagm¬e%ZRD¬köX§:\UROTSBLCKŠentityBaseaAVAL‰transformEngineTransform¼„“CQ“‚CqŽ?€ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś>>æY…Float’’L+?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’L+æY…Float’’Ś>>æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¼„“CY…Float’’Q“‚CZ…Float’’qŽ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTag5‡ÄĘęM”i‹ÓįĶŒ–ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform8U®Ca2CÅĶĢ>€šCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’cœ?Y…Float’’ĆŗIæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĆŗI?Y…Float’’cœ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’8U®CY…Float’’a2CZ…Float’’ÅĶĢ>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagžÆ Äņ{O‚K”ˆķµ–ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformm±C oyCUĖĢ>€€”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼sL?Y…Float’’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’?Y…Float’’¼sL?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’m±CY…Float’’ oyCZ…Float’’UĖĢ>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer&AVAL„Name†String“q109_garden_torchesBLCK‰layerDataģAVAL‰isVisible„BoolBLCKŒlayerStorageæAVAL‹numEntities„UintBLCKŠentityData¾ AVAL…idTag…IdTagjՒYęW†xROTSr BLCKŠentityBaseaAVAL‰transformEngineTransformĄ°CŻ\jCzé×@€_¤ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś+=æY…Float’’†{,?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’†{,æY…Float’’Ś+=æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ą°CY…Float’’Ż\jCZ…Float’’zé×@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾ AVAL…idTag…IdTagō½W~Y›A¹›½Ą?”gLROTSr BLCKŠentityBaseaAVAL‰transformEngineTransform×CÆC…knC)\ē@€Į`BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·$?Y…Float’’‡=T?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‡=TæY…Float’’·$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×CÆCY…Float’’…knCZ…Float’’)\ē@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents+AVALnumComponents„Uint BLCK‰componentfAVAL„name†StringLight_locationsAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String„meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŒGoToWaypointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’igni_sneak_fxpointAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringlight_igni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent1AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent2AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer†AVAL„Name†String•q109_helena_dialogsetBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup@AVAL„Name†String’q109_marietta_lootBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer£AVAL„Name†String’q109_marietta_lootBLCK‰layerDatajAVAL‰isVisible„BoolBLCKŒlayerStorage=AVAL‹numEntities„UintBLCKŠentityData AVAL…idTag…IdTagU¼Wē÷ „€ROTSĮBLCKŠentityBaseWAVAL‰transformEngineTransform Č"ÆC’éNCą@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Č"ÆCY…Float’’’éNCZ…Float’’ą@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentNAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryÓAVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽMarietta's KeyAVALstaticRandomSeed†Uint16üFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup)AVAL„Name†String“q109_noise_emittersBLCKŠlayerGroupīAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‹AVAL„Name†Stringšq109_garden_noise_emittersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup&AVAL„Name†String“q109_time_conditionBLCKŠlayerGroupėAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerˆAVAL„Name†String—q109_onoff_explorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringq109_triggersBLCKŠlayerGroupįAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†Stringq109_triggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup-AVAL„Name†String Šq110_bargeBLCKŠlayerGroupŅ,AVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint(BLCK…layer‡AVAL„Name†String–q110_attack_from_cliffBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰q110_boatBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‡AVAL„Name†String–q110_citizens_blockingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringq110_crossbowmenBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“q110_elves_in_towerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q110_elves_on_moloBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringq110_gate_guardsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringœq110_guards_blocking_landingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q110_guards_enc01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q110_guards_enc02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q110_guards_enc03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q110_guards_enc04BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q110_guards_enc05BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q110_guards_enc06BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“q110_guards_in_portBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŽAVAL„Name†Stringq110_guards_killing_prisonersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”q110_guards_on_bargeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“q110_guards_on_moloBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŠAVAL„Name†String™q110_guards_reinforcementBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“q110_guide_areas_apBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer†AVAL„Name†String•q110_iorweth_on_bargeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer†AVAL„Name†String•q110_iorweth_on_cliffBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŒAVAL„Name†String›q110_iorweth_prisoner_stopsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‰AVAL„Name†String˜q110_iorweth_roche_fightBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer†AVAL„Name†String•q110_loredo_bossfightBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”q110_loredo_escapingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—q110_loredo_gate_guardsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringq110_lower_pathBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œq110_mappinsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringq110_mob_in_portBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘q110_mytnik_towerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer†AVAL„Name†String•q110_patrol_in_forestBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŠAVAL„Name†String™q110_patrol_near_cliff_goBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŠAVAL„Name†String™q110_scoia_guard_areas_apBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q110_scoia_meetingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”q110_scoia_near_moloBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŠAVAL„Name†String™q110_scoia_prisoners_deckBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‹AVAL„Name†Stringšq110_scoia_scouting_guardsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‰AVAL„Name†String˜q110_scoia_wait_on_cliffBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‰AVAL„Name†String˜q110_to_the_mytnik_towerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„Uint BLCKˆsubGroup©AVAL„Name†String’q110_barge_outsideBLCKŠlayerGroupoAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String ŠdeniedareaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’q110_barge_outsideBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String“q110_barricades_allBLCKŠlayerGroupćAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringq110_barricadesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup(AVAL„Name†String–q110_barricades_closedBLCKŠlayerGroupźAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‡AVAL„Name†String–q110_barricades_closedBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup$AVAL„Name†String”q110_barricades_openBLCKŠlayerGroupčAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer…AVAL„Name†String”q110_barricades_openBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup” AVAL„Name†String™q110_burning_mytnik_towerBLCKŠlayerGroupS AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup(AVAL„Name†String–burned_mytnik_exteriorBLCKŠlayerGroupźAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‡AVAL„Name†String–burned_mytnik_exteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡floor01BLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡floor01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆfloor01aBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆfloor01aBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡floor02BLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡floor02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡floor03BLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡floor03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆfloor04aBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆfloor04aBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆfloor04bBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆfloor04bBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆfloor04cBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆfloor04cBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŖAVAL„Name†String‘q110_desant_boatsBLCKŠlayerGroupqAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šq110_boatsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”q110_bodies_on_bargeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup(AVAL„Name†String–q110_roche_ship_departBLCKŠlayerGroupźAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‡AVAL„Name†String–q110_roche_ship_departBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘q110_stealth_areaBLCKŠlayerGroupåAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‚AVAL„Name†String‘q110_stealth_areaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String’q110_tower_burningBLCKŠlayerGroupęAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerƒAVAL„Name†String’q110_tower_burningBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringq110_tower_burntBLCKŠlayerGroupäAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†Stringq110_tower_burntBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String’sq100_runaways_endBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽsq100_runawaysBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup!oAVAL„Name†StringŽsq101_madhouseBLCKŠlayerGroupėnAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„Uint"BLCK…layerYAVAL„Name†String™sq101_aggressive_ghosts01BLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageģAVAL‹numEntities„UintBLCKŠentityData¼AVAL…idTag…IdTaga˜é׶<Ȏ”ROTSpBLCKŠentityBaseaAVAL‰transformEngineTransformĶ¬žC…«ĻC…ėAĄ€z“sBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’yĢų>Y…Float’’"¾_?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’"¾_æY…Float’’yĢų>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ¬žCY…Float’’…«ĻCZ…Float’’…ėAĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponents‚AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentpAVAL„name†String™CDeniedAreaComponentsq101AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†StringšCTriggerAreaComponentsq101AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String˜CMeshComponent mesh_glowAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹fire_point2AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerŽAVAL„Name†Stringsq101_aggressive_ghosts_chestBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŒAVAL„Name†String›sq101_aggressive_ghosts_labBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer„AVAL„Name†String“sq101_badas_nekkersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeritAVAL„Name†Stringsq101_blockadesBLCK‰layerData3tAVAL‰isVisible„BoolBLCKŒlayerStoragetAVAL‹numEntities„UintBLCKŠentityDataGAVAL…idTag…IdTagĀV ƒĘįs•ROTSūBLCKŠentityBaseaAVAL‰transformEngineTransformGį–C=JĄC9(W@’Ą³Cņ‰?ČtBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’å¹ö>Y…Float’’ N`?Z…Float’’æ° 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mesh_glowAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTag7Eņ‡B}E™%q–AĮ"!ROTSjBLCKŠentityBaseaAVAL‰transformEngineTransformVW–C^n¼C;Ž_Ą€…ž¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Mū[?Y…Float’’uļæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’uļ?Y…Float’’Mū[?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’VW–CY…Float’’^n¼CZ…Float’’;Ž_ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponents|AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentpAVAL„name†String™CDeniedAreaComponentsq101AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†StringšCTriggerAreaComponentsq101AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String 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‹fire_point1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String˜CMeshComponent mesh_glowAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent1AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String 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‹fire_point1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String˜CMeshComponent mesh_glowAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent1AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‹fire_point2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTag4׀ŪČ]8@·Š.ĢROTSjBLCKŠentityBaseaAVAL‰transformEngineTransformÜļšC5ģĄC#Ž_Ą€…ž¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Mū[?Y…Float’’uļæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’uļ?Y…Float’’Mū[?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÜļšCY…Float’’5ģĄCZ…Float’’#Ž_ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponents|AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentpAVAL„name†String™CDeniedAreaComponentsq101AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†StringšCTriggerAreaComponentsq101AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‹fire_point1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String˜CMeshComponent mesh_glowAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent1AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String 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BO€ęA„±„¼’ähPROTSjBLCKŠentityBaseaAVAL‰transformEngineTransformżœCÓ^ŗCō™aĄ€8SmBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.”?Y…Float’’ˆ1\?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ˆ1\æY…Float’’.”?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’żœCY…Float’’Ó^ŗCZ…Float’’ō™aĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponents|AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentpAVAL„name†String™CDeniedAreaComponentsq101AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†StringšCTriggerAreaComponentsq101AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‹fire_point1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String˜CMeshComponent mesh_glowAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent1AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String 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‹fire_point1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String˜CMeshComponent mesh_glowAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent1AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‹fire_point2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTag=ę ėŪ A« Ž_‡/ ROTSjBLCKŠentityBaseaAVAL‰transformEngineTransformĖ+˜C²ĘĄCDŽ_Ą€Ī)sBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ūł>Y…Float’’“r_?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“r_æY…Float’’Ūł>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ė+˜CY…Float’’²ĘĄCZ…Float’’DŽ_ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponents|AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentpAVAL„name†String™CDeniedAreaComponentsq101AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†StringšCTriggerAreaComponentsq101AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String 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™CY…Float’’ĶLÅCZ…Float’’¹w0ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘sit_floor_coweredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData| AVAL…idTag…IdTag‚ŹēøÕ-OŖĮ ĖjjROTS0 BLCKŠentityBasecAVAL‰transformEngineTransformÜ!–CēhĒCT¢łæk’£@l{²CJ_CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šĖZæY…Float’’-ń?Z…Float’’š6¶½W…Float’’„NoneY†Vector’’QX…Float’’=æY…Float’’Gś[æZ…Float’’ÓėX½W…Float’’„NoneZ†Vector’’QX…Float’’č 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‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentTAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŁAVAL‰itemCount„UintBLCK„item–AVAL„name†String”Medicine for GridleyAVALstaticRandomSeed†Uint16N%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerūAVAL„Name†String”sq101_gridley_meet_2BLCK‰layerDataĄAVAL‰isVisible„BoolBLCKŒlayerStorage“AVAL‹numEntities„UintBLCKŠentityDatacAVAL…idTag…IdTagĢėó“#–ƒG’ģŸ…ÖįROTSBLCKŠentityBaseaAVAL‰transformEngineTransformįŗŸC™™ĻC)\?Ą€ž’ŪBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?ƾY…Float’’³p?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’³pæY…Float’’?ƾZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įŗŸCY…Float’’™™ĻCZ…Float’’)\?ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†afraidAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String•sq101_gridley_outsideBLCK‰layerDataÉAVAL‰isVisible„BoolBLCKŒlayerStorageœAVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTag)*“‡/VM§(äGøÖ¶ROTS 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€AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v?Y…Float’’t!>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’t!¾Y…Float’’v?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėń”CY…Float’’®§ŃCZ…Float’’…ė)AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_sit_squat_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String˜sq101_haptephobic_ghostsBLCK‰layerDataĘAVAL‰isVisible„BoolBLCKŒlayerStorage™AVAL‹numEntities„UintBLCKŠentityDataiAVAL…idTag…IdTag®™ >= 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AVAL„Name†Stringšsq101_haptephobic_ghosts_2BLCK‰layerDataĖAVAL‰isVisible„BoolBLCKŒlayerStoragežAVAL‹numEntities„UintBLCKŠentityDatanAVAL…idTag…IdTag½K/Ć} µF³7LĮ•‡õbROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformø~›CąĪC»@Ą€ĄP©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Œfn?Y…Float’’dŗ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’dŗ>Y…Float’’Œfn?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø~›CY…Float’’ąĪCZ…Float’’»@ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘sq101_sleep_floorAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer„AVAL„Name†String“sq101_heart_nekkersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†String–sq101_hebefrenic_ghostBLCK‰layerDataĘAVAL‰isVisible„BoolBLCKŒlayerStorage™AVAL‹numEntities„UintBLCKŠentityDataiAVAL…idTag…IdTagqžŻDŒNTa XĶ‘‡ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgęšCš™ĪC/6 @€£mBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Õ?Y…Float’’ż \?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ż \æY…Float’’Õ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęšCY…Float’’š™ĪCZ…Float’’/6 @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œsq101_beggarAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String•sq101_masochist_ghostBLCK‰layerDataÄAVAL‰isVisible„BoolBLCKŒlayerStorage—AVAL‹numEntities„UintBLCKŠentityDatagAVAL…idTag…IdTagĖ+^“UĢL…ü!ŽöeüROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgf‘C@ĆC×£€@€Ģ_BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’R?Y…Float’’°¤S?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’°¤SæY…Float’’R?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gf‘CY…Float’’@ĆCZ…Float’’×£€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šsq101_fearAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer~AVAL„Name†Stringsq101_new_fxsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringžsq101_nilfgaard_ghost_3rd_clueBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer7AVAL„Name†Stringœsq101_nilfgaard_ghost_fire01BLCK‰layerDataÖ6AVAL‰isVisible„BoolBLCKŒlayerStorage©6AVAL‹numEntities„UintBLCKŠentityData¼AVAL…idTag…IdTag"TĻwóŗDROTSpBLCKŠentityBaseaAVAL‰transformEngineTransform„Ė™Cź ÄC)\o@€Å;lBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’J ?Y…Float’’­‘[?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’­‘[æY…Float’’J ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„Ė™CY…Float’’ź ÄCZ…Float’’)\o@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponents‚AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentpAVAL„name†String™CDeniedAreaComponentsq101AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†StringšCTriggerAreaComponentsq101AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String 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AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentpAVAL„name†String™CDeniedAreaComponentsq101AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†StringšCTriggerAreaComponentsq101AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String˜CMeshComponent mesh_glowAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagUį1÷˜ROTSxBLCKŠentityBaseaAVAL‰transformEngineTransformįŗ—Cė‘ÉC¦pm@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾OæY…Float’’y?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’yæY…Float’’¾OæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įŗ—CY…Float’’ė‘ÉCZ…Float’’¦pm@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTag~ŃäĖ Ē>™ROTS„BLCKŠentityBasemAVAL‰transformEngineTransform%Ā5œCĶģČC¶’i@€ÆC.7Q?.7Q?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€ N?Y…Float’’¬Q¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¬Q>Y…Float’’€ N?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā5œCY…Float’’ĶģČCZ…Float’’¶’i@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag‰ˆU¦kכšROTSxBLCKŠentityBaseaAVAL‰transformEngineTransform€›Cg¦ČCĒąm@,ż³Cš€>¾BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õ²½Y…Float’’™?Z…Float’’ čÉ9W…Float’’„NoneY†Vector’’QX…Float’’łæY…Float’’g€²½Z…Float’’W;W…Float’’„NoneZ†Vector’’QX…Float’’…”;Y…Float’’vN¶Z…Float’’_’?W…Float’’„NoneW†Vector’’QX…Float’’€›CY…Float’’g¦ČCZ…Float’’Ēąm@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTag§[½Ż–ó›ROTS„BLCKŠentityBasemAVAL‰transformEngineTransform%b›CĶLŹCƒ’i@€B.7Q?.7Q?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v/?Y…Float’’Žäć>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Žäć¾Y…Float’’v/?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’b›CY…Float’’ĶLŹCZ…Float’’ƒ’i@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTagzŖ扂Ķõ7œROTS„BLCKŠentityBasemAVAL‰transformEngineTransform%Ā՗C™ĖCó’i@€.C.7Q?.7Q?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ČPæY…Float’’Gó®=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’G󮽁Y…Float’’ČPæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā՗CY…Float’’™ĖCZ…Float’’ó’i@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsŠAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹fire_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerj AVAL„Name†Stringšsq101_nilfgaard_ghost_meetBLCK‰layerData) AVAL‰isVisible„BoolBLCKŒlayerStorageüAVAL‹numEntities„UintBLCKŠentityDataCAVAL…idTag…IdTag”ĪeŠVŃĻŸROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform ė‘šC¤P½CĶĢ<ĄAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė‘šCY…Float’’¤P½CZ…Float’’ĶĢ<ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataCAVAL…idTag…IdTag—žū”5x° ROTS÷BLCKŠentityBaseUAVAL‰transformEngineTransform Ā•šC¤0¾C33#@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā•šCY…Float’’¤0¾CZ…Float’’33#@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTag6ÉūūæéÆDĄYžÄzROTSjBLCKŠentityBaseaAVAL‰transformEngineTransform=J–C)¼ĮC¤p=Ąųr³Ci)7*k„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚_?Y…Float’’‘rł¾Z…Float’’&†<W…Float’’„NoneY†Vector’’QX…Float’’`~ł>Y…Float’’–Œ_?Z…Float’’Å;=4W…Float’’„NoneZ†Vector’’QX…Float’’‹Ž‰¼Y…Float’’™„<Z…Float’’āó?W…Float’’„NoneW†Vector’’QX…Float’’=J–CY…Float’’)¼ĮCZ…Float’’¤p=ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponents|AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentpAVAL„name†String™CDeniedAreaComponentsq101AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†StringšCTriggerAreaComponentsq101AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‹fire_point1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String˜CMeshComponent mesh_glowAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent1AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‹fire_point2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag-LI““5ęO­\Ŗ- *eROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÆQ—Cč‘½Cś]Ą€ €CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’1[f>Y…Float’’9pyæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’9py?Y…Float’’1[f>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÆQ—CY…Float’’č‘½CZ…Float’’ś]ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†afraidAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTagy€–¼ćJŗ’ą”·TŃROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĮ•CE’ĄCńÕ9Ą€ ¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éY?Y…Float’’kØæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’kØ?Y…Float’’éY?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Į•CY…Float’’E’ĄCZ…Float’’ńÕ9ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰component]AVAL„name†String…argueAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag%=ņULØėßł½ÕROTS BLCKŠentityBaseaAVAL‰transformEngineTransform™C°w¾C8OhĄ€™DoCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’oŅæY…Float’’‘ \æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‘ \?Y…Float’’oŅæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™CY…Float’’°w¾CZ…Float’’8OhĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_sit_squat_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer,%AVAL„Name†Stringœsq101_nilfgaard_ghost_windowBLCK‰layerDataé$AVAL‰isVisible„BoolBLCKŒlayerStorage¼$AVAL‹numEntities„UintBLCKŠentityData¶AVAL…idTag…IdTagŌ¤Ūņ95æ£ROTSjBLCKŠentityBaseaAVAL‰transformEngineTransform՗C¬„ĆCfff@€xĮ„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ma?Y…Float’’7ō¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’7ō>Y…Float’’ma?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’՗CY…Float’’¬„ĆCZ…Float’’fff@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponents|AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentpAVAL„name†String™CDeniedAreaComponentsq101AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†StringšCTriggerAreaComponentsq101AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‹fire_point1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String˜CMeshComponent mesh_glowAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent1AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‹fire_point2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTaguŗĒ%‚É2@¤ROTSjBLCKŠentityBaseaAVAL‰transformEngineTransform•ˆ™C˜6ĘCp@€xĮ„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ma?Y…Float’’7ō¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’7ō>Y…Float’’ma?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’•ˆ™CY…Float’’˜6ĘCZ…Float’’p@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponents|AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentpAVAL„name†String™CDeniedAreaComponentsq101AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†StringšCTriggerAreaComponentsq101AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‹fire_point1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String˜CMeshComponent mesh_glowAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent1AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‹fire_point2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTag„ńW·²}ŗI„ROTSjBLCKŠentityBaseaAVAL‰transformEngineTransform^œCÆŖÄCp=j@€Ž~„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,ā_?Y…Float’’ØJų¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ØJų>Y…Float’’,ā_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^œCY…Float’’ÆŖÄCZ…Float’’p=j@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†StringObstacleStateAVAL„type†String…CNameAVAL…value…CName„noneBLCKŠcomponents|AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentpAVAL„name†String™CDeniedAreaComponentsq101AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†StringšCTriggerAreaComponentsq101AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‹fire_point1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String˜CMeshComponent mesh_glowAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent1AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†String ‹fire_point2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTag„ŲŅ d›Ž¦ROTSłBLCKŠentityBaseaAVAL‰transformEngineTransformĶ ›C3óĄCØ+@€€¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–o[?Y…Float’’ŁæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ł?Y…Float’’–o[?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ ›CY…Float’’3óĄCZ…Float’’Ø+@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsqAVALnumComponents„UintBLCK‰componentōAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryxAVAL‰itemCount„UintBLCK„item‘AVAL„name†StringMedical JournalAVALstaticRandomSeed†Uint16éAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•sq101_patient_note_03AVALstaticRandomSeed†Uint16‰8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTag(ŸŠ:Ł·ŁK²%ØŹKįżČROTSBLCKŠentityBasemAVAL‰transformEngineTransform% 7šCGĮ½CøÅ?€ „Cgķ™@NpŠ@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5N…@Y…Float’’öģĄZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’čo @Y…Float’’¤Čo@Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ 7šCY…Float’’GĮ½CZ…Float’’øÅ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String”sq101_on_chair_ghostBLCK‰layerDataÉAVAL‰isVisible„BoolBLCKŒlayerStorageœAVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTagŅ¾ˆ³:·+IŸž+•»D±ROTS BLCKŠentityBaseaAVAL‰transformEngineTransform¤p›CåĆCšÖ9Ą€¼Ō„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’WRa?Y…Float’’;ó¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’;ó>Y…Float’’WRa?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤p›CY…Float’’åĆCZ…Float’’šÖ9ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringdrunk_near_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String™sq101_paranoic_king_ghostBLCK‰layerDataĘAVAL‰isVisible„BoolBLCKŒlayerStorage™AVAL‹numEntities„UintBLCKŠentityDataiAVAL…idTag…IdTaguHōCŗž@ž›õńˆŌžROTSBLCKŠentityBaseaAVAL‰transformEngineTransformøž–C 7ĖCÄ=JĄ€$}¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)b[?Y…Float’’lļæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’lļ?Y…Float’’)b[?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øž–CY…Float’’ 7ĖCZ…Float’’Ä=JĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œsq101_beggarAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer„AVAL„Name†String“sq101_quest_mappinsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeröAVAL„Name†Stringsq101_rupert_b4BLCK‰layerDataĄAVAL‰isVisible„BoolBLCKŒlayerStorage“AVAL‹numEntities„UintBLCKŠentityDatacAVAL…idTag…IdTagvźp©ż—I”½$> Ē7 ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgę“CĄ½Cš™9A€źBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒqč¾Y…Float’’üd?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’üdæY…Float’’ƒqč¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gę“CY…Float’’Ą½CZ…Float’’š™9AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†afraidAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String—sq101_rupert_inhospitalBLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTagkŠ-¾gŽzK¤° õYZc­ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform™”C×cĻC§÷&A€ü’gBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĪØ?Y…Float’’¬Y?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¬YæY…Float’’ĪØ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™”CY…Float’’×cĻCZ…Float’’§÷&AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringstand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerųAVAL„Name†String‘sq101_rupert_meetBLCK‰layerDataĄAVAL‰isVisible„BoolBLCKŒlayerStorage“AVAL‹numEntities„UintBLCKŠentityDatacAVAL…idTag…IdTag\Ä ×»F•˜Ŗ÷¹HfROTSBLCKŠentityBaseaAVAL‰transformEngineTransform€C —øC)\?A€źBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒqč¾Y…Float’’üd?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’üdæY…Float’’ƒqč¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€CY…Float’’ —øCZ…Float’’)\?AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†afraidAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String’sq101_static_ghostBLCK‰layerDataÉAVAL‰isVisible„BoolBLCKŒlayerStorageœAVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTag^Ķ ’'šI½žēEnŽROTS BLCKŠentityBaseaAVAL‰transformEngineTransform¤—C=źĢC_Ż8Ą€)üCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŲfæY…Float’’‘ą>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‘ą¾Y…Float’’ŲfæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤—CY…Float’’=źĢCZ…Float’’_Ż8ĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringdrunk_near_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerļAVAL„Name†String“sq101_take_arrestedBLCK‰layerDataµAVAL‰isVisible„BoolBLCKŒlayerStorageˆAVAL‹numEntities„UintBLCKŠentityDataXAVAL…idTag…IdTag69@ėĻDŖ˜5½`Ļ;tROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ŹC‰ÖDC&±ö@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŹCY…Float’’‰ÖDCZ…Float’’&±ö@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†String•sq101_talkative_ghostBLCK‰layerDataÉAVAL‰isVisible„BoolBLCKŒlayerStorageœAVAL‹numEntities„UintBLCKŠentityDatalAVAL…idTag…IdTagB’ķUéAD‹r5‹rŹ|ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformšY™Cš™ĢC @€hbICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/`næY…Float’’ęÆŗ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ęÆŗ>Y…Float’’/`næZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šY™CY…Float’’š™ĢCZ…Float’’ @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsq101_bookshelfAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‡AVAL„Name†String–sq101_temp_explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupˆAVAL„Name†String ‹sq102_partyBLCKŠlayerGroupՇAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupĪƒAVAL„Name†String‡generalBLCKŠlayerGroupŸƒAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerrAVAL„Name†String’sq102_actionpointsBLCK‰layerDataWrAVAL‰isVisible„BoolBLCKŒlayerStorage*rAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTagD¦¹%›)ōL¼(įĖ7³nROTSBLCKŠentityBaseaAVAL‰transformEngineTransform"ąžCģ[#C†Ā?€XM)CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷Œ{æY…Float’’Õ>>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Õ>¾Y…Float’’÷Œ{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"ąžCY…Float’’ģ[#CZ…Float’’†Ā?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringinterested_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataqAVAL…idTag…IdTag‘0Pģł*/N„†*¤ž”ųROTS%BLCKŠentityBasemAVAL‰transformEngineTransform%SŽ~Cų„CCfä*A€U/¢CŌ„x?€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’mJ?Y…Float’’¦ŁæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’"?Y…Float’’>P?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’SŽ~CY…Float’’ų„CCZ…Float’’fä*AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTagf!!õh|„H£zd\nÕ?HROTS BLCKŠentityBaseUAVAL‰transformEngineTransform iĀ|C’3SClAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’iĀ|CY…Float’’’3SCZ…Float’’lAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTag„øÄö$›MDŽ†Å«}4ĄROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ’X{C!×RCæAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’X{CY…Float’’!×RCZ…Float’’æAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTagßR"pwęJ”kUßm;ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform xį{C‡ęSCœ7AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’xį{CY…Float’’‡ęSCZ…Float’’œ7AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String 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·—½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ·—=Y…Float’’īK?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’wģƒCY…Float’’JCZ…Float’’})AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents[AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component³AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory7AVAL‰itemCount„Uint'BLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ŽpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String 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ˆApple_01AVALstaticRandomSeed†Uint16iZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ņ*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16 %AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ÆcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16.kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16©AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ż^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag ųģwŅ2HK•\ŲĶĀ^ĻROTSBLCKŠentityBaseaAVAL‰transformEngineTransformķö‚C4©DC“)A€wŠBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’_µ>Y…Float’’/fo?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’/foæY…Float’’_µ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķö‚CY…Float’’4©DCZ…Float’’“)AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_prostituteAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTagį.ĮÆéo–@€•Gh›ķżROTSBLCKŠentityBaseaAVAL‰transformEngineTransform+ƃCökMC})A€F?CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&={æY…Float’’w’D¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’w’D>Y…Float’’&={æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’+ƃCY…Float’’ökMCZ…Float’’})AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringsmooth_talkerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagz‘fÕfäōN²Ä@ći-EROTSBLCKŠentityBaseaAVAL‰transformEngineTransformģ*CŃCCŠ)A€¶“CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’čƒm>Y…Float’’µyæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’µy?Y…Float’’čƒm>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģ*CY…Float’’ŃCCZ…Float’’Š)AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†afraidAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTagDĒÉGP[G›zĒ¬õ”ROTSßBLCKŠentityBaseaAVAL‰transformEngineTransformJžCDC®9I?€ŚņCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’s–]æY…Float’’Ū2?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ū2æY…Float’’s–]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’JžCY…Float’’DCZ…Float’’®9I?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_fishingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag««Ü¼kņ N‘¾$“ž-ģ’ROTS BLCKŠentityBaseaAVAL‰transformEngineTransform–C# ICŅI*A€–IƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŻT¾Y…Float’’uŚ}æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’uŚ}?Y…Float’’ŻT¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’–CY…Float’’# ICZ…Float’’ŅI*AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_drunk_wall01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerƒAVAL„Name†String’sq102_armwrestlingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerƒAVAL„Name†String’sq102_dlg_settingsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerdAVAL„Name†StringŽsq102_triggersBLCK‰layerData/AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataäAVAL…idTag…IdTagQĪČÆ"@¦œŌW*EROTS˜BLCKŠentityBaseUAVAL‰transformEngineTransform įƒC{#DC©œĖ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įƒCY…Float’’{#DCZ…Float’’©œĖ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyrAVAL„name†String ŒaudienceNPCsAVAL„type†String@EntityHandleAVAL…value@EntityHandleŒEntityHandle’’BLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataäAVAL…idTag…IdTagļ8÷@—ō HŖI¾ĄŽ6W9ROTS˜BLCKŠentityBaseUAVAL‰transformEngineTransform ­Ź‚C³KCĮ¬@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­Ź‚CY…Float’’³KCZ…Float’’Į¬@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyrAVAL„name†String ŒaudienceNPCsAVAL„type†String@EntityHandleAVAL…value@EntityHandleŒEntityHandle’’BLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataäAVAL…idTag…IdTag ó;1TI§Üv) €sROTS˜BLCKŠentityBaseUAVAL‰transformEngineTransform ’ CEuDC})AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’ CY…Float’’EuDCZ…Float’’})AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyrAVAL„name†String ŒaudienceNPCsAVAL„type†String@EntityHandleAVAL…value@EntityHandleŒEntityHandle’’BLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup0AVAL„Name†StringŽknives_targetsBLCKŠlayerGroupśAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽknives_targetsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup0AVAL„Name†Stringšsq102_commando_interactionBLCKŠlayerGroupīAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‹AVAL„Name†Stringšsq102_commando_interactionBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰ves_chestBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰ves_chestBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup>AVAL„Name†String ‹sq103_nestsBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup„AVAL„Name†Stringsq103_generalBLCKŠlayerGrouppAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽsq103_triggersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringsq103_waypointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup0AVAL„Name†String Šsq104_diceBLCKŠlayerGroupžAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†Stringsq104_dice_placeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œsq104_mappinBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringsq104_temp_questBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupóAVAL„Name†String“sq105_handwrestlingBLCKŠlayerGroupøAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†String–sq105_audience_bindugaBLCK‰layerDataAAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataäAVAL…idTag…IdTag+’£Ž²acÓ§ROTS˜BLCKŠentityBaseUAVAL‰transformEngineTransform +C{T'CøÅ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’+CY…Float’’{T'CZ…Float’’øÅ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyrAVAL„name†String ŒaudienceNPCsAVAL„type†String@EntityHandleAVAL…value@EntityHandleŒEntityHandle’’BLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†Stringsq105_start_tempBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeróAVAL„Name†String–sq105_szkuta_wrestlingBLCK‰layerData¶AVAL‰isVisible„BoolBLCKŒlayerStorage‰AVAL‹numEntities„UintBLCKŠentityDataYAVAL…idTag…IdTagi˜ ?X!{H‚§ļGŗPōROTS BLCKŠentityBaseUAVAL‰transformEngineTransform ĶŒ+C)œ*C= ×?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŒ+CY…Float’’)œ*CZ…Float’’= ×?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer}AVAL„Name†String Œsq105_zoltanBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup«AVAL„Name†String”sq105_inn_componentsBLCKŠlayerGroupoAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String’sq105_audience_innBLCK‰layerDataAAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataäAVAL…idTag…IdTagvpYŽU“2)ØROTS˜BLCKŠentityBaseUAVAL‰transformEngineTransform  WjC‰%HC¤pAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ WjCY…Float’’‰%HCZ…Float’’¤pAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyrAVAL„name†String ŒaudienceNPCsAVAL„type†String@EntityHandleAVAL…value@EntityHandleŒEntityHandle’’BLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer„AVAL„Name†String“sq105_inn_wrestlingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupóźAVAL„Name†Stringsq106_fistfightBLCKŠlayerGroup¼źAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerž•AVAL„Name†String–sq106_loredo_fightclubBLCK‰layerDataĮ•AVAL‰isVisible„BoolBLCKŒlayerStorage”•AVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTagȗ¬—ÄI­$Ź‚2’0 ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformķ¦±CJJyCšv?€e£„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ą`?Y…Float’’õö¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õö>Y…Float’’Ą`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķ¦±CY…Float’’JJyCZ…Float’’šv?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’fistfight_observerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTag"H‰|PøNĀ77¶›ROTS$BLCKŠentityBaseaAVAL‰transformEngineTransform½{²C‚C‚uŠæ€(œ2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·ģæY…Float’’SøĘ<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’SøĘ¼Y…Float’’·ģæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½{²CY…Float’’‚CZ…Float’’‚uŠæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“fistfight_aft_fightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagŠüŁšoIN”ƒ56—YROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformiœ°CWŽCŠ‘Åæ€$]oCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!tæY…Float’’‡D\æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‡D\?Y…Float’’!tæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’iœ°CY…Float’’WŽCZ…Float’’Š‘ÅæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“fistfight_aft_fightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagwVaš7X–Mœ\ŗŒEŚ¶“ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĢŲ²C jvCpšo?€]ķ„@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ļó~?Y…Float’’ī¹=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ī¹½Y…Float’’Ļó~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĢŲ²CY…Float’’ jvCZ…Float’’pšo?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’fistfight_observerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag1l 5ŠA›U¬‰ Z-ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformf¶C‚Ł€Cģ›)?€®sūBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ {æY…Float’’cÓO?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’cÓOæY…Float’’ {æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f¶CY…Float’’‚Ł€CZ…Float’’ģ›)?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’fistfight_observerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagŖö¹å)żE€ŽltՃšROTS$BLCKŠentityBaseaAVAL‰transformEngineTransform@›­CCŅ 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?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“fistfight_aft_fightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagė¹ā4Jh‚E‹]Yo‰2ROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformł±CgS‚Cīwąæ€÷._CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢Ŗ:æY…Float’’±0/æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’±0/?Y…Float’’¢Ŗ:æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ł±CY…Float’’gS‚CZ…Float’’īwąæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“fistfight_aft_fightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag ŖDĘzŠö©ROTSŹBLCKŠentityBaseUAVAL‰transformEngineTransform ƃ·CSd‚CC)Ó?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƃ·CY…Float’’Sd‚CZ…Float’’C)Ó?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String“Mesh ob_candlesim03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagI’£¬¤žPŖROTSŹBLCKŠentityBaseUAVAL‰transformEngineTransform 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ob_candlesim03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataqAVAL…idTag…IdTag‡Y…Float’’°<æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pĮˆCY…Float’’£īSCZ…Float’’ŽLÅ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆap_boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatasAVAL…idTag…IdTag6‹iyß\ļH®Óˆ ¦ROTS'BLCKŠentityBasemAVAL‰transformEngineTransform%²†CY…Float’’Ļ&æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õpä>Y…Float’’/¢>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²†CY…Float’’Y…Float’’Š0d?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Š0dæY…Float’’ęč>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Į¤¶CY…Float’’k ~CZ…Float’’$½?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’fistfight_observerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag×A]čvĒLōö‘ƒŃDĀROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĒ“CP‚CÄö3?€›R CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&BæY…Float’’>Ü&?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’>Ü&æY…Float’’&BæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ē“CY…Float’’P‚CZ…Float’’Äö3?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’fistfight_observerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŲÄ*ŲÅŌF¹Č]xP6ēgROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĄµC*g|Cˆ„ł>€ß~BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’N<ä>Y…Float’’N(e?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’N(eæY…Float’’N<ä>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĄµCY…Float’’*g|CZ…Float’’ˆ„ł>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’fistfight_observerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTagx:hAŠCµā¹¾Ź¶„ŌROTSBLCKŠentityBaseaAVAL‰transformEngineTransformćČ®CÅĀCČe$?€GŸ®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’«€{?Y…Float’’q?¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’q?>Y…Float’’«€{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ćČ®CY…Float’’ÅĀCZ…Float’’Če$?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_push_apAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagŽ$Ą @7D°’ęž>ŗŒROTS BLCKŠentityBaseaAVAL‰transformEngineTransformŅ®CēöCˆ Ģ>€‹›vCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’üFĖ¾Y…Float’’mõjæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’mõj?Y…Float’’üFĖ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ņ®CY…Float’’ēöCZ…Float’’ˆ Ģ>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringnervous_waitingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagtėjŖŹļ»EŒ#Ł ŗÖROTS BLCKŠentityBaseaAVAL‰transformEngineTransform!ńÆC‰Õ‚CšP?€U3NCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’u²eæY…Float’’$ā¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’$ā>Y…Float’’u²eæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!ńÆCY…Float’’‰Õ‚CZ…Float’’šP?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringnervous_waitingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagJŪU–üG ¬ROTSTBLCKŠentityBasemAVAL‰transformEngineTransform%°„°C÷—€C•ļĄ€+ CdąZAĢ)NAŖ< @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(AY…Float’’ą4 ĮZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’AY…Float’’ęOAZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’Ŗ< @W…Float’’„NoneW†Vector’’QX…Float’’°„°CY…Float’’÷—€CZ…Float’’•ļĄW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String ŠareaActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†StringCAreaComponent0AVAL…class†StringŽCAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagŃÄē$®EŸųÕ{}“eROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŁw²C.ŽwCa?€FČ£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2X?Y…Float’’N æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’N ?Y…Float’’2X?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Łw²CY…Float’’.ŽwCZ…Float’’a?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagĖ®ʚ|īE Ļ°¹igROTSBLCKŠentityBaseaAVAL‰transformEngineTransform`įÆC8ž{CÜō?€Jq CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5 F?Y…Float’’8!æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’8!?Y…Float’’5 F?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`įÆCY…Float’’8ž{CZ…Float’’Üō?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTag1Ké“w#Nhūn>.ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform,p“CŻu‚C,Œ1?€ĄPCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›W,æY…Float’’”L=?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’”L=æY…Float’’›W,æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,p“CY…Float’’Żu‚CZ…Float’’,Œ1?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagØ’¬/³¢@¢eę1R³ĖVROTSBLCKŠentityBaseaAVAL‰transformEngineTransformžµCƒICRY?€ķŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ę)æY…Float’’3›??Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’3›?æY…Float’’Ę)æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žµCY…Float’’ƒICZ…Float’’RY?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagśó$čŠk-N™Ŗœi“•hROTSBLCKŠentityBaseaAVAL‰transformEngineTransform8¶Cōf}CĀŻ?€×ŒOBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G?Y…Float’’ĒkI?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĒkIæY…Float’’G?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’8¶CY…Float’’ōf}CZ…Float’’ĀŻ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTag¢N*[·IĄIŗT'9:ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform ±CD$zC,õ?€ąs CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ė®F?Y…Float’’Fo!æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Fo!?Y…Float’’Ė®F?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ±CY…Float’’D$zCZ…Float’’,õ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagĖŖJą7E•L“Ä-ē\JROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÆC§ć|Cšv?€Ī ‘CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ęĮÆ>Y…Float’’¬qpæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¬qp?Y…Float’’ęĮÆ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÆCY…Float’’§ć|CZ…Float’’šv?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTag!ŖźÄ>ühO³ępzjKšJROTSBLCKŠentityBaseaAVAL‰transformEngineTransformøó®CVCÖļŪ>€:šjCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€IæY…Float’’Ō­PæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ō­P?Y…Float’’€IæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øó®CY…Float’’VCZ…Float’’ÖļŪ>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTag1] KpıDŖy_ēň°ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÕ “CT‚C9¤źæ€Bw CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’—BæY…Float’’ģ_&?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ģ_&æY…Float’’—BæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Õ “CY…Float’’T‚CZ…Float’’9¤źæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataE AVAL…idTag…IdTag/\ˆįĶŽ‚@˜*[}’‘ÓŗROTSłBLCKŠentityBaseaAVAL‰transformEngineTransformŽzÆCßĮCb >€]ķ{CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ļ՞¾Y…Float’’©^sæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’©^s?Y…Float’’Ļ՞¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽzÆCY…Float’’ßĮCZ…Float’’b >W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsqAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šsit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentĢAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryPAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint169dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ÕkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16s#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16›IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ś_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerü AVAL„Name†String“sq106_ziggy_waitingBLCK‰layerDataĀ AVAL‰isVisible„BoolBLCKŒlayerStorage• 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ŠinterestedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup’AVAL„Name†String•sq106_feast_fistfightBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup…IAVAL„Name†String“sq106_inn_fistfightBLCKŠlayerGroupJIAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerĻHAVAL„Name†String Ÿsq106_inn_fistfight_competitorsBLCK‰layerData‰HAVAL‰isVisible„BoolBLCKŒlayerStorage\HAVAL‹numEntities„UintBLCKŠentityData AVAL…idTag…IdTagU6”R³²¶ROTSTBLCKŠentityBasemAVAL‰transformEngineTransform%ŖFpCśICé0@€ńč³BUłń@ŖÅ@€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’k»Ā;Y…Float’’Płń@Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŖÅĄY…Float’’ŹŸ;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŖFpCY…Float’’śICZ…Float’’é0@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyLAVAL„name†String 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IæżėµTBROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¬ūnCˆƒFC#§)@€Y0—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’m ?Y…Float’’‡3XæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‡3X?Y…Float’’m ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬ūnCY…Float’’ˆƒFCZ…Float’’#§)@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’fistfight_observerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagņ!|éSqH«€Šč£Ė«ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform>-pCzLC»{&@€F8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÉIæY…Float’’,˜½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’,˜=Y…Float’’ÉIæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’>-pCY…Float’’zLCZ…Float’’»{&@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’fistfight_observerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagūeČį¾äFµ˜”Ø:_i5ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformõønCŃLCŽ{&@€śV^CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ū9=æY…Float’’*l,æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’*l,?Y…Float’’Ū9=æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õønCY…Float’’ŃLCZ…Float’’Ž{&@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’fistfight_observerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTag®ū!źehKŽ#Ēµ%ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformšoC†[HCv“%@€żqƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Æxż½Y…Float’’!~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’!~?Y…Float’’Æxż½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šoCY…Float’’†[HCZ…Float’’v“%@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTag:\g!šNŠ»Lā{ōĮŻROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĘJrCč’KCp$@€›3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ržæY…Float’’Ļ–į;Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ļ–į»Y…Float’’ržæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĘJrCY…Float’’č’KCZ…Float’’p$@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatahAVAL…idTag…IdTagEŗāžĪCƒāš&ŪÄīXROTSBLCKŠentityBaseaAVAL‰transformEngineTransformø™oCŃ>LCĻ %@€aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'¼4æY…Float’’¢M5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¢M5?Y…Float’’'¼4æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø™oCY…Float’’Ń>LCZ…Float’’Ļ %@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹crowd_cheerAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup¼8AVAL„Name†String’sq107_bridge_trollBLCKŠlayerGroup‚8AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupœAVAL„Name†Stringcementery_bodiesBLCKŠlayerGroupdAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…birdsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œsq107_bodiesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupo6AVAL„Name†String‡generalBLCKŠlayerGroup@6AVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerž AVAL„Name†String ŒactionpointsBLCK‰layerDatak AVAL‰isVisible„BoolBLCKŒlayerStorage> AVAL‹numEntities„UintBLCKŠentityData0AVAL…idTag…IdTagź±ķ’H™A–¶lTŸ£ŸROTSäBLCKŠentityBaseaAVAL‰transformEngineTransformiäBx¾WCĢ)‹A€“ÉÓBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‡6Œ¾Y…Float’’§6v?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’§6væY…Float’’‡6Œ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’iäBY…Float’’x¾WCZ…Float’’Ģ)‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsword_arm_standAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTagv’–¼Eµ9ŪÉą!wœROTSBLCKŠentityBaseaAVAL‰transformEngineTransformæüįB~ØXC0‹A€„åBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŖšÖ¾Y…Float’’kYh?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’kYhæY…Float’’ŖšÖ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’æüįBY…Float’’~ØXCZ…Float’’0‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String ŠinterestedAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagRĘÜV€xvIŖ[‘ 1ü¹ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformš1ćBT VC[‹A€ß5BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’HOJ>Y…Float’’;ōz?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’;ōzæY…Float’’HOJ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š1ćBY…Float’’T VCZ…Float’’[‹AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_scratch_ballsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag–ļN×µ„ēK»ć.Ŗz«ļRROTSBLCKŠentityBaseaAVAL‰transformEngineTransformļäBƒŚOC³lŒA€Ŗ@ĒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’<+¾Y…Float’’6e|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’6e|æY…Float’’<+¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ļäBY…Float’’ƒŚOCZ…Float’’³lŒAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†ap_peeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag¼ōµŖŻ IŸ“’e”šÜŖROTSBLCKŠentityBaseaAVAL‰transformEngineTransform]¤kCɏNC‚$@€¤-CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éGoæY…Float’’’µ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’µ¾Y…Float’’éGoæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’]¤kCY…Float’’ɏNCZ…Float’’‚$@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œstand_eatingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatajAVAL…idTag…IdTag*`ž+Ķ·ĖM²¶^lŒŽÜ ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĖ6Cx 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@ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformg“wB\¾–Cž\ä@€ćŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’yšP>Y…Float’’BzæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Bz?Y…Float’’yšP>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g“wBY…Float’’\¾–CZ…Float’’ž\ä@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰component]AVAL„name†String…boredAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‚AVAL„Name†String‘dialogue_settingsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œsq107_mappinBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ˆtriggersBLCK‰layerDataMAVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDatašAVAL…idTag…IdTag"čź/Ō®…øROTS¤BLCKŠentityBaseaAVAL‰transformEngineTransformh lCēÖOC`ģ@€ž²BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„6‰<Y…Float’’Īö?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĪöæY…Float’’„6‰<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’h lCY…Float’’ēÖOCZ…Float’’`ģ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyrAVAL„name†String ŒaudienceNPCsAVAL„type†String@EntityHandleAVAL…value@EntityHandleŒEntityHandle’’BLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layertAVAL„Name†String’troll_actionpointsBLCK‰layerData;AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataiAVAL…idTag…IdTagÅĀŖĀ°łB¶™†ł…±3rROTSBLCKŠentityBaseaAVAL‰transformEngineTransformJ#BĖ‘–CX°)?€‘Ł³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…¶«:Y…Float’’ņ’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ņ’æY…Float’’…¶«:Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’J#BY…Float’’Ė‘–CZ…Float’’X°)?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œap_sit_floorAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataęAVAL…idTag…IdTag{’ˆ5*ĆLLŠ“¢ŲsLROTSšBLCKŠentityBaseaAVAL‰transformEngineTransformś²/BM šCH¹?€žņAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–Ü\?Y…Float’’ r?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ræY…Float’’–Ü\?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ś²/BY…Float’’M šCZ…Float’’H¹?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹ap_sleepingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagšZs½ŅęBøh N ¹n3ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform…GBŃ ˜Chø?€°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Q‚}?Y…Float’’L€¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’L€>Y…Float’’Q‚}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…GBY…Float’’Ń 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éšH¢_±Å‹åpÄROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformÆzŌB9yCSoLA€€ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’䄄>Y…Float’’ÉFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÉFw?Y…Float’’䄄>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÆzŌBY…Float’’9yCZ…Float’’SoLAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagļT[Ż$ĪLŗs1e­©aROTS.BLCKŠentityBaseaAVAL‰transformEngineTransformlqÖBmW|C†~@A€pCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-’’¾Y…Float’’“]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“]?Y…Float’’-’’¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’lqÖBY…Float’’mW|CZ…Float’’†~@AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¦AVALnumComponents„UintBLCK‰componentuAVAL„name†Stringap_stand_agressive_explainingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTag•(L_qŒGB€¹XĘ«]ROTS$BLCKŠentityBaseaAVAL‰transformEngineTransform1}ŲBS6~C^z6A€.aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^5æY…Float’’ˆ5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ˆ5?Y…Float’’^5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’1}ŲBY…Float’’S6~CZ…Float’’^z6AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagÕ—ÕY›éKœ gĶ@FXŽROTS$BLCKŠentityBaseaAVAL‰transformEngineTransformś­ÜBCł‡3A€&CCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾FwæY…Float’’;…„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’;…„>Y…Float’’¾FwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ś­ÜBY…Float’’CZ…Float’’ł‡3AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerAVAL„Name†StringŽsq108_trigger4BLCK‰layerDataćAVAL‰isVisible„BoolBLCKŒlayerStorage¶AVAL‹numEntities„UintBLCKŠentityDatapAVAL…idTag…IdTagāÆhEŹ“^M½m';M˜"ROTS$BLCKŠentityBaseaAVAL‰transformEngineTransform0»Bk*oC tœA€ˆr{CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ųē¢¾Y…Float’’9²ræZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’9²r?Y…Float’’Ųē¢¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0»BY…Float’’k*oCZ…Float’’ tœAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsœAVALnumComponents„UintBLCK‰componentkAVAL„name†String“man_idle_with_swordAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTagēåØ?å 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‰boat_portBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰boat_portBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupāAVAL„Name†String ‰cave_doorBLCKŠlayerGroup±AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerNAVAL„Name†String ‰cave_doorBLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageńAVAL‹numEntities„UintBLCKŠentityDataĮAVAL…idTag…IdTag”‚™2&z\O’8ŗ¢\¼{½ROTSuBLCKŠentityBaseUAVAL‰transformEngineTransform 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‹denied_areaBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹denied_areaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupˆAVAL„Name†String ‰shop_doorBLCKŠlayerGroupWAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerÜAVAL„Name†String ‰shop_doorBLCK‰layerData¬AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataOAVAL…idTag…IdTag 2M¤vIƒ ŻęØ8²ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformӆTCx’JCĄ,$AĄŁ²Cä64CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’BĖæY…Float’’VīŹµZ…Float’’ˆK$=W…Float’’„NoneY†Vector’’QX…Float’’Ó»Ė5Y…Float’’€æZ…Float’’•Čž3W…Float’’„NoneZ†Vector’’QX…Float’’ˆK$=Y…Float’’CŖ@4Z…Float’’BĖ?W…Float’’„NoneW†Vector’’QX…Float’’ӆTCY…Float’’x’JCZ…Float’’Ą,$AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents{AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’poster_camera_nodeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•poster_on_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–poster_off_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup0AVAL„Name†StringŽshop_door_openBLCKŠlayerGroupśAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽshop_door_openBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String’sq108_boat_hideoutBLCKŠlayerGroupęAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerƒAVAL„Name†String’sq108_boat_hideoutBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String“sq108_tenta_originsBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupÖēAVAL„Name†String Œsq109_malenaBLCKŠlayerGroup¢ēAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer–8AVAL„Name†String”sq109_ambush_landingBLCK‰layerData[8AVAL‰isVisible„BoolBLCKŒlayerStorage.8AVAL‹numEntities„Uint BLCKŠentityDatamAVAL…idTag…IdTagZö|āąC‘j¢#]$ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransformĶŒ©C= ŪBø„?€ ©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\m?Y…Float’’’Ė澁Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’Ėæ>Y…Float’’\m?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŒ©CY…Float’’= 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©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\m?Y…Float’’’Ė澁Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’Ėæ>Y…Float’’\m?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ§CY…Float’’ȶCZ…Float’’H˜.?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagrśNC£ū†Æv~!ģROTSBLCKŠentityBaseaAVAL‰transformEngineTransform‰jØCHŠCHŻq?€ŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Żp?Y…Float’’ZƾZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ZÆ>Y…Float’’Żp?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰jØCY…Float’’HŠCZ…Float’’HŻq?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_bored_guardAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag!d„Eß=4@®c~TįēROTSBLCKŠentityBaseaAVAL‰transformEngineTransformR§ChLC 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CKŠentityBaseaAVAL‰transformEngineTransform –[CłGC33A«ńØ@€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’śé~?Y…Float’’Z…Float’’r¼½W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’r¼=Y…Float’’€Z…Float’’śé~?W…Float’’„NoneW†Vector’’QX…Float’’ –[CY…Float’’łGCZ…Float’’33AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents{AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’poster_camera_nodeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•poster_on_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–poster_off_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagłb,rå@L”Ö-lUČĀĖROTSBLCKŠentityBaseaAVAL‰transformEngineTransform±­vC'hGCvÆA ˜±CœÖ²Cē³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’]?Y…Float’’tŗ6Z…Float’’€Ŗ«=W…Float’’„NoneY†Vector’’QX…Float’’÷_;Y…Float’’æÉ?Z…Float’’Ŗ &½W…Float’’„NoneZ†Vector’’QX…Float’’=†«½Y…Float’’L¢&=Z…Float’’Mć~?W…Float’’„NoneW†Vector’’QX…Float’’±­vCY…Float’’'hGCZ…Float’’vÆAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents{AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’poster_camera_nodeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•poster_on_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–poster_off_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagČ]Ræ¶@°.¶“`ĪROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŻGC”ż8Cģnj@)l@#„(7*†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’yĢ½Y…Float’’ŸæZ…Float’’C2½W…Float’’„NoneY†Vector’’QX…Float’’öÜ?Y…Float’’ąģ½Z…Float’’’;<4W…Float’’„NoneZ†Vector’’QX…Float’’ÉHŗŗY…Float’’ćģ1½Z…Float’’Ā?W…Float’’„NoneW†Vector’’QX…Float’’ŻGCY…Float’’”ż8CZ…Float’’ģnj@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents{AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’poster_camera_nodeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•poster_on_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–poster_off_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagdūɓĀŅIŽŖdKܱ2HROTSBLCKŠentityBaseaAVAL‰transformEngineTransform5Č=CJ4WCaÖ¢@!m±Cµ²=wżØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[l?Y…Float’’Ļ@澁Z…Float’’…¾·=W…Float’’„NoneY†Vector’’QX…Float’’Vöæ>Y…Float’’_Sm?Z…Float’’,žĒ:W…Float’’„NoneZ†Vector’’QX…Float’’{«½Y…Float’’=Z…Float’’”÷~?W…Float’’„NoneW†Vector’’QX…Float’’5Č=CY…Float’’J4WCZ…Float’’aÖ¢@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents{AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’poster_camera_nodeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•poster_on_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–poster_off_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataOAVAL…idTag…IdTagŽ…“hĘxLµ®ų ŒROTSBLCKŠentityBaseaAVAL‰transformEngineTransformāCl£_C:«¬@÷²Ü@ŽČ°?†ŪŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?ZB?Y…Float’’’Ć#æZ…Float’’^Ūõ½W…Float’’„NoneY†Vector’’QX…Float’’—z%?Y…Float’’Ō:C?Z…Float’’ƒsÅ<W…Float’’„NoneZ†Vector’’QX…Float’’¾ź›=Y…Float’’čeĽZ…Float’’ą~?W…Float’’„NoneW†Vector’’QX…Float’’āCY…Float’’l£_CZ…Float’’:«¬@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents{AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’poster_camera_nodeAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String•poster_on_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–poster_off_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup7AVAL„Name†String”q102_community_areasBLCKŠlayerGroupūAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringcommunity_areasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup§ AVAL„Name†String ‹q103_dinnerBLCKŠlayerGroupt AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupLAVAL„Name†String”drabina_monster_caveBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer­AVAL„Name†String”drabina_monster_caveBLCK‰layerDatarAVAL‰isVisible„BoolBLCKŒlayerStorageEAVAL‹numEntities„UintBLCKŠentityDataAVAL…idTag…IdTag’©ŻfRMĆROTSÉBLCKŠentityBaseaAVAL‰transformEngineTransformĆ CZ„QC zĆ@ü°²C ›`> 2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’l¦æY…Float’’ŪSŠ<Z…Float’’O ;=W…Float’’„NoneY†Vector’’QX…Float’’GĻ¼Y…Float’’’źæZ…Float’’żāz;W…Float’’„NoneZ†Vector’’QX…Float’’½`;=Y…Float’’4ā.;Z…Float’’(»?W…Float’’„NoneW†Vector’’QX…Float’’Ć CY…Float’’Z„QCZ…Float’’ zĆ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyJAVAL„name†String ˆm_lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œm_switchedOnAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‡AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String˜CMeshComponent trap_doorAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup±AVAL„Name†Stringloredo_residenceBLCKŠlayerGroupyAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰okiennicaBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽq103_okiennicaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupEAVAL„Name†Stringq104_streamableBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer“AVAL„Name†String„roseBLCK‰layerDatahAVAL‰isVisible„BoolBLCKŒlayerStorage;AVAL‹numEntities„UintBLCKŠentityData AVAL…idTag…IdTaguY |¶/BŸ³“bńÆ)6ROTSæBLCKŠentityBasedAVAL‰transformEngineTransform™uiCŁäĻCT=B€7bBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’;ˆM?Y…Float’’qž?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’qžæY…Float’’;ˆM?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™uiCY…Float’’ŁäĻCZ…Float’’T=BW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents4AVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup¤AVAL„Name†String‘q107_aft_massacreBLCKŠlayerGroupkAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡birds_1BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‚AVAL„Name†String‘port_aft_massacreBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘q107_dead_garwenaBLCKŠlayerGroupåAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‚AVAL„Name†String‘q107_dead_garwenaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGrouplAVAL„Name†String•q107_fake_bloodtracesBLCKŠlayerGroup/AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‹AVAL„Name†Stringšfake_bloodtrace_forrest_03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‹AVAL„Name†Stringšfake_bloodtrace_forrest_04BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup—AVAL„Name†Stringšfake_bloodtrace_forrest_03BLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šq107_feastBLCKŠlayerGroup[AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer†AVAL„Name†String•community_decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹fete_lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringminigame_tablesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰port_feteBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringlights_on_towerBLCKŠlayerGroupćAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringlights_on_towerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup–AVAL„Name†String†tablesBLCKŠlayerGrouphAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringminigame_tablesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†tablesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupÆ AVAL„Name†Stringq107_massacreBLCKŠlayerGroupz AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…birdsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer~AVAL„Name†Stringport_massacreBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”port_massacre_lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringq107_dead_bodiesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupsAVAL„Name†Stringfake_blood_fxBLCKŠlayerGroup>AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerƒAVAL„Name†String’q107_fake_blood_fxBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—q107_fake_blood_trace01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—q107_fake_blood_trace02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—q107_fake_blood_trace03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—q107_fake_blood_trace04BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringfake_blood_no_fxBLCKŠlayerGroupęAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer†AVAL„Name†String•q107_fake_blood_no_fxBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—q107_fake_blood_trace01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—q107_fake_blood_trace02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—q107_fake_blood_trace03BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerˆAVAL„Name†String—q107_fake_blood_trace04BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup”AVAL„Name†String—q107_fake_blood_trace04BLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„fireBLCKŠlayerGroupŲAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeruAVAL„Name†String„fireBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String“massacre_in_brothelBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘q107_shealas_roomBLCKŠlayerGroupåAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‚AVAL„Name†String‘q107_shealas_roomBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupS'AVAL„Name†String’q109_assassinationBLCKŠlayerGroup'AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup³&AVAL„Name†Stringloredo_residenceBLCKŠlayerGroup{&AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŁ$AVAL„Name†String ‹decorationsBLCKŠlayerGroup¦$AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerC$AVAL„Name†String”q109_sleeping_guardsBLCK‰layerData$AVAL‰isVisible„BoolBLCKŒlayerStorageŪ#AVAL‹numEntities„UintBLCKŠentityDataāAVAL…idTag…IdTagˆb)^BėH|œŲA fROTS–BLCKŠentityBaseaAVAL‰transformEngineTransformb­C¤°KCĶĢ˜A€‹œ\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ WBæY…Float’’!£&æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’!£&?Y…Float’’ WBæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’b­CY…Float’’¤°KCZ…Float’’ĶĢ˜AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTag ģd³ÖaI²Ę9L:Ž;ROTS–BLCKŠentityBaseaAVAL‰transformEngineTransform=*ÆCĢĢNCĶĢ˜A€rž]CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Oa?æY…Float’’E*æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’E*?Y…Float’’Oa?æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=*ÆCY…Float’’ĢĢNCZ…Float’’ĶĢ˜AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTag“€ŒŽ“ącC™C^£¢0ŁROTS–BLCKŠentityBaseaAVAL‰transformEngineTransformö°C“³ICĶĢ˜A€ųóšCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Q;$?Y…Float’’‡`DæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‡`D?Y…Float’’Q;$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ö°CY…Float’’“³ICZ…Float’’ĶĢ˜AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagQZŚĀŠ­*IÆŅ›T‡t%ROTS–BLCKŠentityBaseaAVAL‰transformEngineTransform€–ÆC‹gGCĶĢ˜AķēCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G;$æY…Float’’`D?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’`DæY…Float’’G;$æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€–ÆCY…Float’’‹gGCZ…Float’’ĶĢ˜AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagóŖLÖ¾N sFū¤Ī®ÜROTS–BLCKŠentityBaseaAVAL‰transformEngineTransformˆ«C3sGCĶĢ˜A€śóšCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’c;$?Y…Float’’w`DæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’w`D?Y…Float’’c;$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆ«CY…Float’’3sGCZ…Float’’ĶĢ˜AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTag\@ļ;Ū‹N›u½~7ˆ—NROTS–BLCKŠentityBaseaAVAL‰transformEngineTransform\oÆC\BCˆŽ˜A€ųēCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’n;$æY…Float’’n`D?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’n`DæY…Float’’n;$æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\oÆCY…Float’’\BCZ…Float’’ˆŽ˜AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup+AVAL„Name†String ‰okiennicaBLCKŠlayerGroupśAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽq109_okiennicaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup,AVAL„Name†String™shealas_room_normal_stateBLCKŠlayerGroupėAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerˆAVAL„Name†String—shealas_room_shiloscopeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String“sq102_knive_targetsBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup¤AVAL„Name†String Œsq108_bodiesBLCKŠlayerGrouppAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerõAVAL„Name†String‡corpsesBLCK‰layerDataĒAVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDatajAVAL…idTag…IdTag2Ś$śŻœ‰M˜ŻnĀĢżŚROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶl“CRøZC)\KĮ °CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’F‚}?Z…Float’’‰¾W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’‰>Z…Float’’F‚}?W…Float’’„NoneW†Vector’’QX…Float’’Ķl“CY…Float’’RøZCZ…Float’’)\KĮW…Float’’€?„None„NoneAVALŠappearance†String„bodyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents–AVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String(§CMeshComponent citizen_fat__head1_p1_h1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentyAVAL„name†String)ØCMeshComponent temeria_guard__hat1_p1_c1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String*©CMeshComponent temeria_guard__corps_p1_b1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CInteractionComponent0AVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup9AVAL„Name†Stringshadow_forestBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†forestBLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œshadow_planeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String„portBLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œshadow_planeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‡terrainBLCKŠlayerGroupćAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringterrain_shadowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String“terrain_cave_forestBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡shadowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringterrain_landingBLCKŠlayerGroupįAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†Stringloredo_shadowBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…shelfBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupGTAVAL„Name†String†shrineBLCKŠlayerGroupTAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer. AVAL„Name†String…birdsBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageÕ AVAL‹numEntities„UintBLCKŠentityDataIAVAL…idTag…IdTag¹ NįćH„ …Xj BROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform ›%CćʞC$ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›%CY…Float’’ćʞCZ…Float’’$ AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataIAVAL…idTag…IdTagXą“}¬L¶uAĒc1#ƒROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform k‹B88±C¼ąļ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’k‹BY…Float’’88±CZ…Float’’¼ąļ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer}AVAL„Name†String Œborder_signsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œbushes_denseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹bushes_tallBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†String ŠcontainersBLCK‰layerDataŠAVAL‰isVisible„BoolBLCKŒlayerStorage£AVAL‹numEntities„UintBLCKŠentityDatasAVAL…idTag…IdTagEp_…I’įsžžćUROTS'BLCKŠentityBaseWAVAL‰transformEngineTransform Æ'¶B–ĄƒC8°6AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Æ'¶BY…Float’’–ĄƒCZ…Float’’8°6AW…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents©AVALnumComponents„UintBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16kOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„fernBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Šgrass_tallBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rootsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layercAVAL„Name†String†shrineBLCK‰layerData6AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataŁAVAL…idTag…IdTagƦœ *AD«q ք1ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%ŻĀ?B,š“Cü³(A€1å§C_fą? © AŽ[ī?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŖĢ?Y…Float’’n 8æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÖĆAY…Float’’Ū‡’AZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’Ž[ī?W…Float’’„NoneW†Vector’’QX…Float’’ŻĀ?BY…Float’’,š“CZ…Float’’ü³(AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String ŠvegetationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringvegetation_wejopBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerz3AVAL„Name†String ‰wejopatisBLCK‰layerDataJ3AVAL‰isVisible„BoolBLCKŒlayerStorage3AVAL‹numEntities„UintBLCKŠentityDataćAVAL…idTag…IdTagT|…S+G¶„å¦'sROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform ³‚Cö)˜C"”AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’³‚CY…Float’’ö)˜CZ…Float’’"”AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTag"‘™ø¼DŖ&6MzŲROTS—BLCKŠentityBaseUAVAL‰transformEngineTransform Gu‚C :˜Cī2AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Gu‚CY…Float’’ :˜CZ…Float’’ī2AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataćAVAL…idTag…IdTagé8ž°2Kš3VÅAY…Float’’[źfæZ…Float’’Ŗo“>W…Float’’„NoneZ†Vector’’QX…Float’’?¦ä½Y…Float’’Z ˆ>Z…Float’’" u?W…Float’’„NoneW†Vector’’QX…Float’’œ#CY…Float’’¦ĮCZ…Float’’8„AW…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŗAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentkAVAL„name†StringšCMeshComponent bag_fx_meshAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTag?Kn=Ń Aø_Å[^„ģROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%“W%CF_žCŠÅAÄw­C4ļķ@$m„C¦v@¦v@¦v@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ė˜Ų?Y…Float’’væZ…Float’’Ä%č>W…Float’’„NoneY†Vector’’QX…Float’’}z?Y…Float’’Ī<ą?Z…Float’’±†>W…Float’’„NoneZ†Vector’’QX…Float’’ÄæY…Float’’¦v“Z…Float’’Æś?W…Float’’„NoneW†Vector’’QX…Float’’“W%CY…Float’’F_žCZ…Float’’ŠÅAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ŠvegetationBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String ŠvegetationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupfAVAL„Name†Stringsmuggler_caveBLCKŠlayerGroup1AVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layer|AVAL„Name†String ‹denied_areaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„doorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒenvBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒexlBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…stuffBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„tempBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒtopBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œwitcher_caveBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer†AVAL„Name†String•witcher_cave_interiorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹denied_gateBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹denied_gateBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup0AVAL„Name†String”smuggler_cave_forestBLCKŠlayerGroupōAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerhAVAL„Name†StringŽcave_preset_mzBLCK‰layerData3AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataÖAVAL…idTag…IdTagé—p²ÓROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformĻJ“B]įdC¤NÉ@²C’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~ h>Y…Float’’d³xæZ…Float’’°ŚŽ=W…Float’’„NoneY†Vector’’QX…Float’’ŲNy?Y…Float’’‡šh>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’jĢ¼Y…Float’’“‹=Z…Float’’``?W…Float’’„NoneW†Vector’’QX…Float’’ĻJ“BY…Float’’]įdCZ…Float’’¤NÉ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽisPlayerInAreaAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜TriggerAreaComponentMainAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”smuggler_cave_forestBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹temp_lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒtopBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup«&AVAL„Name†String ŠsoundbanksBLCKŠlayerGroupy&AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupŹAVAL„Name†String ‰ambiencesBLCKŠlayerGroup™AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†asylumBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…soundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒbogBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒbogBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„caveBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…soundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ‰cementaryBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…soundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„crabBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…soundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†forestBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…soundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupƒAVAL„Name†String†globalBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†meadowBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…soundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup‰AVAL„Name†String Œother_unusedBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„shipBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…soundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒspaBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…soundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ŠtentadrakeBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…soundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„townBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…soundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…trollBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…trollBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup‡ AVAL„Name†String ‰creaturesBLCKŠlayerGroupV AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„Uint BLCKˆsubGroup AVAL„Name†String‡arachasBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡arachasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡drownerBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡drownerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆendriagaBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆendriagaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringgeneric_monstersBLCKŠlayerGroupäAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†Stringgeneric_monstersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†nekkerBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†nekkerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆrotfiendBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆrotfiendBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…trollBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…trollBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†wrightBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†wrightBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡zagnicaBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡zagnicaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‚fxBLCKŠlayerGroupÖAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layersAVAL„Name†String‚fxBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupj AVAL„Name†Stringlevel_globalsBLCKŠlayerGroup5 AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„Uint BLCKˆsubGroupAVAL„Name†String†combatBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†combatBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡genericBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡genericBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String†globalBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡globalsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringƒguiBLCKŠlayerGroup×AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layertAVAL„Name†StringƒguiBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šl02_globalBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šl02_globalBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…musicBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…musicBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…trissBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†String…trissBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡witcherBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡witcherBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„workBLCKŠlayerGroupŲAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeruAVAL„Name†String„workBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String…questBLCKŠlayerGroupēAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String„q208BLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String†soundsBLCKŠlayerGroupęAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽfootstep_areasBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽfootstep_areasBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šl02_asylumBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šl02_asylumBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringl02_cave_forrestBLCKŠlayerGroupäAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†Stringl02_cave_forrestBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringl02_cave_loredoBLCKŠlayerGroupćAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringl02_cave_loredoBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringl02_cementaryBLCKŠlayerGroupįAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†Stringl02_cementaryBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆl02_crabBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆl02_crabBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup*AVAL„Name†String—l02_floatsam_inn_commonBLCKŠlayerGroupėAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerˆAVAL„Name†String—l02_floatsam_inn_commonBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup!AVAL„Name†Stringl02_flotsam_innBLCKŠlayerGroupźAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‡AVAL„Name†String–l02_flotsam_inn_normalBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup%AVAL„Name†String”l02_flotsam_inn_riotBLCKŠlayerGroupéAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer†AVAL„Name†String•l02_floatsam_inn_riotBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹l02_forrestBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹l02_forrestBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup$AVAL„Name†String”l02_loredo_residenceBLCKŠlayerGroupčAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer…AVAL„Name†String”l02_loredo_residenceBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String Šl02_meadowBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šl02_meadowBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘l02_merchant_roadBLCKŠlayerGroupåAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‚AVAL„Name†String‘l02_merchant_roadBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆl02_shipBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆl02_shipBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String‘l02_smuggler_caveBLCKŠlayerGroupåAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‚AVAL„Name†String‘l02_smuggler_caveBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‡l02_spaBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡l02_spaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰l02_swampBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰l02_swampBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†StringŽl02_tentadrakeBLCKŠlayerGroupāAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerAVAL„Name†StringŽl02_tentadrakeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆl02_townBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆl02_townBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringl02_town_riotBLCKŠlayerGroupįAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†Stringl02_town_riotBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹l02_villageBLCKŠlayerGroupßAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹l02_villageBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‰l02_waterBLCKŠlayerGroupŻAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰l02_waterBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringsound_occludersBLCKŠlayerGroupćAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringsound_occludersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupD1AVAL„Name†String ˆspa_caveBLCKŠlayerGroup1AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer×AVAL„Name†String ŠcontainersBLCK‰layerData¦AVAL‰isVisible„BoolBLCKŒlayerStorageyAVAL‹numEntities„UintBLCKŠentityDataüAVAL…idTag…IdTag©–/Ē·ŖL†­a”ŲžmROTS°BLCKŠentityBaseWAVAL‰transformEngineTransform Q [CX%DvŹå=AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Q [CY…Float’’X%DZ…Float’’vŹå=W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents2AVALnumComponents„UintBLCK‰componentźAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryoAVAL‰itemCount„UintBLCK„item˜AVAL„name†String–Mail Armor EnhancementAVALstaticRandomSeed†Uint16üpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16«AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŠAVAL…idTag…IdTag”ß³q!ē@ÆR£³±ŻĶEROTS„BLCKŠentityBasedAVAL‰transformEngineTransform3mCĶŒģChœŽ>€€˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’śÕ?Y…Float’’ę³QæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ę³Q?Y…Float’’śÕ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3mCY…Float’’ĶŒģCZ…Float’’hœŽ>W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsłAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataWAVAL…idTag…IdTag3ø„;8‘ŠKŸ(~Ž„bæROTS BLCKŠentityBaseWAVAL‰transformEngineTransform šøBš©„CGY~@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šøBY…Float’’š©„CZ…Float’’GY~@W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentEAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŹAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16²>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer{AVAL„Name†String Šdark_planeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String ŠencountersBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹shadow_meshBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰cave_set1BLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup¤AVAL„Name†String ‰cave_set2BLCKŠlayerGroupsAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šcave_rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒfogBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Štemp_lightBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup­AVAL„Name†String ‰cave_set3BLCKŠlayerGroup|AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šcave_rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String ŒexplorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Štemp_lightBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup"AVAL„Name†String ‰cave_set4BLCKŠlayerGroupńAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šcave_rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Štemp_lightBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup½ AVAL„Name†String ‰cave_set5BLCKŠlayerGroupŒ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šcave_rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer AVAL„Name†Stringq105_cieniokostBLCK‰layerDataÕAVAL‰isVisible„BoolBLCKŒlayerStorageØAVAL‹numEntities„UintBLCKŠentityDataxAVAL…idTag…IdTagü„cR\!®ŌROTS,BLCKŠentityBaseaAVAL‰transformEngineTransform™YSCöŲD ×#¼G !7 °C CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ę4AæY…Float’’Wó'?Z…Float’’/#2“W…Float’’„NoneY†Vector’’QX…Float’’óP&æY…Float’’wS?æZ…Float’’č¾W…Float’’„NoneZ†Vector’’QX…Float’’yüŗ½Y…Float’’’×½Z…Float’’C‚}?W…Float’’„NoneW†Vector’’QX…Float’’™YSCY…Float’’öŲDZ…Float’’ ×#¼W…Float’’€?„None„NoneAVALŠappearance†String„fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents¤AVALnumComponents„UintBLCK‰componentaAVAL„name†String Šblue_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String™CMeshComponent cieniokostAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentpAVAL„name†String ŸCMeshComponent cieniokost_emptyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer{AVAL„Name†String Štemp_lightBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒtopBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup"AVAL„Name†String ‰cave_set6BLCKŠlayerGroupńAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer{AVAL„Name†String Šcave_rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String Štemp_lightBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup4AVAL„Name†String”spacave_forest_unionBLCKŠlayerGroupųAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup’AVAL„Name†String ‰cave_set1BLCKŠlayerGroupaAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerhAVAL„Name†StringŽcave_preset_mzBLCK‰layerData3AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataÖAVAL…idTag…IdTagū‘WŒ…5vŚÕROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransform>[CD–ĶCŲų¦@Ł³C ź@7h½BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±c¢½Y…Float’’» ?Z…Float’’Hļ =W…Float’’„NoneY†Vector’’QX…Float’’½_~æY…Float’’śn§½Z…Float’’¢\ž=W…Float’’„NoneZ†Vector’’QX…Float’’¼‡£=Y…Float’’Śå¼Z…Float’’Ü?W…Float’’„NoneW†Vector’’QX…Float’’>[CY…Float’’D–ĶCZ…Float’’Ųų¦@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽisPlayerInAreaAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents”AVALnumComponents„UintBLCK‰componentpAVAL„name†String˜TriggerAreaComponentMainAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹temp_lightsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒtopBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰spauniqueBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroup,"AVAL„Name†String Œspider_arenaBLCKŠlayerGroupų!AVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†debrisBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String ŠkrabopajakBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layeruAVAL„Name†String„mossBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rootsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…treesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ‹bridge_hideBLCKŠlayerGroupćAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layerhAVAL„Name†String ‹bridge_hideBLCK‰layerData6AVAL‰isVisible„BoolBLCKŒlayerStorage AVAL‹numEntities„UintBLCKŠentityDataŁAVAL…idTag…IdTag īš =%-H³ŸŃŖg²;$ROTSBLCKŠentityBasemAVAL‰transformEngineTransform%  C»¢C¢ļ9A€KY1BüM@–šä>€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’SŽŁ?Y…Float’’ āŌ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’@ğ¾Y…Float’’¤£>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’  CY…Float’’»¢CZ…Float’’¢ļ9AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup.AVAL„Name†Stringbridge_showedBLCKŠlayerGroupłAVALhasVisiblityInfo„BoolAVAL‰isVisible„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†Stringbridge_showedBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup|AVAL„Name†String ŒexplorationsBLCKŠlayerGroupHAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeråAVAL„Name†String ŒexplorationsBLCK‰layerData²AVAL‰isVisible„BoolBLCKŒlayerStorage…AVAL‹numEntities„UintBLCKŠentityData! AVAL…idTag…IdTagMGĶrØ8”D² ]”):TROTSÕ BLCKŠentityBaseaAVAL‰transformEngineTransformR¢²C#›CoA€Ē:‡BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’YüĀ>Y…Float’’€µl?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€µlæY…Float’’YüĀ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R¢²CY…Float’’#›CZ…Float’’oAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData! AVAL…idTag…IdTag‹Ö8ĔsvM¹šˆW;³¦čROTSÕ BLCKŠentityBaseaAVAL‰transformEngineTransform†ÆCRC›C»å&A€ŹõŹ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ßn~?Y…Float’’ō>ā=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ō>ā½Y…Float’’ßn~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’†ÆCY…Float’’RC›CZ…Float’’»å&AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_120AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentvAVAL„name†StringšCExplorationAreaComponent0AVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupCAVAL„Name†String’streaming_triggersBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer€AVAL„Name†Stringtriggers_commonBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String’loredo_cave_loredoBLCKŠlayerGroupŪAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerxAVAL„Name†String‡triggerBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup„AVAL„Name†String˜temp_fake_interiors_testBLCKŠlayerGroupeAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†assetsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œquest_entityBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup—AVAL„Name†String Œtroll_bridgeBLCKŠlayerGroupŪ–AVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layerwAVAL„Name†String†bridgeBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringexploration_NTTBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹grass_scarpBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…rocksBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…scarpBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer€AVAL„Name†Stringscarp_backroundBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String ŠvegetationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup9pAVAL„Name†String ‹decorationsBLCKŠlayerGrouppAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerł&AVAL„Name†String ŠcontainersBLCK‰layerDataČ&AVAL‰isVisible„BoolBLCKŒlayerStorage›&AVAL‹numEntities„UintBLCKŠentityDataĒAVAL…idTag…IdTag]£]āȅJŗé*Yj¾ROTS{BLCKŠentityBasecAVAL‰transformEngineTransform±B˜ŁˆCøå ?€pĢ¤Cd†ŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ZA?Y…Float’’\Č'æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ļµ?Y…Float’’Ć&?Z…Float’’1ŽæW…Float’’„NoneZ†Vector’’QX…Float’’OŅ©>Y…Float’’˜³Ć>Z…Float’’Ģ\?W…Float’’„NoneW†Vector’’QX…Float’’±BY…Float’’˜ŁˆCZ…Float’’øå ?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsńAVALnumComponents„UintBLCK‰component’AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„itemˆAVAL„name†String†BryonyAVALstaticRandomSeed†Uint16ÅcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„loot?AVALˆitemName†String†BryonyAVALlastRespawnTimeƒInt-5BLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringbranch_full_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽbranch_empty_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰fx_point1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTagyĘ²ĖÄB‹äYžūŽøROTSēBLCKŠentityBaseWAVAL‰transformEngineTransform KqEB䊒CD ­¾AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’KqEBY…Float’’䊒CZ…Float’’D ­¾W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsiAVALnumComponents„UintBLCK‰component˜AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16™.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK„lootBAVALˆitemName†String 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BLCKŠentityBaseaAVAL‰transformEngineTransformŹ£®B"g¦CĀ)?€Šx"CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!tæY…Float’’]3š>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’]3š¾Y…Float’’!tæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ź£®BY…Float’’"g¦CZ…Float’’Ā)?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentssAVALnumComponents„Uint BLCK‰componentmAVAL„name†String–Invisible_walkmesh_BoxAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String™CExplorationAreaComponentAVAL…class†String™CExplorationAreaComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_capAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_280AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent exploration_rock_limestone_200AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String4³CStaticMeshComponent 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Œdenied_areasBLCK‰layerData*AVAL‰isVisible„BoolBLCKŒlayerStorageżAVAL‹numEntities„UintBLCKŠentityDataĶAVAL…idTag…IdTagŚ!’‰óM‹óŒNROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgĘ CĶLSCgffæĖkm?€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ėkm?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gĘ CY…Float’’ĶLSCZ…Float’’gffæW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ‰isEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerzAVAL„Name†String ‰streamingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†Stringblocker_rocksBLCKŠlayerGroupŚAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerwAVAL„Name†String†meshesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupåd AVAL„Name†String‡villageBLCKŠlayerGroup¶d AVALhasVisiblityInfo„BoolAVAL‰numLayers„Uint BLCK…layerwAVAL„Name†String†bushesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer}AVAL„Name†String Œbushes_denseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹bushes_tallBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layervAVAL„Name†String…grassBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerzAVAL„Name†String ‰grass_setBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹grass_swampBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹rocks_swampBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layertAVAL„Name†StringƒrutBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer: AVAL„Name†String…signsBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageį AVAL‹numEntities„UintBLCKŠentityDataOAVAL…idTag…IdTagp³A¦ģ:AŠéõ~KõROTSBLCKŠentityBaseaAVAL‰transformEngineTransform:ļY…Float’’¦f?Z…Float’’84W…Float’’„NoneZ†Vector’’QX…Float’’CKŸ»Y…Float’’ųL;Z…Float’’ ’?W…Float’’„NoneW†Vector’’QX…Float’’:ļY…Float’’ li?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ liæY…Float’’H=Ņ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘“(CY…Float’’äZCZ…Float’’”’H@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag4u¢Iį7”L˜½ CØ:ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform »+C lXCėä{@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’»+CY…Float’’ lXCZ…Float’’ėä{@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagAc)¢ŪEOB‘‹ā?²ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformm”+C¶'YCzŪx@€Ū*Cō°ZCµww@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‡>*CY…Float’’ō°ZCZ…Float’’µww@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag “hiśĻIM·)Ńć–2ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform łÄ+CęYCĻy@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’łÄ+CY…Float’’ęYCZ…Float’’Ļy@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagéņī Æ¢J…ņŅøļEĘ²ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ø,CāĮXCz@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ø,CY…Float’’āĮXCZ…Float’’z@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagéŸį.xN›²o^w]KŽROTSBLCKŠentityBaseUAVAL‰transformEngineTransform › (CoéXCĖ}@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’› (CY…Float’’oéXCZ…Float’’Ė}@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag¢ŚhlY¼éFƒ™Č—Č‹|“ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform B)C§£ZCĪ†w@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’B)CY…Float’’§£ZCZ…Float’’Ī†w@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagųķĀ壣ęO£~ø*ąõ‘ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformJ+CeÅYC8-E@€¦ńTCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÖVæY…Float’’­7 æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’­7 ?Y…Float’’ÖVæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’J+CY…Float’’eÅYCZ…Float’’8-E@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag-łī ŪOœP ųbŽ»ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ֌%CØUCŒG@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’֌%CY…Float’’ØUCZ…Float’’ŒG@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagęXŒT‰–mO–„ČfŗžšROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformÆB'CŌ_ZCžKd@€ ^‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”R<Y…Float’’śæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ś?Y…Float’’”R<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÆB'CY…Float’’Ō_ZCZ…Float’’žKd@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagł=¦ó/AB³v¶Ģ›v  ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformLx(CojYCęŪB@ ćŲ? ćŲ? ćŲ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ćŲ?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’ ćŲ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’ ćŲ?W…Float’’„NoneW†Vector’’QX…Float’’Lx(CY…Float’’ojYCZ…Float’’ęŪB@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag²`Č¾Ž‹M”J܉dPėÖROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ø ,CvYCחy@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ø ,CY…Float’’vYCZ…Float’’חy@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTagSÉkč"ĒēL²B2ėŌ¦ROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform Öi*Cq4PC„÷|@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Öi*CY…Float’’q4PCZ…Float’’„÷|@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag šÉų4^>H€%ŠM¼Č)ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformņL&CIŁXChw@€°ž…BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŪÉ>Y…Float’’īPk?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’īPkæY…Float’’ŪÉ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ņL&CY…Float’’IŁXCZ…Float’’hw@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag.„t…ĶÕN²fźŠ—›ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformĒ%+C/ŻRCó^H@€œJŽAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’#{b?Y…Float’’Å®ī>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Å®ī¾Y…Float’’#{b?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ē%+CY…Float’’/ŻRCZ…Float’’ó^H@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag‚¶L'‹xA³=¹N^žROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformé*C3@PCó^H@€ā¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ē…Y?Y…Float’’2ūæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’2ū?Y…Float’’Ē…Y?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’é*CY…Float’’3@PCZ…Float’’ó^H@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTag†Ü|JŻJ‰ NGŅS…ƒROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform «`%Cl2QCŗH@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’«`%CY…Float’’l2QCZ…Float’’ŗH@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰placeableBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupExAVAL„Name†String‘02_anezka_villageBLCKŠlayerGroup xAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupą AVAL„Name†String ˆexteriorBLCKŠlayerGroup° AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerĒ AVAL„Name†String ˆexteriorBLCK‰layerData˜ AVAL‰isVisible„BoolBLCKŒlayerStoragek AVAL‹numEntities„UintBLCKŠentityData; AVAL…idTag…IdTaggĻ«…ķ¶'ŚROTSļBLCKŠentityBasemAVAL‰transformEngineTransform%ū6C„®GC~öH@€ƒGóB?ž??ž?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ęųæY…Float’’“Ęq?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“ĘqæY…Float’’ęųæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ū6CY…Float’’„®GCZ…Float’’~öH@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup.lAVAL„Name†String ˆinteriorBLCKŠlayerGroupžkAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŪdAVAL„Name†String ˆinteriorBLCK‰layerData¬dAVAL‰isVisible„BoolBLCKŒlayerStoragedAVAL‹numEntities„UintBLCKŠentityDatacAVAL…idTag…IdTagl[1Æøč“Jµ€+cĒe=8ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform µ˜C²nECī y@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’µ˜CY…Float’’²nECZ…Float’’ī y@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag“’‚üŲąM“¦ė'Ž‰AROTSBLCKŠentityBaseUAVAL‰transformEngineTransform §…CŽCCŅ y@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§…CY…Float’’ŽCCZ…Float’’Ņ y@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagĮŚ ŁÆS`OĶYjÕRROTSBLCKŠentityBaseUAVAL‰transformEngineTransform [aCŽlEC¹y@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’[aCY…Float’’ŽlECZ…Float’’¹y@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagÓ°öĶ)²ŚA¤Åy„æNŁoROTSBLCKŠentityBaseUAVAL‰transformEngineTransform nżCCCy@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’nżCY…Float’’CCZ…Float’’y@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŚ¼Či«ūpG“ėc.Ž†˜śROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ¾CT%CCšy@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¾CY…Float’’T%CCZ…Float’’šy@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagĘ®|恘=Y…Float’’æøæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æø?Y…Float’’Źó>=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±°CY…Float’’ŻiECZ…Float’’ņJ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagnĪŲŸdgLg£ė/ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¶­CŠsEC^įc@€sclBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Dz?Y…Float’’sØ[?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’sØ[æY…Float’’Dz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¶­CY…Float’’ŠsECZ…Float’’^įc@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagę÷(AĒ½NBŖžČń^ņxÄROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĪCZDCĀw@€œ!AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G|?Y…Float’’–3>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’–3¾Y…Float’’G|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĪCY…Float’’ZDCZ…Float’’Āw@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagźöv…BœņJ²¦ŚxÄROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ¹JCÓDC›x@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹JCY…Float’’ÓDCZ…Float’’›x@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagöĮJ‹Ō KŒ6@9؏ĄROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform,9CųćCCĀw@€Ž™Y…Float’’G¾]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’G¾]?Y…Float’’ŌŪ’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’| CY…Float’’Y’ICZ…Float’’?ÕI@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTag$«²ĢW„ęL¤ŽÉ`śĄROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform ^;C?£ICÕ J@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^;CY…Float’’?£ICZ…Float’’Õ J@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTag±÷>"w<AŒ†Į]%ĢP”ROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%ü4CŅµJCĶĶG@€*B€?„ Q?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»X?Y…Float’’ō?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’"ß¾Y…Float’’,É0?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ü4CY…Float’’ŅµJCZ…Float’’ĶĶG@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup†AVAL„Name†String ‰placeableBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String—sq107_troll_head_zegotaBLCKŠlayerGroupŁAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layervAVAL„Name†Stringsq107_troll_headBLCK‰layerData?AVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataāAVAL…idTag…IdTagŖ¼ģ÷%ŪROTS–BLCKŠentityBaseaAVAL‰transformEngineTransformn¢CMFC«I@€×Ś–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹Ž?Y…Float’’ńČYæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ńČY?Y…Float’’¹Ž?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’n¢CY…Float’’MFCZ…Float’’«I@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡inspectAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupÅAVAL„Name†String03_elves_villageBLCKŠlayerGroupWÅAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŌ AVAL„Name†String ˆexteriorBLCKŠlayerGroup¤ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer» AVAL„Name†String ˆexteriorBLCK‰layerDataŒ AVAL‰isVisible„BoolBLCKŒlayerStorage_ AVAL‹numEntities„UintBLCKŠentityData/ AVAL…idTag…IdTagōg±ĀRŠžPÜROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformkŽC3½4C*†@€lŖ½BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źŠ¬½Y…Float’’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’æY…Float’’źŠ¬½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’kŽCY…Float’’3½4CZ…Float’’*†@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup…¹AVAL„Name†String ˆinteriorBLCKŠlayerGroupU¹AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerŲAVAL„Name†String ‹anezka_birdBLCK‰layerData¦AVAL‰isVisible„BoolBLCKŒlayerStorageyAVAL‹numEntities„UintBLCKŠentityDataIAVAL…idTag…IdTagÓEFĮ>xźO‘ķ¶õ(ŚŽROTSżBLCKŠentityBaseUAVAL‰transformEngineTransform C40Cõń‡@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CY…Float’’40CZ…Float’’õń‡@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentdAVAL„name†String‘CSpriteComponent0AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent1AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String‘CSpriteComponent2AVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer ³AVAL„Name†String ˆinteriorBLCK‰layerDataŻ²AVAL‰isVisible„BoolBLCKŒlayerStorage°²AVAL‹numEntities„Uint!BLCKŠentityDataoAVAL…idTag…IdTag¹yV ĀĄC±y ¬x‚£`ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformŌÜCkC7C/Ē@€ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó=Y…Float’’ŲæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų?Y…Float’’ó=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŌÜCY…Float’’kC7CZ…Float’’/Ē@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagŗy†IJˆ`xy8›9~ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformtžC8CJ‘±@€Vļ…@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8Q?Y…Float’’Ey•=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ey•½Y…Float’’8Q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’tžCY…Float’’8CZ…Float’’J‘±@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag7 !§źE¢Ō—Š{¹ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĖÜC­Ō7C æ°@€^źiCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=ĒæY…Float’’ąāNæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ąāN?Y…Float’’=ĒæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĖÜCY…Float’’­Ō7CZ…Float’’ æ°@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagˆ†gŠµE‘ŗ%±֜¢ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformźCŌ,7C“D“@€$Š¦C_ü§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’īŠi?Y…Float’’ųzŠ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŠĒŗ>Y…Float’’­zQ?Z…Float’’øqć¾W…Float’’„NoneZ†Vector’’QX…Float’’¦99>Y…Float’’ ¼Ļ>Z…Float’’£Ze?W…Float’’„NoneW†Vector’’QX…Float’’źCY…Float’’Ō,7CZ…Float’’“D“@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagXƒć<&æ“A‘ź<Ü[źŗROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ­&C*O.C ›@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­&CY…Float’’*O.CZ…Float’’ ›@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag> Į“ĮJ³SC3ŲWчROTSBLCKŠentityBaseUAVAL‰transformEngineTransform  CzŪ.Ceńš@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ CY…Float’’zŪ.CZ…Float’’eńš@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagFHžŻéH5A§”{éņĒ1ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ēśCAĘ.C]ņš@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ēśCY…Float’’AĘ.CZ…Float’’]ņš@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagF«£ėƒŸ±N™ā”)?)ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform eCē /CEŒš@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’eCY…Float’’ē /CZ…Float’’EŒš@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagõ«ŁŒ’„ÆO§Z˜ø” ŸROTSBLCKŠentityBaseUAVAL‰transformEngineTransform °Cś.C 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HeC’X.Cž—š@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’HeCY…Float’’’X.CZ…Float’’ž—š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag+pĖŽ…¤[MÆPéDŹzŒROTSBLCKŠentityBaseUAVAL‰transformEngineTransform —CPt.C«”š@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’—CY…Float’’Pt.CZ…Float’’«”š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagßMGNŠ~*O‰lÕud†-ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform čŠCÜ©.CåCš@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’čŠCY…Float’’Ü©.CZ…Float’’åCš@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagsiØÖčPYA“=!®(Ī‰¼ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformāC»1.C1¬œ@€Õ¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’œdS?Y…Float’’NdæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Nd?Y…Float’’œdS?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’āCY…Float’’»1.CZ…Float’’1¬œ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagƒOÆŲ¹ųJžO ŖfvØROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ™+Cat2CbĄ™@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™+CY…Float’’at2CZ…Float’’bĄ™@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag²ĻŒ¦ÄO@‘^ž£e@­ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 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AVAL…idTag…IdTag¦;?ō¹C±~×SalŠ*ROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform ”åCĒ`7CüĘ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”åCY…Float’’Ē`7CZ…Float’’üĘ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String 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Ī”’BŒĄ4CĀ&”@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ī”’BY…Float’’ŒĄ4CZ…Float’’Ā&”@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag«äÜj/¬Cµ £JB~$ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ÅC›O.C±Ś™@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÅCY…Float’’›O.CZ…Float’’±Ś™@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagćъ½j‰G·įV1ļt>ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformČCož.Cķuœ@€…ŌŽBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń-£>Y…Float’’s¦r?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’s¦ræY…Float’’ń-£>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ČCY…Float’’ož.CZ…Float’’ķuœ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagafD0)įN°fb¦!œüROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform€fC—.CŽ$œ@€’Ÿ’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŲŹ>Y…Float’’i7kæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’i7k?Y…Float’’ŲŹ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€fCY…Float’’—.CZ…Float’’Ž$œ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagœYĖō‚hKrO:?šƒROTSBLCKŠentityBaseUAVAL‰transformEngineTransform c1CŌv.CŁ“±@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’c1CY…Float’’Ōv.CZ…Float’’Ł“±@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTagoUŁčŹN¦ Ś¶X,ROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform {1C =.Cvš@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{1CY…Float’’ =.CZ…Float’’vš@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag«-ņĪ:£å@Œćń•ˆjø@ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformĶlC3/Ctō~@€`>BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’t“T?Y…Float’’Ćs?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĆsæY…Float’’t“T?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶlCY…Float’’3/CZ…Float’’tō~@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag)Ń?Ž“ö[HÜ5tr4i6ROTSŠBLCKŠentityBaseaAVAL‰transformEngineTransformCą.Caą€@€Ē\”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ZµK?Y…Float’’w æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’w ?Y…Float’’ZµK?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CY…Float’’ą.CZ…Float’’aą€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsHAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentGAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĢAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16ø6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTagœVsį¶V@ƒֆ"ŗĻROTS BLCKŠentityBasedAVAL‰transformEngineTransform‰×CÄ<7CtĮ@€T÷½BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Pä±½Y…Float’’M?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’MæY…Float’’Pä±½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰×CY…Float’’Ä<7CZ…Float’’tĮ@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag3x»©õdßA„%ćm‡‰ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform}¹CnI6CŖā€@€$Š¦C_Š#BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆWA?Y…Float’’RĖ'?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ITæY…Float’’Į7-?Z…Float’’øqć¾W…Float’’„NoneZ†Vector’’QX…Float’’Ó•¾Y…Float’’€Ę«>Z…Float’’£Ze?W…Float’’„NoneW†Vector’’QX…Float’’}¹CY…Float’’nI6CZ…Float’’Ŗā€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagcS{NpŽN—05‘ł5ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform¶C„ 7Chy@€$Š¦CķŹ¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’:Å\?Y…Float’’Ż™æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ 9č>Y…Float’’—ŹE?Z…Float’’øqć¾W…Float’’„NoneZ†Vector’’QX…Float’’Jf>Y…Float’’ō$Ä>Z…Float’’£Ze?W…Float’’„NoneW†Vector’’QX…Float’’¶CY…Float’’„ 7CZ…Float’’hy@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag¼ūƒCæ‘N¦tŒ•=V“āROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformĶ CĶģ7CĶĢ|@nį²CcHŅA|MnCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ - æY…Float’’RWæZ…Float’’Žv=W…Float’’„NoneY†Vector’’QX…Float’’»JC?Y…Float’’J4ń¾Z…Float’’,¼ā>W…Float’’„NoneZ†Vector’’QX…Float’’żA¶¾Y…Float’’ƒˆ>Z…Float’’µZe?W…Float’’„NoneW†Vector’’QX…Float’’Ķ CY…Float’’Ķģ7CZ…Float’’ĶĢ|@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData"AVAL…idTag…IdTagSKłĀąŌA˜Ķ9õćÕšROTSÖBLCKŠentityBaseaAVAL‰transformEngineTransformŠāC÷7CFĢ|@€ÓŃAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’p¤e?Y…Float’’Gā>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Gā¾Y…Float’’p¤e?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠāCY…Float’’÷7CZ…Float’’FĢ|@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsNAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentMAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŅAVAL‰itemCount„UintBLCK„itemAVAL„name†StringAmethyst DustAVALstaticRandomSeed†Uint16‘LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagbz$Żņ©G™E²¦u…CNROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform ČCāB6C®Ń€@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ČCY…Float’’āB6CZ…Float’’®Ń€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup=`AVAL„Name†String—04_boatbuilders_villageBLCKŠlayerGroupž_AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŌ AVAL„Name†String ˆexteriorBLCKŠlayerGroup¤ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer» AVAL„Name†String ˆexteriorBLCK‰layerDataŒ AVAL‰isVisible„BoolBLCKŒlayerStorage_ AVAL‹numEntities„UintBLCKŠentityData/ AVAL…idTag…IdTagRę³Ā­„ŻROTSćBLCKŠentityBaseaAVAL‰transformEngineTransform.Y…Float’’“Ē}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’UĄ·¾Y…Float’’ņn?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’sACY…Float’’Ą2CZ…Float’’HčŃ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagžˆ\6a®Fš®He¾¬ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformķµACūķ0C¾mŹ?€—ŽBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’9Ś·¾Y…Float’’ķn?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķnæY…Float’’9Ś·¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķµACY…Float’’ūķ0CZ…Float’’¾mŹ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag"×­L +ŗ±­%ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformw{BCž0CFõI@€XķBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õÕM?Y…Float’’Ž5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ž5æY…Float’’õÕM?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’w{BCY…Float’’ž0CZ…Float’’FõI@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagšB[©‚pM»ĖjāIŸśROTSBLCKŠentityBaseUAVAL‰transformEngineTransform yŒBCK3C(ƒ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’yŒBCY…Float’’K3CZ…Float’’(ƒ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagšģEj——@§BµF_ä”ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformgŗ=C¾5Cz‹Ī?€b¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Sbb?Y…Float’’Ū ļ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ū ļ>Y…Float’’Sbb?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gŗ=CY…Float’’¾5CZ…Float’’z‹Ī?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagĄūČK]ĪÉE² OÜ÷ōˆ¾ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformė?Cč5CrAĖ?€Œ•`CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ T6æY…Float’’i³3æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’i³3?Y…Float’’ T6æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė?CY…Float’’č5CZ…Float’’rAĖ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTagMnÄ ŖķE‚źh/ÆÖROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform Ī@Ckó4Cųj@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ī@CY…Float’’kó4CZ…Float’’ųj@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag­ĖĢńøālC³Ö,’ˆLROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformÆ9C×22C€H”@€ŖĒ–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Žü?Y…Float’’Ģ"ZæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ģ"Z?Y…Float’’Žü?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Æ9CY…Float’’×22CZ…Float’’€H”@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag¼īWüńūŅH„ Ž¹o»¼ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformĢ@C7p5C ī@€š_ˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹>¾>Y…Float’’ć«m?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ć«mæY…Float’’¹>¾>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ@CY…Float’’7p5CZ…Float’’ ī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData"AVAL…idTag…IdTagb}ƒ+śA„‰‚æ4¬ŪżROTSÖBLCKŠentityBasecAVAL‰transformEngineTransformšŁ@Cą/C—Ģ?€¼BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬ÜŽ½Y…Float’’[`?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’[`æY…Float’’¬ÜŽ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šŁ@CY…Float’’ą/CZ…Float’’—Ģ?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16^;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData"AVAL…idTag…IdTag t,]ń^H”Hń¦ŹÓ4©ROTSÖBLCKŠentityBasecAVAL‰transformEngineTransform,AC ™5CõĒ?€DĀ:CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹8~æY…Float’’Õń½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Õń=Y…Float’’‹8~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,ACY…Float’’ ™5CZ…Float’’õĒ?W…Float’’€?„None„NoneAVALŠappearance†String†1_fullAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsLAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŠAVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16(5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataXAVAL…idTag…IdTagĒ³…4$LH¢˜oB‡ĶROTS BLCKŠentityBasedAVAL‰transformEngineTransformĖµ9CóL5C’"Ģ?€6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŲæY…Float’’čö½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’čö=Y…Float’’ŲæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ėµ9CY…Float’’óL5CZ…Float’’’"Ģ?W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGrouppzAVAL„Name†String”05_commoners_villageBLCKŠlayerGroup4zAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupŌ AVAL„Name†String ˆexteriorBLCKŠlayerGroup¤ AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer» AVAL„Name†String ˆexteriorBLCK‰layerDataŒ AVAL‰isVisible„BoolBLCKŒlayerStorage_ AVAL‹numEntities„UintBLCKŠentityData/ AVAL…idTag…IdTagŖFź“ß‚y½ßROTSćBLCKŠentityBaseaAVAL‰transformEngineTransformž :Cē YCš7d@€ŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¶p?Y…Float’’-ƾZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’-Æ>Y…Float’’¶p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ž :CY…Float’’ē YCZ…Float’’š7d@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupbnAVAL„Name†String ˆinteriorBLCKŠlayerGroup2nAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerĻmAVAL„Name†String ˆinteriorBLCK‰layerData mAVAL‰isVisible„BoolBLCKŒlayerStoragesmAVAL‹numEntities„UintBLCKŠentityDataoAVAL…idTag…IdTagč+W@¾‘BƒĆźõ$’ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform½Ć@CvŲ\Cf@€œź¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±ŠS?Y…Float’’“ÅæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“Å?Y…Float’’±ŠS?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½Ć@CY…Float’’vŲ\CZ…Float’’f@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagQ ŌŖ8J°Ü~ cļ9ļROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ų°BCĮ–YCÄf@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ų°BCY…Float’’Į–YCZ…Float’’Äf@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag ÜųźČ3IÆ]0–A '“ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform VÅ@Cē¢YC†g@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’VÅ@CY…Float’’ē¢YCZ…Float’’†g@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŖYŠ'«‚cKµ…\L ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform {@Cģ`]C źŒ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{@CY…Float’’ģ`]CZ…Float’’ źŒ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag®ė§™~ˆ@›°ę]³‘ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform A]@CßÅ\CU£@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’A]@CY…Float’’ßÅ\CZ…Float’’U£@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTag)A8–fĻA‡°AÅįYxROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform 5$@C]}]Cų Œ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5$@CY…Float’’]}]CZ…Float’’ų Œ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTag|8Ø·GN­m;ŻT1šROTS=BLCKŠentityBasedAVAL‰transformEngineTransform…Z=CŲˆ^C&äc@€‘LØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&ńj?Y…Float’’ĮZĖ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĮZĖ>Y…Float’’&ńj?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…Z=CY…Float’’Ųˆ^CZ…Float’’&äc@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagAĻ5ŌŜbB®{iķŹņåBROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%| =Cé°^Cm{@€d¼C€?F;L?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?cæY…Float’’‹ź>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’'»¾Y…Float’’֊5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’| =CY…Float’’é°^CZ…Float’’m{@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagū@Ąģ5NįIt‹‡­šROTS/BLCKŠentityBasemAVAL‰transformEngineTransform%Ł>9C^C™·l@€¾ ¢C’ćW?’ćW?’ćW?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŻÓ.?Y…Float’’“Tż¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’“Tż>Y…Float’’ŻÓ.?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’’ćW?W…Float’’„NoneW†Vector’’QX…Float’’Ł>9CY…Float’’^CZ…Float’’™·l@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagõß,+äŠK©ŗ4“¢D2ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform™_9CŚ]C5l@€0¦ÖA| MCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽńgæY…Float’’8®Ų¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’TZĮ>Y…Float’’HłNæZ…Float’’ē>W…Float’’„NoneZ†Vector’’QX…Float’’`šC¾Y…Float’’éaŃ>Z…Float’’opd?W…Float’’„NoneW†Vector’’QX…Float’’™_9CY…Float’’Ś]CZ…Float’’5l@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagmž G‚G©Cf¹(aOROTSBLCKŠentityBaseUAVAL‰transformEngineTransform w7C÷xaCÕ„n@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’w7CY…Float’’÷xaCZ…Float’’Õ„n@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagČ~FßE¹Gę (7ŲROTSBLCKŠentityBaseUAVAL‰transformEngineTransform |å7CjDaCšZn@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’|å7CY…Float’’jDaCZ…Float’’šZn@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag#ē‡ī LŠņŒL»Ō±ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ?Cń]]C&@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?CY…Float’’ń]]CZ…Float’’&@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag:µ2žĆ Aŗä¦Vz9ĀROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformLµ8C.ł`COōm@€*Ą™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’öŲ?Y…Float’’NKæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’NK?Y…Float’’öŲ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Lµ8CY…Float’’.ł`CZ…Float’’Oōm@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag§ŒŹ4üy`FŖ u#āńĶŲROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ę4CæZ\CČ”n@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ę4CY…Float’’æZ\CZ…Float’’Č”n@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagG|\;ßDžŪsyhŸROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform`ACɉWC-õi@€0¦ÖA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’opd?Z…Float’’ē>W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’ē¾Z…Float’’opd?W…Float’’„NoneW†Vector’’QX…Float’’`ACY…Float’’ɉWCZ…Float’’-õi@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag_\šB„žH·¦TøĪōIIROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformėACQ…XC’Öa@€~nĶAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’l·f?Y…Float’’,ŻŻ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’,ŻŻ¾Y…Float’’l·f?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėACY…Float’’Q…XCZ…Float’’’Öa@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagŸ{£‚zL•KŽ&ŌŲxROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform Å+ACÜYC‰¾e@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Å+ACY…Float’’ÜYCZ…Float’’‰¾e@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagj&Y ‰N—^Ÿ8¼ēķROTS=BLCKŠentityBasedAVAL‰transformEngineTransformtæY…Float’’Žh?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŽhæY…Float’’sÆŌ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’o›8CY…Float’’R-]CZ…Float’’żl@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup^šAVAL„Name†String”06_commoners_villageBLCKŠlayerGroup"šAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupą AVAL„Name†String ˆexteriorBLCKŠlayerGroup° AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerĒ AVAL„Name†String ˆexteriorBLCK‰layerData˜ AVAL‰isVisible„BoolBLCKŒlayerStoragek AVAL‹numEntities„UintBLCKŠentityData; AVAL…idTag…IdTag>¾%|y5 #ąROTSļBLCKŠentityBasemAVAL‰transformEngineTransform%[ö=CøAGCż@€‰CY$Ž?€?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8„ž=Y…Float’’µĖæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’[`?Y…Float’’ˆÜŽ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’[ö=CY…Float’’øAGCZ…Float’’ż@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsPAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent1AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String’CStickerComponent0AVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerxAVAL„Name†String‡windowsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroupDŽAVAL„Name†String ˆinteriorBLCKŠlayerGroupŽAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer±AVAL„Name†String ˆinteriorBLCK‰layerData‚AVAL‰isVisible„BoolBLCKŒlayerStorageUAVAL‹numEntities„UintBLCKŠentityData•AVAL…idTag…IdTag¹źsJJ„@²FÕGå‘%ROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%£oCC]ÕFC2,@€‘Y„C€?Ÿ¢f?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/½½Y…Float’’Éē~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’,¦e?Y…Float’’pŖ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£oCCY…Float’’]ÕFCZ…Float’’2,@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag•>’z—CõHCų”J@€æ*—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’#ģ?Y…Float’’QNXæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’QNX?Y…Float’’#ģ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'Ś>CY…Float’’õHCZ…Float’’ų”J@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagÜŲpZŠĪøE³ŠĄ.ģROTSBLCKŠentityBaseUAVAL‰transformEngineTransform •ŃBC|‡?CV@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’•ŃBCY…Float’’|‡?CZ…Float’’V@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŲäW=LĻN“-wé‹VZROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ‘$?CW>?CC@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘$?CY…Float’’W>?CZ…Float’’C@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD AVAL…idTag…IdTagŌćˆōA°2_)q•ó=ROTSųBLCKŠentityBaseUAVAL‰transformEngineTransform ęīBCaIC|~|@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ęīBCY…Float’’aICZ…Float’’|~|@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents½AVALnumComponents„Uint BLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint2AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint3AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTag_M11īA“Ċ“ŠµßžROTSBLCKŠentityBaseUAVAL‰transformEngineTransform Ȗ>CV5CC!W@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ȗ>CY…Float’’V5CCZ…Float’’!W@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsRAVALnumComponents„UintBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String’CEffectDummyPoint0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagUxõĢJĖE“2lč² ųROTSBLCKŠentityBaseUAVAL‰transformEngineTransform y?CRDCĢM@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’y?CY…Float’’RDCZ…Float’’ĢM@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagUī`“”Ź”L›Į&„XÄYROTSBLCKŠentityBaseUAVAL‰transformEngineTransform †tBCJCŻŁ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’†tBCY…Float’’JCZ…Float’’ŻŁ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagN„łī$ÜĄL™)/^ŒåĪVROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ±†BC{æIC؊@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±†BCY…Float’’{æICZ…Float’’؊@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagAéžÕ²E·6śCƾ»ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform _Ē>C‹›DC+M@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’_Ē>CY…Float’’‹›DCZ…Float’’+M@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag“"W-JIØcj| 0XROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ®w>CĢ\ECęR@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®w>CY…Float’’Ģ\ECZ…Float’’ęR@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag$ßxłU½‚A dųJ6P”ROTSBLCKŠentityBaseUAVAL‰transformEngineTransform 6š>C0øDCSlL@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’6š>CY…Float’’0øDCZ…Float’’SlL@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagfaUĪIĢE«„H¹Źū`ćROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformš›>CDCSlL@€ƒJ`BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’<ā?Y…Float’’NjT?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’NjTæY…Float’’<ā?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š›>CY…Float’’DCZ…Float’’SlL@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String”CRigidMeshComponent0AVAL…class†String“CRigidMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagY ę,+K‘™\L.i“³ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformkACń7LC(V@…7ȦCģž–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ę?Y…Float’’€ąZæZ…Float’’L>ƒ“W…Float’’„NoneY†Vector’’QX…Float’’éRA?Y…Float’’Ā‹ź>Z…Float’’š¾W…Float’’„NoneZ†Vector’’QX…Float’’ČBĶ>Y…Float’’%y>Z…Float’’źb?W…Float’’„NoneW†Vector’’QX…Float’’kACY…Float’’ń7LCZ…Float’’(V@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagĮeōŔE³xž¶Š³,WROTSIBLCKŠentityBasepAVAL‰transformEngineTransform%ķJCCEĪHCa\@€c‹C€?śP?€?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’R0>Y…Float’’,}æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ž°M?Y…Float’’Šõż=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķJCCY…Float’’EĪHCZ…Float’’a\@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‰AVAL…idTag…IdTagßöž?ģCµ›W&X-„yROTS=BLCKŠentityBasedAVAL‰transformEngineTransformŸRCCĶ6GCef@€‘Y„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/½½Y…Float’’Éē~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Éē~?Y…Float’’/½½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŸRCCY…Float’’Ķ6GCZ…Float’’ef@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag‰$Ó I¦ßn¢Õ’ßROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformįZBC¶gFC9ņ@…7ȦC’€dCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽŸ)æY…Float’’B½?æZ…Float’’L>ƒ“W…Float’’„NoneY†Vector’’QX…Float’’½Z)?Y…Float’’ŅæZ…Float’’š¾W…Float’’„NoneZ†Vector’’QX…Float’’°Ļ³>Y…Float’’<Ÿ¾Z…Float’’źb?W…Float’’„NoneW†Vector’’QX…Float’’įZBCY…Float’’¶gFCZ…Float’’9ņ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagŠń€)Å×?L— sĻńłŲROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform £>CĶHC,V@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£>CY…Float’’ĶHCZ…Float’’,V@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag¤mø{ėLµ©H‚“« ©ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform Ó>C*ģHCVU@€3P®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’łz?Y…Float’’dļI¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’dļI>Y…Float’’łz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ Ó>CY…Float’’*ģHCZ…Float’’VU@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagipGp¹čAæĘ œÅŽROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformOBCw?Cm}@€MʱCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’_:?Y…Float’’öķž½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’öķž=Y…Float’’_:?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’OBCY…Float’’w?CZ…Float’’m}@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag¦&ČUņ K‰Õ2ö4 cROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform<ĀACEy?C¼c@€{"ŚAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Īc?Y…Float’’²ź>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’²ź¾Y…Float’’Īc?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’<ĀACY…Float’’Ey?CZ…Float’’¼c@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagŁŹe¦§š½L¢*c%¶|ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform­¤CCŚœBCų@›ģM?›ģM?›ģM?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›ģM?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’›ģM?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’›ģM?W…Float’’„NoneW†Vector’’QX…Float’’­¤CCY…Float’’ŚœBCZ…Float’’ų@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagÆøåóQBB¢v÷–ą(¬ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformŸ˜>C»“ICŒĖ@€;õ9AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’KĄz?Y…Float’’”KN>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’”KN¾Y…Float’’KĄz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ÿ˜>CY…Float’’»“ICZ…Float’’ŒĖ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagŖŌaŁ¬ūF‹1\oƒ4‚”ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransform p>CØ=JCŒĖ@€7®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’IĢz?Y…Float’’ęaM¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ęaM>Y…Float’’IĢz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ p>CY…Float’’Ø=JCZ…Float’’ŒĖ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupHAVAL„Name†String Š07_villageBLCKŠlayerGroupAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆexteriorBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆexteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String ˆinteriorBLCKŠlayerGroupÜAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layeryAVAL„Name†String ˆinteriorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup$»AVAL„Name†Stringcommunity_newBLCKŠlayerGroupļŗAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer@žAVAL„Name†String“anezka_chorab_houseBLCK‰layerDatažAVAL‰isVisible„BoolBLCKŒlayerStorageŁAVAL‹numEntities„UintBLCKŠentityDataīŽAVAL…idTag…IdTagöŃ=¢0Bŗt®¢^V¹‰ROTS¢ŽBLCKŠentityBaseaAVAL‰transformEngineTransform Ņ=CęŻXCff@€ff†BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ohĘ>Y…Float’’:’k?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’:’kæY…Float’’ohĘ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ Ņ=CY…Float’’ęŻXCZ…Float’’ff@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‹AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentJ†AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĪ…AVAL‰itemCount„UintäBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ųAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16]`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16N'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint161AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16DpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16WfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ėAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ō(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16œAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16¾gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ŠRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ēAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16…AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16‘AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16c$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ČAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16[$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16éGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16V@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ū%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16PqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16•fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ā5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16‘zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ó@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint167AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16\7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16³IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16¬bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16‘_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint160iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16k(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16²YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16£mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16‰OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ėAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16’rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16¤fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ŅDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16TcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16“AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16—sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16`:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16‡xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16)>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16]KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16āPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ž]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ĘhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16“NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16­7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16grAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ęDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16 +AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ŗkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16üOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16YoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16o=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16Ļ*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16īAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16óAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ėvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16?#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint164sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16 hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16vCAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ĪEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16— AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16×bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16d$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ĄaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint164MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ŌGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16Į,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ļOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16GiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint1611AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16€fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ņAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16—AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16²AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint164AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16œIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16¶ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ĻKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ģ6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ÅAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ć5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ŽAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16uaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16&+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16MGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16š_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16Ņ6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16;4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16’xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16åkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint163AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ŖAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16#eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16±!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16¤PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Č=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16bDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ėAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16†:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16Ó&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16›|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ĄAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16‡|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16aEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16%iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16¤$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16×jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ą3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ē0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16šAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16©XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ń"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ŠQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint169;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16sbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ėpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16vfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16±DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16gVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16=XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16OzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16}eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16U+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16”SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint160{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ĘXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16r9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16OaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16AUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ÆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16PpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16CGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint166EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Æ6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ĘAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16£tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16‰AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16HUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint161SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16źmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ŠDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ą:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16 XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16lNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ĘLAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ö#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16‹ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16KJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16,SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ØKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16w)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16¼aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ļ(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16†XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ĶAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16¾(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16¦AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ć AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16š7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16IFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTagKų»f8XMŖ|ųļæ(ĢaROTSqBLCKŠentityBaseaAVAL‰transformEngineTransformgęBC33[Cmff@€ŠBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|·>Y…Float’’ ’n?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ ’næY…Float’’|·>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęBCY…Float’’33[CZ…Float’’mff@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentséAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_kitchen_ovenAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ŒKitchen OvenAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent1AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŲAVAL…idTag…IdTag %BÖ¹"L¼ˆńµ5»ĶROTSŒBLCKŠentityBaseaAVAL‰transformEngineTransformžū6CI=^Cõl@€N4ØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µšj?Y…Float’’lčĢ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’lčĢ>Y…Float’’µšj?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žū6CY…Float’’I=^CZ…Float’’õl@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†StringŽsleep_bed_leftAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layeršÄAVAL„Name†String Œanezka_houseBLCK‰layerDatagÄAVAL‰isVisible„BoolBLCKŒlayerStorage:ÄAVAL‹numEntities„UintBLCKŠentityDataīŽAVAL…idTag…IdTagżQ<×÷ C”Œķ||'ROTS¢ŽBLCKŠentityBaseaAVAL‰transformEngineTransform?wCńr2CFŠ@€-„@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĘU?Y…Float’’؃“=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’؃“½Y…Float’’ĘU?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?wCY…Float’’ńr2CZ…Float’’FŠ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‹AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆtable_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_02AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_03AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆstool_04AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_04AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentJ†AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĪ…AVAL‰itemCount„UintäBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ŸiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ÜAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ŹAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16›}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ŗAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16q$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16HNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16öHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ÅtAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16’DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16*uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16 6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16åRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16č*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16» AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16hoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16óqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ØEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16Ė8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16Ž'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ÉwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16É2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16mRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16…cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Ą*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ĪAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16z,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16«,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16zsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16©8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16Q]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16~/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16¢`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16\sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16/6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16u.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16REAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16÷LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16QiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ó>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16t"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16šAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16 kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16”*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16vTAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16/,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16*0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ējAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16+|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16P'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ŁAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16v AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16é=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16`WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16Į AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ļwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Œ{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16vTAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ĆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ż~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16h.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ÉkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16y,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16āAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16H9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Ä'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ÄTAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16‰AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16B%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16 4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16¦|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ŌAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint165AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16)rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ˆBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16C0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16Ū-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Ł-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16²gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ü9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ßAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ę$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16.VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16•jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16gNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16]OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16q?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ćAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ÖAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint162*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16{]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16(wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16½RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16"#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ąHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16…AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16=QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16jyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ĻzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16%{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16a`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ÜAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint160AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16£7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16µAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Œ@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ķAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16Š]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16F7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16 UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16 IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16“PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ŃAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16vMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16vsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16 ;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16éAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16X>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Å+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16åGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ć3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16“AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16B|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16]}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ŸAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint163AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16²SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16(-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Ļ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16Ø0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ŗ`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ķCgŸ.C³@€ŽDÕ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’#E~?Y…Float’’ŚÆķ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŚÆķ½Y…Float’’#E~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷>CY…Float’’gŸ.CZ…Float’’³@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentstAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_kitchen_ovenAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent1AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData_AVAL…idTag…IdTagm…NVNĘL„dĆMjROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÅC_ß1CŠˆ@€1•‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’dø=Y…Float’’Öõ~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Öõ~?Y…Float’’dø=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÅCY…Float’’_ß1CZ…Float’’Šˆ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‹AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_sit_bench_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringap_sit_bench_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent1AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagŗ;†€¾AŸŸA¬Ö»>ŁROTS–BLCKŠentityBaseaAVAL‰transformEngineTransformėŌCĆ78C&€@€WĒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’t,¾Y…Float’’Ó\|?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ó\|æY…Float’’t,¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėŌCY…Float’’Ć78CZ…Float’’&€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData”AVAL…idTag…IdTagp| ¤ĻÅM(«1ōĪ™äROTSHBLCKŠentityBaseUAVAL‰transformEngineTransform ZCcK1CĶƒ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ZCY…Float’’cK1CZ…Float’’Ķƒ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĢ AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory¤ AVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16{,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16‘AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16~wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint161qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16łAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16§rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ØjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16}6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ō?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16JMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ŚAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16½5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16/mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ø AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ĪdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16R'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16V_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagłŹCż—€M|…š ŸROTSTBLCKŠentityBaseaAVAL‰transformEngineTransformo CĀ15C/„@€¬–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’6*?Y…Float’’„£ZæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’„£Z?Y…Float’’6*?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’o CY…Float’’Ā15CZ…Float’’/„@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĢ AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory¤ AVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16a|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ųAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16µaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ĀIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16§(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16$cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16żAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16¦6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16±VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16™_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16‡pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16÷PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16'0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16x8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16b AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16r$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer„AVAL„Name†String“binduga_safe_placesBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer…AVAL„Name†String”jarmila_family_houseBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerŠAVAL„Name†String™rain_protection_waypointsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerÄAVAL„Name†String–szkuta_fishermen_houseBLCK‰layerDataŻĆAVAL‰isVisible„BoolBLCKŒlayerStorage°ĆAVAL‹numEntities„UintBLCKŠentityDataīŽAVAL…idTag…IdTag«åBfĶ™¦M²)¹7?[¶ÕROTS¢ŽBLCKŠentityBaseaAVAL‰transformEngineTransform¹øAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16&VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ęAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ŅGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16‹iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16 :AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ą*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16q"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16A[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16˜|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint166AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16°"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16…&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ėAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint166AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ēbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16„?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16łAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ęzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16SoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ŒCAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16d7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16“]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16TGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16×AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16Ż2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16rKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16…lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16+1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16CsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ctAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ø-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16eMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16%@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ŽmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ÄZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16žAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16§DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16žjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16 YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16?|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16D{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16&qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16×RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16=YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16Ē0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16É"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ĘHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16įRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ACAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ķ@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16UQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16½AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16mhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16c0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16É$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ŽVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ÅTAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16˜AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ŲeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16O-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ę,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16> AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16Ŗ"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16é}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16µ+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16 bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint162`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16„HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16¶{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16“oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16@%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16FzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16¼kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16 +AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ÕSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16éAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16µkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16˜nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16maAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16BOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16%_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Ø*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16·AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ö7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ęeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16”8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16 eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16åmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16€AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16QQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ķTAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16õ~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16£JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16}\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16®vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16 ~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16¾fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16rpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16kHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16“'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16õSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16€AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint167nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16lvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16“AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16~XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ŽqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint162AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16JWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16f7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16X1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16’PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16łUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ŒKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16. AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16£PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint166AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ųAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16CAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16{0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16 GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16"AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16xIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16$ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16—~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16w-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16–vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16R AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16×*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16#*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16 iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ROAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16—4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16]gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16É;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16j?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16źAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16©XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ķDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataHAVAL…idTag…IdTagü.č£¶Oŗ€O•ļąEROTSüBLCKŠentityBaseaAVAL‰transformEngineTransform¬(BC²ž1CĢĢ?€«öĄBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’g1ē½Y…Float’’]~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’]~æY…Float’’g1ē½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬(BCY…Float’’²ž1CZ…Float’’ĢĢ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentstAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_kitchen_ovenAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent1AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData”AVAL…idTag…IdTag÷}1‘W4 Dµc­ įQ¢żROTSHBLCKŠentityBaseUAVAL‰transformEngineTransform ?Cæ2C¼æ×?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?CY…Float’’æ2CZ…Float’’¼æ×?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĢ AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory¤ AVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16u:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16B#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ø.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ČAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16q9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ŠFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16*uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16˜/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16Č9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16j{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16=tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16āAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16 mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16dlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16īQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16n!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16õ9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16Ń^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTaglå+Mģ¤äKŠ¤{{aTROTS•BLCKŠentityBaseaAVAL‰transformEngineTransform°×8C<Ų3CoÅ?€b÷@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚«}?Y…Float’’ Ų >Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ Ų ¾Y…Float’’‚«}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’°×8CY…Float’’<Ų3CZ…Float’’oÅ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽsleep_bed_leftAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTag!’Üf£*B'Ü8 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straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData”AVAL…idTag…IdTag%/&‘·2DµÜ±ČÆĒ¼ROTSHBLCKŠentityBaseUAVAL‰transformEngineTransform f>C‚±3CFŻ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f>CY…Float’’‚±3CZ…Float’’FŻ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĢ AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory¤ AVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16”ļROTS%BLCKŠentityBaseaAVAL‰transformEngineTransform&CĶĢ&C33³?w„³CģĖ±CŒÜtCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’čŽŲ¾Y…Float’’IÜgæZ…Float’’‡“‰<W…Float’’„NoneY†Vector’’QX…Float’’Eg?Y…Float’’ĀŪŲ¾Z…Float’’i]½W…Float’’„NoneZ†Vector’’QX…Float’’=Y…Float’’FrŽ¼Z…Float’’ś4?W…Float’’„NoneW†Vector’’QX…Float’’&CY…Float’’ĶĢ&CZ…Float’’33³?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag:Ėȑō˜ėO’†‰ŽS¦ŁÜROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformš™'Cgę'Cgfę?€"4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’zw·Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’zw7Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š™'CY…Float’’gę'CZ…Float’’gfę?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’ap_examine_boat_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData{AVAL…idTag…IdTagŅó‚yu#F«ł.„©2ROTS/BLCKŠentityBaseaAVAL‰transformEngineTransform33#C33&Cpm³?€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5?Y…Float’’ä5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ä5?Y…Float’’5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33#CY…Float’’33&CZ…Float’’pm³?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents§ AVALnumComponents„UintBLCK‰componentjAVAL„name†String’ap_examine_boat_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentś AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory~ AVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16°AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16™AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16 fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16jyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ĄGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16¹^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint162AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16`cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16åAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ÆIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16!eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ć=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16Ł|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16Ū!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16æNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16āAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ņ=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagiDŪSµŚL¢źž+ŁkŹéROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformš(C3³#C˜QØ?€€¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėFw?Y…Float’’ēƒ„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ēƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š(CY…Float’’3³#CZ…Float’’˜QØ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents  AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fixing_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentś AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory~ AVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16Š%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16X.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16–2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16e6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16?GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ŚgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16˜iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ō1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ŚyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ĄAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ė$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16’bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16£gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTag®ß0mąK‘Fc™†ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformĶĢ(C€'C>˜Ę?€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ł5æY…Float’’ķ5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ķ5æY…Float’’ł5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢ(CY…Float’’€'CZ…Float’’>˜Ę?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents  AVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹fixing_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentś AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory~ AVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16wlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16åIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16Č*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16H;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ĶHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16 NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16āTAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16l:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16i=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint165GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16z}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ŗpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16JYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16<5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag×Øh‰ÕE G£ŹwŽ¼0Ł8ROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformב$C—•%Cģ†µ?€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś³]?Y…Float’’ų’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ב$CY…Float’’—•%CZ…Float’’ģ†µ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’ap_examine_boat_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagD›ŲPź«”C·¼Y…Float’’ā³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š™%CY…Float’’š™#CZ…Float’’b™Ł?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTag¦Ś®lCåC•ļ„q%ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶL"CĶĢ&Ccfę?€€ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„„>Y…Float’’äFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’äFw?Y…Float’’„„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶL"CY…Float’’ĶĢ&CZ…Float’’cfę?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagV‹š+ BźG±>U€ $€ąROTSBLCKŠentityBaseaAVAL‰transformEngineTransformXū-Cž&Cgff?€RCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±³]æY…Float’’BæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’B?Y…Float’’±³]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Xū-CY…Float’’ž&CZ…Float’’gff?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTag{Ā^ ¬ƒCƒiš /Ż2ROTS!BLCKŠentityBaseaAVAL‰transformEngineTransform3³&Cš™(CĢpŠ?€4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’õīŠ¶Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õīŠ6Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³&CY…Float’’š™(CZ…Float’’ĢpŠ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents™AVALnumComponents„UintBLCK‰componenthAVAL„name†Stringstand_crosshandsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData-AVAL…idTag…IdTagż…śbčÖAŠļJł“Žx ROTSįBLCKŠentityBaseaAVAL‰transformEngineTransform"C33,C33ó?€ĶĢ.CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Hņ~æY…Float’’‰¹=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‰¹½Y…Float’’Hņ~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"CY…Float’’33,CZ…Float’’33ó?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰componentjAVAL„name†String’ap_sit_bucket_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentjAVAL„name†String’ap_sit_bench_womanAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatažAVAL…idTag…IdTag×:—‘1hG‘ŗņĢ)åQbROTS²BLCKŠentityBaseaAVAL‰transformEngineTransformń” C™%C3ŗĒ?€Čś†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2:ŗY…Float’’ü’æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ü’?Y…Float’’2:ŗZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ń” CY…Float’’™%CZ…Float’’3ŗĒ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents*AVALnumComponents„Uint BLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆob_nailsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆob_plankAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringcarpenter_tableAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentś AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory~ AVAL‰itemCount„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16{[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16|fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16WxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16–[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ŚMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16˜AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16øAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16,JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16āAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16‡hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16 gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16·.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16~rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16°cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ŁsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Hammer_01AVALstaticRandomSeed†Uint16ĮDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerf AVAL„Name†String”village_cedric_pathsBLCK‰layerData+ AVAL‰isVisible„BoolBLCKŒlayerStoragežAVAL‹numEntities„UintBLCKŠentityDataeAVAL…idTag…IdTagx½™y;N@Ž ī` KROTSBLCKŠentityBaseaAVAL‰transformEngineTransform· 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ˆspyglassAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagÉģD;„=M°’{€”¦Q3ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform¢C1VCGA€ö•nCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĘnæY…Float’’ÓyZæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ÓyZ?Y…Float’’ĘnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢CY…Float’’1VCZ…Float’’GAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‘AVALnumComponents„UintBLCK‰component`AVAL„name†String ˆspyglassAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTagžJńģ›KądŃĶ £ROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransform^;CŖ[Cff A€Al„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’V‘_?Y…Float’’Ymł¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ymł>Y…Float’’V‘_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^;CY…Float’’Ŗ[CZ…Float’’ff AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_stand_by_wallAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataqAVAL…idTag…IdTag¬å¶„ÕhCŸ†O®é*3"ROTS%BLCKŠentityBaseaAVAL‰transformEngineTransform%_6C9ø$ChK!?€/CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦æY…Float’’Ė{²=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ė{²½Y…Float’’¦æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%_6CY…Float’’9ø$CZ…Float’’hK!?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentlAVAL„name†String”ap_stand_idle_man_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTagb/5jŽpC•!p@ užĀROTSBLCKŠentityBaseUAVAL‰transformEngineTransform ff C33mCōˆŃ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ff CY…Float’’33mCZ…Float’’ōˆŃ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_stand_idle_manAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataqAVAL…idTag…IdTag‚R,5/r&J˜æ2Ē²ROTS%BLCKŠentityBaseaAVAL‰transformEngineTransformÅ%C 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•€OķNµ”:`·ĀńŒROTSBLCKŠentityBaseaAVAL‰transformEngineTransform\Ļ1Cõ(CCĀ@€ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń³Q?Y…Float’’źÕ?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’źÕæY…Float’’ń³Q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\Ļ1CY…Float’’õ(CCZ…Float’’Ā@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽlooking_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagõą•™öaM‰pjī™Ü³ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformf C™,C`e€@€ŖLCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ų¤hæY…Float’’ĢØÕ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĢØÕ>Y…Float’’ų¤hæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f CY…Float’’™,CZ…Float’’`e€@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽlooking_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag~^×:yĪ’L¤)ör›ÉäŅROTSBLCKŠentityBaseaAVAL‰transformEngineTransform W2CRøiCś?Į@€HBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ø$?Y…Float’’D?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’DæY…Float’’ø$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ W2CY…Float’’RøiCZ…Float’’ś?Į@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽlooking_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatafAVAL…idTag…IdTagĆļ$ B6«I¤÷t¹„Ļh¬ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformž%8C*YCįō^@€·žCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷£kæY…Float’’xČ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’xČ¾Y…Float’’÷£kæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ž%8CY…Float’’*YCZ…Float’’įō^@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents’AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_chair_restAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer“ AVAL„Name†String”village_common_spaceBLCK‰layerDataX AVAL‰isVisible„BoolBLCKŒlayerStorage+ AVAL‹numEntities„UintBLCKŠentityData£AVAL…idTag…IdTag±8r €B˜ŖÓعLŁROTSWBLCKŠentityBaseaAVAL‰transformEngineTransform‡…5Cį*QCœ2@€ˆq3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éüæY…Float’’ž!<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž!¼Y…Float’’éüæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‡…5CY…Float’’į*QCZ…Float’’œ2@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĻAVALnumComponents„UintBLCK‰componentpAVAL„name†String˜stand_throw_wood_to_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory AVAL‰itemCount„Uint&BLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16AcAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16nMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16é'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16qdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16xKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16 |AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Æ4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ō|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16“AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16üAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ģ=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16 hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16×AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint163AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ņAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ł.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16¹WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16#~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Č[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ÜlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ŽVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Ņ}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16 5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16C3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16K+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16;!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16U0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16¢AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ĻiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16¼LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16å5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16D'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16XAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16j2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataƒAVAL…idTag…IdTag÷FI¬e™JLŠ¬£]ŒÜ¼×ROTS7BLCKŠentityBaseaAVAL‰transformEngineTransform0q7CšaNC²@\é³CĖ³C©‹ˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’b†½>Y…Float’’\Šm?Z…Float’’ŖKJ;W…Float’’„NoneY†Vector’’QX…Float’’ĪmæY…Float’’ˆ½>Z…Float’’ź»W…Float’’„NoneZ†Vector’’QX…Float’’ÓŽž»Y…Float’’Aj¹Z…Float’’ž?W…Float’’„NoneW†Vector’’QX…Float’’0q7CY…Float’’šaNCZ…Float’’²@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsÆAVALnumComponents„UintBLCK‰componentcAVAL„name†String ‹sit_by_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„Uint&BLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ĢnAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ß AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16—6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¬;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16gCAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16*=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ˆeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16œ@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16O1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Å+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ÕFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint161VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16č*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16źXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ś_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ł AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16®AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16óHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint165AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16¶AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16ś;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ń\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16¼AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ŁUAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16H AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Ż AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String 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ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformię0C+…NCx’@€“—ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ć>Y…Float’’wæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’w?Y…Float’’Ć>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ię0CY…Float’’+…NCZ…Float’’x’@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsy AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šsit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentŌ AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryX AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 *AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16"FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Č!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16 6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ßAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16NGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16üAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16Æ+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ö/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ĻAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint165gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16˜AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16č7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16^(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16EfAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16"VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer„AVAL„Name†String“village_eating_areaBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer†OAVAL„Name†String“village_elven_houseBLCK‰layerDataLOAVAL‰isVisible„BoolBLCKŒlayerStorageOAVAL‹numEntities„UintBLCKŠentityDataZAVAL…idTag…IdTagd!½Ü‹@A§‰¶{ šÖY…Float’’DØuæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’DØu?Y…Float’’ū>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’uŃ+CY…Float’’LCZ…Float’’¬(@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŲAVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_launderingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentpAVAL„name†String ŸCMeshComponent washtub_02_waterAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŲAVAL…idTag…IdTag¤ß½°#YOE‰»ĻRŽROTSŒBLCKŠentityBaseaAVAL‰transformEngineTransformSÄ'CXįQCBøE@€Ć½§BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/¬Ś=Y…Float’’Z‰~?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Z‰~æY…Float’’/¬Ś=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’SÄ'CY…Float’’XįQCZ…Float’’BøE@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†StringŽsleep_bed_leftAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData”AVAL…idTag…IdTagœež®¶²IJæ³ĢŚūN#÷ROTSHBLCKŠentityBaseUAVAL‰transformEngineTransform `Ö(CåōVC *I@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`Ö(CY…Float’’åōVCZ…Float’’ *I@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsĢ AVALnumComponents„UintBLCK‰componentiAVAL„name†String‘cleaning_floor_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory¤ AVAL‰itemCount„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16 #AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16øAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ĪKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16Ŗ5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16H-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16˜8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16 cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ƒ(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16AdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ī0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16 hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ĀYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint160kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16ČmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Floor_brushAVALstaticRandomSeed†Uint16†AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataßAVAL…idTag…IdTagMøRDw$H•=|ŅŠ*ROTS“BLCKŠentityBaseaAVAL‰transformEngineTransformG**C!:ZC§D@€ęĆ-CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’_|~æY…Float’’ījŽ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ījŽ½Y…Float’’_|~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’G**CY…Float’’!:ZCZ…Float’’§D@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent2AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTagšƒó‘¾@"B“BÖŻĖfœĻROTSóBLCKŠentityBasehAVAL‰transformEngineTransformŽµ-CY·PCVLI@qÜ+@„³CœaBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8U?Y…Float’’W, ?Z…Float’’śĢ?½W…Float’’„NoneY†Vector’’QX…Float’’Ɠ æY…Float’’é U?Z…Float’’õ ½W…Float’’„NoneZ†Vector’’QX…Float’’I·­<Y…Float’’*X=Z…Float’’–?W…Float’’„NoneW†Vector’’QX…Float’’Žµ-CY…Float’’Y·PCZ…Float’’VLI@W…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_aAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents„AVALnumComponents„Uint*BLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‡AVAL„Name†String–village_elven_interiorBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer-AVAL„Name†Stringœvillage_evening_fire_storiesBLCK‰layerDataL-AVAL‰isVisible„BoolBLCKŒlayerStorage-AVAL‹numEntities„Uint 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BLCKŠentityBaseaAVAL‰transformEngineTransform:2C}gNCšė@€`­ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢šI>Y…Float’’QżzæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Qżz?Y…Float’’¢šI>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:2CY…Float’’}gNCZ…Float’’šė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringhearing_storiesAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTag“+”–/OL‡4/įŅ#ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformX­2CźSCL-$@€3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļ…W>Y…Float’’żCzæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’żCz?Y…Float’’ļ…W>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’X­2CY…Float’’źSCZ…Float’’L-$@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringhearing_storiesAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagąTjmĢv@‚yÖA¢DŒ6ROTS BLCKŠentityBaseaAVAL‰transformEngineTransformŚ·2CśfOCE" 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BLCKŠentityBaseaAVAL‰transformEngineTransformKp8C£OC¢s@€7C½>MCd3@€rH8BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’āš1?Y…Float’’Õ^8?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Õ^8æY…Float’’āš1?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’>7CY…Float’’½>MCZ…Float’’d3@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringhearing_storiesAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagēo>pKƒČZ|>AROTS BLCKŠentityBaseaAVAL‰transformEngineTransform“|8CRLC>Ó@€PÕBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|;M?Y…Float’’–?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’–æY…Float’’|;M?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“|8CY…Float’’RLCZ…Float’’>Ó@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringhearing_storiesAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagƀśgl@ŪĢaę‚O9ROTS BLCKŠentityBaseaAVAL‰transformEngineTransform.;CØæNCRŠ!@€©ķ“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’o>Y…Float’’ń v?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ń væY…Float’’o>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.;CY…Float’’ØæNCZ…Float’’RŠ!@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringhearing_storiesAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData_AVAL…idTag…IdTag7„›Ū{H(N “ßWXROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĄU3CD“RC®C@…ą£>/eœ?YxMCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’BgæY…Float’’q;ܾZ…Float’’…·»W…Float’’„NoneY†Vector’’QX…Float’’h!Ü>Y…Float’’gæZ…Float’’“®®<W…Float’’„NoneZ†Vector’’QX…Float’’TŽh¼Y…Float’’°Š<Z…Float’’š?W…Float’’„NoneW†Vector’’QX…Float’’ĄU3CY…Float’’D“RCZ…Float’’®C@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‹AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_sit_bench_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringap_sit_bench_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent1AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData_AVAL…idTag…IdTagõœ#å2I»ćŖFM|bROTSBLCKŠentityBaseaAVAL‰transformEngineTransform5C•JC6¤é?€G™±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ė?Y…Float’’ųu«½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ųu«=Y…Float’’ė?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5CY…Float’’•JCZ…Float’’6¤é?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‹AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_sit_bench_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringap_sit_bench_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent1AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatalAVAL…idTag…IdTagŽ„į3ėhĘG V9D”WäROTS BLCKŠentityBaseaAVAL‰transformEngineTransformA)1C&MC¦@€¬‚’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ą9Č>Y…Float’’ߜkæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ߜk?Y…Float’’ą9Č>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’A)1CY…Float’’&MCZ…Float’’¦@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents˜AVALnumComponents„UintBLCK‰componentgAVAL„name†Stringhearing_storiesAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTag rŌcF‡Ü`<3Š„ØROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformŒ±7CIčJCö‚@€¦AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś`o?Y…Float’’¦{µ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¦{µ¾Y…Float’’Ś`o?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Œ±7CY…Float’’IčJCZ…Float’’ö‚@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_stand_idle_manAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagū‚µĮŪ+÷BŖėI®@Ż÷ÕROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform¢(0C[®OC6@€Z#„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ė@Ģ½Y…Float’’@¹~æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’@¹~?Y…Float’’ė@Ģ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢(0CY…Float’’[®OCZ…Float’’6@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’ap_sit_ground_pipeAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatayAVAL…idTag…IdTagöŖؒ›”G”{VŠ)[ROTS-BLCKŠentityBaseaAVAL‰transformEngineTransformó2C1¹JC­ @€Ą¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ÿe?Y…Float’’6k侁Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’6kä>Y…Float’’Ÿe?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ó2CY…Float’’1¹JCZ…Float’’­ @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents„AVALnumComponents„UintBLCK‰componenttAVAL„name†Stringœap_repent_priest_sleep_floorAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag6„Ł·ÜnSM»EÕļ”āROTSBLCKŠentityBaseaAVAL‰transformEngineTransformŸ,C*„NCZ;N@€O_‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„źT<Y…Float’’wśæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’wś?Y…Float’’„źT<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ÿ,CY…Float’’*„NCZ…Float’’Z;N@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†crouchAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagėį %_+FŗĆ=ēŪT” ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform»Y…Float’’Ģop?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĢopæY…Float’’&ĢÆ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’»AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ImAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16l:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData|AVAL…idTag…IdTagM‚Ō-ż? M˜paƒ*AROTS0BLCKŠentityBaseaAVAL‰transformEngineTransform 0CŹ³KC.a@€Ķv—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|( ?Y…Float’’ŁßVæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŁßV?Y…Float’’|( ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ 0CY…Float’’Ź³KCZ…Float’’.a@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsØAVALnumComponents„UintBLCK‰componentwAVAL„name†String Ÿap_sorceress_apprentice_idle_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTagœ“o9ŽbJ¹™¦īŃPŲ‘ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformqW3C±LC0¬@€„U¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’t«Z?Y…Float’’cæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’c?Y…Float’’t«Z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’qW3CY…Float’’±LCZ…Float’’0¬@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šsit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerj?AVAL„Name†String‘village_fishermenBLCK‰layerData2?AVAL‰isVisible„BoolBLCKŒlayerStorage?AVAL‹numEntities„Uint BLCKŠentityData+AVAL…idTag…IdTagäē9õnŽ@£ń„„JDPROTSßBLCKŠentityBaseaAVAL‰transformEngineTransformļ.Cˆė C}V=€‚rCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻYģ¾Y…Float’’pcæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’pc?Y…Float’’ĻYģ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ļ.CY…Float’’ˆė CZ…Float’’}V=W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_fishingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTag3ąŽkø °@‡ÆI„’:¶ROTSßBLCKŠentityBaseaAVAL‰transformEngineTransform0,C¬/CŒ<€omCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’cŹ æY…Float’’ĮWæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ĮW?Y…Float’’cŹ æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0,CY…Float’’¬/CZ…Float’’Œ<W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_fishingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTag¼0§īóŠO²ֆ. UēROTSßBLCKŠentityBaseaAVAL‰transformEngineTransformÉŪ+CÜGCu’<€zCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƾY…Float’’»pæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’»p?Y…Float’’ƾZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÉŪ+CY…Float’’ÜGCZ…Float’’u’<W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_fishingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTagĢ5Š‡ēŸMˆÉ. ūŌROTSßBLCKŠentityBaseaAVAL‰transformEngineTransformļ*Cė6C<=€Dn^CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“ó<æY…Float’’¹,æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’¹,?Y…Float’’“ó<æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ļ*CY…Float’’ė6CZ…Float’’<=W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_fishingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTag ē\G¬kJSS@$­ROTSßBLCKŠentityBaseaAVAL‰transformEngineTransform-C_üCüX<€pCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż’’¾Y…Float’’Ų³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų³]?Y…Float’’ż’’¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-CY…Float’’_üCZ…Float’’üX<W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_fishingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTag©Ń9ź!KŖįlS $NµROTSßBLCKŠentityBaseaAVAL‰transformEngineTransform|8C£łC6ĆŹ½€’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’|8CY…Float’’£łCZ…Float’’6ĆŹ½W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_fishingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTagdsCdƆNŖÄPIņC™=ROTSßBLCKŠentityBaseaAVAL‰transformEngineTransform[c6CŌ\Cv<¾€aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń5æY…Float’’õ5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õ5?Y…Float’’ń5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’[c6CY…Float’’Ō\CZ…Float’’v<¾W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_fishingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTagßō9'xĖNž”Ą²w7øROTSßBLCKŠentityBaseaAVAL‰transformEngineTransformĮ»9CµžC3­½€®ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ÄI>Y…Float’’;ūzæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’;ūz?Y…Float’’.ÄI>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Į»9CY…Float’’µžCZ…Float’’3­½W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_fishingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTag"ś~TqõH¶®†AŹ¦b7ROTSßBLCKŠentityBaseaAVAL‰transformEngineTransformEl4CPCy󚻀aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń5æY…Float’’õ5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õ5?Y…Float’’ń5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’El4CY…Float’’PCZ…Float’’y󚻁W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_fishingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTagēx˜š,÷åJ—āė“čėROTSßBLCKŠentityBaseaAVAL‰transformEngineTransform€6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ŗ¾æY…Float’’Ś6½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ś6=Y…Float’’Ŗ¾æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ю@CY…Float’’HPCZ…Float’’Sķi>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_fishingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTag]W‹¤Sķ @°żŽųĘÅe/ROTSßBLCKŠentityBaseaAVAL‰transformEngineTransform H>CŒ’CB‹Ś=€qˆ=CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’śv|æY…Float’’—)¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—)>Y…Float’’śv|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ H>CY…Float’’Œ’CZ…Float’’B‹Ś=W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsWAVALnumComponents„UintBLCK‰componentbAVAL„name†String Šap_fishingAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTag2ÉܦŖ¶ÖH¬¹1T)ā#ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgę8C€7Cō—Ä?€IæMCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š•fæY…Float’’ćiŽ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ćiŽ>Y…Float’’Š•fæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gę8CY…Float’’€7CZ…Float’’ō—Ä?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŽAVALnumComponents„UintBLCK‰componenteAVAL„name†Stringarmy_cauldronAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatadAVAL…idTag…IdTagBˆ[ŽēģXG’ŅžĶ2žāŅROTSBLCKŠentityBaseaAVAL‰transformEngineTransform§ś:C²‡C¤é=€ļvCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’żkĻ¾Y…Float’’' jæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’' j?Y…Float’’żkĻ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§ś:CY…Float’’²‡CZ…Float’’¤é=W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component_AVAL„name†String‡ap_hipsAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData?AVAL…idTag…IdTag&’C häčH’jDéÖdROTSóBLCKŠentityBasehAVAL‰transformEngineTransform¹ė8C‰€7CQ6Į?€‘'ÄAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źh?Y…Float’’ćzŌ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ćzŌ¾Y…Float’’źh?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹ė8CY…Float’’‰€7CZ…Float’’Q6Į?W…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_aAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents„AVALnumComponents„Uint*BLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerņ AVAL„Name†String“village_fixing_netsBLCK‰layerDataø AVAL‰isVisible„BoolBLCKŒlayerStorage‹ AVAL‹numEntities„UintBLCKŠentityDatagAVAL…idTag…IdTagEyć? ’C–2Ģą.ī6ĘROTSBLCKŠentityBaseaAVAL‰transformEngineTransform`5Cā .CĆל?€€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ~²=Y…Float’’žæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž?Y…Float’’µ~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`5CY…Float’’ā .CZ…Float’’Ćל?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šfixing_netAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTag-%ÅDeŅKŠ²•¬ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformœ¤4CFD1CDó?€€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ~²=Y…Float’’žæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ž?Y…Float’’µ~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œ¤4CY…Float’’FD1CZ…Float’’Dó?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šfixing_netAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatagAVAL…idTag…IdTagj,\¶ē QMø«ćIBƌ—ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĖy4C æ3C…m@€ŹRCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æ”I¾Y…Float’’żzæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’żz?Y…Float’’æ”I¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ėy4CY…Float’’ æ3CZ…Float’’…m@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents“AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šfixing_netAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer‰AVAL„Name†String˜village_human_interior01BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer‰AVAL„Name†String˜village_human_interior02BLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerčĖAVAL„Name†String‘village_kids_playBLCK‰layerData°ĖAVAL‰isVisible„BoolBLCKŒlayerStorageƒĖAVAL‹numEntities„UintBLCKŠentityDataWAVAL…idTag…IdTag˜ĻF:yMŠG9¬w;Ģ0ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform Ga.C\.Cd½ @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ga.CY…Float’’\.CZ…Float’’d½ @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentē AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryk AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ÆjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ĆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16·7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ĢQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16×.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16\7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint164 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16%NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16³ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ƒ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16#eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16v AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ŃxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ÖAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16łAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16D6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagLZ©vŠŪÓG¾·2z,!¬¢ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform­ŠCpÅ'C@@€“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­ŠCY…Float’’pÅ'CZ…Float’’@@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentē AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryk AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16(2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ĄoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16«=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16²AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ŅNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16‘wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16žqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16 sAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ĒGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Ē{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint169AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16®XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16¤AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16}oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ŠAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ļAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag­E$pD‹×©ūŠó5ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformpżCø&CGį:@€ŒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’@Æ>Y…Float’’³p?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’³pæY…Float’’@Æ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pżCY…Float’’ø&CZ…Float’’Gį:@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentē AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryk AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16=5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16¶AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ĻaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ÄuAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16?nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ƒgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16µAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ž&AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ė\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint163TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ÓoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16—AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16©}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ń'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16±PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Č8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagӁ¢FŅ9NŠŠlÓ Ų{ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform'īC‚+CZ…;@€ŒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’@Æ>Y…Float’’³p?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’³pæY…Float’’@Æ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'īCY…Float’’‚+CZ…Float’’Z…;@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentē AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryk AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ŽAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ŪAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16¤+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16÷TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16åIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16/~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16<\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16+FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16kXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16O$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16`]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ĖAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16X@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16_TAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTag=6Ŗ†‰gC²Yb+v&™ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformķCņŒ:C¶:@€ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€D?Y…Float’’·$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’·$?Y…Float’’€D?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķCY…Float’’ņŒ:CZ…Float’’¶:@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentē AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryk AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16#RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16?8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ütAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16å`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ż AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16¾ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16K5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16n3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16įdAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16įAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16‚"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ś AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Å;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataWAVAL…idTag…IdTag¤¾‘«(R @žę;˜¢ROTS BLCKŠentityBaseUAVAL‰transformEngineTransform Gį-C…ėBCh½ @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Gį-CY…Float’’…ėBCZ…Float’’h½ @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentē AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryk AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16°AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16¼8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16äiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16,;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16¼nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16vEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16"VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16 IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16t:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16¤@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16i0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint161lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16}hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ō7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint163AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16æ4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagžĄg˜˜-Ü@¢,µDEĄROTSBLCKŠentityBaseaAVAL‰transformEngineTransformįŗ.CøDC™™@€śBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģÕæY…Float’’š³Q?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’š³QæY…Float’’ģÕæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įŗ.CY…Float’’øDCZ…Float’’™™@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentē AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryk AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16…BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16źAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint162AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16t{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ėoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16É\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint164AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16r9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16p%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ö@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16^MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16…!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16k:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16¹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16 ]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16qAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16{aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŒ RŒ`]pH…ūø©ī×-ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform…k-C…DC™™@€\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’sDæY…Float’’ʍ$æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ʍ$?Y…Float’’sDæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…k-CY…Float’’…DCZ…Float’’™™@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentē AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryk AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ēnAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ąEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16¾6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16’AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16©AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16*0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint162NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ą?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ƒAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16”.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16sRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16’^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ļ5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŌZRuI\8L§Īlo &ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformėŃ-C{Ō/Cd½ @€›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹$?Y…Float’’~DæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’~D?Y…Float’’¹$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėŃ-CY…Float’’{Ō/CZ…Float’’d½ @W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentē AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryk AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16J3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16 hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16æAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16t1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ųoAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16x?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16',AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16¼kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16“AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ł7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ŲiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16B AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ņ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16b AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŪÄę2ID’”Ö˜ŗæROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÓĖCwų9CÓW1@€ŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¶p?Y…Float’’-ƾZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’-Æ>Y…Float’’¶p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÓĖCY…Float’’wų9CZ…Float’’ÓW1@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componenteAVAL„name†Stringap_stick_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentē AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryk AVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Ė8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16K!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ųpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ĪAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16ŽAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16o!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Ļ.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16¤iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16rlAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16HpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16Ę!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16]GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆStick_02AVALstaticRandomSeed†Uint16( AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String 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ˆStick_02AVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagĻ鐚črĖKæ–/āźŽ½PROTSBLCKŠentityBaseaAVAL‰transformEngineTransformøž;C)Ü>CŠ@@€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øž;CY…Float’’)Ü>CZ…Float’’Š@@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œap_kids_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTag0 *XœŅ@‘£3jįņ ÖROTSBLCKŠentityBaseaAVAL‰transformEngineTransformö§5CVl>Cź”Å?€œNŹBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÓF¾Y…Float’’.*{?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’.*{æY…Float’’ÓF¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ö§5CY…Float’’Vl>CZ…Float’’ź”Å?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œap_kids_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagkł>ł’W¶G«ŗŪēėŪROTSBLCKŠentityBaseaAVAL‰transformEngineTransformź ,CQ;CæÖ<@€Iö@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ °}?Y…Float’’R >Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’R ¾Y…Float’’ °}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ź ,CY…Float’’Q;CZ…Float’’æÖ<@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String Œap_kids_playAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagę±õęɘ>LƚŚOė•ōROTSBLCKŠentityBaseaAVAL‰transformEngineTransformß+C~YJCNÉ,@€ńWCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Œ¤`æY…Float’’zˆõ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’zˆõ¾Y…Float’’Œ¤`æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ß+CY…Float’’~YJCZ…Float’’NÉ,@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents•AVALnumComponents„UintBLCK‰componentdAVAL„name†String 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S,CY…Float’’ŌĄrCZ…Float’’‡ćŪ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag1tKń¢±H·s*IŻROTSBLCKŠentityBaseaAVAL‰transformEngineTransformÜÕ&C-uCšé@€€¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėFw?Y…Float’’ēƒ„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ēƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÜÕ&CY…Float’’-uCZ…Float’’šé@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag1SŗĖŻKˆŅĖ斊­ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform#hC©ÄxCŗ€Ņ@€Š7BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’:J>Y…Float’’ܞs?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ܞsæY…Float’’:J>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#hCY…Float’’©ÄxCZ…Float’’ŗ€Ņ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagŠW eŖ-ŃL¶ĮŌš„ēŽ™ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgę 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Cgf|Cpėė@€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś³]?Y…Float’’ų’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ų’’>Y…Float’’Ś³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gf CY…Float’’gf|CZ…Float’’pėė@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTag©^[­·6BŒ˜Ö»ęl'„ROTScBLCKŠentityBaseaAVAL‰transformEngineTransform$‹:CƃQC ?@€%xCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒ+•>Y…Float’’ŽätæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Žät?Y…Float’’ƒ+•>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$‹:CY…Float’’ƃQCZ…Float’’ ?@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŪAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_dining_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component/AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory³AVAL‰itemCount„Uint&BLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16W>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16 _AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16čQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16įAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16‚`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16€IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16œ@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ˆqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16;JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ŻAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16÷4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16±AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16³oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16½3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16Ā[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16GYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16Š4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16źeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ixAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16šAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16§7AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16šQAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16Ø|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16¼qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16…'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16¬:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16>SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint169mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ņKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ū^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16±dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16iHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16+gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTag°|Z˜ä>LI'įšÜ’ROTScBLCKŠentityBaseaAVAL‰transformEngineTransformq:C÷™PCe@cśRAׅ@Å”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”ĮI?Y…Float’’J_æZ…Float’’—mi¾W…Float’’„NoneY†Vector’’QX…Float’’Æ?Y…Float’’!ĄM?Z…Float’’Tv=W…Float’’„NoneZ†Vector’’QX…Float’’āŠ%>Y…Float’’8©(¾Z…Float’’ßy?W…Float’’„NoneW†Vector’’QX…Float’’q:CY…Float’’÷™PCZ…Float’’e@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŪAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_dining_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component/AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory³AVAL‰itemCount„Uint&BLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint166AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16½(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16 qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16…$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ģAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16Č{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16. AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16}Y…Float’’ŽÉy?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŽÉyæY…Float’’ź3`>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?³AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ļ;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ŗVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ŹAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16-/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16æjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16įAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16|2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16®[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16˜_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16­aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16jAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16xLAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ĪbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag™$ČG©8=KŸŽ¼ł!æaKROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĄZ C× zC¼ŒŅ@€ż’ļAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų³]?Y…Float’’’’’>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’’’¾Y…Float’’Ų³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĄZ CY…Float’’× zCZ…Float’’¼ŒŅ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag|ź‡c<įlO„ŽM»-ąĖROTSBLCKŠentityBaseaAVAL‰transformEngineTransform2"Cƒ~zCŪēÉ@€ż’ļAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų³]?Y…Float’’’’’>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’’’¾Y…Float’’Ų³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’2"CY…Float’’ƒ~zCZ…Float’’ŪēÉ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagįt/Ā‘Y_KØ1bī“ßtROTSBLCKŠentityBaseaAVAL‰transformEngineTransformGa-C —qCöéŁ@€–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż’’>Y…Float’’Ų³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų³]?Y…Float’’ż’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ga-CY…Float’’ —qCZ…Float’’öéŁ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagI3Č„ŽŁM”‘¹³žY_ąROTSBLCKŠentityBaseaAVAL‰transformEngineTransformø^*CpżuC‹ē@€€ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’üƒ„>Y…Float’’čFwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’čFw?Y…Float’’üƒ„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø^*CY…Float’’pżuCZ…Float’’‹ē@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagyĢXB®B›,h  ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform‘’C،vCj‰Š@€æźAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŌÓs?Y…Float’’‘œ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‘œ¾Y…Float’’ŌÓs?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘’CY…Float’’،vCZ…Float’’j‰Š@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData_AVAL…idTag…IdTag9]åŲZAgO†ū /ž1śROTSBLCKŠentityBaseUAVAL‰transformEngineTransform „ÆCuC’7É@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„ÆCY…Float’’uCZ…Float’’’7É@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagil“{vźN¦fõR÷ģĶROTSBLCKŠentityBaseaAVAL‰transformEngineTransformS„CśźyCg|į@€–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż’’>Y…Float’’Ų³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ų³]?Y…Float’’ż’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’S„CY…Float’’śźyCZ…Float’’g|į@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag#kљQņ®D„°K“ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformL7C. 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Ž“­M„äTVe¢½ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĘö*C@įtCīJß@€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷5?Y…Float’’ļ5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ļ5?Y…Float’’÷5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ęö*CY…Float’’@įtCZ…Float’’īJß@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagš1ÆĢ8Ź»K”£b„ĶŠ:įROTSBLCKŠentityBaseaAVAL‰transformEngineTransform[*(CuCRŗ×@€„ó³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’č’?Y…Float’’ŹÜŗZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ŹÜ:Y…Float’’č’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’[*(CY…Float’’uCZ…Float’’Rŗ×@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagl„…žųĒO®G9_'?‘ŻROTSBLCKŠentityBaseaAVAL‰transformEngineTransformš,CštC–{Ū@€’’3BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ō5?Y…Float’’ó5?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ō5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š,CY…Float’’štCZ…Float’’–{Ū@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag: žłļLÆĆŹr±|ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformgę%C3³wC5 Õ@€RCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’׳]æY…Float’’’’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’’’>Y…Float’’׳]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gę%CY…Float’’3³wCZ…Float’’5 Õ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag‘ļZtL¹B©BJĀP¬[ROTSBLCKŠentityBaseaAVAL‰transformEngineTransform…b)CWuCLŒŪ@€–BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļƒ„>Y…Float’’źFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’źFwæY…Float’’ļƒ„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…b)CY…Float’’WuCZ…Float’’LŒŪ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagTVY–ŌJGœgßY„ékROTSBLCKŠentityBaseaAVAL‰transformEngineTransform€%CĶĢtChIÕ@€¾GAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ży?Y…Float’’Pœ\>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Pœ\¾Y…Float’’ży?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€%CY…Float’’ĶĢtCZ…Float’’hIÕ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagį؜ĀzMƎ–Ų‡ ’īROTSBLCKŠentityBaseaAVAL‰transformEngineTransform=”C•ÄuC—¬Ī@€T8±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®Ė~?Y…Float’’™lĘ½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’™lĘ=Y…Float’’®Ė~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=”CY…Float’’•ÄuCZ…Float’’—¬Ī@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagŻ?~äÅMŒ«²§ME¤ÉROTSBLCKŠentityBaseaAVAL‰transformEngineTransformĶL#C3³sC©Ź@€€¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėFw?Y…Float’’ēƒ„¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ēƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶL#CY…Float’’3³sCZ…Float’’©Ź@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTag_iW\Ķ÷Jµ}ui¬µ¾&ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformaCoĀvCĻ3Ļ@€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷5?Y…Float’’ļ5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ļ5?Y…Float’’÷5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’aCY…Float’’oĀvCZ…Float’’Ļ3Ļ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents—AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽap_gathering01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTag“ĄTµML“!ó™ÕūROTScBLCKŠentityBaseaAVAL‰transformEngineTransform‰Ā;Cs SCžE@€k^QCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^_æY…Float’’–ū¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’–ū>Y…Float’’^_æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰Ā;CY…Float’’s SCZ…Float’’žE@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŪAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_dining_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component/AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory³AVAL‰itemCount„Uint&BLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16u`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint167SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16M4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16S AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16k8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16LIAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16²[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ŗAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16³qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16WeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16_/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16‘~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16IkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16[uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ĻkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ŽAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ĮAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16łMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16šxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16„ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16YAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16 NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16]DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16SuAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16“*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16āAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ĻAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16 QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ˆ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ŠAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTagƗu!€ŻCJY&^5ROTScBLCKŠentityBaseaAVAL‰transformEngineTransform°–;C§vPC,'@€Lt­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·Xy?Y…Float’’ńg¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ńg>Y…Float’’·Xy?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’°–;CY…Float’’§vPCZ…Float’’,'@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŪAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘ap_dining_stand01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰component/AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory³AVAL‰itemCount„Uint&BLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16geAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint168}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16˜AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ĶAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16:.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16(iAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16+-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ö#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16[bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16aqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16±RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint167AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16£tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16żwAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16d5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ģAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ē#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ąMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16‘"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16>0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16‚qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ųhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16D)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16ÕyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16]0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16a-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16Ļ~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16åAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint169hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16üAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16ütAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16”2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Bottle_01AVALstaticRandomSeed†Uint16qEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆApple_01AVALstaticRandomSeed†Uint16›AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatacAVAL…idTag…IdTagŁ™cčüBŪõŅæęąROTSBLCKŠentityBaseaAVAL‰transformEngineTransform ņ:C=RCl -@€½Q‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’gŸ„=Y…Float’’X)æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’X)?Y…Float’’gŸ„=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ņ:CY…Float’’=RCZ…Float’’l -@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†gossipAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerį-AVAL„Name†Stringžvillage_pickers_day_patrollersBLCK‰layerDataœ-AVAL‰isVisible„BoolBLCKŒlayerStorageo-AVAL‹numEntities„Uint BLCKŠentityDatatAVAL…idTag…IdTag(čg‰ŻH† _ž$–»ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformZ[CGīuCÖ=ę@€8ĖAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’f+g?Y…Float’’4ųŪ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’4ųŪ¾Y…Float’’f+g?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Z[CY…Float’’GīuCZ…Float’’Ö=ę@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—melee_guard_look_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTag–ŠUģ ųI„&Ŗ õ¤ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransform°P-Cæ3kCļŹ@€'čĆ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>Š~?Y…Float’’õiŚ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’õiŚ½Y…Float’’>Š~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’°P-CY…Float’’æ3kCZ…Float’’ļŹ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—melee_guard_look_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagK>ćgeE”– ¤šAĒ¬ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformÜ!C§¦pC0æ@€"öÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ąu}?Y…Float’’­ą¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’­ą>Y…Float’’ąu}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ü!CY…Float’’§¦pCZ…Float’’0æ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—melee_guard_look_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTag/ūųS:qI…"½ļƒ)åROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformR”0C#NjC„Ģ@€’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Dw5?Y…Float’’Z’4æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Z’4?Y…Float’’Dw5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R”0CY…Float’’#NjCZ…Float’’„Ģ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—melee_guard_look_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagsēŪsftJˆhHžær)>ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransform`K%Co¦qCįdĖ@€’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Dw5?Y…Float’’Z’4æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Z’4?Y…Float’’Dw5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’`K%CY…Float’’o¦qCZ…Float’’įdĖ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—melee_guard_look_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagq!Ņó=„B««(éłY"ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformōŅC¹ēpCkć@€Mū=BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Z÷,?Y…Float’’©ŗY…Float’’n˜d?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’«CY…Float’’ŲsnCZ…Float’’óÅ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„UintBLCK‰componentrAVAL„name†Stringšcrossbow_guard_look_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatawAVAL…idTag…IdTagżD7Ś…‰@HŗJ¾ž8£įROTS+BLCKŠentityBaseaAVAL‰transformEngineTransformėVY…Float’’Æ6d?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėVFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ŹgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16 pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16w AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16hAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Õ>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16‹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16¦RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16/VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint168AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16Ō>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16č.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16¹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16”DAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16\cAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ĮKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint162fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ŪAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ēYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ŗAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16O'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Ø-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16eAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16·rAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16‚lAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ƒAAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ĢAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ŚFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16UZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ĻAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16=FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16©PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16V/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16Ł1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16 QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16’QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16HjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16<_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16O=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ģAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16~5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ˆLAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ŽBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16Ž_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16r}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Ä>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ŁNAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint167AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16ćXAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16¶LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16­5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16‘AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint166AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16K6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16YJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16SMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16»gAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16+"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Ą!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16=OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16cjAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ūhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16„'AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16¹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16²(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16& AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16[fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16+PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16.BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16–ZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ŪYAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16+|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16uzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16Ć8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16A!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16ķ#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16Ō(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint161AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16?zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16CsAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16NAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ŁaAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16éAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16x[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16! AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint164+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint165AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16‚FAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ŹxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16ÜvAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ŽuAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16Ā^AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16’[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16³AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ę$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16;3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16āgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16"1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16:AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16U\AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ēAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint162 AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16ŹAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16HDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ÓxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16i}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16>oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16> AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16B9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16, AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16±oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16®AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16>|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16˜AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16# AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16AxAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint169xAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint169AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint168$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Ķ?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16äMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ĄAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16wVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16K-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16$)AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ģ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16fAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16c[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16ĒqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16Z:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16^2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16/zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16I AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16}SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16&EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint169"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16ØAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16knAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16Y:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16-AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16ū.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16Ū/AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16ŅpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16Ö AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16ipAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint163KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16+kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16SSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_01AVALstaticRandomSeed†Uint16ĖmAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_02AVALstaticRandomSeed†Uint16ŖeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_03AVALstaticRandomSeed†Uint16DgAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Bowl_04AVALstaticRandomSeed†Uint16ĆTAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_01AVALstaticRandomSeed†Uint16a8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_02AVALstaticRandomSeed†Uint16'[AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_03AVALstaticRandomSeed†Uint16OBAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†Cup_04AVALstaticRandomSeed†Uint16QAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_01AVALstaticRandomSeed†Uint16³yAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_02AVALstaticRandomSeed†Uint16žAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_03AVALstaticRandomSeed†Uint16“ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16²KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataHAVAL…idTag…IdTagj1*ÉNH˜±ÆJ€üš€ROTSüBLCKŠentityBaseaAVAL‰transformEngineTransform/ßBC“žJCł@€'‘¹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’#éF½Y…Float’’®²?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’®²æY…Float’’#éF½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/ßBCY…Float’’“žJCZ…Float’’ł@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentstAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_kitchen_ovenAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent1AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataįAVAL…idTag…IdTagńI¶~f~æL¢IPÖņ&ROTS•BLCKŠentityBaseaAVAL‰transformEngineTransform?{CC1cDCŸ­@€Ÿ$;CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’]~æY…Float’’œ©ž½Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’œ©ž=Y…Float’’]~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?{CCY…Float’’1cDCZ…Float’’Ÿ­@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentfAVAL„name†StringŽsleep_bed_leftAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTagų Ģų'“?JæśJ1$ROTS–BLCKŠentityBaseaAVAL‰transformEngineTransformø“CChÅ@Ci@€V;AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±-}?Y…Float’’ēœ>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ēœ¾Y…Float’’±-}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø“CCY…Float’’hÅ@CZ…Float’’i@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer—AVAL„Name†String! village_pickers_night_patrollersBLCK‰layerDataPAVAL‰isVisible„BoolBLCKŒlayerStorage#AVAL‹numEntities„UintBLCKŠentityDatanAVAL…idTag…IdTaglåLŁ<Ł¹AõéŅŸlčROTS"BLCKŠentityBaseaAVAL‰transformEngineTransform¹(8C}·iC},Ę@€ĻņžCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Źļ=?Y…Float’’«£+æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’«£+?Y…Float’’Źļ=?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹(8CY…Float’’}·iCZ…Float’’},Ę@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘look_around_torchAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTag§$Ō @HIm2DķÖxROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformƒÉ)CĶ,nCü)é@€FØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Śj?Y…Float’’?ÅĖ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’?ÅĖ>Y…Float’’Śj?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒÉ)CY…Float’’Ķ,nCZ…Float’’ü)é@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘look_around_torchAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTag»„¾†KÕF³ 1ąE)~ROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformĀC³¹qC•½@€ĄoÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’EĀ|?Y…Float’’óm"¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’óm">Y…Float’’EĀ|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀCY…Float’’³¹qCZ…Float’’•½@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘look_around_torchAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagj±FžEO†uŗŸ£āROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformEn CīpCBŃ@€¦*BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’6­M?Y…Float’’—l?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—læY…Float’’6­M?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’En CY…Float’’īpCZ…Float’’BŃ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘look_around_torchAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagCi7ŠĶ=H€1Lx([µOROTS"BLCKŠentityBaseaAVAL‰transformEngineTransform֋CŲ©rCøŃ@€Ē@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’r8?Y…Float’’?³Ÿ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’?³Ÿ½Y…Float’’r8?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’֋CY…Float’’Ų©rCZ…Float’’øŃ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘look_around_torchAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagsč®!B‰˜q5čųROTS"BLCKŠentityBaseaAVAL‰transformEngineTransformtÄ#C…žnCüŃ@€YB+AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗ‹{?Y…Float’’0>>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’0>¾Y…Float’’ŗ‹{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’tÄ#CY…Float’’…žnCZ…Float’’üŃ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsšAVALnumComponents„UintBLCK‰componentiAVAL„name†String‘look_around_torchAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerVAVAL„Name†Stringvillage_seherimBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStorageóAVAL‹numEntities„UintBLCKŠentityDatacAVAL…idTag…IdTag)ŅÓ¤»ŗOœO+­3·ŻmROTSBLCKŠentityBaseaAVAL‰transformEngineTransformi*C–NCŠö[@€¾/CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&KæY…Float’’Ü ˜=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ü ˜½Y…Float’’&KæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’i*CY…Float’’–NCZ…Float’’Šö[@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰component^AVAL„name†String†crouchAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataMAVAL…idTag…IdTagqQzĶ1ŌgJ•˜Ömįjć ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformģ_(CEOCģpS@€t-4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Æ’æY…Float’’bK»Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’bK;Y…Float’’Æ’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģ_(CY…Float’’EOCZ…Float’’ģpS@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsy AVALnumComponents„UintBLCK‰componentbAVAL„name†String Šsit_groundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentŌ AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryX AVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16†uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16™AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16{qAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16;nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16qhAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint163nAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ņqAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint163AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16’%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16l AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16!EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16‰AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16™mAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16ū*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16pZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint161zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Pipe_01AVALstaticRandomSeed†Uint16$kAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer dAVAL„Name†String‘village_sentinelsBLCK‰layerDataŃcAVAL‰isVisible„BoolBLCKŒlayerStorage¤cAVAL‹numEntities„UintBLCKŠentityDatatAVAL…idTag…IdTag1ö«¼CtčA‘õŠY ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformŗė,CØpgCGįFA€”ŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š©A?Y…Float’’Tl'æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Tl'?Y…Float’’Š©A?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŗė,CY…Float’’ØpgCZ…Float’’GįFAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—crossbow_platform_guardAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagMcvł%Bø)ĶF"žŗROTS(BLCKŠentityBaseaAVAL‰transformEngineTransform­v(C ūkCā—KA€aū³@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’}Ä~?Y…Float’’øČ=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’øČ½Y…Float’’}Ä~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­v(CY…Float’’ ūkCZ…Float’’ā—KAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—crossbow_platform_guardAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagM2DņĻ*J{B–#TqüROTS(BLCKŠentityBaseaAVAL‰transformEngineTransform„"CŻ hC|ĶJA€ü’oAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’ģƒ„>Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ģƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„"CY…Float’’Ż hCZ…Float’’|ĶJAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—crossbow_platform_guardAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTag`5:;)H®&,Ł³¹ ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformR1C WZCńTDA€[kśAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`¼Z?Y…Float’’’?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’æY…Float’’`¼Z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R1CY…Float’’ WZCZ…Float’’ńTDAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—crossbow_platform_guardAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTagļxy»Ų­ĒDˆ$ #ŁźūROTS#BLCKŠentityBaseaAVAL‰transformEngineTransform$:*C8€iCŌūGA€ĒńžCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›é=?Y…Float’’‚Ŗ+æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’‚Ŗ+?Y…Float’’›é=?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$:*CY…Float’’8€iCZ…Float’’ŌūGAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’chauffer_over_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTag§X•…0ŖGøIȆąK’ĢROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformÉo 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ė@µ(µV¹ä5ROTS(BLCKŠentityBaseaAVAL‰transformEngineTransform%C­Z"C·ŠĮ@€„ń“CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒ‹ß>Y…Float’’{OfæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’{Of?Y…Float’’ƒ‹ß>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%CY…Float’’­Z"CZ…Float’’·ŠĮ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—crossbow_platform_guardAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataoAVAL…idTag…IdTag– :§†»BŠÓŹÆ:hSšROTS#BLCKŠentityBaseaAVAL‰transformEngineTransformCH!ChÕæ@€§ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’§½H>Y…Float’’c{æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’c{?Y…Float’’§½H>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CY…Float’’H!CZ…Float’’hÕæ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents›AVALnumComponents„UintBLCK‰componentjAVAL„name†String’chauffer_over_fireAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagŻLŪ„>·D 5°¦=cROTS(BLCKŠentityBaseaAVAL‰transformEngineTransformīC7C’chC¾Å@€Ø'„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5d^?Y…Float’’8™ż¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’8™ż>Y…Float’’5d^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’īC7CY…Float’’’chCZ…Float’’¾Å@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—melee_guard_look_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTagN Ž!f³I°”Ē@ĒbēOROTS(BLCKŠentityBaseaAVAL‰transformEngineTransforméėCp2eCļpĶ@€ä4@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’V]?Y…Float’’«4=Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’«4½Y…Float’’V]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’éėCY…Float’’p2eCZ…Float’’ļpĶ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—melee_guard_look_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatawAVAL…idTag…IdTagpÖµĒ_H¶&§2$­‰ROTS+BLCKŠentityBaseaAVAL‰transformEngineTransformgCCÖfC²³ć@€†2µ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģ?Y…Float’’ś`Ź<Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ś`Ź¼Y…Float’’ģ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gCY…Float’’CÖfCZ…Float’’²³ć@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„UintBLCK‰componentrAVAL„name†Stringšcrossbow_guard_look_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatawAVAL…idTag…IdTagū–ų&?nI–CŸ›Ö‰ROTS+BLCKŠentityBaseaAVAL‰transformEngineTransformWµ3C“åhC,®Ä@€ō/¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|P?Y…Float’’—æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’—?Y…Float’’|P?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Wµ3CY…Float’’“åhCZ…Float’’,®Ä@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents£AVALnumComponents„UintBLCK‰componentrAVAL„name†Stringšcrossbow_guard_look_aroundAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatatAVAL…idTag…IdTag ļā)ä„tFŒŹ}WZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’4/Ž¾Y…Float’’Aīu?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pP%CY…Float’’.jjCZ…Float’’9!IAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents AVALnumComponents„UintBLCK‰componentoAVAL„name†String—crossbow_platform_guardAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer²AVAL„Name†String Œzegota_houseBLCK‰layerDataAVAL‰isVisible„BoolBLCKŒlayerStorageRAVAL‹numEntities„UintBLCKŠentityData½AVAL…idTag…IdTag5‚Ę:WI;ė¢ĮMJROTSqBLCKŠentityBaseaAVAL‰transformEngineTransformgįCA ICƒšJ@€LøUCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’LīTæY…Float’’>æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’>?Y…Float’’LīTæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gįCY…Float’’A ICZ…Float’’ƒšJ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentséAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringap_kitchen_ovenAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ŒKitchen OvenAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent0AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String—CMeshComponent coal_smaAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CParticleComponent1AVAL…class†String’CParticleComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData]AVAL…idTag…IdTagū&–$˜@D’¬œ é:ó>ROTSBLCKŠentityBaseaAVAL‰transformEngineTransformELC·0DC®ČE@€ö”łAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»öZ?Y…Float’’j”?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’j”æY…Float’’»öZ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ELCY…Float’’·0DCZ…Float’’®ČE@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents‰AVALnumComponents„UintBLCK‰componenthAVAL„name†String“CAnimatedComponent0AVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent6AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_03AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent5AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’ap_dining_table_02AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent3AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataāAVAL…idTag…IdTag÷Dk¾“ŌŅLÆŹ™.ą”įROTS–BLCKŠentityBaseaAVAL‰transformEngineTransformŹŸCā1KCÄ*I@€Š BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’øK?Y…Float’’>ą?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’>ąæY…Float’’øK?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŹŸCY…Float’’ā1KCZ…Float’’Ä*I@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componentgAVAL„name†Stringsleep_bed_rightAVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•Mesh straw_mattress01AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupF AVAL„Name†String‘village_minigamesBLCKŠlayerGroup AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer‡AVAL„Name†String˜sq104_dice_table_villageBLCK‰layerDataHAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataėAVAL…idTag…IdTag鹀į`BŽA„·Øw2S¢ROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransformš’C2ÓKC\R@€ŗRCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5²]æY…Float’’ŌæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ō?Y…Float’’5²]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š’CY…Float’’2ÓKCZ…Float’’\R@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_dice_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent4AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer„AVAL„Name†String•sq104_zegota_at_tableBLCK‰layerDataHAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCKŠentityDataėAVAL…idTag…IdTagŻń‡Ā|ŒB˜½UxŽ“Ō{ROTSŸBLCKŠentityBaseaAVAL‰transformEngineTransformnCėQLC®GQ@€ŗRCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5²]æY…Float’’ŌæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ō?Y…Float’’5²]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’nCY…Float’’ėQLCZ…Float’’®GQ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintBLCK‰componenthAVAL„name†Stringap_dice_table_01AVAL…class†String•CActionPointComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent4AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerƒAVAL„Name†String’sq105_armwrestlingBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup"AVAL„Name†String ŠdecorationBLCKŠlayerGroupM"AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerT!AVAL„Name†String–decoration_placeholderBLCK‰layerData!AVAL‰isVisible„BoolBLCKŒlayerStorageź AVAL‹numEntities„UintBLCKŠentityDatazAVAL…idTag…IdTag®»…/9¶@‰†ō‰t)ROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform /p=C½‰@CA@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/p=CY…Float’’½‰@CZ…Float’’A@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagŖʅčHöO©BĒ\čā,ROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform ėĖROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform ‘b=C,^?C:A@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‘b=CY…Float’’,^?CZ…Float’’:A@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatazAVAL…idTag…IdTagČńe&S¦JµJŻÅ¬R8ROTS.BLCKŠentityBaseUAVAL‰transformEngineTransform š:Cš0?CZ÷ŗ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š:CY…Float’’š0?CZ…Float’’Z÷ŗ?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagÕ`noHĖ«G„Š!›U)é„ROTS:BLCKŠentityBaseaAVAL‰transformEngineTransformx¹:C›*AC*Šü?Ąö•C»W­Cņ0”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’īZ?Y…Float’’‹ņ¾Z…Float’’jęW?W…Float’’„NoneY†Vector’’QX…Float’’-?Y…Float’’ÖSE?Z…Float’’&Ók¾W…Float’’„NoneZ†Vector’’QX…Float’’ļČæY…Float’’Äø?Z…Float’’“ų>W…Float’’„NoneW†Vector’’QX…Float’’x¹:CY…Float’’›*ACZ…Float’’*Šü?W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents²AVALnumComponents„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup…AVAL„Name†String ˆnot_usedBLCKŠlayerGroupUAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupā0AVAL„Name†String”defence_constructionBLCKŠlayerGroup¦0AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerC0AVAL„Name†String”defence_constructionBLCK‰layerData0AVAL‰isVisible„BoolBLCKŒlayerStorageŪ/AVAL‹numEntities„UintBLCKŠentityDataąAVAL…idTag…IdTagņ-śŒŠR–šēROTS”BLCKŠentityBaseUAVAL‰transformEngineTransform +CäwjC“Į@AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’+CY…Float’’äwjCZ…Float’’“Į@AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String Šfire_pointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataąAVAL…idTag…IdTag„ŒB,¬ÉčROTS”BLCKŠentityBaseUAVAL‰transformEngineTransform n”CߥWC 7:AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’n”CY…Float’’ߥWCZ…Float’’ 7:AW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String Šfire_pointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataģAVAL…idTag…IdTag±—­?oøÉéROTS BLCKŠentityBaseaAVAL‰transformEngineTransform›”CĮÄ!C§Æ@€;¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ńžb?Y…Float’’Ū·ģ¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ū·ģ>Y…Float’’ńžb?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›”CY…Float’’ĮÄ!CZ…Float’’§Æ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String Šfire_pointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataąAVAL…idTag…IdTag4¦s[€GØŲó9&¦’ÖROTS”BLCKŠentityBaseUAVAL‰transformEngineTransform Ķķ9C³fiCģ&Ź@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķķ9CY…Float’’³fiCZ…Float’’ģ&Ź@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String Šfire_pointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataąAVAL…idTag…IdTag(Žvuč²”@‹£sd%ÄROTS”BLCKŠentityBaseUAVAL‰transformEngineTransform ūA Cć_mC'l²@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ūA CY…Float’’ć_mCZ…Float’’'l²@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsYAVALnumComponents„UintBLCK‰component\AVAL„name†String…LightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String Šfire_pointAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataąAVAL…idTag…IdTagR<œ[½M³K†s€Ø}]œROTS”BLCKŠentityBaseUAVAL‰transformEngineTransform G£CeZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ą<¾Y…Float’’,v?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ü™5CY…Float’’ĻOCZ…Float’’ @W…Float’’€?„None„NoneAVALŠappearance†String ‹bonfire01_bAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†StringLightWillBeOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String Œlight_statusAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentseAVALnumComponents„Uint.BLCK‰component]AVAL„name†String…smokeAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String…iskryAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„fireAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent0AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules03AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules04AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules05AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules06AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentuAVAL„name†String%¤CMeshComponent bonfire_modules_plainAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent0AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent15AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent16AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent17AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent18AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent20AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent21AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent22AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent23AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†StringCMeshComponent7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent19AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules07AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent24AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringCMeshComponent25AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringCFlareComponent0AVAL…class†StringCFlareComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹LightSwitchAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†String“CWayPointComponent0AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String“LightDetectionPointAVAL…class†StringCSpriteComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šigni_sneakAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentqAVAL„name†String! CMeshComponent bonfire_modules08AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†Stringplain_smallerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–CTriggerAreaComponent0AVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroupt4AVAL„Name†String…wallsBLCKŠlayerGroupG4AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintAVAL‰numGroups„UintBLCKˆsubGroupAVAL„Name†String ŒexplorationsBLCKŠlayerGroupąAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String ŒexplorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup0AVAL„Name†String†insideBLCKŠlayerGroupS0AVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layerzAVAL„Name†String ‰buildingsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer›AVAL„Name†StringŽbuilding_doorsBLCK‰layerDatafAVAL‰isVisible„BoolBLCKŒlayerStorage9AVAL‹numEntities„UintBLCKŠentityData‚AVAL…idTag…IdTage¼|×n¦SźROTS6BLCKŠentityBasepAVAL‰transformEngineTransform%äęžClgLC®÷@€…CĶĢŒ?ĶĢŒ?ĶĢŒ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³Ķk½Y…Float’’g›ŒæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’g›Œ?Y…Float’’³Ķk½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’ĶĢŒ?W…Float’’„NoneW†Vector’’QX…Float’’äęžCY…Float’’lgLCZ…Float’’®÷@W…Float’’€?„None„NoneAVALŠappearance†String‡2_emptyAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŸAVALnumComponents„UintBLCK‰component±AVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œeffect_dummyAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡glow_fxAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagx2õń.ĮųĪėROTSŹ BLCKŠentityBaseUAVAL‰transformEngineTransform ²UœCĶĢICŖnõ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²UœCY…Float’’ĶĢICZ…Float’’Ŗnõ@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsCAVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†StringstickerInsideAVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†StringŽstickerOutsideAVAL…class†String‘CStickerComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataKAVAL…idTag…IdTagėų7H]µH§Z“!>M ROTS’BLCKŠentityBasemAVAL‰transformEngineTransform%w=‡Cæc€CčXvA€·VµBĖ{„?$€?žx?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pF¼Y…Float’’zy„?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ē€æY…Float’’Äl?¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’žx?W…Float’’„NoneW†Vector’’QX…Float’’w=‡CY…Float’’æc€CZ…Float’’čXvAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents`AVALnumComponents„UintBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹explorationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer{AVAL„Name†String ŠvegetationBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerÄ AVAL„Name†String…wallsBLCK‰layerData˜ AVAL‰isVisible„BoolBLCKŒlayerStoragek AVAL‹numEntities„UintBLCKŠentityData; AVAL…idTag…IdTag-‘­¼Bę/ģROTSļBLCKŠentityBaseaAVAL‰transformEngineTransform@ ‚C ZVCŽö@€b®…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń}<½Y…Float’’’ŗæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’’ŗ?Y…Float’’ń}<½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@ ‚CY…Float’’ ZVCZ…Float’’Žö@W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponents\AVALnumComponents„Uint BLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent0AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CStaticMeshComponent1AVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‘open_door_outsideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠdeniedAreaAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float` ½AVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCK…layerP AVAL„Name†String Œwalls_loredoBLCK‰layerData AVAL‰isVisible„BoolBLCKŒlayerStoragešAVAL‹numEntities„UintBLCKŠentityDataĄAVAL…idTag…IdTagĒ‚r&aB‹<ėDĪ”L/ROTStBLCKŠentityBaseaAVAL‰transformEngineTransformLĶ›CWO8CäAćźl=t©ų?Ö9?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’øś?Y…Float’’;MO<Z…Float’’`>„ŗW…Float’’„NoneY†Vector’’QX…Float’’OŸN¼Y…Float’’Õ?Z…Float’’8Ś =W…Float’’„NoneZ†Vector’’QX…Float’’d`¼:Y…Float’’Ź ½Z…Float’’LŚ?W…Float’’„NoneW†Vector’’QX…Float’’LĶ›CY…Float’’WO8CZ…Float’’äAW…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†lockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’isAutoCloseEnabledAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsįAVALnumComponents„UintBLCK‰component|AVAL„name†String&„CMeshComponent door_130_template_meshAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String„doorAVAL…class†String’CAnimatedComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringopen_door_insideAVAL…class†String’CDoorAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽdoorAreaOpenedAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽdeniedAreaNPCsAVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ŠcameraAreaAVAL…class†String”CCameraAreaComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CDeniedAreaComponent0AVAL…class†String”CDeniedAreaComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‰DoorState;AVALautoCloseTimeout…Float€æAVAL‰areOpened„BoolKCUPSTORAVALŒhasSpawnData„BoolAVAL‰numGroups„UintBLCKˆsubGroup*AVAL„Name†String‡outsideBLCKŠlayerGroupūAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer|AVAL„Name†String ‹decorationsBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup AVAL„Name†String‚fxBLCKŠlayerGroupįAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer~AVAL„Name†Stringfire_torch_fxBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKˆsubGroup&AVAL„Name†String…waterBLCKŠlayerGroupłAVALhasVisiblityInfo„BoolAVAL‰numLayers„UintBLCK…layer}AVAL„Name†String Œpontar_riverBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layerAVAL„Name†Stringriver_elven_bathBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintBLCK…layer|AVAL„Name†String ‹river_trollBLCK‰layerDataJAVAL‰isVisible„BoolBLCKŒlayerStorageAVAL‹numEntities„UintAVAL‰numGroups„UintBLCKdynamicEntitiesIõWBLCKŒdynamicLayer4õWBLCKŒlayerStorageõWAVAL‹numEntities„UintZBLCKŠentityData AVAL…idTag…IdTag³įŗ„[jROTS² BLCKŠentityBaseXAVAL‰transformEngineTransform ģĻ?CŒr{CI† AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģĻ?CY…Float’’Œr{CZ…Float’’I† AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’ģĻ?CY…Float’’Œr{CZ…Float’’I† AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag5­ų*iį żROTS“ BLCKŠentityBaseZAVAL‰transformEngineTransform HCēęC2ņ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’HCY…Float’’ēęCZ…Float’’2ņ@W…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’HCY…Float’’ēęCZ…Float’’2ņ@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagó’ÉUažROTS“ BLCKŠentityBaseZAVAL‰transformEngineTransform OÕUC3³ŒC°*é@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’OÕUCY…Float’’3³ŒCZ…Float’’°*é@W…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’OÕUCY…Float’’3³ŒCZ…Float’’°*é@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagló*Ģ°œ‘ROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransform=<[CL…‹Cgfö@€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ6Y…Float’’€æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=<[CY…Float’’L…‹CZ…Float’’gfö@W…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’=<[CY…Float’’L…‹CZ…Float’’gfö@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’‡C„Roll…Float’’€„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagķ d Ųų_īROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransform0×gCYMC‹šļ@pA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’Z…Float’’īƒ„¾W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’īƒ„>Y…Float’’€Z…Float’’źFw?W…Float’’„NoneW†Vector’’QX…Float’’0×gCY…Float’’YMCZ…Float’’‹šļ@W…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’0×gCY…Float’’YMCZ…Float’’‹šļ@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’€„Roll…Float’’pA„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagĄ–ź’¼g¾†ROTS² BLCKŠentityBaseXAVAL‰transformEngineTransform gęiCZŽC^ß@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gęiCY…Float’’ZŽCZ…Float’’^ß@W…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’gęiCY…Float’’ZŽCZ…Float’’^ß@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagh€{hŁJ=±ROTS² BLCKŠentityBaseXAVAL‰transformEngineTransform E{C\ŖCSŠł@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E{CY…Float’’\ŖCZ…Float’’SŠł@W…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’E{CY…Float’’\ŖCZ…Float’’SŠł@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag‹ŲmĶZuROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransformՑ€C„ĀC{=ō@€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5?Y…Float’’ä5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ä5?Y…Float’’5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ց€CY…Float’’„ĀCZ…Float’’{=ō@W…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’Ց€CY…Float’’„ĀCZ…Float’’{=ō@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’€C„Roll…Float’’€„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag9·śŗ~Ņā ROTS“ BLCKŠentityBaseZAVAL‰transformEngineTransform õ„†C6™Cõ(ł@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õ„†CY…Float’’6™CZ…Float’’õ(ł@W…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’õ„†CY…Float’’6™CZ…Float’’õ(ł@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag’:^óƒT• ROTS“ BLCKŠentityBaseZAVAL‰transformEngineTransform  W“C33“C•Āµ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ W“CY…Float’’33“CZ…Float’’•Āµ@W…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’ W“CY…Float’’33“CZ…Float’’•Āµ@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagŸŲń ؅$ ROTSĄ BLCKŠentityBasefAVAL‰transformEngineTransform\Ļ C\‘CRøÖ@€ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒ„¾Y…Float’’÷FwæZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’÷Fw?Y…Float’’ƒ„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\Ļ CY…Float’’\‘CZ…Float’’RøÖ@W…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’\Ļ CY…Float’’\‘CZ…Float’’RøÖ@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’ C„Roll…Float’’€„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagż‡ˆ%ßīzm ROTS² BLCKŠentityBaseXAVAL‰transformEngineTransform \ļ£CįZ…Cö(AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\ļ£CY…Float’’įZ…CZ…Float’’ö(AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’\ļ£CY…Float’’įZ…CZ…Float’’ö(AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagF§Io ę—ĀROTS² BLCKŠentityBaseXAVAL‰transformEngineTransform Or„CP‚•Cõ—ļ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Or„CY…Float’’P‚•CZ…Float’’õ—ļ@W…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’Or„CY…Float’’P‚•CZ…Float’’õ—ļ@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagƎ7%Ę.ÄĆROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransformA¤CA•Co/ģ@€–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’Ģ³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ģ³]?Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’A¤CY…Float’’A•CZ…Float’’o/ģ@W…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’A¤CY…Float’’A•CZ…Float’’o/ģ@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’–C„Roll…Float’’€„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag!~ ×'Ī™ZROTSĄ BLCKŠentityBasefAVAL‰transformEngineTransformŎ‰Cc¬CūLŠ@pA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’Z…Float’’īƒ„¾W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’īƒ„>Y…Float’’€Z…Float’’źFw?W…Float’’„NoneW†Vector’’QX…Float’’Ŏ‰CY…Float’’c¬CZ…Float’’ūLŠ@W…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’Ŏ‰CY…Float’’c¬CZ…Float’’ūLŠ@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’€„Roll…Float’’pA„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag„œMģÆu ŅROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransform tCX–ŸCPŗ A€ aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ļ5æY…Float’’5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’5?Y…Float’’Ļ5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ tCY…Float’’X–ŸCZ…Float’’Pŗ AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’ tCY…Float’’X–ŸCZ…Float’’Pŗ AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’ aC„Roll…Float’’€„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagŒ3ē‰¼äqROTS² BLCKŠentityBaseXAVAL‰transformEngineTransform lC]³C®‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’lCY…Float’’]³CZ…Float’’®‡AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’lCY…Float’’]³CZ…Float’’®‡AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagƒ‹0½i–µROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransformĶt5C]€æCķ A€–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’Ģ³]æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ģ³]?Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķt5CY…Float’’]€æCZ…Float’’ķ AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’Ķt5CY…Float’’]€æCZ…Float’’ķ AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’–C„Roll…Float’’€„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag+7€%cN ROTS² BLCKŠentityBaseXAVAL‰transformEngineTransform *+–C–åæCķ­>AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’*+–CY…Float’’–åæCZ…Float’’ķ­>AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’*+–CY…Float’’–åæCZ…Float’’ķ­>AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagPāž„rŌ!ROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransformb™C·MĄCøJ;A€€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ż5?Y…Float’’ź5æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ź5?Y…Float’’ż5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’b™CY…Float’’·MĄCZ…Float’’øJ;AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’b™CY…Float’’·MĄCZ…Float’’øJ;AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’€C„Roll…Float’’€„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagmSūJÆx®Z"ROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransform¬‘œC/ŗC ;$A€–BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėƒ„>Y…Float’’ėFw?Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ėFwæY…Float’’ėƒ„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬‘œCY…Float’’/ŗCZ…Float’’ ;$AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’¬‘œCY…Float’’/ŗCZ…Float’’ ;$AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’–B„Roll…Float’’€„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagčM7Ąż 8å#ROTS² BLCKŠentityBaseXAVAL‰transformEngineTransform ½€Ch¹ŗCį AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½€CY…Float’’h¹ŗCZ…Float’’į AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’½€CY…Float’’h¹ŗCZ…Float’’į AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagŠ×±ē;sō$ROTSĄ BLCKŠentityBasefAVAL‰transformEngineTransformJ¼cCŲµC`A€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’J¼cCY…Float’’ŲµCZ…Float’’`AW…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’J¼cCY…Float’’ŲµCZ…Float’’`AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„C„Roll…Float’’€„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagīß[|rĢ¢%ROTSĄ BLCKŠentityBasefAVAL‰transformEngineTransformĪ WCśS®CnApA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’Z…Float’’īƒ„¾W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’īƒ„>Y…Float’’€Z…Float’’źFw?W…Float’’„NoneW†Vector’’QX…Float’’Ī WCY…Float’’śS®CZ…Float’’nAW…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’Ī WCY…Float’’śS®CZ…Float’’nAW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’€„Roll…Float’’pA„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTaglH3śU¢&ROTS“ BLCKŠentityBaseZAVAL‰transformEngineTransform ±öRCćÕØC@P÷@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±öRCY…Float’’ćÕØCZ…Float’’@P÷@W…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’±öRCY…Float’’ćÕØCZ…Float’’@P÷@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag“Ö¾6†¼}9'ROTS“ BLCKŠentityBaseZAVAL‰transformEngineTransform ĘćOCLÄ¢C†ģś@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĘćOCY…Float’’LÄ¢CZ…Float’’†ģś@W…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’ĘćOCY…Float’’LÄ¢CZ…Float’’†ģś@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTageR«d‚^Ė(ROTSĄ BLCKŠentityBasefAVAL‰transformEngineTransformœCAC¤C³éž@pA€AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’Z…Float’’īƒ„¾W…Float’’„NoneY†Vector’’QX…Float’’Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’īƒ„>Y…Float’’€Z…Float’’źFw?W…Float’’„NoneW†Vector’’QX…Float’’œCACY…Float’’¤CZ…Float’’³éž@W…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’œCACY…Float’’¤CZ…Float’’³éž@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’€„Roll…Float’’pA„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityDataāAVAL…idTag…IdTagROTS–BLCKŠentityBasedAVAL‰transformEngineTransformøŽrCīÓCZ½ąAæ[/BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ė„8?Y…Float’’łP1?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’łP1æY…Float’’ė„8?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øŽrCY…Float’’īÓCZ…Float’’Z½ąAW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint<BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloataCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloataCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float@BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…Float@BLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String“m_talismanTargetTagAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringradialBlurValueAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyVAVAL„name†StringradialBlurTargetAVAL„type†String†#CNodeAVAL…value†#CNodeBLCKˆpropertyUAVAL„name†String“turnOffCombatCameraAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertysAVAL„name†StringblockedStatesAVAL„type†String@EPlayerStateAVAL…value@EPlayerStateŒEPlayerState’’BLCKˆpropertyRAVAL„name†StringblockedAllStatesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyjAVAL„name†String ŠsavedStateAVAL„type†String ŒEPlayerStateAVAL…valueŒEPlayerStateŽPS_ExplorationBLCKˆpropertyKAVAL„name†String ‰sneakModeAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyaAVAL„name†String ŒselectedSignAVAL„type†String ŠESignTypesAVAL…valueŠESignTypes‡ST_QuenBLCKˆproperty]AVAL„name†StringŽthrownItemNameAVAL„type†String…CNameAVAL…value…CName ‹Animal TrapBLCKˆpropertyyAVAL„name†StringinteractionDataAVAL„type†String˜#W2PlayerInteractionDataAVAL…value˜#W2PlayerInteractionDataBLCKˆproperty]AVAL„name†String Œm_activeOilsAVAL„type†String†@SBuffAVAL…value†@SBuff …SBuff’’BLCKˆproperty`AVAL„name†Stringm_activeElixirsAVAL„type†String†@SBuffAVAL…value†@SBuff …SBuff’’BLCKˆpropertyęUAVAL„name†String ‹m_knowledgeAVAL„type†String‘SJournalKnowledgeAVAL…value‘SJournalKnowledge€Uˆm_groups—@SJournalKnowledgeGroup’’XU–SJournalKnowledgeGroup’’‰m_entries—@SJournalKnowledgeEntry’’t –SJournalKnowledgeEntry’’„m_id†String’’ƒLasˆm_subIds‡@String’’†String’’…Las 0Šm_category†String’’ …Act 1Šm_imageUrl†String’’?ŗimg://globals/gui/icons/journal/puszczeflotsam_256x256.dds„None„m_id†String’’ †Burdelˆm_subIds‡@String’’†String’’ˆBurdel 0Šm_category†String’’ …Act 1Šm_imageUrl†String’’@»img://globals/gui/icons/journal/burdelweflotsam_256x256.dds„None„m_id†String’’ ‡Flotsamˆm_subIds‡@String’’†String’’‰Flotsam 0Šm_category†String’’ …Act 1Šm_imageUrl†String’’8³img://globals/gui/icons/journal/flotsam_256x256.dds„None„m_id†String’’ ‡Bindugaˆm_subIds‡@String’’†String’’‰Binduga 0Šm_category†String’’ …Act 1Šm_imageUrl†String’’8³img://globals/gui/icons/journal/binduga_256x256.dds„None„m_id†String’’ …Barkaˆm_subIds‡@String’’†String’’‡Barka 0Šm_category†String’’ …Act 1Šm_imageUrl†String’’6±img://globals/gui/icons/journal/barka_256x256.dds„None„m_id†String’’'Legowisko |agnicyˆm_subIds‡@String’’8†String’’Legowisko |agnicy 0Šm_category†String’’ …Act 1Šm_imageUrl†String’’A¼img://globals/gui/icons/journal/legowiskokejrana_256x256.dds„None„m_id†String’’‘Oltarz Vejopatisaˆm_subIds‡@String’’%†String’’“Oltarz Vejopatisa 0Šm_category†String’’ …Act 1Šm_imageUrl†String’’A¼img://globals/gui/icons/journal/oltarzvejopatisa_256x256.dds„None„m_id†String’’ŒZerwany mostˆm_subIds‡@String’’ †String’’ŽZerwany most 0Šm_category†String’’ …Act 1Šm_imageUrl†String’’<·img://globals/gui/icons/journal/zerwanymost_256x256.dds„None„m_id†String’’‘Zrujnowana lazniaˆm_subIds‡@String’’%†String’’“Zrujnowana laznia 0Šm_category†String’’ …Act 1Šm_imageUrl†String’’A¼img://globals/gui/icons/journal/zrujnowanalaznia_256x256.dds„None„m_id†String’’Zamek la Valetteˆm_subIds‡@String’’$†String’’’Zamek la Valette 0Šm_category†String’’ †PrologŠm_imageUrl†String’’?ŗimg://globals/gui/icons/journal/zameklavalette_256x256.dds„None„m_id†String’’–Lochy zamku La Valetteˆm_subIds‡@String’’+†String’’€˜Lochy zamku La Valette 0Šm_category†String’’ †Prolog„None„None‰m_entries—@SJournalKnowledgeEntry’’ż–SJournalKnowledgeEntry’’„m_id†String’’Kajetan z Clevesˆm_subIds‡@String’’9†String’’“Kajetan z Cleves 0a“Kajetan z Cleves 1aŠm_category†String’’•Postacie drugoplanoweŠm_imageUrl†String’’8³img://globals/gui/icons/journal/kajetan_256x512.dds„None„m_id†String’’ŠEtcheverryˆm_subIds‡@String’’†String’’Etcheverry 0aŠm_category†String’’•Postacie drugoplanoweŠm_imageUrl†String’’;¶img://globals/gui/icons/journal/etcheverry_256x512.dds„None„m_id†String’’ ‡Taillesˆm_subIds‡@String’’†String’’ŠTailles 0bŠm_category†String’’•Postacie drugoplanoweŠm_imageUrl†String’’7²img://globals/gui/icons/journal/tailes_256x512.dds„None„m_id†String’’ŠArcykaplanˆm_subIds‡@String’’†String’’ŒArcykaplan 0Šm_category†String’’•Postacie drugoplanoweŠm_imageUrl†String’’;¶img://globals/gui/icons/journal/arcykaplan_256x512.dds„None„m_id†String’’ †Cedricˆm_subIds‡@String’’†String’’ˆCedric 0Šm_category†String’’•Postacie drugoplanoweŠm_imageUrl†String’’7²img://globals/gui/icons/journal/cedric_256x512.dds„None„m_id†String’’ ˆArnolt_0ˆm_subIds‡@String’’†String’’ˆArnolt 0Šm_category†String’’•Postacie drugoplanoweŠm_imageUrl†String’’7²img://globals/gui/icons/journal/arnolt_256x512.dds„None„m_id†String’’ †Ciaranˆm_subIds‡@String’’†String’’ˆCiaran 0Šm_category†String’’•Postacie drugoplanoweŠm_imageUrl†String’’6±img://globals/gui/icons/journal/ciarn_256x512.dds„None„m_id†String’’ŒLudwig Merseˆm_subIds‡@String’’ †String’’ŽLudwig Merse 0Šm_category†String’’•Postacie drugoplanoweŠm_imageUrl†String’’<·img://globals/gui/icons/journal/ludwigmerse_256x512.dds„None„m_id†String’’ †Malenaˆm_subIds‡@String’’,†String’’ˆMalena 0ˆMalena 2ˆMalena 3Šm_category†String’’•Postacie drugoplanoweŠm_imageUrl†String’’7²img://globals/gui/icons/journal/malena_256x512.dds„None„m_id†String’’–Maria Luiza la Valetteˆm_subIds‡@String’’D†String’’˜Maria Luiza la Valette 0™Maria Luiza la Valette 1bŠm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’6±img://globals/gui/icons/journal/luisa_256x512.dds„None„m_id†String’’ŽTriss Merigoldˆm_subIds‡@String’’g†String’’Triss Merigold 0Triss Merigold 1Triss Merigold 2Triss Merigold 3‘Triss Merigold 4bŠm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’6±img://globals/gui/icons/journal/triss_256x512.dds„None„m_id†String’’ †Geraltˆm_subIds‡@String’’†String’’ˆGeralt 0Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’7²img://globals/gui/icons/journal/geralt_256x512.dds„None„m_id†String’’ ‡Foltestˆm_subIds‡@String’’/†String’’‰Foltest 0‰Foltest 1‰Foltest 2Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’8³img://globals/gui/icons/journal/foltest_256x512.dds„None„m_id†String’’ ‡Jaskierˆm_subIds‡@String’’%†String’’‰Jaskier 0‰Jaskier 1Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’8³img://globals/gui/icons/journal/jaskier_256x512.dds„None„m_id†String’’ŒVernon Rocheˆm_subIds‡@String’’]†String’’ŽVernon Roche 0ŽVernon Roche 1ŽVernon Roche 2ŽVernon Roche 3Vernon Roche 4bŠm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’6±img://globals/gui/icons/journal/roche_256x512.dds„None„m_id†String’’Bussy la Valetteˆm_subIds‡@String’’$†String’’’Bussy la Valette 0Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’6±img://globals/gui/icons/journal/bussy_256x512.dds„None„m_id†String’’Anais la Valetteˆm_subIds‡@String’’$†String’’’Anais la Valette 0Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’6±img://globals/gui/icons/journal/anais_256x512.dds„None„m_id†String’’ƒVesˆm_subIds‡@String’’†String’’…Ves 0…Ves 2Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’4Æimg://globals/gui/icons/journal/ves_256x512.dds„None„m_id†String’’–Shilard Fitz-Oesterlenˆm_subIds‡@String’’C†String’’˜Shilard Fitz-Oesterlen 0˜Shilard Fitz-Oesterlen 1Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’9“img://globals/gui/icons/journal/shillard_256x512.dds„None„m_id†String’’Arjan la Valetteˆm_subIds‡@String’’8†String’’’Arjan la Valette 0“Arjan la Valette 1bŠm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’6±img://globals/gui/icons/journal/arjan_256x512.dds„None„m_id†String’’ŠKrolobojcaˆm_subIds‡@String’’R†String’’ŒKrolobojca 0ŒKrolobojca 1ŒKrolobojca 2ŒKrolobojca 3ŒKrolobojca 4Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’6±img://globals/gui/icons/journal/letho_256x512.dds„None„m_id†String’’ ˆDemawendˆm_subIds‡@String’’†String’’ŠDemawend 0Šm_category†String’’˜Postacie pierwszoplanowe„None„m_id†String’’ ‡Iorwethˆm_subIds‡@String’’:†String’’‰Iorweth 0‰Iorweth 1‰Iorweth 3ŠIorweth 5bŠm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’8³img://globals/gui/icons/journal/iorweth_256x512.dds„None„m_id†String’’Zoltan Chivayˆm_subIds‡@String’’Q†String’’Zoltan Chivay 0Zoltan Chivay 1Zoltan Chivay 2Zoltan Chivay 3Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’7²img://globals/gui/icons/journal/zoltan_256x512.dds„None„m_id†String’’ŽBernard Loredoˆm_subIds‡@String’’U†String’’Bernard Loredo 0Bernard Loredo 1Bernard Loredo 2Bernard Loredo 3Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’7²img://globals/gui/icons/journal/loredo_256x512.dds„None„m_id†String’’•Sheala de Tancarvilleˆm_subIds‡@String’’Y†String’’—Sheala de Tancarville 0—Sheala de Tancarville 1—Sheala de Tancarville 5Šm_category†String’’˜Postacie pierwszoplanoweŠm_imageUrl†String’’7²img://globals/gui/icons/journal/sheala_256x512.dds„None„m_id†String’’ †Serritˆm_subIds‡@String’’†String’’ˆSerrit 0Šm_category†String’’˜Postacie pierwszoplanowe„None„m_id†String’’ „Eganˆm_subIds‡@String’’†String’’†Egan 0Šm_category†String’’˜Postacie pierwszoplanowe„None„None„None‰m_entries—@SJournalKnowledgeEntry’’-–SJournalKnowledgeEntry’’„m_id†String’’!œQuality Witcher Silver Swordˆm_subIds‡@String’’2†String’’ [[Quality Witcher Silver Sword]]Šm_category†String’’”JournalTypeSchematic„None„m_id†String’’šHigh Quality Leather Pantsˆm_subIds‡@String’’0†String’’ž[[High Quality Leather Pants]]Šm_category†String’’”JournalTypeSchematic„None„m_id†String’’Tentadrake Armorˆm_subIds‡@String’’&†String’’”[[Tentadrake Armor]]Šm_category†String’’”JournalTypeSchematic„None„m_id†String’’™Endriag Armor Enhancementˆm_subIds‡@String’’/†String’’[[Endriag Armor Enhancement]]Šm_category†String’’”JournalTypeSchematic„None„m_id†String’’”Witcher Silver Swordˆm_subIds‡@String’’*†String’’˜[[Witcher Silver Sword]]Šm_category†String’’”JournalTypeSchematic„None„None‰m_entries—@SJournalKnowledgeEntry’’6+?–SJournalKnowledgeEntry’’„m_id†String’’Œtut201_titleˆm_subIds‡@String’’†String’’‹tut201_textŠm_category†String’’ ˆPodstawy„None„m_id†String’’Œtut202_titleˆm_subIds‡@String’’†String’’‹tut202_textŠm_category†String’’ ˆPodstawyŠm_imageUrl†String’’7²img://globals/gui/icons/journal/tut202_256x512.dds„None„m_id†String’’Œtut200_titleˆm_subIds‡@String’’†String’’‹tut200_textŠm_category†String’’ ˆPodstawy„None„m_id†String’’Œtut203_titleˆm_subIds‡@String’’†String’’‹tut203_textŠm_category†String’’ ˆPodstawy„None„m_id†String’’Œtut204_titleˆm_subIds‡@String’’†String’’‹tut204_textŠm_category†String’’ ˆPodstawyŠm_imageUrl†String’’7²img://globals/gui/icons/journal/tut204_256x512.dds„None„m_id†String’’Œtut205_titleˆm_subIds‡@String’’†String’’‹tut205_textŠm_category†String’’ ˆPodstawy„None„m_id†String’’Œtut206_titleˆm_subIds‡@String’’†String’’‹tut206_textŠm_category†String’’ ˆPodstawyŠm_imageUrl†String’’7²img://globals/gui/icons/journal/tut206_256x512.dds„None„m_id†String’’Œtut207_titleˆm_subIds‡@String’’†String’’‹tut207_textŠm_category†String’’ ˆPodstawy„None„m_id†String’’Œtut208_titleˆm_subIds‡@String’’†String’’‹tut208_textŠm_category†String’’ ˆPodstawy„None„m_id†String’’‹tut03_titleˆm_subIds‡@String’’†String’’Štut03_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut00_titleˆm_subIds‡@String’’†String’’Štut00_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut00_333x166.dds„None„m_id†String’’‹tut04_titleˆm_subIds‡@String’’†String’’Štut04_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut04_333x166.dds„None„m_id†String’’‹tut65_titleˆm_subIds‡@String’’†String’’Štut65_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut65_333x166.dds„None„m_id†String’’‹tut14_titleˆm_subIds‡@String’’†String’’Štut14_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut63_titleˆm_subIds‡@String’’†String’’Štut63_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut64_titleˆm_subIds‡@String’’†String’’Štut64_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut10_titleˆm_subIds‡@String’’†String’’Štut10_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut10_333x166.dds„None„m_id†String’’‹tut09_titleˆm_subIds‡@String’’†String’’Štut09_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut01_titleˆm_subIds‡@String’’†String’’Štut01_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut01_333x166.dds„None„m_id†String’’‹tut07_titleˆm_subIds‡@String’’†String’’Štut07_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut05_titleˆm_subIds‡@String’’†String’’Štut05_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut05_333x166.dds„None„m_id†String’’‹tut78_titleˆm_subIds‡@String’’†String’’Štut78_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut17_titleˆm_subIds‡@String’’†String’’Štut17_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut34_titleˆm_subIds‡@String’’†String’’Štut34_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut34_333x166.dds„None„m_id†String’’‹tut73_titleˆm_subIds‡@String’’†String’’Štut73_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut38_333x166.dds„None„m_id†String’’‹tut16_titleˆm_subIds‡@String’’†String’’Štut16_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’9“img://globals/gui/icons/tutorials/tut202_333x166.dds„None„m_id†String’’‹tut20_titleˆm_subIds‡@String’’†String’’Štut20_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut82_titleˆm_subIds‡@String’’†String’’Štut82_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut72_titleˆm_subIds‡@String’’†String’’Štut72_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut72_333x166.dds„None„m_id†String’’‹tut62_titleˆm_subIds‡@String’’†String’’Štut62_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut13_titleˆm_subIds‡@String’’†String’’Štut13_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut38_titleˆm_subIds‡@String’’†String’’Štut38_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut38_333x166.dds„None„m_id†String’’‹tut29_titleˆm_subIds‡@String’’†String’’Štut29_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut29_333x166.dds„None„m_id†String’’‹tut80_titleˆm_subIds‡@String’’†String’’Štut80_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut32_titleˆm_subIds‡@String’’†String’’Štut32_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut11_titleˆm_subIds‡@String’’†String’’Štut11_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut11_333x166.dds„None„m_id†String’’‹tut23_titleˆm_subIds‡@String’’†String’’Štut23_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut23_333x166.dds„None„m_id†String’’‹tut79_titleˆm_subIds‡@String’’†String’’Štut79_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut19_titleˆm_subIds‡@String’’†String’’Štut19_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut35_titleˆm_subIds‡@String’’†String’’Štut35_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut35_333x166.dds„None„m_id†String’’‹tut24_titleˆm_subIds‡@String’’†String’’Štut24_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut51_titleˆm_subIds‡@String’’†String’’Štut51_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut51_333x166.dds„None„m_id†String’’‹tut66_titleˆm_subIds‡@String’’†String’’Štut66_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut81_titleˆm_subIds‡@String’’†String’’Štut81_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut27_titleˆm_subIds‡@String’’†String’’Štut27_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut02_titleˆm_subIds‡@String’’†String’’Štut02_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut02_333x166.dds„None„m_id†String’’‹tut50_titleˆm_subIds‡@String’’†String’’Štut50_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut06_titleˆm_subIds‡@String’’†String’’Štut06_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut06_333x166.dds„None„m_id†String’’‹tut12_titleˆm_subIds‡@String’’†String’’Štut12_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut52_titleˆm_subIds‡@String’’†String’’Štut52_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut44_titleˆm_subIds‡@String’’†String’’Štut44_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut43_titleˆm_subIds‡@String’’†String’’Štut43_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut71_titleˆm_subIds‡@String’’†String’’Štut71_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut70_titleˆm_subIds‡@String’’†String’’Štut70_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut30_titleˆm_subIds‡@String’’†String’’Štut30_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut42_titleˆm_subIds‡@String’’†String’’Štut42_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut21_titleˆm_subIds‡@String’’†String’’Štut21_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut21_333x166.dds„None„m_id†String’’‹tut22_titleˆm_subIds‡@String’’†String’’Štut22_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut22_333x166.dds„None„m_id†String’’‹tut25_titleˆm_subIds‡@String’’†String’’Štut25_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut31_titleˆm_subIds‡@String’’†String’’Štut31_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut33_titleˆm_subIds‡@String’’†String’’Štut33_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’Šm_imageUrl†String’’8³img://globals/gui/icons/tutorials/tut33_333x166.dds„None„m_id†String’’‹tut26_titleˆm_subIds‡@String’’†String’’Štut26_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„m_id†String’’‹tut54_titleˆm_subIds‡@String’’†String’’Štut54_textŠm_category†String’’—[[locale.jou.TUTORIAL]]ˆm_isRead„Bool’’„None„None‰m_entries—@SJournalKnowledgeEntry’’ź –SJournalKnowledgeEntry’’„m_id†String’’ŒJournal Kissˆm_subIds‡@String’’ †String’’ŽJournal Kiss 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’–Journal Maribor Forestˆm_subIds‡@String’’*†String’’˜Journal Maribor Forest 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’•Journal Petri Philterˆm_subIds‡@String’’)†String’’—Journal Petri Philter 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’”Journal Cerbin Blathˆm_subIds‡@String’’(†String’’–Journal Cerbin Blath 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’Journal Caelmˆm_subIds‡@String’’!†String’’Journal Caelm 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’‹Journal Catˆm_subIds‡@String’’†String’’Journal Cat 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’Journal Samumˆm_subIds‡@String’’!†String’’Journal Samum 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’ŽJournal Martenˆm_subIds‡@String’’"†String’’Journal Marten 0Šm_category†String’’‘JournalTypeRecipe„None„m_id†String’’ŽJournal Shadowˆm_subIds‡@String’’"†String’’Journal Shadow 0Šm_category†String’’‘JournalTypeRecipe„None„None‰m_entries—@SJournalKnowledgeEntry’’~–SJournalKnowledgeEntry’’„m_id†String’’‰Dziki Gonˆm_subIds‡@String’’)†String’’‹Dziki Gon 0‹Dziki Gon 1„None„None„NoneBLCKˆpropertyd?AVAL„name†Stringm_knowledgeAccumAVAL„type†String@SKnowledgeAccumAVAL…value@SKnowledgeAccumū>pSKnowledgeAccum’’Šm_category…CName’’Wiedza_TrupojadyŒm_experience…Float’’@@„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi‡m_levelƒInt’’Œm_experience…Float’’A„NoneŠm_category…CName’’ŽWiedza_Nekkery‡m_levelƒInt’’Œm_experience…Float’’@„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„None„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„None„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„None„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„None„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„None„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„None„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„None„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„NoneŠm_category…CName’’Wiedza_Trupojady„NoneŠm_category…CName’’Wiedza_Trolle„NoneŠm_category…CName’’’Wiedza_Krabopajaki„NoneŠm_category…CName’’Wiedza_Endriagi„NoneŠm_category…CName’’ŽWiedza_Nekkery„NoneŠm_category…CName’’ŽWiedza_Bulvore„NoneŠm_category…CName’’Wiedza_Harpie„NoneŠm_category…CName’’Wiedza_Upiory„NoneŠm_category…CName’’Wiedza_Gargulce„NoneŠm_category…CName’’Wiedza_Alchemia„NoneŠm_category…CName’’Wiedza_Herbalizm„NoneŠm_category…CName’’•Wiedza_Rzemieslnictwo„NoneŠm_category…CName’’ŒWiedza_Bruxy„NoneŠm_category…CName’’ŒWiedza_Smoki„NoneŠm_category…CName’’Wiedza_Draugi„NoneŠm_category…CName’’Wiedza_Draugiry„NoneŠm_category…CName’’Wiedza_Utopce„NoneŠm_category…CName’’–Wiedza_EarthElementale„NoneŠm_category…CName’’•Wiedza_FireElementale„NoneŠm_category…CName’’ŽWiedza_Kejrany„None„NoneBLCKˆpropertyKAVAL„name†String ‰canUseHUDAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String ‹isNotGeraltAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertySAVAL„name†String‘isAssasinReplacerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringdontRecalcStatsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†Stringm_canMeditateAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†String ˆtoxicityAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyQAVAL„name†String ŠadrenalineAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyMAVAL„name†String ŠexperienceAVAL„type†StringƒIntAVAL…valueƒInt'BLCKˆpropertyJAVAL„name†String‡talentsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertycAVAL„name†String’m_trackedQuestTagsAVAL„type†String†@CNameAVAL…value†@CName …CName’’BLCKˆpropertyjAVAL„name†StringŽactiveQuenSignAVAL„type†String‘#CWitcherSignQuenAVAL…value‘#CWitcherSignQuenBLCKˆpropertyaAVAL„name†StringcurrentAreaMapIdAVAL„type†String†StringAVAL…value†String ‹Elven RuinsBLCKˆproperty\AVAL„name†StringšcurrentAreaMapShowAreaNameAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyOAVAL„name†String ŒcurrentMapIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆproperty[AVAL„name†String™m_areCombatHotKeysBlockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertySAVAL„name†String‘m_isCombatBlockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyvAVAL„name†StringlastCombatStyleAVAL„type†String’EPlayerCombatStyleAVAL…value’EPlayerCombatStyle ‰PCS_SteelBLCKˆpropertyQAVAL„name†Stringm_isEnemyLockedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringriposteInARowAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyPAVAL„name†StringŽinsaneAchBlockAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String‘killedWithoutHurtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringsavedSilverSwordAVAL„type†StringSItemUniqueIdAVAL…valueSItemUniqueId…value†Uint32’’P¼³„NoneBLCKˆproperty~AVAL„name†StringsavedSteelSwordAVAL„type†StringSItemUniqueIdAVAL…valueSItemUniqueId…value†Uint32’’#߈1„NoneBLCKˆpropertyyAVAL„name†String ŠsavedArmorAVAL„type†StringSItemUniqueIdAVAL…valueSItemUniqueId…value†Uint32’’¼³„NoneBLCKˆpropertyzAVAL„name†String ‹savedGlovesAVAL„type†StringSItemUniqueIdAVAL…valueSItemUniqueId…value†Uint32’’¼³„NoneBLCKˆpropertyyAVAL„name†String ŠsavedPantsAVAL„type†StringSItemUniqueIdAVAL…valueSItemUniqueId…value†Uint32’’Š»³„NoneBLCKˆpropertyzAVAL„name†String ‹savedTrophyAVAL„type†StringSItemUniqueIdAVAL…valueSItemUniqueId…value†Uint32’’C¼³„NoneBLCKˆpropertyyAVAL„name†String ŠsavedShoesAVAL„type†StringSItemUniqueIdAVAL…valueSItemUniqueId…value†Uint32’’Ü»³„NoneBLCKˆpropertySAVAL„name†String‘isWaitTimeAllowedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyZAVAL„name†String˜combatBlockTriggerActiveAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsL\AVALnumComponents„Uint BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentUAVAL„name†String„headAVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†Stringvoiceset_GERALTAVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentnAVAL„name†String–ExplorationInteractionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component|AVAL„name†StringCInteractionTooltipComponent0AVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component[WAVAL„name†String ‰InventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryźVAVAL‰itemCount„UintBLCK„item•AVAL„name†String“default_geralt_bodyAVALstaticRandomSeed†Uint16Ó1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“default_geralt_legsAVALstaticRandomSeed†Uint16–RAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•default_geralt_glovesAVALstaticRandomSeed†Uint16'KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”default_geralt_bootsAVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16pnAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16ŗ,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16–5AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠWorn PantsAVALstaticRandomSeed†Uint16Ę:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_sabreAVALstaticRandomSeed†Uint16pAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†Stringscabbard_silverAVALstaticRandomSeed†Uint16gHAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“default_geralt_hairAVALstaticRandomSeed†Uint16łrAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item˜AVAL„name†String–hair_leather_armour_01AVALstaticRandomSeed†Uint16‹$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Witcher Bare FistsAVALstaticRandomSeed†Uint16ōAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„AardAVALstaticRandomSeed†Uint16įSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„AxiiAVALstaticRandomSeed†Uint16ŌeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰HeliotropAVALstaticRandomSeed†Uint16yRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„IgniAVALstaticRandomSeed†Uint16†0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„QuenAVALstaticRandomSeed†Uint16¹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…YrdenAVALstaticRandomSeed†Uint16µMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Worn Leather BootsAVALstaticRandomSeed†Uint16Č@AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String Œgeralt_tatooAVALstaticRandomSeed†Uint16įAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Recipe KissAVALstaticRandomSeed†Uint16B=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item—AVAL„name†String•Recipe Maribor ForestAVALstaticRandomSeed†Uint16±]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Recipe Petri PhilterAVALstaticRandomSeed†Uint160AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String Œghost_geraltAVALstaticRandomSeed†Uint16ŠFAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringTentadrake MucusAVALstaticRandomSeed†Uint16*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†Stringgeralt_shackles1AVALstaticRandomSeed†Uint16Ģ#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String Œgeralt_ties1AVALstaticRandomSeed†Uint167LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16‚ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16ćnAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item…AVAL„name†StringƒCatAVALstaticRandomSeed†Uint16ē2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰WolverineAVALstaticRandomSeed†Uint16GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“Recipe Cerbin BlathAVALstaticRandomSeed†Uint16Ž|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒRecipe CaelmAVALstaticRandomSeed†Uint16]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠRecipe CatAVALstaticRandomSeed†Uint16MAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒRecipe SamumAVALstaticRandomSeed†Uint16Õ"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringRecipe MartenAVALstaticRandomSeed†Uint16=VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„Uint‹AVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16y+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16«vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16y+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_2AVALstaticRandomSeed†Uint16L AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16«vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16y+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16«vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16y+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16«vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_1AVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽscabbard_steelAVALstaticRandomSeed†Uint16y+AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡BalisseAVALstaticRandomSeed†Uint160;AVAL…flags†Uint16AVALˆquantity„Uint!AVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹q001_ordersAVALstaticRandomSeed†Uint16ˆAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringGate Room KeyAVALstaticRandomSeed†Uint16ąbAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“Worn Leather GlovesAVALstaticRandomSeed†Uint16"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠPrison KeyAVALstaticRandomSeed†Uint169#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒRune of MoonAVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Guard's KeyAVALstaticRandomSeed†Uint16TRAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†ChainsAVALstaticRandomSeed†Uint16\IAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…ClothAVALstaticRandomSeed†Uint16±aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„RagsAVALstaticRandomSeed†Uint16hMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡LeatherAVALstaticRandomSeed†Uint16Ą%AVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintBLCK„itemŠAVAL„name†String ˆIron oreAVALstaticRandomSeed†Uint16ypAVAL…flags†Uint16AVALˆquantity„Uint!AVALˆnumSlots„UintBLCK„item…AVAL„name†StringƒOilAVALstaticRandomSeed†Uint16QBAVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_0AVALstaticRandomSeed†Uint16‹ AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡VerbenaAVALstaticRandomSeed†Uint16HAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“Beggartick BlossomsAVALstaticRandomSeed†Uint16 UAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“White Myrtle PetalsAVALstaticRandomSeed†Uint16ĪnAVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintBLCK„item–AVAL„name†String”Yellow meteorite oreAVALstaticRandomSeed†Uint16¦VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Blue meteorite oreAVALstaticRandomSeed†Uint161$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†BryonyAVALstaticRandomSeed†Uint16’wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒBalista PartAVALstaticRandomSeed†Uint16_vAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringStone medallionAVALstaticRandomSeed†Uint16ŒPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemžAVAL„name†StringœHardened Leather EnhancementAVALstaticRandomSeed†Uint16RMAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemØAVAL„name†String'¦Schematic Quality Witcher Silver SwordAVALstaticRandomSeed†Uint16ösAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŌAVAL„name†StringAstrogarus ArmorAVALstaticRandomSeed†Uint16¾AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK‹slotAbility.AVAL‚id†String›Hardened Fabric EnhancementBLCK„itemŒAVAL„name†String ŠIron FrameAVALstaticRandomSeed†Uint16bAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemˆAVAL„name†String†belt_3AVALstaticRandomSeed†Uint16ŽLAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item¦AVAL„name†String%¤Schematic High Quality Leather PantsAVALstaticRandomSeed†Uint16wPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Bomb Target MarkerAVALstaticRandomSeed†Uint16aLAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽExplosive TrapAVALstaticRandomSeed†Uint16ĻGAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽCutscene SwordAVALstaticRandomSeed†Uint16r1AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringRecipe ShadowAVALstaticRandomSeed†Uint161AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Animal TrapAVALstaticRandomSeed†Uint16©zAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Nekker EyesAVALstaticRandomSeed†Uint16[AVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽMucus AntidoteAVALstaticRandomSeed†Uint16%AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item–AVAL„name†String”Enriched silver ringAVALstaticRandomSeed†Uint16ģ{AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item™AVAL„name†String—Quality Balanced DaggerAVALstaticRandomSeed†Uint16tAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringEndriag MandibleAVALstaticRandomSeed†Uint16ķiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽEndriag salivaAVALstaticRandomSeed†Uint16ą"AVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒEndriag skinAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringEndriag teethAVALstaticRandomSeed†Uint16Ī3AVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintBLCK„itemœAVAL„name†StringšSchematic Tentadrake ArmorAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰CelandineAVALstaticRandomSeed†Uint16ÆzAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Primitive necklaceAVALstaticRandomSeed†Uint16t|AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item™AVAL„name†String—Glossary Vejopatis BookAVALstaticRandomSeed†Uint166BAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item„AVAL„name†String$£Schematic Endriag Armor EnhancementAVALstaticRandomSeed†Uint16æ?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringEndriag venomAVALstaticRandomSeed†Uint16IJAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemœAVAL„name†StringšMutagen of Critical EffectAVALstaticRandomSeed†Uint16EEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒNekker HeartAVALstaticRandomSeed†Uint16KAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringWood rope ladderAVALstaticRandomSeed†Uint16ĮAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰Wire ropeAVALstaticRandomSeed†Uint16‹AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item†AVAL„name†String„KissAVALstaticRandomSeed†Uint16WAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒCerbin BlathAVALstaticRandomSeed†Uint16ēOAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String ŠSilver oreAVALstaticRandomSeed†Uint16…GAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemœAVAL„name†Stringša1_flotsam_notice_board_03AVALstaticRandomSeed†Uint16śeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemœAVAL„name†Stringša1_flotsam_notice_board_01AVALstaticRandomSeed†Uint16u=AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringNekker contractAVALstaticRandomSeed†Uint16ÅeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒNoTrollQuestAVALstaticRandomSeed†Uint16LeAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringEndriag contractAVALstaticRandomSeed†Uint16)dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽEndriag embryoAVALstaticRandomSeed†Uint16CuAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒNekker clawsAVALstaticRandomSeed†Uint16|AVAL…flags†Uint16AVALˆquantity„Uint(AVALˆnumSlots„UintBLCK„item›AVAL„name†String™Major Mutagen of VitalityAVALstaticRandomSeed†Uint167SAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemšAVAL„name†String˜Endriag Queen PheromonesAVALstaticRandomSeed†Uint16ŠiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‹AVAL„name†String ‰WolfsbaneAVALstaticRandomSeed†Uint16ƒpAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Elder Nekker BloodAVALstaticRandomSeed†Uint16“EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item¢AVAL„name†String! Major Mutagen of Critical EffectAVALstaticRandomSeed†Uint16óSAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“Mutagen of StrengthAVALstaticRandomSeed†Uint16£LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringEndriags TrophyAVALstaticRandomSeed†Uint16žyAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Wood lumberAVALstaticRandomSeed†Uint16")AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒDiamond DustAVALstaticRandomSeed†Uint16%*AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item•AVAL„name†String“Leather EnhancementAVALstaticRandomSeed†Uint16µAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽBook of IfritsAVALstaticRandomSeed†Uint16œ]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡GrapnelAVALstaticRandomSeed†Uint16OPAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡ThreadsAVALstaticRandomSeed†Uint16R!AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽarrest warrantAVALstaticRandomSeed†Uint16d.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item“AVAL„name†String‘Red meteorite oreAVALstaticRandomSeed†Uint16ŗ4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Glossary ScoiataelAVALstaticRandomSeed†Uint16Ū(AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringGlossary DwarvesAVALstaticRandomSeed†Uint16†JAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringBalanced DaggerAVALstaticRandomSeed†Uint16$AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item›AVAL„name†String™Dwarven Armor EnhancementAVALstaticRandomSeed†Uint16ą:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemžAVAL„name†StringœQuality Witcher Silver SwordAVALstaticRandomSeed†Uint16‰0AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringAmethyst DustAVALstaticRandomSeed†Uint16Ś`AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringMandrake RootAVALstaticRandomSeed†Uint16 .AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒNekker teethAVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintBLCK„item•AVAL„name†String“Mutagen of VitalityAVALstaticRandomSeed†Uint16‘.AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringHardened leatherAVALstaticRandomSeed†Uint16ųAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†StringHellebore PetalsAVALstaticRandomSeed†Uint16uAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item AVAL„name†StringžMinor Mutagen of AmplificationAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component]AVAL„name†String…ThrowAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠThrowAimedAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹WeaponThrowAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDeployTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsw AVAL…count„UintBLCK‡abilitycAVAL„name†StringWitcher DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityZAVAL„name†String†Level2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability_AVAL„name†String ‹training_s2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability_AVAL„name†String ‹story_s16_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability^AVAL„name†String Šstory_s1_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityZAVAL„name†String†Level3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityZAVAL„name†String†Level4AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtraining_s2_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability_AVAL„name†String ‹training_s3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityZAVAL„name†String†Level5AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityZAVAL„name†String†Level6AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability^AVAL„name†String Šstory_s5_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtraining_s3_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability_AVAL„name†String ‹training_s5AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityZAVAL„name†String†Level7AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityaAVAL„name†Stringtraining_s5_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityZAVAL„name†String†Level8AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡abilityZAVAL„name†String†Level9AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability\AVAL„name†String ˆsword_s1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability\AVAL„name†String ˆsword_s2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability[AVAL„name†String‡Level10AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability_AVAL„name†String ‹training_s4AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK†playerGBLCKquick_slot_itemsAVAL“quickSlotItemsCount„UintBLCKquickSlotItemAVAL„name†String„NoneBLCKquickSlotItem AVAL„name†String ‹Animal TrapBLCKquickSlotItemAVAL„name†String„NoneBLCKquickSlotItemAVAL„name†String„NoneBLCKquickSlotItemAVAL„name†String„NoneAVALˆwalkMode„BoolKCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagpĄq3ēŠ3ROTS™BLCKŠentityBasekAVAL‰transformEngineTransform”ÖCļ="C‰i†@ž’oAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źFw?Y…Float’’ķƒ„>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķƒ„¾Y…Float’’źFw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”ÖCY…Float’’ļ="CZ…Float’’‰i†@W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagUŚBæ²Y‚ć.ROTSwBLCKŠentityBaseTAVAL‰transformEngineTransform ‹ÕCšŠC¶¤@ł’ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’y ræY…Float’’±¦>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’±¦¾Y…Float’’y ræZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ‹ÕCY…Float’’šŠCZ…Float’’¶¤@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŖAVAL…idTag…IdTag[³#éŁGÜ-ROTS^BLCKŠentityBase;AVAL‰transformEngineTransformMłÓCx¶C×£p@ŅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õƒ„¾Y…Float’’éFw?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’éFwæY…Float’’õƒ„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’MłÓCY…Float’’x¶CZ…Float’’×£p@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_01AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagbŒŽ9Ķ¶=ROTS™BLCKŠentityBasekAVAL‰transformEngineTransformCŌÓC!C—€v@’’3BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ō5?Y…Float’’ó5?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ō5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CŌÓCY…Float’’!CZ…Float’’—€v@W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagŖõŅč”Ė`ž2ROTS™BLCKŠentityBasekAVAL‰transformEngineTransformyĻŃCŹÉCķ[ą?CCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’åFwæY…Float’’„„¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’„„>Y…Float’’åFwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’yĻŃCY…Float’’ŹÉCZ…Float’’ķ[ą?W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_06AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagg+ ““ŚĀé5ROTS™BLCKŠentityBasekAVAL‰transformEngineTransform”ŠC;--C3?pBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’’’>Y…Float’’Ų³]?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ų³]æY…Float’’’’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”ŠCY…Float’’;--CZ…Float’’3?W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_07AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag f’ŲodØā7ROTS™BLCKŠentityBasekAVAL‰transformEngineTransform=ŃCE›Ctxź?dCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’lH+æY…Float’’B>æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’B>?Y…Float’’lH+æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=ŃCY…Float’’E›CZ…Float’’txź?W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_09AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagŪØ<ÓZ³J×;ROTS™BLCKŠentityBasekAVAL‰transformEngineTransform’·ŠC“¼Cõ(Ü?© AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’0p?Y…Float’’ Æ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ƾY…Float’’0p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’·ŠCY…Float’’“¼CZ…Float’’õ(Ü?W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_08AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag`”Õj–^Ŗ>ROTS™BLCKŠentityBasekAVAL‰transformEngineTransform… ĻC·iCa™Ł?’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’… ĻCY…Float’’·iCZ…Float’’a™Ł?W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_06AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagJzńŽ­ßŌG<ROTS™BLCKŠentityBasekAVAL‰transformEngineTransform3ŹĶCoĒCõ(Ü?’’—AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ r?Y…Float’’Ž°¦>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ž°¦¾Y…Float’’ r?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ŹĶCY…Float’’oĒCZ…Float’’õ(Ü?W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_10AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagN>ä7Ÿˆx/ROTSwBLCKŠentityBaseTAVAL‰transformEngineTransform®ļĶC~C×[ą?’’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’š5æY…Float’’ö5?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ö5æY…Float’’š5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ļĶCY…Float’’~CZ…Float’’×[ą?W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData·AVAL…idTag…IdTagÜYĀ'ńäŃu0ROTSkBLCKŠentityBaseHAVAL‰transformEngineTransform GĶC Cł[ą?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GĶCY…Float’’ CZ…Float’’ł[ą?W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŁAVAL…idTag…IdTag{\ŸąĘÄó4ROTSBLCKŠentityBase_AVAL‰transformEngineTransform •”ĢCuEC×[ą?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’•”ĢCY…Float’’uECZ…Float’’×[ą?W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagp 3BN ēĒ6ROTS™BLCKŠentityBasekAVAL‰transformEngineTransformnĢCCš[ą?“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’nĢCY…Float’’CZ…Float’’š[ą?W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag[„ Ļ@€žU1ROTS™BLCKŠentityBasekAVAL‰transformEngineTransformffĢCįśCš[ą?€ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜fC>Y…Float’’ÄK{æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ÄK{?Y…Float’’˜fC>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ffĢCY…Float’’įśCZ…Float’’š[ą?W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŚAVAL…idTag…IdTagR&ž*ņ¬AEROTSŽBLCKŠentityBasedAVAL‰transformEngineTransform7ė±C^3ōB÷½¢?*QŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&÷<>Y…Float’’vš{æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’vš{?Y…Float’’&÷<>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’7ė±CY…Float’’^3ōBZ…Float’’÷½¢?W…Float’’€?„None„NoneAVALŠappearance†String‡iorwethAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_Bow_WalkingBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_DualBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTag‹eQŁęw'8ROTSqBLCKŠentityBasejAVAL‰transformEngineTransform{ŌmC_CšAŗBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–^V½Y…Float’’/¦?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’/¦æY…Float’’–^V½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{ŌmCY…Float’’_CZ…Float’’šAW…Float’’€?„None„NoneAVALŠappearance†Stringtriss_defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_MageBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsJ AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentWAVAL„name†String†head_1AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent2AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint0AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•CPointLightComponent3AVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰componentˆAVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item”AVAL„name†String’Triss Magic ShieldAVALstaticRandomSeed†Uint16•]AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹staff_trissAVALstaticRandomSeed†Uint16=dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringMage FireballAVALstaticRandomSeed†Uint16oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String Štriss_bodyAVALstaticRandomSeed†Uint16>XAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String Štriss_nudeAVALstaticRandomSeed†Uint16m,AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†Stringtriss_body_fxAVALstaticRandomSeed†Uint16ƒVAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†Stringtriss_body_towelAVALstaticRandomSeed†Uint16øAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽtriss_body_wetAVALstaticRandomSeed†Uint16“~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†Stringl_weapon_cast_fxAVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰mesh_hairAVAL…class†String•CRagdollMeshComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†StringŽlighting_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentjAVAL„name†String’CEffectDummyPoint1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator AVALcurrentGoalIdƒInt'AVALŠnextGoalIdƒInt,AVALnumGoalsSaved„UintBLCK„goalØAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt'BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertygAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlagAIGF_Restored„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagšBe±²u~9ROTSzBLCKŠentityBasebAVAL‰transformEngineTransform\oCįś]CĆAŚUµBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģ>¼Y…Float’’ū?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ūæY…Float’’ģ>¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\oCY…Float’’įś]CZ…Float’’ĆAW…Float’’€?„None„NoneAVALŠappearance†String…rocheAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsV AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œhead_roche_1AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String! q001_scene_beach_esc_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠTrajectoryAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„bodyAVAL…class†String•CRagdollMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String…chainAVAL…class†String•CRagdollMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String…dressAVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•voiceset_vernon rocheAVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentÆAVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory>AVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽroche_flambergAVALstaticRandomSeed†Uint16,3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…FistsAVALstaticRandomSeed†Uint16ÖWAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String Šroche_maceAVALstaticRandomSeed†Uint16“;AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽroche_falchionAVALstaticRandomSeed†Uint16wkAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Triss Magic ShieldAVALstaticRandomSeed†Uint16ž_AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator AVALcurrentGoalIdƒInt%AVALŠnextGoalIdƒInt1AVALnumGoalsSaved„UintBLCK„goalØAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt%BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertygAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlagAIGF_Restored„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŚAVAL…idTag…IdTaguČkķŸY…Y:ROTSŽBLCKŠentityBasecAVAL‰transformEngineTransform§uĶCKCŽĀÕ?³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų?Y…Float’’cń½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’cń=Y…Float’’Ų?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§uĶCY…Float’’KCZ…Float’’ŽĀÕ?W…Float’’€?„None„NoneAVALŠappearance†String†biankaAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Dual_AssasinBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag¦RįĮlĮAROTSxBLCKŠentityBaseTAVAL‰transformEngineTransformfLÆCW›CĀ A±‹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗJ?Y…Float’’xS?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’xSæY…Float’’ŗJ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fLÆCY…Float’’W›CZ…Float’’Ā AW…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’GŠsaturation„Int8’’։luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’Ɖluminance„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTag zęffų‘BROTSeBLCKŠentityBaseAAVAL‰transformEngineTransformø¾°CįśC\ŠAZ³*BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢6CROTSxBLCKŠentityBaseTAVAL‰transformEngineTransformŃÅÆCCCZš AäBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½ęD?Y…Float’’Pš#?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Pš#æY…Float’’½ęD?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŃÅÆCY…Float’’CCZ…Float’’Zš AW…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’$Šsaturation„Int8’’ø‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’«‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagÜā«aÖ$”šDROTSxBLCKŠentityBaseTAVAL‰transformEngineTransformlƱC<÷CŲ•AÆFBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’R­%?Y…Float’’Ć(C?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ć(CæY…Float’’R­%?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’lƱCY…Float’’<÷CZ…Float’’Ų•AW…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’GŠsaturation„Int8’’։luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’Ɖluminance„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‡AVAL…idTag…IdTagĶ[ūrŸł¤?FROTS;BLCKŠentityBaseRAVAL‰transformEngineTransforméØ©CęŚBNö›?DĢCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ /QæY…Float’’“?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’“æY…Float’’ /QæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’éØ©CY…Float’’ęŚBZ…Float’’Nö›?W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_10AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ö‰luminance„Int8’’æ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’ȉluminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeskAVAL…count„UintBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŅAVAL…idTag…IdTag,‰®æ…†QGROTS†BLCKŠentityBaseRAVAL‰transformEngineTransform’±C²šżB’—Ø?‚²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`ŁlæY…Float’’ĒMĀ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĒMĀ¾Y…Float’’`ŁlæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’±CY…Float’’²šżBZ…Float’’’—Ø?W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_03AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ö‰luminance„Int8’’æ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’ȉluminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesbAVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_L_2AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeskAVAL…count„UintBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData%AVAL…idTag…IdTag(XĢ NPHROTSĒ$BLCKŠentityBase…AVAL‰transformEngineTransformpĖæ“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Y…Float’’Z…Float’’pĖæW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsˆAVALnumComponents„Uint&BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentWAVAL„name†String†head_1AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm1_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm1_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm1_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm1_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm2_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm2_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰body1_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentrAVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‰AVAL„name†String‡halberdAVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String Šsword_act1AVALstaticRandomSeed†Uint16œ~AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†Stringcrossbow_act1AVALstaticRandomSeed†Uint16#AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£voiceset_temeria soldier flotsam 01AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£voiceset_temeria soldier flotsam 02AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£voiceset_temeria soldier flotsam 03AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£voiceset_temeria soldier flotsam 04AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£voiceset_temeria soldier flotsam 05AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£voiceset_temeria soldier flotsam 06AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£voiceset_temeria soldier flotsam 07AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£voiceset_temeria soldier flotsam 08AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£voiceset_temeria soldier flotsam 09AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalØAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertygAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlagAIGF_Restored„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataõAVAL…idTag…IdTagŪļœAV¬JROTS©BLCKŠentityBase…AVAL‰transformEngineTransformGa–C=JCå.ą?€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ʱ•>Y…Float’’bŠtæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’bŠt?Y…Float’’ʱ•>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ga–CY…Float’’=JCZ…Float’’å.ą?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTagp›+æUĮŖĮKROTSŖBLCKŠentityBase…AVAL‰transformEngineTransforméį‘CłBY.K@ę¢±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!?Y…Float’’™ČؽZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’™ČØ=Y…Float’’!?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’éį‘CY…Float’’łBZ…Float’’Y.K@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTag>v[šż™(UOROTSēBLCKŠentityBaseRAVAL‰transformEngineTransform} ¤C—ŃBõh/@ŒXøBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĆM½Y…Float’’ąŠ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ąŠæY…Float’’ĆM½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’} ¤CY…Float’’—ŃBZ…Float’’õh/@W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_03AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ö‰luminance„Int8’’æ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’ȉluminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData,AVAL…idTag…IdTagOŻæ§PPROTSąBLCKŠentityBaseTAVAL‰transformEngineTransformüt¦C¬OŠBC @F„ŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰B?Y…Float’’‹÷&æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‹÷&?Y…Float’’‰B?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’üt¦CY…Float’’¬OŠBZ…Float’’C @W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_10AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’$Šsaturation„Int8’’ø‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’«‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆproperty‡AVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’•W2CriticalEffectBleed„type“ECriticalEffectType’’‰CET_BleedŠeffectName…CName’’‰crt_bleedeffectResName…CName’’‰res_bleedˆduration…Float’’ėn•@†damage…Float’’՛j@…actor‡#CActor’’ƒttl…Float’’`­>‡started„Bool’’„NoneBLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĖAVAL…idTag…IdTag%ŠYņßRäQROTSBLCKŠentityBaseTAVAL‰transformEngineTransform CĢĢņBLĒ ??®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’z?Y…Float’’°’Q¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’°’Q>Y…Float’’z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ CY…Float’’ĢĢņBZ…Float’’LĒ ?W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’GŠsaturation„Int8’’։luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’Ɖluminance„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStates­AVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_L_2AVAL…state†StringƒcutBLCKbodyPartState5AVAL„part†String‡arm_R_2AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData"AVAL…idTag…IdTag”‹Ü{sŅvRROTSÖBLCKŠentityBaseAAVAL‰transformEngineTransform;Ø Cc žBmt®?Q×CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½Ž_æY…Float’’Ŗvł>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ŗvł¾Y…Float’’½Ž_æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;Ø CY…Float’’c žBZ…Float’’mt®?W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_10AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’ʉluminance„Int8’’Ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’0Šsaturation„Int8’’Ŗ‰luminance„Int8’’ö„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA0_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagļBe®Ó+ŖSROTSĪBLCKŠentityBaseTAVAL‰transformEngineTransformæÕ£C{TCÆzč?ņNCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’mJ¾Y…Float’’ŲözæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ųöz?Y…Float’’mJ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’æÕ£CY…Float’’{TCZ…Float’’Æzč?W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’GŠsaturation„Int8’’։luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’Ɖluminance„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeskAVAL…count„UintBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagīvŗ²Ą¦7TROTSĢBLCKŠentityBaseRAVAL‰transformEngineTransformJŒ¦CØq Cµ·ó?Ę6©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’•n?Y…Float’’l?¼¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’l?¼>Y…Float’’•n?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’JŒ¦CY…Float’’Øq CZ…Float’’µ·ó?W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_07AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ö‰luminance„Int8’’æ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’ȉluminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeskAVAL…count„UintBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag”™Di:YUROTS5BLCKŠentityBaseTAVAL‰transformEngineTransform˜h©C_ßB7V¢?PCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ćaæY…Float’’®ģš¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’®ģš>Y…Float’’ćaæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’˜h©CY…Float’’_ßBZ…Float’’7V¢?W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_10AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’GŠsaturation„Int8’’։luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’Ɖluminance„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesbAVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_R_3AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagąówĖ ®VROTSvBLCKŠentityBaseRAVAL‰transformEngineTransform2•ØCiU÷BŽ- A"L»@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’XŖ~?Y…Float’’yŁŠ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’yŁŠ½Y…Float’’XŖ~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’2•ØCY…Float’’iU÷BZ…Float’’Ž- AW…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_02AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ö‰luminance„Int8’’æ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’ȉluminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag\ ž'“|żBWROTSvBLCKŠentityBaseRAVAL‰transformEngineTransform ØCŪ’ōBA9AHw@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ k?Y…Float’’įŠ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’įŠ½Y…Float’’ k?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ØCY…Float’’Ū’ōBZ…Float’’A9AW…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_07AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ö‰luminance„Int8’’æ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’ȉluminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagž©ļ{ ŁdīXROTSxBLCKŠentityBaseTAVAL‰transformEngineTransform™Y­C®ĒųB$ߥ@„“øAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·~k?Y…Float’’˜ĒČ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’˜ĒČ¾Y…Float’’·~k?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™Y­CY…Float’’®ĒųBZ…Float’’$ߥ@W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’$Šsaturation„Int8’’ø‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’«‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTagL‡ØnrYROTSeBLCKŠentityBaseAAVAL‰transformEngineTransformNŖCŠüB¢ńAi/GAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ūy?Y…Float’’Ś¾\>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ś¾\¾Y…Float’’ūy?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’NŖCY…Float’’ŠüBZ…Float’’¢ńAW…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_07AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’ʉluminance„Int8’’Ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’0Šsaturation„Int8’’Ŗ‰luminance„Int8’’ö„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagżtĪŲ’/,eZROTSxBLCKŠentityBaseTAVAL‰transformEngineTransformjŽ«CųBĒLĮ@āY†AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éu?Y…Float’’˜ī“>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’˜ī“¾Y…Float’’éu?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jŽ«CY…Float’’ųBZ…Float’’ĒLĮ@W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’$Šsaturation„Int8’’ø‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’«‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagB”ä¼X‡[ROTSvBLCKŠentityBaseRAVAL‰transformEngineTransformŠė¦C?³C–ą@¼“³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ü?Y…Float’’ƒ"(¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ƒ"(<Y…Float’’ü?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Šė¦CY…Float’’?³CZ…Float’’–ą@W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_04AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ö‰luminance„Int8’’æ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’ȉluminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTag¹*‰U ’ )\ROTSeBLCKŠentityBaseAAVAL‰transformEngineTransform9;„C GCųŪ@ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’zD?Y…Float’’¾$?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¾$æY…Float’’zD?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9;„CY…Float’’ GCZ…Float’’ųŪ@W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’ʉluminance„Int8’’Ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’0Šsaturation„Int8’’Ŗ‰luminance„Int8’’ö„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTag÷ ārĮ]ROTSeBLCKŠentityBaseAAVAL‰transformEngineTransformūš„C»ąC»āą@ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’zD?Y…Float’’¾$?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¾$æY…Float’’zD?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ūš„CY…Float’’»ąCZ…Float’’»āą@W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_07AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’ʉluminance„Int8’’Ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’0Šsaturation„Int8’’Ŗ‰luminance„Int8’’ö„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTag’+lwœžBÉ^ROTSeBLCKŠentityBaseAAVAL‰transformEngineTransformęz§CSįCäā@8ū-@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’@¶?Y…Float’’ DB=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ DB½Y…Float’’@¶?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ęz§CY…Float’’SįCZ…Float’’äā@W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_07AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’ʉluminance„Int8’’Ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’0Šsaturation„Int8’’Ŗ‰luminance„Int8’’ö„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTagˆē¦ZČ«+ö_ROTSeBLCKŠentityBaseAAVAL‰transformEngineTransformĆ1¦CüšC»āą@PBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ū›?Y…Float’’»I?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’»IæY…Float’’ū›?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ć1¦CY…Float’’üšCZ…Float’’»āą@W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_04AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’ʉluminance„Int8’’Ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’0Šsaturation„Int8’’Ŗ‰luminance„Int8’’ö„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA0_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagbš>f£ĪF‰ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform×£’CĀõECĢ‘2@ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’īŃ1>Y…Float’’P|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’P|?Y…Float’’īŃ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×£’CY…Float’’ĀõECZ…Float’’Ģ‘2@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_04AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Ź‰luminance„Int8’’+„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ų‰luminance„Int8’’7„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagwxÄé% B†ROTSÆBLCKŠentityBase…AVAL‰transformEngineTransformøŽC®‡9CTJŃ?N  BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼[1>Y…Float’’„!|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’„!|æY…Float’’¼[1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øŽCY…Float’’®‡9CZ…Float’’TJŃ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagš^ ŲĻŽó…ROTSÆBLCKŠentityBase…AVAL‰transformEngineTransform9 “C†_7CkG'@ĒmMCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Õ2gæY…Float’’óŲŪ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’óŲŪ>Y…Float’’Õ2gæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9 “CY…Float’’†_7CZ…Float’’kG'@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTagēĘķa ō Q?ROTSŖBLCKŠentityBase…AVAL‰transformEngineTransform™¹C=Š Cśų?ń®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²Œz?Y…Float’’S-R¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’S-R>Y…Float’’²Œz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™¹CY…Float’’=Š CZ…Float’’śų?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataéAVAL…idTag…IdTag0%N‹yŲXJƒROTSBLCKŠentityBaseyAVAL‰transformEngineTransform Āõ”C‚Cį/Õ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āõ”CY…Float’’‚CZ…Float’’į/Õ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTagž•*‚×ģ`@ROTSŖBLCKŠentityBase…AVAL‰transformEngineTransform\ĻC CPī?XŃ­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ēz?Y…Float’’äD[¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’äD[>Y…Float’’ēz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\ĻCY…Float’’ CZ…Float’’Pī?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagQž×6«Ŗ”MROTSÆBLCKŠentityBase…AVAL‰transformEngineTransform®g•Cöh"Cq@~CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3 ¾Y…Float’’DvæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Dv?Y…Float’’3 ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®g•CY…Float’’öh"CZ…Float’’q@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagĖ|é÷©fdNROTSÆBLCKŠentityBase…AVAL‰transformEngineTransformßš—CJ*Ché?ā„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹a?Y…Float’’›5ņ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’›5ņ>Y…Float’’‹a?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ßš—CY…Float’’J*CZ…Float’’hé?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagÄĖæĢdėƒ¼’ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform#é|C÷;C35ą?}ĆģBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’o`ó¾Y…Float’’‰:a?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‰:aæY…Float’’o`ó¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#é|CY…Float’’÷;CZ…Float’’35ą?W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTag&\°Ēū­ŠLROTSÆBLCKŠentityBase…AVAL‰transformEngineTransformįŚ—CĀu%CŸĻ?~CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3 ¾Y…Float’’DvæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Dv?Y…Float’’3 ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įŚ—CY…Float’’Āu%CZ…Float’’ŸĻ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag}satŃĄŚ§‹ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformėїC)'C 4ā?‚ŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ŗ*ś=Y…Float’’;~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’;~?Y…Float’’Ŗ*ś=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėїCY…Float’’)'CZ…Float’’ 4ā?W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’¾‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag÷öU¼4—[ˆROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformaŽˆCM=RCČUÄ@Xq±BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’†Ģ¶<Y…Float’’Æļ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ÆļæY…Float’’†Ģ¶<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’aŽˆCY…Float’’M=RCZ…Float’’ČUÄ@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataõAVAL…idTag…IdTag’³59œY‚ROTS©BLCKŠentityBase…AVAL‰transformEngineTransform@–C C!Ļ?{ŽyCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)Õ²¾Y…Float’’`ąoæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’`ąo?Y…Float’’)Õ²¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@–CY…Float’’ CZ…Float’’!Ļ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData˜AVAL…idTag…IdTag Y|M¾”āŽROTSLBLCKŠentityBase*AVAL‰transformEngineTransformėєC®!CĖ:@7CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŸæY…Float’’ņĄ^½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ņĄ^=Y…Float’’ŸæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėєCY…Float’’®!CZ…Float’’Ė:@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_09AVALŒcolorVariant“CEntityColorVariantƄname…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’N‰luminance„Int8’’ö„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’œ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTagć؛äv)ŌļmROTSGBLCKŠentityBase%AVAL‰transformEngineTransform嚘CyrcCh—v@DxŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ūöq?Y…Float’’|3§¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’|3§>Y…Float’’ūöq?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’嚘CY…Float’’yrcCZ…Float’’h—v@W…Float’’€?„None„NoneAVALŠappearance†String_teveses_wifeAVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’=Šsaturation„Int8’’щluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTagv:D™)lROTS£BLCKŠentityBase€AVAL‰transformEngineTransform’˜C—IgCFį‚@ q‚BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ź–Ö>Y…Float’’'nh?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’'nhæY…Float’’ź–Ö>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’˜CY…Float’’—IgCZ…Float’’Fį‚@W…Float’’€?„None„NoneAVALŠappearance†String Š_teves__a1AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData°AVAL…idTag…IdTag-4;±ŠĮ „ROTSdBLCKŠentityBaseBAVAL‰transformEngineTransformÄøCؐhC”B„@'ä«BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ęĢ=Y…Float’’ż[?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ż[æY…Float’’ęĢ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÄøCY…Float’’ؐhCZ…Float’’”B„@W…Float’’€?„None„NoneAVALŠappearance†String‘townswoman_old_03AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ž‰luminance„Int8’’ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’lŠsaturation„Int8’’ę‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagF©w։Žæ¦ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformĶ “C ZCĆ$k@Ā~ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,­U=Y…Float’’ĦæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ħ?Y…Float’’,­U=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ “CY…Float’’ ZCZ…Float’’Ć$k@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_10AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’ʉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’߉luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagą®^<®Č M§ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformĀՓC ×YCē–\@«¤BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²”>Y…Float’’p¶}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’p¶}æY…Float’’²”>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀՓCY…Float’’ ×YCZ…Float’’ē–\@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_08AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagzjŒÄfāŃ”uROTSyBLCKŠentityBaseWAVAL‰transformEngineTransformlF‘CŖPC"ÖJ@]Ņ„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’HHa?Y…Float’’†-ó¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’†-ó>Y…Float’’HHa?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’lF‘CY…Float’’ŖPCZ…Float’’"ÖJ@W…Float’’€?„None„NoneAVALŠappearance†String•_waitress_flotsam__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’~Šsaturation„Int8’’։luminance„Int8’’ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’œ‰luminance„Int8’’N„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataµAVAL…idTag…IdTagI&$‰Ŗ†ņivROTSiBLCKŠentityBaseGAVAL‰transformEngineTransform\C3sNC_V\@#'@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’š»?Y…Float’’”:=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’”:½Y…Float’’š»?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\CY…Float’’3sNCZ…Float’’_V\@W…Float’’€?„None„NoneAVALŠappearance†String…_cookAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’”Šsaturation„Int8’’œ‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagķLZż£ųnębROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform¦|CeHC,Ŗg@µCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€"kæY…Float’’vŹ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’vŹ¾Y…Float’’€"kæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¦|CY…Float’’eHCZ…Float’’,Ŗg@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTag Š›g™ō©ROTSŖBLCKŠentityBase…AVAL‰transformEngineTransformŚCGį*C‘’ó?ģmCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’DW æY…Float’’†ĮVæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’†ĮV?Y…Float’’DW æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŚCY…Float’’Gį*CZ…Float’’‘’ó?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTag‹Š$Œo<ąØROTSŖBLCKŠentityBase…AVAL‰transformEngineTransformRxŸC×#)CĖ@„›YCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģĶJæY…Float’’µ9æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’µ9?Y…Float’’ģĶJæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RxŸCY…Float’’×#)CZ…Float’’Ė@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagü;\°jŲ¶ŖROTSÆBLCKŠentityBase…AVAL‰transformEngineTransform—ʏC 7C F@¢3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Źå[æY…Float’’“?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’“æY…Float’’Źå[æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’—ʏCY…Float’’ 7CZ…Float’’ F@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagWf§ĮÕŠ0ŒROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformĪ˜C¤0%C#J³?§˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Øó?Y…Float’’ŗźPæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗźP?Y…Float’’Øó?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ī˜CY…Float’’¤0%CZ…Float’’#J³?W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’­Šsaturation„Int8’’Ė‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’ó‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag™įr: =cŠROTStBLCKŠentityBaseQAVAL‰transformEngineTransform"˜CĀõ%C„1Į?Ŗ˜”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’åłé>Y…Float’’›“cæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’›“c?Y…Float’’åłé>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’"˜CY…Float’’Āõ%CZ…Float’’„1Į?W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’rŠsaturation„Int8’’.‰luminance„Int8’’Ė„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’®Šsaturation„Int8’’Š‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataõAVAL…idTag…IdTagUUönwVm‘IROTS©BLCKŠentityBase…AVAL‰transformEngineTransformF@’CoŌ C6Ł?d•CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’é)æY…Float’’,|??Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’,|?æY…Float’’é)æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’F@’CY…Float’’oŌ CZ…Float’’6Ł?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagŽ+ØK’;?—ROTSKBLCKŠentityBase)AVAL‰transformEngineTransformø?•C>T5C•Ū@Z±śAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ØZ?Y…Float’’ų"?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ų"æY…Float’’ØZ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø?•CY…Float’’>T5CZ…Float’’•Ū@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_04AVALŒcolorVariant“CEntityColorVariantæ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Ź‰luminance„Int8’’+„NoneŽregionTwoShift‹CColorShift’’ƒhue†Uint16’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagšĮ%ՔB“ą`ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformįZ•C…ė&CŹo’?RCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’™³]æY…Float’’kæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’k?Y…Float’’™³]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įZ•CY…Float’’…ė&CZ…Float’’Źo’?W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’Ģ‰luminance„Int8’’ž„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’WŠsaturation„Int8’’Ņ‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag²”/Ļ«ų“ROTSuBLCKŠentityBaseQAVAL‰transformEngineTransform³G…CŹ:CŽå?ĪM±BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[øĄ<Y…Float’’Żķ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŻķæY…Float’’[øĄ<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’³G…CY…Float’’Ź:CZ…Float’’Žå?W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag0ĄWp¾ų®Ģ”ROTSuBLCKŠentityBaseQAVAL‰transformEngineTransform2Å{Cf;C°yā?Żm¼BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ń‚–½Y…Float’’ĒN?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĒNæY…Float’’ń‚–½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’2Å{CY…Float’’f;CZ…Float’’°yā?W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag eų Np‘ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform3ĒC…˜8C#@vö1BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ Ÿ6?Y…Float’’1g3?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’1g3æY…Float’’ Ÿ6?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ĒCY…Float’’…˜8CZ…Float’’#@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagQŲĘŒ$£D‡ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformŠ)ˆCÉäJCÕžć@Óī"CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ź¹tæY…Float’’xD–>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’xD–¾Y…Float’’ź¹tæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Š)ˆCY…Float’’ÉäJCZ…Float’’Õžć@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’ȉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’Ӊluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagüwž¹sx’eROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform…ė’CRø3Cč{!@¦ÜCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%Ī:æY…Float’’Ņ /?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ņ /æY…Float’’%Ī:æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ė’CY…Float’’Rø3CZ…Float’’č{!@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTaghSģv¶čāfROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformĶx’C‹”4Cä‚$@m ±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤¶~?Y…Float’’ Ķ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ Ķ=Y…Float’’¤¶~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķx’CY…Float’’‹”4CZ…Float’’ä‚$@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagĪ‹h¾;2'©gROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform…ė“CėŃ2C ŗ!@Z?’BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ūGæY…Float’’ģĀJ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ģĀJæY…Float’’ūGæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ė“CY…Float’’ėŃ2CZ…Float’’ ŗ!@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagśqa³˜W­KaROTStBLCKŠentityBaseQAVAL‰transformEngineTransformŗH˜C×MEC÷E_@ ±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’M¶~?Y…Float’’ē+Ķ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ē+Ķ=Y…Float’’M¶~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŗH˜CY…Float’’×MECZ…Float’’÷E_@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagJó ć&ZRhROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform{T•CRųLCčŃM@Ō2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻŚæY…Float’’ŗų =Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗų ½Y…Float’’ĻŚæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{T•CY…Float’’RųLCZ…Float’’čŃM@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’­Šsaturation„Int8’’Ł‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’aŠsaturation„Int8’’ó‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag€Ś6$gz¤ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformŸĖ‘CŽįDCž&:@ÖŲ†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’°ū®»Y…Float’’’æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’?Y…Float’’°ū®»Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŸĖ‘CY…Float’’ŽįDCZ…Float’’ž&:@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_10AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’EŠsaturation„Int8’’š‰luminance„Int8’’ü„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’|Šsaturation„Int8’’Չluminance„Int8’’Ų„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagč»^ī‘ŒROTSwBLCKŠentityBaseUAVAL‰transformEngineTransform4–C°ŠCCę;@§Ü‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žó,>Y…Float’’vR|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’vR|?Y…Float’’žó,>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4–CY…Float’’°ŠCCZ…Float’’ę;@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’#Šsaturation„Int8’’)‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’¶‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTag$āš€sŲ§ČROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformVyCüēBCšGń@”³§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’KÅh?Y…Float’’ÉÕ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ÉÕ>Y…Float’’KÅh?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’VyCY…Float’’üēBCZ…Float’’šGń@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’!Šsaturation„Int8’’d‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ę‰luminance„Int8’’Ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTag  ‘2½—Ņ«ROTSÆBLCKŠentityBase…AVAL‰transformEngineTransformį~Ccˆ;Cžå?Ł…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.g$½Y…Float’’0ĖæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’0Ė?Y…Float’’.g$½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į~CY…Float’’cˆ;CZ…Float’’žå?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagń)Wżż“ŬROTSÆBLCKŠentityBase…AVAL‰transformEngineTransform’CM C6Ł?źBCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ć&MæY…Float’’]!?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’]!æY…Float’’Ć&MæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’CY…Float’’M CZ…Float’’6Ł?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÓAVAL…idTag…IdTagå½ D5ĀÉrµROTS‡BLCKŠentityBasedAVAL‰transformEngineTransformG”_C™[C‡J'A“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’G”_CY…Float’’™[CZ…Float’’‡J'AW…Float’’€?„None„NoneAVALŠappearance†String#¢scoiatael_woman_hangman_flotsam_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ż‰luminance„Int8’’į„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’¼‰luminance„Int8’’ł„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒOppA1_Dual_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataüAVAL…idTag…IdTag’ėŸ£ĶGZѶROTS°BLCKŠentityBaseŒAVAL‰transformEngineTransform)Ü]C\Ļ[Cœ:'A‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)Ü]CY…Float’’\Ļ[CZ…Float’’œ:'AW…Float’’€?„None„NoneAVALŠappearance†String–elf_hangman_flotsam_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData×AVAL…idTag…IdTagü‰¶$N“”™ÕROTS‹BLCKŠentityBaseeAVAL‰transformEngineTransformŌ»jCŽJCPAŗ“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ß]Ļ·Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’ß]Ļ·Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ō»jCY…Float’’ŽJCZ…Float’’PAW…Float’’€?„None„NoneAVALŠappearance†String ˆdendlionAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData×AVAL…idTag…IdTag^r1Ķy–ÖROTS‹BLCKŠentityBasecAVAL‰transformEngineTransform /øClC‡ōAj2ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[¾8>Y…Float’’œĢ{æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’œĢ{?Y…Float’’[¾8>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ /øCY…Float’’lCZ…Float’’‡ōAW…Float’’€?„None„NoneAVALŠappearance†String†zoltanAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatpBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntjAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData·AVAL…idTag…IdTag1|BÓčķ’cROTSkBLCKŠentityBaseHAVAL‰transformEngineTransform ˆ@CV3CĶĢ,@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆ@CY…Float’’V3CZ…Float’’ĶĢ,@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData–AVAL…idTag…IdTag„½Ņv>į£ ROTSJBLCKŠentityBase(AVAL‰transformEngineTransformjNžC›vfCgĄĘ@Ę ,CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!Š}æY…Float’’?” >Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’?” ¾Y…Float’’!Š}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jNžCY…Float’’›vfCZ…Float’’gĄĘ@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_04AVALŒcolorVariant“CEntityColorVariant¾„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’qŠsaturation„Int8’’Ą„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’£Šsaturation„Int8’’քNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTag±¹MnŅÅß ŸROTSeBLCKŠentityBaseCAVAL‰transformEngineTransformE±C¾*gC1tĮ@ŸC±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’aÕ~?Y…Float’’IĆ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’IĆ=Y…Float’’aÕ~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E±CY…Float’’¾*gCZ…Float’’1tĮ@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_03AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’æ‰luminance„Int8’’ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag…#ūÆHŒL&źROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform…ŽCFvC8;Ø@}ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’;…>Y…Float’’ō"wæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ō"w?Y…Float’’;…>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ŽCY…Float’’FvCZ…Float’’8;Ø@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’Ź‰luminance„Int8’’2„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ž‰luminance„Int8’’Ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTag ļѤ;7õ¤ROTS!BLCKŠentityBase’AVAL‰transformEngineTransformRXˆCfękCņČ@yT¦BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ż»ó=Y…Float’’<.~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’<.~æY…Float’’Ż»ó=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RXˆCY…Float’’fękCZ…Float’’ņČ@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_10AVALŒcolorVariant“CEntityColorVariant˜„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’ Šsaturation„Int8’’„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ę„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagÅy’;^+”£ROTSØBLCKŠentityBase…AVAL‰transformEngineTransformf¦‡C —kCžbĘ@lŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ČĆz>Y…Float’’‡4xæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‡4x?Y…Float’’ČĆz>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f¦‡CY…Float’’ —kCZ…Float’’žbĘ@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTag)Ķ[Erņ”ROTSeBLCKŠentityBaseCAVAL‰transformEngineTransformĘ¢˜Ca©XCkĄZ@MbƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“č¾Y…Float’’”ö}æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’”ö}?Y…Float’’“č¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ę¢˜CY…Float’’a©XCZ…Float’’kĄZ@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_01AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’æ‰luminance„Int8’’ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagv Ł\Dö…¢ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform£ė’C·>oC¢†@č–„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ J`?Y…Float’’—Ņö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’—Ņö>Y…Float’’ J`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£ė’CY…Float’’·>oCZ…Float’’¢†@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’ŗ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’׉luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTag/Ŗ^"Ó§nROTSoBLCKŠentityBaseJAVAL‰transformEngineTransformY‘CBfCš™‰@DCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õ]æY…Float’’b’>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’b’¾Y…Float’’õ]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Y‘CY…Float’’BfCZ…Float’’š™‰@W…Float’’€?„None„NoneAVALŠappearance†String ˆ_butcherAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagžbDNMį¾čROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform$€C…»sCęAŪSJ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Dœ?Y…Float’’-ća=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’-ća½Y…Float’’Dœ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$€CY…Float’’…»sCZ…Float’’ęAW…Float’’€?„None„NoneAVALŠappearance†String‘_einar_gausel__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’ą‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’å‰luminance„Int8’’ī„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataµAVAL…idTag…IdTag% ;Z÷ žHėROTSiBLCKŠentityBaseGAVAL‰transformEngineTransform gfCƒRyCŃāAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gfCY…Float’’ƒRyCZ…Float’’ŃāAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’œ‰luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’æ‰luminance„Int8’’.„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagą‡} ‰Ś…¹ROTS}BLCKŠentityBaseTAVAL‰transformEngineTransform™Y_C‚ZCš:'AāĒdCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’d°(æY…Float’’Ķ@æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ķ@?Y…Float’’d°(æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™Y_CY…Float’’‚ZCZ…Float’’š:'AW…Float’’€?„None„NoneAVALŠappearance†String’_executioner__q102AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’&Šsaturation„Int8’’œ‰luminance„Int8’’»„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’€Šsaturation„Int8’’œ‰luminance„Int8’’Š„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘SQ106_Fistfight_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData³AVAL…idTag…IdTagIŚäĄźˆ³ROTSgBLCKŠentityBaseyAVAL‰transformEngineTransform ĀcCĀ5ZC‘$AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀcCY…Float’’Ā5ZCZ…Float’’‘$AW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsüAVAL…count„UintBLCK‡abilityeAVAL„name†String‘OppA1_Fistfight_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeslAVAL…count„UintBLCKˆattitudeDAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ŒAIA_FriendlyBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatažAVAL…idTag…IdTag*ņWn9āš“ROTS²BLCKŠentityBase…AVAL‰transformEngineTransform'dCĻVCXyA|Z¹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’:I?½Y…Float’’ø?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’øæY…Float’’:I?½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'dCY…Float’’ĻVCZ…Float’’XyAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘OppA1_Fistfight_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagó¦€T“÷Ź»ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformZōMCqo^C‚A7CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’OŃ8æY…Float’’æ#1?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’æ#1æY…Float’’OŃ8æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ZōMCY…Float’’qo^CZ…Float’’‚AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_10AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’tŠsaturation„Int8’’­‰luminance„Int8’’¶„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ļ‰luminance„Int8’’č„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTagŖüÄ»ŚØĢ™¼ROTS_BLCKŠentityBase=AVAL‰transformEngineTransform…kxCõčsCĄVA–ń†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĒĻ»Y…Float’’ą’æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ą’?Y…Float’’ĒĻ»Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…kxCY…Float’’õčsCZ…Float’’ĄVAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_04AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’HŠsaturation„Int8’’Ģ‰luminance„Int8’’ś„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’ļŠsaturation„Int8’’§„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataJ#AVAL…idTag…IdTag“{š3ś³n ½ROTSž"BLCKŠentityBaseSAVAL‰transformEngineTransformɕoCp³|CF'AĖ®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Z¢z?Y…Float’’¦ŽP¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¦ŽP>Y…Float’’Z¢z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ɕoCY…Float’’p³|CZ…Float’’F'AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’,Šsaturation„Int8’’؉luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’LŠsaturation„Int8’’ĉluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsņ AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cv_3AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡shirt_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆhat_poorAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 01AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’dcmCY…Float’’®D~CZ…Float’’bž'AW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—'AVAL…idTag…IdTag ˆŅ`]©¾ROTSK'BLCKŠentityBaseSAVAL‰transformEngineTransform_āsCG^CuB AplƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’]’½Y…Float’’ł~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ł~?Y…Float’’]’½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’_āsCY…Float’’G^CZ…Float’’uB AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents:AVALnumComponents„Uint%BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cy_4AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 04AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 05AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 06AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 07AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 08AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 09AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 01AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 02AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡shirt_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆhat_poorAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 03AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒInt AVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’«tvCY…Float’’ng`CZ…Float’’<šAW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatak'AVAL…idTag…IdTag>ĻeBpX³%æROTS'BLCKŠentityBase'AVAL‰transformEngineTransformė§sC~|]CÄ» AŌ™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŌÜi>Y…Float’’’;yæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’;y?Y…Float’’ŌÜi>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė§sCY…Float’’~|]CZ…Float’’Ä» AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_07AVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents:AVALnumComponents„Uint%BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cv_3AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 04AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 05AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 06AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 07AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 08AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 09AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 01AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 02AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡shirt_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆhat_poorAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 03AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒInt AVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’«tvCY…Float’’ng`CZ…Float’’<šAW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—'AVAL…idTag…IdTag„¹ģśjxzĄROTSK'BLCKŠentityBaseSAVAL‰transformEngineTransformĢLtC¤š^CAó AŽhCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ß}æY…Float’’˜ŅIæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’˜ŅI?Y…Float’’ß}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĢLtCY…Float’’¤š^CZ…Float’’Aó AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’ׄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’/Šsaturation„Int8’’Į‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents:AVALnumComponents„Uint%BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cy_2AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 04AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 05AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 06AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 07AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 08AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 09AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 01AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 02AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡shirt_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆhat_poorAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen poor flotsam 03AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’ŠßvCY…Float’’Æj`CZ…Float’’<šAW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagŒÆ½Ž§—ĖĮROTSzBLCKŠentityBaseSAVAL‰transformEngineTransformübvCģ`CeB AŒ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|?Y…Float’’Śj2>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Śj2¾Y…Float’’|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’übvCY…Float’’ģ`CZ…Float’’eB AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagŚ@Ÿ“/;S~ĀROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformĢ;vCV`CķA A”8gAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qęw?Y…Float’’ż‹>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ż‹¾Y…Float’’qęw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ;vCY…Float’’V`CZ…Float’’ķA AW…Float’’€?„None„NoneAVALŠappearance†String‘townswoman_old_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ēŠsaturation„Int8’’»‰luminance„Int8’’ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŸŠsaturation„Int8’’Չluminance„Int8’’"„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData–AVAL…idTag…IdTag~«AæóĆROTSJBLCKŠentityBase(AVAL‰transformEngineTransform§9vCu>`Cp AĮ[5BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’wń3?Y…Float’’Ļ6?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ļ6æY…Float’’wń3?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§9vCY…Float’’u>`CZ…Float’’p AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_02AVALŒcolorVariant“CEntityColorVariant¾„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’qŠsaturation„Int8’’Ą„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’£Šsaturation„Int8’’քNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData–AVAL…idTag…IdTag±ś¼™Yj8ĆÄROTSJBLCKŠentityBase(AVAL‰transformEngineTransformNEvC7`C—@ AdBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ÄX?Y…Float’’w1?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’w1æY…Float’’ ÄX?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’NEvCY…Float’’7`CZ…Float’’—@ AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_05AVALŒcolorVariant“CEntityColorVariant¾„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’qŠsaturation„Int8’’Ą„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’£Šsaturation„Int8’’քNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataeAVAL…idTag…IdTagßó5XNpHÆĒROTSBLCKŠentityBase÷AVAL‰transformEngineTransform’MCle^C`AņĘCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹T æY…Float’’“G?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’“GæY…Float’’¹T æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’MCY…Float’’le^CZ…Float’’`AW…Float’’€?„None„NoneAVALŠappearance†String™townswoman_rich_vergen_03AVALŒcolorVariant“CEntityColorVariant†„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ēŠsaturation„Int8’’å‰luminance„Int8’’š„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3#AVAL…idTag…IdTagnłé!ńåImĘROTSē"BLCKŠentityBaseVAVAL‰transformEngineTransformż"OCO’^CŪA¾ē¶BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’e«Ļ¼Y…Float’’šź?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’šźæY…Float’’e«Ļ¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ż"OCY…Float’’O’^CZ…Float’’ŪAW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’yŠsaturation„Int8’’¤‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ėŠsaturation„Int8’’‰luminance„Int8’’&„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsŲ AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_wr_1AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šaccessory4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„arm1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„arm2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentUAVAL„name†String„arm3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…legs2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆhair_3_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆhair_3_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆhair_3_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory11AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory12AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory13AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory14AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_2AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‹accessory_3AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆhair_1_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒInt AVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’5×MCY…Float’’™I^CZ…Float’’²AW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTag•ˆTÅŅ½"ÅROTSeBLCKŠentityBaseCAVAL‰transformEngineTransformĢĢMC…k^CįAPæBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻŁÉ½Y…Float’’źĄ~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’źĄ~æY…Float’’ĻŁÉ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĢĢMCY…Float’’…k^CZ…Float’’įAW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_04AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’‰luminance„Int8’’ó„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ų‰luminance„Int8’’7„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData&AVAL…idTag…IdTag<ņ\Ķāą$ŹROTS¹%BLCKŠentityBaseSAVAL‰transformEngineTransformšJpCÄ|Chā&AĶ®CBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’å7(?Y…Float’’ł@?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ł@æY…Float’’å7(?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šJpCY…Float’’Ä|CZ…Float’’hā&AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_12AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’tŠsaturation„Int8’’­‰luminance„Int8’’¶„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ļ‰luminance„Int8’’č„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents­AVALnumComponents„Uint$BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cy_3AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hand_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆbonnet_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_1AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’eŃmCY…Float’’žŪ~CZ…Float’’bž'AW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTagį|0¼śVÉROTS_BLCKŠentityBase=AVAL‰transformEngineTransformćźmCpµ~Cē 'A‰óŽAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ob?Y…Float’’¤Uļ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¤Uļ¾Y…Float’’Ob?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ćźmCY…Float’’pµ~CZ…Float’’ē 'AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_07AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’HŠsaturation„Int8’’Ģ‰luminance„Int8’’ś„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’ļŠsaturation„Int8’’§„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataD&AVAL…idTag…IdTag¤­£ĒśĒ˜ĪROTSų%BLCKŠentityBaseAVAL‰transformEngineTransformĘ{ƒCĖ~CĢ”AXCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’œ¤>Y…Float’’aræZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ar?Y…Float’’œ¤>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ę{ƒCY…Float’’Ė~CZ…Float’’Ģ”AW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_04AVALŒcolorVariant“CEntityColorVariant¬„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ė‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’ƒhue†Uint16’’e„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents'AVALnumComponents„Uint%BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cr_6AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆBonnet_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_3AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_4AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_2AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒInt AVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’†§„CY…Float’’g4€CZ…Float’’·æAW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData„&AVAL…idTag…IdTagp‚Pžp6zRĶROTS8&BLCKŠentityBaseXAVAL‰transformEngineTransformƒźC²|C[\AóI•CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^źō>Y…Float’’®Ļ`æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’®Ļ`?Y…Float’’^źō>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒźCY…Float’’²|CZ…Float’’[\AW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’­Šsaturation„Int8’’Ł‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’aŠsaturation„Int8’’ó‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents'AVALnumComponents„Uint%BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cr_8AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆBonnet_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_3AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_4AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_2AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒInt AVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’†§„CY…Float’’g4€CZ…Float’’·æAW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‚&AVAL…idTag…IdTagņ–Ä,耄ĢROTS6&BLCKŠentityBaseVAVAL‰transformEngineTransform¹y|Cd>zC5ÖACAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’é7ž>Y…Float’’_xsæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’_xs?Y…Float’’é7ž>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹y|CY…Float’’d>zCZ…Float’’5ÖAW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_08AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents'AVALnumComponents„Uint%BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cr_7AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆBonnet_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_3AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_4AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_2AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒInt AVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’†§„CY…Float’’g4€CZ…Float’’·æAW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag$_Ó  õq ÓROTSzBLCKŠentityBaseSAVAL‰transformEngineTransformĻlCI„OCXyLA^7AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’õłw4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’õłw“Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĻlCY…Float’’I„OCZ…Float’’XyLAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¢AVAL…idTag…IdTag@X›źĻ]rĘŅROTSVBLCKŠentityBase4AVAL‰transformEngineTransform !ómC…OCXyLAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!ómCY…Float’’…OCZ…Float’’XyLAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_04AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ģ‰luminance„Int8’’ž„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’WŠsaturation„Int8’’Ņ‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData#AVAL…idTag…IdTag©[øWCbUUŃROTSĶ"BLCKŠentityBaseAVAL‰transformEngineTransform’kvC4¬pC«ANx²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢?Y…Float’’²ØZ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’²ØZ=Y…Float’’¢?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’kvCY…Float’’4¬pCZ…Float’’«AW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_07AVALŒcolorVariant“CEntityColorVariant­„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cb_2AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œaccessory_10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹ziggy_hairAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†Stringexecutioner_hoodAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†Stringhead_executionerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡skirt_1AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒInt AVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’¬IxCY…Float’’Œ tCZ…Float’’AW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataB#AVAL…idTag…IdTagJ6zŌĶ,ŠROTSö"BLCKŠentityBase;AVAL‰transformEngineTransform)ÓsCvėrCšAÜņsCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’°Ūą¾Y…Float’’œżeæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’œże?Y…Float’’°Ūą¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ÓsCY…Float’’vėrCZ…Float’’šAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_04AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cb_2AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œaccessory_10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹ziggy_hairAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†Stringexecutioner_hoodAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†Stringhead_executionerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡skirt_1AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒInt AVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’¬IxCY…Float’’Œ tCZ…Float’’AW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagĖxé•j!cSŁROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform{”lC¤š_CµAÆóĆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’l¾Y…Float’’†}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’†}æY…Float’’l¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{”lCY…Float’’¤š_CZ…Float’’µAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag@`mvYĻŃŲROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform×#kCėVCŠ’ž@fˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ugæ>Y…Float’’Rpm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’RpmæY…Float’’Ugæ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×#kCY…Float’’ėVCZ…Float’’Š’ž@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagFųP6ˆu _×ROTSbBLCKŠentityBase@AVAL‰transformEngineTransform€oC33WC·ŌA BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻŠ1>Y…Float’’]|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’]|æY…Float’’ĻŠ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€oCY…Float’’33WCZ…Float’’·ŌAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’³‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’ļ‰luminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTag«¢2 ońŠąROTSeBLCKŠentityBaseCAVAL‰transformEngineTransform®ĒmC\Ļ_CsAX1ĶBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĄP_¾Y…Float’’–Öy?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’–ÖyæY…Float’’ĄP_¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ĒmCY…Float’’\Ļ_CZ…Float’’sAW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’æ‰luminance„Int8’’ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData°AVAL…idTag…IdTagx„ėV֊Ń|ßROTSdBLCKŠentityBaseBAVAL‰transformEngineTransformõØrCR8XC²A BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻŠ1>Y…Float’’]|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’]|æY…Float’’ĻŠ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õØrCY…Float’’R8XCZ…Float’’²AW…Float’’€?„None„NoneAVALŠappearance†String‘townswoman_old_01AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ž‰luminance„Int8’’ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’lŠsaturation„Int8’’ę‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTagąCæX'†?“ŽROTSeBLCKŠentityBaseCAVAL‰transformEngineTransformõØrC¤pUC§Xž@ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻŠ1>Y…Float’’]|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’]|æY…Float’’ĻŠ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õØrCY…Float’’¤pUCZ…Float’’§Xž@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_04AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’æ‰luminance„Int8’’ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagfü‚U¦‡ŪŻROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform sCėWC~HA BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĻŠ1>Y…Float’’]|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’]|æY…Float’’ĻŠ1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ sCY…Float’’ėWCZ…Float’’~HAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’į‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag8P(Ÿ©qFÜROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform…ėuCRųWCęÉA“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ėuCY…Float’’RųWCZ…Float’’ęÉAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’œ‰luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’æ‰luminance„Int8’’ü„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag£ū ˜…Z1OŪROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformGįkC=ŠZCÉoA(2¦BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ęö=Y…Float’’%~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’%~æY…Float’’Ęö=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GįkCY…Float’’=ŠZCZ…Float’’ÉoAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagj~Ą;§ŚROTSbBLCKŠentityBase@AVAL‰transformEngineTransformėQwCG”TC‡Ø’@“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėQwCY…Float’’G”TCZ…Float’’‡Ø’@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_03AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’ȉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ӊluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataB#AVAL…idTag…IdTag˜åģż©Š&ĻROTSö"BLCKŠentityBase;AVAL‰transformEngineTransform‡lvClĶsCÖfAžš‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’^ĶŃ=Y…Float’’6§~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’6§~?Y…Float’’^ĶŃ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‡lvCY…Float’’lĶsCZ…Float’’ÖfAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_08AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cb_3AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String Œaccessory_10AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹ziggy_hairAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†Stringexecutioner_hoodAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†Stringhead_executionerAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡skirt_1AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒInt AVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’¬IxCY…Float’’Œ tCZ…Float’’AW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData„&AVAL…idTag…IdTagŒéŽz©įēĖROTS8&BLCKŠentityBaseXAVAL‰transformEngineTransform™ÜwCĘ@wCz§AųF›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’q&?Y…Float’’BæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’B?Y…Float’’q&?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™ÜwCY…Float’’Ę@wCZ…Float’’z§AW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_12AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ł„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’­‰luminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents'AVALnumComponents„Uint%BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cr_8AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆBonnet_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_3AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_4AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_2AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’†§„CY…Float’’g4€CZ…Float’’·æAW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagL4læė]ĶÉČROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformZĘmCø~C”'A“h¤AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Eµo?Y…Float’’Ē»³>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ē»³¾Y…Float’’Eµo?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ZĘmCY…Float’’ø~CZ…Float’’”'AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’œ‰luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’æ‰luminance„Int8’’.„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData­AVAL…idTag…IdTags÷¶Ä¢z¢LŗROTSaBLCKŠentityBase?AVAL‰transformEngineTransformødCG”`CN{A CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŃöQæY…Float’’9v?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’9væY…Float’’ŃöQæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ødCY…Float’’G”`CZ…Float’’N{AW…Float’’€?„None„NoneAVALŠappearance†String_brothel_mom__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’$‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’%‰luminance„Int8’’ł„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‚AVAL…idTag…IdTag(‹į: ”ÓGģROTS6BLCKŠentityBaseHAVAL‰transformEngineTransform pĄCf&ˆCā§AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pĄCY…Float’’f&ˆCZ…Float’’ā§AW…Float’’€?„None„NoneAVALŠappearance†String’_executioner__q102AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’&Šsaturation„Int8’’œ‰luminance„Int8’’»„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’€Šsaturation„Int8’’œ‰luminance„Int8’’Š„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsüAVAL…count„UintBLCK‡abilityeAVAL„name†String‘SQ106_Fistfight_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeslAVAL…count„UintBLCKˆattitudeDAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ŒAIA_FriendlyBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagĆÉK…”;”ķROTSzBLCKŠentityBaseSAVAL‰transformEngineTransform%EdC“ĻVCƁAtš‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƃ¬<Y…Float’’wńæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’wń?Y…Float’’ƃ¬<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%EdCY…Float’’“ĻVCZ…Float’’ƁAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataƒAVAL…idTag…IdTag“Ļ°Óx\LźŌROTS7BLCKŠentityBase AVAL‰transformEngineTransformGįUCR8aCŪ}Až;_CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šƒ:æY…Float’’āY/æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’āY/?Y…Float’’šƒ:æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GįUCY…Float’’R8aCZ…Float’’Ū}AW…Float’’€?„None„NoneAVALŠappearance†String Š_teves__a1AVALŒcolorVariant“CEntityColorVariant«„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’CŠsaturation„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŽAVAL…count„UintBLCK‡abilitygAVAL„name†String“Fistfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagP ų}rē4„ROTSÆBLCKŠentityBase…AVAL‰transformEngineTransformé,”Cq+CÅ30@³ó2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ õæY…Float’’­Ö•<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’­Ö•¼Y…Float’’ õæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’é,”CY…Float’’q+CZ…Float’’Å30@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataéAVAL…idTag…IdTag9hxbZšROTSBLCKŠentityBaseyAVAL‰transformEngineTransform \Ļ”C… CRö?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\Ļ”CY…Float’’… CZ…Float’’Rö?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag>¦Ł¾ įØ{ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform¹ pC C|CĢ-#A;|„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾Ö_?Y…Float’’Żsų¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Żsų>Y…Float’’¾Ö_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹ pCY…Float’’ C|CZ…Float’’Ģ-#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagnGūbźģoėuROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformA?Cu}C\åAG“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»9>Y…Float’’$¢u?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’$¢uæY…Float’’»9>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’A?CY…Float’’u}CZ…Float’’\åAW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_11AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ł„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’­‰luminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag†tóčÓP‚SvROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformƒC®ĒiCć^õ@idZCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦„HæY…Float’’•üæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’•ü?Y…Float’’¦„HæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒCY…Float’’®ĒiCZ…Float’’ć^õ@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ė‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’­‰luminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt:AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagvy–§G)7ROTS­BLCKŠentityBaseoAVAL‰transformEngineTransformp}ECpżY…Float’’9Ü}æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’9Ü}?Y…Float’’“>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Z“xCY…Float’’‘hCZ…Float’’$ AW…Float’’€?„None„NoneAVALŠappearance†String’_bounty_leader__a1AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’‰luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’č„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntSAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!_Øn³b@½;ŅĀ}°¦‰°œ9OEƒ®“~„–-9AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!EŠpћŌNšE Jr Il‰°œ9OEƒ®“~„–-9AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagp:‘DŁVśROTS"BLCKŠentityBase/AVAL‰transformEngineTransform“|CĆhC;j A|U˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ž?Y…Float’’ōŒRæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ōŒR?Y…Float’’ž?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“|CY…Float’’ĆhCZ…Float’’;j AW…Float’’€?„None„NoneAVALŠappearance†String“_bounty_hunter1__a1AVALŒcolorVariant“CEntityColorVariantĄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Š‰luminance„Int8’’ȄNoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’ļ‰luminance„Int8’’ć„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntMAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!_Øn³b@½;ŅĀ}°¦‰°œ9OEƒ®“~„–-9AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!EŠpћŌNšE Jr Il‰°œ9OEƒ®“~„–-9AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatažAVAL…idTag…IdTagXy}Öå|xūROTS²BLCKŠentityBase/AVAL‰transformEngineTransform= €C…ėjCŃ A~r“AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Žjl?Y…Float’’7eÄ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’7eľY…Float’’Žjl?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’= €CY…Float’’…ėjCZ…Float’’Ń AW…Float’’€?„None„NoneAVALŠappearance†String“_bounty_hunter2__a1AVALŒcolorVariant“CEntityColorVariantĄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’ó‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’¤‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!_Øn³b@½;ŅĀ}°¦‰°œ9OEƒ®“~„–-9AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!EŠpћŌNšE Jr Il‰°œ9OEƒ®“~„–-9AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagĪ`“Ų_÷bŠ*ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform™™_C€SCĘĄü@#ó¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ćäe?Y…Float’’ø@į¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ø@į>Y…Float’’ćäe?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™™_CY…Float’’€SCZ…Float’’ĘĄü@W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’ś‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’NŠsaturation„Int8’’œ‰luminance„Int8’’D„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag„p 5:Ė›ļ+ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform0˜hC†”mCš™A €CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’55?Y…Float’’±5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’±5?Y…Float’’55?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0˜hCY…Float’’†”mCZ…Float’’š™AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’yŠsaturation„Int8’’¤‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ėŠsaturation„Int8’’‰luminance„Int8’’&„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTag­#‰˜”•[±,ROTSeBLCKŠentityBaseCAVAL‰transformEngineTransform0˜hC†”mCš™A €CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’55?Y…Float’’±5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’±5?Y…Float’’55?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0˜hCY…Float’’†”mCZ…Float’’š™AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_04AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’…Šsaturation„Int8’’¼‰luminance„Int8’’Ō„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĶ9Šė†ŠFŚ-ROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformE]C{”gCGiA"aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰5æY…Float’’^5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’^5?Y…Float’’‰5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E]CY…Float’’{”gCZ…Float’’GiAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag>mĪ˜§Ldž.ROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformf¦yCø\CgFA%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’GwæY…Float’’@ƒ„>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@ƒ„¾Y…Float’’GwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f¦yCY…Float’’ø\CZ…Float’’gFAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTagF„B?oKe8ROTS{BLCKŠentityBaseXAVAL‰transformEngineTransformŸ'{CU\MCJŖAł³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Dy9Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’Dy9Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ÿ'{CY…Float’’U\MCZ…Float’’JŖAW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’Ė‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’Į‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagA’æ™XÅXROTSØBLCKŠentityBase…AVAL‰transformEngineTransformGįsC)܁Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķE=¾Y…Float’’Ɩ{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GįsCY…Float’’)ÜAVAL‰transformEngineTransform®ĒsC)>Cpįó?qq>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’jĀ{æY…Float’’œ9¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’œ9>Y…Float’’jĀ{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ĒsCY…Float’’)>CZ…Float’’pįó?W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_08AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’ś‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’NŠsaturation„Int8’’œ‰luminance„Int8’’D„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTaghG™•-әäROTS­BLCKŠentityBaseoAVAL‰transformEngineTransform®‡UC™™eC9ĖA[é,BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ł‡:?Y…Float’’ŗU/?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗU/æY…Float’’Ł‡:?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®‡UCY…Float’’™™eCZ…Float’’9ĖAW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag¼2•qQ¢ROTSĘBLCKŠentityBaseˆAVAL‰transformEngineTransformį:YCĀhCŖ%AŁĄ5BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”3?Y…Float’’f6?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’f6æY…Float’’”3?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į:YCY…Float’’ĀhCZ…Float’’Ŗ%AW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag Ŗ!…‚šÉ"ROTSµBLCKŠentityBase…AVAL‰transformEngineTransform§mSCƒLC1æAŁ›CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’G%?Y…Float’’ˆ£CæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ˆ£C?Y…Float’’G%?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§mSCY…Float’’ƒLCZ…Float’’1æAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float*CBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float*CBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‘AVAL…count„UintBLCK‡abilityjAVAL„name†String–OppA1_Sword_2_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag”¶[#MŌ0!#ROTS“BLCKŠentityBase…AVAL‰transformEngineTransformMOCćĘSCü©AßžJCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ØkæY…Float’’Č¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Č>Y…Float’’.ØkæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’MOCY…Float’’ćĘSCZ…Float’’ü©AW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyYAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName‡halberdBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag•OCŒ&Ć|‰$ROTS“BLCKŠentityBase…AVAL‰transformEngineTransformüMC`XC9mAV1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’I¹æY…Float’’£9>=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’£9>½Y…Float’’I¹æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’üMCY…Float’’`XCZ…Float’’9mAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyYAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName‡halberdBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTag÷~wĢSŹzĒpROTSjBLCKŠentityBaseGAVAL‰transformEngineTransform ^SCĒøHCś‰ AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^SCY…Float’’ĒøHCZ…Float’’ś‰ AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’wŠsaturation„Int8’’Ģ‰luminance„Int8’’ś„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’‰luminance„Int8’’ɄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt)AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTag,ÖU„Ł²†ROTSyBLCKŠentityBaseWAVAL‰transformEngineTransformfęcC…kGC…KA¬-¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’VĒb?Y…Float’’¬Œķ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¬Œķ>Y…Float’’VĒb?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fęcCY…Float’’…kGCZ…Float’’…KAW…Float’’€?„None„NoneAVALŠappearance†String•_elven_prostitute__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’Ī‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’į‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntuAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData­AVAL…idTag…IdTagŽFMt]¢Šč…ROTSaBLCKŠentityBase?AVAL‰transformEngineTransformG”uCfęLC33@kwBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“:ņ>Y…Float’’®‰a?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’®‰aæY…Float’’“:ņ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’G”uCY…Float’’fęLCZ…Float’’33@W…Float’’€?„None„NoneAVALŠappearance†String_brothel_mom__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’$‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’%‰luminance„Int8’’ł„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt}AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagI!Ķ–CUøoROTSvBLCKŠentityBaseSAVAL‰transformEngineTransform&9„C° Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’žžµ¾Y…Float’’źGoæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×£kCY…Float’’\NCZ…Float’’/¤!@W…Float’’€?„None„NoneAVALŠappearance†Stringbandit_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’µ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’‚Šsaturation„Int8’’œ‰luminance„Int8’’¼„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”SQ107_Fistfight_ThugAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag!¾Ö_MŽ“nųROTSxBLCKŠentityBaseUAVAL‰transformEngineTransformõhgC\FC0¤!@™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’y?Y…Float’’\OæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’\O?Y…Float’’y?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õhgCY…Float’’\FCZ…Float’’0¤!@W…Float’’€?„None„NoneAVALŠappearance†String“_repentant_monk__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’QŠsaturation„Int8’’Ē‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ʉluminance„Int8’’քNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatažAVAL…idTag…IdTagĶ]śķu_fROTSRBLCKŠentityBase)AVAL‰transformEngineTransformEqC¤šKC3¤!@Ė@CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’+įyæY…Float’’ż’^¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ż’^>Y…Float’’+įyæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’EqCY…Float’’¤šKCZ…Float’’3¤!@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_05AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagŹÜŹźEÖgROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform™™oC@LC¤!@ aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼4æY…Float’’°M5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’°M5?Y…Float’’¼4æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™™oCY…Float’’@LCZ…Float’’¤!@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_03AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’į‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagI7G2ÉżrhROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformffkC®GKC3¤!@CCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ą»K¾Y…Float’’ĖįzæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ėįz?Y…Float’’ą»K¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ffkCY…Float’’®GKCZ…Float’’3¤!@W…Float’’€?„None„NoneAVALŠappearance†String’_ziggy_king__sq106AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’źŠsaturation„Int8’’,‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’0Šsaturation„Int8’’ž‰luminance„Int8’’µ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagõ¤©;gĆ]jROTSbBLCKŠentityBase@AVAL‰transformEngineTransformRxpC×cKC3¤!@ F8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ČIæY…Float’’Ė˜½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ė˜=Y…Float’’ČIæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RxpCY…Float’’×cKCZ…Float’’3¤!@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_07AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’ȉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ӊluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTag jØ%ÆÆŗqROTSrBLCKŠentityBaseGAVAL‰transformEngineTransform×£nCøŽIC/¤!@—ł‚CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Pf¾Y…Float’’6z}æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’6z}?Y…Float’’Pf¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×£nCY…Float’’øŽICZ…Float’’/¤!@W…Float’’€?„None„NoneAVALŠappearance†String˜_fistfight_organizer__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’&‰luminance„Int8’’ó„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’ŗ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŽAVAL…count„UintBLCK‡abilitygAVAL„name†String“Fistfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagBØÅ_ü÷ ¦rROTS~BLCKŠentityBaseUAVAL‰transformEngineTransform{oC)\HC/¤!@żqƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Æxż½Y…Float’’!~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’!~?Y…Float’’Æxż½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{oCY…Float’’)\HCZ…Float’’/¤!@W…Float’’€?„None„NoneAVALŠappearance†String“_inn_fighter__sq106AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’QŠsaturation„Int8’’“‰luminance„Int8’’Z„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’d‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘SQ106_Fistfight_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag–K„ ;®lsROTS}BLCKŠentityBaseTAVAL‰transformEngineTransformįśnC‚FC{@Y0—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’m ?Y…Float’’‡3XæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‡3X?Y…Float’’m ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įśnCY…Float’’‚FCZ…Float’’{@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag~_Ī†wVɦROTStBLCKŠentityBaseRAVAL‰transformEngineTransformgĒbCÕBGC:Uņ@š(7AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’.½;4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½;“Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gĒbCY…Float’’ÕBGCZ…Float’’:Uņ@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_04AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’ė‰luminance„Int8’’ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’GŠsaturation„Int8’’܉luminance„Int8’’ü„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagwō ˆoZ§ROTStBLCKŠentityBaseRAVAL‰transformEngineTransform)ĀdC^JC˜_ņ@’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ĀdCY…Float’’^JCZ…Float’’˜_ņ@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_08AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’ą‰luminance„Int8’’ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’GŠsaturation„Int8’’‰luminance„Int8’’ü„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag‘ó²ˆ ŖROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformČ pCµK|C:=#AĻ„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ąg`?Y…Float’’xfö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’xfö>Y…Float’’Ąg`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Č pCY…Float’’µK|CZ…Float’’:=#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag¦ņw&8g.ROTSzBLCKŠentityBaseQAVAL‰transformEngineTransform÷NiCŁ FCö(A*€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)'<Y…Float’’žõæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’žõ?Y…Float’’)'<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷NiCY…Float’’Ł FCZ…Float’’ö(AW…Float’’€?„None„NoneAVALŠappearance†Stringbandit_fat_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’µ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’‚Šsaturation„Int8’’œ‰luminance„Int8’’¼„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagķ"‰j~@’ROTS}BLCKŠentityBaseTAVAL‰transformEngineTransform­xkCM!FCö(AgøBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’;½Y…Float’’ Ų?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ŲæY…Float’’;½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­xkCY…Float’’M!FCZ…Float’’ö(AW…Float’’€?„None„NoneAVALŠappearance†Stringbandit_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’ȉluminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’žŠsaturation„Int8’’“‰luminance„Int8’’Ł„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataČAVAL…idTag…IdTag—u>Ÿ^ĒŅ”ROTS|BLCKŠentityBaseSAVAL‰transformEngineTransformTiCõGCö(A4‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’œč7Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’œč7Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’TiCY…Float’’õGCZ…Float’’ö(AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_10AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag‹\ä†ōč?dROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform\pCøOCŹ+AZÖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’*2—¾Y…Float’’M•t?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’M•tæY…Float’’*2—¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\pCY…Float’’øOCZ…Float’’Ź+AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_02AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’į‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataóAVAL…idTag…IdTagƒ”²xĻV eROTS§BLCKŠentityBase…AVAL‰transformEngineTransform{”iC×#OCņ9A :CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ų˜~æY…Float’’_Ö½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’_Ö=Y…Float’’ų˜~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{”iCY…Float’’×#OCZ…Float’’ņ9AW…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagm\Œ·Ģ„ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransform„äiCĀiC4= A’ZCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤?\æY…Float’’a|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’a|æY…Float’’¤?\æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„äiCY…Float’’ĀiCZ…Float’’4= AW…Float’’€?„None„NoneAVALŠappearance†String ‹_fioravantiAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’‰luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagšÜ1Æ|–ŌœROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform‡ŅcCpQfCÖJA¢Ü.CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Øų~æY…Float’’Öi·=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Öi·½Y…Float’’Øų~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‡ŅcCY…Float’’pQfCZ…Float’’ÖJAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_12AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’tŠsaturation„Int8’’!‰luminance„Int8’’ė„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’¦‰luminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagɆ•)Łõ’/ROTSĆBLCKŠentityBase…AVAL‰transformEngineTransform{4‹C™8CŽöŽ?\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’MDæY…Float’’ō$æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ō$?Y…Float’’MDæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{4‹CY…Float’’™8CZ…Float’’ŽöŽ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTagŲcP’ü„€”ROTS`BLCKŠentityBase>AVAL‰transformEngineTransform®GlC…«_CU„AĘĀCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’f%š>Y…Float’’VtæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Vt?Y…Float’’f%š>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®GlCY…Float’’…«_CZ…Float’’U„AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_02AVALŒcolorVariant“CEntityColorVariantŌ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’©Šsaturation„Int8’’"‰luminance„Int8’’+„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’qŠsaturation„Int8’’ę„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag-fĆæ›KŸROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformõØmC\_CIYA žoBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š?Y…Float’’Ė²]?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ė²]æY…Float’’Š?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õØmCY…Float’’\_CZ…Float’’IYAW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’!Šsaturation„Int8’’ȉluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’†Šsaturation„Int8’’Ņ‰luminance„Int8’’ĄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag¾Šą6øņžROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformRųaCneCł) Aģ?§AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’}%o?Y…Float’’¤³¶>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¤³¶¾Y…Float’’}%o?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RųaCY…Float’’neCZ…Float’’ł) AW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’†Šsaturation„Int8’’Ų‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’#Šsaturation„Int8’’Ÿ‰luminance„Int8’’Ł„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag=čł+b=ń ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform…kmC)Ü`C;pA5ķ#CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žuæY…Float’’¶Į>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¶Į¾Y…Float’’žuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…kmCY…Float’’)Ü`CZ…Float’’;pAW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ńŠsaturation„Int8’’Ÿ‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag(ƒ=ž®6jE›ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform~õpCĀ^CöĮADȊBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š7“>Y…Float’’ žo?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ žoæY…Float’’Š7“>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~õpCY…Float’’Ā^CZ…Float’’öĮAW…Float’’€?„None„NoneAVALŠappearance†String_custom_officerAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’ł‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’Ł‰luminance„Int8’’ö„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŹšā~éŲ”0«ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformó pC©A|Cb,#AR„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’U)`?Y…Float’’SI÷¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’SI÷>Y…Float’’U)`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ó pCY…Float’’©A|CZ…Float’’b,#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataČAVAL…idTag…IdTagūĮ M÷hgåbROTS|BLCKŠentityBaseSAVAL‰transformEngineTransform]pCėŹ,CX‡ū?®8ĀBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„ż½Y…Float’’ó~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ó~æY…Float’’„ż½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’]pCY…Float’’ėŹ,CZ…Float’’X‡ū?W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’Ų‰luminance„Int8’’ՄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ą‰luminance„Int8’’ó„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘SQ106_Fistfight_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagwD=0H¢ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform\oC…,C’ś?–½_BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½d?Y…Float’’KT?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’KTæY…Float’’½d?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\oCY…Float’’…,CZ…Float’’’ś?W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagxQ{wā馌£ROTS~BLCKŠentityBaseSAVAL‰transformEngineTransformpCpż+Cāū?×lBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’e ?Y…Float’’Ŗź[?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ŗź[æY…Float’’e ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pCY…Float’’pż+CZ…Float’’āū?W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’ׄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’/Šsaturation„Int8’’Į‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŽAVAL…count„UintBLCK‡abilitygAVAL„name†String“Fistfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTages·žsō¤ROTS~BLCKŠentityBaseSAVAL‰transformEngineTransformĀnC™'CÄĆõ?„ ³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģŪ?Y…Float’’ļć½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ļć=Y…Float’’ģŪ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀnCY…Float’’™'CZ…Float’’ÄĆõ?W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŽAVAL…count„UintBLCK‡abilitygAVAL„name†String“Fistfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŹAVAL…idTag…IdTagŪŽ`ps„ROTS~BLCKŠentityBaseSAVAL‰transformEngineTransform…+nCĶĢ(C$tś?€ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/Ł|?Y…Float’’W/ ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’W/ >Y…Float’’/Ł|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…+nCY…Float’’ĶĢ(CZ…Float’’$tś?W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’ׄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’/Šsaturation„Int8’’Į‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŽAVAL…count„UintBLCK‡abilitygAVAL„name†String“Fistfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataWAVAL…idTag…IdTag£¾µŌ/F°³9ROTS BLCKŠentityBaseéAVAL‰transformEngineTransform{\C×#rC33WAźkCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’F]„>Y…Float’’¶GræZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¶Gr?Y…Float’’F]„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{\CY…Float’’×#rCZ…Float’’33WAW…Float’’€?„None„NoneAVALŠappearance†String_ludwig_merseAVALŒcolorVariant“CEntityColorVariant„„name…CName’’ ‡defaultŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’jŠsaturation„Int8’’ȉluminance„Int8’’ł„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataC#AVAL…idTag…IdTag-Ų.<ćk~āüROTS÷"BLCKŠentityBaseźAVAL‰transformEngineTransformfę“CĄ½C~Ų7AźBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Šqč¾Y…Float’’ūd?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ūdæY…Float’’Šqč¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fę“CY…Float’’Ą½CZ…Float’’~Ų7AW…Float’’€?„None„NoneAVALŠappearance†StringŽ_rupert__sq101AVALŒcolorVariant“CEntityColorVariant„„name…CName’’ ‡defaultŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’­Šsaturation„Int8’’«‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatÜBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatÜBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsEAVALnumComponents„Uint#BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cr_1AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentŠAVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16-AVAL…flags†Uint16AVALˆquantity„Uint6AVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹dagger_act1AVALstaticRandomSeed†Uint16{dAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemØAVAL„name†String'¦Schematic Quality Witcher Silver SwordAVALstaticRandomSeed†Uint16 6AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†String”bonnet_historician_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hand_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hand_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_1AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’SQ110_GhostBustersAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalØAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertygAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlagAIGF_Restored„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag@Aµ° JwkaROTS‘BLCKŠentityBasejAVAL‰transformEngineTransformf"C ÜfCšcGA³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Nļ&æY…Float’’ŸB?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŸBæY…Float’’Nļ&æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f"CY…Float’’ ÜfCZ…Float’’šcGAW…Float’’€?„None„NoneAVALŠappearance†Stringtriss_defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_MageBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŚAVAL…idTag…IdTag~¬°ęXµUcROTSŽBLCKŠentityBasebAVAL‰transformEngineTransformG3pCt¶MCž›’@Č®¶BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŪÄ漁Y…Float’’ ī?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ īæY…Float’’ŪÄ漁Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’G3pCY…Float’’t¶MCZ…Float’’ž›’@W…Float’’€?„None„NoneAVALŠappearance†String…rocheAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag„c1 G„%ROTSuBLCKŠentityBasePAVAL‰transformEngineTransform«‰qCcZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ZÜ侁Y…Float’’ceæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’«‰qCY…Float’’cY…Float’’ąFwæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ąFw?Y…Float’’:„„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)gCY…Float’’ĀµJCZ…Float’’\ ū@W…Float’’€?„None„NoneAVALŠappearance†String•_waitress_flotsam__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’~Šsaturation„Int8’’։luminance„Int8’’ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’œ‰luminance„Int8’’N„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagˆŚIĖßŗ+'ROTSvBLCKŠentityBaseQAVAL‰transformEngineTransformīgC zECj‘ł@9AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’6ś6Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’6ś¶Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’īgCY…Float’’ zECZ…Float’’j‘ł@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’Ū‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataiAVAL…idTag…IdTagč É*čsģJ(ROTSBLCKŠentityBaseūAVAL‰transformEngineTransformŸÅdCn–IC˜_ņ@’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŸÅdCY…Float’’n–ICZ…Float’’˜_ņ@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_03AVALŒcolorVariant“CEntityColorVariant”„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’ƒhue†Uint16’’D„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’°„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag'A{Ģ©8Ē“)ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform²6lC¼'OC0q’@ŗƆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ S3¼Y…Float’’üæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ü?Y…Float’’ S3¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²6lCY…Float’’¼'OCZ…Float’’0q’@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’œ‰luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’æ‰luminance„Int8’’ü„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTagEøWāåMĒ©ROTSŸBLCKŠentityBase|AVAL‰transformEngineTransform…ėnCõčHC…KAj…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž‘b½Y…Float’’©›æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’©›?Y…Float’’Ž‘b½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ėnCY…Float’’õčHCZ…Float’’…KAW…Float’’€?„None„NoneAVALŠappearance†String†shealaAVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_MageBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagčA’“‡æ±ROTSØBLCKŠentityBase…AVAL‰transformEngineTransform33vC™2CyMŁ?ššAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬³]?Y…Float’’K?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’KæY…Float’’¬³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33vCY…Float’’™2CZ…Float’’yMŁ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagy”)|‰ź¤²ROTStBLCKŠentityBaseQAVAL‰transformEngineTransform®ĒsC)>Cpįó?qq>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’jĀ{æY…Float’’œ9¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’œ9>Y…Float’’jĀ{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ĒsCY…Float’’)>CZ…Float’’pįó?W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’rŠsaturation„Int8’’ś‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’NŠsaturation„Int8’’œ‰luminance„Int8’’D„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagā@Į)^c±C·ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformff\CRøC‡ųD@Ĉ³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’W÷?Y…Float’’".…¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’".…<Y…Float’’W÷?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ff\CY…Float’’RøCZ…Float’’‡ųD@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTag¤w¶‡`bü»ROTSwBLCKŠentityBaseTAVAL‰transformEngineTransform»3…C‡ä3C¦9.@³4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’ß]GøZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ß]G8Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’»3…CY…Float’’‡ä3CZ…Float’’¦9.@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTagF}.Y6Gķ®ROTSrBLCKŠentityBaseOAVAL‰transformEngineTransformĢ™rC ÜC…s'@;’±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’.l­½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.l­=Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ™rCY…Float’’ ÜCZ…Float’’…s'@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagPl4ؓÆROTSwBLCKŠentityBaseTAVAL‰transformEngineTransformē6rCŽ Cs'@4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5?Y…Float’’ó5?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ē6rCY…Float’’Ž CZ…Float’’s'@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag¶VhryĶķ¬ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformfpC«‰Cu8@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fpCY…Float’’«‰CZ…Float’’u8@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag¾żN‹ŸĪį­ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformD¶pCix!CZČ:@t‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ØH;Y…Float’’±’æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’±’?Y…Float’’ØH;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’D¶pCY…Float’’ix!CZ…Float’’ZČ:@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’Ū‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTag.³M%]¾“ROTSwBLCKŠentityBaseTAVAL‰transformEngineTransform£0qC33C†s'@N)¬BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ü‹=Y…Float’’»f?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’»fæY…Float’’ü‹=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£0qCY…Float’’33CZ…Float’’†s'@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’õ‰luminance„Int8’’ĄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTag#Ż’³ROTSrBLCKŠentityBaseOAVAL‰transformEngineTransformīuCRx C…s'@ČąCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’$œ>Y…Float’’ĪsæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Īs?Y…Float’’$œ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’īuCY…Float’’Rx CZ…Float’’…s'@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagšü–õĒ°ĀåROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform¾ pC©@|C*#Aü¤„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’•†`?Y…Float’’öõ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’öõ>Y…Float’’•†`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¾ pCY…Float’’©@|CZ…Float’’*#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagh܋„ŻY…Float’’ķ~q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠŅpCY…Float’’±QnCZ…Float’’o– AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’0Šsaturation„Int8’’į‰luminance„Int8’’÷„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’߉luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagŪP°ŚĖćqiROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformļŽCń¦wC8;Ø@zŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ …>Y…Float’’ś"wæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ś"w?Y…Float’’ …>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ļŽCY…Float’’ń¦wCZ…Float’’8;Ø@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_03AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’Į‰luminance„Int8’’2„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’ć‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagĻęg4–’ƒROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform¶…Cß*{C’ĮAɂˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’įėW=Y…Float’’į¤æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’į¤?Y…Float’’įėW=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¶…CY…Float’’ß*{CZ…Float’’’ĮAW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’­Šsaturation„Int8’’Ł‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’aŠsaturation„Int8’’ó‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag.7L·×˜.„ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformųC“€{Cē‰¶@d¶BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ėčŖ¼Y…Float’’¼ń?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¼ńæY…Float’’ėčŖ¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ųCY…Float’’“€{CZ…Float’’ē‰¶@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’­Šsaturation„Int8’’Ł‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’aŠsaturation„Int8’’ó‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag²³į•·Č#ĻwROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformØT•C‚ĄuC#w£@¢,²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ųz?Y…Float’’Ģl‚½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ģl‚=Y…Float’’ųz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ØT•CY…Float’’‚ĄuCZ…Float’’#w£@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’…Šsaturation„Int8’’¼‰luminance„Int8’’Ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’£Šsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt1AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag ÆŠ ¼2Ł=BROTSzBLCKŠentityBaseXAVAL‰transformEngineTransforma»†C__CT¶Æ@v·BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ČnܼY…Float’’Eč?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’EčæY…Float’’ČnܼZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’a»†CY…Float’’__CZ…Float’’T¶Æ@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_11AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’ʉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’HŠsaturation„Int8’’߉luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagµń+š¦”xROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformäJCažXChU«@ė¤BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’X’ >Y…Float’’׆}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’׆}æY…Float’’X’ >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’äJCY…Float’’ažXCZ…Float’’hU«@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’…Šsaturation„Int8’’¼‰luminance„Int8’’Ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt1AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTagG©Ć“4§ÖéROTSrBLCKŠentityBaseNAVAL‰transformEngineTransformėņ¢Cr rCžOį@Õ"„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÖN^?Y…Float’’!äż¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’!äż>Y…Float’’ÖN^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėņ¢CY…Float’’r rCZ…Float’’žOį@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_03AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’xŠsaturation„Int8’’ȉluminance„Int8’’Ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’6Šsaturation„Int8’’Ā‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagč«(ˆ¤›qėROTStBLCKŠentityBasePAVAL‰transformEngineTransformŲņ¢CrCč3į@ʚ„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±Z`?Y…Float’’–ö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’–ö>Y…Float’’±Z`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ųņ¢CY…Float’’rCZ…Float’’č3į@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ŹŠsaturation„Int8’’Ł‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŠŠsaturation„Int8’’¬‰luminance„Int8’’ń„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTagk˜¼ D6ōźROTSrBLCKŠentityBaseNAVAL‰transformEngineTransform®ņ¢CÕrC).į@P–„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’zG`?Y…Float’’ęŪö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ęŪö>Y…Float’’zG`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ņ¢CY…Float’’ÕrCZ…Float’’).į@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’xŠsaturation„Int8’’ø‰luminance„Int8’’Ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’Ā‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTag‰ĪćӀŗ®øROTSbBLCKŠentityBase@AVAL‰transformEngineTransformöؖC{”%C7!@Ä»ĻBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–ju¾Y…Float’’Šx?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŠxæY…Float’’–ju¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öؖCY…Float’’{”%CZ…Float’’7!@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_08AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’ȉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ӊluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData­AVAL…idTag…IdTag¤ „ąSŲ¼NROTSaBLCKŠentityBase?AVAL‰transformEngineTransformH) CmCš™é@“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’H) CY…Float’’mCZ…Float’’š™é@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_06AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 7ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’'Šsaturation„Int8’’N„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’õ‰luminance„Int8’’Ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatanAVAL…idTag…IdTagšņ÷ćš>ęROTS"BLCKŠentityBaseAVAL‰transformEngineTransform{½CkļpCøjé@ ‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’of 6Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’of 6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{½CY…Float’’kļpCZ…Float’’øjé@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_01AVALŒcolorVariant“CEntityColorVariant–„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’ Šsaturation„Int8’’Ł„NoneŽregionTwoShift‹CColorShift’’ƒhue†Uint16’’J„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData™AVAL…idTag…IdTagc¬Ė>ż ,PROTSMBLCKŠentityBase*AVAL‰transformEngineTransformšŁCgęoCš™é@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ`6Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ`6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šŁCY…Float’’gęoCZ…Float’’š™é@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_06AVALŒcolorVariant“CEntityColorVariantƄname…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’0Šsaturation„Int8’’”‰luminance„Int8’’Ś„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’œ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag¼q½N¼O‡µROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformCėQnCž.Ł@ķCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’č½_æY…Float’’JĶų>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’JĶų¾Y…Float’’č½_æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CY…Float’’ėQnCZ…Float’’ž.Ł@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’Ź‰luminance„Int8’’2„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ž‰luminance„Int8’’Ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataśAVAL…idTag…IdTagŸø$Ś:9 ROTS®BLCKŠentityBase…AVAL‰transformEngineTransform@žC™MC'+ń@' @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’ā~²=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ā~²½Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@žCY…Float’’™MCZ…Float’’'+ń@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTagƒęmmø'ŲHROTS£BLCKŠentityBase€AVAL‰transformEngineTransform3óšC™bCæ€@’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3óšCY…Float’’™bCZ…Float’’æ€@W…Float’’€?„None„NoneAVALŠappearance†String Š_teves__a1AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTag“„ōI}ŗ3IROTSGBLCKŠentityBase%AVAL‰transformEngineTransform6óšC—²`Cæ€@š(7AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’.½;4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½;“Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’6óšCY…Float’’—²`CZ…Float’’æ€@W…Float’’€?„None„NoneAVALŠappearance†String_teveses_wifeAVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’=Šsaturation„Int8’’щluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataśAVAL…idTag…IdTag_}t¢½×Ü)!ROTS®BLCKŠentityBase…AVAL‰transformEngineTransform)ü›Cp=MC9ūń@³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų?Y…Float’’cń½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’cń=Y…Float’’Ų?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ü›CY…Float’’p=MCZ…Float’’9ūń@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagؖx’ŽBÓ2AROTSbBLCKŠentityBase@AVAL‰transformEngineTransform™ł“C\Ļ2C±!@‚’BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ī½æY…Float’’ågJ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ågJæY…Float’’Ī½æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™ł“CY…Float’’\Ļ2CZ…Float’’±!@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’ȉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ӊluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag¬ÅæÆ9®_­¹ROTStBLCKŠentityBaseQAVAL‰transformEngineTransform:–CxAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ąż?Y…Float’’"ż<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’"ż¼Y…Float’’ąż?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:–CY…Float’’xY…Float’’^cæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’^c?Y…Float’’Ɠģ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p“CY…Float’’õh5CZ…Float’’Įā@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariant­„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagcŖĀ}h%<@ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformgf’CśM7C܃@ś’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’-D“5Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’-D“µY…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gf’CY…Float’’śM7CZ…Float’’܃@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»%AVAL…idTag…IdTag»|shÓ”½ROTSo%BLCKŠentityBase>AVAL‰transformEngineTransformśQ“CxŲEC›c'@~øCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Č£;¾Y…Float’’VŖ{æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’VŖ{?Y…Float’’Č£;¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’śQ“CY…Float’’xŲECZ…Float’’›c'@W…Float’’€?„None„NoneAVALŠappearance†String_merchant__q105AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’ŗ‰luminance„Int8’’¶„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’9Šsaturation„Int8’’Ļ‰luminance„Int8’’č„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsxAVALnumComponents„Uint#BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cr_1AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componenteAVAL„name†String”bonnet_historician_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hand_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hand_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_1AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! voiceset_citizen rich flotsam 01AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒIntJAVALŠnextGoalIdƒIntKAVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntHBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntJBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’{ŌgCY…Float’’p=MCZ…Float’’f&AW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagkJ#vÉnÖi0ROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformE”CĶ LCöS@n‹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!±>Y…Float’’Śp?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŚpæY…Float’’!±>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E”CY…Float’’Ķ LCZ…Float’’öS@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagŠO[[6ź·¶ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformŸĖ‘CŽįDCž&:@ÖŲ†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’°ū®»Y…Float’’’æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’?Y…Float’’°ū®»Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŸĖ‘CY…Float’’ŽįDCZ…Float’’ž&:@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_10AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’tŠsaturation„Int8’’­‰luminance„Int8’’¶„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ļ‰luminance„Int8’’č„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag8Sß¼Qš5BGROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformJ8’C³ƒXC33s@“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õī¶Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’õī¶Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’J8’CY…Float’’³ƒXCZ…Float’’33s@W…Float’’€?„None„NoneAVALŠappearance†String‘_einar_gausel__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’ą‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’å‰luminance„Int8’’ī„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagōšŲ»R×EsŗROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformŸ‘C=€WC33s@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ 6Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ 6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ÿ‘CY…Float’’=€WCZ…Float’’33s@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagŠĻŠ¦U­šŪJROTSoBLCKŠentityBaseJAVAL‰transformEngineTransform”eŒC&Ü^CŠŅŠ@#S‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹9<Y…Float’’ŹūæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Źū?Y…Float’’¹9<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”eŒCY…Float’’&Ü^CZ…Float’’ŠŅŠ@W…Float’’€?„None„NoneAVALŠappearance†String ˆ_butcherAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagTT¼}'KņīROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform. pC9B|CE-#AžL„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·_?Y…Float’’ŗTū¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗTū>Y…Float’’·_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’. pCY…Float’’9B|CZ…Float’’E-#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataµAVAL…idTag…IdTagą^*k‡‰RROTSiBLCKŠentityBaseGAVAL‰transformEngineTransform„C)\NC…āW@X7AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’ä`ROTSčBLCKŠentityBaseĘAVAL‰transformEngineTransform@uC™™Cļ`A…­ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’S FæY…Float’’ß8"?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ß8"æY…Float’’S FæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@uCY…Float’’™™CZ…Float’’ļ`AW…Float’’€?„None„NoneAVALŠappearance†String”heretic_locmuinne_04AVALŒcolorVariant“CEntityColorVariantZ„name…CName’’ ‡defaultŽregionTwoShift‹CColorShift’’‰luminance„Int8’’ę„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag«]ŚIŌ³KROTStBLCKŠentityBasePAVAL‰transformEngineTransformy;+C£‰ICL©,@ :CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰d`æY…Float’’-rö>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’-rö¾Y…Float’’‰d`æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’y;+CY…Float’’£‰ICZ…Float’’L©,@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ŹŠsaturation„Int8’’Ł‰luminance„Int8’’Ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŠŠsaturation„Int8’’¬‰luminance„Int8’’ń„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag "1VDrųžROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformC>CqĶSC®ė\@‘'|BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’©"č>Y…Float’’-d?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’-dæY…Float’’©"č>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’C>CY…Float’’qĶSCZ…Float’’®ė\@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’:Šsaturation„Int8’’Ɖluminance„Int8’’F„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’Ų‰luminance„Int8’’ä„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagg÷‰ÓhXĄżROTSuBLCKŠentityBaseQAVAL‰transformEngineTransform.Ą@C7Y…Float’’ļ8x?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ļ8xæY…Float’’ż}z>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’~j,CY…Float’’uE:CZ…Float’’ŗ„4@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ŹŠsaturation„Int8’’Ł‰luminance„Int8’’(„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŠŠsaturation„Int8’’¬‰luminance„Int8’’ń„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTag]ŁĆuG$æROTSØBLCKŠentityBase…AVAL‰transformEngineTransform×£8CÅDCvčŽ?¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ev?Y…Float’’. ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’. >Y…Float’’Ev?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×£8CY…Float’’ÅDCZ…Float’’včŽ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagp?`A]Ń"¾ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformõh9CįśFC9Ęö?e)CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’BL{æY…Float’’r\C>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’r\C¾Y…Float’’BL{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õh9CY…Float’’įśFCZ…Float’’9Ęö?W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’ŗ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’׉luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagė‹™[™› ›ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransform¼;C CEC®ČE@O4SCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’—öZæY…Float’’¦”æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¦”?Y…Float’’—öZæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¼;CY…Float’’ CECZ…Float’’®ČE@W…Float’’€?„None„NoneAVALŠappearance†String ‹_zegota__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’Ų‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’mŠsaturation„Int8’’»‰luminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagżE;I ŽĢRņROTSbBLCKŠentityBase@AVAL‰transformEngineTransform›¹Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’–†“¾Y…Float’’(oæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Rx6CY…Float’’īPCZ…Float’’ĆŹ@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_03AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag”ā(±M+õROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform,!:CÜĮMC%@vˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„y½>Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,!:CY…Float’’ÜĮMCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagĄųÅ©J5öROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformń›9C$uLC%@vˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„y½>Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ń›9CY…Float’’$uLCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’ׄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’/Šsaturation„Int8’’Į‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagŁ<[,ųROTSoBLCKŠentityBaseMAVAL‰transformEngineTransform8>C© XCff@ff†BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ohĘ>Y…Float’’:’k?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’:’kæY…Float’’ohĘ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’8>CY…Float’’© XCZ…Float’’ff@W…Float’’€?„None„NoneAVALŠappearance†String ‹_chorab__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’xŠsaturation„Int8’’Ɖluminance„Int8’’ʄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’MŠsaturation„Int8’’ø‰luminance„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsx AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cv_3AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component>AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆLadle_04AVALstaticRandomSeed†Uint16AVAL…flags†Uint16(AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡shirt_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆhat_poorAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†Stringvoiceset_chorabAVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator’AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalšAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTagp†§{7 ‚׳ROTSęBLCKŠentityBaseÄAVAL‰transformEngineTransform*Cw:YC§D@öį°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’b|~?Y…Float’’#jŽ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’#jŽ=Y…Float’’b|~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’*CY…Float’’w:YCZ…Float’’§D@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_08AVALŒcolorVariant“CEntityColorVariant[„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’ Šsaturation„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTag{@Ś_pģ„śROTS_BLCKŠentityBase=AVAL‰transformEngineTransformaV4C>ZCŠ8f@bcCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ßnæY…Float’’ą“¼>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ą“¼¾Y…Float’’ßnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’aV4CY…Float’’>ZCZ…Float’’Š8f@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_06AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’0Šsaturation„Int8’’”‰luminance„Int8’’Ś„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’)Šsaturation„Int8’’œ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag"2 !Ōā¼’üROTSuBLCKŠentityBaseQAVAL‰transformEngineTransform™ą8CE^CC+Aõ?¾,CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’5æY…Float’’aw4?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’aw4æY…Float’’’5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™ą8CY…Float’’E^CCZ…Float’’+Aõ?W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’®Šsaturation„Int8’’£‰luminance„Int8’’<„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’<Šsaturation„Int8’’Ų‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagčźiImŠĖROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformįzCõØxCY…Float’’³Āl?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’³ĀlæY…Float’’5¼Ā>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įzCY…Float’’õØxCZ…Float’’Y…Float’’ä^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…+Y…Float’’#l^?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’#l^æY…Float’’d}ż>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½q.CY…Float’’n3jCZ…Float’’É@W…Float’’€?„None„NoneAVALŠappearance†String ‹_cedric__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ķ‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’)Šsaturation„Int8’’¶‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_Bow_WalkingBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsYAVALnumComponents„Uint7BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component[AVAL„name†String Šhead_ems_1AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†Stringvoiceset_cedricAVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹arm_1_R_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_2_LAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹arm_2_L_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_2_RAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹arm_2_R_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_3_LAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹arm_3_L_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_3_RAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹arm_3_R_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_4_LAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹arm_4_L_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_4_RAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹arm_4_R_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šelf_hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šelf_hair_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šelf_hair_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†belt_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šelf_hair_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†shoe_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†shoe_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String†belt_1AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String†belt_2AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_1AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_2AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆcollar_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆcollar_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_1_LAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹arm_1_L_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentXAVAL„name†String‡arm_1_RAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentAVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory AVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽbow_elven_act1AVALstaticRandomSeed†Uint16X AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…ArrowAVALstaticRandomSeed†Uint16>AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item’AVAL„name†Stringsword_elven_act1AVALstaticRandomSeed†Uint16Ć4AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†String ‹Spyglass_01AVALstaticRandomSeed†Uint16ndAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Bowfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator’AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalšAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagó3ŒG‚ŌROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformėQ,CĢĢrCsńŪ@¾5œCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽÆ,?Y…Float’’ü<æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ü>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’é>¾Y…Float’’ÓĘu?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RxCY…Float’’p}uCZ…Float’’¹xČ@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_05AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’Ą‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’£Šsaturation„Int8’’։luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagņ o;éź_²ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformRx)CõhuCūUŻ@C†’BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’©s“>Y…Float’’n'u?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’n'uæY…Float’’©s“>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Rx)CY…Float’’õhuCZ…Float’’ūUŻ@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt1AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag®¶fó:OW ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform£VCĖÆxC”SŻ@ž‰BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’V„·>Y…Float’’‡żn?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‡żnæY…Float’’V„·>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£VCY…Float’’ĖÆxCZ…Float’’”SŻ@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’ŗ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’׉luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTag*䀕Ģć™ ROTSyBLCKŠentityBaseTAVAL‰transformEngineTransform\õCƝsCr9Ö@“{BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽßØ>Y…Float’’¬q?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¬qæY…Float’’ŽßØ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\õCY…Float’’ƝsCZ…Float’’r9Ö@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTag‡ėĮ(ŋ’ROTS­BLCKŠentityBase…AVAL‰transformEngineTransform]©C‹C6C£h)@¹üBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŠĘæY…Float’’Ŗ'N?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ŗ'NæY…Float’’ŠĘæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’]©CY…Float’’‹C6CZ…Float’’£h)@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagŸ£r’`eROTS­BLCKŠentityBase…AVAL‰transformEngineTransform®CRø1ChĄ2@@AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ągz?Y…Float’’ķęT>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķęT¾Y…Float’’ągz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®CY…Float’’Rø1CZ…Float’’hĄ2@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagī˜ę”g>ĪROTSxBLCKŠentityBasePAVAL‰transformEngineTransform)œC\5CöL,@ rCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’A^š¾Y…Float’’šbæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’šb?Y…Float’’A^š¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)œCY…Float’’\5CZ…Float’’öL,@W…Float’’€?„None„NoneAVALŠappearance†StringŽ_malena__sq109AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ŲŠsaturation„Int8’’Ł‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’6‰luminance„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOneShotKill NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTag-ĪȕÜ-ĀROTS­BLCKŠentityBase…AVAL‰transformEngineTransformł?CŁņ0C!@0BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&8?Y…Float’’9Õ1?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’9Õ1æY…Float’’&8?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ł?CY…Float’’Łņ0CZ…Float’’!@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTag0jU8Éļƒ²ROTS­BLCKŠentityBase…AVAL‰transformEngineTransform±CÓw4Cā=#@ŁÅ™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’<?Y…Float’’`łJæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’`łJ?Y…Float’’<?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±CY…Float’’Ów4CZ…Float’’ā=#@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagÖwģĶńROTS­BLCKŠentityBase…AVAL‰transformEngineTransformĆ’Ci˜6CKŗ%@LTqCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„õ¾Y…Float’’½œ`æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’½œ`?Y…Float’’„õ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ć’CY…Float’’i˜6CZ…Float’’Kŗ%@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt$AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData`AVAL…idTag…IdTag¤÷æ*ķ«cÅńROTSBLCKŠentityBaseņAVAL‰transformEngineTransform­Ā"C©ŗ+C33ó?ĻĢCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ApæY…Float’’ŅŹ°>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŅŹ°¾Y…Float’’ApæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­Ā"CY…Float’’©ŗ+CZ…Float’’33ó?W…Float’’€?„None„NoneAVALŠappearance†String–_boatbuilders_wife__a1AVALŒcolorVariant“CEntityColorVariant„„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’%Šsaturation„Int8’’щluminance„Int8’’č„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt!AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTag”Ÿm|±Q §+ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformŌĄ­ų5D’ROTSRBLCKŠentityBase.AVAL‰transformEngineTransform Ga.C\.C©Fņ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ga.CY…Float’’\.CZ…Float’’©Fņ?W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_04AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’ŹŠsaturation„Int8’’Ł„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŠŠsaturation„Int8’’¬‰luminance„Int8’’ń„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag‡2}ü!f!ūROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformėQ4C W.C„z–?€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ~²=Y…Float’’žæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ž?Y…Float’’µ~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėQ4CY…Float’’ W.CZ…Float’’„z–?W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagJu Ķ9|oE÷ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformĶĢ(C€'CĆÖĘ?CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ł5æY…Float’’ķ5?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķ5æY…Float’’ł5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶĢ(CY…Float’’€'CZ…Float’’ĆÖĘ?W…Float’’€?„None„NoneAVALŠappearance†String_bartosz_szkutaAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ņŠsaturation„Int8’’ĉluminance„Int8’’ĄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŌŠsaturation„Int8’’±‰luminance„Int8’’µ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData°AVAL…idTag…IdTagŸ*ʒ£Ķ<€ROTSdBLCKŠentityBaseBAVAL‰transformEngineTransformįś:C®‡C½.ē=ļvCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’żkĻ¾Y…Float’’' jæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’' j?Y…Float’’żkĻ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įś:CY…Float’’®‡CZ…Float’’½.ē=W…Float’’€?„None„NoneAVALŠappearance†String‘townswoman_old_03AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ž‰luminance„Int8’’ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’lŠsaturation„Int8’’ę‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData~AVAL…idTag…IdTagŗ¢#y‰“P@ROTS2BLCKŠentityBaseAVAL‰transformEngineTransformļ­@CłĆCÖ©>6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ŗ¾æY…Float’’HŚ6½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’HŚ6=Y…Float’’Ŗ¾æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ļ­@CY…Float’’łĆCZ…Float’’Ö©>W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_08AVALŒcolorVariant“CEntityColorVariant©„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’DŠsaturation„Int8’’œ„NoneŽregionTwoShift‹CColorShift’’ƒhue†Uint16’’ü„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagłL‡‰æROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformōv>CH C±ÄČ=ˆ=CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļv|æY…Float’’˜)¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’˜)>Y…Float’’ļv|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ōv>CY…Float’’H CZ…Float’’±ÄČ=W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’ׄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’/Šsaturation„Int8’’Į‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagQbµYw9R?‹ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformB pCī@|C„,#AA„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’lŌ^?Y…Float’’’ ü¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’ ü>Y…Float’’lŌ^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’B pCY…Float’’ī@|CZ…Float’’„,#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData·AVAL…idTag…IdTagźšb8Üź-ROTSkBLCKŠentityBase:AVAL‰transformEngineTransformø^6CRø$C™#!?/CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦æY…Float’’Ė{²=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ė{²½Y…Float’’¦æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø^6CY…Float’’Rø$CZ…Float’’™#!?W…Float’’€?„None„NoneAVALŠappearance†String ‹_cedric__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ķ‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’)Šsaturation„Int8’’¶‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_Bow_WalkingBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Bowfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData©AVAL…idTag…IdTagCĄģØŠ3zROTS]BLCKŠentityBase;AVAL‰transformEngineTransformfpC«‰Cu8@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fpCY…Float’’«‰CZ…Float’’u8@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_03AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData©AVAL…idTag…IdTagž8±Ė|›0«…ROTS]BLCKŠentityBase;AVAL‰transformEngineTransform¤šZC…kCo:D@ˆeČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’N5¾Y…Float’’–ō{?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’–ō{æY…Float’’N5¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤šZCY…Float’’…kCZ…Float’’o:D@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_04AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag”Źį',{ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform4¦pC|t!CYČ:@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ 6Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ 6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4¦pCY…Float’’|t!CZ…Float’’YČ:@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTag°šr*œŽĪ™9ROTSÆBLCKŠentityBase…AVAL‰transformEngineTransformŒd”Céą)C”$@|CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŖŠ\æY…Float’’lż?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lżæY…Float’’ŖŠ\æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Œd”CY…Float’’éą)CZ…Float’’”$@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag>įé+W®NROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformŁ×iCń pC¼ALņ5CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/ŚæY…Float’’½ ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’½ =Y…Float’’/ŚæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ł×iCY…Float’’ń pCZ…Float’’¼AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’…Šsaturation„Int8’’¼‰luminance„Int8’’Ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’£Šsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagŒQŽ Ń£ÅųROTSØBLCKŠentityBasegAVAL‰transformEngineTransformuƒ‚CœCC})Aé^°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Šņ}?Y…Float’’Ņ`¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ņ`>Y…Float’’Šņ}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’uƒ‚CY…Float’’œCCZ…Float’’})AW…Float’’€?„None„NoneAVALŠappearance†String Š_silas__a1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats•AVAL…count„UintBLCK‡abilitynAVAL„name†StringšSwordfighter Strong PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagĻ'4,¦8ŽROTSØBLCKŠentityBase…AVAL‰transformEngineTransform33vC™2CyMŁ?ššAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬³]?Y…Float’’K?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’KæY…Float’’¬³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’33vCY…Float’’™2CZ…Float’’yMŁ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataóAVAL…idTag…IdTagDĢ•,x·RROTS§BLCKŠentityBasefAVAL‰transformEngineTransform#e€C¹FC?\)A+0CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’iæY…Float’’żļŠ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’żļŠ½Y…Float’’iæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#e€CY…Float’’¹FCZ…Float’’?\)AW…Float’’€?„None„NoneAVALŠappearance†String ‰_fenn__a1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats•AVAL…count„UintBLCK‡abilitynAVAL„name†StringšSwordfighter Strong PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataźAVAL…idTag…IdTagwl‰0øņŒROTSžBLCKŠentityBaselAVAL‰transformEngineTransform£T€CEŌDC?\)A²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’i?Y…Float’’šŠ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’šŠ=Y…Float’’i?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£T€CY…Float’’EŌDCZ…Float’’?\)AW…Float’’€?„None„NoneAVALŠappearance†String_trzynastka__a1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats•AVAL…count„UintBLCK‡abilitynAVAL„name†StringšSwordfighter Strong PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTag„šö0ōļ¢«;ROTSÆBLCKŠentityBase…AVAL‰transformEngineTransform£lŽCÜĖ9C‰Ō?{ܹBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’JjQ½Y…Float’’JŖ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’JŖæY…Float’’JjQ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£lŽCY…Float’’ÜĖ9CZ…Float’’‰Ō?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag&żpÄ°ńĪMROTSĘBLCKŠentityBaseˆAVAL‰transformEngineTransform×£ECp½8C¾ō@~ŠØBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÅtĢ=Y…Float’’šø~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’šø~æY…Float’’ÅtĢ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×£ECY…Float’’p½8CZ…Float’’¾ō@W…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŗ%4ē™…FROTS“BLCKŠentityBase…AVAL‰transformEngineTransform€QCõhSChėAćwŹBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦~G¾Y…Float’’G{?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’G{æY…Float’’¦~G¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€QCY…Float’’õhSCZ…Float’’hėAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyYAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName‡halberdBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagźl3j;ƒ=ķOROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformE]C{”gCGiA"aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰5æY…Float’’^5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’^5?Y…Float’’‰5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E]CY…Float’’{”gCZ…Float’’GiAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagc²Ą§˜GROTS“BLCKŠentityBase…AVAL‰transformEngineTransformĮ¬\C¾;RCž4ü@ÓÉBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žŻA¾Y…Float’’É^{?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’É^{æY…Float’’žŻA¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Į¬\CY…Float’’¾;RCZ…Float’’ž4ü@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyYAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName‡halberdBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag(±Af„>ByROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform ×bC¤pdCl\AF¤œCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’łƒ/?Y…Float’’V\:æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’V\:?Y…Float’’łƒ/?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ×bCY…Float’’¤pdCZ…Float’’l\AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_04AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ēŠsaturation„Int8’’å‰luminance„Int8’’š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ų‰luminance„Int8’’7„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagLūŒi ŁęYvROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformdCįśfCĒĖ AŽ1uCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÅĻÖ¾Y…Float’’ahæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ah?Y…Float’’ÅĻÖ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’dCY…Float’’įśfCZ…Float’’ĒĖ AW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’“Šsaturation„Int8’’£‰luminance„Int8’’®„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ɉluminance„Int8’’Š„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag2©gŗ$-Š…tROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformsŃcCZfCž†A¢Ü.CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Øų~æY…Float’’Öi·=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Öi·½Y…Float’’Øų~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’sŃcCY…Float’’ZfCZ…Float’’ž†AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’EŠsaturation„Int8’’ē‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’(Šsaturation„Int8’’Ī‰luminance„Int8’’Ų„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag„k©ż8UĢEROTSµBLCKŠentityBase…AVAL‰transformEngineTransformV?`CžY…Float’’"ŠvæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’"Šv?Y…Float’’kī‡>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…+lCY…Float’’Ā_CZ…Float’’Ļ¦AW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag“Ģ}™zśH ”ROTSKBLCKŠentityBase)AVAL‰transformEngineTransform…ėiC®ĒPCųōAh¢²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Žµ?Y…Float’’ä,C½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ä,C=Y…Float’’Žµ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ėiCY…Float’’®ĒPCZ…Float’’ųōAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTagœ®6ž]]ÅųLROTSTBLCKŠentityBase2AVAL‰transformEngineTransform RxjC=ŹOC×£LAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RxjCY…Float’’=ŹOCZ…Float’’×£LAW…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_08AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’ś‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’NŠsaturation„Int8’’œ‰luminance„Int8’’D„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagш\/”m,“ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformp}jCRųRC7A]Ē2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ńæY…Float’’o˜®<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’o˜®¼Y…Float’’ńæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p}jCY…Float’’RųRCZ…Float’’7AW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag`QŪ Åb2’ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformĶ[kC=¬QC:9AFēBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…ÅŲ>Y…Float’’lģg?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lģgæY…Float’’…ÅŲ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ[kCY…Float’’=¬QCZ…Float’’:9AW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatašAVAL…idTag…IdTagę¾ćėQiœ€ROTSNBLCKŠentityBase+AVAL‰transformEngineTransform®ĒsC)>Cpįó?qq>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’jĀ{æY…Float’’œ9¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’œ9>Y…Float’’jĀ{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ĒsCY…Float’’)>CZ…Float’’pįó?W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_08AVALŒcolorVariant“CEntityColorVariantʄname…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’.‰luminance„Int8’’Ė„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Š‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagWéŹ3sńūJROTSBLCKŠentityBaseżAVAL‰transformEngineTransformnCi"OC0q’@ā¾²BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’fW3<Y…Float’’ü?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’üæY…Float’’fW3<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’nCY…Float’’i"OCZ…Float’’0q’@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_03AVALŒcolorVariant“CEntityColorVariant–„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’ƒhue†Uint16’’D„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’°„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData˜AVAL…idTag…IdTag|µÜįÆzsROTSLBLCKŠentityBase*AVAL‰transformEngineTransformÜpC—Ä^CRģADȊBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š7“>Y…Float’’ žo?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ žoæY…Float’’Š7“>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÜpCY…Float’’—Ä^CZ…Float’’RģAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_12AVALŒcolorVariant“CEntityColorVariantƄname…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’š‰luminance„Int8’’ü„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’|Šsaturation„Int8’’ՄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagŌ}7īŒ”žHROTSuBLCKŠentityBasePAVAL‰transformEngineTransformfęqC WHC)\’@"aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰5æY…Float’’^5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’^5?Y…Float’’‰5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fęqCY…Float’’ WHCZ…Float’’)\’@W…Float’’€?„None„NoneAVALŠappearance†StringŽ_inkeeper_act1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’”Šsaturation„Int8’’œ‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagīČD.oS¶‰ROTSwBLCKŠentityBaseTAVAL‰transformEngineTransform–U†C˜2,C”9.@ė†7CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽƒæY…Float’’•ū{½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’•ū{=Y…Float’’ŽƒæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’–U†CY…Float’’˜2,CZ…Float’’”9.@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagZi½Į„Ž„dROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformė‚CėŃqC ² AŌ3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷æY…Float’’\åƒ<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’\僼Y…Float’’÷æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė‚CY…Float’’ėŃqCZ…Float’’ ² AW…Float’’€?„None„NoneAVALŠappearance†String‘_einar_gausel__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’ą‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’å‰luminance„Int8’’ī„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatažAVAL…idTag…IdTag2 žWŠ¤w'ROTS²BLCKŠentityBase/AVAL‰transformEngineTransform= €C…ėjCŃ A~r“AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Žjl?Y…Float’’7eÄ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’7eľY…Float’’Žjl?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’= €CY…Float’’…ėjCZ…Float’’Ń AW…Float’’€?„None„NoneAVALŠappearance†String“_bounty_hunter2__a1AVALŒcolorVariant“CEntityColorVariantĄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’ó‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’¤‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!_Øn³b@½;ŅĀ}°¦‰°œ9OEƒ®“~„–-9AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!EŠpћŌNšE Jr Il‰°œ9OEƒ®“~„–-9AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag>įØöÆEPROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformf¦yCø\CgFA%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’GwæY…Float’’@ƒ„>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@ƒ„¾Y…Float’’GwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f¦yCY…Float’’ø\CZ…Float’’gFAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag˜ąš»»ĀœkROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformn\•C³2sCśĶ£@ęx”AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’bGp?Y…Float’’„Ø°>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’„Ø°¾Y…Float’’bGp?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’n\•CY…Float’’³2sCZ…Float’’śĶ£@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’…Šsaturation„Int8’’Ą‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’ž‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag ŗ-¾Ö•ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformYpCOL|C=#AŽ”„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’AA`?Y…Float’’ƒņö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ƒņö>Y…Float’’AA`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’YpCY…Float’’OL|CZ…Float’’=#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTag@?VēÉ+3]ROTS{BLCKŠentityBaseXAVAL‰transformEngineTransformŸ'{CU\MCJŖAł³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Dy9Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’Dy9Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ÿ'{CY…Float’’U\MCZ…Float’’JŖAW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ė‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’­‰luminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagŠƒ;‰yönROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformp=Cė‘tC˜£@ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šÄkæY…Float’’Ž|Ē>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ž|Ē¾Y…Float’’šÄkæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p=CY…Float’’ė‘tCZ…Float’’˜£@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’Ł‰luminance„Int8’’2„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’ž‰luminance„Int8’’Ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag,ŲÄŗ2œÜmROTStBLCKŠentityBaseQAVAL‰transformEngineTransformģGwCaśvCXAÜfūBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĢcæY…Float’’äO?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’äOæY…Float’’ĢcæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģGwCY…Float’’aśvCZ…Float’’XAW…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_02AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’$‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’Ė‰luminance„Int8’’!„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagū‘YŠN_ėc†ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformĶ¬–C\%CL(@ådÉBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/>¾Y…Float’’#{?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’#{æY…Float’’/>¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ¬–CY…Float’’\%CZ…Float’’L(@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag X[żŽŠåŁšROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformĄ pC.G|C»6#A×&„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–`^?Y…Float’’ģ„ż¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ģ„ż>Y…Float’’–`^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ą pCY…Float’’.G|CZ…Float’’»6#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag;[¾ˆAÜĒ—ROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformy¼†Cb_C µÆ@»˜·BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…‰½Y…Float’’¹ß?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¹ßæY…Float’’…‰½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’y¼†CY…Float’’b_CZ…Float’’ µÆ@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’ĉluminance„Int8’’F„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’$Šsaturation„Int8’’ø‰luminance„Int8’’ƄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag-ĶAܤ'&¬–ROTSsBLCKŠentityBaseOAVAL‰transformEngineTransformZJ–CżxC…²·@ģF¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĢP?Y…Float’’ŠvæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Šv?Y…Float’’ĢP?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ZJ–CY…Float’’żxCZ…Float’’…²·@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_04AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’œ‰luminance„Int8’’<„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’׊saturation„Int8’’°‰luminance„Int8’’9„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTagēŁ0\–»fROTSGBLCKŠentityBase%AVAL‰transformEngineTransformŁ›˜C¶ßeCh—v@¤£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ bW?Y…Float’’£^ æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’£^ ?Y…Float’’ bW?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ł›˜CY…Float’’¶ßeCZ…Float’’h—v@W…Float’’€?„None„NoneAVALŠappearance†String_teveses_wifeAVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’=Šsaturation„Int8’’щluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTagN>Q¤čĄõŗeROTS£BLCKŠentityBase€AVAL‰transformEngineTransformh•C-UCeV@ŲCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”Ć?Y…Float’’ś×/½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ś×/=Y…Float’’”Ć?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’h•CY…Float’’-UCZ…Float’’eV@W…Float’’€?„None„NoneAVALŠappearance†String Š_teves__a1AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagś-9LˆœROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformĖ pCēG|C05#A*€„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ėē_?Y…Float’’`6ų¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’`6ų>Y…Float’’Ėē_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ė pCY…Float’’ēG|CZ…Float’’05#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagµ³ņż|öjROTSwBLCKŠentityBaseUAVAL‰transformEngineTransform…0¤CƒęiCؑß@dOCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’fcæY…Float’’}eģ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’}eģ>Y…Float’’fcæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…0¤CY…Float’’ƒęiCZ…Float’’ؑß@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’ʉluminance„Int8’’Ė„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’ʼnluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagĒō[D×iROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformś¢Cž rCʼnį@d†¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ź2d?Y…Float’’  č¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’  č>Y…Float’’ź2d?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ś¢CY…Float’’ž rCZ…Float’’ʼnį@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’#Šsaturation„Int8’’¹‰luminance„Int8’’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’‰luminance„Int8’’Ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagEnrĒö$6gROTSoBLCKŠentityBaseJAVAL‰transformEngineTransformuėC44`CJ‹@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»ĖµZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ó»Ė5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’uėCY…Float’’44`CZ…Float’’J‹@W…Float’’€?„None„NoneAVALŠappearance†String ˆ_butcherAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagš™/€-ŹROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformm pCæG|C6#A”„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õu`?Y…Float’’°2ö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’°2ö>Y…Float’’õu`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’m pCY…Float’’æG|CZ…Float’’6#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataõAVAL…idTag…IdTagx³Ž€7xƒ”7ROTS©BLCKŠentityBase…AVAL‰transformEngineTransform{ō”C®‡CU Õ?óé²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’čŠ?Y…Float’’KA½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’KA=Y…Float’’čŠ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{ō”CY…Float’’®‡CZ…Float’’U Õ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagåńƒugū±§žROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformP pCF|Cģ4#A,„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pw^?Y…Float’’øUż¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’øUż>Y…Float’’pw^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’P pCY…Float’’F|CZ…Float’’ģ4#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag°ä“\ąmr`ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformQõ¢C rCō‚į@Ėw„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’}Ć_?Y…Float’’4¹ų¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’4¹ų>Y…Float’’}Ć_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Qõ¢CY…Float’’ rCZ…Float’’ō‚į@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’į‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag[]¹÷¬&QROTSĆBLCKŠentityBase…AVAL‰transformEngineTransform{4‹C™8CŽöŽ?\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’MDæY…Float’’ō$æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ō$?Y…Float’’MDæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{4‹CY…Float’’™8CZ…Float’’ŽöŽ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag¹ń ÄßÖăROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformŚbC5xnC6Ż@֑CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½>Y…Float’’(ēmæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’(ēm?Y…Float’’½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŚbCY…Float’’5xnCZ…Float’’6Ż@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’Ź‰luminance„Int8’’2„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ž‰luminance„Int8’’Ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag*Š d(¦Õ:^ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformķ»†Ck__CQ¶Æ@»¶BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®J¼Y…Float’’Õõ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ÕõæY…Float’’®J¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķ»†CY…Float’’k__CZ…Float’’Q¶Æ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagE“1†ŽÉ-„_ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform»†C©^_Cq¶Æ@ČU¶BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’āė¦¼Y…Float’’eņ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’eņæY…Float’’āė¦¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’»†CY…Float’’©^_CZ…Float’’q¶Æ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataGAVAL…idTag…IdTag.ŌĄ4Ņ²7ŽROTSūBLCKŠentityBaseŲAVAL‰transformEngineTransform±f•CjusC ¤@°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Å6dæY…Float’’tüē>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’tüē¾Y…Float’’Å6dæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±f•CY…Float’’jusCZ…Float’’ ¤@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_01AVALŒcolorVariant“CEntityColorVariantq„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTag0ÜÜā’llROTSrBLCKŠentityBasePAVAL‰transformEngineTransformB”CHœvCĀĆā@¹ ¼BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’y­½Y…Float’’‡^?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‡^æY…Float’’y­½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’B”CY…Float’’HœvCZ…Float’’ĀĆā@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĄŠsaturation„Int8’’ø‰luminance„Int8’’(„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’½‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagœ²dŒrĢF“ŸROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform: pCĻ>|CK&#Ač“„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=`?Y…Float’’‘÷¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‘÷>Y…Float’’=`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’: pCY…Float’’Ļ>|CZ…Float’’K&#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŃ`ōÕIŁ ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform{pCB|CF #A`€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ņ‰źS[(”ROTSIBLCKŠentityBase%AVAL‰transformEngineTransform@ŸC33{CŽń@4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5?Y…Float’’ó5?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@ŸCY…Float’’33{CZ…Float’’Žń@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_02AVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’ Šsaturation„Int8’’ĄNoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’†Šsaturation„Int8’’°„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData˜AVAL…idTag…IdTagY…Float’’­|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™CY…Float’’®‡OCZ…Float’’™š@W…Float’’€?„None„NoneAVALŠappearance†String…rocheAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTagw*į/m!W£ROTSęBLCKŠentityBaseÄAVAL‰transformEngineTransformį¤C®dlC‹¬ī@+ ĮBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ńĄč½Y…Float’’cW~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’cW~æY…Float’’ńĄč½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į¤CY…Float’’®dlCZ…Float’’‹¬ī@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_07AVALŒcolorVariant“CEntityColorVariant[„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’ Šsaturation„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagČČ©Ć’žµ²RROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformE”CĶ LCöS@n‹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!±>Y…Float’’Śp?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŚpæY…Float’’!±>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E”CY…Float’’Ķ LCZ…Float’’öS@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataśAVAL…idTag…IdTagƇ0©ČCąDROTS®BLCKŠentityBase…AVAL‰transformEngineTransform)ü›Cp=MC9ūń@³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų?Y…Float’’cń½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’cń=Y…Float’’Ų?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ü›CY…Float’’p=MCZ…Float’’9ūń@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataśAVAL…idTag…IdTag§ąaŚ“ 'CROTS®BLCKŠentityBase…AVAL‰transformEngineTransform\/žCįśLC#Ńń@ĮŅ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜Å?Y…Float’’Lć,=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Lć,½Y…Float’’˜Å?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\/žCY…Float’’įśLCZ…Float’’#Ńń@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagƒŚ&+õ©ROTSwBLCKŠentityBaseTAVAL‰transformEngineTransformGŒCöLCŽöA‡@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’N?Y…Float’’Ź–=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ź–½Y…Float’’N?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GŒCY…Float’’öLCZ…Float’’ŽöAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag-^ī4l'³ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform®ē–C…ėOC9C@•cNCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õReæY…Float’’Æć¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ɛć>Y…Float’’õReæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ē–CY…Float’’…ėOCZ…Float’’9C@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag†|*ƈCIJROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformöؖCffNC£K@1‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®7Ū;Y…Float’’‰žæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‰ž?Y…Float’’®7Ū;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öؖCY…Float’’ffNCZ…Float’’£K@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData©AVAL…idTag…IdTag#†{¶ ß揱ROTS]BLCKŠentityBase;AVAL‰transformEngineTransformĢ˜CÉõMCČŃP@ŒßČAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źĪg?Y…Float’’¢CŁ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¢CŁ¾Y…Float’’źĪg?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ˜CY…Float’’ÉõMCZ…Float’’ČŃP@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_04AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTag‰žÖ÷3²H“ROTScBLCKŠentityBaseAAVAL‰transformEngineTransformp—CĮĖOCÆÖF@|DY…Float’’ėV}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p—CY…Float’’ĮĖOCZ…Float’’ÆÖF@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’õ‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagNgkćāxšµROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform'˜C?^OCŖŽM@‘AĻBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ßEq¾Y…Float’’āŹx?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’āŹxæY…Float’’ßEq¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'˜CY…Float’’?^OCZ…Float’’ŖŽM@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagrõž_Éū¶ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform%—CQxMCåwN@”¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŠŠw?Y…Float’’…‚¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’…‚>Y…Float’’ŠŠw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%—CY…Float’’QxMCZ…Float’’åwN@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‹'AVAL…idTag…IdTagÖZu‘śpROTS?'BLCKŠentityBaseGAVAL‰transformEngineTransformŹ;ŒC$vMC ×ADÓ3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²’æY…Float’’tŽG;Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’tŽG»Y…Float’’²’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ź;ŒCY…Float’’$vMCZ…Float’’ ×AW…Float’’€?„None„NoneAVALŠappearance†String…_cookAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’”Šsaturation„Int8’’œ‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents?AVALnumComponents„Uint&BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cr_7AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆBonnet_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_3AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_4AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_2AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentoAVAL„name†String˜voiceset_cook flotsam 01AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component>AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryĶAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆStick_01AVALstaticRandomSeed†Uint16†AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’ŲMŒCY…Float’’WKCZ…Float’’33AW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTag6Äża|Ā#oROTSyBLCKŠentityBaseWAVAL‰transformEngineTransform“ŗ†CFf_CA²Æ@T§øBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜K&½Y…Float’’÷É?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’÷ÉæY…Float’’˜K&½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“ŗ†CY…Float’’Ff_CZ…Float’’A²Æ@W…Float’’€?„None„NoneAVALŠappearance†String•_waitress_flotsam__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’~Šsaturation„Int8’’։luminance„Int8’’ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’œ‰luminance„Int8’’N„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData£*AVAL…idTag…IdTag™¤-įū”«īˆROTSW*BLCKŠentityBaseSAVAL‰transformEngineTransformČ=ŒCĻmMC ×AMŅ3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Æ’æY…Float’’s*L;Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’s*L»Y…Float’’Æ’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Č=ŒCY…Float’’ĻmMCZ…Float’’ ×AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’œ‰luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’æ‰luminance„Int8’’.„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsKAVALnumComponents„Uint*BLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cr_8AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰component²AVAL„name†String”CInventoryComponent0AVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentwAVAL„name†String! vioceset_citizen rich flotsam 02AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! vioceset_citizen rich flotsam 04AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! vioceset_citizen rich flotsam 05AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! vioceset_citizen rich flotsam 06AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰componentŌAVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventorycAVAL‰itemCount„UintBLCK„itemŠAVAL„name†String ˆQuill_01AVALstaticRandomSeed†Uint16…OAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‰AVAL„name†String‡Note_01AVALstaticRandomSeed†Uint16ĢAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…arm_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hand_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentYAVAL„name†String ˆbonnet_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†hair_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String‡dress_1AVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentwAVAL„name†String! vioceset_citizen rich flotsam 08AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goalAVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’ŲMŒCY…Float’’WKCZ…Float’’33AW…Float’’€?„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagL»° Ųfø8‡ROTStBLCKŠentityBaseQAVAL‰transformEngineTransformø>™C‚BC&É<@Ī¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éPd?Y…Float’’|•ē¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’|•ē>Y…Float’’éPd?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø>™CY…Float’’‚BCZ…Float’’&É<@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTagłÄL2huŽ“¢ROTS_BLCKŠentityBase<AVAL‰transformEngineTransformĀ[•C/6sCūŠ£@­Ō”AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­5p?Y…Float’’Ś±>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ś±¾Y…Float’’­5p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā[•CY…Float’’/6sCZ…Float’’ūŠ£@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_03AVALŒcolorVariant“CEntityColorVariantŌ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’]Šsaturation„Int8’’ʄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’_Šsaturation„Int8’’Ė‰luminance„Int8’’ō„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTag!#¹23Ś¬Į„ROTSēBLCKŠentityBaseÄAVAL‰transformEngineTransformć£C˜ rCķLį@N!ØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽVj?Y…Float’’nĪ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’nĪ>Y…Float’’ŽVj?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ć£CY…Float’’˜ rCZ…Float’’ķLį@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_09AVALŒcolorVariant“CEntityColorVariant]„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’ Šsaturation„Int8’’N„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData+AVAL…idTag…IdTagMwk*c‚ž~»ROTSßBLCKŠentityBasebAVAL‰transformEngineTransformŽ©C!üDC^WA­J!BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’C-C?Y…Float’’Ø%?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ø%æY…Float’’C-C?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ž©CY…Float’’!üDCZ…Float’’^WAW…Float’’€?„None„NoneAVALŠappearance†String…rocheAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStateshAVAL…count„UintBLCKbodyPartState;AVAL„part†String ‰equipmentAVAL…state†String‡defaultAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagĘöéåF‰¼ROTSØBLCKŠentityBase…AVAL‰transformEngineTransform™ł¢C{Ō;CĘ{ł@ģbˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5&F=Y…Float’’E³æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’E³?Y…Float’’5&F=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™ł¢CY…Float’’{Ō;CZ…Float’’Ę{ł@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt)AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagm™Ē}øƒ#½ROTSØBLCKŠentityBase…AVAL‰transformEngineTransform‚¤C WŃROTSrBLCKŠentityBaseOAVAL‰transformEngineTransformįŚ¤C3óDC<¬ž@=CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ł|æY…Float’’2 ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’2 >Y…Float’’Ł|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įŚ¤CY…Float’’3óDCZ…Float’’<¬ž@W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_06AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’‘Šsaturation„Int8’’é‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’é‰luminance„Int8’’ä„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt)AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTag_+ Ś¾ROTSØBLCKŠentityBase…AVAL‰transformEngineTransform®'¤Cp}=C£ź÷@ėCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĄjæY…Float’’Ą[Ļ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ą[Ļ¾Y…Float’’ĄjæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®'¤CY…Float’’p}=CZ…Float’’£ź÷@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt5AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTag·ŠęšI#æROTSØBLCKŠentityBase…AVAL‰transformEngineTransformįZ¤C —:C¾gł@’’/BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’§&8?Y…Float’’"Õ1?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’"Õ1æY…Float’’§&8?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įZ¤CY…Float’’ —:CZ…Float’’¾gł@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt!AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag‚@ų\V›IĄROTStBLCKŠentityBaseQAVAL‰transformEngineTransformfĘ£C®:Cņ{ų@²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’\`?Y…Float’’/܎½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’/܎=Y…Float’’\`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fĘ£CY…Float’’®:CZ…Float’’ņ{ų@W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’PŠsaturation„Int8’’.‰luminance„Int8’’Ė„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’Š‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt'AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData©AVAL…idTag…IdTag Ć—<NaŅROTS]BLCKŠentityBase:AVAL‰transformEngineTransform-§°CxLC¤pYAØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ži?Y…Float’’Ä?Š¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ä?Š>Y…Float’’Ži?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’-§°CY…Float’’xLCZ…Float’’¤pYAW…Float’’€?„None„NoneAVALŠappearance†String ‹_arnolt__a0AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ÿ‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’å‰luminance„Int8’’ՄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagU«'¤—ł—ĢROTSØBLCKŠentityBase…AVAL‰transformEngineTransform=j³Cõ(LC‹O˜AVCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„;TæY…Float’’²'æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’²'?Y…Float’’„;TæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=j³CY…Float’’õ(LCZ…Float’’‹O˜AW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ‹ES_CrossbowBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTag’ŽSŹR°Ķ}ĮROTSØBLCKŠentityBase…AVAL‰transformEngineTransformf¦£CGį=C1Ž÷@=CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ł|æY…Float’’2 ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’2 >Y…Float’’Ł|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f¦£CY…Float’’Gį=CZ…Float’’1Ž÷@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt%AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag›?®ėFUā¬ĀROTSvBLCKŠentityBaseSAVAL‰transformEngineTransform^§CŅ?C…ėł@€‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€0 >Y…Float’’#Ł|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’#Ł|?Y…Float’’€0 >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^§CY…Float’’Ņ?CZ…Float’’…ėł@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’\Šsaturation„Int8’’߉luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’óŠsaturation„Int8’’ż‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTagŖĘO—ūfKĆROTS`BLCKŠentityBase=AVAL‰transformEngineTransformJ§C¬@C…ėł@€‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€0 >Y…Float’’#Ł|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’#Ł|?Y…Float’’€0 >Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’J§CY…Float’’¬@CZ…Float’’…ėł@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_01AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’ Šsaturation„Int8’’ŗ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’źŠsaturation„Int8’’œ‰luminance„Int8’’½„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag©Žfk/}!ŚÄROTSvBLCKŠentityBaseSAVAL‰transformEngineTransformot§Cå>C(ś@‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pƒ>Y…Float’’5‚}æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’5‚}?Y…Float’’pƒ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ot§CY…Float’’å>CZ…Float’’(ś@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’EŠsaturation„Int8’’¾‰luminance„Int8’’Ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ļŠsaturation„Int8’’®‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagaęVrm!·‘ÅROTStBLCKŠentityBaseQAVAL‰transformEngineTransform=J§CĶLEC-Ad¹9CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5¹~æY…Float’’TDĢ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’TDĢ=Y…Float’’5¹~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=J§CY…Float’’ĶLECZ…Float’’-AW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_04AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’’‰luminance„Int8’’Ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’źŠsaturation„Int8’’œ‰luminance„Int8’’½„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataóAVAL…idTag…IdTag#Ē—:ĮÜ{:ŠROTS§BLCKŠentityBase…AVAL‰transformEngineTransformŌ3 Cūi4C*ŅA€±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®?Y…Float’’āx²½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’āx²=Y…Float’’®?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ō3 CY…Float’’ūi4CZ…Float’’*ŅAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt&AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataõAVAL…idTag…IdTag$ „n½ÄÕÖROTS©BLCKŠentityBase…AVAL‰transformEngineTransformīņ›C}Ł>CXėTA”v²BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!ø[<Y…Float’’ś?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’śæY…Float’’!ø[<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’īņ›CY…Float’’}Ł>CZ…Float’’XėTAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt#AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataõAVAL…idTag…IdTagø+|~$GÕROTS©BLCKŠentityBase…AVAL‰transformEngineTransformėń›CėQBC|ŠTA›BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŠLY>Y…Float’’f+z?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’f+zæY…Float’’ŠLY>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėń›CY…Float’’ėQBCZ…Float’’|ŠTAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt'AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData÷AVAL…idTag…IdTagVńV$¼&Ć-ŌROTS«BLCKŠentityBase…AVAL‰transformEngineTransformßz›Cōe8CSxA€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ~²=Y…Float’’žæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ž?Y…Float’’µ~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ßz›CY…Float’’ōe8CZ…Float’’SxAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTag*Ī·6CšŅÓROTSŖBLCKŠentityBase…AVAL‰transformEngineTransformqšCp=9CśwA“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’qšCY…Float’’p=9CZ…Float’’śwAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagž?¦®Ō66!ĻROTSØBLCKŠentityBase…AVAL‰transformEngineTransformˆŖC¦HZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ż°¦¾Y…Float’’‚ ræZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė1ØCY…Float’’3sACZ…Float’’ ł@W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’rŠsaturation„Int8’’ś‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’NŠsaturation„Int8’’œ‰luminance„Int8’’D„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagģŌ6jZsPĘROTSvBLCKŠentityBaseSAVAL‰transformEngineTransform\O§C3sACåčų@«äUCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€TæY…Float’’öĮæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’öĮ?Y…Float’’€TæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\O§CY…Float’’3sACZ…Float’’åčų@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’EŠsaturation„Int8’’¾‰luminance„Int8’’Ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ļŠsaturation„Int8’’®‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTag| –…׫0×ROTSŸBLCKŠentityBase|AVAL‰transformEngineTransformĀÕ­Cp}BCZWA®ż BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’akP?Y…Float’’צ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’צæY…Float’’akP?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀÕ­CY…Float’’p}BCZ…Float’’ZWAW…Float’’€?„None„NoneAVALŠappearance†String†shealaAVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_MageBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŲAVAL…idTag…IdTag«s¹¾C©ćŲROTSŒBLCKŠentityBasecAVAL‰transformEngineTransform)4±C‡%NC®WAēżCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ü!æY…Float’’ļųF?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ļųFæY…Float’’Ü!æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)4±CY…Float’’‡%NCZ…Float’’®WAW…Float’’€?„None„NoneAVALŠappearance†String†loredoAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float CBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float CBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q109_LoredoAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData›'AVAL…idTag…IdTagüŽ üh`ŁROTSO'BLCKŠentityBase…AVAL‰transformEngineTransform…K±Cp=@Cēŗ Aź” CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’t$=æY…Float’’¤ƒ,?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¤ƒ,æY…Float’’t$=æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…K±CY…Float’’p=@CZ…Float’’ēŗ AW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyWAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName…TorchBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component_AVAL„name†StringŽhead_1_beard_2AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm1_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm1_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm1_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm1_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm2_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm2_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰body1_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£voiceset_temeria soldier flotsam 08AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component×AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryfAVAL‰itemCount„UintBLCK„itemAVAL„name†Stringcrossbow_act1AVALstaticRandomSeed†Uint1606AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…TorchAVALstaticRandomSeed†Uint16–aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹ambush_zoneAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalųAVAL„type†String’CAIGoalUnconsciousAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntpBLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertygAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlagAIGF_Restored„NoneBLCKˆproperty—AVAL„name†String ‰deathDataAVAL„type†StringSActorDeathDataAVAL…valueSActorDeathData7†silent„Bool’’’noActionCancelling„Bool’’„NoneBLCK„goal–AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆproperty_AVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ˆAIGS_NewBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goal’AVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆproperty_AVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ˆAIGS_NewBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’Y…Float’’Z…Float’’W…Float’’„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŪAVAL…idTag…IdTagšūÓĄWĶäDŚROTSBLCKŠentityBaselAVAL‰transformEngineTransform™y©C=ŹNCqA™ZCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’n¹IæY…Float’’žæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ž?Y…Float’’n¹IæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™y©CY…Float’’=ŹNCZ…Float’’qAW…Float’’€?„None„NoneAVALŠappearance†Stringmarietta_loredoAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽ AVAL…idTag…IdTagQ­%hāV9sŪROTS’ BLCKŠentityBase…AVAL‰transformEngineTransformIߧCnWlCōŁŽ@Š?BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’r¶+?Y…Float’’ŃŽ=?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŃŽ=æY…Float’’r¶+?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’IߧCY…Float’’nWlCZ…Float’’ōŁŽ@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyWAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName…TorchBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component_AVAL„name†StringŽhead_1_beard_2AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm1_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm1_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm1_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm1_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm2_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm2_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰body1_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£voiceset_temeria soldier flotsam 08AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component×AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryfAVAL‰itemCount„UintBLCK„itemAVAL„name†Stringcrossbow_act1AVALstaticRandomSeed†Uint16?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…TorchAVALstaticRandomSeed†Uint16TEAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹ambush_zoneAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorOAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalźAVAL„type†String’CAIGoalUnconsciousAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntpBLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆproperty—AVAL„name†String ‰deathDataAVAL„type†StringSActorDeathDataAVAL…valueSActorDeathData7†silent„Bool’’’noActionCancelling„Bool’’„NoneBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataš'AVAL…idTag…IdTag¬ZĆM'Ś€ÜROTSN'BLCKŠentityBase…AVAL‰transformEngineTransform®‡µC×#RC~ū@ÖĖAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»Hg?Y…Float’’»|Ū>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’»|Ū¾Y…Float’’»Hg?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®‡µCY…Float’’×#RCZ…Float’’~ū@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component_AVAL„name†StringŽhead_1_beard_2AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm1_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm1_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm1_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm1_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm2_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm2_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰body1_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£voiceset_temeria soldier flotsam 08AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component×AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryfAVAL‰itemCount„UintBLCK„itemAVAL„name†Stringcrossbow_act1AVALstaticRandomSeed†Uint16īZAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…TorchAVALstaticRandomSeed†Uint16@VAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹ambush_zoneAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalųAVAL„type†String’CAIGoalUnconsciousAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntpBLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertygAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlagAIGF_Restored„NoneBLCKˆproperty—AVAL„name†String ‰deathDataAVAL„type†StringSActorDeathDataAVAL…valueSActorDeathData7†silent„Bool’’’noActionCancelling„Bool’’„NoneBLCK„goal–AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆproperty_AVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ˆAIGS_NewBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goal’AVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆproperty_AVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ˆAIGS_NewBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’Y…Float’’Z…Float’’W…Float’’„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData#AVAL…idTag…IdTag?•-ļS7–ŻROTSC#BLCKŠentityBase…AVAL‰transformEngineTransformö(ŖCGa[CŽšč@RļóBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’0‰æY…Float’’j-Y?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’j-YæY…Float’’0‰æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ö(ŖCY…Float’’Ga[CZ…Float’’Žšč@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyWAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName…TorchBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component_AVAL„name†StringŽhead_1_beard_2AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm1_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm1_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm1_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm1_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm2_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm2_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰body1_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£voiceset_temeria soldier flotsam 08AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component×AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryfAVAL‰itemCount„UintBLCK„itemAVAL„name†Stringcrossbow_act1AVALstaticRandomSeed†Uint16oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…TorchAVALstaticRandomSeed†Uint16Ŗ"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹ambush_zoneAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalųAVAL„type†String’CAIGoalUnconsciousAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntpBLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertygAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlagAIGF_Restored„NoneBLCKˆproperty—AVAL„name†String ‰deathDataAVAL„type†StringSActorDeathDataAVAL…valueSActorDeathData7†silent„Bool’’’noActionCancelling„Bool’’„NoneBLCK„goal–AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆproperty_AVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ˆAIGS_NewBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData#AVAL…idTag…IdTagJY°XW£xŽROTSC#BLCKŠentityBase…AVAL‰transformEngineTransformn”CėQ\CĻŲ@žšAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’«’q?Y…Float’’Ės©>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ės©¾Y…Float’’«’q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’n”CY…Float’’ėQ\CZ…Float’’ĻŲ@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyWAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName…TorchBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component_AVAL„name†StringŽhead_1_beard_2AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm1_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm1_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm1_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm1_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm2_lAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_l_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†arm2_rAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String Šarm2_r_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentZAVAL„name†String ‰body1_cutAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…body2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentzAVAL„name†String$£voiceset_temeria soldier flotsam 08AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component×AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryfAVAL‰itemCount„UintBLCK„itemAVAL„name†Stringcrossbow_act1AVALstaticRandomSeed†Uint16ń3AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…TorchAVALstaticRandomSeed†Uint16J8AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentcAVAL„name†String ‹ambush_zoneAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalųAVAL„type†String’CAIGoalUnconsciousAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntpBLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertygAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlagAIGF_Restored„NoneBLCKˆproperty—AVAL„name†String ‰deathDataAVAL„type†StringSActorDeathDataAVAL…valueSActorDeathData7†silent„Bool’’’noActionCancelling„Bool’’„NoneBLCK„goal–AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆproperty_AVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ˆAIGS_NewBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTag=‘;=@“|čROTSØBLCKŠentityBase…AVAL‰transformEngineTransformöņ®Cķļ;CvõA ųBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’W'æY…Float’’Ā;T?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ā;TæY…Float’’W'æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öņ®CY…Float’’ķļ;CZ…Float’’võAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagMŠ»/„õcń(ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform‚v…C&_ECĆį@KŪ†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗ’£»Y…Float’’.’æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.’?Y…Float’’ŗ’£»Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‚v…CY…Float’’&_ECZ…Float’’Ćį@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagI&µĒErŌo&ROTSuBLCKŠentityBaseRAVAL‰transformEngineTransformo–ˆCōĶAC!ā@„²BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)¾A<Y…Float’’kū?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’kūæY…Float’’)¾A<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’o–ˆCY…Float’’ōĶACZ…Float’’!ā@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’׉luminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag.Żs˜ĆP)ROTSuBLCKŠentityBaseRAVAL‰transformEngineTransform=†CÅvCC`„į@en²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ɲ?Y…Float’’ /`½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ /`=Y…Float’’Ɲ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=†CY…Float’’ÅvCCZ…Float’’`„į@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’׉luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagl™hNY¾o'ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformp½…C…+DC-³ā@†DCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’umuæY…Float’’Āž‘¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Āž‘>Y…Float’’umuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p½…CY…Float’’…+DCZ…Float’’-³ā@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag8;Æx¢Ÿ>ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformÓ pChF|C4#Ač4„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƞ^?Y…Float’’dĖü¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’dĖü>Y…Float’’ƞ^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ó pCY…Float’’hF|CZ…Float’’4#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagH“f)å.Į7ROTSoBLCKŠentityBaseJAVAL‰transformEngineTransform¼CµĆeCē¢‘@bž‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó—1>Y…Float’’Ž|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ž|?Y…Float’’ó—1>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¼CY…Float’’µĆeCZ…Float’’ē¢‘@W…Float’’€?„None„NoneAVALŠappearance†String ˆ_butcherAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataśAVAL…idTag…IdTagōp`|œ4õŽ ROTS®BLCKŠentityBase…AVAL‰transformEngineTransform@žC™MC'+ń@' @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’ā~²=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ā~²½Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@žCY…Float’’™MCZ…Float’’'+ń@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataśAVAL…idTag…IdTagøĆ ĀžĪŚ'ROTS®BLCKŠentityBase…AVAL‰transformEngineTransform)ü›Cp=MC9ūń@³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų?Y…Float’’cń½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’cń=Y…Float’’Ų?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ü›CY…Float’’p=MCZ…Float’’9ūń@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagö•£¢"yROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformE”CĶ LCöS@n‹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!±>Y…Float’’Śp?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŚpæY…Float’’!±>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E”CY…Float’’Ķ LCZ…Float’’öS@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagßöGz÷*ƒ#ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformp—CĮĖOCÆÖF@|DY…Float’’ėV}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p—CY…Float’’ĮĖOCZ…Float’’ÆÖF@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag.™ž­­Īō$ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformj&—CæuMC.€N@ܑ¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ pw?Y…Float’’}Oƒ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’}Oƒ>Y…Float’’ pw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’j&—CY…Float’’æuMCZ…Float’’.€N@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagÜ„Ä`Qć%ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform(¼”C=ŹLC¬åN@9Ų6AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ćģz?Y…Float’’QćJ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’QćJ¾Y…Float’’Ćģz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(¼”CY…Float’’=ŹLCZ…Float’’¬åN@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTagT®·]]*ROTS{BLCKŠentityBaseRAVAL‰transformEngineTransformĀ³ˆCŹÉEC$Gį@„²BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)¾A<Y…Float’’kū?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’kūæY…Float’’)¾A<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā³ˆCY…Float’’ŹÉECZ…Float’’$Gį@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_07AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’׉luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘OppA1_Fistfight_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag¦|Y’ßT+ROTStBLCKŠentityBaseQAVAL‰transformEngineTransform:–CxAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ąż?Y…Float’’"ż<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’"ż¼Y…Float’’ąż?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:–CY…Float’’xZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¢CŁ¾Y…Float’’źĪg?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ˜CY…Float’’ÉõMCZ…Float’’ČŃP@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag€w*čUy_/ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform®ē–C…ėOCZN:@œcNCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éReæY…Float’’įć¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’įć>Y…Float’’éReæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ē–CY…Float’’…ėOCZ…Float’’ZN:@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’õ‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagæÜå)š{-3ROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformVö¤C¶hlC‹¬ī@+ ĮBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ńĄč½Y…Float’’cW~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’cW~æY…Float’’ńĄč½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Vö¤CY…Float’’¶hlCZ…Float’’‹¬ī@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’mŠsaturation„Int8’’Ɖluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTag}µĻ—Ā "žROTS£BLCKŠentityBase€AVAL‰transformEngineTransformn™šC)gC€@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ 6Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ 6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’n™šCY…Float’’)gCZ…Float’’€@W…Float’’€?„None„NoneAVALŠappearance†String Š_teves__a1AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTag…#ųųLmē’ROTSGBLCKŠentityBase%AVAL‰transformEngineTransformĶ ˜CĢĢ`C¹åw@€¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“Q?Y…Float’’ŠÕæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŠÕ?Y…Float’’“Q?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ ˜CY…Float’’ĢĢ`CZ…Float’’¹åw@W…Float’’€?„None„NoneAVALŠappearance†String_teveses_wifeAVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’=Šsaturation„Int8’’щluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagĖ5t©§:‚…4ROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformšf¤C”"iCļrķ@=·BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’dvŲ¼Y…Float’’é?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’éæY…Float’’dvŲ¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šf¤CY…Float’’”"iCZ…Float’’ļrķ@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’ʼnluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’.Šsaturation„Int8’’‰luminance„Int8’’ī„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataøAVAL…idTag…IdTagמāfXnŌ*EROTSlBLCKŠentityBasebAVAL‰transformEngineTransform¤ņ€C'NC})A!§1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÉæY…Float’’eæ'=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’eæ'½Y…Float’’ÉæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤ņ€CY…Float’’'NCZ…Float’’})AW…Float’’€?„None„NoneAVALŠappearance†String…rocheAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsV AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œhead_roche_1AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String! q001_scene_beach_esc_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠTrajectoryAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„bodyAVAL…class†String•CRagdollMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String…chainAVAL…class†String•CRagdollMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String…dressAVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•voiceset_vernon rocheAVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentÆAVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory>AVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽroche_flambergAVALstaticRandomSeed†Uint16ę"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…FistsAVALstaticRandomSeed†Uint16PAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String Šroche_maceAVALstaticRandomSeed†Uint16aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽroche_falchionAVALstaticRandomSeed†Uint16$9AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Triss Magic ShieldAVALstaticRandomSeed†Uint16X?AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator’AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalšAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataóAVAL…idTag…IdTaga–ŚäIMVROTS§BLCKŠentityBasefAVAL‰transformEngineTransform#e€C¹FC?\)A+0CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’iæY…Float’’żļŠ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’żļŠ½Y…Float’’iæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#e€CY…Float’’¹FCZ…Float’’?\)AW…Float’’€?„None„NoneAVALŠappearance†String ‰_fenn__a1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats•AVAL…count„UintBLCK‡abilitynAVAL„name†StringšSwordfighter Strong PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag3mµÄŪü"ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformAi…Cš™?CX¾ß@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’837Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’837Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ai…CY…Float’’š™?CZ…Float’’X¾ß@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTaga’e÷JlŚROTSĆBLCKŠentityBase…AVAL‰transformEngineTransform{4‹C™8CŽöŽ?\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’MDæY…Float’’ō$æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ō$?Y…Float’’MDæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{4‹CY…Float’’™8CZ…Float’’ŽöŽ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag1ŒI^k Ž ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform@i…CY…Float’’ŽŽtæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŽŽt?Y…Float’’Ä[—>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėq–CY…Float’’īƒCZ…Float’’„Ųņ@W…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagŁ(qNå”ņ0ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform:ĈCNŽrCd“ų@•ĖPCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?X`æY…Float’’ģžö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ģžö>Y…Float’’?X`æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:ĈCY…Float’’NŽrCZ…Float’’d“ų@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’Ģ‰luminance„Int8’’ž„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’WŠsaturation„Int8’’Ņ‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagČqeHv(FROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform pCD|C 1#A,š„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’X`?Y…Float’’pŸö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’pŸö>Y…Float’’X`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ pCY…Float’’D|CZ…Float’’ 1#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag3Ÿ{™“ÅJ8ūROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform(3aCeZ\CīA~™6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼æY…Float’’ÅĘ9½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ÅĘ9=Y…Float’’¼æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(3aCY…Float’’eZ\CZ…Float’’īAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’HŠsaturation„Int8’’Ģ‰luminance„Int8’’ś„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ļŠsaturation„Int8’’§‰luminance„Int8’’.„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŃn*e[ĄāROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformf¦yCø\CgFA%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’GwæY…Float’’@ƒ„>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@ƒ„¾Y…Float’’GwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f¦yCY…Float’’ø\CZ…Float’’gFAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag‘–˜aķśROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform™tC®_C^k AŌV;CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ē}æY…Float’’öĪ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’öĪ>Y…Float’’ē}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™tCY…Float’’®_CZ…Float’’^k AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’œ‰luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’æ‰luminance„Int8’’ü„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTagmşŌńĆŹGROTS{BLCKŠentityBaseXAVAL‰transformEngineTransformŸ'{CU\MCJŖAł³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Dy9Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’Dy9Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ÿ'{CY…Float’’U\MCZ…Float’’JŖAW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ė‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’­‰luminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagųTM§"ßŌ ROTSĘBLCKŠentityBaseˆAVAL‰transformEngineTransform חCGA‚C(Éė@ƒ(CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŪŲ2?Y…Float’’s*7æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’s*7?Y…Float’’ŪŲ2?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ חCY…Float’’GA‚CZ…Float’’(Éė@W…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataźAVAL…idTag…IdTagÕ&ī„Ā ROTSžBLCKŠentityBaselAVAL‰transformEngineTransform£T€CEŌDC?\)A²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’i?Y…Float’’šŠ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’šŠ=Y…Float’’i?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£T€CY…Float’’EŌDCZ…Float’’?\)AW…Float’’€?„None„NoneAVALŠappearance†String_trzynastka__a1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats•AVAL…count„UintBLCK‡abilitynAVAL„name†StringšSwordfighter Strong PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag[žš\}ą„żROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform:}C½¶vCAŲ3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦÷æY…Float’’eł<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’eł¼Y…Float’’¦÷æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:}CY…Float’’½¶vCZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†String‘_einar_gausel__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’ą‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’å‰luminance„Int8’’ī„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag±zÅ’cāOaHROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformĖpCÅ?|CČ*#A|A„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)Ö^?Y…Float’’Łü¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Łü>Y…Float’’)Ö^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĖpCY…Float’’Å?|CZ…Float’’Č*#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTag~KĄlżYļCROTSØBLCKŠentityBasegAVAL‰transformEngineTransformˆŃƒCPFC±)A]wµBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8£Q¼Y…Float’’£ś?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’£śæY…Float’’8£Q¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆŃƒCY…Float’’PFCZ…Float’’±)AW…Float’’€?„None„NoneAVALŠappearance†String Š_silas__a1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats•AVAL…count„UintBLCK‡abilitynAVAL„name†StringšSwordfighter Strong PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagT(ž ņ @{IROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformą pCĆE|Cö1#A臄CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’N `?Y…Float’’P½÷¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’P½÷>Y…Float’’N `?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ą pCY…Float’’ĆE|CZ…Float’’ö1#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagvD ¶ gJROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform8 pCp@|CI+#A浄CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’üĪ`?Y…Float’’ķģō¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķģō>Y…Float’’üĪ`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’8 pCY…Float’’p@|CZ…Float’’I+#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagū¼‰¦—ą8üROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformõhZCGaLCGMAėCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…]æY…Float’’ĻP?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĻPæY…Float’’…]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õhZCY…Float’’GaLCZ…Float’’GMAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ų‰luminance„Int8’’ä„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’Ē‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag¬dYF+P„KROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformP pC”B|C.#A—„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»J`?Y…Float’’Šö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Šö>Y…Float’’»J`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’P pCY…Float’’”B|CZ…Float’’.#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagh VĀõč¦{5ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformэCĮĢnCąż©@k tAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’vūv?Y…Float’’/²†>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’/²†¾Y…Float’’vūv?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’эCY…Float’’ĮĢnCZ…Float’’ąż©@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’Ź‰luminance„Int8’’2„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ž‰luminance„Int8’’Ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData³AVAL…idTag…IdTag†ĖŹe}CłROTSgBLCKŠentityBaseEAVAL‰transformEngineTransform ėŃkCā¬OC×£LAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėŃkCY…Float’’ā¬OCZ…Float’’×£LAW…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’rŠsaturation„Int8’’‰luminance„Int8’’Ė„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’®Šsaturation„Int8’’Ģ‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagL&>ŸoŖROTStBLCKŠentityBaseQAVAL‰transformEngineTransform®ĒsC)>Cpįó?qq>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’jĀ{æY…Float’’œ9¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’œ9>Y…Float’’jĀ{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ĒsCY…Float’’)>CZ…Float’’pįó?W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’‘Šsaturation„Int8’’.‰luminance„Int8’’Ė„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’)Šsaturation„Int8’’Š‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTag5*o³0š“DROTSŸBLCKŠentityBase|AVAL‰transformEngineTransformĀõQBįś—BBø?lECAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’×ĻtæY…Float’’Wµ•¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Wµ•>Y…Float’’×ĻtæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀõQBY…Float’’įś—BZ…Float’’Bø?W…Float’’€?„None„NoneAVALŠappearance†String†shealaAVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_MageBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagU³« ]ŽŹ<ROTSÆBLCKŠentityBase…AVAL‰transformEngineTransformkCff2C’ļ?CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'Õ1?Y…Float’’¢&8æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¢&8?Y…Float’’'Õ1?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’kCY…Float’’ff2CZ…Float’’’ļ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagR©#Æ4VųLROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform\ pC J|C¦9#AŽG„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Łš^?Y…Float’’b©ū¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’b©ū>Y…Float’’Łš^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\ pCY…Float’’ J|CZ…Float’’¦9#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag1¬9»ŗm€öROTSµBLCKŠentityBase…AVAL‰transformEngineTransformRKNCZ,TC 7QAä\4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’°žæY…Float’’a„Ļ»Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’a„Ļ;Y…Float’’°žæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RKNCY…Float’’Z,TCZ…Float’’ 7QAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float*CBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float*CBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‘AVAL…count„UintBLCK‡abilityjAVAL„name†String–OppA1_Sword_2_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag»*qŽå×Å÷ROTS“BLCKŠentityBase…AVAL‰transformEngineTransformsüPCĻfPC%HAśR‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ _9<Y…Float’’ĪūæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Īū?Y…Float’’ _9<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’süPCY…Float’’ĻfPCZ…Float’’%HAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyYAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName‡halberdBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag·‹āæap+qROTStBLCKŠentityBaseQAVAL‰transformEngineTransform×£qCĶLCs'@CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ł5æY…Float’’ķ5?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķ5æY…Float’’ł5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×£qCY…Float’’ĶLCZ…Float’’s'@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag¤ļcXŚ÷Ó6ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformi\C0—CćåI@Ĉ³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’W÷?Y…Float’’".…¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’".…<Y…Float’’W÷?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’i\CY…Float’’0—CZ…Float’’ćåI@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagƒŚĘąA# 5ROTS­BLCKŠentityBaseoAVAL‰transformEngineTransformp}ECpżY…Float’’?6{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ūMCY…Float’’czWCZ…Float’’’ˆAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyYAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName‡halberdBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagķ‹ŗ»\ec ROTS­BLCKŠentityBaseoAVAL‰transformEngineTransform®‡UC™™eC9ĖA[é,BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ł‡:?Y…Float’’ŗU/?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗU/æY…Float’’Ł‡:?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®‡UCY…Float’’™™eCZ…Float’’9ĖAW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagfxgs¤mg ROTSĘBLCKŠentityBaseˆAVAL‰transformEngineTransformį:YCĀhCŖ%AŁĄ5BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”3?Y…Float’’f6?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’f6æY…Float’’”3?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į:YCY…Float’’ĀhCZ…Float’’Ŗ%AW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataČAVAL…idTag…IdTag\wIŽŻ$óROTS|BLCKŠentityBaseSAVAL‰transformEngineTransformTiCõGCö(A4‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’œč7Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’œč7Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’TiCY…Float’’õGCZ…Float’’ö(AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_10AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagļ¦-Õ³«sžōROTS}BLCKŠentityBaseTAVAL‰transformEngineTransform­xkCM!FCö(AgøBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’;½Y…Float’’ Ų?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ŲæY…Float’’;½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­xkCY…Float’’M!FCZ…Float’’ö(AW…Float’’€?„None„NoneAVALŠappearance†Stringbandit_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’9Šsaturation„Int8’’§‰luminance„Int8’’ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagXš]nģõROTSzBLCKŠentityBaseQAVAL‰transformEngineTransform÷NiCŁ FCö(A*€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)'<Y…Float’’žõæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’žõ?Y…Float’’)'<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷NiCY…Float’’Ł FCZ…Float’’ö(AW…Float’’€?„None„NoneAVALŠappearance†Stringbandit_fat_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ŠŠsaturation„Int8’’Ÿ‰luminance„Int8’’!„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’}Šsaturation„Int8’’ĉluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag½ ĆU`ņROTSuBLCKŠentityBasePAVAL‰transformEngineTransform­‡qCOĻFCR ’@ļy‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=ęt?Y…Float’’ƒ"•>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ƒ"•¾Y…Float’’=ęt?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­‡qCY…Float’’OĻFCZ…Float’’R ’@W…Float’’€?„None„NoneAVALŠappearance†StringŽ_inkeeper_act1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’”Šsaturation„Int8’’œ‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag2›føß:čxROTSvBLCKŠentityBaseQAVAL‰transformEngineTransformīgC zECj‘ł@9AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’6ś6Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’6ś¶Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’īgCY…Float’’ zECZ…Float’’j‘ł@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagąß9ā¼Q«ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformŸÅeCn–IC˜_ņ@’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŸÅeCY…Float’’n–ICZ…Float’’˜_ņ@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_12AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’tŠsaturation„Int8’’­‰luminance„Int8’’¶„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ļ‰luminance„Int8’’č„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagu™±7üÖROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformå3lCæ'NC0q’@ŗƆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ S3¼Y…Float’’üæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ü?Y…Float’’ S3¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’å3lCY…Float’’æ'NCZ…Float’’0q’@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’HŠsaturation„Int8’’Ģ‰luminance„Int8’’ś„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ļŠsaturation„Int8’’§‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag”īNń¶ū“CROTStBLCKŠentityBaseRAVAL‰transformEngineTransformGcCØSLCʇō@cČ4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’āłæY…Float’’–Ó_¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’–Ó_<Y…Float’’āłæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GcCY…Float’’ØSLCZ…Float’’ʇō@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_06AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’ą‰luminance„Int8’’ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’GŠsaturation„Int8’’‰luminance„Int8’’ü„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag’ī?kšbRROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformÉdCEGC˜_ņ@š(7AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’.½;4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½;“Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÉdCY…Float’’EGCZ…Float’’˜_ņ@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’ą‰luminance„Int8’’ӄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’#Šsaturation„Int8’’ ‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag,¹ZŽŗž[eROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformJpC÷M|C°>#A /„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ք^?Y…Float’’Ÿ&ż¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ÿ&ż>Y…Float’’ք^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’JpCY…Float’’÷M|CZ…Float’’°>#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag-ųvų ž“fROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformī pCWA|C{+#AķE„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’°é^?Y…Float’’æĀū¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’æĀū>Y…Float’’°é^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ī pCY…Float’’WA|CZ…Float’’{+#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTaghmNŠ•ÉwhROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform` pCtI|CŅ7#AL(„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ g^?Y…Float’’Hż¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Hż>Y…Float’’ g^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’` pCY…Float’’tI|CZ…Float’’Ņ7#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagPĶž|ņ™(ŹROTSĻBLCKŠentityBaseQAVAL‰transformEngineTransform=JrCLC0¤!@›3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ržæY…Float’’Ļ’į;Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ļ’į»Y…Float’’ržæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=JrCY…Float’’LCZ…Float’’0¤!@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘SQ106_Fistfight_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeslAVAL…count„UintBLCKˆattitudeDAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ŒAIA_FriendlyBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagŖl§ĪµHL"ROTSzBLCKŠentityBaseQAVAL‰transformEngineTransformiŒqCnIC{@žC0CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½tæY…Float’’żp…=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’żp…½Y…Float’’½tæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’iŒqCY…Float’’nICZ…Float’’{@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt{AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTagAŻčĮ—4³½#ROTS}BLCKŠentityBaseTAVAL‰transformEngineTransformįśnC‚FC/¤!@Y0—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’m ?Y…Float’’‡3XæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‡3X?Y…Float’’m ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įśnCY…Float’’‚FCZ…Float’’/¤!@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagj@$*4Ļ$ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform.pCėLC{@$F8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĄIæY…Float’’ ”˜½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ”˜=Y…Float’’ĄIæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’.pCY…Float’’ėLCZ…Float’’{@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagN‰ųŠ®5É&ROTSÓBLCKŠentityBaseUAVAL‰transformEngineTransform!!oC9NHC/¤!@żqƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Æxż½Y…Float’’!~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’!~?Y…Float’’Æxż½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!!oCY…Float’’9NHCZ…Float’’/¤!@W…Float’’€?„None„NoneAVALŠappearance†String“_inn_fighter__sq106AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’QŠsaturation„Int8’’“‰luminance„Int8’’Z„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’d‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘SQ106_Fistfight_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeslAVAL…count„UintBLCKˆattitudeDAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ŒAIA_FriendlyBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagŠ1]Z¾!$,ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformø^oCp=LC/¤!@42aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’f4æY…Float’’J£5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’J£5?Y…Float’’f4æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø^oCY…Float’’p=LCZ…Float’’/¤!@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ų‰luminance„Int8’’ä„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’Ē‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag ē™šp®ēROTS}BLCKŠentityBaseTAVAL‰transformEngineTransformfwqC£ĢGC{@Ļ!²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½t?Y…Float’’ńp…½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ńp…=Y…Float’’½t?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fwqCY…Float’’£ĢGCZ…Float’’{@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntwAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTag6TķšńnĖHāROTSrBLCKŠentityBaseGAVAL‰transformEngineTransform™™nCõčIC/¤!@ ƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±² ¾Y…Float’’n’}æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’n’}?Y…Float’’±² ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™™nCY…Float’’õčICZ…Float’’/¤!@W…Float’’€?„None„NoneAVALŠappearance†String˜_fistfight_organizer__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’&‰luminance„Int8’’ó„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’ŗ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŽAVAL…count„UintBLCK‡abilitygAVAL„name†String“Fistfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag1X÷b˜xHćROTSŅBLCKŠentityBaseTAVAL‰transformEngineTransform{ToC{IC/¤!@btˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£ćO=Y…Float’’‰«æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‰«?Y…Float’’£ćO=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{ToCY…Float’’{ICZ…Float’’/¤!@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘SQ106_Fistfight_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeslAVAL…count„UintBLCKˆattitudeDAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ŒAIA_FriendlyBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagŻ:”ØųCÉšROTSbBLCKŠentityBase@AVAL‰transformEngineTransformįzqCRųPC‡@’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įzqCY…Float’’RųPCZ…Float’’‡@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_04AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’ȉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ӊluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagāPLē”ru¾ńROTSbBLCKŠentityBase@AVAL‰transformEngineTransformįzqCźOC‡@š(7AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’.½;4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½;“Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įzqCY…Float’’źOCZ…Float’’‡@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_03AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ģ‰luminance„Int8’’ž„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’WŠsaturation„Int8’’Ņ‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagaź'v#ĘČņROTSIBLCKŠentityBase'AVAL‰transformEngineTransformįzrCźOC‡@š(7AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’.½;4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½;“Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įzrCY…Float’’źOCZ…Float’’‡@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_05AVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData™AVAL…idTag…IdTagéųÜĮõ7`MROTSMBLCKŠentityBase+AVAL‰transformEngineTransform WC33SCWY@6x†BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ę>Y…Float’’¢l?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¢læY…Float’’Ę>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ WCY…Float’’33SCZ…Float’’WY@W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_04AVALŒcolorVariant“CEntityColorVariantʄname…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’.‰luminance„Int8’’Ė„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Š‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData~AVAL…idTag…IdTagN2/]³NROTS2BLCKŠentityBaseAVAL‰transformEngineTransformR8€CRxVCWY@4y/CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–3æY…Float’’A””=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’A””½Y…Float’’–3æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R8€CY…Float’’RxVCZ…Float’’WY@W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_02AVALŒcolorVariant“CEntityColorVariant«„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’‘Šsaturation„Int8’’é„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’é„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData~AVAL…idTag…IdTagqåŠź1WOROTS2BLCKŠentityBaseAVAL‰transformEngineTransformøž€C3sSCWY@+n‰BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¶Ū¹>Y…Float’’Ÿ‰n?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ÿ‰næY…Float’’¶Ū¹>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øž€CY…Float’’3sSCZ…Float’’WY@W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_08AVALŒcolorVariant“CEntityColorVariant«„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’‘Šsaturation„Int8’’é„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’é„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData™AVAL…idTag…IdTag/z,ōkøœ…PROTSMBLCKŠentityBase+AVAL‰transformEngineTransform\Ļ~C×cVCWY@’įBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’rIĘ¾Y…Float’’½l?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’½læY…Float’’rIĘ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\Ļ~CY…Float’’×cVCZ…Float’’WY@W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_07AVALŒcolorVariant“CEntityColorVariantʄname…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’.‰luminance„Int8’’Ė„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Š‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData~AVAL…idTag…IdTage^Łļl¢QROTS2BLCKŠentityBaseAVAL‰transformEngineTransform½zCĻ*VCWY@ O CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŒŽE?Y…Float’’Bn"æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Bn"?Y…Float’’ŒŽE?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½zCY…Float’’Ļ*VCZ…Float’’WY@W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_02AVALŒcolorVariant“CEntityColorVariant«„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’‘Šsaturation„Int8’’é„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’é„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŗAVAL…idTag…IdTagEWį „ø!RROTSnBLCKŠentityBase@AVAL‰transformEngineTransform€xCĢ SCWY@qd³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Bń?Y…Float’’Læ­¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Læ­<Y…Float’’Bń?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€xCY…Float’’Ģ SCZ…Float’’WY@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_07AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’ȉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ӊluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float*CBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float*CBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‘AVAL…count„UintBLCK‡abilityjAVAL„name†String–OppA1_Sword_2_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData™AVAL…idTag…IdTagśÅŻ)łV0ÜSROTSMBLCKŠentityBase+AVAL‰transformEngineTransformÅtC)ÜVCWY@}¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Śa[?Y…Float’’īļæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’īļ?Y…Float’’Śa[?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÅtCY…Float’’)ÜVCZ…Float’’WY@W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_01AVALŒcolorVariant“CEntityColorVariantʄname…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’.‰luminance„Int8’’Ė„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Š‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData™AVAL…idTag…IdTagfl]CN½nTROTSMBLCKŠentityBase+AVAL‰transformEngineTransform·LuC5QXCœ¾@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»ĖµZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ó»Ė5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’·LuCY…Float’’5QXCZ…Float’’œ¾@W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_06AVALŒcolorVariant“CEntityColorVariantʄname…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’.‰luminance„Int8’’Ė„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Š‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataČAVAL…idTag…IdTag)ūŲõŽLĘUROTS|BLCKŠentityBaseZAVAL‰transformEngineTransform¢UyCHéVCsP’?/o¹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’I,B½Y…Float’’R¶?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’R¶æY…Float’’I,B½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢UyCY…Float’’HéVCZ…Float’’sP’?W…Float’’€?„None„NoneAVALŠappearance†String–citizen_rich_vergen_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĖŠsaturation„Int8’’¤‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’æ‰luminance„Int8’’"„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagˆŅQ"߇]ŅVROTSbBLCKŠentityBase@AVAL‰transformEngineTransformČowC6ŅVCsP’?Ģ[ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`,B=Y…Float’’R¶æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’R¶?Y…Float’’`,B=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ČowCY…Float’’6ŅVCZ…Float’’sP’?W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_04AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’ȉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ӊluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData˜AVAL…idTag…IdTagz~ó:ļŖħWROTSLBLCKŠentityBase*AVAL‰transformEngineTransformfF€C€UCWY@ąņÖ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’$>~?Y…Float’’éŒļ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’éŒļ½Y…Float’’$>~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fF€CY…Float’’€UCZ…Float’’WY@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_12AVALŒcolorVariant“CEntityColorVariantƄname…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’š‰luminance„Int8’’ü„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’|Šsaturation„Int8’’ՄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTagZ•ÄŽœ•ĒZROTS{BLCKŠentityBaseXAVAL‰transformEngineTransformÜlCd†TCˆB1@wßKCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’jæY…Float’’6Ļ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’6Ļ>Y…Float’’jæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÜlCY…Float’’d†TCZ…Float’’ˆB1@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’­Šsaturation„Int8’’Ł‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’aŠsaturation„Int8’’ó‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagć³ć•ņĶ!UXROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformIyCžčWCsP’?/o¹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’I,B½Y…Float’’R¶?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’R¶æY…Float’’I,B½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’IyCY…Float’’žčWCZ…Float’’sP’?W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ų‰luminance„Int8’’ä„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’Ē‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData˜AVAL…idTag…IdTag—½§ĆĒ1BYROTSLBLCKŠentityBase*AVAL‰transformEngineTransform„cwCīŃWCsP’?Ģ[ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`,B=Y…Float’’R¶æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’R¶?Y…Float’’`,B=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„cwCY…Float’’īŃWCZ…Float’’sP’?W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_11AVALŒcolorVariant“CEntityColorVariantƄname…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’š‰luminance„Int8’’ü„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’|Šsaturation„Int8’’ՄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTag¾~å榞v[ROTS{BLCKŠentityBaseYAVAL‰transformEngineTransform™YpC33PC3¤!@šd…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’øue½Y…Float’’™æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’™?Y…Float’’øue½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™YpCY…Float’’33PCZ…Float’’3¤!@W…Float’’€?„None„NoneAVALŠappearance†String—_waitress_flotsam_2__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’~Šsaturation„Int8’’։luminance„Int8’’ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’œ‰luminance„Int8’’N„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagÕu£"*ß~Ė\ROTSbBLCKŠentityBase@AVAL‰transformEngineTransformųlCģ(FC׏@’’³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’i!¢3Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’i!¢3Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ųlCY…Float’’ģ(FCZ…Float’’׏@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’ȉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ӊluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTaglõŒÅžWų]ROTSKBLCKŠentityBase)AVAL‰transformEngineTransformŖkCģ(GC׏@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŖkCY…Float’’ģ(GCZ…Float’’׏@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagLżžö Öw^ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformoŻgCįdMCŽ—@š(7AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’.½;4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½;“Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’oŻgCY…Float’’įdMCZ…Float’’Ž—@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ų‰luminance„Int8’’ä„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’Ē‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagƒ˜]ZGļ3_ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformēhC KCĄS@’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ēhCY…Float’’ KCZ…Float’’ĄS@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ų‰luminance„Int8’’ä„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’Ē‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag›ųąŽpo`ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformoŻhCHKOCŽ—@’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’oŻhCY…Float’’HKOCZ…Float’’Ž—@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData^AVAL…idTag…IdTagūĶ.‘ÜĒŖaROTSBLCKŠentityBasešAVAL‰transformEngineTransformēgC KCĄS@’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ēgCY…Float’’ KCZ…Float’’ĄS@W…Float’’€?„None„NoneAVALŠappearance†String’heretic_flotsam_02AVALŒcolorVariant“CEntityColorVariant†„name…CName’’‰Variant 2ŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’&Šsaturation„Int8’’±‰luminance„Int8’’ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataFAVAL…idTag…IdTagŹ<¬Üüī‚bROTSśBLCKŠentityBaseŲAVAL‰transformEngineTransformųlCģ(GC׏@’’³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’i!¢3Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’i!¢3Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ųlCY…Float’’ģ(GCZ…Float’’׏@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_01AVALŒcolorVariant“CEntityColorVariantq„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag‚¹žš’»cROTStBLCKŠentityBaseRAVAL‰transformEngineTransform®kCæ&RC/¤!@Įt3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ żæY…Float’’ ‰<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ‰¼Y…Float’’ żæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®kCY…Float’’æ&RCZ…Float’’/¤!@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_07AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’ą‰luminance„Int8’’ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’GŠsaturation„Int8’’‰luminance„Int8’’ü„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataóAVAL…idTag…IdTagŃčā5:ĒdROTS§BLCKŠentityBase…AVAL‰transformEngineTransformpżZCĀõRC33@:ȒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’QY’>Y…Float’’¶Qu?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¶QuæY…Float’’QY’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pżZCY…Float’’ĀõRCZ…Float’’33@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagj÷+mŚuŅiROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform³ pCjI|C‰6#A»e„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’čt_?Y…Float’’,Ół¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’,Ół>Y…Float’’čt_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’³ pCY…Float’’jI|CZ…Float’’‰6#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag™–›Nžķ¶Ē ROTSĘBLCKŠentityBaseˆAVAL‰transformEngineTransform×£ECp½8C¾ō@~ŠØBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÅtĢ=Y…Float’’šø~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’šø~æY…Float’’ÅtĢ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×£ECY…Float’’p½8CZ…Float’’¾ō@W…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagļ™sFŹ!’łgROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform —°CCB¤ąæ*= CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹ŹDæY…Float’’¼#?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¼#æY…Float’’¹ŹDæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ —°CY…Float’’CZ…Float’’B¤ąæW…Float’’€?„None„NoneAVALŠappearance†String’_ziggy_king__sq106AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’źŠsaturation„Int8’’,‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’0Šsaturation„Int8’’ž‰luminance„Int8’’µ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag>ü¬h~l<õjROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform| pCÓC|C1#A’5„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£^?Y…Float’’|ŗü¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’|ŗü>Y…Float’’£^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’| pCY…Float’’ÓC|CZ…Float’’1#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŲAVAL…idTag…IdTag–1S0x!lROTSŒBLCKŠentityBasecAVAL‰transformEngineTransform!6¬CTIŸ®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®€{?Y…Float’’3?¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’3?>Y…Float’’®€{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^Ł®CY…Float’’q+€CZ…Float’’Pxt>W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float@@BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŽAVAL…count„UintBLCK‡abilitygAVAL„name†String“Fistfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĖAVAL…idTag…IdTagŠš*,½U‡zROTSBLCKŠentityBaseTAVAL‰transformEngineTransformfF¶CŽ€Cņ¼’>JäBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’*ÆŠ¾Y…Float’’JÅi?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’JÅiæY…Float’’*ÆŠ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fF¶CY…Float’’Ž€CZ…Float’’ņ¼’>W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŽAVAL…count„UintBLCK‡abilitygAVAL„name†String“Fistfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagļab™k'āqROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformĶ¬£C\9Cõ›÷@­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’a‘x?Y…Float’’żņt¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’żņt>Y…Float’’a‘x?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ¬£CY…Float’’\9CZ…Float’’õ›÷@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_12AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’­Šsaturation„Int8’’Ł‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’aŠsaturation„Int8’’ó‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĢAVAL…idTag…IdTag£ī{•N5XmROTS€BLCKŠentityBaseSAVAL‰transformEngineTransformĀõ¢C™ŁY…Float’’åw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®Ē„CY…Float’’ĀuZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@ņB¾Y…Float’’jQ{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ą²CY…Float’’)ÜzCZ…Float’’ŗAĘæW…Float’’€?„None„NoneAVALŠappearance†String†loredoAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float CBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float CBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q109_LoredoAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagµ`¶©Će~ROTSABLCKŠentityBaseAVAL‰transformEngineTransform…Ė²CffvCüŌ1=]ķ„@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ļó~?Y…Float’’ī¹=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ī¹½Y…Float’’Ļó~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…Ė²CY…Float’’ffvCZ…Float’’üŌ1=W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_01AVALŒcolorVariant“CEntityColorVariant¬„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ė‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’ƒhue†Uint16’’e„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag½Ü…„ģ/Š||ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform¤ÆC}C^ĖŖ>p»ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ź„ˆ>Y…Float’’]»væZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’]»v?Y…Float’’ź„ˆ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤ÆCY…Float’’}CZ…Float’’^ĖŖ>W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_06AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’į‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag¬“\Ļ¦KtROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformfĘ³CGƒCGįś>b-CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)ķLæY…Float’’kn?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’knæY…Float’’)ķLæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fĘ³CY…Float’’GƒCZ…Float’’Gįś>W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’HŠsaturation„Int8’’Ģ‰luminance„Int8’’ś„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ļŠsaturation„Int8’’§‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagøW]°Ä¬juROTSbBLCKŠentityBase@AVAL‰transformEngineTransformpµCECņ¼’>ķŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ę)æY…Float’’0›??Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’0›?æY…Float’’Ę)æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pµCY…Float’’ECZ…Float’’ņ¼’>W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_03AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ģ‰luminance„Int8’’ž„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’WŠsaturation„Int8’’Ņ‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag!uQõ£Y}}ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformĀ“C=*‚CGįś>ėęCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æŲ7æY…Float’’«%2?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’«%2æY…Float’’æŲ7æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā“CY…Float’’=*‚CZ…Float’’Gįś>W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’œ‰luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’æ‰luminance„Int8’’.„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagƒR¤N2vROTSbBLCKŠentityBase@AVAL‰transformEngineTransformR8¶Cff}Cõ(Ü>ŲŒOBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’F?Y…Float’’ČkI?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ČkIæY…Float’’F?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R8¶CY…Float’’ff}CZ…Float’’õ(Ü>W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_05AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ģ‰luminance„Int8’’ž„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’WŠsaturation„Int8’’Ņ‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagN;Éųó„6w€ROTS¹BLCKŠentityBase;AVAL‰transformEngineTransformG²C…‹‚C& ęæ#·2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‡ļæY…Float’’į§·<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’į§·¼Y…Float’’‡ļæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’G²CY…Float’’…‹‚CZ…Float’’& ęæW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_02AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float‡CBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float‡CBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘SQ106_Fistfight_6AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeslAVAL…count„UintBLCKˆattitudeDAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ŒAIA_FriendlyBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData°AVAL…idTag…IdTag„Sü ’ü-xROTSdBLCKŠentityBase;AVAL‰transformEngineTransform…ė°C\zC`EN>vK”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|WK?Y…Float’’~†æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’~†?Y…Float’’|WK?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ė°CY…Float’’\zCZ…Float’’`EN>W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_06AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float\CBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float\CBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘SQ106_Fistfight_4AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTagŸĻ5!Ņ‡‚ROTShBLCKŠentityBaseźAVAL‰transformEngineTransformėqÆCfʁC R6=ķü|CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ģ•¾Y…Float’’_ĢtæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’_Ģt?Y…Float’’Ģ•¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėqÆCY…Float’’fʁCZ…Float’’ R6=W…Float’’€?„None„NoneAVALŠappearance†StringŽ_zdenek__sq106AVALŒcolorVariant“CEntityColorVariant„„name…CName’’ ‡defaultŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’PŠsaturation„Int8’’Ź‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatÆCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatÆCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘SQ106_Fistfight_8AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeslAVAL…count„UintBLCKˆattitudeDAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ŒAIA_FriendlyBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagc¬ł~·FQƒROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformøž¶C®~C*žŻ> «ƒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’JšŃ>Y…Float’’­i?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’­iæY…Float’’JšŃ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øž¶CY…Float’’®~CZ…Float’’*žŻ>W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagÆ-ē[rROTSzBLCKŠentityBaseQAVAL‰transformEngineTransform¤šÆCĀՂC¢{Ó>V3NCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’u²eæY…Float’’$ā¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’$ā>Y…Float’’u²eæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤šÆCY…Float’’ĀՂCZ…Float’’¢{Ó>W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float\CBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float\CBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘SQ106_Fistfight_4AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagŃ _ ŖÕä{ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform™y“C3s‚CGįś>9ŲCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’N.æY…Float’’³;?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’³;æY…Float’’N.æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™y“CY…Float’’3s‚CZ…Float’’Gįś>W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’œ‰luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’æ‰luminance„Int8’’.„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĖAVAL…idTag…IdTag^Āź÷š_§yROTSBLCKŠentityBaseTAVAL‰transformEngineTransform™y±C33yC ±I>¦§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’į’h?Y…Float’’‚÷Õ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‚÷Õ>Y…Float’’į’h?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™y±CY…Float’’33yCZ…Float’’ ±I>W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŽAVAL…count„UintBLCK‡abilitygAVAL„name†String“Fistfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataóAVAL…idTag…IdTag=ą*.?dPROTS§BLCKŠentityBase)AVAL‰transformEngineTransformĶ ±CRX‚CžŹņæ]‘aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’h73æY…Float’’ńĶ6æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ńĶ6?Y…Float’’h73æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ ±CY…Float’’RX‚CZ…Float’’žŹņæW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatzCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatzCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘SQ106_Fistfight_5AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeslAVAL…count„UintBLCKˆattitudeDAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ŒAIA_FriendlyBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĖAVAL…idTag…IdTagź¾āv8Š,Ł„ROTSBLCKŠentityBaseTAVAL‰transformEngineTransformøŽÆCė‘{CxŽ>8ķ”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģøN?Y…Float’’¼æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¼?Y…Float’’ģøN?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øŽÆCY…Float’’ė‘{CZ…Float’’xŽ>W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŽAVAL…count„UintBLCK‡abilitygAVAL„name†String“Fistfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataüAVAL…idTag…IdTag’®xd鈁ROTS°BLCKŠentityBase2AVAL‰transformEngineTransformöØ°CĄCŅlčæuoCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’CæY…Float’’Õz\æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Õz\?Y…Float’’CæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öØ°CY…Float’’ĄCZ…Float’’ŅlčæW…Float’’€?„None„NoneAVALŠappearance†String–_fighter_strong__sq106AVALŒcolorVariant“CEntityColorVariantĄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’œ‰luminance„Int8’’Ż„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’œ‰luminance„Int8’’ę„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float‘CBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float‘CBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘SQ106_Fistfight_7AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeslAVAL…count„UintBLCKˆattitudeDAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ŒAIA_FriendlyBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData×AVAL…idTag…IdTag7”“…‘Š*Ė…ROTS‹BLCKŠentityBaseeAVAL‰transformEngineTransformp=¤CpżuC¼£ā@?xCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’OĮ½¾Y…Float’’ņÄmæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ņÄm?Y…Float’’OĮ½¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p=¤CY…Float’’pżuCZ…Float’’¼£ā@W…Float’’€?„None„NoneAVALŠappearance†String ˆdendlionAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagXg~ŹCó†ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformRx²C\wC„æ¾FČ£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2X?Y…Float’’N æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’N ?Y…Float’’2X?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Rx²CY…Float’’\wCZ…Float’’„澁W…Float’’€?„None„NoneAVALŠappearance†String’_ziggy_king__sq106AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’źŠsaturation„Int8’’,‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’0Šsaturation„Int8’’ž‰luminance„Int8’’µ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŲAVAL…idTag…IdTag‹ēö8'2Į‚‡ROTSŒBLCKŠentityBasecAVAL‰transformEngineTransformĄµCff|Cõ(Ü>ß~BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’N<ä>Y…Float’’N(e?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’N(eæY…Float’’N<ä>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĄµCY…Float’’ff|CZ…Float’’õ(Ü>W…Float’’€?„None„NoneAVALŠappearance†String†loredoAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float CBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float CBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Q109_LoredoAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag/ÓåÖóR‚mˆROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformīżvCߤ;CĒą?4)²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’y?Y…Float’’Œaƒ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Œaƒ=Y…Float’’y?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’īżvCY…Float’’ߤ;CZ…Float’’Ēą?W…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag„)īŽ½ōė‹ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform(F•Cg^pC ­ @äm.CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{Ź~æY…Float’’īĪĘ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’īĪĘ½Y…Float’’{Ź~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’(F•CY…Float’’g^pCZ…Float’’ ­ @W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’ø‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagņ²`²ŖwO‰ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformĀR„CFUzC”ĻAĮ%‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éÆØ;Y…Float’’"’æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’"’?Y…Float’’éÆØ;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀR„CY…Float’’FUzCZ…Float’’”ĻAW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’Ķ‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’»Šsaturation„Int8’’Į‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag)¼dcŒ2ZROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformÅŠcC%PfCNGA¢Ü.CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Øų~æY…Float’’Öi·=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Öi·½Y…Float’’Øų~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÅŠcCY…Float’’%PfCZ…Float’’NGAW…Float’’€?„None„NoneAVALŠappearance†String_custom_officerAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’ł‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’Ł‰luminance„Int8’’ö„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagŸč2$KmŠŃŠROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform¬…tCšyC‰ÜADuČBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’sŲ5¾Y…Float’’Zī{?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Zī{æY…Float’’sŲ5¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¬…tCY…Float’’šyCZ…Float’’‰ÜAW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’ʉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’߉luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTag“±ź8ö ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformMäiCˆ®iCĮ+ A’ZCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤?\æY…Float’’a|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’a|æY…Float’’¤?\æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’MäiCY…Float’’ˆ®iCZ…Float’’Į+ AW…Float’’€?„None„NoneAVALŠappearance†String ‹_fioravantiAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’‰luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData×AVAL…idTag…IdTagč²¾ +3yćŸROTS‹BLCKŠentityBaseeAVAL‰transformEngineTransformŌ»jCŽJCPAŗ“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ß]Ļ·Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’ß]Ļ·Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ō»jCY…Float’’ŽJCZ…Float’’PAW…Float’’€?„None„NoneAVALŠappearance†String ˆdendlionAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntOAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag…sN3»Ž_ŽROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformwŪpC“Ć^CļADȊBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š7“>Y…Float’’ žo?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ žoæY…Float’’Š7“>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’wŪpCY…Float’’“Ć^CZ…Float’’ļAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’tŠsaturation„Int8’’­‰luminance„Int8’’¶„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ļ‰luminance„Int8’’č„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData·AVAL…idTag…IdTag7øųąhtŒ4™ROTSkBLCKŠentityBaseHAVAL‰transformEngineTransform ˆ@CV3CĶĢ,@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆ@CY…Float’’V3CZ…Float’’ĶĢ,@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagGÆNfÓ@’œROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform×c“CĄ.C$Ę@“Ė#BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óZA?Y…Float’’bĒ'?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’bĒ'æY…Float’’óZA?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×c“CY…Float’’Ą.CZ…Float’’$Ę@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’į‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagķ”±^«Ģ·[=ROTSÆBLCKŠentityBase…AVAL‰transformEngineTransformG'”CWÅ.CB|@"5CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/óæY…Float’’ū¢¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ū¢<Y…Float’’/óæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’G'”CY…Float’’WÅ.CZ…Float’’B|@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagŲŗžą=Ó|ŒROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformODœCŌ‡jC(~Ä@4‚CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’U•*¾Y…Float’’El|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’El|?Y…Float’’U•*¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ODœCY…Float’’Ō‡jCZ…Float’’(~Ä@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’ŗ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’׉luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData€AVAL…idTag…IdTag(ߢt%ÜȞšROTS4BLCKŠentityBaseAVAL‰transformEngineTransformöč’C=Š3C4½!@PĒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚Q4æY…Float’’³·5?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’³·5æY…Float’’‚Q4æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öč’CY…Float’’=Š3CZ…Float’’4½!@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariant­„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagŽad£j Y›ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformĶx’C‹”4Cä‚$@m ±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤¶~?Y…Float’’ Ķ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ Ķ=Y…Float’’¤¶~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķx’CY…Float’’‹”4CZ…Float’’ä‚$@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagĪxJźĄžROTS!BLCKŠentityBase’AVAL‰transformEngineTransformĀՑC®AC>+@n¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=ČPæY…Float’’O$?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’O$æY…Float’’=ČPæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀՑCY…Float’’®ACZ…Float’’>+@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_10AVALŒcolorVariant“CEntityColorVariant˜„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’ Šsaturation„Int8’’„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ę„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTaghż&ˆ]żų+˜ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform®Cf¦FC,Ŗg@d€ÉAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½Øg?Y…Float’’DęŁ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’DęŁ¾Y…Float’’½Øg?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®CY…Float’’f¦FCZ…Float’’,Ŗg@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_02AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’į‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag:¦X­øPt­”ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform&•CõAxCG1Ŗ@CŃ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šÖ?Y…Float’’)ś=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’)ś½Y…Float’’šÖ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’&•CY…Float’’õAxCZ…Float’’G1Ŗ@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’ø‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’׉luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData–AVAL…idTag…IdTagæM÷õ|E&› ROTSJBLCKŠentityBase(AVAL‰transformEngineTransform–N–CšY|CTzĖ@Ī4‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”ļė;Y…Float’’MžæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Mž?Y…Float’’”ļė;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’–N–CY…Float’’šY|CZ…Float’’TzĖ@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_03AVALŒcolorVariant“CEntityColorVariant¾„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’qŠsaturation„Int8’’Ą„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’£Šsaturation„Int8’’քNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataJAVAL…idTag…IdTagĀ“¤śhDŪROTSžBLCKŠentityBaseÜAVAL‰transformEngineTransformR8‚C®Cp%Ai²2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ļæY…Float’’5Kŗ<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’5Kŗ¼Y…Float’’ ļæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R8‚CY…Float’’®CZ…Float’’p%AW…Float’’€?„None„NoneAVALŠappearance†String–_blacksmith_helper__a1AVALŒcolorVariant“CEntityColorVariantn„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’7Šsaturation„Int8’’ӄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagvrˆčÉ]G0³ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform W8CõØ8CĢĻĮ?KæMCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆ•fæY…Float’’źiŽ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’źiŽ>Y…Float’’ˆ•fæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ W8CY…Float’’õØ8CZ…Float’’ĢĻĮ?W…Float’’€?„None„NoneAVALŠappearance†String‘townswoman_old_03AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’gŠsaturation„Int8’’щluminance„Int8’’ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŸŠsaturation„Int8’’ģ‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag«Ø”k=Ó©ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformĻ ;C³;\CŻ€@²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2¬?Y…Float’’µO½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’µO=Y…Float’’2¬?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ļ ;CY…Float’’³;\CZ…Float’’Ż€@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTags ›®ķ‰ ¢¼ROTSvBLCKŠentityBaseQAVAL‰transformEngineTransformjš*C(FlC0jÕ@¶ĢuCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&āŃ¾Y…Float’’‹€iæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‹€i?Y…Float’’&āŃ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jš*CY…Float’’(FlCZ…Float’’0jÕ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagŽ+?'He¹ĆROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformCĢŒvCÆÄŃ@æźAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŌÓs?Y…Float’’‘œ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‘œ¾Y…Float’’ŌÓs?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CY…Float’’ĢŒvCZ…Float’’ÆÄŃ@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagV”ĶŸ×ćњ“ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform™YC×ć{Cż’ā@•ĘCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĢĄ6?Y…Float’’ĻD3æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĻD3?Y…Float’’ĢĄ6?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™YCY…Float’’×ć{CZ…Float’’ż’ā@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’æ‰luminance„Int8’’ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag/˜Ę(wõµROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformĀõ*CGįtC®5ą@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5?Y…Float’’ä5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ä5?Y…Float’’5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āõ*CY…Float’’GįtCZ…Float’’®5ą@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’…Šsaturation„Int8’’æ‰luminance„Int8’’ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag&ń󶁁ąę»ROTStBLCKŠentityBaseOAVAL‰transformEngineTransformėŃCõčpC” Ū@Kū=BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[÷,?Y…Float’’ØŗY…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ff CY…Float’’ff|CZ…Float’’cŅė@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData·AVAL…idTag…IdTag¹­—°ü½?ņéROTSkBLCKŠentityBase:AVAL‰transformEngineTransformb$CīénCćÕĢ@QąƒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĮŠ>Y…Float’’KĮi?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’KĮiæY…Float’’ĮŠ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’b$CY…Float’’īénCZ…Float’’ćÕĢ@W…Float’’€?„None„NoneAVALŠappearance†String ‹_cedric__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ķ‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’)Šsaturation„Int8’’¶‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_Bow_WalkingBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Bowfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataøAVAL…idTag…IdTagI¬†''Čś‡ėROTSlBLCKŠentityBase;AVAL‰transformEngineTransform W&CÅjCxYJA€ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=Ł|?Y…Float’’ū- ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ū- >Y…Float’’=Ł|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ W&CY…Float’’ÅjCZ…Float’’xYJAW…Float’’€?„None„NoneAVALŠappearance†String Œ_seherim__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’œ‰luminance„Int8’’ó„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’‰luminance„Int8’’ӄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_Bow_WalkingBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Bowfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt/AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTag®óD!aź¹ROTSyBLCKŠentityBaseTAVAL‰transformEngineTransform•š2CJŲiCųĄ@ŚO‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų„=Y…Float’’µ*æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’µ*?Y…Float’’Ų„=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’•š2CY…Float’’JŲiCZ…Float’’ųĄ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’¾‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTaga5¬ōņ­ęøROTSxBLCKŠentityBaseTAVAL‰transformEngineTransformĀu(CįśkC}LAfū³@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’}Ä~?Y…Float’’øČ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’øČ½Y…Float’’}Ä~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āu(CY…Float’’įśkCZ…Float’’}LAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagŠ6©ŠÕuóÜ·ROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformøŽC=ŹXCŹBAŲ^UCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,ĖUæY…Float’’Š æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Š ?Y…Float’’,ĖUæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øŽCY…Float’’=ŹXCZ…Float’’ŹBAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag4Ėģ£ÓŪ„ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformõhACį:[C43S@yCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģ{·¾Y…Float’’$’næZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’$’n?Y…Float’’ģ{·¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õhACY…Float’’į:[CZ…Float’’43S@W…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’€Šsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’WŠsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagNt|ļ¶Kˆ5½ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform…k4C\CVvr¾aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ę5æY…Float’’5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’5?Y…Float’’ę5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…k4CY…Float’’\CZ…Float’’Vvr¾W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagzłB½(Šž¤ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformĄ?C ¬XC,å_@n„BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ążĶ>Y…Float’’ļ]j?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ļ]jæY…Float’’ążĶ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ą?CY…Float’’ ¬XCZ…Float’’,å_@W…Float’’€?„None„NoneAVALŠappearance†String ‹_chorab__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’xŠsaturation„Int8’’Ɖluminance„Int8’’ʄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’MŠsaturation„Int8’’ø‰luminance„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagŁ°“I`(Ø6±ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformļ­@CśĆC.Ŗ>6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ŗ¾æY…Float’’HŚ6½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’HŚ6=Y…Float’’Ŗ¾æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ļ­@CY…Float’’śĆCZ…Float’’.Ŗ>W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_09AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTag-Ģtņŗ²=5²ROTS_BLCKŠentityBase=AVAL‰transformEngineTransformōv>CH C±ÄČ=ˆ=CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļv|æY…Float’’˜)¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’˜)>Y…Float’’ļv|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ōv>CY…Float’’H CZ…Float’’±ÄČ=W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_08AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’lŠsaturation„Int8’’·‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’,Šsaturation„Int8’’œ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTage Æˆ\3ˆÜ§ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform,!:CÜĮMC%@vˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„y½>Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,!:CY…Float’’ÜĮMCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_04AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag÷āÜŃE#"õ¦ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformń›9C$uLC%@vˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„y½>Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ń›9CY…Float’’$uLCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagķć*ĮŽ>ÆROTSwBLCKŠentityBaseUAVAL‰transformEngineTransform*Cv:YC§D@öį°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’b|~?Y…Float’’#jŽ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’#jŽ=Y…Float’’b|~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’*CY…Float’’v:YCZ…Float’’§D@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 7ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’'Šsaturation„Int8’’N‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’õ‰luminance„Int8’’Ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData©AVAL…idTag…IdTagß;aÓŽĄROTS]BLCKŠentityBase9AVAL‰transformEngineTransformµŚ5CŁ@C…Ā?šŃ’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’+IĶ>Y…Float’’…jæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’…j?Y…Float’’+IĶ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’µŚ5CY…Float’’Ł@CZ…Float’’…Ā?W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_02AVALŒcolorVariant“CEntityColorVariantŌ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’ĉluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’†Šsaturation„Int8’’°„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagš‘Ä—)ūŖROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform —3CRųOC؏ @šŖvCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒĖŹ¾Y…Float’’kæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’k?Y…Float’’ƒĖŹ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ —3CY…Float’’RųOCZ…Float’’؏ @W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag‡>X&”éŽ6¬ROTStBLCKŠentityBasePAVAL‰transformEngineTransform7C×£LCA @[kBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(,N?Y…Float’’·Ą?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’·ĄæY…Float’’(,N?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’7CY…Float’’×£LCZ…Float’’A @W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ąŠsaturation„Int8’’ȉluminance„Int8’’ՄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’6Šsaturation„Int8’’“‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagōžCjMŚQ®ROTStBLCKŠentityBasePAVAL‰transformEngineTransform…ė4C{TLC©@9©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£ün?Y…Float’’łˆ·¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’łˆ·>Y…Float’’£ün?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ė4CY…Float’’{TLCZ…Float’’©@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ąŠsaturation„Int8’’ȉluminance„Int8’’ՄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’6Šsaturation„Int8’’“‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagū$mBümēĀROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformĖ?C|SCĘL\@ĖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qÜą>Y…Float’’lże?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lżeæY…Float’’qÜą>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ė?CY…Float’’|SCZ…Float’’ĘL\@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’®Šsaturation„Int8’’œ‰luminance„Int8’’M„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’“‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagŠCrrOQ«ROTStBLCKŠentityBasePAVAL‰transformEngineTransform®2CõčSC@ń@3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļ…W>Y…Float’’żCzæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’żCz?Y…Float’’ļ…W>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®2CY…Float’’õčSCZ…Float’’@ń@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ąŠsaturation„Int8’’ȉluminance„Int8’’ՄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’6Šsaturation„Int8’’“‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag­{LIžh­ROTStBLCKŠentityBasePAVAL‰transformEngineTransformRø2CffOC  @Ž‰‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æŒ!>Y…Float’’JĖ|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’JĖ|?Y…Float’’æŒ!>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Rø2CY…Float’’ffOCZ…Float’’  @W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ŹŠsaturation„Int8’’į‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’Ī‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagŅ×=xāvØROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform…5C…+QCu/@ˆq3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éüæY…Float’’ž!<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ž!¼Y…Float’’éüæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…5CY…Float’’…+QCZ…Float’’u/@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_10AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagØx‹Xś £ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformK»;CZĖ0C³|Ź?€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’1ƒ²=Y…Float’’‘æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‘?Y…Float’’1ƒ²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’K»;CY…Float’’ZĖ0CZ…Float’’³|Ź?W…Float’’€?„None„NoneAVALŠappearance†String_bartosz_szkutaAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ņŠsaturation„Int8’’ĉluminance„Int8’’ĄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŌŠsaturation„Int8’’±‰luminance„Int8’’µ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTagUoęäPƒØ°ROTSGBLCKŠentityBase%AVAL‰transformEngineTransformR4&CøRCBøE@Ć½§BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/¬Ś=Y…Float’’Z‰~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Z‰~æY…Float’’/¬Ś=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R4&CY…Float’’øRCZ…Float’’BøE@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_07AVALŒcolorVariant“CEntityColorVariant¾„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’hŠsaturation„Int8’’P„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’Ɋsaturation„Int8’’ĄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagĮ’œž€”ĻźROTSoBLCKŠentityBaseMAVAL‰transformEngineTransform¦ļC‡¢JCÅ*I@Ä’BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?ąæY…Float’’·K?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’·KæY…Float’’?ąæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¦ļCY…Float’’‡¢JCZ…Float’’Å*I@W…Float’’€?„None„NoneAVALŠappearance†String ‹_zegota__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’Ų‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’mŠsaturation„Int8’’»‰luminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntmAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData…AVAL…idTag…IdTagwÕüt߾քĮROTS9BLCKŠentityBaseAVAL‰transformEngineTransformł4C‡G>C(fÅ?œNŹBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÓF¾Y…Float’’.*{?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.*{æY…Float’’ÓF¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ł4CY…Float’’‡G>CZ…Float’’(fÅ?W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_04AVALŒcolorVariant“CEntityColorVariant°„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’œ‰luminance„Int8’’M„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag øy@.˜’ź¶ROTSvBLCKŠentityBaseRAVAL‰transformEngineTransform\C\!Cśī¾@§ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’§½H>Y…Float’’c{æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’c{?Y…Float’’§½H>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\CY…Float’’\!CZ…Float’’śī¾@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’׉luminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagum ;^;‚¢ROTSsBLCKŠentityBaseMAVAL‰transformEngineTransformeåC½n3CFŠ@|!8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĄUæY…Float’’O†“½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’O†“=Y…Float’’ĄUæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’eåCY…Float’’½n3CZ…Float’’FŠ@W…Float’’€?„None„NoneAVALŠappearance†String ‹_anezka__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’»‰luminance„Int8’’ä„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagČģ¬BMÄįROTS­BLCKŠentityBase…AVAL‰transformEngineTransformĻ?Cłņ0C”!@0BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&8?Y…Float’’9Õ1?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’9Õ1æY…Float’’&8?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ļ?CY…Float’’łņ0CZ…Float’’”!@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagķŌŹ™ī ŻœŗROTSyBLCKŠentityBaseTAVAL‰transformEngineTransformĶÖ C`buCōĆŁ@dŠzCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’čBؾY…Float’’ķĒqæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķĒq?Y…Float’’čBؾZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶÖ CY…Float’’`buCZ…Float’’ōĆŁ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag Ņvx0 ńõROTSKBLCKŠentityBaseQAVAL‰transformEngineTransformėъBĀõ/C8pB¤BCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½—‘>Y…Float’’€nuæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€nu?Y…Float’’½—‘>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėъBY…Float’’Āõ/CZ…Float’’8pBW…Float’’€?„None„NoneAVALŠappearance†Stringbandit_fat_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’µ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’‚Šsaturation„Int8’’œ‰luminance„Int8’’¼„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!.—ƒ4E4=Żõ[gėIQ#ėČN”§oу¾AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!@ubĪ™Õ‚K§xšÕ,#ŗ$ėIQ#ėČN”§oу¾AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTag›e”¶ŚōōROTSGBLCKŠentityBaseTAVAL‰transformEngineTransformø˜Bf¦4CæBn“CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’fŌ6æY…Float’’Ņ03?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ņ03æY…Float’’fŌ6æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø˜BY…Float’’f¦4CZ…Float’’æBW…Float’’€?„None„NoneAVALŠappearance†Stringbandit_skinny_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ŒŠsaturation„Int8’’‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’9Šsaturation„Int8’’§‰luminance„Int8’’ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!.—ƒ4E4=Żõ[gėIQ#ėČN”§oу¾AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!@ubĪ™Õ‚K§xšÕ,#ŗ$ėIQ#ėČN”§oу¾AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatakAVAL…idTag…IdTagłF.]€“4!ROTSBLCKŠentityBase&AVAL‰transformEngineTransformI†BõGICķ“ÜA§ŅšBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·–æY…Float’’Ē\?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ē\æY…Float’’·–æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’I†BY…Float’’õGICZ…Float’’ķ“ÜAW…Float’’€?„None„NoneAVALŠappearance†Stringbandit_fat_05AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’ Šsaturation„Int8’’Ł„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŚŠsaturation„Int8’’²‰luminance„Int8’’Š„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsüAVAL…count„UintBLCK‡abilityeAVAL„name†String‘OppA1_Twohanded_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!.…÷üPĖMˆņ!4AžkfėIQ#ėČN”§oу¾AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!Uź%°s†‘L²’ūłļjhXėIQ#ėČN”§oу¾AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData€AVAL…idTag…IdTagou¬ƒĢøÄ.ROTS4BLCKŠentityBaseAAVAL‰transformEngineTransformĢĢoBėPC®ÓA€Ę—CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,| ?Y…Float’’tYUæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’tYU?Y…Float’’,| ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĢĢoBY…Float’’ėPCZ…Float’’®ÓAW…Float’’€?„None„NoneAVALŠappearance†Stringbandit_skinny_06AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ń‰luminance„Int8’’ł„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’³‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!.…÷üPĖMˆņ!4AžkfėIQ#ėČN”§oу¾AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!Uź%°s†‘L²’ūłļjhXėIQ#ėČN”§oу¾AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData€AVAL…idTag…IdTag>Õ¼żŠ•%ĶöROTS4BLCKŠentityBaseAAVAL‰transformEngineTransformZlBģIC“ÕAb“¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pgd?Y…Float’’<ē¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’<ē>Y…Float’’pgd?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ZlBY…Float’’ģICZ…Float’’“ÕAW…Float’’€?„None„NoneAVALŠappearance†Stringbandit_skinny_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ń‰luminance„Int8’’ł„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’³‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!.…÷üPĖMˆņ!4AžkfėIQ#ėČN”§oу¾AVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!Uź%°s†‘L²’ūłļjhXėIQ#ėČN”§oу¾AVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataDAVAL…idTag…IdTagö%žŻd7›ŹROTSųBLCKŠentityBaseeAVAL‰transformEngineTransformėĻdBÖ/ĒBo.Ž>ž9CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģ™~æY…Float’’åĖÕ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’åĖÕ=Y…Float’’ģ™~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėĻdBY…Float’’Ö/ĒBZ…Float’’o.Ž>W…Float’’€?„None„NoneAVALŠappearance†String ˆnekker_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsöAVAL…count„UintBLCK‡ability_AVAL„name†String ‹Mon_DrownerAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataDAVAL…idTag…IdTag֐ąpx:üŖĒROTSųBLCKŠentityBaseeAVAL‰transformEngineTransformkTcB F¼BµõŁ>" ‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’œĘ>Y…Float’’Ķv}æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ķv}?Y…Float’’œĘ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’kTcBY…Float’’ F¼BZ…Float’’µõŁ>W…Float’’€?„None„NoneAVALŠappearance†String ˆnekker_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsöAVAL…count„UintBLCK‡ability_AVAL„name†String ‹Mon_DrownerAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataDAVAL…idTag…IdTag»FgFˆŠ>ĖROTSųBLCKŠentityBaseeAVAL‰transformEngineTransformAždBTĀBäŅ>æØ$CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’åąvæY…Float’’ut‡>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ut‡¾Y…Float’’åąvæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’AždBY…Float’’TĀBZ…Float’’äŅ>W…Float’’€?„None„NoneAVALŠappearance†String ˆnekker_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsöAVAL…count„UintBLCK‡ability_AVAL„name†String ‹Mon_DrownerAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataDAVAL…idTag…IdTagÄ„Ś‘_ėóUÉROTSųBLCKŠentityBaseeAVAL‰transformEngineTransformģ^6B<Ą·BööK?¤n CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’H‘F?Y…Float’’’“!æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’“!?Y…Float’’H‘F?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģ^6BY…Float’’<Ą·BZ…Float’’ööK?W…Float’’€?„None„NoneAVALŠappearance†String ˆnekker_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsöAVAL…count„UintBLCK‡ability_AVAL„name†String ‹Mon_DrownerAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataDAVAL…idTag…IdTagŠæŠ¹‚ÖżžČROTSųBLCKŠentityBaseeAVAL‰transformEngineTransformJģ]B‰œĀB6Aß>s ŽBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–§·¾Y…Float’’Āön?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĀönæY…Float’’–§·¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Jģ]BY…Float’’‰œĀBZ…Float’’6Aß>W…Float’’€?„None„NoneAVALŠappearance†String ˆnekker_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsöAVAL…count„UintBLCK‡ability_AVAL„name†String ‹Mon_DrownerAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTag¶Ś{•XŗĆROTS‘BLCKŠentityBasejAVAL‰transformEngineTransformōtFB™B]ŗ?@ī«CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Xéu?Y…Float’’'QŽ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’'QŽ>Y…Float’’Xéu?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ōtFBY…Float’’™BZ…Float’’]ŗ?W…Float’’€?„None„NoneAVALŠappearance†Stringtriss_defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_MageBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagąēŁ7ģƒŃöROTStBLCKŠentityBaseOAVAL‰transformEngineTransformė‘0Cø^jCā6Į@³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’z 2?Y…Float’’oa7æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’oa7?Y…Float’’z 2?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė‘0CY…Float’’ø^jCZ…Float’’ā6Į@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTag’YOł²8ĖķROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformsH*C.@uCQį@ē?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’}ß?Y…Float’’­=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’­½Y…Float’’}ß?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’sH*CY…Float’’.@uCZ…Float’’Qį@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagīmc»ƒTŠüžROTSĘBLCKŠentityBaseˆAVAL‰transformEngineTransformį:YCĀhCŖ%AŁĄ5BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”3?Y…Float’’f6?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’f6æY…Float’’”3?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į:YCY…Float’’ĀhCZ…Float’’Ŗ%AW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagD\|§zé»ūROTS­BLCKŠentityBaseoAVAL‰transformEngineTransform®‡UC™™eC9ĖA[é,BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ł‡:?Y…Float’’ŗU/?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗU/æY…Float’’Ł‡:?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®‡UCY…Float’’™™eCZ…Float’’9ĖAW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagØĖŠ°øˆ śROTS­BLCKŠentityBaseoAVAL‰transformEngineTransformp}ECpżY…Float’’8“}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’BŖ-CY…Float’’×·4CZ…Float’’-Š"@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĄŠsaturation„Int8’’ø‰luminance„Int8’’(„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’½‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagŁ¹ļ‹[ćROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformxÖ4CĢF>C›Å?ō“ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’]F>Y…Float’’©){æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’©){?Y…Float’’]F>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’xÖ4CY…Float’’ĢF>CZ…Float’’›Å?W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’®Šsaturation„Int8’’£‰luminance„Int8’’<„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’<Šsaturation„Int8’’Ų‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagūŌ 0ČŹ”õROTSyBLCKŠentityBaseTAVAL‰transformEngineTransform]FCŻwCĶä@g¢ŒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ør¬>Y…Float’’× q?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’× qæY…Float’’ør¬>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’]FCY…Float’’ŻwCZ…Float’’Ķä@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataøAVAL…idTag…IdTagŖb¶ŌĶģ*óļROTSlBLCKŠentityBaseJAVAL‰transformEngineTransform Āõ CRų|Céš@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āõ CY…Float’’Rų|CZ…Float’’éš@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’…Šsaturation„Int8’’¼‰luminance„Int8’’Ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag«ÆĪł×¬ ÷ROTSvBLCKŠentityBaseQAVAL‰transformEngineTransformbN!C\‘nCgÅ@ĒŹ}CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’H鎾Y…Float’’IÓuæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’IÓu?Y…Float’’H鎾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’bN!CY…Float’’\‘nCZ…Float’’gÅ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt?AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagŻ°‰ˆµćńšROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform×ć*C3³tC†ß@µĢļ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ųÜ?Y…Float’’Šē=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Šē½Y…Float’’ųÜ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×ć*CY…Float’’3³tCZ…Float’’†ß@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’ŗ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’׉luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag@W÷HųŹcäROTStBLCKŠentityBasePAVAL‰transformEngineTransformj!#C¬}:Cč×R@uĖXCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’QMæY…Float’’ŃTæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŃT?Y…Float’’QMæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’j!#CY…Float’’¬}:CZ…Float’’č×R@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ŹŠsaturation„Int8’’į‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’Ī‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag‘N\T“ƞåROTStBLCKŠentityBasePAVAL‰transformEngineTransformķ¹%C|·:CčEb@¶CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ļ•>Y…Float’’čĖtæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’čĖt?Y…Float’’Ļ•>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ķ¹%CY…Float’’|·:CZ…Float’’čEb@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ŹŠsaturation„Int8’’į‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’Ī‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagūĮ|CĮGÕŪROTSIBLCKŠentityBase'AVAL‰transformEngineTransform›¹Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ń›9CY…Float’’$uLCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagę\é”Q”oŽROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform,!:CÜĮMC%@vˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„y½>Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,!:CY…Float’’ÜĮMCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTag}=s1ėROTS_BLCKŠentityBase=AVAL‰transformEngineTransformRų3C{”MC“Ź @PS¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éĶP?Y…Float’’PæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’P?Y…Float’’éĶP?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Rų3CY…Float’’{”MCZ…Float’’“Ź @W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_02AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ų‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’!Šsaturation„Int8’’°„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTag#NH·ĄÜ wāROTS_BLCKŠentityBase;AVAL‰transformEngineTransformXF>Cŗ¾SCl\@įŅsCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’SÜį¾Y…Float’’µ¾eæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’µ¾e?Y…Float’’SÜį¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’XF>CY…Float’’ŗ¾SCZ…Float’’l\@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_01AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’ Šsaturation„Int8’’®„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ģ‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagŻL?0eF`ÜROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform —3CRųOC؏ @šŖvCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒĖŹ¾Y…Float’’kæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’k?Y…Float’’ƒĖŹ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ —3CY…Float’’RųOCZ…Float’’؏ @W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagHIz߁Ē×ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformmä>CØõXCff@ff†BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ohĘ>Y…Float’’:’k?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’:’kæY…Float’’ohĘ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’mä>CY…Float’’ØõXCZ…Float’’ff@W…Float’’€?„None„NoneAVALŠappearance†String ‹_chorab__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’xŠsaturation„Int8’’Ɖluminance„Int8’’ʄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’MŠsaturation„Int8’’ø‰luminance„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData°AVAL…idTag…IdTag6¦©Y=ŪĘŲROTSdBLCKŠentityBaseBAVAL‰transformEngineTransformõhACį:[C43S@yCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģ{·¾Y…Float’’$’næZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’$’n?Y…Float’’ģ{·¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õhACY…Float’’į:[CZ…Float’’43S@W…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_01AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’FŠsaturation„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’Ŗ‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagČ ßŗ¹P›ŚROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformĄī,CĀ SCr…K@1ē„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|ŕ½Y…Float’’…PæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’…P?Y…Float’’|ŕ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ąī,CY…Float’’Ā SCZ…Float’’r…K@W…Float’’€?„None„NoneAVALŠappearance†String‘townswoman_old_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ēŠsaturation„Int8’’»‰luminance„Int8’’ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŸŠsaturation„Int8’’Չluminance„Int8’’"„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag &ö‘““ØUóROTSxBLCKŠentityBaseTAVAL‰transformEngineTransform{TC33ZC‚…EAŪ BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’TS?Y…Float’’šŻ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’šŻæY…Float’’TS?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{TCY…Float’’33ZCZ…Float’’‚…EAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagĢĀÄKg,’ųROTSwBLCKŠentityBaseUAVAL‰transformEngineTransform*Cv:YC§D@öį°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’b|~?Y…Float’’#jŽ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’#jŽ=Y…Float’’b|~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’*CY…Float’’v:YCZ…Float’’§D@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’ʼnluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’.Šsaturation„Int8’’‰luminance„Int8’’ī„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagј ®‘=¶īROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformø,C×#tCe™Ü@#‡4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’š4?Y…Float’’‘o5?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‘o5æY…Float’’š4?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø,CY…Float’’×#tCZ…Float’’e™Ü@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag”——Ÿ1@;ņROTSuBLCKŠentityBaseQAVAL‰transformEngineTransform!ż!C}sfC iGAŠ/ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚+E?Y…Float’’hG#æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’hG#?Y…Float’’‚+E?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!ż!CY…Float’’}sfCZ…Float’’ iGAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag»kĀDœšcģROTSCBLCKŠentityBase!AVAL‰transformEngineTransform’c)CĆātC®ūŚ@Tį±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’«L?Y…Float’’Dg—½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Dg—=Y…Float’’«L?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’c)CY…Float’’ĆātCZ…Float’’®ūŚ@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_02AVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData²AVAL…idTag…IdTagR>š1™YŻōROTSfBLCKŠentityBaseAAVAL‰transformEngineTransform×c.C…iCÄąÅ@ō/¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|P?Y…Float’’—æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’—?Y…Float’’|P?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×c.CY…Float’’…iCZ…Float’’ÄąÅ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’õ‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¢AVAL…idTag…IdTagųj"C–Ŗó²ROTSVBLCKŠentityBaseeAVAL‰transformEngineTransform3SiBęü”CZ4ā@³SŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’0@?Y…Float’’y)æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’y)?Y…Float’’0@?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3SiBY…Float’’ęü”CZ…Float’’Z4ā@W…Float’’€?„None„NoneAVALŠappearance†String ˆnekker_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsõAVAL…count„UintBLCK‡ability^AVAL„name†String ŠMon_NekkerAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!¶VŒ¶wäG¹{ćLR¢ŽæזĆīQp@„ž0į(ÖčAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!ÓÖØ= N‹p’łfĀ{DæזĆīQp@„ž0į(ÖčAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŽAVAL…idTag…IdTag+¶'¾°ROTSBBLCKŠentityBaseQAVAL‰transformEngineTransformŚ™€BŽŸ•CÅ ć@ŅaBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’}v ?Y…Float’’:]U?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’:]UæY…Float’’}v ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ś™€BY…Float’’ŽŸ•CZ…Float’’Å ć@W…Float’’€?„None„NoneAVALŠappearance†Stringnekker_type_1AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’EŠsaturation„Int8’’.‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’[Šsaturation„Int8’’1‰luminance„Int8’’"„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsõAVAL…count„UintBLCK‡ability^AVAL„name†String ŠMon_NekkerAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!¶VŒ¶wäG¹{ćLR¢ŽæזĆīQp@„ž0į(ÖčAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!ÓÖØ= N‹p’łfĀ{DæזĆīQp@„ž0į(ÖčAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¢AVAL…idTag…IdTagĮ''»‘}qµ±ROTSVBLCKŠentityBaseeAVAL‰transformEngineTransformŹrB ć—Cˆ²ć@0Ć=CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’żJ|æY…Float’’¢-¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¢->Y…Float’’żJ|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŹrBY…Float’’ ć—CZ…Float’’ˆ²ć@W…Float’’€?„None„NoneAVALŠappearance†String ˆnekker_1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsõAVAL…count„UintBLCK‡ability^AVAL„name†String ŠMon_NekkerAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!¶VŒ¶wäG¹{ćLR¢ŽæזĆīQp@„ž0į(ÖčAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!ÓÖØ= N‹p’łfĀ{DæזĆīQp@„ž0į(ÖčAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTagŲ+ĄM §É]+ROTSeBLCKŠentityBaseCAVAL‰transformEngineTransformQ%CG}C!tō@š:rCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µī¾Y…Float’’QƒbæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Qƒb?Y…Float’’µī¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Q%CY…Float’’G}CZ…Float’’!tō@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’…Šsaturation„Int8’’¼‰luminance„Int8’’Ō„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTag©ę¼”EˆŹ'ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformfę CĢLlC×Ė@€ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’üƒ„>Y…Float’’čFwæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’čFw?Y…Float’’üƒ„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fę CY…Float’’ĢLlCZ…Float’’×Ė@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagˆ±ć‰Ł’¼1ROTSvBLCKŠentityBaseQAVAL‰transformEngineTransformėŃCõčpC” Ū@Kū=BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[÷,?Y…Float’’ØŗY…Float’’®o}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’B CY…Float’’=ŹuCZ…Float’’¾@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData²AVAL…idTag…IdTagYcļn1$0ROTSfBLCKŠentityBaseAAVAL‰transformEngineTransformÅ%C‡œnCīšø@Ÿ¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v˜d?Y…Float’’{zę¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’{zę>Y…Float’’v˜d?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Å%CY…Float’’‡œnCZ…Float’’īšø@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’õ‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagÉąw9ÉyyܾROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform\3C=ŹJCˆļ?µiBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų ?Y…Float’’ÓZ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ÓZæY…Float’’Ų ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\3CY…Float’’=ŹJCZ…Float’’ˆļ?W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’³‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’ļ‰luminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData^AVAL…idTag…IdTagœĢ#—„’*ROTSBLCKŠentityBasešAVAL‰transformEngineTransformqæ)Cž%uC;ŹŻ@"C®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„M=Y…Float’’Ż­?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ż­æY…Float’’„M=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’qæ)CY…Float’’ž%uCZ…Float’’;ŹŻ@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_05AVALŒcolorVariant“CEntityColorVariant†„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’ø‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataØAVAL…idTag…IdTag?•Ńlß„%R)ROTS\BLCKŠentityBase:AVAL‰transformEngineTransformj[-C@¦qC0TŪ@x$ŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>3ą=Y…Float’’v~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’v~?Y…Float’’>3ą=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’j[-CY…Float’’@¦qCZ…Float’’0TŪ@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’³‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’ļ‰luminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag2‚™Ž‹:t-ROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformĀ+C{”iC"ŲHAāĄHBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’tč#?Y…Float’’µ„D?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’µ„DæY…Float’’tč#?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā+CY…Float’’{”iCZ…Float’’"ŲHAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataƒAVAL…idTag…IdTag=u6 ĘnÄ 2ROTS7BLCKŠentityBaseAVAL‰transformEngineTransform5æ!CtZpC0]Į@­ƒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ūŁÓ>Y…Float’’°i?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’°iæY…Float’’ūŁÓ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5æ!CY…Float’’tZpCZ…Float’’0]Į@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariant­„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagW…g{^$=æ%ROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformš -C'rTCr…K@1ē„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|ŕ½Y…Float’’…PæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’…P?Y…Float’’|ŕ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š -CY…Float’’'rTCZ…Float’’r…K@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’mŠsaturation„Int8’’Ɖluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatašAVAL…idTag…IdTag$ņzFøō/ROTSNBLCKŠentityBase)AVAL‰transformEngineTransformŲ`Y…Float’’²6d?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ų`Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’xČ¾Y…Float’’÷£kæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’łż7CY…Float’’č¾XCZ…Float’’G[e@W…Float’’€?„None„NoneAVALŠappearance†String ‹_chorab__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’xŠsaturation„Int8’’Ɖluminance„Int8’’ʄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’MŠsaturation„Int8’’ø‰luminance„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTag!eš=ĪQ&ROTS_BLCKŠentityBase=AVAL‰transformEngineTransformfę0C…NC:@”—ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ó†>Y…Float’’ wæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ w?Y…Float’’Ó†>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fę0CY…Float’’…NCZ…Float’’:@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_02AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ų‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’!Šsaturation„Int8’’°„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagļQ ē¼Į>ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform —3CRųOC؏ @šŖvCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒĖŹ¾Y…Float’’kæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’k?Y…Float’’ƒĖŹ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ —3CY…Float’’RųOCZ…Float’’؏ @W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’ׄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’/Šsaturation„Int8’’Į‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagmµ­kˆ£Ÿ%6ROTSIBLCKŠentityBase'AVAL‰transformEngineTransformŠń;C6[WCš™y@ęCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’×ØLæY…Float’’€É?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€ÉæY…Float’’×ØLæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Šń;CY…Float’’6[WCZ…Float’’š™y@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_08AVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagBi$ČaŒ‡ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformRų3C{”MC“Ź @PS¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éĶP?Y…Float’’PæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’P?Y…Float’’éĶP?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Rų3CY…Float’’{”MCZ…Float’’“Ź @W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĶŠsaturation„Int8’’°‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’²‰luminance„Int8’’ó„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataųAVAL…idTag…IdTagzōG~¢5ROTS¬BLCKŠentityBaseŠAVAL‰transformEngineTransformõhACį:[C˜ĢO@yCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ģ{·¾Y…Float’’$’næZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’$’n?Y…Float’’ģ{·¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õhACY…Float’’į:[CZ…Float’’˜ĢO@W…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagd•jüQ ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform,!:CÜĮMC%@vˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„y½>Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,!:CY…Float’’ÜĮMCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’ׄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’/Šsaturation„Int8’’Į‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagNMi-ü“…>ROTSIBLCKŠentityBase%AVAL‰transformEngineTransformPk>C£²SC±ų[@ĖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qÜą>Y…Float’’lże?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lżeæY…Float’’qÜą>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Pk>CY…Float’’£²SCZ…Float’’±ų[@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_03AVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’*Šsaturation„Int8’’œ„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’lŠsaturation„Int8’’°„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagłŚÖŅČʏROTSbBLCKŠentityBase@AVAL‰transformEngineTransformń›9C$uLC%@vˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„y½>Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ń›9CY…Float’’$uLCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’³‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’ļ‰luminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagBšLšUɉŠROTSbBLCKŠentityBase@AVAL‰transformEngineTransform›¹Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’a˜„¾Y…Float’’-DwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½öqCY…Float’’č,qCZ…Float’’ņ! AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’{Šsaturation„Int8’’Ą‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’‚Šsaturation„Int8’’µ‰luminance„Int8’’ń„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŹ® ÆXJąROTSĘBLCKŠentityBaseˆAVAL‰transformEngineTransform×£ECp½8C¾ō@~ŠØBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÅtĢ=Y…Float’’šø~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’šø~æY…Float’’ÅtĢ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×£ECY…Float’’p½8CZ…Float’’¾ō@W…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTag”8»īhĚ\ROTS­BLCKŠentityBaseoAVAL‰transformEngineTransformp}ECpżRš·JgROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformE]C{”gCGiA"aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰5æY…Float’’^5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’^5?Y…Float’’‰5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E]CY…Float’’{”gCZ…Float’’GiAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŽ0MżéhROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformf¦yCø\CgFA%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’GwæY…Float’’@ƒ„>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@ƒ„¾Y…Float’’GwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f¦yCY…Float’’ø\CZ…Float’’gFAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag2­q»z®ÕĄxROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformŁ×iCń pC¼ALņ5CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/ŚæY…Float’’½ ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’½ =Y…Float’’/ŚæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ł×iCY…Float’’ń pCZ…Float’’¼AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’ŗ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’׉luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagT”¤£ĶIĪ/ ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformŖŽcCąGfCTčAŠ¾.CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’yģ~æY…Float’’*™»=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’*™»½Y…Float’’yģ~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŖŽcCY…Float’’ąGfCZ…Float’’TčAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_12AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’tŠsaturation„Int8’’­‰luminance„Int8’’¶„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ļ‰luminance„Int8’’č„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag¶kŲ`#¹Ė‹”ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformģępC¾¹^CšėADȊBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š7“>Y…Float’’ žo?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ žoæY…Float’’Š7“>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģępCY…Float’’¾¹^CZ…Float’’šėAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’tŠsaturation„Int8’’š‰luminance„Int8’’ü„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’|Šsaturation„Int8’’Չluminance„Int8’’č„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagÖ_Ŗ4„ø¢ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransform­ćiCuŌiC»L A’ZCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤?\æY…Float’’a|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’a|æY…Float’’¤?\æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­ćiCY…Float’’uŌiCZ…Float’’»L AW…Float’’€?„None„NoneAVALŠappearance†String ‹_fioravantiAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’‰luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagÆd&@¹#ĢČ£ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform)aC)eCcćAP0@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£Ģ?Y…Float’’""=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’""½Y…Float’’£Ģ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)aCY…Float’’)eCZ…Float’’cćAW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’OŠsaturation„Int8’’£‰luminance„Int8’’®„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ɉluminance„Int8’’Š„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagTśÅ ’ Ē”¤ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform3slC…«_CĘ®A~ŅCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’61›>Y…Float’’ęōsæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ęōs?Y…Float’’61›>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3slCY…Float’’…«_CZ…Float’’Ę®AW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’“Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ńŠsaturation„Int8’’”‰luminance„Int8’’Š„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagŃ0É\A¼o†„ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform{TmCĀõ`CqŖA5ķ#CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žuæY…Float’’¶Į>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¶Į¾Y…Float’’žuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{TmCY…Float’’Āõ`CZ…Float’’qŖAW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’†Šsaturation„Int8’’Ÿ‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagąu:Ž%¦ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformC!lCĀaC€ĘAÖNCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’óldæY…Float’’É&ē¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’É&ē>Y…Float’’óldæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’C!lCY…Float’’ĀaCZ…Float’’€ĘAW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’‰luminance„Int8’’ó„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’Ų‰luminance„Int8’’7„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagYa‚phUĻębROTSyBLCKŠentityBaseVAVAL‰transformEngineTransformŸ'{CU\MCJŖAł³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Dy9Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’Dy9Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ÿ'{CY…Float’’U\MCZ…Float’’JŖAW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTagĻ·ūĻ‰Ķ—`ROTSeBLCKŠentityBaseCAVAL‰transformEngineTransform RxjC=ŹOC×£LAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RxjCY…Float’’=ŹOCZ…Float’’×£LAW…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_07AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’‘Šsaturation„Int8’’é‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’NŠsaturation„Int8’’é‰luminance„Int8’’D„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTagƒg`ՖSv_ROTSqBLCKŠentityBaseOAVAL‰transformEngineTransformĄõiC?¦PCŚA±²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž»?Y…Float’’æø:½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’æø:=Y…Float’’Ž»?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĄõiCY…Float’’?¦PCZ…Float’’ŚAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_08AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTag*+÷ń@ļē„ROTSrBLCKŠentityBaseOAVAL‰transformEngineTransform®ĒsC)>Cpįó?qq>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’jĀ{æY…Float’’œ9¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’œ9>Y…Float’’jĀ{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ĒsCY…Float’’)>CZ…Float’’pįó?W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_08AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’‘Šsaturation„Int8’’é‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’NŠsaturation„Int8’’é‰luminance„Int8’’D„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag=i¶¦÷ŻŹÆŽROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformĶ[kC=¬QC:9AFēBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…ÅŲ>Y…Float’’lģg?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lģgæY…Float’’…ÅŲ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ[kCY…Float’’=¬QCZ…Float’’:9AW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagżmzŲyŌ¤^ROTStBLCKŠentityBaseRAVAL‰transformEngineTransform\OjCSCCO’@–į0CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļžæY…Float’’:Ł^=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’:Ł^½Y…Float’’ļžæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\OjCY…Float’’SCZ…Float’’CO’@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’׉luminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataūAVAL…idTag…IdTagŚ7©wéŌŽ2‹ROTSÆBLCKŠentityBase…AVAL‰transformEngineTransformė±CĶŒ;C>Čć?ŃCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·J]æY…Float’’jµ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’jµæY…Float’’·J]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė±CY…Float’’ĶŒ;CZ…Float’’>Čć?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_3AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagK]ČĮƒROTSØBLCKŠentityBase…AVAL‰transformEngineTransform×ćsC…«Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’GÆ0¾Y…Float’’)|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×ćsCY…Float’’…«|CYł"A%Ń­CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’†z?Y…Float’’ŁK[¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŁK[>Y…Float’’†z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÄpCY…Float’’Ł>|CZ…Float’’Ył"AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagd橶l€ROTSØBLCKŠentityBasegAVAL‰transformEngineTransform. ‚CKGCr)A¼ž„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’iń©½Y…Float’’ūæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ū?Y…Float’’iń©½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’. ‚CY…Float’’KGCZ…Float’’r)AW…Float’’€?„None„NoneAVALŠappearance†String Š_silas__a1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats•AVAL…count„UintBLCK‡abilitynAVAL„name†StringšSwordfighter Strong PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataźAVAL…idTag…IdTag9ŁlŖņ@’eROTSžBLCKŠentityBaselAVAL‰transformEngineTransform£T€CEŌDC?\)A²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’i?Y…Float’’šŠ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’šŠ=Y…Float’’i?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£T€CY…Float’’EŌDCZ…Float’’?\)AW…Float’’€?„None„NoneAVALŠappearance†String_trzynastka__a1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats•AVAL…count„UintBLCK‡abilitynAVAL„name†StringšSwordfighter Strong PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataóAVAL…idTag…IdTagżōIanŅĪ.fROTS§BLCKŠentityBasefAVAL‰transformEngineTransform#e€C¹FC?\)A+0CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’iæY…Float’’żļŠ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’żļŠ½Y…Float’’iæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#e€CY…Float’’¹FCZ…Float’’?\)AW…Float’’€?„None„NoneAVALŠappearance†String ‰_fenn__a1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats•AVAL…count„UintBLCK‡abilitynAVAL„name†StringšSwordfighter Strong PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagé»x,įńROTSĘBLCKŠentityBaseˆAVAL‰transformEngineTransformį:YCĀhCŖ%AŁĄ5BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”3?Y…Float’’f6?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’f6æY…Float’’”3?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į:YCY…Float’’ĀhCZ…Float’’Ŗ%AW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagq«§SøzKROTS­BLCKŠentityBaseoAVAL‰transformEngineTransform®‡UC™™eC9ĖA[é,BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ł‡:?Y…Float’’ŗU/?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗU/æY…Float’’Ł‡:?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®‡UCY…Float’’™™eCZ…Float’’9ĖAW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag˜ŠŠčBROTSiBLCKŠentityBaseGAVAL‰transformEngineTransformGCõhNC–Ø\@­ģU6AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’»ōn3Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’»ōn³Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GCY…Float’’õhNCZ…Float’’–Ø\@W…Float’’€?„None„NoneAVALŠappearance†String…_cookAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’”Šsaturation„Int8’’œ‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagżŖ›h9Ÿ»jROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformE”CĶ LCöS@n‹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!±>Y…Float’’Śp?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŚpæY…Float’’!±>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E”CY…Float’’Ķ LCZ…Float’’öS@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTag†fž?®LROTS:BLCKŠentityBaseAVAL‰transformEngineTransform™Y•CMC„ÜM@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»ĖµZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ó»Ė5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™Y•CY…Float’’MCZ…Float’’„ÜM@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_04AVALŒcolorVariant“CEntityColorVariant¬„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ė‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’ƒhue†Uint16’’e„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŖAVAL…idTag…IdTag %­ ”©}ROTS^BLCKŠentityBase;AVAL‰transformEngineTransform™™–CĶL@CLśX@CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Qƒ„¾Y…Float’’’FwæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’Fw?Y…Float’’Qƒ„¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™™–CY…Float’’ĶL@CZ…Float’’LśX@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagœ¹±äŅĶ™fAROTSyBLCKŠentityBaseWAVAL‰transformEngineTransformf¦C™UC5ųX@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5?Y…Float’’ä5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ä5?Y…Float’’5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f¦CY…Float’’™UCZ…Float’’5ųX@W…Float’’€?„None„NoneAVALŠappearance†String•_waitress_flotsam__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’~Šsaturation„Int8’’։luminance„Int8’’ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’œ‰luminance„Int8’’N„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTag°Ćų‡gwn€ROTSbBLCKŠentityBase@AVAL‰transformEngineTransformb“C.4CcĖ"@ŁīCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŃG[æY…Float’’1?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’1æY…Float’’ŃG[æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’b“CY…Float’’.4CZ…Float’’cĖ"@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’ȉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ӊluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag\ŽwŪƼH~ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformĀU’CõØ5C  @šBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æY…Float’’Ó³]?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ó³]æY…Float’’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀU’CY…Float’’õØ5CZ…Float’’  @W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag”Ģ—luĒ‡ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformgf’CśM7C܃@ś’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’-D“5Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’-D“µY…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gf’CY…Float’’śM7CZ…Float’’܃@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatamAVAL…idTag…IdTagé„+uÓoxQROTS!BLCKŠentityBase’AVAL‰transformEngineTransformĀՑC®AC>+@n¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=ČPæY…Float’’O$?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’O$æY…Float’’=ČPæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀՑCY…Float’’®ACZ…Float’’>+@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_10AVALŒcolorVariant“CEntityColorVariant˜„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’ Šsaturation„Int8’’„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ę„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagl|„L‰éiROTSĆBLCKŠentityBase…AVAL‰transformEngineTransform{4‹C™8CŽöŽ?\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’MDæY…Float’’ō$æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ō$?Y…Float’’MDæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{4‹CY…Float’’™8CZ…Float’’ŽöŽ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag§0’‘#‰‡ROTSuBLCKŠentityBaseRAVAL‰transformEngineTransform»3…CŒä3C¦9.@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’õīŠ¶Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’õīŠ6Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’»3…CY…Float’’Œä3CZ…Float’’¦9.@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_03AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’׉luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData€AVAL…idTag…IdTagoGZhSyROTS4BLCKŠentityBaseAVAL‰transformEngineTransformfpC«‰Cu8@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fpCY…Float’’«‰CZ…Float’’u8@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_03AVALŒcolorVariant“CEntityColorVariant­„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData©AVAL…idTag…IdTagŹ®aƆ³ØROTS]BLCKŠentityBase;AVAL‰transformEngineTransformi\C0—CćåI@Ĉ³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’W÷?Y…Float’’".…¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’".…<Y…Float’’W÷?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’i\CY…Float’’0—CZ…Float’’ćåI@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_04AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData€AVAL…idTag…IdTagø}F›É6 ņzROTS4BLCKŠentityBaseAVAL‰transformEngineTransform5¦pC}t!CYČ:@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ 6Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ 6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5¦pCY…Float’’}t!CZ…Float’’YČ:@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_07AVALŒcolorVariant“CEntityColorVariant­„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagģzŻß/ –*«ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform» pCŽ:|CŠÅ"AtØŗ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’«¬~?Y…Float’’—#Š=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’—#Š½Y…Float’’«¬~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’» pCY…Float’’Ž:|CZ…Float’’ŠÅ"AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŻAVAL…idTag…IdTagƒéĘĮėI~ĢROTS‘BLCKŠentityBasejAVAL‰transformEngineTransform›.eCĶFC½śņ@VčŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2«Q>Y…Float’’ƒ“zæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ƒ“z?Y…Float’’2«Q>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’›.eCY…Float’’ĶFCZ…Float’’½śņ@W…Float’’€?„None„NoneAVALŠappearance†Stringtriss_defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_MageBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt‚AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataTAVAL…idTag…IdTagĘwFÖvpvROTSBLCKŠentityBasebAVAL‰transformEngineTransform¤ņ€C'NC})A!§1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÉæY…Float’’eæ'=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’eæ'½Y…Float’’ÉæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤ņ€CY…Float’’'NCZ…Float’’})AW…Float’’€?„None„NoneAVALŠappearance†String…rocheAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsņ AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œhead_roche_1AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String! q001_scene_beach_esc_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠTrajectoryAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„bodyAVAL…class†String•CRagdollMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String…chainAVAL…class†String•CRagdollMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String…dressAVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•voiceset_vernon rocheAVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŚAVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽroche_flambergAVALstaticRandomSeed†Uint16ŁiAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…FistsAVALstaticRandomSeed†Uint16+:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String Šroche_maceAVALstaticRandomSeed†Uint16LDAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽroche_falchionAVALstaticRandomSeed†Uint16ś2AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Triss Magic ShieldAVALstaticRandomSeed†Uint16L}AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator’AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalšAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag įŽĻh ¾-ŅROTStBLCKŠentityBaseOAVAL‰transformEngineTransformnŪ$C?ŸqCœ[Ė@œ˜‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’•#>Y…Float’’_¶|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’_¶|?Y…Float’’•#>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’nŪ$CY…Float’’?ŸqCZ…Float’’œ[Ė@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTag <ɇ2ļŃROTSyBLCKŠentityBaseTAVAL‰transformEngineTransformu" C5vvC_ ß@R{ŒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­>Y…Float’’aķp?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’aķpæY…Float’’­>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’u" CY…Float’’5vvCZ…Float’’_ ß@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag‘zėą"NÜĪROTSuBLCKŠentityBaseQAVAL‰transformEngineTransform —!CĢŒeC]»GA•¾µAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{#l?Y…Float’’–»Å>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’–»Å¾Y…Float’’{#l?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ —!CY…Float’’ĢŒeCZ…Float’’]»GAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag8æÖź?MfÓROTSvBLCKŠentityBaseQAVAL‰transformEngineTransformLķ+C‘+lCŽ„Ķ@ŠŠBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!“>Y…Float’’ ¤o?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ¤oæY…Float’’!“>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Lķ+CY…Float’’‘+lCZ…Float’’Ž„Ķ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTagŻžIm7œĻROTSeBLCKŠentityBaseAAVAL‰transformEngineTransformį:*C€iC°KAĒńžCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›é=?Y…Float’’‚Ŗ+æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‚Ŗ+?Y…Float’’›é=?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į:*CY…Float’’€iCZ…Float’’°KAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’õ‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatašAVAL…idTag…IdTag"Ūś˜RHžŠŠROTSNBLCKŠentityBase)AVAL‰transformEngineTransformĀu.Cf¦iC7cĒ@§ó¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ žS?Y…Float’’ƂæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ƃ?Y…Float’’ žS?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āu.CY…Float’’f¦iCZ…Float’’7cĒ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_05AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagM‹M„ܤÄROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformGo2CģOPCąf@šm^CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µõ<æY…Float’’Ö¶,æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ö¶,?Y…Float’’µõ<æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Go2CY…Float’’ģOPCZ…Float’’ąf@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’ʼnluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’.Šsaturation„Int8’’‰luminance„Int8’’ī„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagz®›6 ÕĮROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformaV4C>ZCŠ8f@bcCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ßnæY…Float’’ą“¼>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ą“¼¾Y…Float’’ßnæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’aV4CY…Float’’>ZCZ…Float’’Š8f@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagų‹h–‰WGæROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformłż7Cč¾XCG[e@·žCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷£kæY…Float’’xČ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’xČ¾Y…Float’’÷£kæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’łż7CY…Float’’č¾XCZ…Float’’G[e@W…Float’’€?„None„NoneAVALŠappearance†String ‹_chorab__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’xŠsaturation„Int8’’Ɖluminance„Int8’’ʄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’MŠsaturation„Int8’’ø‰luminance„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData~AVAL…idTag…IdTag8[šjPa ĆROTS2BLCKŠentityBaseAVAL‰transformEngineTransformŠń;C6[WCš™y@ęCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’×ØLæY…Float’’€É?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€ÉæY…Float’’×ØLæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Šń;CY…Float’’6[WCZ…Float’’š™y@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_07AVALŒcolorVariant“CEntityColorVariant©„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’Šsaturation„Int8’’å„NoneŽregionTwoShift‹CColorShift’’ƒhue†Uint16’’l„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagµƒ:aū. ·»ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform —3CRųOC؏ @šŖvCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒĖŹ¾Y…Float’’kæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’k?Y…Float’’ƒĖŹ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ —3CY…Float’’RųOCZ…Float’’؏ @W…Float’’€?„None„NoneAVALŠappearance†String_bartosz_szkutaAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ņŠsaturation„Int8’’ĉluminance„Int8’’ĄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŌŠsaturation„Int8’’±‰luminance„Int8’’µ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData³AVAL…idTag…IdTag½ad2ŠÖŲš¹ROTSgBLCKŠentityBaseEAVAL‰transformEngineTransform:>C© XCff@ff†BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ohĘ>Y…Float’’:’k?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’:’kæY…Float’’ohĘ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:>CY…Float’’© XCZ…Float’’ff@W…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_01AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’£‰luminance„Int8’’®„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ɉluminance„Int8’’,„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagŁoZÜS^ĀROTSIBLCKŠentityBase'AVAL‰transformEngineTransform¤p5C.MC®Ž @{²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’wj?Y…Float’’öDŠ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’öDŠ=Y…Float’’wj?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤p5CY…Float’’.MCZ…Float’’®Ž @W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagĶ¶—EA&š“½ROTSbBLCKŠentityBase@AVAL‰transformEngineTransform,!:CÜĮMC%@vˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„y½>Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,!:CY…Float’’ÜĮMCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_04AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’³‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’ļ‰luminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTag ńs–ÓēĒROTSIBLCKŠentityBase%AVAL‰transformEngineTransform„×>C6•SCĪE\@ĖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qÜą>Y…Float’’lże?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lżeæY…Float’’qÜą>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„×>CY…Float’’6•SCZ…Float’’ĪE\@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_02AVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’ Šsaturation„Int8’’ĄNoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’†Šsaturation„Int8’’°„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag}=±)~‡“¼ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformń›9C$uLC%@vˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„y½>Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ń›9CY…Float’’$uLCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagP:-Ļ"aĄROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformõøZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’y׶¾Y…Float’’¤oæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Xµ1CY…Float’’ŽJbCZ…Float’’•`]@W…Float’’€?„None„NoneAVALŠappearance†String ‹_cedric__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ķ‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’)Šsaturation„Int8’’¶‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_Bow_WalkingBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Bowfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTag{uѧŠyåŲROTS­BLCKŠentityBaseoAVAL‰transformEngineTransform®‡UC™™eC9ĖA[é,BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ł‡:?Y…Float’’ŗU/?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗU/æY…Float’’Ł‡:?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®‡UCY…Float’’™™eCZ…Float’’9ĖAW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntEAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŅvȈxȅŪROTSĘBLCKŠentityBaseˆAVAL‰transformEngineTransformį:YCĀhCŖ%AŁĄ5BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”3?Y…Float’’f6?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’f6æY…Float’’”3?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į:YCY…Float’’ĀhCZ…Float’’Ŗ%AW…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntIAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataėAVAL…idTag…IdTagź&oŗŽ¹bZøROTSŸBLCKŠentityBase|AVAL‰transformEngineTransform¢ArCé¬FCēžKA“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢ArCY…Float’’é¬FCZ…Float’’ēžKAW…Float’’€?„None„NoneAVALŠappearance†String†shealaAVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_MageBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntKAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData™AVAL…idTag…IdTagO׌©Å|Ł5ROTSMBLCKŠentityBase*AVAL‰transformEngineTransform¤n CŪčgCÆŹč@Ü<CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ bJæY…Float’’ZÅ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ZÅæY…Float’’ bJæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤n CY…Float’’ŪčgCZ…Float’’ÆŹč@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_09AVALŒcolorVariant“CEntityColorVariantƄname…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’(‰luminance„Int8’’ö„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’œ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagń¢¼ąĖšeYROTStBLCKŠentityBasePAVAL‰transformEngineTransformÜt•C%iC™›€@³¢.CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷ą~æY…Float’’åwæ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’åw潁Y…Float’’÷ą~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Üt•CY…Float’’%iCZ…Float’’™›€@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĄŠsaturation„Int8’’į‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’Ī‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTag§Ó .hO÷EROTSyBLCKŠentityBaseVAVAL‰transformEngineTransformŸ'{CU\MCJŖAł³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Dy9Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’Dy9Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ÿ'{CY…Float’’U\MCZ…Float’’JŖAW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagZ ž‚+ęŲbROTSØBLCKŠentityBasegAVAL‰transformEngineTransform¼~CRøMCr)A‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ 6Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ 6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¼~CY…Float’’RøMCZ…Float’’r)AW…Float’’€?„None„NoneAVALŠappearance†String Š_silas__a1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats•AVAL…count„UintBLCK‡abilitynAVAL„name†StringšSwordfighter Strong PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag6Y[ŸNhS§ROTStBLCKŠentityBasePAVAL‰transformEngineTransform)¾•CWnCĻ. @č™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“ÆlæY…Float’’Ć>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ć¾Y…Float’’“ÆlæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)¾•CY…Float’’WnCZ…Float’’Ļ. @W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’xŠsaturation„Int8’’į‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’Ī‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTago Ē‚E)-ĄHROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformtuCuxC&“A=!CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źŚræY…Float’’•ō”>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’•ō”¾Y…Float’’źŚræZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’tuCY…Float’’uxCZ…Float’’&“AW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ł„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’­‰luminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagGĢŠG"}NROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformś¶CUHkC„@ÄS…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³o½Y…Float’’OæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’O?Y…Float’’³o½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ś¶CY…Float’’UHkCZ…Float’’„@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’®‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ģ‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatabAVAL…idTag…IdTagXŪBÖX_IØROTSBLCKŠentityBasebAVAL‰transformEngineTransform¤ņ€C'NC})A!§1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÉæY…Float’’eæ'=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’eæ'½Y…Float’’ÉæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤ņ€CY…Float’’'NCZ…Float’’})AW…Float’’€?„None„NoneAVALŠappearance†String…rocheAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsņ AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰component]AVAL„name†String Œhead_roche_1AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String! q001_scene_beach_esc_interactionAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠTrajectoryAVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„bodyAVAL…class†String•CRagdollMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component]AVAL„name†String…chainAVAL…class†String•CRagdollMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String…dressAVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰componentlAVAL„name†String•voiceset_vernon rocheAVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰componentKAVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryŚAVAL‰itemCount„UintBLCK„itemAVAL„name†StringŽroche_flambergAVALstaticRandomSeed†Uint16oAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…FistsAVALstaticRandomSeed†Uint16LAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŒAVAL„name†String Šroche_maceAVALstaticRandomSeed†Uint16AAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽroche_falchionAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item”AVAL„name†String’Triss Magic ShieldAVALstaticRandomSeed†Uint16ė"AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringQuill_desk_01AVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator AVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK„goalØAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertygAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlagAIGF_Restored„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag½Ųõ ĀŠ8ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform 'pCŠ=|Cø"A=nŽ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Q~?Y…Float’’/Ł÷=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’/Ł÷½Y…Float’’Q~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ 'pCY…Float’’Š=|CZ…Float’’ø"AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTag}Śēl–0eėROTSqBLCKŠentityBaseOAVAL‰transformEngineTransform@i…CZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’üÓĻ¾Y…Float’’öiæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p=†CY…Float’’Ķ FCZ…Float’’Oć@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagŹHŹZ³ieŠķROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformAi…Cš™?CX¾ß@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’837Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’837Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ai…CY…Float’’š™?CZ…Float’’X¾ß@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTag¹pŻ ROTSwBLCKŠentityBaseTAVAL‰transformEngineTransformp½…C…+DC-³ā@†DCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’umuæY…Float’’Āž‘¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Āž‘>Y…Float’’umuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p½…CY…Float’’…+DCZ…Float’’-³ā@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagčPiˆ1{QĶROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformo–ˆCōĶAC!ā@„²BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)¾A<Y…Float’’kū?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’kūæY…Float’’)¾A<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’o–ˆCY…Float’’ōĶACZ…Float’’!ā@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag6$BY…Float’’¹ūzæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¹ūz?Y…Float’’`ŗI>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’sŅCY…Float’’skCZ…Float’’ŗtŽ@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ł„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’­‰luminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag0źmćbėōåROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform:}C½¶vCAŲ3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦÷æY…Float’’eł<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’eł¼Y…Float’’¦÷æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:}CY…Float’’½¶vCZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†String‘_einar_gausel__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’ą‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’å‰luminance„Int8’’ī„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagü: ~ēROTSyBLCKŠentityBaseWAVAL‰transformEngineTransform/ŗ†C[_CøÆ@2µ³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8';Y…Float’’É’?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’É’æY…Float’’8';Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/ŗ†CY…Float’’[_CZ…Float’’øÆ@W…Float’’€?„None„NoneAVALŠappearance†String•_waitress_flotsam__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’~Šsaturation„Int8’’։luminance„Int8’’ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’œ‰luminance„Int8’’N„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataµAVAL…idTag…IdTagä³(¼ŲZčROTSiBLCKŠentityBaseGAVAL‰transformEngineTransformGCõhNC–Ø\@­ģU6AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’»ōn3Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’»ōn³Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GCY…Float’’õhNCZ…Float’’–Ø\@W…Float’’€?„None„NoneAVALŠappearance†String…_cookAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’”Šsaturation„Int8’’œ‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag0!Cė_-K ROTSĆBLCKŠentityBase…AVAL‰transformEngineTransform+KxCD_;Cķyß?”!†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’:hų¼Y…Float’’ŻįæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Żį?Y…Float’’:hų¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’+KxCY…Float’’D_;CZ…Float’’ķyß?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag.IĪXyZ`hŖROTStBLCKŠentityBasePAVAL‰transformEngineTransformĀՓC3soCj÷‹@U/BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’«8?Y…Float’’K1?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’K1æY…Float’’«8?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀՓCY…Float’’3soCZ…Float’’j÷‹@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ąŠsaturation„Int8’’ȉluminance„Int8’’ՄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’6Šsaturation„Int8’’“‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTag¶Ģ)²–0ĒįROTSoBLCKŠentityBaseJAVAL‰transformEngineTransformY‘CBfCš™‰@DCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õ]æY…Float’’b’>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’b’¾Y…Float’’õ]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Y‘CY…Float’’BfCZ…Float’’š™‰@W…Float’’€?„None„NoneAVALŠappearance†String ˆ_butcherAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTag­…Śjį*õROTSbBLCKŠentityBase@AVAL‰transformEngineTransformĀՑC®AC>+@n¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=ČPæY…Float’’O$?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’O$æY…Float’’=ČPæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀՑCY…Float’’®ACZ…Float’’>+@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_10AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’š‰luminance„Int8’’ü„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’|Šsaturation„Int8’’Չluminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag\v–‚Ļuū ROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformE”CĶ LCöS@n‹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!±>Y…Float’’Śp?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŚpæY…Float’’!±>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’E”CY…Float’’Ķ LCZ…Float’’öS@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData·AVAL…idTag…IdTagõ¶įóŗ&c'ROTSkBLCKŠentityBaseHAVAL‰transformEngineTransform ˆ@CS3CĶĢ,@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ˆ@CY…Float’’S3CZ…Float’’ĶĢ,@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag½,(FL‚ĶõīROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform)¼”CķŃLC‰|N@Mx4AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/{?Y…Float’’ŒIH>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŒIH¾Y…Float’’/{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)¼”CY…Float’’ķŃLCZ…Float’’‰|N@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagP±•?a®ĖyMROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformjՕCŹxCb°«@×ƛCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’85)?Y…Float’’@æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@?Y…Float’’85)?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jՕCY…Float’’ŹxCZ…Float’’b°«@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’®Šsaturation„Int8’’œ‰luminance„Int8’’M„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’“‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTag«„„āšFžROTSqBLCKŠentityBaseOAVAL‰transformEngineTransformĀU’CõØ5C  @šBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æY…Float’’Ó³]?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ó³]æY…Float’’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀU’CY…Float’’õØ5CZ…Float’’  @W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag”ōzł“7ÉńROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformöؖCffNC£K@1‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®7Ū;Y…Float’’‰žæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‰ž?Y…Float’’®7Ū;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öؖCY…Float’’ffNCZ…Float’’£K@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagĀH¹1ŸÆŽROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformĶx’C‹”4Cä‚$@m ±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤¶~?Y…Float’’ Ķ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ Ķ=Y…Float’’¤¶~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķx’CY…Float’’‹”4CZ…Float’’ä‚$@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagrC2­‡™ƒżšROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform®ē–C…ėOCZN:@œcNCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éReæY…Float’’įć¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’įć>Y…Float’’éReæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ē–CY…Float’’…ėOCZ…Float’’ZN:@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag{vžŹś•AźļROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformĢ˜CÉõMCČŃP@ŒßČAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źĪg?Y…Float’’¢CŁ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¢CŁ¾Y…Float’’źĪg?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ˜CY…Float’’ÉõMCZ…Float’’ČŃP@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTagģ²Ż³aŠßROTS£BLCKŠentityBase€AVAL‰transformEngineTransformRøCfęGC,Ŗg@ŒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’@Æ>Y…Float’’³p?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’³pæY…Float’’@Æ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RøCY…Float’’fęGCZ…Float’’,Ŗg@W…Float’’€?„None„NoneAVALŠappearance†String Š_teves__a1AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTagUcI“3<+ŽROTSGBLCKŠentityBase%AVAL‰transformEngineTransform™ –C!IgC‚v@“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™ –CY…Float’’!IgCZ…Float’’‚v@W…Float’’€?„None„NoneAVALŠappearance†String_teveses_wifeAVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’=Šsaturation„Int8’’щluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataśAVAL…idTag…IdTagŪĀlW²?ŪĆ÷ROTS®BLCKŠentityBase…AVAL‰transformEngineTransform)ü›Cp=MC9ūń@³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų?Y…Float’’cń½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’cń=Y…Float’’Ų?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ü›CY…Float’’p=MCZ…Float’’9ūń@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŲAVAL…idTag…IdTag“¹½6YFROTSŒBLCKŠentityBasekAVAL‰transformEngineTransform)\C)\/C¼õ @“6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ū½æY…Float’’żś7½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’żś7=Y…Float’’Ū½æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)\CY…Float’’)\/CZ…Float’’¼õ @W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagykZ t,·GROTS™BLCKŠentityBasekAVAL‰transformEngineTransformƒūCę·!Cµõ @:VƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś”¾Y…Float’’õč}æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’õč}?Y…Float’’Ś”¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒūCY…Float’’ę·!CZ…Float’’µõ @W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_09AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataśAVAL…idTag…IdTagĢŸNFåCõöROTS®BLCKŠentityBase…AVAL‰transformEngineTransform@žC™MC'+ń@' @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’ā~²=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ā~²½Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@žCY…Float’’™MCZ…Float’’'+ń@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagėų÷~&®N­IROTS™BLCKŠentityBasekAVAL‰transformEngineTransform®CøžCĀB‰@Oˆ‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’±U!>Y…Float’’|Ķ|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’|Ķ|?Y…Float’’±U!>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®CY…Float’’øžCZ…Float’’ĀB‰@W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_03AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt'AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag’+Óą£2ćJROTS™BLCKŠentityBasekAVAL‰transformEngineTransformū[ŽCĘ`+Cµõ @¾RICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’©ynæY…Float’’‘-ŗ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‘-ŗ>Y…Float’’©ynæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ū[ŽCY…Float’’Ę`+CZ…Float’’µõ @W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTagćģĮöz`ROTSrBLCKŠentityBaseOAVAL‰transformEngineTransform:–CxAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ąż?Y…Float’’"ż<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’"ż¼Y…Float’’ąż?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:–CY…Float’’xv@pB?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>ś?Y…Float’’Ļ.Y<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ļ.Y¼Y…Float’’>ś?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’²ä•CY…Float’’‹ygCZ…Float’’>v@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’׊saturation„Int8’’©‰luminance„Int8’’9„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag€j¢ń5Ä’EROTStBLCKŠentityBaseQAVAL‰transformEngineTransformÅśŒCŻP(Ck©@_%£BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>Y…Float’’o<}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’o<}æY…Float’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÅśŒCY…Float’’ŻP(CZ…Float’’k©@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTagÜN÷’ģŖ^HōROTSeBLCKŠentityBaseCAVAL‰transformEngineTransformŠCęIrC,Žė@#”²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ?Y…Float’’/āC½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’/āC=Y…Float’’µ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŠCY…Float’’ęIrCZ…Float’’,Žė@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_05AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ł‰luminance„Int8’’į„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’ē‰luminance„Int8’’ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTag.€W»{2ĶhZROTSØBLCKŠentityBasegAVAL‰transformEngineTransform. ‚CKGCr)A¼ž„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’iń©½Y…Float’’ūæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ū?Y…Float’’iń©½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’. ‚CY…Float’’KGCZ…Float’’r)AW…Float’’€?„None„NoneAVALŠappearance†String Š_silas__a1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats•AVAL…count„UintBLCK‡abilitynAVAL„name†StringšSwordfighter Strong PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTagcnķ˜;óĢFśROTS`BLCKŠentityBase=AVAL‰transformEngineTransformšŁCgęoCš™é@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ`6Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ`6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šŁCY…Float’’gęoCZ…Float’’š™é@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_10AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’ŲŠsaturation„Int8’’°„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData3AVAL…idTag…IdTagb\1oźÄ‡VROTSēBLCKŠentityBaseÄAVAL‰transformEngineTransformH) CmCš™é@“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’H) CY…Float’’mCZ…Float’’š™é@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_09AVALŒcolorVariant“CEntityColorVariant]„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’ Šsaturation„Int8’’N„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData™AVAL…idTag…IdTag|6‘‡uUROTSMBLCKŠentityBase+AVAL‰transformEngineTransform坎Cé¦wC8;Ø@}ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’;…>Y…Float’’ō"wæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ō"w?Y…Float’’;…>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’坎CY…Float’’é¦wCZ…Float’’8;Ø@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_05AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Į„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’ć‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTagŁ½õµ¤łŲ[ROTSqBLCKŠentityBaseOAVAL‰transformEngineTransformXˆCHĶCō¾p>žHCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’j…/æY…Float’’śZ:?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’śZ:æY…Float’’j…/æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’XˆCY…Float’’HĶCZ…Float’’ō¾p>W…Float’’€?„None„NoneAVALŠappearance†String_ciaran__q106AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’9Šsaturation„Int8’’®‰luminance„Int8’’¼„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Š‰luminance„Int8’’ĄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagꕚ™”ķi[KROTS™BLCKŠentityBasekAVAL‰transformEngineTransformŪēCœP+Cµõ @·O6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®ŹæY…Float’’Ž1%½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ž1%=Y…Float’’®ŹæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŪēCY…Float’’œP+CZ…Float’’µõ @W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt+AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag<‰Ć$cqĖHROTS™BLCKŠentityBasekAVAL‰transformEngineTransformR˜CR8CŲ3–@\IŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’čoź=Y…Float’’4Q~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’4Q~?Y…Float’’čoź=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R˜CY…Float’’R8CZ…Float’’Ų3–@W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTagE`¦„ś‚,"DROTSŖBLCKŠentityBase…AVAL‰transformEngineTransform…K‘C×# C†5Ł?ĪÖ®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’lŪ{?Y…Float’’-z7¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’-z7>Y…Float’’lŪ{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…K‘CY…Float’’×# CZ…Float’’†5Ł?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTagĶ×.™¼ÖCROTSŖBLCKŠentityBase…AVAL‰transformEngineTransform…«CGį Cž1ī?āÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’$]}?Y…Float’’?“¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’?“>Y…Float’’$]}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…«CY…Float’’Gį CZ…Float’’ž1ī?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_04AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTag„˜2ćŲž^`ROTSrBLCKŠentityBaseFAVAL‰transformEngineTransformöˆCöhCū®X>’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öˆCY…Float’’öhCZ…Float’’ū®X>W…Float’’€?„None„NoneAVALŠappearance†String•scoiatael_prisoner_01AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’¦‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’LŠsaturation„Int8’’Ɖluminance„Int8’’ó„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Swordfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTag\:IX¾)ŸŻcROTSrBLCKŠentityBaseFAVAL‰transformEngineTransformī‹C3sC#ÆX>4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»ĖµZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ó»Ė5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ī‹CY…Float’’3sCZ…Float’’#ÆX>W…Float’’€?„None„NoneAVALŠappearance†String•scoiatael_prisoner_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’»‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’0Šsaturation„Int8’’§‰luminance„Int8’’į„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Swordfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData©AVAL…idTag…IdTagkšĒ mżc_ROTS]BLCKŠentityBase;AVAL‰transformEngineTransformėCö(Cū®X>4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»ĖµZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ó»Ė5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėCY…Float’’ö(CZ…Float’’ū®X>W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_08AVALŒcolorVariant“CEntityColorVariantŌ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’A‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’“Šsaturation„Int8’’œ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTag–ņćöņéŻ\ROTSŖBLCKŠentityBase…AVAL‰transformEngineTransform“ļ‹CxżB#ÆX>ĄÓ™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­c?Y…Float’’‘­JæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‘­J?Y…Float’’­c?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“ļ‹CY…Float’’xżBZ…Float’’#ÆX>W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatapAVAL…idTag…IdTag­Ūæ4'Ž­^ROTS$BLCKŠentityBaseAVAL‰transformEngineTransform pżŒCøųB#ÆX>AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pżŒCY…Float’’øųBZ…Float’’#ÆX>W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_06AVALŒcolorVariant“CEntityColorVariant§„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’Šsaturation„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’ƒhue†Uint16’’Q„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagU4~Ģ'Ļß"bROTSyBLCKŠentityBaseMAVAL‰transformEngineTransform Āµ‹CĢLųB#ÆX>AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āµ‹CY…Float’’ĢLųBZ…Float’’#ÆX>W…Float’’€?„None„NoneAVALŠappearance†String•scoiatael_prisoner_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’¦‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’LŠsaturation„Int8’’Ɖluminance„Int8’’ó„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Swordfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTag½x)¼ä›ä]ROTSŖBLCKŠentityBase…AVAL‰transformEngineTransform‹C WūBÆX>®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’X’z?Y…Float’’ŠĮQ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŠĮQ>Y…Float’’X’z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‹CY…Float’’ WūBZ…Float’’ÆX>W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTagkDŪCś ŻaROTSeBLCKŠentityBaseCAVAL‰transformEngineTransformRø‰CffCÆX>‘Ś-CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’K‡~æY…Float’’gEŪ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’gEŪ½Y…Float’’K‡~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Rø‰CY…Float’’ffCZ…Float’’ÆX>W…Float’’€?„None„NoneAVALŠappearance†String’scoiatael_woman_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’2Šsaturation„Int8’’Ķ‰luminance„Int8’’Ž„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’ä‰luminance„Int8’’Ō„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag’ˆõ¢ĆÅ"ROTStBLCKŠentityBaseQAVAL‰transformEngineTransform£0wC3³Cxs'@­ņÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆq}?Y…Float’’ņZ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ņZ>Y…Float’’ˆq}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£0wCY…Float’’3³CZ…Float’’xs'@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag6r’{Įč;6%ROTStBLCKŠentityBaseQAVAL‰transformEngineTransform ×tCG”C‡s'@uPBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“š?Y…Float’’¼I?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¼IæY…Float’’“š?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ×tCY…Float’’G”CZ…Float’’‡s'@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagŲžĖr’&ROTSwBLCKŠentityBaseTAVAL‰transformEngineTransformĢ xCø C†s'@–e€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’%ńi¾Y…Float’’Ī:yæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ī:y?Y…Float’’%ńi¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ xCY…Float’’ø CZ…Float’’†s'@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’č‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagæץ…źā•/!ROTSuBLCKŠentityBaseRAVAL‰transformEngineTransform>ėvCŪĘC…s'@Ys>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ߥ{æY…Float’’˜½9¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’˜½9>Y…Float’’ߥ{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’>ėvCY…Float’’ŪĘCZ…Float’’…s'@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_04AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’׉luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagS§¢@FŗŠO ROTStBLCKŠentityBaseQAVAL‰transformEngineTransformfępCfęC†s'@ÉyÕBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’įs“¾Y…Float’’e'u?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’e'uæY…Float’’įs“¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fępCY…Float’’fęCZ…Float’’†s'@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag~X@QŚ¾¹oROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform6}ŽCĶ‘wCĆu¤@}ŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’;…>Y…Float’’ō"wæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ō"w?Y…Float’’;…>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’6}ŽCY…Float’’Ķ‘wCZ…Float’’Ću¤@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’Ź‰luminance„Int8’’2„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ž‰luminance„Int8’’Ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData€AVAL…idTag…IdTag.R£C¹$]fROTS4BLCKŠentityBaseAVAL‰transformEngineTransform'˜C?^OCŖŽM@‘AĻBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ßEq¾Y…Float’’āŹx?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’āŹxæY…Float’’ßEq¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’'˜CY…Float’’?^OCZ…Float’’ŖŽM@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_08AVALŒcolorVariant“CEntityColorVariant­„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData€AVAL…idTag…IdTag·ĖCd߆²eROTS4BLCKŠentityBaseAVAL‰transformEngineTransform %—CRxMCąwN@”¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŠŠw?Y…Float’’…‚¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’…‚>Y…Float’’ŠŠw?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ %—CY…Float’’RxMCZ…Float’’ąwN@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_04AVALŒcolorVariant“CEntityColorVariant­„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTag×Kķśæ@ĒxdROTSyBLCKŠentityBaseWAVAL‰transformEngineTransform3s’C€XCAću@Ņ:AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’$7Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’$·Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3s’CY…Float’’€XCZ…Float’’Aću@W…Float’’€?„None„NoneAVALŠappearance†String•_waitress_flotsam__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’~Šsaturation„Int8’’։luminance„Int8’’ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’œ‰luminance„Int8’’N„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĖ;÷ŃāóuROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform pCH|Cö4#A'£„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·~`?Y…Float’’½ö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’½ö>Y…Float’’·~`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ pCY…Float’’H|CZ…Float’’ö4#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataµAVAL…idTag…IdTagU‡cu— ©mROTSiBLCKŠentityBaseGAVAL‰transformEngineTransform gfCƒRyCŃāAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’gfCY…Float’’ƒRyCZ…Float’’ŃāAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTag0Æbx Š #ROTSØBLCKŠentityBase…AVAL‰transformEngineTransformR•C,OsC å£@†[°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’śī}?Y…Float’’łŲ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’łŲ>Y…Float’’śī}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R•CY…Float’’,OsCZ…Float’’ å£@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŖAVAL…idTag…IdTag&å¼ŅŪš$ROTS^BLCKŠentityBase;AVAL‰transformEngineTransform%ō¢C¾ rC2“į@¤n„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·›_?Y…Float’’Hł¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Hł>Y…Float’’·›_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%ō¢CY…Float’’¾ rCZ…Float’’2“į@W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_08AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’rŠsaturation„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’®Šsaturation„Int8’’Ģ‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagäo±Æó'•lROTSØBLCKŠentityBasegAVAL‰transformEngineTransformuƒ‚CœCC})Aé^°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Šņ}?Y…Float’’Ņ`¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ņ`>Y…Float’’Šņ}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’uƒ‚CY…Float’’œCCZ…Float’’})AW…Float’’€?„None„NoneAVALŠappearance†String Š_silas__a1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyqAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeCT_Sword_SkilledBLCKˆpropertyiAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats•AVAL…count„UintBLCK‡abilitynAVAL„name†StringšSwordfighter Strong PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData4AVAL…idTag…IdTag;L¤ć‡ąyźROTSčBLCKŠentityBaseĘAVAL‰transformEngineTransform@uC™™Cļ`A…­ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’S FæY…Float’’ß8"?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ß8"æY…Float’’S FæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@uCY…Float’’™™CZ…Float’’ļ`AW…Float’’€?„None„NoneAVALŠappearance†String”heretic_locmuinne_04AVALŒcolorVariant“CEntityColorVariantZ„name…CName’’ ‡defaultŽregionTwoShift‹CColorShift’’‰luminance„Int8’’ę„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTagµžvmt NŗéROTSłBLCKŠentityBase×AVAL‰transformEngineTransform£ptCG”~C )Aö“ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹H?Y…Float’’FŖæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’FŖ?Y…Float’’‹H?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£ptCY…Float’’G”~CZ…Float’’ )AW…Float’’€?„None„NoneAVALŠappearance†StringŽhistorician_07AVALŒcolorVariant“CEntityColorVariantq„name…CName’’ ‡defaultŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’œ‰luminance„Int8’’Ž„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag$œ»ŃfmROTSµBLCKŠentityBase…AVAL‰transformEngineTransform¢{SCrZCŅDA‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’83(7Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’83(7Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢{SCY…Float’’rZCZ…Float’’ŅDAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float*CBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float*CBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‘AVAL…count„UintBLCK‡abilityjAVAL„name†String–OppA1_Sword_2_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag­Äł¼ķ†ROTS“BLCKŠentityBase…AVAL‰transformEngineTransformÜ’PCmOC%HAśR‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ _9<Y…Float’’ĪūæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Īū?Y…Float’’ _9<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ü’PCY…Float’’mOCZ…Float’’%HAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyYAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName‡halberdBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTaglŒ y‘ƒROTS“BLCKŠentityBase…AVAL‰transformEngineTransformPKNCS,TC7QAä\4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’°žæY…Float’’a„Ļ»Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’a„Ļ;Y…Float’’°žæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’PKNCY…Float’’S,TCZ…Float’’7QAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyYAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName‡halberdBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag­äŗi^kź ROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformf¦yCø\CgFA%CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’GwæY…Float’’@ƒ„>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@ƒ„¾Y…Float’’GwæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f¦yCY…Float’’ø\CZ…Float’’gFAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag£—tŽ-śvROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform4 pCń?|CŌ)#A¢¬„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’b§`?Y…Float’’~õ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’~õ>Y…Float’’b§`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4 pCY…Float’’ń?|CZ…Float’’Ō)#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagļ &Ā‹›ROTSKBLCKŠentityBase)AVAL‰transformEngineTransformĶ[kC=¬QC:9AFēBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…ÅŲ>Y…Float’’lģg?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lģgæY…Float’’…ÅŲ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ[kCY…Float’’=¬QCZ…Float’’:9AW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_04AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagÆśßjD#Ø3pROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform…ėiC®ĒPCųōAh¢²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Žµ?Y…Float’’ä,C½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ä,C=Y…Float’’Žµ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ėiCY…Float’’®ĒPCZ…Float’’ųōAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagQ[Ńgšyg¹wROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformĀōoCĪ{|C¹)$AĀ®wCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ČlĀ¾Y…Float’’ÓlæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ól?Y…Float’’ČlĀ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀōoCY…Float’’Ī{|CZ…Float’’¹)$AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag«¤n’}FzROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform…+nC™™VC¬A4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»ĖµZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ó»Ė5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…+nCY…Float’’™™VCZ…Float’’¬AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_07AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’į‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag{åµRYWyROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform£šnC)ÜTCAž’oBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’׳]?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’׳]æY…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£šnCY…Float’’)ÜTCZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’œ‰luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’æ‰luminance„Int8’’.„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagWŗ(’Hń2xROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformjwaCW\Cé›A4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»ĖµZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ó»Ė5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jwaCY…Float’’W\CZ…Float’’é›AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’į‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag\EŪAEōE‡“ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform–ńdC֝pC±<Am™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’•‰?Y…Float’’ĻŲLæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĻŲL?Y…Float’’•‰?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’–ńdCY…Float’’֝pCZ…Float’’±<AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’yŠsaturation„Int8’’¤‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ėŠsaturation„Int8’’‰luminance„Int8’’&„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag>pĘ©¹tó ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformmźdCd˜pC,=A1o™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚˜?Y…Float’’žĶLæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’žĶL?Y…Float’’‚˜?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’mźdCY…Float’’d˜pCZ…Float’’,=AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_04AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’Ą‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’£Šsaturation„Int8’’։luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTag'ÆGükŪŗ‰ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformeĒpC†˜dCšA†jCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ē’æY…Float’’˜yPæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’˜yP?Y…Float’’ē’æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’eĒpCY…Float’’†˜dCZ…Float’’šAW…Float’’€?„None„NoneAVALŠappearance†String ‹_fioravantiAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’‰luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagA2!­&,iROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform?čICÖ<;C³ @”6āBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’MīČ¾Y…Float’’vvk?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’vvkæY…Float’’MīČ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?čICY…Float’’Ö<;CZ…Float’’³ @W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagÖy«ÄŠųŚ~ŗROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform{pCø^|C_#A`€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŅY…Float’’VtæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Vt?Y…Float’’f%š>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®GlCY…Float’’…«_CZ…Float’’U„AW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagZ8•ķ-é¼—ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformõØmC\_CIYA žoBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š?Y…Float’’Ė²]?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ė²]æY…Float’’Š?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õØmCY…Float’’\_CZ…Float’’IYAW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’!Šsaturation„Int8’’ȉluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’†Šsaturation„Int8’’Ņ‰luminance„Int8’’ĄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagNM5ģQ k˜ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform…kmC)Ü`C;pA5ķ#CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žuæY…Float’’¶Į>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¶Į¾Y…Float’’žuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…kmCY…Float’’)Ü`CZ…Float’’;pAW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’€Šsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’WŠsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagēHž×ņČ[{¦ROTSKBLCKŠentityBase)AVAL‰transformEngineTransformvEhCŒiC… Aj/_BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’1č?Y…Float’’.¹S?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.¹SæY…Float’’1č?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’vEhCY…Float’’ŒiCZ…Float’’… AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_03AVALŒcolorVariant“CEntityColorVariantæ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Ź‰luminance„Int8’’+„NoneŽregionTwoShift‹CColorShift’’ƒhue†Uint16’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData’AVAL…idTag…IdTag RI'j¹}¶ROTSFBLCKŠentityBase$AVAL‰transformEngineTransformmŌpC­²dC’ŽAü‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’•ų=Y…Float’’Ż]æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ż]?Y…Float’’•ų=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’mŌpCY…Float’’­²dCZ…Float’’’ŽAW…Float’’€?„None„NoneAVALŠappearance†String ‰priest_01AVALŒcolorVariant“CEntityColorVariantƄname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’3Šsaturation„Int8’’‰luminance„Int8’’Ā„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagÓē $pŚč5³ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformp}jCRųRC7A]Ē2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ńæY…Float’’o˜®<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’o˜®¼Y…Float’’ńæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p}jCY…Float’’RųRCZ…Float’’7AW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÆAVAL…idTag…IdTag ŃÜ,K Ÿ“ROTScBLCKŠentityBaseAAVAL‰transformEngineTransformĶ[kC=¬QC:9AFēBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…ÅŲ>Y…Float’’lģg?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lģgæY…Float’’…ÅŲ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ[kCY…Float’’=¬QCZ…Float’’:9AW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_04AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’č‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag¢Å½Ī¶Č64µROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform™ŽpC*”dCyÄA±o‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’•ƒy<Y…Float’’fųæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’fų?Y…Float’’•ƒy<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™ŽpCY…Float’’*”dCZ…Float’’yÄAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag€~ #źĘˆROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformc²pCųqdCVAĀ¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8?O?Y…Float’’6HæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’6H?Y…Float’’8?O?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’c²pCY…Float’’ųqdCZ…Float’’VAW…Float’’€?„None„NoneAVALŠappearance†String_custom_officerAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’ł‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’Ł‰luminance„Int8’’ö„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag “`dRĘą‡ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform)ĮpCždCØüA¤z…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’W[Y½Y…Float’’©£æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’©£?Y…Float’’W[Y½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ĮpCY…Float’’ždCZ…Float’’ØüAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’tŠsaturation„Int8’’­‰luminance„Int8’’¶„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ļ‰luminance„Int8’’č„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagóÓž“ ŌÕROTSbBLCKŠentityBase@AVAL‰transformEngineTransform=ŠYCėŃKCÅNAž’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Õ³]æY…Float’’?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’æY…Float’’Õ³]æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=ŠYCY…Float’’ėŃKCZ…Float’’ÅNAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_03AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’ȉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ӊluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagelš"§üvŌROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformkwaCW\Cč›Až’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’“Ń4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’“Ń“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’kwaCY…Float’’W\CZ…Float’’č›AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagŒ}āŻŖó ‡ÓROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform™tC®_C^k AŹPŠ9AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€š6Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€š¶Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™tCY…Float’’®_CZ…Float’’^k AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ų‰luminance„Int8’’ä„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’Ē‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagč '_Œ äROTSoBLCKŠentityBaseMAVAL‰transformEngineTransform„ŚiCAÓiC D A’ZCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤?\æY…Float’’a|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’a|æY…Float’’¤?\æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„ŚiCY…Float’’AÓiCZ…Float’’ D AW…Float’’€?„None„NoneAVALŠappearance†String ‹_fioravantiAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’‰luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTage韘]kyėŅROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformMpC C|C/#A `ØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’W6k?Y…Float’’ŃŹ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŃŹ>Y…Float’’W6k?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’MpCY…Float’’ C|CZ…Float’’/#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag­ÓŖ,mšŽROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform«,†C’žiCi*Ļ@Ś|„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ö^³½Y…Float’’)æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’)?Y…Float’’Ö^³½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’«,†CY…Float’’’žiCZ…Float’’i*Ļ@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_11AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’Ķ‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’»Šsaturation„Int8’’Į‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag³±-@Ó2ŒóßROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformLd‘Ca½|CI¢@Ļõ“@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Į~?Y…Float’’tĪÉ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’tĪɽY…Float’’Į~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ld‘CY…Float’’a½|CZ…Float’’I¢@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’Ķ‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’»Šsaturation„Int8’’Į‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag§ž„"e¤šŚROTSĘBLCKŠentityBaseˆAVAL‰transformEngineTransform×£ECp½8C¾ō@~ŠØBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÅtĢ=Y…Float’’šø~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’šø~æY…Float’’ÅtĢ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×£ECY…Float’’p½8CZ…Float’’¾ō@W…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt#AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagj£pžßæŻČ×ROTS­BLCKŠentityBaseoAVAL‰transformEngineTransformp}ECpżY…Float’’ žo?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ žoæY…Float’’Š7“>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‹ģpCY…Float’’Ž×^CZ…Float’’1«AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_12AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’tŠsaturation„Int8’’­‰luminance„Int8’’¶„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ļ‰luminance„Int8’’č„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag¢$,Ż“Ćæ¶ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformÉ Cę}C±ń@õ‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Y…Float’’T-|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’T-|?Y…Float’’Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’É CY…Float’’ę}CZ…Float’’±ń@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’æ‰luminance„Int8’’ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt+AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData©AVAL…idTag…IdTagĪpmŠ1ĪßčüROTS]BLCKŠentityBase;AVAL‰transformEngineTransform¢)CDVYC§D@öį°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’b|~?Y…Float’’#jŽ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’#jŽ=Y…Float’’b|~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢)CY…Float’’DVYCZ…Float’’§D@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_07AVALŒcolorVariant“CEntityColorVariantŌ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’P‰luminance„Int8’’õ„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’Ɋsaturation„Int8’’ĄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt)AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag“—ÜÅf.˜ĘROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform=ŠCffuChČ@‰’JAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{Ęy?Y…Float’’Gp`>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Gp`¾Y…Float’’{Ęy?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=ŠCY…Float’’ffuCZ…Float’’hČ@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’…Šsaturation„Int8’’¼‰luminance„Int8’’Ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTag7ļš6Ŗhi‰ūROTSwBLCKŠentityBaseUAVAL‰transformEngineTransform0,CY…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ń›9CY…Float’’$uLCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagQh\5²dwņROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform,!:CÜĮMC%@vˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„y½>Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,!:CY…Float’’ÜĮMCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’³‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTaga’ŗĄ?²}¤ųROTStBLCKŠentityBasePAVAL‰transformEngineTransformÅCĶĢ9CŌ2@,,¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’é€v?Y…Float’’Ė(Š¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ė(Š>Y…Float’’é€v?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÅCY…Float’’ĶĢ9CZ…Float’’Ō2@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ąŠsaturation„Int8’’ȉluminance„Int8’’ՄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’6Šsaturation„Int8’’“‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt)AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagTæ­RLoROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformÆŽ;CŪĒ>C¼ŗC@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÆŽ;CY…Float’’ŪĒ>CZ…Float’’¼ŗC@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’:Šsaturation„Int8’’Ɖluminance„Int8’’F„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’Ų‰luminance„Int8’’ä„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt"AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTag<‚rŚj“łROTSrBLCKŠentityBaseNAVAL‰transformEngineTransformÖp+C:rJC²1@w~CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’åö`æY…Float’’-Zō>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’-Zō¾Y…Float’’åö`æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Öp+CY…Float’’:rJCZ…Float’’²1@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_02AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’xŠsaturation„Int8’’ȉluminance„Int8’’Ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’6Šsaturation„Int8’’Ā‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag@ `¶Ä.Ķ‹öROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform —3CRųOC؏ @šŖvCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒĖŹ¾Y…Float’’kæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’k?Y…Float’’ƒĖŹ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ —3CY…Float’’RųOCZ…Float’’؏ @W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’³‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’ļ‰luminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagT[«ß²4Ā ROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformrl5Cæt>CÉ?œNŹBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ÓF¾Y…Float’’.*{?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.*{æY…Float’’ÓF¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’rl5CY…Float’’æt>CZ…Float’’É?W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’Ą‰luminance„Int8’’N„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’Ų‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag¬hķ¢ĀROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformS?CS{SCČJ\@ĖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qÜą>Y…Float’’lże?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lżeæY…Float’’qÜą>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’S?CY…Float’’S{SCZ…Float’’ČJ\@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’Ų‰luminance„Int8’’<„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’°‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagoėµÕé÷ROTStBLCKŠentityBasePAVAL‰transformEngineTransformRx-CGaDCœÄ@\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’°ēCæY…Float’’cĖ$æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’cĖ$?Y…Float’’°ēCæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Rx-CY…Float’’GaDCZ…Float’’œÄ@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĄŠsaturation„Int8’’ø‰luminance„Int8’’(„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’½‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag‘ņ/†^Ź8ųōROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformĄī,CĀ SCr…K@1ē„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|ŕ½Y…Float’’…PæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’…P?Y…Float’’|ŕ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ąī,CY…Float’’Ā SCZ…Float’’r…K@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’ׄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’/Šsaturation„Int8’’Į‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag1ō«Į7¦ńROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformRø@CRøZCŇQ@ø€zCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’©āŖ¾Y…Float’’RqæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Rq?Y…Float’’©āŖ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Rø@CY…Float’’RøZCZ…Float’’ŇQ@W…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’†Šsaturation„Int8’’Ų‰luminance„Int8’’®„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’#Šsaturation„Int8’’ɉluminance„Int8’’ó„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt!AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagöĖ€4-¶śROTStBLCKŠentityBasePAVAL‰transformEngineTransform¾C 6C~u@X›¾BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŃK½½Y…Float’’tē~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’tē~æY…Float’’ŃK½½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¾CY…Float’’ 6CZ…Float’’~u@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ąŠsaturation„Int8’’ȉluminance„Int8’’ՄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’6Šsaturation„Int8’’“‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt-AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTag­æ×PŻŽšROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformÖ§?Cļ¦XCff@ff†BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ohĘ>Y…Float’’:’k?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’:’kæY…Float’’ohĘ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ö§?CY…Float’’ļ¦XCZ…Float’’ff@W…Float’’€?„None„NoneAVALŠappearance†String ‹_chorab__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’xŠsaturation„Int8’’Ɖluminance„Int8’’ʄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’MŠsaturation„Int8’’ø‰luminance„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTag;,Ō³įäõROTSIBLCKŠentityBase'AVAL‰transformEngineTransform‰é;C6ä\C™@YŹ§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„i?Y…Float’’OŖÓ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’OŖÓ>Y…Float’’„i?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰é;CY…Float’’6ä\CZ…Float’’™@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_07AVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData·AVAL…idTag…IdTag¹ ~ė‰ōl ROTSkBLCKŠentityBase:AVAL‰transformEngineTransformMõC”üfCŅM¾@Ę]CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’oė>æY…Float’’•‹*æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’•‹*?Y…Float’’oė>æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’MõCY…Float’’”üfCZ…Float’’ŅM¾@W…Float’’€?„None„NoneAVALŠappearance†String ‹_cedric__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ķ‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’)Šsaturation„Int8’’¶‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_Bow_WalkingBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Bowfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt%AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTag2l+ˆK¬ŪROTSyBLCKŠentityBaseTAVAL‰transformEngineTransformė‘.C\iC¤ÕĘ@ō/¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|P?Y…Float’’—æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’—?Y…Float’’|P?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė‘.CY…Float’’\iCZ…Float’’¤ÕĘ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt#AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagB§+śI3äóROTSoBLCKŠentityBaseMAVAL‰transformEngineTransform™Y CĢ zC(„Ō@ž’ļAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų³]?Y…Float’’’’’>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’’’¾Y…Float’’Ų³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™Y CY…Float’’Ģ zCZ…Float’’(„Ō@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¹AVAL…idTag…IdTag9Už”ą”mROTSmBLCKŠentityBaseKAVAL‰transformEngineTransformĘN"C²ŽwCtįĀ@^Š‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’øč<Y…Float’’åæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’å?Y…Float’’øč<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĘN"CY…Float’’²ŽwCZ…Float’’tįĀ@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_03AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’³‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt!AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag²0įp;YŠƒļROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformĒ^&Cnŗ(CM%Ī?ŒlCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!æY…Float’’ŖDTæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŖDT?Y…Float’’!æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ē^&CY…Float’’nŗ(CZ…Float’’M%Ī?W…Float’’€?„None„NoneAVALŠappearance†String_bartosz_szkutaAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ņŠsaturation„Int8’’ĉluminance„Int8’’ĄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŌŠsaturation„Int8’’±‰luminance„Int8’’µ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt!AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagdN§$KĀ+ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformĶLCf¦uC½ŚŹ@ų’ŒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£³¬>Y…Float’’8’p?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’8’pæY…Float’’£³¬>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶLCY…Float’’f¦uCZ…Float’’½ŚŹ@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’ׄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’/Šsaturation„Int8’’Į‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag!,Ł$IÜīROTSsBLCKŠentityBaseMAVAL‰transformEngineTransform™CøŽ/CXØ~@(Ŗ:CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’"E~æY…Float’’żÆķ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’żÆķ=Y…Float’’"E~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™CY…Float’’øŽ/CZ…Float’’XØ~@W…Float’’€?„None„NoneAVALŠappearance†String ‹_anezka__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’»‰luminance„Int8’’ä„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag«źæģJóROTSvBLCKŠentityBaseQAVAL‰transformEngineTransformįz!CįzpCxŖĄ@€’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’0Č>Y…Float’’=¤kæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’=¤k?Y…Float’’0Č>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įz!CY…Float’’įzpCZ…Float’’xŖĄ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagµ"ņ2^4xÕROTSyBLCKŠentityBaseTAVAL‰transformEngineTransformĀõC)\xCŖ‘ę@UēBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĀV?Y…Float’’[V ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’[V æY…Float’’ĀV?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀõCY…Float’’)\xCZ…Float’’Ŗ‘ę@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’õ‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTag¾Ö ³MļT·ROTS­BLCKŠentityBase…AVAL‰transformEngineTransform®CRø1ChĄ2@@AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ągz?Y…Float’’ķęT>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķęT¾Y…Float’’ągz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®CY…Float’’Rø1CZ…Float’’hĄ2@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagżS7ŅƒŌ.“hROTS­BLCKŠentityBase…AVAL‰transformEngineTransformå?Céņ0Cā!@0BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’&8?Y…Float’’9Õ1?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’9Õ1æY…Float’’&8?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’å?CY…Float’’éņ0CZ…Float’’ā!@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag7„œPNēÕROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformøŽ+C™™iCbāHAš÷:BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ūn/?Y…Float’’p:?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’p:æY…Float’’ūn/?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’øŽ+CY…Float’’™™iCZ…Float’’bāHAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’Ū‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagæ¹ļįoGROTSxBLCKŠentityBaseTAVAL‰transformEngineTransformöhCõč_C¾CI CÓÄČ=ˆ=CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļv|æY…Float’’˜)¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’˜)>Y…Float’’ļv|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ōv>CY…Float’’I CZ…Float’’ÓÄČ=W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTagįŹć_Ś>žROTS_BLCKŠentityBase=AVAL‰transformEngineTransformń­@CūĆCnŖ>6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ŗ¾æY…Float’’HŚ6½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’HŚ6=Y…Float’’Ŗ¾æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ń­@CY…Float’’ūĆCZ…Float’’nŖ>W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_08AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’œ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’üŠsaturation„Int8’’œ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagA1#¶­Ķ’ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformįś:C®‡C½.ē=ļvCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’żkĻ¾Y…Float’’' jæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’' j?Y…Float’’żkĻ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įś:CY…Float’’®‡CZ…Float’’½.ē=W…Float’’€?„None„NoneAVALŠappearance†String‘townswoman_old_03AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’gŠsaturation„Int8’’щluminance„Int8’’ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’lŠsaturation„Int8’’ģ‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag_²‡ŃLmø ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformR8/CEMC9‡@Č„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?a?Y…Float’’nŠó¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’nŠó>Y…Float’’?a?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R8/CY…Float’’EMCZ…Float’’9‡@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag†Ų[śgõ`ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform;,4Cp1C¬š?ģg}CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ8’¾Y…Float’’’VuæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’Vu?Y…Float’’µ8’¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’;,4CY…Float’’p1CZ…Float’’¬š?W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag5@c[‚[ ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformŅĘ3Cn@KC›:õ?zå•CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ež>Y…Float’’ł)^æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ł)^?Y…Float’’ež>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŅĘ3CY…Float’’n@KCZ…Float’’›:õ?W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagÖÉķ÷žĮv ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform v/C0Ą CŁ@=‚rCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’³Yģ¾Y…Float’’wcæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’wc?Y…Float’’³Yģ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ v/CY…Float’’0Ą CZ…Float’’Ł@=W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagIoŠĆzpROTSxBLCKŠentityBaseTAVAL‰transformEngineTransformĶŒC™Ł"CĒ½¾@JžBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰E?Y…Float’’N^#?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’N^#æY…Float’’‰E?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŒCY…Float’’™Ł"CZ…Float’’Ē½¾@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagƧŻUjoéROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformõøY…Float’’[Śk?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’[ŚkæY…Float’’Ē>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’nøŽĮY…Float’’¹įCZ…Float’’  ?W…Float’’€?„None„NoneAVALŠappearance†Stringbandit_fat_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’µ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’‚Šsaturation„Int8’’œ‰luminance„Int8’’¼„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsüAVAL…count„UintBLCK‡abilityeAVAL„name†String‘OppA1_Twohanded_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!.6=ĖšüDŖ1¼8ŗ^G+eČz-wN«ŪĻŹ‹”ÓAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!aT{Y÷ŁNŗj0­›4 r+eČz-wN«ŪĻŹ‹”ÓAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagI&ĮĒć3ó!ROTSKBLCKŠentityBaseQAVAL‰transformEngineTransform„©Ā¶ßCBĢr?€\}CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‚š’¾Y…Float’’śGuæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’śGu?Y…Float’’‚š’¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„©ĀY…Float’’¶ßCZ…Float’’BĢr?W…Float’’€?„None„NoneAVALŠappearance†Stringbandit_fat_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’µ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’‚Šsaturation„Int8’’œ‰luminance„Int8’’¼„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_ShieldSwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsłAVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Shield_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!.6=ĖšüDŖ1¼8ŗ^G+eČz-wN«ŪĻŹ‹”ÓAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!aT{Y÷ŁNŗj0­›4 r+eČz-wN«ŪĻŹ‹”ÓAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagpč¤ā©S®BROTSyBLCKŠentityBaseTAVAL‰transformEngineTransformGC{ÖwCWä@ĒüŠBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ū[³>Y…Float’’;Ēo?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’;ĒoæY…Float’’Ū[³>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GCY…Float’’{ÖwCZ…Float’’Wä@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag2ŽåJš ?ROTSsBLCKŠentityBaseOAVAL‰transformEngineTransform„2!C°żdCmFA}¹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®M_æY…Float’’P_ś>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’P_ś¾Y…Float’’®M_æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’„2!CY…Float’’°żdCZ…Float’’mFAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag˜5(£¬dģR@ROTSxBLCKŠentityBaseTAVAL‰transformEngineTransform®‡CĀudC69CA%ž CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŅķFæY…Float’’•!!?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’•!!æY…Float’’ŅķFæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®‡CY…Float’’ĀudCZ…Float’’69CAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagĀ£JyQ!CROTSvBLCKŠentityBaseQAVAL‰transformEngineTransform|C9hpC@Ę@N³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’S#Ę;Y…Float’’Ķž?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĶžæY…Float’’S#Ę;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’|CY…Float’’9hpCZ…Float’’@Ę@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagØŚ•¼źå‡£IROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform†¼2C„dJC2* @nŠyCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’r¬°¾Y…Float’’ÆFpæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ÆFp?Y…Float’’r¬°¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’†¼2CY…Float’’„dJCZ…Float’’2* @W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag‰Lœņ²Į DROTSvBLCKŠentityBaseQAVAL‰transformEngineTransformėQ-C33kCŅÓÉ@%čĆ@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>Š~?Y…Float’’óiŚ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’óiŚ½Y…Float’’>Š~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėQ-CY…Float’’33kCZ…Float’’ŅÓÉ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTag%˜ŗą˜=AROTSyBLCKŠentityBaseTAVAL‰transformEngineTransform±D9CųSjCočĖ@Fc‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’­€Ŗ=Y…Float’’}æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’}?Y…Float’’­€Ŗ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±D9CY…Float’’ųSjCZ…Float’’očĖ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagkćć*6Ē7ROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformįz<ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform4­3C }eCą ”@Åj.CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ É~æY…Float’’>Ē=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’>Ē½Y…Float’’ É~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4­3CY…Float’’ }eCZ…Float’’ą ”@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’ø‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’׉luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagržrŅ6=ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformįC˜JyCŸ×@ī©qCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ÿó¾Y…Float’’QSaæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’QSa?Y…Float’’Ÿó¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įCY…Float’’˜JyCZ…Float’’Ÿ×@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’ŗ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’׉luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagÉ %†ƒ’ū9ROTSCBLCKŠentityBase!AVAL‰transformEngineTransform©Ż'C) qC$ˆŠ@‹LFBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-&?Y…Float’’sįB?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’sįBæY…Float’’-&?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’©Ż'CY…Float’’) qCZ…Float’’$ˆŠ@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_02AVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagŒLIƒOÜ·‡:ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformCŗ&CłsC%pŠ@![8BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś‹1?Y…Float’’Om8?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Om8æY…Float’’Ś‹1?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Cŗ&CY…Float’’łsCZ…Float’’%pŠ@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagzŪ=Ż©+SC;ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransform]Ö,Cņ rCbGŪ@ŃIüAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’1Z?Y…Float’’å?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’åæY…Float’’1Z?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’]Ö,CY…Float’’ņ rCZ…Float’’bGŪ@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’ׄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’/Šsaturation„Int8’’Į‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag\‡7«7^Y2)ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformš -C'rTCr…K@1ē„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|ŕ½Y…Float’’…PæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’…P?Y…Float’’|ŕ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š -CY…Float’’'rTCZ…Float’’r…K@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagŚ³Æaž]EVGROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformfę7Cp}XC¶pd@D™˜AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–ńq?Y…Float’’“R§>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’“R§¾Y…Float’’–ńq?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fę7CY…Float’’p}XCZ…Float’’¶pd@W…Float’’€?„None„NoneAVALŠappearance†String ‹_chorab__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’xŠsaturation„Int8’’Ɖluminance„Int8’’ʄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’MŠsaturation„Int8’’ø‰luminance„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag5Wšėj2éÜHROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformėQAC¤0[Cņ0S@ō¼|CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Qī—¾Y…Float’’%xtæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’%xt?Y…Float’’Qī—¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėQACY…Float’’¤0[CZ…Float’’ņ0S@W…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’“Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ńŠsaturation„Int8’’Ÿ‰luminance„Int8’’ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagÄp‚4‰¼¬*ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformp=7C¤pOCI@®ZCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(oæY…Float’’–†“>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’–†“¾Y…Float’’(oæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p=7CY…Float’’¤pOCZ…Float’’I@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’ׄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’/Šsaturation„Int8’’Į‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTag½ÄłŚŽWR8ROTS_BLCKŠentityBase=AVAL‰transformEngineTransformRų3C{”MC“Ź @PS¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éĶP?Y…Float’’PæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’P?Y…Float’’éĶP?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Rų3CY…Float’’{”MCZ…Float’’“Ź @W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_07AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’å‰luminance„Int8’’õ„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’lŠsaturation„Int8’’ĄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTagŽÜ›æG,«—-ROTS_BLCKŠentityBase;AVAL‰transformEngineTransformĻ?Cō{SChK\@ĖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qÜą>Y…Float’’lże?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lżeæY…Float’’qÜą>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ļ?CY…Float’’ō{SCZ…Float’’hK\@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_03AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’®Šsaturation„Int8’’£‰luminance„Int8’’<„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’<Šsaturation„Int8’’Ų„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagm‹ĪŠP‚ö'ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformõøY…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,!:CY…Float’’ÜĮMCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTag" Aū”§t2ROTSIBLCKŠentityBase'AVAL‰transformEngineTransformń›9C$uLC%@vˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„y½>Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ń›9CY…Float’’$uLCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagFĪŒt؍(ROTSwBLCKŠentityBaseUAVAL‰transformEngineTransform›¹Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗؐ¾Y…Float’’Ņ‘uæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’XŲ/CY…Float’’dĄ]CZ…Float’’ēQ@W…Float’’€?„None„NoneAVALŠappearance†String ‹_cedric__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ķ‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’)Šsaturation„Int8’’¶‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_Bow_WalkingBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Bowfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataœAVAL…idTag…IdTagńgŖIĖøbROTSPBLCKŠentityBase.AVAL‰transformEngineTransformNlpCÕlCĄg ACÉPAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦cy?Y…Float’’™4g>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’™4g¾Y…Float’’¦cy?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’NlpCY…Float’’ÕlCZ…Float’’Ąg AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_12AVALŒcolorVariant“CEntityColorVariantʄname…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’®‰luminance„Int8’’Ź„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’ʉluminance„Int8’’ʄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag„jŒÜA_ącROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformŠ®{C ÆhCŌÆ Af»BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’n+„½Y…Float’’bw?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’bwæY…Float’’n+„½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Š®{CY…Float’’ ÆhCZ…Float’’ŌÆ AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’pŠsaturation„Int8’’܉luminance„Int8’’ӄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’#Šsaturation„Int8’’ŗ‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagķ@ÕÄ5{J¹ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform© pC“H|C8#Aˆ‡„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬`?Y…Float’’9Ć÷¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’9Ć÷>Y…Float’’¬`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’© pCY…Float’’“H|CZ…Float’’8#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTag3ķ1ēĻģŽXROTSbBLCKŠentityBase@AVAL‰transformEngineTransformĶŲdCLpCH=At±˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’??Y…Float’’@µPæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@µP?Y…Float’’??Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŲdCY…Float’’LpCZ…Float’’H=AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_01AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’ķ‰luminance„Int8’’<„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’ Šsaturation„Int8’’ę„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag-»ÆFėROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformGapCĪ€C 8“AHBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗ$?Y…Float’’~D?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’~DæY…Float’’ŗ$?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GapCY…Float’’Ī€CZ…Float’’ 8“AW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt?AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagšä>y§ViROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform½pCD‘dCŗAĮ¶µBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ų u¼Y…Float’’¬ų?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¬ųæY…Float’’Ų u¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’½pCY…Float’’D‘dCZ…Float’’ŗAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag7Ó¾P™o»ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform0˜hC†”mCš™A €CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’55?Y…Float’’±5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’±5?Y…Float’’55?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0˜hCY…Float’’†”mCZ…Float’’š™AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_04AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’Ą‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’£Šsaturation„Int8’’։luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¹AVAL…idTag…IdTagpŽZ’„[Ż5jROTSmBLCKŠentityBaseKAVAL‰transformEngineTransformĖÅpCĪ}dC¾ķAMž¦CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’p“d?Y…Float’’gŽę¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’gŽę>Y…Float’’p“d?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĖÅpCY…Float’’Ī}dCZ…Float’’¾ķAW…Float’’€?„None„NoneAVALŠappearance†String ‰priest_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’LŠsaturation„Int8’’µ‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’ē‰luminance„Int8’’ӄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagŌG÷ #½hROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformuČpC]”dCŌļA'Y…Float’’š_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ź pCY…Float’’}G|CZ…Float’’7#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagšĒ’Wéõ÷’tROTSØBLCKŠentityBase…AVAL‰transformEngineTransformGįsC)܁Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķE=¾Y…Float’’Ɩ{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GįsCY…Float’’)ÜCń2ń?pq>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’jĀ{æY…Float’’œ9¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’œ9>Y…Float’’jĀ{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ĒsCY…Float’’)>CZ…Float’’ń2ń?W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_08AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’rŠsaturation„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’®Šsaturation„Int8’’Ģ‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataźAVAL…idTag…IdTagmŚęæŌ xROTSžBLCKŠentityBaselAVAL‰transformEngineTransform#e€C¹FC?\)A+0CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’iæY…Float’’żļŠ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’żļŠ½Y…Float’’iæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’#e€CY…Float’’¹FCZ…Float’’?\)AW…Float’’€?„None„NoneAVALŠappearance†String_trzynastka__a1AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats•AVAL…count„UintBLCK‡abilitynAVAL„name†StringšSwordfighter Strong PrologAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt5AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag²++NJ*āųUROTS“BLCKŠentityBase…AVAL‰transformEngineTransform¶±OCŸ.TC 7QAä\4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’°žæY…Float’’a„Ļ»Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’a„Ļ;Y…Float’’°žæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¶±OCY…Float’’Ÿ.TCZ…Float’’ 7QAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyYAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName‡halberdBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt.AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag‡æ2Üu ‹TROTS“BLCKŠentityBase…AVAL‰transformEngineTransformÜ’PCmOC%HAśR‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ _9<Y…Float’’ĪūæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Īū?Y…Float’’ _9<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ü’PCY…Float’’mOCZ…Float’’%HAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_02AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyYAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName‡halberdBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt<AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĢ­’_DĶJ5SROTSµBLCKŠentityBase…AVAL‰transformEngineTransform€SCõØMCK…AīMCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`:fæY…Float’’hāß¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’hāß>Y…Float’’`:fæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€SCY…Float’’õØMCZ…Float’’K…AW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float*CBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float*CBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‘AVAL…count„UintBLCK‡abilityjAVAL„name†String–OppA1_Sword_2_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt2AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĒAVAL…idTag…IdTagRÜ]#lptXYROTS{BLCKŠentityBaseXAVAL‰transformEngineTransformŸ'{CU\MCJŖAł³BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Dy9Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’Dy9Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ÿ'{CY…Float’’U\MCZ…Float’’JŖAW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’cŠsaturation„Int8’’Ė‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’Ų‰luminance„Int8’’d„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt-AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData³AVAL…idTag…IdTag1]D"īū"WROTSgBLCKŠentityBaseEAVAL‰transformEngineTransform ėŃkCā¬OC×£LAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėŃkCY…Float’’ā¬OCZ…Float’’×£LAW…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’.‰luminance„Int8’’Ė„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’)Šsaturation„Int8’’Š‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt#AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData©AVAL…idTag…IdTagčC;ˆwnŽķŗROTS]BLCKŠentityBase;AVAL‰transformEngineTransform…ėiC®ĒPCųōAh¢²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Žµ?Y…Float’’ä,C½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ä,C=Y…Float’’Žµ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ėiCY…Float’’®ĒPCZ…Float’’ųōAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_08AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTaghõ÷’(š?)VROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformĶ[kC=¬QC:9AFēBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…ÅŲ>Y…Float’’lģg?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lģgæY…Float’’…ÅŲ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ[kCY…Float’’=¬QCZ…Float’’:9AW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTaguuM”ĄROTSKBLCKŠentityBase)AVAL‰transformEngineTransformp}jCRųRC7A]Ē2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ńæY…Float’’o˜®<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’o˜®¼Y…Float’’ńæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p}jCY…Float’’RųRCZ…Float’’7AW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_04AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag`“åÖ7*”n€ROTSĆBLCKŠentityBase…AVAL‰transformEngineTransformį:TC¤°bC1}A AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²p?Y…Float’’DÆ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’DƾY…Float’’²p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’į:TCY…Float’’¤°bCZ…Float’’1}AW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt-AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagų"v!²9vfROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform’ĪpC~’dCźąAw ˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’a!=Y…Float’’PĶæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’PĶ?Y…Float’’a!=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’’ĪpCY…Float’’~’dCZ…Float’’źąAW…Float’’€?„None„NoneAVALŠappearance†String_custom_officerAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’ł‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’Ł‰luminance„Int8’’ö„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag½‹ćéXkROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformRxmCp½`C­mAĖ#CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’UŌuæY…Float’’āŽ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’āŽ¾Y…Float’’UŌuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’RxmCY…Float’’p½`CZ…Float’’­mAW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’†Šsaturation„Int8’’Ÿ‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag@ģčQ®q÷½nROTSKBLCKŠentityBase)AVAL‰transformEngineTransformõØmC\_CIYA žoBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š?Y…Float’’Ė²]?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ė²]æY…Float’’Š?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õØmCY…Float’’\_CZ…Float’’IYAW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_03AVALŒcolorVariant“CEntityColorVariantæ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Ź‰luminance„Int8’’+„NoneŽregionTwoShift‹CColorShift’’ƒhue†Uint16’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagńļ'łł?mROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform9aCXeCķA©K&BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…ƒ??Y…Float’’»ą)?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’»ą)æY…Float’’…ƒ??Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9aCY…Float’’XeCZ…Float’’ķAW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’)Šsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ńŠsaturation„Int8’’±‰luminance„Int8’’Ŗ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagq"y“ó,ä]ROTSoBLCKŠentityBaseJAVAL‰transformEngineTransformuėC44`CJ‹@4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»ĖµZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ó»Ė5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’uėCY…Float’’44`CZ…Float’’J‹@W…Float’’€?„None„NoneAVALŠappearance†String ˆ_butcherAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt7AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagąé?—ą­œROTSuBLCKŠentityBaseQAVAL‰transformEngineTransform{ģ”C­õsC-³¢@ÆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|ˆmæY…Float’’Dļ¾>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Dļ¾¾Y…Float’’|ˆmæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{ģ”CY…Float’’­õsCZ…Float’’-³¢@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’®Šsaturation„Int8’’£‰luminance„Int8’’<„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’<Šsaturation„Int8’’Ų‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagńCIŻ“p“gROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform±ĘpC8wdCQźAŽ„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(ö]?Y…Float’’¾’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¾’>Y…Float’’(ö]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±ĘpCY…Float’’8wdCZ…Float’’QźAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_12AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’EŠsaturation„Int8’’ē‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’(Šsaturation„Int8’’Ī‰luminance„Int8’’Ų„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagņŠĀ™(xalROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformĀoC3ó`CA%A¦‹’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€ĶČ>Y…Float’’t}kæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’t}k?Y…Float’’€ĶČ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀoCY…Float’’3ó`CZ…Float’’A%AW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’†Šsaturation„Int8’’Ÿ‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagHˆobUS«ÖROTS­BLCKŠentityBaseoAVAL‰transformEngineTransformėq–CīƒC„Ųņ@š˜CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ä[—>Y…Float’’ŽŽtæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŽŽt?Y…Float’’Ä[—>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėq–CY…Float’’īƒCZ…Float’’„Ųņ@W…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt1AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag *D&„Åā3ĘROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformf pCĢH|CT9#A?7„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’©^?Y…Float’’§ü¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’§ü>Y…Float’’©^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f pCY…Float’’ĢH|CZ…Float’’T9#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData­AVAL…idTag…IdTag‚U×ŌĀROTSaBLCKŠentityBase=AVAL‰transformEngineTransformµN’CՒdCÄĶ‰@#cICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ž^næY…Float’’ūµŗ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ūµŗ>Y…Float’’ž^næZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’µN’CY…Float’’ՒdCZ…Float’’ÄĶ‰@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’į‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’Ī‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTag]Ż'1.ń@¤ROTS BLCKŠentityBaseėAVAL‰transformEngineTransformA(‚C@ņ{Cf Aė-dCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’p³*æY…Float’’ĶĒ>æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĶĒ>?Y…Float’’p³*æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’A(‚CY…Float’’@ņ{CZ…Float’’f AW…Float’’€?„None„NoneAVALŠappearance†String_blacksmith__a1AVALŒcolorVariant“CEntityColorVariant„„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’Į„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag]†$ Ā4fČROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformG!pC…k|CX#A`cCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’W‘jæY…Float’’MĶ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’MĶ¾Y…Float’’W‘jæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’G!pCY…Float’’…k|CZ…Float’’X#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTag)Ik¼„|ęeąROTSeBLCKŠentityBaseCAVAL‰transformEngineTransformK¤”CLšsCn“›@ŗj²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ö›?Y…Float’’Õ:b½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Õ:b=Y…Float’’ö›?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’K¤”CY…Float’’LšsCZ…Float’’n“›@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’æ‰luminance„Int8’’ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTag‘ćg ŃįROTSeBLCKŠentityBaseCAVAL‰transformEngineTransformŹ”CÜrC¼T‘@'ØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Mj?Y…Float’’'Ļ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’'Ļ>Y…Float’’Mj?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ź”CY…Float’’ÜrCZ…Float’’¼T‘@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_06AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’…Šsaturation„Int8’’¼‰luminance„Int8’’Ō„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag6µ^~Ó‚ydROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformĖ“’CńJoCøĀ@]>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒŅ{æY…Float’’u=8¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’u=8>Y…Float’’ƒŅ{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ė“’CY…Float’’ńJoCZ…Float’’øĀ@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’Ķ‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’»Šsaturation„Int8’’Į‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag‡Ø唣qLeROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformN]sC¦¾sC?‹ AńņŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ITs?Y…Float’’\Ÿ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’\Ÿ>Y…Float’’ITs?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’N]sCY…Float’’¦¾sCZ…Float’’?‹ AW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_12AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagābĄIā#½įROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform™tC®_C^k AŹPŠ9AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€š6Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€š¶Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™tCY…Float’’®_CZ…Float’’^k AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ų‰luminance„Int8’’ä„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’Ē‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData^AVAL…idTag…IdTag­#ŒavąaROTSBLCKŠentityBasešAVAL‰transformEngineTransform@uC™™Cļ`A…­ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’S FæY…Float’’ß8"?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ß8"æY…Float’’S FæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@uCY…Float’’™™CZ…Float’’ļ`AW…Float’’€?„None„NoneAVALŠappearance†String”heretic_locmuinne_04AVALŒcolorVariant“CEntityColorVariant„„name…CName’’ ‡defaultŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’&Šsaturation„Int8’’¤‰luminance„Int8’’ę„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt/AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagdčeYuŚł…ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformŚ"ŒCKwXCėt€@”āgCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’PæY…Float’’.jIæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.jI?Y…Float’’PæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ś"ŒCY…Float’’KwXCZ…Float’’ėt€@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_04AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag—äZ"F]öyģROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformĶģ’Cf¦WCs…n@f\ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’:*F?Y…Float’’ę"æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ę"?Y…Float’’:*F?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķģ’CY…Float’’f¦WCZ…Float’’s…n@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’ø‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag°KųjĘČ!Ō’ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformF jCøņdCK0A½8JCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ülæY…Float’’(¢Į¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’(¢Į>Y…Float’’ülæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’F jCY…Float’’øņdCZ…Float’’K0AW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_06AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’!Šsaturation„Int8’’ȉluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’†Šsaturation„Int8’’Ņ‰luminance„Int8’’ĄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagHP‘¹ƒŽļROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformöŠcCwXfC ~A¢Ü.CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Øų~æY…Float’’Öi·=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Öi·½Y…Float’’Øų~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öŠcCY…Float’’wXfCZ…Float’’ ~AW…Float’’€?„None„NoneAVALŠappearance†String_custom_officerAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’ł‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’Ł‰luminance„Int8’’ö„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData³AVAL…idTag…IdTagJfו”ŌžROTSgBLCKŠentityBaseEAVAL‰transformEngineTransformńęnC"ÖbCę9AˆģĮBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’@=ų½Y…Float’’Ė~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ė~æY…Float’’@=ų½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ńęnCY…Float’’"ÖbCZ…Float’’ę9AW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_05AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’OŠsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’±‰luminance„Int8’’Ŗ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŽ8:‹’vÉROTS5BLCKŠentityBaseAVAL‰transformEngineTransformā@•C"KsCÜ£@²RnCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ånæY…Float’’˜ÜYæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’˜ÜY?Y…Float’’ånæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ā@•CY…Float’’"KsCZ…Float’’Ü£@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_09AVALŒcolorVariant“CEntityColorVariant«„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’lŠsaturation„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’©„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag|µ6dÖ(–żROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformįŗmC¤°_CĢA žoBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š?Y…Float’’Ė²]?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ė²]æY…Float’’Š?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įŗmCY…Float’’¤°_CZ…Float’’ĢAW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’!Šsaturation„Int8’’ȉluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’†Šsaturation„Int8’’Ņ‰luminance„Int8’’ĄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagyłÜõfėŁROTSĘBLCKŠentityBaseˆAVAL‰transformEngineTransform חCGA‚C(Éė@ƒ(CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŪŲ2?Y…Float’’s*7æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’s*7?Y…Float’’ŪŲ2?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ חCY…Float’’GA‚CZ…Float’’(Éė@W…Float’’€?„None„NoneAVALŠappearance†String’temeria_soldier_08AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt+AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagkÉ<ØCŽROTStBLCKŠentityBasePAVAL‰transformEngineTransformĶ,’C…eCöFŠ@‰^ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’½Ģ>>Y…Float’’O„{æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’O„{?Y…Float’’½Ģ>>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ,’CY…Float’’…eCZ…Float’’öFŠ@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĄŠsaturation„Int8’’ø‰luminance„Int8’’(„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’½‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŠ©ö½1„¬ƒROTSĆBLCKŠentityBase…AVAL‰transformEngineTransform)ü—C\oCŻõAmĄ°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’([~?Y…Float’’Śøē½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Śøē=Y…Float’’([~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ü—CY…Float’’\oCZ…Float’’ŻõAW…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyiAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName—opponent_weapon_polearmBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt-AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTag7ZĻCõ|l£ROTS_BLCKŠentityBase;AVAL‰transformEngineTransform/°’C8pCpŲˆ@ɽŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’B?Y…Float’’FQ&æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’FQ&?Y…Float’’B?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’/°’CY…Float’’8pCZ…Float’’pŲˆ@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_01AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’Šsaturation„Int8’’ĄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’$Šsaturation„Int8’’ø‰luminance„Int8’’ƄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagc±ŅfgķROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformėń“CĀõuCå @ˆ£ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’™AH>Y…Float’’”{æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’”{?Y…Float’’™AH>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėń“CY…Float’’ĀõuCZ…Float’’å @W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’ŗ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’׉luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŚAVAL…idTag…IdTagO…¦†&ŖROTSŽBLCKŠentityBasebAVAL‰transformEngineTransform]2lC}ĢŃCĄB®¶VBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢?Y…Float’’°BN?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’°BNæY…Float’’¢?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’]2lCY…Float’’}ĢŃCZ…Float’’ĄBW…Float’’€?„None„NoneAVALŠappearance†String…rocheAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyƒAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityModeAIM_InvulnerableBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataEAVAL…idTag…IdTag‚č;SļąO`ROTSłBLCKŠentityBase×AVAL‰transformEngineTransform£ptCG”~C )Aö“ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹H?Y…Float’’FŖæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’FŖ?Y…Float’’‹H?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’£ptCY…Float’’G”~CZ…Float’’ )AW…Float’’€?„None„NoneAVALŠappearance†StringŽhistorician_07AVALŒcolorVariant“CEntityColorVariantq„name…CName’’ ‡defaultŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’œ‰luminance„Int8’’Ž„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt%AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagg°[Õć3ZROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform:}C½¶vCAŲ3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¦÷æY…Float’’eł<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’eł¼Y…Float’’¦÷æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:}CY…Float’’½¶vCZ…Float’’AW…Float’’€?„None„NoneAVALŠappearance†String‘_einar_gausel__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’ą‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’å‰luminance„Int8’’ī„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt%AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagu#,ńaœJVæROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform5ļˆCƒKqC(­A!؁@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3\?Y…Float’’µ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’µ½Y…Float’’3\?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5ļˆCY…Float’’ƒKqCZ…Float’’(­AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’ȉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’Ӊluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt+AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag°4ĻŹ}üI¼¦ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformp=Cė‘tC˜£@ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’šÄkæY…Float’’Ž|Ē>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ž|Ē¾Y…Float’’šÄkæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p=CY…Float’’ė‘tCZ…Float’’˜£@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’…Šsaturation„Int8’’Ł‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’ē‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagēńŲ.O¶€ķĆROTStBLCKŠentityBasePAVAL‰transformEngineTransform¹ó¢C rCqį@¾†„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’E`?Y…Float’’‡Ļ÷¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‡Ļ÷>Y…Float’’E`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹ó¢CY…Float’’ rCZ…Float’’qį@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĄŠsaturation„Int8’’ø‰luminance„Int8’’(„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’½‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData³AVAL…idTag…IdTag ŽTŹ]dˆźROTSgBLCKŠentityBaseEAVAL‰transformEngineTransform9`‡C¢āzCEšś@ €‰BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’F‘¹>Y…Float’’˜n?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’˜næY…Float’’F‘¹>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9`‡CY…Float’’¢āzCZ…Float’’Ešś@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_01AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’ʉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’߉luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagØų¶Ōūš!4ėROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform$)ŽCiiCU‚‰@{*ƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£¾Y…Float’’ōµ}æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ōµ}?Y…Float’’£¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$)ŽCY…Float’’iiCZ…Float’’U‚‰@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_12AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’Ķ‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’»Šsaturation„Int8’’Į‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData˜AVAL…idTag…IdTagÜDóZ4/īROTSLBLCKŠentityBase*AVAL‰transformEngineTransform±ÜpCģĘ^CēADȊBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š7“>Y…Float’’ žo?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ žoæY…Float’’Š7“>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±ÜpCY…Float’’ģĘ^CZ…Float’’ēAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_09AVALŒcolorVariant“CEntityColorVariantƄname…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’š‰luminance„Int8’’ü„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’|Šsaturation„Int8’’ՄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTag’Ž›¢mcĄÉšROTSoBLCKŠentityBaseMAVAL‰transformEngineTransform!ŃiC ŁiCŸA A’ZCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤?\æY…Float’’a|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’a|æY…Float’’¤?\æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!ŃiCY…Float’’ ŁiCZ…Float’’ŸA AW…Float’’€?„None„NoneAVALŠappearance†String ‹_fioravantiAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’‰luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataIAVAL…idTag…IdTagšO ŖŹ?uNųROTSżBLCKŠentityBaseŪAVAL‰transformEngineTransformŁ×iCń pC¼ALņ5CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/ŚæY…Float’’½ ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’½ =Y…Float’’/ŚæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ł×iCY…Float’’ń pCZ…Float’’¼AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_01AVALŒcolorVariant“CEntityColorVariantq„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’÷‰luminance„Int8’’ó„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData˜AVAL…idTag…IdTagŲ­Ś‹F2CMROTSLBLCKŠentityBase*AVAL‰transformEngineTransform…kmC)Ü`C;pA5ķ#CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žuæY…Float’’¶Į>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¶Į¾Y…Float’’žuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…kmCY…Float’’)Ü`CZ…Float’’;pAW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_04AVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’©Šsaturation„Int8’’"„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’qŠsaturation„Int8’’ę„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag^p‡µ Õ ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformhĄhCłYgCŸ‚Av”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ķźį>Y…Float’’&»eæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’&»e?Y…Float’’Ķźį>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’hĄhCY…Float’’łYgCZ…Float’’Ÿ‚AW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’Ķ‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’»Šsaturation„Int8’’Į‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt#AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagX_L_³ «Ž ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform%C×ćkCm AžBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Y…Float’’īK{?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’īK{æY…Float’’Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’%CY…Float’’×ćkCZ…Float’’m AW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_11AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’Ķ‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’»Šsaturation„Int8’’Į‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag©šu³× õ ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformjlCęŻnCØ|ACRICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’rznæY…Float’’)ŗ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’)ŗ>Y…Float’’rznæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jlCY…Float’’ęŻnCZ…Float’’Ø|AW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ė‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’­‰luminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt!AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTaguˆó„",ŒÅROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformõ„C]iC`Zś@²ąÆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ņP=Y…Float’’™Õ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’™ÕæY…Float’’ņP=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õ„CY…Float’’]iCZ…Float’’`Zś@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’{Šsaturation„Int8’’Ą‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’‚Šsaturation„Int8’’µ‰luminance„Int8’’ń„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagɊĻa7łROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformü_„C"kChEē@ß5ĒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ōÜ*¾Y…Float’’>i|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’>i|æY…Float’’ōÜ*¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ü_„CY…Float’’"kCZ…Float’’hEē@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’%Šsaturation„Int8’’ȉluminance„Int8’’ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’%Šsaturation„Int8’’ŗ‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagW%Ż@Ģ–(ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform4SsC|©dC‘Ć A“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4SsCY…Float’’|©dCZ…Float’’‘Ć AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’œ‰luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’æ‰luminance„Int8’’.„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagLl®ź.rĘROTSDBLCKŠentityBase"AVAL‰transformEngineTransformŽRsCCcC‘Ć A“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽRsCY…Float’’CcCZ…Float’’‘Ć AW…Float’’€?„None„NoneAVALŠappearance†String ‰priest_01AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’µ‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’Šsaturation„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataƒAVAL…idTag…IdTagā’‰ŠH,ROTS7BLCKŠentityBaseAVAL‰transformEngineTransformsŌŽC$öiC>e@ŹgCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽYæY…Float’’h&IæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’h&I?Y…Float’’ŽYæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’sŌŽCY…Float’’$öiCZ…Float’’>e@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_04AVALŒcolorVariant“CEntityColorVariant®„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’œ‰luminance„Int8’’<„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’°„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataYAVAL…idTag…IdTagžÆŽģ‘@KwROTS BLCKŠentityBaseėAVAL‰transformEngineTransformē‡€Cx€C–jAąČ­BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ó ^=Y…Float’’ Ÿ?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ŸæY…Float’’Ó ^=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ē‡€CY…Float’’x€CZ…Float’’–jAW…Float’’€?„None„NoneAVALŠappearance†String_blacksmith__a1AVALŒcolorVariant“CEntityColorVariant„„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’Į„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataJAVAL…idTag…IdTagŸĪ"½ńū.õROTSžBLCKŠentityBaseÜAVAL‰transformEngineTransform@‚C®ĒC!A&4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’zw)·Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’zw)7Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@‚CY…Float’’®ĒCZ…Float’’!AW…Float’’€?„None„NoneAVALŠappearance†String–_blacksmith_helper__a1AVALŒcolorVariant“CEntityColorVariantn„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’7Šsaturation„Int8’’ӄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag×% |xž$‚ROTSĆBLCKŠentityBase…AVAL‰transformEngineTransform×ćZCøCń2ń?pq>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’jĀ{æY…Float’’œ9¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’œ9>Y…Float’’jĀ{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ĒsCY…Float’’)>CZ…Float’’ń2ń?W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’PŠsaturation„Int8’’ś‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’NŠsaturation„Int8’’œ‰luminance„Int8’’D„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagōO?O1(¼ü ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformäpCA|C7.#A昄CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’R`?Y…Float’’˜³ö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’˜³ö>Y…Float’’R`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’äpCY…Float’’A|CZ…Float’’7.#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag‡NQćų(ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformp}jCRųRC7A]Ē2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ńæY…Float’’o˜®<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’o˜®¼Y…Float’’ńæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p}jCY…Float’’RųRCZ…Float’’7AW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag»Ė —*#"ėROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformWéiCI¬PCߎAZ–²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’V°?Y…Float’’]ęI½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’]ęI=Y…Float’’V°?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’WéiCY…Float’’I¬PCZ…Float’’ߎAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’č‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData*AVAL…idTag…IdTag¢bcĒزõROTSŽBLCKŠentityBaseTAVAL‰transformEngineTransform…ėiC®ĒPCųōAh¢²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Žµ?Y…Float’’ä,C½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ä,C=Y…Float’’Žµ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ėiCY…Float’’®ĒPCZ…Float’’ųōAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsą AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentZAVAL„name†String ‰head_cb_3AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_7AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_8AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_9AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…leg_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘bandit_accessory1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹bandit_hat1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String‘citizen_poor_hat1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_3AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_4AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_5AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String ‹accessory_6AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentxAVAL„name†String"”voiceset_pirate skinny flotsam 08AVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component§AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventory6AVAL‰itemCount„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitrator’AVALcurrentGoalIdƒInt AVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK„goalšAVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertycAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ŒAIGS_StartedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag 3M¬$žp—#ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformń›9C$uLC%@vˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„y½>Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ń›9CY…Float’’$uLCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagCVŅ£ˆ)ROTStBLCKŠentityBasePAVAL‰transformEngineTransform)‰+C ¹ICĖr+@ńWCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Œ¤`æY…Float’’zˆõ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’zˆõ¾Y…Float’’Œ¤`æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)‰+CY…Float’’ ¹ICZ…Float’’Ėr+@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĄŠsaturation„Int8’’ø‰luminance„Int8’’(„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’½‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag}dĖ H¢ž$ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformõč9CėŃMCß@žå³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’—’?Y…Float’’ńdh»Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ńdh;Y…Float’’—’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õč9CY…Float’’ėŃMCZ…Float’’ß@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_04AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag劚$ƒ†"ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformŪĆ;CšICŸV@#¬wBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļń>Y…Float’’ŃÜa?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŃÜaæY…Float’’ļń>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŪĆ;CY…Float’’šICZ…Float’’ŸV@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_10AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’Չluminance„Int8’’Ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagX!d#“''ROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformÓ?Cī{SCTK\@ĖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’qÜą>Y…Float’’lże?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lżeæY…Float’’qÜą>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ó?CY…Float’’ī{SCZ…Float’’TK\@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’׊saturation„Int8’’©‰luminance„Int8’’9„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagīŪpk'¾2ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransform\:C™™PC—@Å”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’§äM?Y…Float’’¬!æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¬!?Y…Float’’§äM?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\:CY…Float’’™™PCZ…Float’’—@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataØAVAL…idTag…IdTagžŃEMäaä-1ROTS\BLCKŠentityBase:AVAL‰transformEngineTransformĶŒ Cø^|Cž^ģ@žõ¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‡]?Y…Float’’iMæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’iM?Y…Float’’‡]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĶŒ CY…Float’’ø^|CZ…Float’’ž^ģ@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’³‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’ļ‰luminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagšW÷ÕÉ-}20ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransform9ÖCƊxCzaŌ@¼{CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’i€¦¾Y…Float’’ŲræZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ųr?Y…Float’’i€¦¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’9ÖCY…Float’’ƊxCZ…Float’’zaŌ@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag2§µŠŁ!ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformš -C'rTCr…K@1ē„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|ŕ½Y…Float’’…PæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’…P?Y…Float’’|ŕ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š -CY…Float’’'rTCZ…Float’’r…K@W…Float’’€?„None„NoneAVALŠappearance†String‘townswoman_old_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’gŠsaturation„Int8’’щluminance„Int8’’ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’lŠsaturation„Int8’’ģ‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData†AVAL…idTag…IdTagųž¶@ÉXŲ&6ROTS:BLCKŠentityBaseBAVAL‰transformEngineTransformŁ†Cę ­CÅ`ļ@Ü|CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ļ䖾Y…Float’’>”tæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’>”t?Y…Float’’Ļ䖾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ł†CY…Float’’ę ­CZ…Float’’Å`ļ@W…Float’’€?„None„NoneAVALŠappearance†String“_queen_endriaga__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’“Šsaturation„Int8’’œ‰luminance„Int8’’¼„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’/‰luminance„Int8’’ō„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsüAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Mon_EndriagaQueenAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!.öC”@ķČI¤³ōŃżüÉńeś†§¤>GG$ [wGG$ [wY…Float’’1³l?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĆpCY…Float’’‰A|CZ…Float’’õż"AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagCGĻɾ“ÆÅQROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformƒ pCüB|Cf.#A[‘„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2`?Y…Float’’y)÷¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’y)÷>Y…Float’’2`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒ pCY…Float’’üB|CZ…Float’’f.#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTagę™øņtž;¾‰ROTSGBLCKŠentityBase%AVAL‰transformEngineTransformĢŒ]CĢŒoC‹EWA›Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’żB¦¾Y…Float’’e ræZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’m†_CY…Float’’æqCZ…Float’’±IAW…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’Ą‰luminance„Int8’’N„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’Ų‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagSŽK‰ āóROTStBLCKŠentityBasePAVAL‰transformEngineTransformŌū^C-ŲrC°IA:±ØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¼Pl?Y…Float’’āāľZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’āāÄ>Y…Float’’¼Pl?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ōū^CY…Float’’-ŲrCZ…Float’’°IAW…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ŹŠsaturation„Int8’’Ł‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŠŠsaturation„Int8’’¬‰luminance„Int8’’ń„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTagy5xŅF‚3ōROTSbBLCKŠentityBase@AVAL‰transformEngineTransform”“]CūGqC\’A-O“AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›är?Y…Float’’gŗ”>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’gŗ”¾Y…Float’’›är?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”“]CY…Float’’ūGqCZ…Float’’\’AW…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_07AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’ȉluminance„Int8’’Ė„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’ʼnluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTag hæ0ÕZŗoROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformf&_Cõ(sCŠEWA3ŸVBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’7·?Y…Float’’%3N?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’%3NæY…Float’’7·?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f&_CY…Float’’õ(sCZ…Float’’ŠEWAW…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’#Šsaturation„Int8’’¹‰luminance„Int8’’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’‰luminance„Int8’’Ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTagĶ!QĪkĆ$ (ROTS_BLCKŠentityBase;AVAL‰transformEngineTransformĶ ;C®KC @‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ŽL2Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’.ŽL2Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ ;CY…Float’’®KCZ…Float’’ @W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_02AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’!‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’lŠsaturation„Int8’’ĄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagwļŗ/øbSRROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform pCöH|CLB#A~ѧCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’į3i?Y…Float’’6Ó¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’6Ó>Y…Float’’į3i?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ pCY…Float’’öH|CZ…Float’’LB#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagG°`”ņŽRUROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformĶ[kC=¬QC:9AFēBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…ÅŲ>Y…Float’’lģg?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lģgæY…Float’’…ÅŲ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ[kCY…Float’’=¬QCZ…Float’’:9AW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagRŚö—~—]ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformę pC“F|C*-#A»£§CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Šh?Y…Float’’Ö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ö>Y…Float’’Šh?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ę pCY…Float’’“F|CZ…Float’’*-#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTagŇ_šĒ<™[ROTSGBLCKŠentityBase%AVAL‰transformEngineTransformĢŒ]CĢŒoC‹EWAšY…Float’’6ßb?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’qĖ…CY…Float’’ĶPCCZ…Float’’żā@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’õ‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTag:o[ēIįDROTSwBLCKŠentityBaseTAVAL‰transformEngineTransform}®…C›.DCŹā@Zq6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’rÄæY…Float’’M”.½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’M”.=Y…Float’’rÄæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’}®…CY…Float’’›.DCZ…Float’’Źā@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’ć„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTag)kuBXZ:8ROTSyBLCKŠentityBaseWAVAL‰transformEngineTransformƔŒC¶\CÄQ†@ĘBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ō¦$¾Y…Float’’A«|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’A«|æY…Float’’ō¦$¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƔŒCY…Float’’¶\CZ…Float’’ÄQ†@W…Float’’€?„None„NoneAVALŠappearance†String•_waitress_flotsam__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’~Šsaturation„Int8’’։luminance„Int8’’ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’œ‰luminance„Int8’’N„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagtPæį¼īh¤BROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformĀõ…CĀ5CCiŗį@ Ö®CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2Ś{?Y…Float’’•7¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’•7>Y…Float’’2Ś{?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āõ…CY…Float’’Ā5CCZ…Float’’iŗį@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagx…q•­¹SÉ;ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform@i…CY…Float’’pæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…+pCY…Float’’…k|CZ…Float’’J3#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataļAVAL…idTag…IdTag^Š£}b…k[ROTS£BLCKŠentityBase€AVAL‰transformEngineTransform0™CgC€@“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’鯕µY…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’鯕µZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0™CY…Float’’gCZ…Float’’€@W…Float’’€?„None„NoneAVALŠappearance†String Š_teves__a1AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt5AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagå"Vą‹ŻƒmROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformzƖCĖTlC[ø•@ž‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“ŒÕ=Y…Float’’Ąš~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ąš~?Y…Float’’“ŒÕ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’zƖCY…Float’’ĖTlCZ…Float’’[ø•@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_05AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’Ą‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’£Šsaturation„Int8’’։luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt:AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag˜+ׯ™ģ½lROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform Ÿ•C$“uC÷ ¤@lbAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’-|?Y…Float’’Š:'>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Š:'¾Y…Float’’-|?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ Ÿ•CY…Float’’$“uCZ…Float’’÷ ¤@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’Ą‰luminance„Int8’’ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’£Šsaturation„Int8’’։luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt(AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagä4ŃģĻ`}ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform…kmC)Ü`C;pA5ķ#CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žuæY…Float’’¶Į>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¶Į¾Y…Float’’žuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…kmCY…Float’’)Ü`CZ…Float’’;pAW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’*Šsaturation„Int8’’£‰luminance„Int8’’®„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ɉluminance„Int8’’Š„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt!AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagœ‡ś±bæROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformv1ŽCllC„@ĘŌCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’`MpæY…Float’’ ˆ°>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ˆ°¾Y…Float’’`MpæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’v1ŽCY…Float’’llCZ…Float’’„@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’*Šsaturation„Int8’’œ‰luminance„Int8’’<„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’lŠsaturation„Int8’’°‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt#AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag\§fÖ(U(oROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform^ČcC=xfCīi A ‚+CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~1}æY…Float’’B7>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’B7¾Y…Float’’~1}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’^ČcCY…Float’’=xfCZ…Float’’īi AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_12AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’EŠsaturation„Int8’’ē‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’(Šsaturation„Int8’’Ī‰luminance„Int8’’Ų„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTag¤ŽPTŠzÆ·pROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformĮćiCėŌiC5M A’ZCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤?\æY…Float’’a|?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’a|æY…Float’’¤?\æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĮćiCY…Float’’ėŌiCZ…Float’’5M AW…Float’’€?„None„NoneAVALŠappearance†String ‹_fioravantiAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’‰luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataJAVAL…idTag…IdTag7 C’vROTSžBLCKŠentityBaseÜAVAL‰transformEngineTransform@‚C®ĒC!A:4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’½»€·Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’½»€7Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@‚CY…Float’’®ĒCZ…Float’’!AW…Float’’€?„None„NoneAVALŠappearance†String–_blacksmith_helper__a1AVALŒcolorVariant“CEntityColorVariantn„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’7Šsaturation„Int8’’ӄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag* ŚNėQžŒROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformŅŽCŁćiCĶHŽ@ ø‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€ŽĶ<Y…Float’’]ėæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’]ė?Y…Float’’€ŽĶ<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŅŽCY…Float’’ŁćiCZ…Float’’ĶHŽ@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_12AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’ʉluminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’߉luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagsn”A„6zROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform××iCš pC¼ALņ5CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’/ŚæY…Float’’½ ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’½ =Y…Float’’/ŚæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’××iCY…Float’’š pCZ…Float’’¼AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’3Šsaturation„Int8’’։luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’щluminance„Int8’’&„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag‡YGč·ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformÕĢˆCæ¶iC p¶@”©„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’M馽Y…Float’’ü%æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ü%?Y…Float’’M馽Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ÕĢˆCY…Float’’æ¶iCZ…Float’’ p¶@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’cŠsaturation„Int8’’Ė‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’Ų‰luminance„Int8’’d„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt:AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagŚ]³ :š7Ś~ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform®GlC…«_CU„AĘĀCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’f%š>Y…Float’’VtæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Vt?Y…Float’’f%š>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®GlCY…Float’’…«_CZ…Float’’U„AW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’†Šsaturation„Int8’’Ų‰luminance„Int8’’®„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’#Šsaturation„Int8’’ɉluminance„Int8’’Ł„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagā <Äį­ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform…«mCė‘_CæIAĘUoBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‡¤?Y…Float’’ˆT]?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ˆT]æY…Float’’‡¤?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…«mCY…Float’’ė‘_CZ…Float’’æIAW…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’€Šsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’WŠsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataMAVAL…idTag…IdTag~²ųĆŅ“{‚ROTSBLCKŠentityBaseßAVAL‰transformEngineTransform šY‚CĶĢyC¦2 AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šY‚CY…Float’’ĶĢyCZ…Float’’¦2 AW…Float’’€?„None„NoneAVALŠappearance†String_blacksmith__a1AVALŒcolorVariant“CEntityColorVariant„„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’Į„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt!AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagp}v՚ą¾ˆROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform0˜hC†”mCš™A €CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’55?Y…Float’’±5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’±5?Y…Float’’55?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0˜hCY…Float’’†”mCZ…Float’’š™AW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’æ‰luminance„Int8’’ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagŗAhÆ“š‹ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformŌ’C=€XC33s@“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’õī¶Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’õī¶Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ō’CY…Float’’=€XCZ…Float’’33s@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_11AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’Ķ‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’»Šsaturation„Int8’’Į‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt!AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagT”Ö§'%™ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformŽRsCCcC‘Ć A“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽRsCY…Float’’CcCZ…Float’’‘Ć AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’œ‰luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’æ‰luminance„Int8’’.„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagĶÉ<:Éż2všROTSoBLCKŠentityBaseMAVAL‰transformEngineTransform4SsC|©dC‘Ć A“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4SsCY…Float’’|©dCZ…Float’’‘Ć AW…Float’’€?„None„NoneAVALŠappearance†String ‰priest_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’LŠsaturation„Int8’’։luminance„Int8’’%„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’ӄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagå>Šž4 œROTSuBLCKŠentityBaseQAVAL‰transformEngineTransformżCéjkC„@~ĀaCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’lš2æY…Float’’Ug7æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ug7?Y…Float’’lš2æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’żCY…Float’’éjkCZ…Float’’„@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’!‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’lŠsaturation„Int8’’ĉluminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt,AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagēcµ‘Ūk¦ĻROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform÷]}C‡€iCwe A>jŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ųg@>Y…Float’’»p{æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’»p{?Y…Float’’Ųg@>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷]}CY…Float’’‡€iCZ…Float’’we AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_11AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’¼‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’HŠsaturation„Int8’’4‰luminance„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt.AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag ÆĢg0ŹwROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform…WCōægC9œ†@$h‘CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®ķµ>Y…Float’’5KoæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’5Ko?Y…Float’’®ķµ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…WCY…Float’’ōægCZ…Float’’9œ†@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_12AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’ą‰luminance„Int8’’Ź„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’ ‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt@AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagv†8ĻˆjjROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform\‘C÷PzCh‚¢@©@ŁAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{Ēc?Y…Float’’]°é>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’]°é¾Y…Float’’{Ēc?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\‘CY…Float’’÷PzCZ…Float’’h‚¢@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_10AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ņ‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntRAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagc¶ģ‹mbwkROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformė{C~CĪA ‘CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’˜ĘÆ>Y…Float’’ŠppæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Špp?Y…Float’’˜ĘÆ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė{CY…Float’’~CZ…Float’’ĪAW…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’­Šsaturation„Int8’’Ł‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’aŠsaturation„Int8’’ó‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag^z”“=žROTStBLCKŠentityBasePAVAL‰transformEngineTransform3ӒC£°oCšJ‡@n'|CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’7čœ¾Y…Float’’Ø®sæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ø®s?Y…Float’’7čœ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3ӒCY…Float’’£°oCZ…Float’’šJ‡@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĄŠsaturation„Int8’’į‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’Ī‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt3AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagŒ®‹AW ROTStBLCKŠentityBasePAVAL‰transformEngineTransform“·•CÜ0]C5wo@įó³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’é’?Y…Float’’šŲŗZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’šŲ:Y…Float’’é’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“·•CY…Float’’Ü0]CZ…Float’’5wo@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĄŠsaturation„Int8’’ø‰luminance„Int8’’(„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’½‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagŪYuB`—Ś²nROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform épC’Ą^C”ŚADȊBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š7“>Y…Float’’ žo?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ žoæY…Float’’Š7“>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ épCY…Float’’’Ą^CZ…Float’’”ŚAW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’tŠsaturation„Int8’’!‰luminance„Int8’’ė„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’¦‰luminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTagE•«M”öč…\ROTSGBLCKŠentityBase%AVAL‰transformEngineTransformn™šC)gC€@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ 6Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ 6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’n™šCY…Float’’)gCZ…Float’’€@W…Float’’€?„None„NoneAVALŠappearance†String_teveses_wifeAVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’=Šsaturation„Int8’’щluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag=U‘µ+ĶR‡ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformCėQnCž.Ł@ķCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’č½_æY…Float’’JĶų>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’JĶų¾Y…Float’’č½_æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CY…Float’’ėQnCZ…Float’’ž.Ł@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’Ł‰luminance„Int8’’2„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’ć‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagź U…Š1å…ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransformfʕC×ćMCMN@µ(CCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’™wæY…Float’’)ć…¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’)ć…>Y…Float’’™wæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fʕCY…Float’’×ćMCZ…Float’’MN@W…Float’’€?„None„NoneAVALŠappearance†String”citizen_craftsman_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’­Šsaturation„Int8’’Ł‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’aŠsaturation„Int8’’ó‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt+AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTagEõ”„?jq”ROTSrBLCKŠentityBaseNAVAL‰transformEngineTransform”ŽCŅ(kC„@¦”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’9Ę>¾Y…Float’’ž„{æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ž„{?Y…Float’’9Ę>¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’”ŽCY…Float’’Ņ(kCZ…Float’’„@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_02AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’xŠsaturation„Int8’’į‰luminance„Int8’’Ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’Ā‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt4AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagi}č*MźA{ROTSyBLCKŠentityBaseWAVAL‰transformEngineTransform­¹†CÆV_CRŗÆ@¤€±BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ‡²<Y…Float’’pš?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’pšæY…Float’’ ‡²<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­¹†CY…Float’’ÆV_CZ…Float’’RŗÆ@W…Float’’€?„None„NoneAVALŠappearance†String•_waitress_flotsam__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’~Šsaturation„Int8’’։luminance„Int8’’ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’œ‰luminance„Int8’’N„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt/AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTag…†»·)Š˜ƒROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformH) CmCš™é@“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’H) CY…Float’’mCZ…Float’’š™é@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 7ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’'Šsaturation„Int8’’N‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’õ‰luminance„Int8’’Ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt1AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag *ł€Ÿ~øxROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformӂC<nC»Ü@¤¾…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Il3½Y…Float’’ĮæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Į?Y…Float’’Il3½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ӂCY…Float’’<nCZ…Float’’»Ü@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’ø‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’£Šsaturation„Int8’’։luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt4AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTag-BńˆD0”ROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformšf¤C”"iCļrķ@=·BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’dvŲ¼Y…Float’’é?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’éæY…Float’’dvŲ¼Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šf¤CY…Float’’”"iCZ…Float’’ļrķ@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’!Šsaturation„Int8’’d‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ę‰luminance„Int8’’Ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag„ō1“½yROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform¢ÖœCś”YCęWÆ@^ ?AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ż?Y…Float’’Ap<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ap¼Y…Float’’ ż?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¢ÖœCY…Float’’ś”YCZ…Float’’ęWÆ@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’ø‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’£Šsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt4AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŖAVAL…idTag…IdTagYųl;š)ŗ†ROTS^BLCKŠentityBase;AVAL‰transformEngineTransformšŁCgęoCš™é@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ`6Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ`6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’šŁCY…Float’’gęoCZ…Float’’š™é@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_10AVALŒcolorVariant“CEntityColorVariantŌ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ų‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’$Šsaturation„Int8’’°„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag`#ļĪpc§¢ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformpC$P|CµB#AV!„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3H^?Y…Float’’\ūż¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’\ūż>Y…Float’’3H^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pCY…Float’’$P|CZ…Float’’µB#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag|÷N41”cROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform\OŒCę€KC–<A}į5CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’²ÜæY…Float’’©n½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’©n=Y…Float’’²ÜæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\OŒCY…Float’’ę€KCZ…Float’’–<AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 6ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’œ‰luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’æ‰luminance„Int8’’.„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŻ„e,×hå£ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformb pC$I|Co:#Aļ„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“ ^?Y…Float’’4Ėž¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’4Ėž>Y…Float’’“ ^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’b pCY…Float’’$I|CZ…Float’’o:#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataśAVAL…idTag…IdTagĢ4‡5湤®zROTS®BLCKŠentityBase…AVAL‰transformEngineTransform@žC™MC'+ń@' @AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’ā~²=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ā~²½Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@žCY…Float’’™MCZ…Float’’'+ń@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertykAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŠCT_HalberdBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOppA1_Polearm_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagˆ§Ø `€‡ ’ROTStBLCKŠentityBaseQAVAL‰transformEngineTransform:–CxAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ąż?Y…Float’’"ż<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’"ż¼Y…Float’’ąż?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’:–CY…Float’’xY…Float’’ū`_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’. pCY…Float’’A|CZ…Float’’`-#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataµAVAL…idTag…IdTagęĪf£Óį„|ROTSiBLCKŠentityBaseGAVAL‰transformEngineTransformŽC3sNCŚ]\@uł³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ł’?Y…Float’’BŌiŗZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BŌi:Y…Float’’ł’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŽCY…Float’’3sNCZ…Float’’Ś]\@W…Float’’€?„None„NoneAVALŠappearance†String…_cookAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’”Šsaturation„Int8’’œ‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt%AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData•AVAL…idTag…IdTagņ¤cˆ<žĆŻSROTSIBLCKŠentityBase&AVAL‰transformEngineTransformŌ]œC“wCYŹ@MpCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(±oæY…Float’’ŗŃ³>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŗŃ³¾Y…Float’’(±oæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ō]œCY…Float’’“wCZ…Float’’YŹ@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_10AVALŒcolorVariant“CEntityColorVariantæ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’^Šsaturation„Int8’’ś‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’ƒhue†Uint16’’Ž„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData2AVAL…idTag…IdTagŲ£śjN—¶”KROTSęBLCKŠentityBaseÄAVAL‰transformEngineTransform)ܛC=ŹuCÜ%Ē@Ē%aCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’q4æY…Float’’&|5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’&|5?Y…Float’’q4æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ܛCY…Float’’=ŹuCZ…Float’’Ü%Ē@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_08AVALŒcolorVariant“CEntityColorVariant[„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’ Šsaturation„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag““MįQc”„ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform pCE|C*4#A-„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’M~^?Y…Float’’š=ż¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’š=ż>Y…Float’’M~^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ pCY…Float’’E|CZ…Float’’*4#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTagLpŗ(ū,YeROTSqBLCKŠentityBaseOAVAL‰transformEngineTransformדCõ(4C™h @ZCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’o=9æY…Float’’Ŗ²0?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ŗ²0æY…Float’’o=9æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’דCY…Float’’õ(4CZ…Float’’™h @W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagķaŽł£ČÕgROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformp]“Cø4CŲi"@uCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“°[æY…Float’’zl?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’zlæY…Float’’“°[æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p]“CY…Float’’ø4CZ…Float’’Ųi"@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag®ĘXžrüõfROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformėq’C×£5C˜«@m ±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¤¶~?Y…Float’’ Ķ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ Ķ=Y…Float’’¤¶~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėq’CY…Float’’×£5CZ…Float’’˜«@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’Ū‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag«d9Žü­;wROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformŸĖ‘CŽįDCž&:@ÖŲ†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’°ū®»Y…Float’’’æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’?Y…Float’’°ū®»Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŸĖ‘CY…Float’’ŽįDCZ…Float’’ž&:@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_10AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’EŠsaturation„Int8’’ē‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’(Šsaturation„Int8’’Ī‰luminance„Int8’’Ų„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagLją¼iŌŁiROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform C…ėFC,Ŗg@ˆ¶īAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ÿ^?Y…Float’’Įž>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Įž¾Y…Float’’Ÿ^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ CY…Float’’…ėFCZ…Float’’,Ŗg@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’HŠsaturation„Int8’’Ģ‰luminance„Int8’’ž„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’WŠsaturation„Int8’’Ņ‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag׫zĆŽ%én¦ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform¹ pC÷D|C­3#Ał1„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š‘^?Y…Float’’üųü¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’üųü>Y…Float’’Š‘^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¹ pCY…Float’’÷D|CZ…Float’’­3#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataGAVAL…idTag…IdTagĀŖMóm_"³„ROTSūBLCKŠentityBaseŲAVAL‰transformEngineTransform€¤C™xCšé@“BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.½;³Y…Float’’€?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€æY…Float’’.½;³Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€¤CY…Float’’™xCZ…Float’’šé@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_01AVALŒcolorVariant“CEntityColorVariantq„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTag¾äM”v\‘ŠŽROTSrBLCKŠentityBasePAVAL‰transformEngineTransformĶ  CG”oC) ē@rtŽCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’k¼ƒ>Y…Float’’awæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’aw?Y…Float’’k¼ƒ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ  CY…Float’’G”oCZ…Float’’) ē@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĄŠsaturation„Int8’’ø‰luminance„Int8’’(„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’½‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagUt&"Ń4MŠ§ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformƒpC~N|C?#A”µ„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’«Ķ`?Y…Float’’Įńō¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Įńō>Y…Float’’«Ķ`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ƒpCY…Float’’~N|CZ…Float’’?#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTag"µ¾£«Ņü“ROTSbBLCKŠentityBase@AVAL‰transformEngineTransformjŻC8½oC é@TÅ?CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽzæY…Float’’¾äP¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¾äP>Y…Float’’ŽzæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’jŻCY…Float’’8½oCZ…Float’’ é@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_03AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Ł„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’ć‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagA ¤)_×  ØROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformČ pC·J|C4:#AML„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®_?Y…Float’’‚_ū¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‚_ū>Y…Float’’®_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Č pCY…Float’’·J|CZ…Float’’4:#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData®AVAL…idTag…IdTag*x”éßs]mŸROTSbBLCKŠentityBase@AVAL‰transformEngineTransformĒ'‰CaC%ø@’’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’š5æY…Float’’ö5?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ö5æY…Float’’š5æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ē'‰CY…Float’’aCZ…Float’’%ø@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_09AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’³‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’ļ‰luminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData„AVAL…idTag…IdTag¼¶TXO'\ROTSYBLCKŠentityBase7AVAL‰transformEngineTransform f‡C3³\Cņ“@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’f‡CY…Float’’3³\CZ…Float’’ņ“@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_06AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’…Šsaturation„Int8’’¼‰luminance„Int8’’Ō„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagTlMå‰ĒĖ–ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform…ėiC®ĒPCųōAh¢²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Žµ?Y…Float’’ä,C½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ä,C=Y…Float’’Žµ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…ėiCY…Float’’®ĒPCZ…Float’’ųōAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTags×ĶÓü׍Œ€ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformbCø^eC÷éAąŒAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ė#t?Y…Float’’( š>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’( š¾Y…Float’’Ė#t?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’bCY…Float’’ø^eCZ…Float’’÷éAW…Float’’€?„None„NoneAVALŠappearance†String’townswoman_rich_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’‡Šsaturation„Int8’’ŗ‰luminance„Int8’’+„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’8‰luminance„Int8’’&„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag“&öõkĀÜt•ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformĶ[kC=¬QC:9AFēBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…ÅŲ>Y…Float’’lģg?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’lģgæY…Float’’…ÅŲ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ[kCY…Float’’=¬QCZ…Float’’:9AW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagŃ°šŽk=ŸROTStBLCKŠentityBaseRAVAL‰transformEngineTransformp}jCRųRC7A]Ē2CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ńæY…Float’’o˜®<Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’o˜®¼Y…Float’’ńæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p}jCY…Float’’RųRCZ…Float’’7AW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_08AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’׉luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagłŸĆdÉ:“ÆROTS™BLCKŠentityBasekAVAL‰transformEngineTransformCwZ0C¼õ @€ƒ™CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‰)?Y…Float’’Š`LæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Š`L?Y…Float’’‰)?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CY…Float’’wZ0CZ…Float’’¼õ @W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag„ā0!äz°ROTS™BLCKŠentityBasekAVAL‰transformEngineTransformw'ŽC®C'§@‚‚ØBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¾Ķ=Y…Float’’Ņ¶~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ņ¶~æY…Float’’¾Ķ=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’w'ŽCY…Float’’®CZ…Float’’'§@W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_04AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagüoķ•Ļµ°ß±ROTS™BLCKŠentityBasekAVAL‰transformEngineTransform×ƖCö(Claņ?`IØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Šåj?Y…Float’’Ė¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ė>Y…Float’’Šåj?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×ƖCY…Float’’ö(CZ…Float’’laņ?W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_02AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagL]H„­ž²ROTS™BLCKŠentityBasekAVAL‰transformEngineTransform= ˜CB!C|bņ?ZÉ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žŒH?Y…Float’’®æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’®?Y…Float’’žŒH?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’= ˜CY…Float’’B!CZ…Float’’|bņ?W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_09AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag(=—l-{©ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform, pCŅ?|C’)#A°¤„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’O…`?Y…Float’’­śõ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’­śõ>Y…Float’’O…`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’, pCY…Float’’Ņ?|CZ…Float’’’)#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag$_ĶÕ~Œ•«ROTStBLCKŠentityBaseQAVAL‰transformEngineTransformĀuC W%C½õ @_%£BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>Y…Float’’o<}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’o<}æY…Float’’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀuCY…Float’’ W%CZ…Float’’½õ @W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’Ū‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŲAVAL…idTag…IdTagö™š>Ņ¬ROTSŒBLCKŠentityBasekAVAL‰transformEngineTransformėqC\O/C¼õ @Żö•CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’r’>Y…Float’’Ü]æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ü]?Y…Float’’r’>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėqCY…Float’’\O/CZ…Float’’¼õ @W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_01AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTagSHū~ŹĀ ­ROTS™BLCKŠentityBasekAVAL‰transformEngineTransform掍Cå2,Cøõ @Å”‹BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’©Ø°>Y…Float’’aGp?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’aGpæY…Float’’©Ø°>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’掍CY…Float’’å2,CZ…Float’’øõ @W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_07AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataåAVAL…idTag…IdTag„~ų[/eĄ®ROTS™BLCKŠentityBasekAVAL‰transformEngineTransform ‘Cł£!Cµõ @ŌøƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’kŌ齁Y…Float’’qS~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’qS~?Y…Float’’kŌ齁Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ‘CY…Float’’ł£!CZ…Float’’µõ @W…Float’’€?„None„NoneAVALŠappearance†StringŽroche_guard_05AVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatRCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats’AVAL…count„UintBLCK‡abilitykAVAL„name†String—OppA1_Bowman_3_MinibossAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagqźŖĆTņG³ROTSwBLCKŠentityBaseTAVAL‰transformEngineTransform“%ŽCӆ0Cé/@Dį9CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3§~æY…Float’’GĪŃ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’GĪŃ=Y…Float’’3§~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’“%ŽCY…Float’’ӆ0CZ…Float’’é/@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTag‰vtS)ÕmŠdROTSwBLCKŠentityBaseTAVAL‰transformEngineTransform{TƒC0C›9.@pq8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ;æY…Float’’/؞½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’/؞=Y…Float’’ ;æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{TƒCY…Float’’0CZ…Float’’›9.@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt1AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag x`šL÷)qROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformė‘pCėŃCūĒ:@„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ž³]?Y…Float’’ź’’¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź’’>Y…Float’’Ž³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė‘pCY…Float’’ėŃCZ…Float’’ūĒ:@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag2+Éx9PrROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform5¦pC|t!CYČ:@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŽĢ 6Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’ŽĢ 6Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’5¦pCY…Float’’|t!CZ…Float’’YČ:@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData½AVAL…idTag…IdTageĶģ™yŁqh©ROTSqBLCKŠentityBaseOAVAL‰transformEngineTransformpżZCø^CŻ>D@PXÅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¬g¾Y…Float’’°}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’°}æY…Float’’¬g¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pżZCY…Float’’ø^CZ…Float’’Ż>D@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_04AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag«€b‚‰£ŠROTStBLCKŠentityBaseQAVAL‰transformEngineTransform®ĒsC)>Cń2ń?pq>CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’jĀ{æY…Float’’œ9¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’œ9>Y…Float’’jĀ{æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ĒsCY…Float’’)>CZ…Float’’ń2ń?W…Float’’€?„None„NoneAVALŠappearance†Stringprostitute_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’rŠsaturation„Int8’’‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’®Šsaturation„Int8’’Ģ‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataōAVAL…idTag…IdTagóŸ5ŅøkĒ‰ROTSØBLCKŠentityBase…AVAL‰transformEngineTransform{ŌsCĶĢZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Š™p¾Y…Float’’KÕx?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{ŌsCY…Float’’ĶĢY…Float’’ĶFwæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĶFw?Y…Float’’ń„>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŪGxCY…Float’’ą1CZ…Float’’gf&@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’Ū‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag¢.$ 4ū*ŖROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform pC=E|Cŗ1#A„‡„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’,`?Y…Float’’kĮ÷¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’kĮ÷>Y…Float’’,`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ pCY…Float’’=E|CZ…Float’’ŗ1#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag’ē½'4Ū«ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform— pCkF|Cż4#AV+„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|t^?Y…Float’’`ż¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’`ż>Y…Float’’|t^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’— pCY…Float’’kF|CZ…Float’’ż4#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagmĖgšQbķøROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformRø‰CffCÆX>‘Ś-CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’K‡~æY…Float’’gEŪ=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’gEŪ½Y…Float’’K‡~æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Rø‰CY…Float’’ffCZ…Float’’ÆX>W…Float’’€?„None„NoneAVALŠappearance†String’scoiatael_woman_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’ģ‰luminance„Int8’’č„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’Ķ‰luminance„Int8’’Ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŸAVAL…idTag…IdTag«mq…­c¹%µROTSSBLCKŠentityBase1AVAL‰transformEngineTransform pżŒCøųB#ÆX>AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’pżŒCY…Float’’øųBZ…Float’’#ÆX>W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_07AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ų‰luminance„Int8’’õ„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’Ɋsaturation„Int8’’ĄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag¤Š`†“ė“¬ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformŽ pCJE|C¬1#AH „CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ar`?Y…Float’’»?ö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’»?ö>Y…Float’’ar`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ž pCY…Float’’JE|CZ…Float’’¬1#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTag­Hæ™?ćS½ROTSrBLCKŠentityBaseFAVAL‰transformEngineTransformöˆCöhCū®X>’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öˆCY…Float’’öhCZ…Float’’ū®X>W…Float’’€?„None„NoneAVALŠappearance†String•scoiatael_prisoner_01AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’¦‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’LŠsaturation„Int8’’Ɖluminance„Int8’’ó„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Swordfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTagŹ‹sa>ńOROTSŖBLCKŠentityBase…AVAL‰transformEngineTransform=ŖŠCĀõłBÆX>ĀH³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’‹ė?Y…Float’’.©Ģ¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.©Ģ<Y…Float’’‹ė?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=ŖŠCY…Float’’ĀõłBZ…Float’’ÆX>W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_06AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŃAVAL…idTag…IdTagG^Ķ£)iNĮROTS…BLCKŠentityBaseYAVAL‰transformEngineTransformėCö(Cū®X>4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»ĖµZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ó»Ė5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėCY…Float’’ö(CZ…Float’’ū®X>W…Float’’€?„None„NoneAVALŠappearance†String•scoiatael_prisoner_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’¦‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’LŠsaturation„Int8’’Ɖluminance„Int8’’ó„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Swordfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTagĘJš532† ¶ROTS_BLCKŠentityBase=AVAL‰transformEngineTransformī‹C3sC#ÆX>4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’Ó»«µZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ó»«5Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ī‹CY…Float’’3sCZ…Float’’#ÆX>W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_08AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’lŠsaturation„Int8’’·‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’,Šsaturation„Int8’’œ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagÅLTé"'¾­ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformópC°M|C?#A”)„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’“l^?Y…Float’’h{ż¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’h{ż>Y…Float’’“l^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ópCY…Float’’°M|CZ…Float’’?#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData²AVAL…idTag…IdTag³eŌÜĄŽ±ė·ROTSfBLCKŠentityBase:AVAL‰transformEngineTransform Āµ‹CĢLųB#ÆX>AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āµ‹CY…Float’’ĢLųBZ…Float’’#ÆX>W…Float’’€?„None„NoneAVALŠappearance†String•scoiatael_prisoner_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’¦‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’LŠsaturation„Int8’’Ɖluminance„Int8’’ó„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatfCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityhAVAL„name†String”Swordfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagį‹~{ӑ!±ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformĘ pC–D|CV2#A3„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Š–^?Y…Float’’aēü¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’aēü>Y…Float’’Š–^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ę pCY…Float’’–D|CZ…Float’’V2#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataöAVAL…idTag…IdTag2.-ŗš“ROTSŖBLCKŠentityBase…AVAL‰transformEngineTransformG”ŽCöčCū®X>!²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ o?Y…Float’’q#ˆ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’q#ˆ=Y…Float’’ o?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’G”ŽCY…Float’’öčCZ…Float’’ū®X>W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagė#Ūc˜q²ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform® pC“D|C3#A“7„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆŖ^?Y…Float’’ź”ü¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ź”ü>Y…Float’’ˆŖ^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’® pCY…Float’’“D|CZ…Float’’3#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagźtü< ¼ž³ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformR pClF|Cų5#AN,„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Äx^?Y…Float’’ Qż¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ Qż>Y…Float’’Äx^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’R pCY…Float’’lF|CZ…Float’’ų5#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĘØSæ|× “ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformõ pC‰D|C†1#Aķ<„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ā^?Y…Float’’¹Nü¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¹Nü>Y…Float’’Ā^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õ pCY…Float’’‰D|CZ…Float’’†1#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataŌ AVAL…idTag…IdTagScH:,Ģ+µROTS† BLCKŠentityBaseaAVAL‰transformEngineTransform©mŌC“§,C2Ó’>¹ŗBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒ)p½Y…Float’’@?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’@æY…Float’’ƒ)p½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’©mŌCY…Float’’“§,CZ…Float’’2Ó’>W…Float’’€?„None„NoneAVALŠappearance†String„NoneAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsžAVALnumComponents„UintBLCK‰componentpAVAL„name†String ŸCMeshComponent remains_human_01AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component^AVAL„name†String ‰fx_point1AVAL…class†String’CWayPointComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„LootAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentmAVAL„name†String“CInventoryComponentAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryņAVAL‰itemCount„UintBLCK„item AVAL„name†StringžSchematic Witcher Silver SwordAVALstaticRandomSeed†Uint16'EAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringEndriags TrophyAVALstaticRandomSeed†Uint16–AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒNekker teethAVALstaticRandomSeed†Uint16wAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‘AVAL„name†StringBook of DragonsAVALstaticRandomSeed†Uint16ŪAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemŽAVAL„name†String ŒEndriag skinAVALstaticRandomSeed†Uint16AVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽEndriag salivaAVALstaticRandomSeed†Uint16ą"AVAL…flags†Uint16AVALˆquantity„Uint AVALˆnumSlots„UintAVAL‰lootCount„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatašAVALˆtemplate~CEntityTemplate3²items\work\remains_human_01\remains_human_01.w2entAVALˆposition†VectorMX…Float’’©mŌCY…Float’’“§,CZ…Float’’2Ó’>W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’¹ŗB„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String„NoneAVAL‹entityFlags…Uint8AVAL„tags‡TagListItemContainerAVAL„name†String€BLCKŠentityDataAVAL…idTag…IdTag+A©~”R¶ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform¤ pCC|C’-#A¢’„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ž7`?Y…Float’’~÷¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’~÷>Y…Float’’ž7`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤ pCY…Float’’C|CZ…Float’’’-#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagAqu.7·ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform!pCŠK|Cx;#AB$„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’(U^?Y…Float’’üĶż¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’üĶż>Y…Float’’(U^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!pCY…Float’’ŠK|CZ…Float’’x;#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĻk]O+Ž¹ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformĮpC;M|C`>#Aæ„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)A^?Y…Float’’’ž¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’ž>Y…Float’’)A^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĮpCY…Float’’;M|CZ…Float’’`>#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataGAVAL…idTag…IdTag;¬(Y'ę…ÆROTSūBLCKŠentityBaseŲAVAL‰transformEngineTransform€ CõčgCˆŲč@¼:ÅBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’db¾Y…Float’’ž}?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ž}æY…Float’’db¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’€ CY…Float’’õčgCZ…Float’’ˆŲč@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_01AVALŒcolorVariant“CEntityColorVariantq„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag¦D}E«¢Śb°ROTSuBLCKŠentityBaseQAVAL‰transformEngineTransform×ƛCnZC”>°@4BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ó5?Y…Float’’ó5?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ó5æY…Float’’ó5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×ƛCY…Float’’nZCZ…Float’’”>°@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’ʼnluminance„Int8’’/„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’؉luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagQĪÄ)KnŗROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform² pCöF|CC6#A >„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’żĘ^?Y…Float’’|=ü¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’|=ü>Y…Float’’żĘ^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’² pCY…Float’’öF|CZ…Float’’C6#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTag¬ČvŽYtė ŌROTSoBLCKŠentityBaseMAVAL‰transformEngineTransform™™CėQyCaŹŁ@–CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’?Y…Float’’Ģ³]æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ģ³]?Y…Float’’?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™™CY…Float’’ėQyCZ…Float’’aŹŁ@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagŲ¹¼ö7I@7ÜROTSvBLCKŠentityBaseQAVAL‰transformEngineTransformėŃCõčpC” Ū@Kū=BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’[÷,?Y…Float’’ØŗZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’’’¾Y…Float’’Ų³]?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™Y CY…Float’’Ģ zCZ…Float’’(„Ō@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’ׄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’/Šsaturation„Int8’’Į‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag¾å WĮ¾ÕROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform=ŠCffuChČ@‰’JAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{Ęy?Y…Float’’Gp`>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Gp`¾Y…Float’’{Ęy?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’=ŠCY…Float’’ffuCZ…Float’’hČ@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’ŗ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’׉luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTag†JĪŠ.3ųSÓROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformCĢŒvCÆÄŃ@æźAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŌÓs?Y…Float’’‘œ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‘œ¾Y…Float’’ŌÓs?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’CY…Float’’ĢŒvCZ…Float’’ÆÄŃ@W…Float’’€?„None„NoneAVALŠappearance†String ‰picker_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData±AVAL…idTag…IdTag)é6dš®OÖROTSeBLCKŠentityBaseCAVAL‰transformEngineTransformĀõ*CGįtC®5ą@€CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5?Y…Float’’ä5æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ä5?Y…Float’’5?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āõ*CY…Float’’GįtCZ…Float’’®5ą@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_05AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’…Šsaturation„Int8’’¼‰luminance„Int8’’Ō„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ł‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTagAE‡Ŗ2ó9ŻROTS`BLCKŠentityBase;AVAL‰transformEngineTransformŌ‚&C :nCŠąĖ@7…ƒBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’~4Ņ>Y…Float’’ni?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’niæY…Float’’~4Ņ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ō‚&CY…Float’’ :nCZ…Float’’ŠąĖ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_03AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagbś*W©²iŚROTSyBLCKŠentityBaseTAVAL‰transformEngineTransformÅ`Y…Float’’²6d?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Å`*CĒĶ]CĻ”?AĮ¹"CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éstæY…Float’’• ˜>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’• ˜¾Y…Float’’éstæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’>*CY…Float’’ĒĶ]CZ…Float’’Ļ”?AW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’õ‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag{*pķ–Ī›öŽROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformRņ9C”Cć±½½®ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’.ÄI>Y…Float’’;ūzæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’;ūz?Y…Float’’.ÄI>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Rņ9CY…Float’’”CZ…Float’’ć±½½W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTag½aŠ_N0q¼ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform$=C"²YCff@63wCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’]hĘ¾Y…Float’’=’kæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’=’k?Y…Float’’]hĘ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$=CY…Float’’"²YCZ…Float’’ff@W…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’Ŗ‰luminance„Int8’’÷„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTaghŌ½īą!žĪROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformš­@CśĆC"Ŗ>6CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ŗ¾æY…Float’’HŚ6½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’HŚ6=Y…Float’’Ŗ¾æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š­@CY…Float’’śĆCZ…Float’’"Ŗ>W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagEéLÄæ¾ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform 4C)œMCŌ @ =¢CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ZP?Y…Float’’m¾æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’m¾?Y…Float’’ZP?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ 4CY…Float’’)œMCZ…Float’’Ō @W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_10AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData©AVAL…idTag…IdTagÓpĆó÷@čĻROTS]BLCKŠentityBase;AVAL‰transformEngineTransformōv>CH C±ÄČ=ˆ=CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļv|æY…Float’’˜)¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’˜)>Y…Float’’ļv|æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ōv>CY…Float’’H CZ…Float’’±ÄČ=W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_08AVALŒcolorVariant“CEntityColorVariantŌ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’A‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’“Šsaturation„Int8’’œ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagŅņvņūżš:ÉROTSuBLCKŠentityBaseQAVAL‰transformEngineTransform?C¢~SCw`]@µĖBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'Ūą>Y…Float’’½że?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’½żeæY…Float’’'Ūą>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’?CY…Float’’¢~SCZ…Float’’w`]@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’:Šsaturation„Int8’’Ų‰luminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’mŠsaturation„Int8’’ĉluminance„Int8’’ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagGQŲoĖaQŠROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformįś:C®‡C½.ē=ļvCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’żkĻ¾Y…Float’’' jæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’' j?Y…Float’’żkĻ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įś:CY…Float’’®‡CZ…Float’’½.ē=W…Float’’€?„None„NoneAVALŠappearance†String‘townswoman_old_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ēŠsaturation„Int8’’»‰luminance„Int8’’ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŸŠsaturation„Int8’’Չluminance„Int8’’"„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagŁ ±•†6s„ĮROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform,!:CÜĮMC%@vˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„y½>Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,!:CY…Float’’ÜĮMCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’-Šsaturation„Int8’’؉luminance„Int8’’Ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’„Šsaturation„Int8’’±‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagĒį‡š¬Ä{ܽROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformš -C'rTCr…K@1ē„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|ŕ½Y…Float’’…PæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’…P?Y…Float’’|ŕ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š -CY…Float’’'rTCZ…Float’’r…K@W…Float’’€?„None„NoneAVALŠappearance†String‘townswoman_old_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’gŠsaturation„Int8’’щluminance„Int8’’ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’lŠsaturation„Int8’’ģ‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag†œÜsļrIÉĄROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformń›9C$uLC%@vˆBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’„y½>Y…Float’’BÓm?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’BÓmæY…Float’’„y½>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ń›9CY…Float’’$uLCZ…Float’’%@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataFAVAL…idTag…IdTag±&}œxg4ĀROTSśBLCKŠentityBaseŲAVAL‰transformEngineTransform‰ń;C7[WCš™y@ CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’7©LæY…Float’’É?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ÉæY…Float’’7©LæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰ń;CY…Float’’7[WCZ…Float’’š™y@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_01AVALŒcolorVariant“CEntityColorVariantq„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagLP¬NńqkŲROTSsBLCKŠentityBaseOAVAL‰transformEngineTransformöčC=ŹXCo BAŎVCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ˆŌRæY…Float’’\6æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’\6?Y…Float’’ˆŌRæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öčCY…Float’’=ŹXCZ…Float’’o BAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTag/ūeŲяĀmTROTS­BLCKŠentityBase…AVAL‰transformEngineTransform®CRø1ChĄ2@@AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ągz?Y…Float’’ķęT>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķęT¾Y…Float’’ągz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®CY…Float’’Rø1CZ…Float’’hĄ2@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagóoŸˆŃm²æROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform —3CRųOC؏ @šŖvCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒĖŹ¾Y…Float’’kæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’k?Y…Float’’ƒĖŹ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ —3CY…Float’’RųOCZ…Float’’؏ @W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’Ų‰luminance„Int8’’ՄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ą‰luminance„Int8’’ó„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTag<³ĒŋOÄROTSoBLCKŠentityBaseMAVAL‰transformEngineTransformłż7Cč¾XCG[e@·žCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’÷£kæY…Float’’xČ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’xČ¾Y…Float’’÷£kæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’łż7CY…Float’’č¾XCZ…Float’’G[e@W…Float’’€?„None„NoneAVALŠappearance†String ‹_chorab__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’xŠsaturation„Int8’’Ɖluminance„Int8’’ʄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’MŠsaturation„Int8’’ø‰luminance„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData·AVAL…idTag…IdTagA ŽÓŅ“rWÅROTSkBLCKŠentityBase:AVAL‰transformEngineTransformįŗ+CīVC%y@@öį°CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’b|~?Y…Float’’#jŽ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’#jŽ=Y…Float’’b|~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įŗ+CY…Float’’īVCZ…Float’’%y@@W…Float’’€?„None„NoneAVALŠappearance†String ‹_cedric__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’Ķ‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’)Šsaturation„Int8’’¶‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_Bow_WalkingBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Bowfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData°AVAL…idTag…IdTagH×Võā½ŃROTSdBLCKŠentityBaseBAVAL‰transformEngineTransform0,CZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’J‘ž¾Y…Float’’Õis?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĄL;CY…Float’’a-ACZ…Float’’±dĄ?W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’*Šsaturation„Int8’’œ‰luminance„Int8’’M„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’lŠsaturation„Int8’’°‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData­AVAL…idTag…IdTagvĄ®B6±–ŹROTSaBLCKŠentityBase=AVAL‰transformEngineTransformĶ&CÉć:C•żc@UWŲBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’hŖŸ¾Y…Float’’ß;s?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ß;sæY…Float’’hŖŸ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ķ&CY…Float’’Éć:CZ…Float’’•żc@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_01AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’į‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’Ī‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag}Č>)’ iėĘROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformĀõ3Cįś0CÅÄč?€‰CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µ~²=Y…Float’’žæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ž?Y…Float’’µ~²=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āõ3CY…Float’’įś0CZ…Float’’ÅÄč?W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData­AVAL…idTag…IdTaghū˜i±žĶROTSaBLCKŠentityBase=AVAL‰transformEngineTransformOŁ+CJ¢;CšŅ=@G–ł@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’·”}?Y…Float’’0÷ >Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’0÷ ¾Y…Float’’·”}?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’OŁ+CY…Float’’J¢;CZ…Float’’šŅ=@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’į‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’Ī‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData­AVAL…idTag…IdTag ž/LžX*§ĢROTSaBLCKŠentityBase=AVAL‰transformEngineTransformą%)C9,Cšš?äŚ÷BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƒāæY…Float’’jT?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’jTæY…Float’’ƒāæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ą%)CY…Float’’9,CZ…Float’’šš?W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_04AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’į‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’Ī‰luminance„Int8’’ķ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData”AVAL…idTag…IdTagń›£„Ć0ĖROTSHBLCKŠentityBase$AVAL‰transformEngineTransform±›+Cč:JCż.@¬@CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’žr`æY…Float’’Ż>ö>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ż>ö¾Y…Float’’žr`æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’±›+CY…Float’’č:JCZ…Float’’ż.@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_03AVALŒcolorVariant“CEntityColorVariantĄ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’2ƒhue†Uint16’’x‰luminance„Int8’’Ż„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’Ā‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagPp0š#©*ĆROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform,#CĪ&C“å¶?¶=CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5`3?Y…Float’’é„6æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’é„6?Y…Float’’5`3?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’,#CY…Float’’Ī&CZ…Float’’“å¶?W…Float’’€?„None„NoneAVALŠappearance†String_bartosz_szkutaAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ņŠsaturation„Int8’’ĉluminance„Int8’’ĄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŌŠsaturation„Int8’’±‰luminance„Int8’’µ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagköLqHĻ×ROTSxBLCKŠentityBaseTAVAL‰transformEngineTransform\C —!C+ģ¾@|ŠCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’X‚ų=Y…Float’’¼~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¼~?Y…Float’’X‚ų=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\CY…Float’’ —!CZ…Float’’+ģ¾@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag²“T­±»ROTSsBLCKŠentityBaseMAVAL‰transformEngineTransformfåCĄn3CFŠ@|!8CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĄUæY…Float’’O†“½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’O†“=Y…Float’’ĄUæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fåCY…Float’’Ąn3CZ…Float’’FŠ@W…Float’’€?„None„NoneAVALŠappearance†String ‹_anezka__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’»‰luminance„Int8’’ä„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’‰luminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag#ĘŲ‡fYzēROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformŁ pC…L|Cw?#AÄ*„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’öq^?Y…Float’’ņhż¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ņhż>Y…Float’’öq^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ł pCY…Float’’…L|CZ…Float’’w?#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataµAVAL…idTag…IdTagG«ņžC=7øROTSiBLCKŠentityBaseEAVAL‰transformEngineTransform öč•C3³qCžŸ¤@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öč•CY…Float’’3³qCZ…Float’’žŸ¤@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’ĉluminance„Int8’’ķ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’$Šsaturation„Int8’’ø‰luminance„Int8’’ƄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagHkP©½}źROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform pCQG|C*6#Aw6„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ „^?Y…Float’’4³ü¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’4³ü>Y…Float’’ „^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ pCY…Float’’QG|CZ…Float’’*6#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag™‘«šÅŗ“ķROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformZ pC!A|Cź,#AkA„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ćÕ^?Y…Float’’Ōü¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ōü>Y…Float’’ćÕ^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Z pCY…Float’’!A|CZ…Float’’ź,#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTag2ņlY9äROTS­BLCKŠentityBase…AVAL‰transformEngineTransform3³„C;0ĪBż)@ŅM’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’6ÓÄ>Y…Float’’’SlæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’Sl?Y…Float’’6ÓÄ>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’3³„CY…Float’’;0ĪBZ…Float’’ż)@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTag ł8šÖÆĶbćROTS­BLCKŠentityBase…AVAL‰transformEngineTransformÖš CŁ«ŲB!?@·ŒhCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’µŖæY…Float’’Ä;KæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ä;K?Y…Float’’µŖæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Öš CY…Float’’Ł«ŲBZ…Float’’!?@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagĻśŒz¶²@įROTS­BLCKŠentityBase…AVAL‰transformEngineTransform7:¢C«ŃBŅ÷<@Ē„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’8µž½Y…Float’’ģ:æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ģ:?Y…Float’’8µž½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’7:¢CY…Float’’«ŃBZ…Float’’Ņ÷<@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagHėÅåļ” ÷åROTSxBLCKŠentityBasePAVAL‰transformEngineTransformĪ §CtŅB5*@}Ė•CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’›Ńü>Y…Float’’’œ^æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’’œ^?Y…Float’’›Ńü>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ī §CY…Float’’tŅBZ…Float’’5*@W…Float’’€?„None„NoneAVALŠappearance†StringŽ_malena__sq109AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ŲŠsaturation„Int8’’Ł‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’6‰luminance„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOneShotKill NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagŻ !ŚÓÕSęROTS­BLCKŠentityBase…AVAL‰transformEngineTransformõA”C˜ØŁBāxN@rÕWCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’C‹OæY…Float’’ ßæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ß?Y…Float’’C‹OæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õA”CY…Float’’˜ØŁBZ…Float’’āxN@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_05AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatałAVAL…idTag…IdTagCōę„AåŻ-āROTS­BLCKŠentityBase…AVAL‰transformEngineTransformt¢CĪSÓBšŅ=@xŠ…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’™y)½Y…Float’’įĒæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’įĒ?Y…Float’’™y)½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’t¢CY…Float’’ĪSÓBZ…Float’’šŅ=@W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagyĶU‡Ŗ{ėSšROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformP pCŒE|CT3#Aō7„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’2¬^?Y…Float’’ œü¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ œü>Y…Float’’2¬^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’P pCY…Float’’ŒE|CZ…Float’’T3#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĒ5ŌčYęYųROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformÕ pCB|Cž*#Aŗ„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’”ą`?Y…Float’’¬ō¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¬ō>Y…Float’’”ą`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Õ pCY…Float’’B|CZ…Float’’ž*#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĢöŽs·kųROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform pCrI|C²<#AķE„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’°é^?Y…Float’’æĀū¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’æĀū>Y…Float’’°é^?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ pCY…Float’’rI|CZ…Float’’²<#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTagåźŃB_˜ī’ROTSGBLCKŠentityBaseTAVAL‰transformEngineTransformJz«CĶ”óB-i?@*1CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĖÆæY…Float’’~•J=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’~•J½Y…Float’’ĖÆæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Jz«CY…Float’’Ķ”óBZ…Float’’-i?W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’$Šsaturation„Int8’’ø‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’«‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!öł—Cf6ĢOæ–Ø-Ž>}CÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!?|é%W¤B¢§Ä*ߜCÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTag½su¾(Ē÷ROTSGBLCKŠentityBaseTAVAL‰transformEngineTransformŻ@­C‹oóBöŃF?, CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ERæY…Float’’`?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’`æY…Float’’ERæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ż@­CY…Float’’‹oóBZ…Float’’öŃF?W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_10AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’GŠsaturation„Int8’’։luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’Ɖluminance„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!öł—Cf6ĢOæ–Ø-Ž>}CÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!?|é%W¤B¢§Ä*ߜCÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData)AVAL…idTag…IdTagKŗ-š“ IROTSŻBLCKŠentityBaseTAVAL‰transformEngineTransform$­CC}åBߔ¬?>Ķ^AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ųyx?Y…Float’’Ųmv>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ųmv¾Y…Float’’ųyx?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’$­CY…Float’’C}åBZ…Float’’ߔ¬?W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’$Šsaturation„Int8’’ø‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’«‰luminance„Int8’’ė„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStates­AVAL…count„UintBLCKbodyPartState5AVAL„part†String‡arm_L_2AVAL…state†StringƒcutBLCKbodyPartState5AVAL„part†String‡arm_R_2AVAL…state†StringƒcutAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!öł—Cf6ĢOæ–Ø-Ž>}CÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!?|é%W¤B¢§Ä*ߜCÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData‘AVAL…idTag…IdTag70”2ɳ2ŚROTSEBLCKŠentityBaseRAVAL‰transformEngineTransformś¹«CŪ…×BX±¹?üæBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’3æ§>Y…Float’’ĶŽq?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĶŽqæY…Float’’3æ§>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ś¹«CY…Float’’Ū…×BZ…Float’’X±¹?W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_07AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ö‰luminance„Int8’’æ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’ȉluminance„Int8’’܄None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!öł—Cf6ĢOæ–Ø-Ž>}CÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!?|é%W¤B¢§Ä*ߜCÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData“AVAL…idTag…IdTag÷LĄ†\]A¼ROTSGBLCKŠentityBaseTAVAL‰transformEngineTransform)ŖC®ŪBŁĢ?gdzCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!Ń«¾Y…Float’’®'qæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’®'q?Y…Float’’!Ń«¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)ŖCY…Float’’®ŪBZ…Float’’ŁĢ?W…Float’’€?„None„NoneAVALŠappearance†Stringscoiatael_man_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’GŠsaturation„Int8’’։luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’Ɖluminance„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsųAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcAreaaAVAL†handleŒEntityHandle!öł—Cf6ĢOæ–Ø-Ž>}CÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0BLCK‡npcAreaaAVAL†handleŒEntityHandle!?|é%W¤B¢§Ä*ߜCÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData(AVAL…idTag…IdTag™°Ū°·üCłROTSÜBLCKŠentityBase…AVAL‰transformEngineTransformGį©CffŲB3ų ?¬CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ĖmæY…Float’’ćž>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ćž¾Y…Float’’ĖmæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Gį©CY…Float’’ffŲBZ…Float’’3ų ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_09AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcAreaaAVAL†handleŒEntityHandle!?|é%W¤B¢§Ä*ߜCÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData(AVAL…idTag…IdTagžŗÜeśROTSÜBLCKŠentityBase…AVAL‰transformEngineTransformʜŖC’žÕB9+Ę?łģ©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’WUp?Y…Float’’£\°¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’£\°>Y…Float’’WUp?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ʜŖCY…Float’’’žÕBZ…Float’’9+Ę?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_03AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcAreaaAVAL†handleŒEntityHandle!?|é%W¤B¢§Ä*ߜCÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData(AVAL…idTag…IdTag(øļ4Źø"YūROTSÜBLCKŠentityBase…AVAL‰transformEngineTransformø~ØCBÜB•ōĖ?CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’*/2?Y…Float’’‹Ļ7æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‹Ļ7?Y…Float’’*/2?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ø~ØCY…Float’’BÜBZ…Float’’•ōĖ?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_01AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcAreaaAVAL†handleŒEntityHandle!?|é%W¤B¢§Ä*ߜCÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData(AVAL…idTag…IdTag_£T»ՅņüROTSÜBLCKŠentityBase…AVAL‰transformEngineTransformĖo©CĶYąBĪ!¦?Ęe”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ęK?Y…Float’’sĖæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’sĖ?Y…Float’’ęK?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ėo©CY…Float’’ĶYąBZ…Float’’Ī!¦?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcAreaaAVAL†handleŒEntityHandle!?|é%W¤B¢§Ä*ߜCÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData(AVAL…idTag…IdTag·vՙķh”|żROTSÜBLCKŠentityBase…AVAL‰transformEngineTransformĀÕŖCfęŚBę§?Ū ŖCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś³p?Y…Float’’V®¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’V®>Y…Float’’Ś³p?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ĀÕŖCY…Float’’fęŚBZ…Float’’ę§?W…Float’’€?„None„NoneAVALŠappearance†Stringloredo_guard_07AVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float“BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‡AVAL…count„UintBLCK‡ability`AVAL„name†String ŒSQ109_AlliesAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcAreaaAVAL†handleŒEntityHandle!?|é%W¤B¢§Ä*ߜCÉżsĪbI{ö’īؙņAVAL„area†StringCAreaComponent0KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag»Ķ6iø±žROTSxBLCKŠentityBasePAVAL‰transformEngineTransformg©C/-×B÷Ģ«?œnŸCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’Ī@?Y…Float’’”h(æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’”h(?Y…Float’’’Ī@?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’g©CY…Float’’/-×BZ…Float’’÷Ģ«?W…Float’’€?„None„NoneAVALŠappearance†StringŽ_malena__sq109AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ŲŠsaturation„Int8’’Ł‰luminance„Int8’’܄NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’6‰luminance„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŠAVAL…count„UintBLCK‡abilitycAVAL„name†StringOneShotKill NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagŽP t4‘×ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform& pCvG|C(6#AR„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’² `?Y…Float’’”h÷¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’”h÷>Y…Float’’² `?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’& pCY…Float’’vG|CZ…Float’’(6#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag_&}”˜Jm€ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform³ pCCA|C,#Am „CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’’r`?Y…Float’’|=ö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’|=ö>Y…Float’’’r`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’³ pCY…Float’’CA|CZ…Float’’,#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag˜ŅĒ>ƒE-ģROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform‚v…C&_ECĆį@KŪ†CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŗ’£»Y…Float’’.’æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.’?Y…Float’’ŗ’£»Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‚v…CY…Float’’&_ECZ…Float’’Ćį@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’Ū‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagźŃmĢĖļROTSwBLCKŠentityBaseTAVAL‰transformEngineTransformŪE†C³YDC—ā@ŒfnCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’c#æY…Float’’ ZæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ Z?Y…Float’’c#æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŪE†CY…Float’’³YDCZ…Float’’—ā@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÉAVAL…idTag…IdTag#½U ˜æXōROTS}BLCKŠentityBaseTAVAL‰transformEngineTransformĀ³ˆCŹÉEC$Gį@„²BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)¾A<Y…Float’’kū?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’kūæY…Float’’)¾A<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ā³ˆCY…Float’’ŹÉECZ…Float’’$Gį@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘OppA1_Fistfight_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagė€šSųKõROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformĢ˜CÉõMCČŃP@ŒßČAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’źĪg?Y…Float’’¢CŁ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¢CŁ¾Y…Float’’źĪg?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ģ˜CY…Float’’ÉõMCZ…Float’’ČŃP@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTag·›ě‡³ž÷ROTSKBLCKŠentityBase)AVAL‰transformEngineTransformöؖCffNC£K@1‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’®7Ū;Y…Float’’‰žæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‰ž?Y…Float’’®7Ū;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’öؖCY…Float’’ffNCZ…Float’’£K@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagĮĪ­§®0ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform\—CGaUCŻ;Y@ń ©CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|Šm?Y…Float’’Oå¾¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Oå¾>Y…Float’’|Šm?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\—CY…Float’’GaUCZ…Float’’Ż;Y@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’­‰luminance„Int8’’Ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ĉluminance„Int8’’Ū„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData—AVAL…idTag…IdTagīb³-o+ööROTSKBLCKŠentityBase)AVAL‰transformEngineTransform®ē–C…ėOCZN:@œcNCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’éReæY…Float’’įć¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’įć>Y…Float’’éReæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®ē–CY…Float’’…ėOCZ…Float’’ZN:@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagæAƶDš¢ņROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformAi…Cš™?CX¾ß@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’837Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’837Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ai…CY…Float’’š™?CZ…Float’’X¾ß@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag\“Ī•Š+wīROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformp=†CĶ FCOć@3 CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’öiæY…Float’’üÓĻ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’üÓĻ¾Y…Float’’öiæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p=†CY…Float’’Ķ FCZ…Float’’Oć@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_08AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’Ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag];”Ī6ŸqóROTSvBLCKŠentityBaseTAVAL‰transformEngineTransformAi…Cš™?CX¾ß@‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’837Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’837Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ai…CY…Float’’š™?CZ…Float’’X¾ß@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’Ā‰luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ļ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag‘¼^²śGÖROTSøBLCKŠentityBaseHAVAL‰transformEngineTransform• pCI|Cļ5#AŽƒ„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Õ÷_?Y…Float’’{ü÷¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’{ü÷>Y…Float’’Õ÷_?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’• pCY…Float’’I|CZ…Float’’ļ5#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagøP3vt`ŁROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformŸ pCH|C&6#Aø¢„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ś|`?Y…Float’’‰ö¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‰ö>Y…Float’’Ś|`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ÿ pCY…Float’’H|CZ…Float’’&6#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagŲÅÓ7éžROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformŠå•CmŠVC¾ŪU@,CCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ joæY…Float’’Kµ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Kµ¾Y…Float’’ joæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Šå•CY…Float’’mŠVCZ…Float’’¾ŪU@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’õŠsaturation„Int8’’¬‰luminance„Int8’’Ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’YŠsaturation„Int8’’‰luminance„Int8’’Ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagIÕēåflµÖ®ROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformVö¤C¶hlC‹¬ī@+ ĮBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ńĄč½Y…Float’’cW~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’cW~æY…Float’’ńĄč½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Vö¤CY…Float’’¶hlCZ…Float’’‹¬ī@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’#Šsaturation„Int8’’)‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’¶‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData€AVAL…idTag…IdTagįŹ#­S}—_ROTS4BLCKŠentityBaseAVAL‰transformEngineTransformp—CĮĖOCÆÖF@|DY…Float’’ėV}æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p—CY…Float’’ĮĖOCZ…Float’’ÆÖF@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_07AVALŒcolorVariant“CEntityColorVariant­„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĀ‘…]I’ńROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformā_†CfÉLCՅ“@ÉųBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’? ;Y…Float’’ß’?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ß’æY…Float’’? ;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ā_†CY…Float’’fÉLCZ…Float’’Յ“@W…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagUjĄ„.¾:OńROTSsBLCKŠentityBaseQAVAL‰transformEngineTransform@i…CY…Float’’umuæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p½…CY…Float’’…+DCZ…Float’’-³ā@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’׉luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagå ™‡¹ÄsROTSyBLCKŠentityBaseWAVAL‰transformEngineTransform{“‹C\YCļ÷‚@<‰q@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’āq?Y…Float’’;Ķ†=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’;Ķ†½Y…Float’’āq?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{“‹CY…Float’’\YCZ…Float’’ļ÷‚@W…Float’’€?„None„NoneAVALŠappearance†String•_waitress_flotsam__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’~Šsaturation„Int8’’։luminance„Int8’’ō„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’fŠsaturation„Int8’’œ‰luminance„Int8’’N„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagĶ„4o’7 ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformэCĮĢnCąż©@k tAAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’vūv?Y…Float’’/²†>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’/²†¾Y…Float’’vūv?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’эCY…Float’’ĮĢnCZ…Float’’ąż©@W…Float’’€?„None„NoneAVALŠappearance†String’craftsman_dwarf_07AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’Ź‰luminance„Int8’’2„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’ž‰luminance„Int8’’Ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag5¼ėÄ“.}*ROTSxBLCKŠentityBaseTAVAL‰transformEngineTransformĀu C{ŌcCŚBAgBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’–?Y…Float’’ŒÕX?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ŒÕXæY…Float’’–?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Āu CY…Float’’{ŌcCZ…Float’’ŚBAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’čŠsaturation„Int8’’õ‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData°AVAL…idTag…IdTagøpä=eųęROTSdBLCKŠentityBaseBAVAL‰transformEngineTransform›¹øH•ĒŖ0ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform›¹Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’-T¾Y…Float’’»qz?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õ(6CY…Float’’3sLCZ…Float’’ńĪ @W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’߉luminance„Int8’’Ņ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData©AVAL…idTag…IdTag„ÅT¶L ¾"ROTS]BLCKŠentityBase;AVAL‰transformEngineTransform¶Ē+C“ļVCżET@~éBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’v侁Y…Float’’ķe?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ķeæY…Float’’v侁Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¶Ē+CY…Float’’“ļVCZ…Float’’żET@W…Float’’€?„None„NoneAVALŠappearance†Stringelf_poor_man_07AVALŒcolorVariant“CEntityColorVariantŌ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’hŠsaturation„Int8’’P‰luminance„Int8’’õ„NoneŽregionTwoShift‹CColorShift’’3ƒhue†Uint16’’Ɋsaturation„Int8’’ĄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTag˜‰jó}'ROTStBLCKŠentityBasePAVAL‰transformEngineTransform\2CffNCŌ@`­ŒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¢šI>Y…Float’’QżzæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Qżz?Y…Float’’¢šI>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’\2CY…Float’’ffNCZ…Float’’Ō@W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ąŠsaturation„Int8’’ȉluminance„Int8’’ՄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’6Šsaturation„Int8’’“‰luminance„Int8’’ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag ½åŅåCł„ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformp}8CėQLCĘ@PÕBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|;M?Y…Float’’–?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’–æY…Float’’|;M?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’p}8CY…Float’’ėQLCZ…Float’’Ę@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’MŠsaturation„Int8’’°‰luminance„Int8’’å„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’lŠsaturation„Int8’’ĉluminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData»AVAL…idTag…IdTagÓ×× u%ROTSoBLCKŠentityBaseMAVAL‰transformEngineTransform6™7C Æ_Cõl@O4ØCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’øšj?Y…Float’’^čĢ¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’^čĢ>Y…Float’’øšj?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’6™7CY…Float’’ Æ_CZ…Float’’õl@W…Float’’€?„None„NoneAVALŠappearance†String ‹_chorab__a1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’xŠsaturation„Int8’’Ɖluminance„Int8’’ʄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’MŠsaturation„Int8’’ø‰luminance„Int8’’ȄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTagÕĀQŌ&ō™+ROTSyBLCKŠentityBaseTAVAL‰transformEngineTransformėģ3CŖńhCė»@üØ”CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’łNM?Y…Float’’oėæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’oė?Y…Float’’łNM?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ėģ3CY…Float’’ŖńhCZ…Float’’ė»@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’bŠsaturation„Int8’’õ‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’Ɖluminance„Int8’’ „None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagĀAMü+|s.ROTSvBLCKŠentityBaseQAVAL‰transformEngineTransform{ŌCĀ5eC$Tµ@§„@AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ŒT?Y…Float’’™ ”=Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’™ ”½Y…Float’’ŒT?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{ŌCY…Float’’Ā5eCZ…Float’’$Tµ@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTag…_0“ ®ROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform@Ż2C‰RC¢†@\xMCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…gæY…Float’’O.ܾZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’O.Ü>Y…Float’’…gæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’@Ż2CY…Float’’‰RCZ…Float’’¢†@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_01AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’Ą‰luminance„Int8’’ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’£Šsaturation„Int8’’։luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagŹ4cŚµ…YROTSxBLCKŠentityBaseVAVAL‰transformEngineTransform!4CŖRCŸ@\xMCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’…gæY…Float’’O.ܾZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’O.Ü>Y…Float’’…gæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’!4CY…Float’’ŖRCZ…Float’’Ÿ@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’BŠsaturation„Int8’’ŗ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Պsaturation„Int8’’׉luminance„Int8’’ą„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag!_ų\i˜ķ%ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformąb:CŖZJCśž@Aj£CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ IV?Y…Float’’D æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’D ?Y…Float’’ IV?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ąb:CY…Float’’ŖZJCZ…Float’’śž@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_09AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’Ķ‰luminance„Int8’’фNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’TŠsaturation„Int8’’ø‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData«AVAL…idTag…IdTagļµūĪŽ2Šŗ ROTS_BLCKŠentityBase;AVAL‰transformEngineTransform®2CõčSC@ń@3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ļ…W>Y…Float’’żCzæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’żCz?Y…Float’’ļ…W>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®2CY…Float’’õčSCZ…Float’’@ń@W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_01AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’ Šsaturation„Int8’’®„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’KŠsaturation„Int8’’ģ‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData©AVAL…idTag…IdTagяgļĮƒ¬!ROTS]BLCKŠentityBase9AVAL‰transformEngineTransformœ÷3CÕ¹MC. @ ¦yCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ķ²¾Y…Float’’pæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’p?Y…Float’’Ķ²¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œ÷3CY…Float’’Õ¹MCZ…Float’’. @W…Float’’€?„None„NoneAVALŠappearance†Stringchild_girl_02AVALŒcolorVariant“CEntityColorVariantŌ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’Šsaturation„Int8’’°„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’AŠsaturation„Int8’’¶‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag³]NĀŠrROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformš -C'rTCr…K@1ē„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’|ŕ½Y…Float’’…PæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’…P?Y…Float’’|ŕ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’š -CY…Float’’'rTCZ…Float’’r…K@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’æ‰luminance„Int8’’ē„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagq+>æT#ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformSuBCBODCŸ­@,JĀBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’5ŗž½Y…Float’’~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’~æY…Float’’5ŗž½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’SuBCY…Float’’BODCZ…Float’’Ÿ­@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’ø‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĆAVAL…idTag…IdTagĶüeüæ5ō×/ROTSwBLCKŠentityBaseUAVAL‰transformEngineTransformND)C”“QCBøE@pļƒCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’S¬Ś½Y…Float’’Z‰~æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Z‰~?Y…Float’’S¬Ś½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ND)CY…Float’’”“QCZ…Float’’BøE@W…Float’’€?„None„NoneAVALŠappearance†String‘elf_poor_woman_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 7ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’'Šsaturation„Int8’’N‰luminance„Int8’’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’UŠsaturation„Int8’’õ‰luminance„Int8’’Ś„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÅAVAL…idTag…IdTag×Cīš}ؽm,ROTSyBLCKŠentityBaseTAVAL‰transformEngineTransformŅCńgC7’¾@ —³CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Jł?Y…Float’’8yj¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’8yj<Y…Float’’Jł?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŅCY…Float’’ńgCZ…Float’’7’¾@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĮŠsaturation„Int8’’±‰luminance„Int8’’¾„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’dŠsaturation„Int8’’щluminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag\¶{«į±)ROTSuBLCKŠentityBaseQAVAL‰transformEngineTransform)œ+CĀuiCį½HAóJIBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ßq#?Y…Float’’PE?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’PEæY…Float’’ßq#?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’)œ+CY…Float’’ĀuiCZ…Float’’į½HAW…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Š‰luminance„Int8’’Š„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’®‰luminance„Int8’’·„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats‰AVAL…count„UintBLCK‡abilitybAVAL„name†StringŽOppA1_Bowman_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagk HüÕ(Ō-ROTSvBLCKŠentityBaseQAVAL‰transformEngineTransform 7C3shC³»@…,¤CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’{ėY?Y…Float’’ĆVæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĆV?Y…Float’’{ėY?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ 7CY…Float’’3shCZ…Float’’³»@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’4Šsaturation„Int8’’Ū‰luminance„Int8’’½„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTag…&8žā•1ROTSxBLCKŠentityBaseVAVAL‰transformEngineTransformn2CPC8Ø@O’CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’×h>Y…Float’’QKyæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’QKy?Y…Float’’×h>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’n2CY…Float’’PCZ…Float’’8Ø@W…Float’’€?„None„NoneAVALŠappearance†String’townswoman_poor_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’ø‰luminance„Int8’’ģ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’eŠsaturation„Int8’’‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagū6!ē m&ROTStBLCKŠentityBasePAVAL‰transformEngineTransformRø2CffOC  @Ž‰‹CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’æŒ!>Y…Float’’JĖ|æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’JĖ|?Y…Float’’æŒ!>Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Rø2CY…Float’’ffOCZ…Float’’  @W…Float’’€?„None„NoneAVALŠappearance†String Œchild_boy_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ĄŠsaturation„Int8’’ø‰luminance„Int8’’(„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’qŠsaturation„Int8’’½‰luminance„Int8’’Ņ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyUAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyVAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CName„NoneBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagÄÖF(߄•5ROTSzBLCKŠentityBaseXAVAL‰transformEngineTransform¾]6CkÜ\Cõl@šhCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ƚjæY…Float’’…čĢ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’…čĢ¾Y…Float’’ƚjæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¾]6CY…Float’’kÜ\CZ…Float’’õl@W…Float’’€?„None„NoneAVALŠappearance†String”old_woman_flotsam_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’!Šsaturation„Int8’’ȉluminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’†Šsaturation„Int8’’Ņ‰luminance„Int8’’ĄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTaghE’GŒUM³8ROTSsBLCKŠentityBaseOAVAL‰transformEngineTransformõ(8CRøiCĮ4Ę@ŠņžCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ļļ=?Y…Float’’„£+æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’„£+?Y…Float’’Ļļ=?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õ(8CY…Float’’RøiCZ…Float’’Į4Ę@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_05AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’6‰luminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’oŠsaturation„Int8’’š‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataÄAVAL…idTag…IdTagØ_  ē9ROTSxBLCKŠentityBaseTAVAL‰transformEngineTransformn CėpC¼Ń@¦*BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’6­M?Y…Float’’—l?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’—læY…Float’’6­M?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’n CY…Float’’ėpCZ…Float’’¼Ń@W…Float’’€?„None„NoneAVALŠappearance†Stringbandit_skinny_04AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’æŠsaturation„Int8’’ȉluminance„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’žŠsaturation„Int8’’“‰luminance„Int8’’Ł„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertygAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType†CT_BowBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagŹMæŖ-ū9\6ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformįz4C®ĒPCśS@„_\CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’CæY…Float’’ĮÓ%æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ĮÓ%?Y…Float’’CæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’įz4CY…Float’’®ĒPCZ…Float’’śS@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 1ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’]Šsaturation„Int8’’Į‰luminance„Int8’’ׄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’/Šsaturation„Int8’’Į‰luminance„Int8’’ē„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag ø/e‡7457ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform¤p5C.MC®Ž @{²CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’wj?Y…Float’’öDŠ½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’öDŠ=Y…Float’’wj?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’¤p5CY…Float’’.MCZ…Float’’®Ž @W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_01AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ŌŠsaturation„Int8’’؉luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’lŠsaturation„Int8’’ʉluminance„Int8’’é„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTag)iY)™ŽOROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformė‘3C{PC{ģ @›œ{CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Eƒ”¾Y…Float’’ĘķræZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ęķr?Y…Float’’Eƒ”¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ė‘3CY…Float’’{PCZ…Float’’{ģ @W…Float’’€?„None„NoneAVALŠappearance†String_bartosz_szkutaAVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ņŠsaturation„Int8’’ĉluminance„Int8’’ĄNoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ŌŠsaturation„Int8’’±‰luminance„Int8’’µ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTagĢw¦“4lL=ROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformģpC¼K|C69#Ar‹„CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’š`?Y…Float’’ō…÷¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ō…÷>Y…Float’’š`?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ģpCY…Float’’¼K|CZ…Float’’69#AW…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag2}=$y›:ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformõč^CĄKC¾³’@¾)…CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ö:ƒ½Y…Float’’RyæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ry?Y…Float’’ö:ƒ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’õč^CY…Float’’ĄKCZ…Float’’¾³’@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_06AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’÷Šsaturation„Int8’’Ģ‰luminance„Int8’’ž„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’WŠsaturation„Int8’’Ņ‰luminance„Int8’’ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagƂvŠGfåž<ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransformlrC®«SCA“AæĮnBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’a3?Y…Float’’C]?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’C]æY…Float’’a3?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’lrCY…Float’’®«SCZ…Float’’A“AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’߉luminance„Int8’’ż„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’“‰luminance„Int8’’ļ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag&mŚäŻ];ROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform™tC®_C^k AŹPŠ9AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’€š6Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€š¶Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™tCY…Float’’®_CZ…Float’’^k AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_03AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 5ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’Ų‰luminance„Int8’’ä„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’XŠsaturation„Int8’’Ē‰luminance„Int8’’Ź„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDatažAVAL…idTag…IdTagåE SÖ^Ž±ROTSRBLCKŠentityBase)AVAL‰transformEngineTransform{ToC{IC/¤!@btˆCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’£ćO=Y…Float’’‰«æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’‰«?Y…Float’’£ćO=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{ToCY…Float’’{ICZ…Float’’/¤!@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_skinny_04AVALŒcolorVariant“CEntityColorVariantĮ„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’ZŠsaturation„Int8’’Ō‰luminance„Int8’’ų„NoneŽregionTwoShift‹CColorShift’’ Šsaturation„Int8’’ׄNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘SQ106_Fistfight_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¾AVAL…idTag…IdTagą4מūqROTSrBLCKŠentityBaseGAVAL‰transformEngineTransform×£nCøŽIC/¤!@—ł‚CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Pf¾Y…Float’’6z}æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’6z}?Y…Float’’Pf¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’×£nCY…Float’’øŽICZ…Float’’/¤!@W…Float’’€?„None„NoneAVALŠappearance†String˜_fistfight_organizer__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’&‰luminance„Int8’’ó„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’JŠsaturation„Int8’’ŗ‰luminance„Int8’’Ż„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŽAVAL…count„UintBLCK‡abilitygAVAL„name†String“Fistfighter DefaultAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataµAVAL…idTag…IdTageĒĪĒ8I™PROTSiBLCKŠentityBase@AVAL‰transformEngineTransformTiCõGCö(A4‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’œč7Y…Float’’€æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’€?Y…Float’’œč7Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’TiCY…Float’’õGCZ…Float’’ö(AW…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_poor_10AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’³‰luminance„Int8’’Ī„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’ļ‰luminance„Int8’’фNone„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¶AVAL…idTag…IdTagĢˆ‰Pįr7QROTSjBLCKŠentityBaseAAVAL‰transformEngineTransform­xkCM!FCö(AgøBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’;½Y…Float’’ Ų?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ ŲæY…Float’’;½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­xkCY…Float’’M!FCZ…Float’’ö(AW…Float’’€?„None„NoneAVALŠappearance†Stringbandit_skinny_02AVALŒcolorVariant“CEntityColorVariantŁ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’6Šsaturation„Int8’’‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’9Šsaturation„Int8’’§‰luminance„Int8’’ā„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĘAVAL…idTag…IdTagɬ‡½ļžüZRROTSzBLCKŠentityBaseQAVAL‰transformEngineTransform÷NiCŁ FCö(A*€‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’)'<Y…Float’’žõæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’žõ?Y…Float’’)'<Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’÷NiCY…Float’’Ł FCZ…Float’’ö(AW…Float’’€?„None„NoneAVALŠappearance†Stringbandit_fat_02AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 2ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’@Šsaturation„Int8’’µ‰luminance„Int8’’„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’‚Šsaturation„Int8’’œ‰luminance„Int8’’¼„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsŒAVAL…count„UintBLCK‡abilityeAVAL„name†String‘Default NPC Akt 1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTag\¼Ģz=źROTSuBLCKŠentityBaseSAVAL‰transformEngineTransform ÅdC °GC˜_ņ@š(7AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’.½;4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’.½;“Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ ÅdCY…Float’’ °GCZ…Float’’˜_ņ@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_11AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 4ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’tŠsaturation„Int8’’­‰luminance„Int8’’¶„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’IŠsaturation„Int8’’ļ‰luminance„Int8’’č„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataæAVAL…idTag…IdTagÖ{öTšĘ~ROTSsBLCKŠentityBaseQAVAL‰transformEngineTransformńĆcC+”IC:Uņ@’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ńĆcCY…Float’’+”ICZ…Float’’:Uņ@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_rich_02AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’DŠsaturation„Int8’’­‰luminance„Int8’’ „NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ Šsaturation„Int8’’į‰luminance„Int8’’å„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĮAVAL…idTag…IdTagĶ’„¦čDx|ROTSuBLCKŠentityBasePAVAL‰transformEngineTransform­‡qCOĻFCR ’@ļy‡AAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’=ęt?Y…Float’’ƒ"•>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ƒ"•¾Y…Float’’=ęt?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’­‡qCY…Float’’OĻFCZ…Float’’R ’@W…Float’’€?„None„NoneAVALŠappearance†StringŽ_inkeeper_act1AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’œ‰luminance„Int8’’d„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’”Šsaturation„Int8’’œ‰luminance„Int8’’„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_2AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData¬AVAL…idTag…IdTag-ä˜óńūō8}ROTS`BLCKŠentityBase;AVAL‰transformEngineTransformīgC zECj‘ł@9AVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€?Y…Float’’6ś6Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’6ś¶Y…Float’’€?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’īgCY…Float’’ zECZ…Float’’j‘ł@W…Float’’€?„None„NoneAVALŠappearance†Stringpirate_fat_07AVALŒcolorVariant“CEntityColorVariantքname…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’3ƒhue†Uint16’’4Šsaturation„Int8’’Ū„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’ųŠsaturation„Int8’’œ‰luminance„Int8’’Ģ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatŒBBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsˆAVAL…count„UintBLCK‡abilityaAVAL„name†StringOppA1_Sword_1AVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĀAVAL…idTag…IdTagä>øŅī‡>'čROTSvBLCKŠentityBaseTAVAL‰transformEngineTransform{ĄbC(’IC:Uņ@’’3CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’€æY…Float’’i!"4Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’i!"“Y…Float’’€æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’{ĄbCY…Float’’(’ICZ…Float’’:Uņ@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_05AVALŒcolorVariant“CEntityColorVariantģ„name…CName’’‰Variant 3ŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’0Šsaturation„Int8’’į‰luminance„Int8’’÷„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’FŠsaturation„Int8’’߉luminance„Int8’’æ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataĄAVAL…idTag…IdTagŠBƒ¶ßnM ROTStBLCKŠentityBaseRAVAL‰transformEngineTransformGcCØSLCʇō@cČ4CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’āłæY…Float’’–Ó_¼Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’–Ó_<Y…Float’’āłæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’GcCY…Float’’ØSLCZ…Float’’ʇō@W…Float’’€?„None„NoneAVALŠappearance†Stringcitizen_dwarf_09AVALŒcolorVariant“CEntityColorVariantź„name…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’;Šsaturation„Int8’’ą‰luminance„Int8’’ļ„NoneŽregionTwoShift‹CColorShift’’Iƒhue†Uint16’’GŠsaturation„Int8’’Ś‰luminance„Int8’’ü„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag°ķü£8›‚šVROTSøBLCKŠentityBaseHAVAL‰transformEngineTransformV•ŒC£>}CŅ%Ģ@Ņw®BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’«ØE=Y…Float’’¦³?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¦³æY…Float’’«ØE=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’V•ŒCY…Float’’£>}CZ…Float’’Ņ%Ģ@W…Float’’€?„None„NoneAVALŠappearance†String™_flotsam_light_keeper__a1AVALŒcolorVariant“CEntityColorVariantׄname…CName’’ ‡defaultŽregionOneShift‹CColorShift’’Iƒhue†Uint16’’Šsaturation„Int8’’é‰luminance„Int8’’ń„NoneŽregionTwoShift‹CColorShift’’6Šsaturation„Int8’’$‰luminance„Int8’’õ„None„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyhAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyUAVAL„name†String’switchLights_On_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyVAVAL„name†String“switchLights_Off_AtAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertybAVAL„name†String”lookForLightsWithTagAVAL„type†String…CNameAVAL…value…CName Šcity_lightBLCKˆpropertyeAVAL„name†String‘currentFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyaAVAL„name†StringnewFoundLightAVAL„type†String#CSneakLightsAVAL…value#CSneakLightsBLCKˆpropertyMAVAL„name†String ‹turnLightOnAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringcanIstopWorkingAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyUAVAL„name†String’lastPlayedVoicesetAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats†AVAL…count„UintBLCK‡ability_AVAL„name†String ‹Default NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag¹@Fźh)ØWROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransformnō°C¾›C"AtåuCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pŃ¾Y…Float’’Å­iæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Å­i?Y…Float’’pŃ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’nō°CY…Float’’¾›CZ…Float’’"AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’nō°CY…Float’’¾›CZ…Float’’"AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’tåuC„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagX†B÷9YšįXROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransform§ō°CH›CF"AtåuCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pŃ¾Y…Float’’Å­iæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Å­i?Y…Float’’pŃ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’§ō°CY…Float’’H›CZ…Float’’F"AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’§ō°CY…Float’’H›CZ…Float’’F"AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’tåuC„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag3~aĘymx™YROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransformżō°C›Cā"AtåuCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pŃ¾Y…Float’’Å­iæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Å­i?Y…Float’’pŃ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’żō°CY…Float’’›CZ…Float’’ā"AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’żō°CY…Float’’›CZ…Float’’ā"AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’tåuC„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagoPy„“„śZROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransform0õ°CŒ›CŽ"AtåuCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pŃ¾Y…Float’’Å­iæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Å­i?Y…Float’’pŃ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’0õ°CY…Float’’Œ›CZ…Float’’Ž"AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’0õ°CY…Float’’Œ›CZ…Float’’Ž"AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’tåuC„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagŒdMSL3¦½[ROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransformœõ°C›CÅ"AtåuCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pŃ¾Y…Float’’Å­iæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Å­i?Y…Float’’pŃ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’œõ°CY…Float’’›CZ…Float’’Å"AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’œõ°CY…Float’’›CZ…Float’’Å"AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’tåuC„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagŃ)öc†Õ\ROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransformžõ°Cs›CŠ"AtåuCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’pŃ¾Y…Float’’Å­iæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Å­i?Y…Float’’pŃ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’žõ°CY…Float’’s›CZ…Float’’Š"AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’žõ°CY…Float’’s›CZ…Float’’Š"AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’tåuC„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityDatagAVAL…idTag…IdTag7¬s^4Šū]ROTSBLCKŠentityBase‡AVAL‰transformEngineTransform…"±CS„C/:Aø½ICAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’>ŹmæY…Float’’Ʀ½¾Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’Ʀ½>Y…Float’’>ŹmæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’…"±CY…Float’’S„CZ…Float’’/:AW…Float’’€?„None„NoneAVALŠappearance†String‘_cutscene_openingAVALŒcolorVariant“CEntityColorVariant„name…CName’’ ‡default„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…FloatČCBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆproperty{AVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ˆAIM_NoneBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyiAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_FistsBLCKˆpropertykAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ˆCT_SwordBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStatsöAVAL…count„UintBLCK‡ability_AVAL„name†String ‹Mon_ArachasAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‡ability`AVAL„name†String ŒOppE_WoundedAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityData AVAL…idTag…IdTag½Ō[ ^^ROTSĄ BLCKŠentityBasefAVAL‰transformEngineTransformb0¶CMĄ”CŽALÄqCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’!5ņ¾Y…Float’’$‹aæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’$‹a?Y…Float’’!5ņ¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’b0¶CY…Float’’MĄ”CZ…Float’’ŽAW…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’b0¶CY…Float’’MĄ”CZ…Float’’ŽAW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’LÄqC„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagĮ&XÄb„—6_ROTSĄ BLCKŠentityBasefAVAL‰transformEngineTransform‰ß¶C#AšC'AYUģBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Æń¾Y…Float’’Æa?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ÆaæY…Float’’Æń¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’‰ß¶CY…Float’’#AšCZ…Float’’'AW…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’‰ß¶CY…Float’’#AšCZ…Float’’'AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’YUģB„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag hƒJ—nb`ROTSĄ BLCKŠentityBasefAVAL‰transformEngineTransformŲ߶C“@šC·AYUģBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Æń¾Y…Float’’Æa?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ÆaæY…Float’’Æń¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ų߶CY…Float’’“@šCZ…Float’’·AW…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’Ų߶CY…Float’’“@šCZ…Float’’·AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’YUģB„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag¾Ž5O+aROTSĄ BLCKŠentityBasefAVAL‰transformEngineTransformÉl“CYö CuAŒˆ½BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’š/Ŗ½Y…Float’’U?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’UæY…Float’’š/Ŗ½Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Él“CY…Float’’Yö CZ…Float’’uAW…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’Él“CY…Float’’Yö CZ…Float’’uAW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’Œˆ½B„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag* •ŅN”ŅbROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransformɄµCä™C«A¼»ńBAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’¹VæY…Float’’µ½[?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’µ½[æY…Float’’¹VæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ɄµCY…Float’’ä™CZ…Float’’«AW…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’ɄµCY…Float’’ä™CZ…Float’’«AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’¼»ńB„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag»ŗ1Ņć6¤cROTSĄ BLCKŠentityBasefAVAL‰transformEngineTransform®r¬CĄ£Cāć@`D^CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Ėq=æY…Float’’².,æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’².,?Y…Float’’Ėq=æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’®r¬CY…Float’’Ą£CZ…Float’’āć@W…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’®r¬CY…Float’’Ą£CZ…Float’’āć@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’`D^C„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagv‚žt”éĖ>dROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransformŁ²C=¦žCtäł@ź]iCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’ ĄæY…Float’’ÕnMæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’ÕnM?Y…Float’’ ĄæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ł²CY…Float’’=¦žCZ…Float’’täł@W…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’Ł²CY…Float’’=¦žCZ…Float’’täł@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’ź]iC„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTag=ć°łµ„J©eROTS¾ BLCKŠentityBasedAVAL‰transformEngineTransformP®C¢C’ķŽ@Ą»©BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’©=·=Y…Float’’'ł~?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’'ł~æY…Float’’©=·=Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’P®CY…Float’’¢CZ…Float’’’ķŽ@W…Float’’€?„None„NoneAVALŠappearance†String‡defaultAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDatałAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’P®CY…Float’’¢CZ…Float’’’ķŽ@W…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’Ą»©B„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String‡defaultAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagŸ õ‚%ėØ¢fROTSĄ BLCKŠentityBasefAVAL‰transformEngineTransformĄ®CUń„Cł, Ašn±CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’'ł~?Y…Float’’˜=·½Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’˜=·=Y…Float’’'ł~?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’Ą®CY…Float’’Uń„CZ…Float’’ł, AW…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’Ą®CY…Float’’Uń„CZ…Float’’ł, AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’šn±C„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagŖhRŪźgČgROTSĄ BLCKŠentityBasefAVAL‰transformEngineTransform6 ®CĮą©CčŠAHD BAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’*ˆQ?Y…Float’’\?Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’\æY…Float’’*ˆQ?Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’6 ®CY…Float’’Įą©CZ…Float’’čŠAW…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’6 ®CY…Float’’Įą©CZ…Float’’čŠAW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’HD B„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagœ³Ś®!Ž¾ĒhROTSĄ BLCKŠentityBasefAVAL‰transformEngineTransformj±C“„C¤A‚÷cCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Vh+æY…Float’’W%>æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’W%>?Y…Float’’Vh+æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’j±CY…Float’’“„CZ…Float’’¤AW…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’j±CY…Float’’“„CZ…Float’’¤AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’‚÷cC„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData AVAL…idTag…IdTagFC9Ö/ŪÓiROTSĄ BLCKŠentityBasefAVAL‰transformEngineTransform4j±CĖ„Ci¢A‚÷cCAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’Vh+æY…Float’’W%>æZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’W%>?Y…Float’’Vh+æZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’€Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’4j±CY…Float’’Ė„CZ…Float’’i¢AW…Float’’€?„None„NoneAVALŠappearance†String ‰triggeredAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„Uint BLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽaffectsWitcherAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringaffectsHostilesAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyNAVAL„name†String ŒwasTriggeredAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyIAVAL„name†String‡isArmedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty[AVAL„name†String”criticalEffectChanceAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyTAVAL„name†StringminimumDamageAVAL„type†String…FloatAVAL…value…FloatšABLCKˆpropertyTAVAL„name†StringmaximumDamageAVAL„type†String…FloatAVAL…value…FloatHBBLCKˆpropertyPAVAL„name†StringŽwasInitializedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsŖAVALnumComponents„UintBLCK‰componentUAVAL„name†String„TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†StringŽTriggered TrapAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentdAVAL„name†String Œtrap_triggerAVAL…class†String•CTriggerAreaComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠDisarmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentbAVAL„name†String ŠPickupTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String‡ArmTrapAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰component_AVAL„name†String ˆcolliderAVAL…class†String”CStaticMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String ‰fx_point1AVAL…class†String•CEffectDummyComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsAVAL…count„UintBLCK‡abilityfAVAL„name†String’Animal Trap _StatsAVALŒtimeoutCount„UintAVALenhacementCount„UintKCUPSTORAVALŒhasSpawnData„BoolBLCK‰spawnDataūAVALˆtemplate~CEntityTemplate*©items\traps\trap_animal\animal_trap.w2entAVALˆposition†VectorMX…Float’’4j±CY…Float’’Ė„CZ…Float’’i¢AW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’‚÷cC„Roll…Float’’„NoneAVAL…scale†VectorMX…Float’’€?Y…Float’’€?Z…Float’’€?W…Float’’€?„NoneAVALŠappearance†String ‰triggeredAVAL‹entityFlags…Uint8AVAL„tags‡TagList„trap—HighlightedByMedalionFXAVAL„name†String€BLCKŠentityData !AVAL…idTag…IdTag7•G+åjROTST!BLCKŠentityBasedAVAL‰transformEngineTransformŲAkCīČŃC–™B /‡CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’»Ņ;Y…Float’’¦žæZ…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’¦ž?Y…Float’’»Ņ;Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’€Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’ŲAkCY…Float’’īČŃCZ…Float’’–™BW…Float’’€?„None„NoneAVALŠappearance†String‡iorwethAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float–BBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float BBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyoAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatTypeŽCT_Bow_WalkingBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_DualBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKŠcomponents AVALnumComponents„UintBLCK‰component‡AVAL„name†String ‰CharacterAVAL…class†StringCMovingPhysicalAgentComponentAVAL‰isEnabled„BoolBLCK•CMovingAgentComponentBLCK‰componentWAVAL„name†String†head_1AVAL…class†StringŽCHeadComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†String–accessory5_roche_badgeAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringaccessory4_knifeAVAL…class†String•CRagdollMeshComponentAVAL‰isEnabled„BoolBLCK‰componentiAVAL„name†String‘accessory2_quiverAVAL…class†String•CRagdollMeshComponentAVAL‰isEnabled„BoolBLCK‰componenthAVAL„name†Stringaccessory1_swordAVAL…class†String•CRagdollMeshComponentAVAL‰isEnabled„BoolBLCK‰component[AVAL„name†String…dressAVAL…class†String“CDressMeshComponentAVAL‰isEnabled„BoolBLCK‰component`AVAL„name†Stringaccessory3_bowpAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…hat_2AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†body_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentWAVAL„name†String†legs_1AVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†Stringvoiceset_iorwethAVAL…class†String”CStorySceneComponentAVAL‰isEnabled„BoolBLCK‰componentVAVAL„name†String…veinsAVAL…class†StringŽCMeshComponentAVAL‰isEnabled„BoolBLCK‰componentaAVAL„name†String Šfire_lightAVAL…class†String”CPointLightComponentAVAL‰isEnabled„BoolBLCK‰component¶AVAL„name†String ‰inventoryAVAL…class†String“CInventoryComponentAVAL‰isEnabled„BoolBLCK‰inventoryEAVAL‰itemCount„UintBLCK„item‡AVAL„name†String…OrensAVALstaticRandomSeed†Uint16ĢKAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item‡AVAL„name†String…ArrowAVALstaticRandomSeed†Uint166aAVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„itemAVAL„name†StringŽbow_elven_act2AVALstaticRandomSeed†Uint16Œ:AVAL…flags†Uint16AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item˜AVAL„name†String–dualsword_elven_act2_lAVALstaticRandomSeed†Uint16?AVAL…flags†Uint16 AVALˆquantity„UintAVALˆnumSlots„UintBLCK„item˜AVAL„name†String–dualsword_elven_act2_rAVALstaticRandomSeed†Uint16QkAVAL…flags†Uint16 AVALˆquantity„UintAVALˆnumSlots„UintAVAL‰lootCount„UintBLCK‰componentfAVAL„name†String‡tooltipAVAL…class†StringœCInteractionTooltipComponentAVAL‰isEnabled„BoolBLCK‰component\AVAL„name†String„talkAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolBLCK‰componentgAVAL„name†StringMappinGeneratorAVAL…class†String•CInteractionComponentAVAL‰isEnabled„BoolAVALˆhasStats„BoolBLCKŽcharacterStatsƒAVAL…count„UintBLCK‡ability\AVAL„name†String ˆMain NPCAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudesAVAL…count„UintBLCK‹affiliationEAVAL…count„UintAVAL†handleŒEntityHandle˜'打.BkBLCKŠarbitrator AVALcurrentGoalIdƒInt AVALŠnextGoalIdƒInt AVALnumGoalsSaved„UintBLCK„goal™AVAL„type†String ‹CAIGoalIdleAVALnumProperties„UintBLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒInt0ų’’BLCKˆpropertybAVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ‹AIGS_PausedBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyNAVAL„name†String ŒbreakActionsAVAL„type†String„BoolAVAL…value„BoolBLCK„goal’AVAL„type†StringŽCAIGoalDespawnAVALnumProperties„Uint BLCKˆpropertyPAVAL„name†StringpriorityValueAVAL„type†StringƒIntAVAL…valueƒIntø BLCKˆproperty_AVAL„name†String…stateAVAL„type†String ŒEAIGoalStateAVAL…valueŒEAIGoalState ˆAIGS_NewBLCKˆpropertyIAVAL„name†String†goalIdAVAL„type†StringƒIntAVAL…valueƒInt BLCKˆpropertyRAVAL„name†String ‹ttlInactiveAVAL„type†String…FloatAVAL…value…Float€æBLCKˆpropertyYAVAL„name†String…flagsAVAL„type†String ‹EAIGoalFlagAVAL…value‹EAIGoalFlag„NoneBLCKˆpropertyžAVAL„name†String ŒdespawnPointAVAL„type†String†VectorAVAL…value†VectorMX…Float’’Y…Float’’Z…Float’’W…Float’’„NoneBLCKˆpropertyJAVAL„name†String ˆusePointAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyHAVAL„name†String†forcedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringisHiddenDespawnAVAL„type†String„BoolAVAL…value„BoolBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠentityDataAVAL…idTag…IdTag˜'打.BkROTSDBLCKŠentityBasecAVAL‰transformEngineTransformfCŅCm:šAČ&CAVALŒlocalToWorld†MatrixuX†Vector’’QX…Float’’c$jæY…Float’’żĻ>Z…Float’’€W…Float’’„NoneY†Vector’’QX…Float’’żĻ¾Y…Float’’c$jæZ…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’fCY…Float’’ŅCZ…Float’’m:šAW…Float’’€?„None„NoneAVALŠappearance†String†richonAVALŒcolorVariant“CEntityColorVariant„NoneAVAL’autoPlayEffectName†String„NoneAVAL’virtuallyDestroyed„BoolBLCKŽbodyPartStatesAVAL…count„UintAVALnumProperties„UintBLCKˆpropertyZAVAL„name†String˜isHighlightedByMedallionAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertypAVAL„name†StringŽemotionalStateAVAL„type†StringEEmotionalStateAVAL…valueEEmotionalState ŠES_NeutralBLCKˆpropertyVAVAL„name†String”isAttackableByPlayerAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyMAVAL„name†String†healthAVAL„type†String…FloatAVAL…value…Float’ö¬CBLCKˆpropertyTAVAL„name†StringinitialHealthAVAL„type†String…FloatAVAL…value…Float/DBLCKˆpropertyNAVAL„name†String‡staminaAVAL„type†String…FloatAVAL…value…Float @BLCKˆpropertyUAVAL„name†StringŽinitialStaminaAVAL„type†String…FloatAVAL…value…FloatBLCKˆpropertyAVAL„name†StringimmortalityModeAVAL„type†String•EActorImmortalityModeAVAL…value•EActorImmortalityMode ŒAIM_ImmortalBLCKˆpropertyHAVAL„name†String…levelAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyAVAL„name†StringcriticalEffectsAVAL„type†String–@#W2CriticalEffectBaseAVAL…value–@#W2CriticalEffectBase•#W2CriticalEffectBase’’BLCKˆpropertyRAVAL„name†StringcanBeFinishedOffAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyYAVAL„name†String—canPlayFinisherCutsceneAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyQAVAL„name†StringfailedPerswazjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyPAVAL„name†StringŽfailedAksjacjaAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyTAVAL„name†String’failedZastraszenieAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertymAVAL„name†String‘primaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType ŒCT_TwoHandedBLCKˆpropertyjAVAL„name†String“secondaryCombatTypeAVAL„type†String ‹ECombatTypeAVAL…value‹ECombatType‡CT_NoneBLCKˆpropertyTAVAL„name†StringcarryItemLeftAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyUAVAL„name†StringŽcarryItemRightAVAL„type†String…CNameAVAL…value…CNameƒAnyBLCKˆpropertyRAVAL„name†Stringm_isQuestTrackedAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyRAVAL„name†StringaimsThroughWallsAVAL„type†String„BoolAVAL…value„BoolBLCKˆpropertyKAVAL„name†String ˆdiceWinsAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyMAVAL„name†String ŠdiceLossesAVAL„type†StringƒIntAVAL…valueƒIntBLCKˆpropertyRAVAL„name†Stringm_isFightStartedAVAL„type†String„BoolAVAL…value„BoolBLCKŠcomponentsAVALnumComponents„UintAVALˆhasStats„BoolBLCKŽcharacterStats…AVAL…count„UintBLCK‡ability^AVAL„name†String ŠQ106_LethoAVALŒtimeoutCount„UintAVALenhacementCount„UintBLCK‰attitudeskAVAL…count„UintBLCKˆattitudeCAVAL†handleŒEntityHandleAVAL…value‹EAIAttitude ‹AIA_HostileBLCK‹affiliationAVAL…count„UintBLCKŠarbitratorXAVALcurrentGoalIdƒIntAVALŠnextGoalIdƒIntAVALnumGoalsSaved„UintBLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€BLCK‡npcArea2AVAL†handleŒEntityHandleAVAL„area†String€KCUPSTORAVALŒhasSpawnData„BoolBLCKŠworldState™!BLCK™entityStateChangeRequestsw!AVALrequestsCount„Uint BLCK‡requestßAVALƒtag†String“medium_drowndead_06BLCKŒrequestState£AVAL„type†String–CEncounterStateRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestąAVALƒtag†String’q106_denied_area01BLCKŒrequestState„AVAL„type†String˜CEnableDeniedAreaRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestYAVALƒtag†Stringšmarketplace_inn_front_doorBLCKŒrequestStateAVAL„type†String‘CDoorStateRequestAVALnumProperties„UintBLCKˆpropertydAVAL„name†String ‰doorStateAVAL„type†String ŠEDoorStateAVAL…valueŠEDoorStateDoor_UnlockedBLCKˆpropertyKAVAL„name†String ‰immediateAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestäAVALƒtag†String–q102_stairs_block_areaBLCKŒrequestState„AVAL„type†String˜CEnableDeniedAreaRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestßAVALƒtag†String“madhouse_spectres01BLCKŒrequestState£AVAL„type†String–CEncounterStateRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestēAVALƒtag†String›madhouse_encounter_endriagsBLCKŒrequestState£AVAL„type†String–CEncounterStateRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestßAVALƒtag†String“medium_drowndead_05BLCKŒrequestState£AVAL„type†String–CEncounterStateRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestPAVALƒtag†String“q109_drzwi_parter_mBLCKŒrequestStateAVAL„type†String‘CDoorStateRequestAVALnumProperties„UintBLCKˆpropertybAVAL„name†String ‰doorStateAVAL„type†String ŠEDoorStateAVAL…valueŠEDoorState ‹Door_LockedBLCKˆpropertyKAVAL„name†String ‰immediateAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestWAVALƒtag†Stringšloredo_residence_main_gateBLCKŒrequestStateAVAL„type†String‘CDoorStateRequestAVALnumProperties„UintBLCKˆpropertybAVAL„name†String ‰doorStateAVAL„type†String ŠEDoorStateAVAL…valueŠEDoorState ‹Door_ClosedBLCKˆpropertyKAVAL„name†String ‰immediateAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestķAVALƒtag†String Ÿq103_backdoor_guard_danied_areaBLCKŒrequestState„AVAL„type†String˜CEnableDeniedAreaRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡request[AVALƒtag†Stringžloredo_residence_upstairs_doorBLCKŒrequestStateAVAL„type†String‘CDoorStateRequestAVALnumProperties„UintBLCKˆpropertybAVAL„name†String ‰doorStateAVAL„type†String ŠEDoorStateAVAL…valueŠEDoorState ‹Door_LockedBLCKˆpropertyKAVAL„name†String ‰immediateAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestģAVALƒtag†Stringžq103_danied_area_upstair_guardBLCKŒrequestState„AVAL„type†String˜CEnableDeniedAreaRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestJAVALƒtag†StringdishwaterdoorBLCKŒrequestStateAVAL„type†String‘CDoorStateRequestAVALnumProperties„UintBLCKˆpropertybAVAL„name†String ‰doorStateAVAL„type†String ŠEDoorStateAVAL…valueŠEDoorState ‹Door_LockedBLCKˆpropertyKAVAL„name†String ‰immediateAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestKAVALƒtag†StringŽloredo_door_01BLCKŒrequestStateAVAL„type†String‘CDoorStateRequestAVALnumProperties„UintBLCKˆpropertybAVAL„name†String ‰doorStateAVAL„type†String ŠEDoorStateAVAL…valueŠEDoorState ‹Door_LockedBLCKˆpropertyKAVAL„name†String ‰immediateAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestXAVALƒtag†String™sq106_marietta_door_closeBLCKŒrequestStateAVAL„type†String‘CDoorStateRequestAVALnumProperties„UintBLCKˆpropertydAVAL„name†String ‰doorStateAVAL„type†String ŠEDoorStateAVAL…valueŠEDoorStateDoor_UnlockedBLCKˆpropertyKAVAL„name†String ‰immediateAVAL„type†String„BoolAVAL…value„BoolBLCK‡requeståAVALƒtag†String—q105_denied_area_bridgeBLCKŒrequestState„AVAL„type†String˜CEnableDeniedAreaRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestćAVALƒtag†String•pow_barge_denied_areaBLCKŒrequestState„AVAL„type†String˜CEnableDeniedAreaRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestäAVALƒtag†String–q106_barge_denied_areaBLCKŒrequestState„AVAL„type†String˜CEnableDeniedAreaRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestŪAVALƒtag†Stringnest_guardians1BLCKŒrequestState£AVAL„type†String–CEncounterStateRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestÕAVALƒtag†String ‰endriags4BLCKŒrequestState£AVAL„type†String–CEncounterStateRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestßAVALƒtag†String“endriags4_afternestBLCKŒrequestState£AVAL„type†String–CEncounterStateRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestŪAVALƒtag†Stringnest_guardians2BLCKŒrequestState£AVAL„type†String–CEncounterStateRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestÕAVALƒtag†String ‰endriags3BLCKŒrequestState£AVAL„type†String–CEncounterStateRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestßAVALƒtag†String“endriags3_afternestBLCKŒrequestState£AVAL„type†String–CEncounterStateRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestęAVALƒtag†Stringšloredo_cave_nekkers_malenaBLCKŒrequestState£AVAL„type†String–CEncounterStateRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestßAVALƒtag†String“medium_drowndead_03BLCKŒrequestState£AVAL„type†String–CEncounterStateRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestéAVALƒtag†String–q106_Exploration5_testBLCKŒrequestStateŖAVAL„type†StringCEnableExplorationAreaRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestļAVALƒtag†Stringœq106_riszon_escp_explorationBLCKŒrequestStateŖAVAL„type†StringCEnableExplorationAreaRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestąAVALƒtag†String’q106_denied_area03BLCKŒrequestState„AVAL„type†String˜CEnableDeniedAreaRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestąAVALƒtag†String’q106_denied_area02BLCKŒrequestState„AVAL„type†String˜CEnableDeniedAreaRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestäAVALƒtag†String‘q104_exploration2BLCKŒrequestStateŖAVAL„type†StringCEnableExplorationAreaRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‡requestäAVALƒtag†String‘q104_exploration1BLCKŒrequestStateŖAVAL„type†StringCEnableExplorationAreaRequestAVALnumProperties„UintBLCKˆpropertyHAVAL„name†String†enableAVAL„type†String„BoolAVAL…value„BoolBLCK‹playerSpawnĘAVALˆposition†VectorMX…Float’’øŽrCY…Float’’īÓCZ…Float’’Z½ąAW…Float’’€?„NoneAVALˆrotation‹EulerAnglesD…Pitch…Float’’ƒYaw…Float’’æ[/B„Roll…Float’’„NoneBLCK‰communityĄšBLCK‹communities˜*AVALŽnumCommunities„Uint^BLCK‰communityĻAVAL„path†StringCĮgame\1_act1\quests\q106_rishon\spawnsets\q106_barge_guards.w2commBLCKcommunityDatabAVALˆisActive„BoolAVAL‹activePhase†Stringq106_free_to_goAVAL’numCommunityTables„UintBLCKŠtableEntrykAVAL„GUID…CGUIDtfb³J>ąM¬ & ‰ö»ŒBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDņ+6µK GŸčĘdŸšBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDؘōž2`©C¼³'šĆ°†ÜBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUIDŹķJG+Ųę@¤Ćwܾ’BLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID·u5šŽĻįDŖČ9§µ#&zBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDl^Ž(»C‡Ź]%Ŗ#cßBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityåAVAL„path†Stringpīgame\1_act1\community_craftsmen_district\spawnsets\community_craftsmen_district_elven_house_inhabitants.w2commBLCKcommunityDataKAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDZąt`Ž¬IIš÷!”V BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID`r%ŽŠD¦eNœŖGNBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDąŽ_’ąŅOšžµiOt§BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDē >Ź`—;BŒn‰nģ8ŚBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community5AVAL„path†String(§game\1_act1\npc\community\anezka.w2commBLCKcommunityDataćAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntrykAVAL„GUID…CGUID\;Ÿßü”y@…¬@öY±dBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDwnčŻĢ‰D•"ćß)BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĢ¼N».TI—‡3ce”(BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityĄAVAL„path†String>½game\1_act1\community_binduga\binduga_boatbuilder_wife.w2commBLCKcommunityDataXAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDŠĢ+i»īB—órS–÷óBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDµ^}ƒ•K¾ń³f%BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityĆAVAL„path†String)Øgame\1_act1\npc\community\seherim.w2commBLCKcommunityDatapAVALˆisActive„BoolAVAL‹activePhase†Stringseherim_platformAVAL’numCommunityTables„UintBLCKŠtableEntryöAVAL„GUID…CGUID®ExÕ½˜I—Ŗ\5:³ŻŠBLCKŽtableEntryData¼AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDmŃŗ™~“ÄL¼¬4lœE;·BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDC¬oU nLŗ”¼KźĮėBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDµ˜ƒ+gßóLŸuewŌžBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityTAVAL„path†StringQĻgame\1_act1\quests\sq107_bridge_troll\community\sq107_bandit_fistfighter.w2commBLCKcommunityDataŁAVALˆisActive„BoolAVAL‹activePhase†String„NoneAVAL’numCommunityTables„UintBLCKŠtableEntrykAVAL„GUID…CGUIDiLuöIžL Ņē”ŗYBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDĻ_Ėo;āCˆ&Œ;éĀ–GBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID9“gCčœOBæć¦æƒ’MBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community8AVAL„path†String.­game\1_act1\npc\community\bridge_troll.w2commBLCKcommunityDataąAVALˆisActive„BoolAVAL‹activePhase†String ‹sq107_startAVAL’numCommunityTables„UintBLCKŠtableEntrykAVAL„GUID…CGUID²š_œYĢ7D‚¶_WnXŚnBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID§Tl »üM·®å»ė$BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĢ²$YR DØ\¦šżLOBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community<AVAL„path†StringFÄgame\1_act1\quests\sq107_bridge_troll\community\sq107_peasant.w2commBLCKcommunityDataĢAVALˆisActive„BoolAVAL‹activePhase†String„NoneAVAL’numCommunityTables„UintBLCKŠtableEntrykAVAL„GUID…CGUID!ķ8ž‰švD³§ō•Ņų_BLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDe™ģRlqL¬ģČęȋ…ķBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDż»gHBH›Pīū¬nÜBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDŗų%Ņį%G抽3$µoĀBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID\žāgjõL”°ó†čÉ»BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityŁAVAL„path†String! game\npc\community\zoltan.w2commBLCKcommunityDataŽAVALˆisActive„BoolAVAL‹activePhase†StringŽzoltan_defaultAVAL’numCommunityTables„UintBLCKŠtableEntrysAVAL„GUID…CGUIDņ7šR™æ’EØžĮ ±ķBLCKŽtableEntryData9AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDŌūŃ5»B¼¾¶€BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID 2„¶EjIæß3£G°œźBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŖŽį©H„å‘×Ęē1ÆBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŻˆM ēWH¤©GģØÉÖBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDąG•¬rxĄA¾¼?ˆ ł÷BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŽĪ½ŲˆELCõ„ZåąBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDöžł‰×ƒ\N›Éī<äš7BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID©N~ģ»J²ÅGī>ŠÆBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDpėDĪš+|G؀ćDÜJ|¤BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDå5M#‡®q@¾lvbx7rŒBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŸųļõBéī–>Ž_BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID3MįÆJ„uC°&³ŻžŹĶBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID 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XĖBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDö€ś._=HG˜€īeøBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĀ ±Š¬F•„;gk3*„BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDīŁ÷¾K©Āł@KxBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDiĆĶ”@Y@·č--Q")÷BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŻ€yćŽgKžāHöŹ5õBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDׄ4g~[NŒ7z N«ÓBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntry AVAL„GUID…CGUID@ŽŲĒs’F@ÆČ¹×HSĒBLCKŽtableEntryDataV AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDA’p…œ’×E­ “WŖŃéBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDž“ .F I”DÕSśīTBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID HjA¬wØF jšO ÄBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID±oöƒO§ļ÷Åõ;¤hBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŠėŖµx¹>Hœ’ĆĻŠÅ<·BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID¶#ŠO @ˆ;Go„Ė¹šBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID-=聱j@ŒŽ±×v¦›BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID ^¤•Į½”F½ŲJ&B‚BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID‹üŁq§O”ÓM&“]bBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDi&aµ9łD¾Åö"RBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDęÅZvķpG¾^xŻ{łĮ@BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID'Ž¬ŒTéNؖP)5åBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDš‰–•Ē:G«f(=N9»BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDG^4*łŃH­+“źü™'BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDs–«<ĆD‚Ź'Į”i+~BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID› ļĄ«*N»$B¢•Q՜BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDÉVØĄŠœGŠäžnŅµiģBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community™AVAL„path†String;ŗgame\1_act1\gameplay\npc\bandits\a1_bandits_hideout.w2commBLCKcommunityData4AVALˆisActive„BoolAVAL‹activePhase†String„NoneAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDtU 2EĶ2J‘?Ą€I1BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID‹°xśz@‚zoē…lžBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDė|f,ƒ!)O²¶Cć="9BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID."ń4<ć³KŒ+(ʂüü»BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDéZRKAžƒęvØ©ŽBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID~Jo“lę·F£P˜-{¶*BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityAVAL„path†String>½game\1_act1\gameplay\npc\bandits\a1_bandits_tenta_road.w2commBLCKcommunityData'AVALˆisActive„BoolAVAL‹activePhase†String„NoneAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUID“|Dņn@™¶!×¾ÆŒBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID›8ø„ŽHÆ%›mL‘BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDpJŃzŲŌIž®rŽģŲsBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDó)²,ÄBŗtp¦+V^BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDJĘxLßCšös„Å©: BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDˆ\ÆĪ,pM¢€Xįd †BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDK/#„,®‚Fž9äŃńÜBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID##÷÷EJM˜ųyŪĄ`­BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityµAVAL„path†String;ŗgame\1_act1\quests\gog_monk_dice\spawnsets\gog_monk.w2commBLCKcommunityDataPAVALˆisActive„BoolAVAL‹activePhase†String†in_innAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDˆY¬…ÜgūJ•Ź“ž:BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDž8’ɉV@·óPeó¾łųBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community˜AVAL„path†String:¹game\1_act1\gameplay\npc\bandits\a1_bounty_hunters.w2commBLCKcommunityData4AVALˆisActive„BoolAVAL‹activePhase†String„NoneAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUID $Čs!pK‚¤ŹČ7€ŁBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDn6Ѥ6@M›$āW:pBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID+߃6Ė%L«Ł+B¬oČ7BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDŗ+ćQ±?B®f6EĒ•¶BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID”ģ#Xź8Mi7¹4yśWBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID‰XCø>¢@›ŽPš˜†é9BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityõAVAL„path†StringFÄgame\1_act1\quests\sq101_madhouse\spawnsets\sq101_rupert_comm.w2commBLCKcommunityData…AVALˆisActive„BoolAVAL‹activePhase†Stringsq101_rupert_b4AVAL’numCommunityTables„UintBLCKŠtableEntry AVAL„GUID…CGUIDGX"„sK³E ƒÉDĶBLCKŽtableEntryDataŅAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDjšĄģ½ĄA­'_ĻĖ“tHBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID^f|ópDB°—"ėŒ “BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID5ō @ˆSaIŗ=4õqąh…BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDėÅąńyDæÕéĘŽpBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĶbBĄeÜE°é"„W‰ŽŻBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community·AVAL„path†String7¶game\npc\community\dlc_merchant\dlc_merchant_a1.w2commBLCKcommunityDataVAVALˆisActive„BoolAVAL‹activePhase†String Œact1_defaultAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDƒÜ Ö†ænI–Kå»)ųBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDüŽęsx"šC’ņ‘”£ BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityRAVAL„path†StringEĆgame\1_act1\quests\sq104_dice\spawnsets\sq104_first_opponent.w2commBLCKcommunityDataćAVALˆisActive„BoolAVAL‹activePhase†String’sq104_playing_diceAVAL’numCommunityTables„UintBLCKŠtableEntrykAVAL„GUID…CGUIDV/ś¦WF‰MižNł BLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID½KēŽ(ń@‹ óL6ķUBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID~ūNź4A­ą!!Ü@BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUIDi5<ŠS9cJŒ„\“aĪĘDBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDdWŒIŚ—AŖ½ypžQRBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDśō·ējYJ‚<Ūaa“gƒBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUID4u¶­ĀŌÅN¼ž=zŪcŅBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDEöj:G«>_Ź( BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID%Żr†GCEžž\»BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community„AVAL„path†StringOĶgame\1_act1\quests\sq105_armwrestling\spawnsets\sq105_armwrestler_weak.w2commBLCKcommunityData AVALˆisActive„BoolAVAL‹activePhase†String Šsq105_restAVAL’numCommunityTables„UintBLCKŠtableEntry—AVAL„GUID…CGUIDB¬…õŗ½pM ’ŹūjĖÆBLCKŽtableEntryData]AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDużŸbųųB‡™ }R9B÷BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDD&V×PłB¢OF³tµ„BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID›–A§ÉNŚJ£ćSNõTBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID¼“$ˆrŚKˆ5]ÓŠėBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDną¼~ƒL©ūŽYMĪ0BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDā~™‚óFƒŌ]·dy@ŃBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityŽAVAL„path†StringQĻgame\1_act1\quests\sq105_armwrestling\spawnsets\sq105_armwrestler_strong.w2commBLCKcommunityDataAVALˆisActive„BoolAVAL‹activePhase†String’sq105_wrestle_leftAVAL’numCommunityTables„UintBLCKŠtableEntry—AVAL„GUID…CGUIDM¤„ddāJ”x|šÓoBLCKŽtableEntryData]AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID ÄY…'Ż!O§~!JŅ<ēšBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID¢ū%‘ĮA•V%cX:ģBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDÄ¼0: J؊Oī'wbCBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID“&“ŻłlÕE€9ŸXÜt‡BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDļł@©åæ“GŗˆĶ„|ų°IBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDT«—! ŗƒF“ųMGGmBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community”AVAL„path†StringVŌgame\1_act1\quests\sq105_armwrestling\spawnsets\sq105_armwrestler_very_strong.w2commBLCKcommunityDataAVALˆisActive„BoolAVAL‹activePhase†String“sq105_wrestle_rightAVAL’numCommunityTables„UintBLCKŠtableEntry—AVAL„GUID…CGUIDEŪøļģ‚O’×ä܉vSBLCKŽtableEntryData]AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID¹³ĄģKIœDŃn~’=hæBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŠŸ•@'µrJ晐3N@BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDzéĒOŽ¾AŒÕrüą¾|BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID‡hQŠÜ«õC»Äó²[PöéBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDaiź¼=:FK°öüž‰ćBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDKw‰_h’ŽG¾¶œĖ›HŸļBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community¢AVAL„path†String:¹game\1_act1\community_market\community_town_patrol.w2commBLCKcommunityData>AVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUID»§#„n~J‰žWˆ€RBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDJy÷ģŠÜHøóõį³čŹįBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID"žr`€&MF¤Q¢äł””¢BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDčŽÜėĮF£E#€ÓeėBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDą,™NöbC—ö^œ–­BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDu»ō3‹@€›±Q 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źü•“BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityÄAVAL„path†StringBĄgame\1_act1\quests\sq108_incence\spawnsets\sq108_merchant.w2commBLCKcommunityDataXAVALˆisActive„BoolAVAL‹activePhase†StringŽsq108_merchantAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDæ=ÓdĢI¹ńJ°ÆØBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDŲ)V&KC¦Ų}€7hüĄBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityĢAVAL„path†StringSŃgame\1_act1\quests\sq106_fistfight\spawnsets\sq106_inn_fistfight_organizer.w2commBLCKcommunityDataOAVALˆisActive„BoolAVAL‹activePhase†String…fightAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUID±ŽĒ±Žī¾C”6‰»‹ćUBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDVgé9#9@©æ> š>BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityüAVAL„path†StringXÖgame\1_act1\quests\sq106_fistfight\spawnsets\sq106_inn_fistfight_fighter_weak01.w2commBLCKcommunityDatazAVALˆisActive„BoolAVAL‹activePhase†String„restAVAL’numCommunityTables„UintBLCKŠtableEntry AVAL„GUID…CGUID›–ēģzņdGæ%ē¼Ž=BLCKŽtableEntryDataŅAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDõ‘J±Ö]Iƒ#6Ć{‹µ„BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDä“t0¤ņ O¶Šį©…ƒBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŚ4ē,eAK·,UZM³¼©˜ÓŚyBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDuŁĮõ•ś @›ŖŖ@»`€BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDxįWd¹NI¾„ZĮ¾«ŲBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID¤Åwš£Ł@Į™×±½†ąBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDÉ“¤Å‹\ĖBīq]ÓĀ€ōBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDd Į”ChLŸ”ƒÓSBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDmę:ūSšC­žQQ{BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDą˜{wZM¼M@¾–ąVBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID~K 1BiL“2›¢ŁSżBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community¤AVAL„path†StringFÄgame\1_act1\quests\sq101_madhouse\spawnsets\sq101_dog_nekkers.w2commBLCKcommunityData4AVALˆisActive„BoolAVAL‹activePhase†String„NoneAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDŅJĒ žBŠAĄ§ž[NBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID³ Ń= SN£0žmó®"§BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID³śaé›ņż@‚½m>ĆŽ”fBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID½’|;Bˆ•hɶ·BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID.!דKɚE¾!ķ] †BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID’Ö°™ĖŽäE„„Xį`1BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityŚ AVAL„path†String@ægame\1_act1\community_market\community_market_brothelmom.w2commBLCKcommunityDatap AVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntry­AVAL„GUID…CGUID’ŒGTK†IŠxæ‰MQ;TBLCKŽtableEntryDatasAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID9rHa“ķ‘KÆ`Ī G bįBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŠźŠ€TMB…t’Įžt©yBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDˆģVŒfI»ē)PV Æ­BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDx£bČų@„·Č`¦ćBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDlš¦Ÿ%oC½mœ ĪN0BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŠōx‘‡jA­rx~w–$“BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID© ˆ1–8D»ĀŖxń`‘BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDź¼Ė6ßNÆā^] ģ BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntry8AVAL„GUID…CGUIDŻGĒ/.¤B³:.–¼ŸjBLCKŽtableEntryDatažAVAL‰numPhases„Uint BLCKŠphaseEntryxAVAL„GUID…CGUIDx@ŸĖžń„G›=0“`–2BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŚ‘bFŃ»BƐC½HptBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID÷`~ä[SC®m+Ļv£s˜BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDąc7ķ`ņoO²™ąXBa¹BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDńjé’J•­ŌN)BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID9É#ÓMF¦ŸX. ē«BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID^¬“Ééx0G¬īA…čŒ(BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID‹Ą¢“čF¾Üģ[Te¬BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDę’]©i5DØŚ=Źä-ĻBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityAVAL„path†String>½game\1_act1\community_market\marketplace_stall_traders.w2commBLCKcommunityDataAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDT8†Éć¦l@‡›ˆ±.WBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID€VR*Ī®#O·•°ģ¹ķøłBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID P铔ŁčE”‡īŅŌl¶BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDt¼P–‘ ¦B³…ę|€;pBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID’Š÷įĮXĒN€[&•CBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID!/hBäJ .ķf”ŖŪBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDĆ/ėmč_}B¼ŻĮĀeBdBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDš(%ū†`JE€J”õŃĖŒ BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDƱTtŻ²ŁI™ęja§• ‚BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID‚2–@¢›*½Oe¤BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID”J~ā#I”ūäõ]BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID'‰ՊÕDŗjAę?€ßŖBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityq AVAL„path†StringWÕgame\1_act1\community_craftsmen_district\spawnsets\community_pier_mytnik_tower.w2commBLCKcommunityDatašAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„Uint BLCKŠtableEntryąAVAL„GUID…CGUIDżŚØä¦}B°3Œ×„TŪ7BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDéÉŠĮ»lKęEw6‰ŹBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDo2Ūķ-C ś÷"āŌBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDĶhØ :×{B¬Q$iÄ hĀBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDd‡‰¶]Oģ½Jį)‰ŸBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID2Š_\|ÕN€9„kŗģBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID”Ac)™ēpB‡žß8»ĘBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDóĮźŗ\w9M U–lu÷‹BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID_=CSC•Żūˆ°’„˜BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID׫[O¦lI€zqķwg>ÓBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDńnxū2N™'åģ†š&BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID¹¦¶÷BpŚK§CūL~–Š1BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDŚŪähg/IŸ6ŹlŃOĆŻBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDƒ¼2OiØÆ@8£”2‡BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDXy5£ˆÕŽJ³µŒ+ąŲŖnBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID44 •‚«N¹B€·ĶĻ |BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID§Ø=_$]=G§o[0Š’#ĢBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDpÖŌ¼n7oF‡rJĒt"BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityņAVAL„path†String1°game\npc\community\roche_soldier_thirteen.w2commBLCKcommunityData—AVALˆisActive„BoolAVAL‹activePhase†String ‹sq102_partyAVAL’numCommunityTables„UintBLCKŠtableEntry"AVAL„GUID…CGUIDēJŲļąIØ\ī°’ė_IBLCKŽtableEntryDatačAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDĪ —ü»uŗLŠO1={?BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID~Ļ»Ņż€`G²'ė%æjƒźBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDø+®ZmļxG“hMGe}KBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDźē óŚ \K­Vzż-BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID£øŅ|G؈FŠKƒBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID² 0ŽrM¼(~šŽBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID'(”“a{F­d”ż@Ēč}BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityC AVAL„path†String! game\npc\community\bianka.w2commBLCKcommunityDataų AVALˆisActive„BoolAVAL‹activePhase†String ‹sq102_partyAVAL’numCommunityTables„UintBLCKŠtableEntryzAVAL„GUID…CGUIDaöț!‹@«hĀ%ś¼¤2BLCKŽtableEntryData@AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDpŚ(lYø3@©Š†“ĘĄ·æBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDūµ‰ė Hˆhŗ*Ś ¼lBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŠ~ł ”BGŒÓŠŸÄv BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID•ķFʑ O‰Ł%ÜĘ3ō=BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID/¹2”_DŒĘń‹ ’źBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDæzÉ!&„kA°“?Õį÷CcBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID•hŽū%| F“‹¬oחIBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID\ģRĻŒ<‡JØ÷ÜG ZzBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID”•„'UP¾D±0Ē uBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŒ_…ķ¼$JB³+(}[ŒBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDšåyØŹ’NŖšøĄ–’%”BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID’»ż6cī+Až—m.ķ÷BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDJa¬‰vbJ· ˜*š·×œBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĒ*rP¼čIG×,xKąQBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDų/ĉ~ˆM•6†i!ūlŠBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryöAVAL„GUID…CGUID®\C²E™ŁB¤å›†ī‡Ū¶BLCKŽtableEntryData¼AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID/=*ē»BB•6ˆ’¼ŽWBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDEJO¶.(÷O«˜ŒFS=ŒBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDæxߏKDšŽņ³ÕBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityŠAVAL„path†Stringžgame\npc\community\fenn.w2commBLCKcommunityDataAAVALˆisActive„BoolAVAL‹activePhase†String ‹sq102_partyAVAL’numCommunityTables„UintBLCKŠtableEntry­AVAL„GUID…CGUID’ķ+YŠ€C•ō1Fā¦BLCKŽtableEntryDatasAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDö2z·įņEM˜fTS¶1#ABLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID«øɇš7G“Œę] »©™BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID)Uø°ŪA™"RmeÕĒBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID°żØĶŒ8CÆĘ|€ČļźkźBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID›•?‹+'I‹?&q>ń”BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID¾¾ē<öĄēDž- »ÄsåBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community6AVAL„path†StringFÄgame\1_act1\quests\sq102_party\community\sq102_roche_soldiers.w2commBLCKcommunityDataĘAVALˆisActive„BoolAVAL‹activePhase†String ‹sq102_partyAVAL’numCommunityTables„UintBLCKŠtableEntrykAVAL„GUID…CGUIDŚ†ź #BŖkćÖ"čĢBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID“FØĀkwIš÷._Ž‹Ó@BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID|„ Į)L"DØwģæMÜżłBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDѝ“)Ÿ@G·`«bīĪŻĮBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID$É®ė“”N ”°ĆBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID<ŹI X`F©ŌaA³Ø„BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID”½¾ ÆHDŗfK‡¤}¹BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityĀAVAL„path†StringCĮgame\1_act1\quests\sq102_party\community\sq102_prostitutes.w2commBLCKcommunityDataUAVALˆisActive„BoolAVAL‹activePhase†String ‹sq102_partyAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDѝ“)Ÿ@G·`«bīĪŻĮBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID$É®ė“”N ”°ĆBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community”AVAL„path†String Ÿgame\npc\community\silas.w2commBLCKcommunityDataWAVALˆisActive„BoolAVAL‹activePhase†String”act1_flotsam_defaultAVAL’numCommunityTables„UintBLCKŠtableEntryŁAVAL„GUID…CGUID÷#/±‡+G¹x)óz ć­BLCKŽtableEntryDataŸAVAL‰numPhases„Uint BLCKŠphaseEntryxAVAL„GUID…CGUIDq‘³£ļž@ŗł‰-ķ»µBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID:V9|®ą§M¢-ČÜBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID›Ŗp,ö F­­ ŻvŽ¼BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDü;ø»yˆO¬6µĻ°Š±LBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDI\š…el@­)Īēš/XBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŖ„ol¹ŲBC„M >VBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDš<īTēj•Fæ ¹‘Ā…_BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID8‹EØ ŒÆNŖRÉA4?ABLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID‹&’Ęīč¦B€ ±bģ J˜BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID£³²gw™B«†1&gƹYBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDÕéhó8ĻB†ĢÕŽźĶBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID×%j¤b­F›ŠÉæ†&BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityOAVAL„path†StringJČgame\1_act1\community_loredo_residence\community_loredo_residence.w2commBLCKcommunityDataŪAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntrykAVAL„GUID…CGUIDķv}Įć0JN’ō2ę8ķBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID€BLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID&=劝§į@šź × Y¤¾BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDć ŽŌį~'Bņ³™2­øéBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUIDzYb ķK™4| I"9BLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID@ø§mœĘE­H<ĀƒšBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDP6[æ/0B­üÄ©BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityįAVAL„path†String8·game\1_act1\quests\q103_dinner\q103_garden_gard3.w2commBLCKcommunityDataAVALˆisActive„BoolAVAL‹activePhase†String ‰q103_pos3AVAL’numCommunityTables„UintBLCKŠtableEntry AVAL„GUID…CGUID |ōŅ!†B„%ø'¶ļJ,BLCKŽtableEntryDataŅAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDóādī?%AŽßć’tĘBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDNJv“‹ķREœįF  +ƒ%BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĪōz¾ČA–Ų ÷Ø«ÆWBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID__35ĶŚ“ŠBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDWcˆ‡ąJ²Dį ƒ!CnBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDžōi·*LØ7įE_ķ“¦BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUIDœžŹŃC€ĘWGė¼YEBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID:ZÜ’XC£|+EGBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID¾õUŠ;N›ø ]qBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUIDB†Ā CF®æ{üŖBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID“(†d'äNŗqŸB¬„‰”BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŠż’Ö.0F©%RŠ‹²«BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUID)4WęƒKŗō:£©BLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID9hµMŸ®'Gƒg9€­J=BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDā ž?3ź@§ź:@øą/ęBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUIDs'ƒ4x1ĻG†5›lčœoėBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDl ¹īšOµN$涀»ABLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDoÕHö·VŅHEY®D“åBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUIDa›”0HIA­'#{ØBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID”i}|SC’3£OŽčBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŸ d>”üŚE€āóM)„āBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community×AVAL„path†StringLŹgame\1_act1\community_loredo_residence\community_loredo_gate_guards.w2commBLCKcommunityDataaAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntrykAVAL„GUID…CGUID¼ž'V˜Jŗ"ꐤæÓBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDNłĪŪźI»kČv-äBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID©¶Ņ‹IBųJœ§YļHBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUID²Õ¦­ZŻHæÜ\ŖĻ_’BLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDsEņ§”@B¹Oy„!šo BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDBU²ĪĻŖ­H orntuĮ;BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityįAVAL„path†String9øgame\1_act1\community_market\community_market_inn.w2commBLCKcommunityData~AVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntry AVAL„GUID…CGUIDøM€m$ćŻC¢×`·jćųBLCKŽtableEntryDataŅAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDųl«HE¤ŠCA:ž‹PhBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID‹„»¾Ņ»G‹¢CpGŲ!aBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDC%jąń½D»=(-„Ø\½BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID•Ó³«„ ‡JŖÖč Y{łBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDßS€K‚žJšŠŗĪĪTĶBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntry AVAL„GUID…CGUID…ü.X1%_Mˆ³™i€Q#BLCKŽtableEntryDataŅAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID+;žH6(ęL¢g½9ķüĶBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDö åLƒ-O…Ņ¶ŃūBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDfšī~9B¢"ZŸž_TBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDśBź\@‚8Ē‹ÜBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID»­ĒĮ”¦åM­ J“«§‰BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntry AVAL„GUID…CGUIDŽĀ„86܀E—‚¾?“BLCKŽtableEntryDataŅAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDx’ĀmXQFŽŠī÷­šbšBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID&pE:ˆG‰ŻĀ;!æIBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID7¢ģJ>«”K˜lt…鑧aBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDpea#,0C§'"£DåBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID„łaĄV E·ŚZ:ŅøBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryAVAL„GUID…CGUIDˆĒļ7}ŒūO•–O—®©BLCKŽtableEntryDataGAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDĮ¼Øb¼LÆĄõ‚ČU #BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŚ™§QÕĆD®e·=°°l†BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID…”$P˜[—FƒÉĘĪQ‹žBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDä(gFćŽéG‚ņėjŲĒ¶XBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntry AVAL„GUID…CGUIDēßšģpōD“TŸ"ƒØMBLCKŽtableEntryDataŅAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDł0rżPG®ĒpT+QśNBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDćoÆה;E…ß<×V+BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID,ß.F¾aōOžķŠŲ$«WBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĀ]·ŒqļäD€¶ü÷ӎKPBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDr‹¼]x¤B³w4 ņ*ćĢBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryöAVAL„GUID…CGUIDŅhnēų¬wC¦„V‚‚ŖóÅBLCKŽtableEntryData¼AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID‘‰ü©‹F±Mš4|Ķ©“Ń½BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDżššÆčĀ¦J½ø)õ{zBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDƒCįżé+&F’@æ÷P±BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communitytAVAL„path†String@ægame\1_act1\community_market\community_market_whorehouse.w2commBLCKcommunityData AVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDP³ –)bO–œ“_œ­ßfBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDā7 | IE€Žęī吾BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDicēn]ŜC¤9%€X!BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDV«®Ł"M­źéÅ §ĪBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID¾2ø½‹ˆO¬÷<Ņ²ąŅ“BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDL~ūnLÆ4Mø må¹BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID˜pA"āt…H¶Uż˜3ęNBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDļhūÖń>ČMø¤o\LńK²BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDh6£J#§¹IØŠ4ß· ’BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID.؉ś»’E õŸ#ćń¬ŪBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID;.H$£čA›ź q'ŠBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDĒŹŲɎ…@‡8SirPĄBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDžā|/5ćGž×vŽ¶ĶbDBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID€>”WŹź&M•UO’ļODBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community‡AVAL„path†StringCĮgame\1_act1\community_market\community_market_basement_inn.w2commBLCKcommunityDataAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„Uint BLCKŠtableEntryöAVAL„GUID…CGUIDƒ~ 4D!Dš-TŒć«{|BLCKŽtableEntryData¼AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDõcX杇M™ošĮ@®BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID¼šaŚÅ H ōw&ÕkĘĒBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDNēQæKś“D“©ķö)€ˆŒBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryöAVAL„GUID…CGUIDońęö­žH»CT››ŁdBLCKŽtableEntryData¼AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDŽ ³X{ŊA–īdśŅ¢BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDńqĻ8B¶óBA֙ēKBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID|y‹õN«ŅYė°–÷BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryöAVAL„GUID…CGUIDē÷óÓy‡OˆŽ—oJ²BLCKŽtableEntryData¼AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDYéØåĻgģD–b‚(Ł1™šBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDf‡¼ŽUM£ŲyfpĕBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDHwÕ²Øh¶M—i1UigcBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUID9tsdMGŒf¼õ9PÜ.BLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDZō?*E7sJˆ"B©µ·—WBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDQŅŻŁ}įF•­‰ Ų3—BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUIDl¼2}לzI€óŌķ¬9EfBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDÖå–®æŻF†6(q  MņBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĮ§A¬·ąAø\[YoD²BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUIDźx “»½JŠk`mī™ƒõBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDFy$S‚lŃB§#[-/«®BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID ¢ÄZbAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUID{gŽ÷’–w@€ŲE’+Ļ6BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID_A¤ęņE£—±—«ģBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDŹ®I ¢ ŗI›˜ānx×±ŖĶKض†ö7š\BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID\Ģ¢—½h=I±.÷UęIbBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID0#ŅĪąI¦F€:ƒ]ō\{BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID|64¬GµJH§ÓрĖžBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDrŪRų’Ų¾MøĖõioq¶ BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID”®Qˆø€³Gœś»‘Q&VBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID~½ģ|:"†L‚ģīŌń\¹žBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDZ2Z‘‘|F›|ć Köü¬BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityKAVAL„path†String\Śgame\1_act1\community_craftsmen_district\spawnsets\pier_crane_passage_goons_chat_01.w2commBLCKcommunityDataÅAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntrykAVAL„GUID…CGUIDU¢ ÅWéųG«lT¦iÆ<”BLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID«^[ŽÖ7śGŒsDźQ¢žBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID<ĀĪ˜üG†“žäߣ~”BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUIDU_’MžĒ9ļüiCūBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDĄU%ł‚®yO‰°uE8±xRBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID¾īd1©¤öL“V5+ŲŪśBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUID ™3/ E§bREŠ/…mBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID£¢÷&]^[F ńo§’!d”BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĒ‘;zÕuK…9[Ś¶³ĆBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID¦ŗĢó¤2B·R–ĒŲųpBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID–`ģÕ±F©xr„dāFŽBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDĶ-ģ¹G‹Nn6Q')0BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID ֆ%āČī@74Č®RjBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityAVAL„path†StringWÕgame\1_act1\community_craftsmen_district\spawnsets\pier_crane_passage_goons_01.w2commBLCKcommunityDataAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntry AVAL„GUID…CGUID±ŸŸOČ(N™|`®õļŚBLCKŽtableEntryDataŅAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDl ©±OA]K> ÕBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDÕ„%}[[¹B¶S‹&åłfBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID­Ć™WĖøEµĪOE¹» ”BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĒŠG¦ł¬J‰UØ-Ā“BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDG8w®ś&@¢|5ę/n‚BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryöAVAL„GUID…CGUID÷f4ģ”¬C®äv_Ū—¬ĒBLCKŽtableEntryData¼AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDfœiÆN¦i@$uĪMĻBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID1<²ńĈD—ża†ś³•¹BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDkśdĢ_pE¹_łśtsBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityAVAL„path†StringWÕgame\1_act1\community_craftsmen_district\spawnsets\pier_crane_passage_goons_02.w2commBLCKcommunityDataAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryöAVAL„GUID…CGUIDYlcJĶö@—ÆV{u­BLCKŽtableEntryData¼AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID“tó“«ŽŹA‹6āąQ2”ęBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDÓÆņå_ŽžM«a„|µ8ŗBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŚ*„B:C²Ż$Ž‘_ ĄBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntry AVAL„GUID…CGUIDĀH"nĀ½„G±(&ź¤fLBLCKŽtableEntryDataŅAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDW–LzhLś·ŒšĒDBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDźżĻ/DIŒvkĘŒ8SBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDmD„į¬‡K‹lØøœžh&BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDZ•‘}˜šŽNø Žæ°‹A*BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID81I—›žG“cd¬tJ‰‰BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityņAVAL„path†StringZŲgame\1_act1\community_craftsmen_district\spawnsets\pier_crane_passage_goon_leader.w2commBLCKcommunityDatanAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryöAVAL„GUID…CGUID£(טQN¼r°š¤)BLCKŽtableEntryData¼AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDźUs@zÉńNئ0A3½BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDRŻöœI‡JØ £I! BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID.‚»˜Č‰H†éqČć.øBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community£AVAL„path†StringUÓgame\1_act1\community_craftsmen_district\spawnsets\community_pier_background.w2commBLCKcommunityData$AVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUID”?µOƒ]D§ČėŽ+ķw@BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID Tzš]ŪM£„eŒXXABLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDI1Õ 3¤OE­B@:ÜgKÖBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDv™źkšĄ™Ažaßōg‹BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDdÆ[”å1¦OøÆHšUŅPBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDŻ8ź”_ ĖCå„U±:‘BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDźYZ•mM¬™ķā ŗBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDGļń»¢@£ÄqŖƒ BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDxĢ“×4“PI‘:^Žqr¬BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDów'+óÖ·AŽ„–¦eč6BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community’AVAL„path†StringQĻgame\1_act1\community_craftsmen_district\spawnsets\community_pier_custom.w2commBLCKcommunityDataAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDÆ~RꔳuN«©éK 3)¹BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDjÆxæ¦Ü“O–”ĖĒr3BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDłFNĘĪ-óFŠB „fĖ“BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID•{„'?M·”€öł8ūBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDTvN*ŸņC·?4Ū¤5 +BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID`«–\&MG““…€ł|BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID+ŗHĪ~CŽ9 ŠBŅ»ąBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID;¬KW€‡M˜HŽÉšz;±BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDŪ7dŽæÓN‘™3?Ųń²BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID3Tļ·ŃRėG“/)¤Śų”BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDém8¹¹ŚŽB‘F_f%HtBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDŗ&RŖehKœƒ°@_Õ×BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community¾AVAL„path†Stringcįgame\1_act1\community_craftsmen_district\spawnsets\community_craftsmen_district_background.w2commBLCKcommunityData1AVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUID†/ŗÄ^¶’F€•øŌJźBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID/$¶ōqC…o%ż—ƒ±čBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID>'Ž‡lœO±īżp‰Ū|öBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDÆøė’"@µß{¤——U„BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID³ÓU ŠIŽƒ¤āG{ūBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID2oŅ…ŗ1G“Hē:AxźüBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID5^/w#N©±T­©©‡{BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID× ¬Żˆ…C•ė#“’‰ŗ¦BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community¶AVAL„path†StringNĢgame\1_act1\community_craftsmen_district\spawnsets\community_crafters.w2commBLCKcommunityData>AVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDņ ’[KL¦īķ±›ĪBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDJ,ć]łlÉJŽŻ»`mŗžBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDÖFmÕDŖņpWœ2BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID©ēd Ä?hJ»Y`×"öÉBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDÕüaŒYĻ,J¹łgu…`>BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDEš¤ņżßH‚|Ž!ĮŪÜéBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityåAVAL„path†Stringpīgame\1_act1\community_craftsmen_district\spawnsets\community_craftsmen_district_human_house_inhabitants.w2commBLCKcommunityDataKAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDT|GöNNFZķmP<ÅBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID§Ś¤2DG¤0 (Ž BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID ƒŌ¹ģŽEB†4ą:lzµ„BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID&N-åŪnN–łu”%9„šBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityo AVAL„path†Stringbągame\1_act1\community_craftsmen_district\spawnsets\community_craftsmen_district_nonhumans.w2commBLCKcommunityDatać AVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„Uint BLCKŠtableEntryąAVAL„GUID…CGUIDu|+³aæ@®ŹŽxĖ\ņBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDä?•ĒŃuHøŽ™‰czĶžBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDŹ­=ćńmLøŌ?,č óBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID2—Yꓓ¤K•õ-RüeBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDyImŃ^Ā@–G‹,½éØBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDy:B»ą~D–õ@B_Ō?BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDc±šbå-[@¼~.ŒōŸĆTBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID“ķ`6} -H¤åŸh:ų§BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID, )l«0½E¦|z0oæIBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDĻ ąļf&gNŠxāœb{ūøBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDŗSXóŖpŠE‚ĆįjåąBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDÅśM<”rJŽŚ>ÓÆ2~BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDL¾ļĆhķ¹M“oeŻŽgīBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID‚¤¤ÅNU}C›É–ļüzBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID~ä’xx—[MŠīģI†’BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID3˜‚›Kż­I½ĮĮT`BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID'”Ö±S›NLµwHL³Œ˜BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID]æ<Ż•·M“w·¬ŌaBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID„¢ZāJ°@fY’ >1BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID£q^ĖŸšÓB—;š¼ŠBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityŚAVAL„path†Stringbągame\1_act1\community_craftsmen_district\spawnsets\community_craftsmen_district_dwarf_elf.w2commBLCKcommunityDataNAVALˆisActive„BoolAVAL‹activePhase†String‘act1_community_02AVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDÆśīŪE¦æ±MńešåBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID³Em*]F·ņ'NØ>BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDęĀw¹PžöL¹ÖlŁÖĘfźBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDĘ·=!¤M”WV/Ō «_BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityĒAVAL„path†String_Żgame\1_act1\community_craftsmen_district\spawnsets\community_craftsman_interactive_npc.w2commBLCKcommunityData>AVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDŠJ,Õ6 4A»+3yMž_ŪBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDbÄÓŃĻ²C›’ 5¹0,BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDdˆĒ&˜ÉÄE—ŽŠ“ƒĒŗĖBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDŻäpSRģDŖn­4f¤JBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDĮ {i'özD“A-N“7'BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDnżīżƒC²ę½É"Ż*óBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community’AVAL„path†String7¶game\1_act1\community_binduga\village_fishermen.w2commBLCKcommunityData1AVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUID:B^zįĢNŽœ„źÓ‡BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDvG¤n3’cE‹KłCŠGBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDœČŌ«×ózB¢ćg<õG² BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDG„ÖcDŸVł7ĀƒYBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDŖTpbUEŒnsLwBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID[­ė©ā(Kµ§y)@ÆBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDCś(JK6UJ»73ę³ZBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDJWĶb§/B§Ž€ ‘}BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community6 AVAL„path†StringCĮgame\1_act1\community_binduga\community_binduga_background.w2commBLCKcommunityDataÉ AVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„Uint BLCKŠtableEntryąAVAL„GUID…CGUID„QĒ~™EgM…ļ!L¬ŖBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDCīÕĮIš÷F棶A^öÖLBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID/°ŲÄiCš]ŅNB1ØqBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDĆ 5­ŹHµa5d0BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID”É$øGō"BŗŠGA<+ BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID°D"Śū…K“&ŪAĘ3ĮBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDP6Fāo®O>­ä9¹`BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDøļ°^g}ŌC¬–©šżåBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID3ČöœIA·TÜ wžBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID¹MF‚¾InŻ 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¬H¬n÷ x8BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID(üP!ĪUD„ŚŅõ‹.óBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community«AVAL„path†String6µgame\1_act1\community_binduga\binduga_children.w2commBLCKcommunityDataKAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUID¦¢GļėMˆņl[NÆ>’BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID‹@ˆ ĢJ¦Z;¬7żBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDā8ĖžóŪvH±ŚE#{Ø6BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDj…z‚„FC€7+ÜQĢŅBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityAVAL„path†String3²game\1_act1\community_binduga\binduga_chats.w2commBLCKcommunityData$AVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUID 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AVAL„path†String6µgame\1_act1\community_binduga\binduga_watchers.w2commBLCKcommunityData÷AVALˆisActive„BoolAVAL‹activePhase†String•binduga_pickers_spawnAVAL’numCommunityTables„Uint BLCKŠtableEntryąAVAL„GUID…CGUID,=‡XŽg€F¹'QĒ—cBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID‚_QĪWS„F³JHӂə\BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDß ųCņ¾ęO£txHßčźBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDD1°āé­IK¼Ļ—īDü BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID’K|zfŖO”Å%LŒŁBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID¼8&ńŲ7”Hž5mAJ’˜BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDRTŁ„–NB 1ō“v¤4BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID½ĮD·ƒß.JæmoūR¤qBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUIDä÷ņ‰7—H®o$uŅĮGBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID“ń¶›ōņ IØ3£j‡%=BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID;3šwū™ęO‹Į3żēÖoBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDN'•p‹ąJ«;f„¦Ņ!ÕBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID‘ŖdAwP¶Dz×{Pa§BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDƚž§PđCPž#²0vBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID°œ—Ė?źE’ėŠńöÕ;BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID²R%fYOHŖ—‹+"ABzBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntryąAVAL„GUID…CGUID4”‚®m1M‡Ń[/÷éBLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDvņ’{ ¶L„é XŖ¼BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰communityTAVAL„path†String(§game\1_act1\npc\community\cedric.w2commBLCKcommunityDataAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntry AVAL„GUID…CGUIDép³·qX‹HE¾ƒ”Ģ„›BLCKŽtableEntryDataŅAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDœo}K¶LDšķ#ŚMg6BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID4žÅYūL0A£‡Ø0×inBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŽƒ)ķ‡ @žqmgG’µ-BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID搄ĖÅ)B¶!”" „BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDüjž\x„XM‹oķ±ć«āŠBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrykAVAL„GUID…CGUIDõśÆĆQÓ.MŸ^„pBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID*)‡tWČåFŸ&1;iA£BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID‚U¦÷ӑ·F¢Q•5I¬ŽuBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community=AVAL„path†String0Ægame\1_act1\npc\community\bartosz_szkuta.w2commBLCKcommunityDataćAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntrykAVAL„GUID…CGUID¼@,b¦IA¢ÆäHµBLCKŽtableEntryData1AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUID‡Ą›ęGµ…"k5×ēBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID£ŻĮ»ŸLŗži@IÓBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCK‰community¦AVAL„path†String1°game\1_act1\community_binduga\binduga_npc.w2commBLCKcommunityDataKAVALˆisActive„BoolAVAL‹activePhase†StringŽact1_communityAVAL’numCommunityTables„UintBLCKŠtableEntryąAVAL„GUID…CGUIDjĶ˜|‚8@I‰iĖŃŅ`£‰BLCKŽtableEntryData¦AVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDl†ž‘īcųKŗC9˜ 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BLCKŽtableEntryDataOAVAL‰numPhases„UintBLCKŠphaseEntryxAVAL„GUID…CGUIDŖbŽŚ³ä_@Ŗ”mßĆŽŹ¤BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDīL,d/L““ųžī\™BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID‚uˆ”8QlBø0F‹ēżÜjBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDYģ5¶š‡żF”P-”f6TBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDdYu<Ę×DŽųčį—rBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID (K“°O±mza-¤ ZBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDœK¶¹ī){M¦”tNąĮĮ‘BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID€ĄįµšÅL“*XĪb‹²BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDABcŚ\;&G±ų>ć;Ź`BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDø”ʦå‘D®~œīÓ”(BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDӓƒ­i”@¢‹…³S\“BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID}¾†‘§L„?"-'ĪEVBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDī³ś“K B¶Xź¾€©ŚBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĒ·ÖéJ ŪŒŽõņBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDķ­c Ą~M€mä›ņ BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID”ł“²"spO®¦NZŚyVBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDALŖÆC8}ø BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDY"z“½® BŒ72~BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDH[ĶĮw]Iif¶Ķ­BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID§O£\–™K]/ņéax/BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID·lš 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4¤'BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDv¤Ō ¾GˆĖƒA2fĮ‰BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĖĒøóŒ«L‘<³|0”MBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDI/æÓßąšL¢N“K’ØÓBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDšČŽ\Ū8N„z³V–,d.BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID…æZüTeG‚×x <ŌtBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID³V_HŖDōNøō•³E£ŒęBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDƖsæ5ŁšBøuāXīŌHBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDRbõ+×ʀM™VeDĮooBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID8NJ„r:D Q9Ž}1ÖBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĶbĢA  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BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID©>‡ŌGīKŗżÓbHįßĆBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDQé±xäMÆc1§õ‰BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID xˆYM·6<1^DqVBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĖķŅų¦M›-Š9œFBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID`—K¬‘EN•nüčØqŖ BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŃ\wąĻ@‰¬+‡Øč·RBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDxÉĆ~xO“… 0«bŽBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDRąOģ\Ō@¦)lO#å½YBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDNoT2oI‹€[Eß>BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID,Ģń1;„ƒIžė‹oéĖÅBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDlŗĀŽŠ D Q""msłvBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID‚”v¢yłŅJ®Ķ¢ JåKŪBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID˜NēVęŽ²B˜ąöNÕ»ĘBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDoŲw¤ĘŻL¦cG±īs¹sBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDÜjš™ČuÖC„ĒˆMĪ»góBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĖøŸŗņö%IšĢ{Q8#KBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŻŸÓlććBŠšJ%`…(BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDb”æIėEˆö†T"m”ąBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDĻŲŠ÷Ø"ED—@$.āBBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID¢ZTŒŲ— F½‹w\¶ BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID&&ŽE—ÖˆKØgŽN¤įzBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDtGeŌ ×¢K¶€„I=FBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID”ŽŹ"BµÜ‚rŽ¶ÅBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDK›L‘$SIŗ,ƒT°Ķ!RBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDfn2@ĢÆM¾+Ŗ°ēx—bBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDV§½ŌOéĶJŠä.(‚BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID³æT)žˆ-F©JHJ'ž^‡BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDģņÉ|ūņN»- ²”ĆBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDŲx’ßkO‡2Ü«R÷·—BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDū-ļü”J7iķ`wKBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID÷ę×¾”÷Oœ¾­=ŖwBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠtableEntrydAVAL„GUID…CGUID5ÖųCd¾‡C–åYU—ÕPBLCKŽtableEntryData*AVAL‰numPhases„Uint BLCKŠphaseEntryxAVAL„GUID…CGUID5Ø+G'r7CƀĀĮdBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUIDė–1‹Šó)N¾%śU—u-BLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID’;€3.uJƒšLk:źvBLCK‹phaseRtDataAAVALkilledNPCsNumƒIntAVALŠspawnDelayŠEngineTime„NoneBLCKŠphaseEntryxAVAL„GUID…CGUID/„ 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ˆworkshopAVALprocessingTimer…FloatŸØ[@AVALŠappearance†String„NoneAVALŒwipLayerGUID…CGUIDAVAL‡spawned„BoolAVALŒisLockedInAP„BoolBLCK‰agentStubNBLCK’storyPhaseLocationUAVALŒhasCommunity„BoolAVAL‰community†StringZŲgame\1_act1\quests\sq106_fistfight\spawnsets\sq106_inn_fistfight_fighter_medium01.w2commAVALˆhasEntry„BoolAVAL…entry…CGUIDą½Ø5“Ņõ@ˆŠŪõń Ž®AVALhasStoryEntry„BoolAVALŠstoryEntry…CGUIDPÅ”E‘”÷B¦ekӓ“,¾AVALŽhasEntityEntry„BoolAVAL‹entityEntry…CGUIDTM}j1JØ%Śæ_¶µAVAL…idTag…IdTagBU°:$’oAVALˆposition†VectorMX…Float’’{oCY…Float’’)\HCZ…Float’’{@W…Float’’€?„NoneAVALˆrotation…Float 8ĀĀAVALšcurrentAPComponentID_IdTag…IdTag®ū!źehKŽ#Ēµ%AVAL™currentAPComponentID_Name†String ‹crowd_cheerAVAL’actionCategoryName†String ŠinterestedAVALprocessingTimer…Float?Īj@AVALŠappearance†String„NoneAVALŒwipLayerGUID…CGUIDAVAL‡spawned„BoolAVALŒisLockedInAP„BoolBLCKglobal_communityŹAVAL‹spawnRadius…Float 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ˆlaneSizeAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertyZAVAL„name†String˜movementInBothDirectionsAVAL„type†String„BoolAVAL…value„BoolBLCK‰formationAVALƒtag†String“flotsam_town_patrolBLCK‰formationĪAVAL‹isAnchorSet„BoolAVAL‰anchorMtx†MatrixuX†Vector’’QX…Float’’Æ.¾Y…Float’’Ż¹}æZ…Float’’W…Float’’„NoneY†Vector’’QX…Float’’Ż¹}?Y…Float’’Æ.¾Z…Float’’W…Float’’„NoneZ†Vector’’QX…Float’’Y…Float’’Z…Float’’€?W…Float’’„NoneW†Vector’’QX…Float’’™ķƒCY…Float’’WlUCZ…Float’’®Ūó@W…Float’’€?„None„NoneAVALŒmovementType‰EMoveType‡MT_WalkAVAL…speed…FloatAVALŒcurrentSpeed…FloatAVALŒprevPosition†VectorMX…Float’’™ķƒCY…Float’’WlUCZ…Float’’®Ūó@W…Float’’€?„NoneAVAL˜integratedSpeedChangeVal…FloatAVALintergationStepsƒIntAVALŽmovementStatus˜EFormationMovementStatus 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ŠslotRadiusAVAL„type†String…FloatAVAL…value…Float€?BLCKˆpropertySAVAL„name†String‘firstSlotOccupiedAVAL„type†String„BoolAVAL…value„BoolBLCKˆproperty_AVAL„name†StringŽoccupationPlanAVAL„type†String†@CNameAVAL…value†@CName …CName’’BLCKˆpropertySAVAL„name†String ŒsafeDistanceAVAL„type†String…FloatAVAL…value…Float€?BLCKŠenvManagerĪAVAL‡numEnvs„UintBLCKƒenv*AVAL‡envName†String’global_environmentBLCKƒenv$AVAL‡envName†String Œexterior_newBLCKƒenv&AVAL‡envName†StringŽspa_interior_2AVAL‹sepiaActive„UintKCUP